Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.31 @ 14:23:05 Player: Omewes Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (33) 165 Value Destroyed (1017) 1017 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2182 Bonus ------- None Cogmind --------- Core Integrity 296/400 Matter 300/300 Energy 265/265 System Corruption 2% Temperature Cool (0) Movement Treading (180) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit High-capacity Storage Unit > --- WEAPON (3) ------- EM Shotgun Improved EM Shotgun Light EM Pulse Cannon > --- INVENTORY (18) --- Cooled Ion Engine Light Treads Light Treads Light Treads Improved Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Improved Terrain Scanner Beam Rifle Beam Rifle Improved Medium Laser Light EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Light Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit > --- WEAPON ----------- Light EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Improved Ion Engine Cooled Ion Engine Light Treads Light Treads Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Improved Terrain Scanner High-powered Tractor Beam Integration Mediator EM Shotgun Beam Rifle Beam Rifle Improved Medium Laser Light EM Pulse Cannon Light Cannon Grenade Launcher [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 37 | 9 6 22 Power 4 | 1 1 2 Engine 4 | 1 1 2 Core . | . . . Reactor . | . . . Propulsion 7 | 4 1 2 Treads 5 | 2 1 2 Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 2 1 3 Device 2 | 1 . 1 Storage 4 | 1 1 2 Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 20 | 2 3 15 Energy Gun 5 | . . 5 Energy Cannon 8 | . . 8 Ballistic Gun 4 | 2 2 . Ballistic Cannon 1 | . . 1 Launcher 2 | . 1 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 3 | . . 3 Parts Lost 5 | . 1 4 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon 3 | . 1 2 Highest Loss Streak 1 | . 1 1 Average Slot Usage (%) 98 | . 100 98 Engine 12 | . 14 11 Treads 24 | . 28 22 Device 12 | . 14 11 Storage 18 | . 14 22 Energy Gun 5 | . . 8 Energy Cannon 10 | . . 17 Ballistic Gun 12 | . 28 2 Ballistic Cannon 1 | . . 2 Naked Turns . | . . . Heaviest Build 68 | 12 26 68 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 18 | 6 10 18 Average Capacity 13 | 5 9 17 Most Carried 18 | 5 10 18 Average Carried 11 | 3 7 15 Final Capacity 18 | 6 10 18 Final Carried 18 | 4 9 18 Class Distribution -------------------- 45% | Mutant 23% | Gunner 22% | Scavenger-Gunner 4% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 953 | 250 371 332 Remotely . | . . . Salvage Created 1289 | 33 382 874 Parts 72 | 7 26 39 Haulers Intercepted 3 | . 1 2 Recyclers Shooed 3 | 2 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 26 | . 10 16 Guns 11 | . 7 4 Cannons 8 | . . 8 AOE 6 | . 3 3 Classes Destroyed 8 | 1 4 3 Worker 1 | . 1 . Tunneler 2 | 2 . . Hauler 3 | . 1 2 Watcher 1 | . . 1 Swarmer 3 | . 3 . Grunt 18 | . 7 11 Brawler 1 | . . 1 Sentry 4 | . . 4 Best Kill Streak 5 | 2 3 5 Combat Bots Only 5 | . 3 5 Max Kills in Single Turn 4 | 1 3 4 Gunslinging . | . . . Exploded 3 | . 3 3 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1277 | . 465 812 Core 160 | . 56 104 Absorbed by Shields . | . . . Core Remaining (%) 88 | 100 77 . Volleys Fired 96 | 12 34 50 Largest 3 | 2 2 3 Hottest 192 | 40 50 192 Shots Fired 223 | 24 68 131 Gun 138 | 24 67 47 Cannon 83 | . . 83 Launcher 2 | . 1 1 Special . | . . . Kinetic 129 | 24 67 38 Thermal 53 | . . 53 Explosive 2 | . 1 1 Electromagnetic 39 | . . 39 Robot Hit Streak 19 | 4 16 19 Robot Miss Streak 2 | 2 2 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 165 | 16 51 98 Core Hits 50 | 2 22 26 Critical Hits 5 | . . 5 Critical Kills 3 | . . 3 Critical Parts Destroyed 2 | . . 2 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2890 | 236 707 1947 Guns 1309 | 236 602 471 Cannons 1221 | . . 1221 Explosions 360 | . 105 255 Melee . | . . . Ramming . | . . . Kinetic 1228 | 236 602 390 Thermal 786 | . . 786 Explosive 296 | . 105 191 Electromagnetic 580 | . . 580 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . . 2 Average Corruption 2 | . . 2 Corruption Purged . | . . . Effects 9 | . . 9 Message Errors 2 | . . 2 Heat Flow Errors 4 | . . 4 Energy Discharges 1 | . . 1 Targeting Errors 1 | . . 1 Weapon Failures 1 | . . 1 Overload Shots . | . . . Overflow Damage 8 | . . 8 Projectiles 1 | . . 1 Explosions 7 | . . 7 Melee . | . . . Knockbacks 1 | . . 1 Impact . | . . . Kinetic 1 | . . 1 Secondary . | . . . Self-Inflicted Damage 91 | . 32 59 Shots 3 | . 1 2 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 608 | . 10 608 Average Temperature 131 | . 3 139 Received Heat Transfer 540 | . 222 318 Effects 3 | . . 3 Shutdowns 1 | . . 1 Energy Bleed 2 | . . 2 Siege Activations . | . . . Robots Corrupted 2 | . . 2 Combat Hostiles 1 | . . 1 Parts Fried 4 | . . 4 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 1519 | . . 1519 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 201 | 10 201 180 Average Influence 76 | 4 84 83 Maximum Alert Level 1 | . 1 . Low Security (%) 95 | 100 85 100 Level 1 4 | . 14 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 5 | . 2 3 Investigation 2 | . 2 . Extermination . | . . . Reinforcement 3 | . . 3 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 45 | . 16 29 Peak Tracking Total 6 | . 6 6 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 3 | . 2 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 7 | . 2 5 Max in Single Turn 2 | . 2 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 5 | . 3 2 Terminals 4 | . 2 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 12 | . 5 7 Successful 7 | . 2 5 Failed 5 | . 3 2 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 8 | . 5 3 Terminals 11 | . 4 7 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 1 3 Prototype ID Bank 1 | . . 1 Unreport Threat 2 | . . 2 Transport Status 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 3 | . 1 2 Terminals 2 | . . 2 Track 2 | . . 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Tunnel 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 2 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1658 | 153 585 920 Spaces Moved 708 | 76 265 367 Core 14 | 14 . . Treads 677 | 45 265 367 Legs 17 | 17 . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 180 Average Speed 167 | 130 160 180 Slowest Speed 180 | 160 160 180 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 29 | 4 51 32 Regions Visited 2 Branch Regions . Pre-discovered Areas 1 | . 1 . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 10 | . . 10 Melee . | . . . Projectile . | . . . AOE 10 | . . 10 Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 984 | 103 360 521 Wait 88 | 2 36 50 Move 706 | 75 264 367 Hop . | . . . Pick Up 36 | 3 12 21 Fast Attach 10 | 8 . 2 Attach 9 | 1 1 7 Detach 3 | 2 . 1 Swap 18 | . 5 13 Drop 18 | . 8 10 Fire 96 | 12 34 50 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 154 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 9) 630 | -10/Materials | Discovered new exit (range 13) 739 | -10/Materials | Entered another Materials area 739 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1311 | -9/Materials | Build established: Gunner 1659 | -9/Materials | Self-destructed Last Messages --------------- 01523_ Dropped Hpw. Tractor Beam. 01524_ Acquired Prototype Ballistic Gun. 01553_ G-34 Mercenary destroyed. 01556_ Chain reaction triggered in Ion Engine. 01556_ Lgt. Treads destroyed. 01556_ Destroyed Lgt. Treads. 01556_ Terminal disabled. 01560_ U-05 Engineer lays Concrete. 01560_ G-34 Mercenary suffers critical hit. 01560_ Heat Sink fried. 01560_ G-34 Mercenary destroyed. 01561_ U-05 Engineer lays Concrete. 01567_ U-05 Engineer builds a Wall. 01570_ Destroyed Sml. Laser. 01571_ G-34 Mercenary system terminally corrupted. 01572_ U-05 Engineer lays Concrete. 01572_ Acquired 10 matter. 01573_ U-05 Engineer lays Concrete. 01590_ U-05 Engineer builds a Wall. 01611_ Acquired Lgt. Treads. 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""???# #??# ########## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MassBombardmentRegulator Manual? 0 Play Time 00:14:54 Cumulative 211.6 hours Start 2020.07.25 @ 13:26:29 End 2020.07.31 @ 14:23:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 163 Rogue 163 Adventurer 0 Explorer 0 Win Type - Total 10 Types 5/0/1/1/0/2/1 Lore% 75 Gallery% 79 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: ffd3b55b-dfe5-480e-a634-34c9235ef5ce