Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.07 @ 18:29:38 Player: SUI Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (51) 255 Value Destroyed (1215) 1215 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4650 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 233/300 Energy 84/100 System Corruption 6% Temperature Cool (27) Movement Core (150) Ox2 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- Gauss Rifle Assault Cannon > --- INVENTORY (5) ---- Light Nuclear Core Gauss Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel Armored Wheel > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Gauss Rifle Improved Datajack > --- INVENTORY -------- Light Nuclear Core Improved Cesium-ion Thruster Transmission Jammer Gauss Rifle Gauss Rifle Gauss Rifle Assault Cannon Assault Cannon Improved Datajack [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Hacking Suite Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Special Weapon Plasma Cutter Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 4 | . . . 2 2 . . . Weapon . | . . . . . . . . Parts Attached 54 | 8 16 14 4 8 . 2 2 Power 7 | 1 2 2 2 . . . . Engine 4 | 1 1 2 . . . . . Core 3 | . 1 . 2 . . . . Reactor . | . . . . . . . . Propulsion 16 | 4 5 5 . . . 2 . Treads . | . . . . . . . . Leg 3 | 2 1 . . . . . . Wheel 9 | 2 2 3 . . . 2 . Hover . | . . . . . . . . Flight 4 | . 2 2 . . . . . Utility 8 | 1 2 . 2 3 . . . Device . | . . . . . . . . Storage 2 | 1 1 . . . . . . Processor 3 | . 1 . . 2 . . . Hackware 3 | . . . 2 1 . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 23 | 2 7 7 . 5 . . 2 Energy Gun 1 | 1 . . . . . . . Energy Cannon 1 | . 1 . . . . . . Ballistic Gun 10 | 1 2 3 . 3 . . 1 Ballistic Cannon 7 | . 4 2 . . . . 1 Launcher . | . . . . . . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . . 1 . 2 . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 21 | . 3 7 1 . . 1 9 Power 4 | . 1 2 . . . . 1 Propulsion 11 | . 2 4 1 . . 1 3 Utility 3 | . . . . . . . 3 Weapon 3 | . . 1 . . . . 2 Highest Loss Streak 6 | . 1 4 1 . . 1 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 83 | . 85 75 82 83 84 92 70 Engine 3 | . 6 7 2 . . . . Core 4 | . 2 1 6 7 7 7 2 Wheel 14 | . 9 12 19 15 15 23 15 Flight 5 | . 10 12 . . . . . Storage 9 | . 14 11 9 7 7 7 7 Processor 13 | . 14 11 9 14 15 15 15 Hackware 11 | . . . 18 22 23 23 17 Energy Gun 2 | . 8 . . . . . . Ballistic Gun 8 | . 11 8 . 8 7 7 5 Ballistic Cannon 5 | . 1 10 18 5 . . . Special Melee Weapon 1 | . . . . . 7 7 5 Peak Build Rating 34 | 6 12 16 19 31 30 34 33 Average Rating 18 | 4 7 10 18 29 30 32 25 On Entrance 17 | . 6 12 12 19 30 30 33 Naked Turns . | . . . . . . . . Heaviest Build 23 | 11 23 23 23 23 20 20 20 Greatest Support 54 | 26 26 36 36 26 26 54 44 Greatest Overweight (x) 6 | 1 3 6 . . . . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 9 Most Carried 10 | 5 10 10 10 10 9 10 10 Average Carried 7 | 1 5 8 9 8 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 1 10 10 10 9 9 10 3 Class Distribution -------------------- 56% | Scavenger-Mutant 37% | Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Matter Collected 1299 | 193 343 409 231 58 . 65 . Remotely . | . . . . . . . . Salvage Created 1840 | . 893 687 195 . . 65 . Parts 93 | . 31 47 13 . . 2 . Haulers Intercepted 3 | . 2 . 1 . . . . Recyclers Shooed 2 | . 2 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Combat Hostiles Destroyed 31 | . 12 13 6 . . . . Guns 13 | . 9 4 . . . . . Cannons 17 | . 2 9 6 . . . . Classes Destroyed 10 | . 6 3 1 . . . . Worker 3 | . 1 2 . . . . . Builder 1 | . . 1 . . . . . Hauler 3 | . 2 . 1 . . . . Recycler 6 | . 3 2 . . . 1 . Operator 4 | . . 2 2 . . . . Watcher 3 | . 1 2 . . . . . Swarmer 8 | . 2 3 3 . . . . Grunt 18 | . 10 6 2 . . . . Sentry 4 | . . 4 . . . . . Hunter 1 | . . . 1 . . . . Best Kill Streak 7 | . 4 7 3 . . 1 . Combat Bots Only 4 | . 4 3 3 . . . . Max Kills in Single Turn 1 | . 1 1 1 . . 1 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Hostile Shots Fired 361 | . 49 83 44 . . 10 175 Missed 118 | . 15 28 13 . . 4 58 Damage Taken 2848 | . 509 611 291 . . 59 1378 Core 1129 | . 190 185 44 . . 5 705 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 67 | 100 24 53 92 . . . . Volleys Fired 157 | . 53 67 23 1 . 7 6 Largest 2 | . 2 2 2 2 . 1 2 Hottest 110 | . 110 78 78 56 . 28 72 Shots Fired 296 | . 106 124 46 2 1 8 9 Gun 166 | . 91 58 . 2 1 8 6 Cannon 121 | . 15 57 46 . . . 3 Launcher . | . . . . . . . . Special 9 | . . 9 . . . . . Kinetic 234 | . 53 115 46 2 1 8 9 Thermal 62 | . 53 9 . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 19 | . 15 19 5 . . 4 9 Robot Miss Streak 6 | . 3 3 5 2 3 6 . Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 194 | . 77 80 20 . . 7 10 Core Hits 77 | . 33 29 12 . . 1 2 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . 1 . Critical Strikes 11 | . 6 2 1 . . 1 1 Burn 6 | . 6 . . . . . . Destroy 3 | . . 1 . . . 1 1 Blast 2 | . . 1 1 . . . . Melee Attacks 13 | . . 8 . . . 3 2 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2781 | . 942 1124 410 . . 69 236 Guns 1381 | . 758 390 . . . 69 164 Cannons 1396 | . 180 734 410 . . . 72 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 4 | . 4 . . . . . . Kinetic 2200 | . 361 1124 410 . . 69 236 Thermal 577 | . 577 . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . 2 . . . 6 6 6 Average Corruption 4 | . 1 . . . 6 6 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 27 | . 4 . . . 3 16 4 Message Errors 8 | . 2 . . . . 6 . Matter Fused 6 | . 1 . . . 2 2 1 Heat Flow Errors 3 | . . . . . . 1 2 Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 3 | . 1 . . . . 2 . Data Loss (major) 3 | . . . . . . 2 1 Misfires 2 | . . . . . 1 1 . Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 12 | . . 7 5 . . . . Impact . | . . . . . . . . Kinetic 11 | . . 7 4 . . . . Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 2 | . 2 . . . . . . Shots . | . . . . . . . . Rammed 2 | . 2 . . . . . . Targets Rammed 2 | . 2 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 265 | . 247 36 72 . . 182 265 Average Temperature 53 | . 92 9 27 . . 88 98 Received Heat Transfer 828 | . 246 198 . . . 18 366 Effects 1 | . 1 . . . . . . Energy Bleed 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 5 | . 5 . . . . . . Heat Transferred 2035 | . 2035 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Peak Influence 372 | . 176 372 352 160 . 80 79 Initial 159 | . . 2 156 159 . . 49 Average 104 | . 74 179 254 112 . 26 43 Maximum Alert Level 1 | . . 1 1 . . . . Low Security (%) 83 | 100 100 50 28 100 100 100 100 Level 1 16 | . . 49 71 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 3 2 3 . . 2 . Investigation 3 | . 2 . 1 . . . . Extermination . | . . . . . . . . Reinforcement 7 | . 1 2 2 . . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Distress Signals 2 | . . 1 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 87 | . 17 30 9 3 4 12 12 Peak Tracking Total 12 | . 4 7 3 1 4 6 12 Tactical Retreats 9 | . 1 4 . . 1 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Traps Triggered 7 | . 2 . . 1 . 3 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Machines Disabled 4 | . . 2 2 . . . . Max in Single Turn 1 | . . 1 1 . . . . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Machines Accessed 12 | . 3 . 1 2 . 5 1 Terminals 9 | . 3 . 1 1 . 3 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 33 | . 6 . 5 3 . 16 3 Successful 17 | . 2 . 4 2 . 8 1 Failed 16 | . 4 . 1 1 . 8 2 Catastrophic 2 | . 1 . . . . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 23 | . 6 . 5 1 . 8 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . . . . . 5 . Garrison Access 5 | . . . . 2 . 3 . Terminal Hacks 13 | . 2 . 4 1 . 5 1 Record 4 | . . . 3 . . 1 . Part Schematic 1 | . . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 2 | . . . . 1 . 1 . Emergency Access Points 1 | . . . . . . . 1 Unreport Threat 1 | . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . Dispatch Records 1 | . . . . . . 1 . Zone Layout 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . . 2 . Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 1 | . . . . . . 1 . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 8 | . 3 . 1 . . 3 1 Full Trace Events 1 | . 1 . . . . . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 5 | . . 2 . . . 2 1 Non-combat 2 | . . . . . . 2 . Combat 3 | . . 2 . . . . 1 Robot Hacks Applied 8 | . . 4 . . . 3 1 parse_system 7 | . . 4 . . . 2 1 no_distress 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 31 | . . . . . 31 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 11 | . . . . . 11 . . Total Damage 188 | . . . . . 188 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Turns Passed 3198 | 89 802 666 280 565 105 548 143 Spaces Moved 2264 | 83 472 434 205 305 109 541 115 Core 48 | 14 15 6 . . . . 13 Treads . | . . . . . . . . Legs 37 | 2 35 . . . . . . Wheels 1786 | 67 255 202 205 305 109 541 102 Hover . | . . . . . . . . Flight 393 | . 167 226 . . . . . Fastest Speed 26 | 50 80 26 86 90 90 90 50 Average Speed 97 | 85 118 93 88 90 90 90 105 Slowest Speed 355 | 120 200 355 90 90 90 96 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 4 63 44 29 9 83 9 33 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 1 1 . . 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 4 | . . 1 3 . . . . Melee . | . . . . . . . . Projectile 4 | . . 1 3 . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Total 2977 | 101 619 565 260 592 115 594 131 Wait 381 | . 33 29 17 272 7 23 . Move 2254 | 82 471 429 204 305 108 540 115 Hop 2 | . . 2 . . . . . Pick Up 63 | 9 27 11 7 4 . 5 . Fast Attach . | . . . . . . . . Attach 36 | 8 9 11 2 2 . 2 2 Detach 5 | . 3 2 . . . . . Swap 18 | . 7 3 2 6 . . . Drop 28 | 2 14 3 5 2 . 2 . Fire 157 | . 53 67 23 1 . 7 6 Melee 13 | . . 8 . . . 3 2 Ram 2 | . 2 . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 18 | . . . . . . 12 6 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 8) 105 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered exit to Mines (range 13) 400 | -10/Materials | Discovered new exit (range 14) 442 | -10/Materials | Identified exit to Materials 728 | -10/Materials | Core integrity fell below 50% 892 | -10/Materials | Entered another Materials area 892 | -9/Materials | Evolved 2 slots: Propulsion x2 1072 | -9/Materials | Lost 4 parts (3n1w) 1222 | -9/Materials | Discovered new exit (range 15) 1540 | -9/Materials | Discovered new exit (range 13) 1557 | -9/Materials | Identified exit to Materials 1558 | -9/Materials | Entered another Materials area 1558 | -8/Materials | Evolved 2 slots: Utility x2 1654 | -8/Materials | Build established: Scavenger-Mutant 1721 | -8/Materials | Met 7R-MNS 1825 | -8/Materials | Discovered new exit (range 8) 1833 | -8/Materials | Identified exit to Factory 1838 | -8/Materials | Entered Factory 1838 | -7/Factory | Evolved 2 slots: Utility x2 1839 | -7/Factory | Caught up to 7R-MNS 2403 | -7/Factory | Sucked down chute 2403 | -7/Factory | Entered Waste 2404 | -7/Waste | Met a frightened Derelict 2418 | -7/Waste | EMP discharged 2425 | -7/Waste | Spotted C-40 Crusher 2439 | -7/Waste | Spotted C-40 Crusher 2453 | -7/Waste | Spotted C-40 Crusher 2470 | -7/Waste | Spotted C-40 Crusher 2480 | -7/Waste | Spotted C-40 Crusher 2500 | -7/Waste | Discovered new exit (range 10) 2507 | -7/Waste | Identified exit to Factory 2508 | -7/Waste | Entered Factory 3055 | -7/Factory | Identified exit to Garrison 3056 | -7/Factory | Entered Garrison 3070 | -7/Garrison | Heavy support dispatched to Factory 3098 | -7/Garrison | Triggered checkpoint 3154 | -7/Garrison | Lost 3 parts (1p1n1u) 3170 | -7/Garrison | Core integrity fell below 50% 3184 | -7/Garrison | Core integrity fell below 20% 3199 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Penetrated by Slug. Com. Wheel destroyed. Slug penetrates Wall. Knocked back. System Shield destroyed. Critical hit (Burn: +37). Garrison Door activated. Knocked back. Slug penetrates Wall. System corrupted: Substantial component data lost. Penetrated by Slug. Critical hit (Burn: +37). Slug penetrates Wall. Med. Storage Unit destroyed. Slug penetrates B-48 Gladiator. [Achievement: Please Form A Line] Penetrated by Slug. Slug penetrates B-48 Gladiator. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | #"""""#??????????????????????????????????????????? | | ## ##???????????????????????+??????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ####++#??????????????????????????????????????????? | | ????????????????????##?????+??????????????????+?+? | | ???????####????????? ????????????+??????????????? | | ####++##T"###??????# ???????????????????????/???/ | | #??????# ?????+??????????????????+?+? | | #??????# ????????????????+??????????? | | % #??????# #??????????????????????????? | | #####+### ##?????# #??????????????????????????? | | ????????# "#?????# #??????????????????????????+ | | ????????# #??????# +??????????+???????????????? | | ????????# #??????# #??????????????????????????? | | ????????# ######## #??????????????????????????? | | ????????# ## ## #??????????????????????????? | | ????????# %## ## ##?????????????????????????? | | ????????# Yh /########## #??????????????? | | ????????+ % gg]@bg%g + ??????????? | | ????????# g !#### ######???????????????? | | ????????#^ "# ## #?????????????????????????? | | ????????# ^#" ## ###???????????????????????? | | ??????# +???????????????????????? | | ??????# % #???????????????????????? | | ??????# #???????????????????????? | | ??????# #???????????????????????? | | ??????### ## ## ###???????????????????????? | | ????????# ## ## #?????????????????????????? | | ??????? #?????????????????????????? | | ?????? "?????????????????????????? | | ????+#### ##????????????????????????? | | ????????## ## ## ##?????????????????????????? | | ?????????# ?# ?# #??????????????????????????? | | ?????????# ?#####?? #??????????????????????????? | | ?????????#?????????? #??????????????????????????? | | ?????????+?????????? #??????????????????????????? | | ???????????????????? #????????????????+?????????? | | ???+????????????????? ???????????????????????????? | | ???????????????????????????+???+??+??????????????? | | ?????????????????????????????????????????????????? | | ???+??????+??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 64 Targeting Accuracy 8 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Cooling System | -7/Factory | Hacked Imp. Cesium-ion Thruster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Made in Tau Ceti IV Please Form A Line Challenges ------------ None Game ------ Seed ActuatorFissionConstruct Manual? 0 Play Time 00:41:03 Cumulative 4.2 hours Start 2025.02.07 @ 17:49:30 End 2025.02.07 @ 18:29:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ff9c4920-5da8-4706-bab6-cbc122e779ba