Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 16:41:16 Player: aliser Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (30) 150 Value Destroyed (824) 824 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2274 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 223/300 Energy 100/100 System Corruption 2% Temperature Cool (6) Movement Core (50) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Medium Matter Pod (100) Seismic Detector Authchip [Armor] Authchip [Armor] Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Visual Processing Unit Core Shielding > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Improved Heat Sink Improved Heat Sink Small Storage Unit Medium Matter Pod Terrain Scanner Terrain Scan Processor Seismic Detector Salvage Targeting Computer Authchip [R/Combat] Authchip [R/Combat] Authchip [Storage] Authchip [Armor] Authchip [Armor] Authchip [Armor] Grenade Launcher Mining Laser [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 26 | 6 6 2 10 2 Power 4 | 1 1 . 1 1 Engine 3 | 1 . . 1 1 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 8 | 2 1 . 5 . Treads 3 | 2 1 . . . Leg 3 | . . . 3 . Wheel 2 | . . . 2 . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 2 1 2 . Device 2 | . 1 1 . . Storage 2 | 1 1 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 8 | 2 2 1 2 1 Energy Gun 1 | . 1 . . . Energy Cannon . | . . . . . Ballistic Gun 3 | 2 . . 1 . Ballistic Cannon 1 | . 1 . . . Launcher 2 | . . 1 1 . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 15 | . . 2 5 8 Power 2 | . . . 1 1 Propulsion 5 | . . 1 2 2 Utility 1 | . . . . 1 Weapon 7 | . . 1 2 4 Highest Loss Streak 8 | . . 2 4 8 To Critical Strikes . | . . . . . Average Backups 9 | . 4 11 11 12 Power 1 | . 1 2 1 1 Propulsion . | . . . . 1 Utility 4 | . . 4 7 10 Weapon 2 | . 1 3 2 . Tool/Special . | . . . . . Unused Backups 14 | . . . 1 13 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 13 | . . . 1 12 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 96 98 91 56 Engine 5 | . 3 . 9 4 Core 6 | . 10 14 . . Treads 16 | . 28 27 7 . Leg 2 | . . . 3 8 Wheel 2 | . . . 6 . Device 11 | . 10 14 11 7 Storage 12 | . 14 14 11 6 Processor 5 | . . . 9 11 Protection 4 | . . . 9 6 Energy Gun 5 | . 10 11 . . Ballistic Gun 10 | . 12 . 14 8 Ballistic Cannon 5 | . 4 14 3 . Launcher 1 | . . 2 1 1 Peak Build Rating 16 | 6 13 14 16 16 Average Rating 11 | 4 10 12 13 9 On Entrance 9 | . 6 13 12 16 Avg Prop Armor Cover (%) 6 | . . . 6 . Naked Turns . | . . . . . Heaviest Build 52 | 10 52 52 52 47 Greatest Support 40 | 40 40 40 40 20 Greatest Overweight (x) 15 | . 1 1 15 2 Average Overweight (x) 1 | . . 1 2 . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 16 | 7 11 20 20 14 Most Carried 20 | 2 10 14 20 20 Average Carried 9 | . 5 11 11 13 Final Capacity 20 | 8 20 20 20 5 Final Carried 20 | 2 10 11 20 5 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 736 | 208 109 167 252 . Remotely . | . . . . . Salvage Created 657 | . 151 109 397 . Parts 56 | . 9 8 39 . Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 20 | . 3 5 12 . Guns 5 | . 3 1 1 . Cannons 5 | . . 4 1 . AOE 10 | . . . 10 . Classes Destroyed 11 | . 2 3 6 . Worker 2 | . . 1 1 . Builder 3 | . . . 3 . Tunneler 1 | . . . 1 . Hauler 1 | . . . 1 . Recycler 1 | . . . 1 . Watcher 3 | . 1 . 2 . Grunt 15 | . 3 2 10 . Duelist 1 | . . . 1 . Sentry 1 | . . . 1 . Demolisher 2 | . . 2 . . Assembled 1 | . . 1 . . Best Kill Streak 8 | . 2 3 8 . Combat Bots Only 5 | . 2 3 5 . Max Kills in Single Turn 3 | . 1 1 3 . Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 168 | . 26 23 40 79 Missed 42 | . 7 4 9 22 Hits 126 | . 19 19 31 57 Melee 1 | . . . 1 . Projectile 125 | . 19 19 30 57 AOE 7 | . . 7 . . Critical Strikes 6 | . 1 . 1 4 Actively Blocked 1 | . . . . 1 Damage Taken 2082 | . 364 417 450 851 Core 540 | . 63 77 26 374 Absorbed by Shields . | . . . . . Redirected to Shielding 40 | . . . 5 35 Regen/Repaired (Parts) 3 | . . . 3 . Core Remaining (%) 72 | 100 . 44 . . Volleys Fired 79 | . 16 14 35 14 Largest 2 | . 2 2 2 2 Hottest 100 | . 85 95 63 100 Shots Fired 147 | . 32 22 68 25 Gun 105 | . 32 8 43 22 Cannon 24 | . . 14 10 . Launcher 16 | . . . 15 1 Special 2 | . . . . 2 Kinetic 116 | . 27 14 53 22 Thermal 15 | . 5 8 . 2 Explosive 16 | . . . 15 1 Electromagnetic . | . . . . . Robot Hit Streak 21 | . 7 8 21 12 Robot Miss Streak 4 | . 2 4 3 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 93 | . 25 11 38 19 Core Hits 60 | . 11 9 34 6 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2273 | . 223 189 1517 344 Guns 578 | . 223 32 177 146 Cannons 295 | . . 157 138 . Explosions 1256 | . . . 1202 54 Melee . | . . . . . Ramming 120 | . . . . 120 Kinetic 781 | . 163 157 315 146 Thermal 116 | . 60 32 . 24 Explosive 1256 | . . . 1202 54 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 2 . 2 Average Corruption 2 | . 2 2 . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . 2 3 . . Message Errors 1 | . . 1 . . Matter Fused 1 | . . 1 . . Heat Flow Errors 1 | . 1 . . . Energy Discharges 1 | . . 1 . . Data Loss (major) 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 13 | . . . 3 10 Projectiles . | . . . . . Explosions 11 | . . . 3 8 Melee 2 | . . . . 2 Knockbacks 5 | . . 1 2 2 Impact 2 | . . . . 2 Kinetic 3 | . . 1 2 . Secondary . | . . . . . Self-Inflicted Damage 129 | . . . 43 86 Shots 5 | . . . 4 1 Rammed 35 | . . . . 35 Targets Rammed 35 | . . . . 35 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 234 | . 234 5 4 . Average Temperature 42 | . 49 3 4 . Received Heat Transfer 838 | . 162 55 147 474 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 272 | . 148 74 . 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level 1 | . . . 1 . Low Security (%) 96 | 100 100 100 90 100 Level 1 3 | . . . 9 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 215 | . 40 55 215 57 Initial 57 | . . . 3 57 Average 50 | . 6 18 104 14 Influence Increases 653 | . 87 120 439 7 Destroy 0b10 Robot/C 380 | . 60 80 240 . Destroy 0b10 Robot/NC 55 | . 5 5 45 . Destroy Leader 108 | . 22 20 66 . Successful Hack 6 | . . . 6 . Disable Machine 15 | . . . 15 . Destroy Structure 74 | . . . 67 7 Lose Combat Pursuer 15 | . . 15 . . Influence Decreases 653 | . 87 110 301 155 Entered New Map 98 | . . . 7 91 Time Decay 458 | . 87 100 254 17 Lost Part 97 | . . 10 40 47 Squads Dispatched 7 | . 3 . 4 . Investigation 3 | . 1 . 2 . Extermination . | . . . . . Reinforcement 4 | . 2 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 28 | . 6 7 13 2 Peak Tracking Total 6 | . 2 5 6 2 Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 5 | . 1 . 4 . Terminals 4 | . 1 . 3 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . 2 . 8 . Successful 2 | . . . 2 . Failed 8 | . 2 . 6 . Catastrophic 3 | . . . 3 . Database Lockouts . | . . . . . Manual 10 | . . . 10 . Terminals 9 | . 2 . 7 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Robot Analysis 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . . 1 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Patch 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 . 3 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) 612 | . . . 556 56 Optics 612 | . . . 556 56 Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 1463 | 80 400 277 616 90 Spaces Moved 548 | 47 188 98 212 3 Core 17 | 5 . . 10 2 Treads 401 | 42 188 98 73 . Legs 44 | . . . 43 1 Wheels 86 | . . . 86 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 105 50 Average Speed 205 | 148 178 240 227 120 Slowest Speed 800 | 160 240 240 800 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 4 37 21 20 5 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 77 | . . . 70 7 Melee . | . . . . . Projectile . | . . . . . AOE 77 | . . . 70 7 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 743 | 54 225 119 286 59 Wait 14 | . 10 1 1 2 Move 544 | 46 187 97 211 3 Hop . | . . . . . Pick Up 24 | 2 4 3 15 . Fast Attach 14 | 6 3 . 5 . Attach 10 | . . 2 5 3 Detach 4 | . 1 . 3 . Swap 10 | . 3 1 6 . Drop 10 | . 1 1 5 3 Fire 79 | . 16 14 35 14 Melee . | . . . . . Ram 34 | . . . . 34 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 14) 481 | -10/Materials | Entered Mines 482 | -10/Mines | Met a Derelict testing a Signal Generator 498 | -10/Mines | Found Signal Generator 663 | -10/Mines | Assembled infested the area 668 | -10/Mines | Assisted by a Guerilla fighting off Assembled 700 | -10/Mines | Core integrity fell below 50% 741 | -10/Mines | Discovered new exit (range 8) 758 | -10/Mines | Entered Materials 758 | -9/Materials | Evolved 2 slots: Utility x2 1008 | -9/Materials | Lost 4 parts (2n2w) 1250 | -9/Materials | Discovered new exit (range 9) 1374 | -9/Materials | Entered Mines 1380 | -9/Mines | Build established: Scavenger-Mutant 1390 | -9/Mines | Met a Derelict bent on vengeance 1431 | -9/Mines | Core integrity fell below 50% 1451 | -9/Mines | Core integrity fell below 20% 1464 | -9/Mines | Core destroyed Last Messages --------------- 01430_ Slammed into G-47 Trooper. 01430_ Visual Processing Unit broken. 01430_ Destabilizing: Short circuit. 01431_ Slammed into G-47 Trooper. 01435_ Destroyed Lgt. Nuclear Core. 01435_ G-47 Trooper system corrupted by crushing effect. 01436_ Imp. Heat Sink destroyed. 01436_ Slammed into G-47 Trooper. 01442_ G-47 Trooper destroyed. 01443_ Slammed into G-34 Mercenary. 01443_ G-34 Mercenary knocked back. 01444_ Slammed into G-34 Mercenary. 01447_ Destabilizing: System corrupted (+2). 01448_ Slammed into G-34 Mercenary. 01450_ Destabilizing: Core damaged (-16). 01451_ Slammed into G-34 Mercenary. 01456_ Destabilizing: Core damaged (-8). 01457_ Slammed into G-34 Mercenary. 01463_ G-34 Mercenary knocked back. 01464_ Slammed into G-34 Mercenary. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ???????????????????????????????#######??? | | ??????????????????????????????## #??? | | ?????????????????????????????## #??? | | ????????????????????????###### !! #??? | | ????????????????????????# !!!* #??? | | ????????????????????????# #####!*!=! #??? | | ????????????????????????# #???# !!! #??? | | ????????????????????????# #???# =% #??? | | ????????????????????????# #???# " #??? | | ????????????????????????# #???## #??? | | ????????????????????????# #????# #??? | | ????????????????????????#@#????#######??? | | ????????????????????????#g#?????????????? | | ????????????????????????# ?????????????? | | ????????????????????????# #?????????????? | | ????????????????????????#u#?????????????? | | ????????????????????????#u#?????????????? | | ????????????????????????# #?????????????? | | ???????????????????????? #?????????????? | | ????????????????????????###?????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 40 Recoil Reduction 2 Authchip Count 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PiercingGunTrap Manual? 0 Play Time 00:17:39 Cumulative 97.0 hours Start 2025.10.25 @ 16:15:48 End 2025.10.25 @ 16:41:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 52 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06bc0547-69e0-4deb-b6fa-86de0da7cdc9