Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 20:37:21 Player: BionicBot Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (48) 240 Value Destroyed (1792) 1792 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7012 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 8/300 Energy 95/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Makeshift Trap Scanner Matter Neutralizer Tactical Quantum Warhead Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Biometal Heavy Treads Carbon-fiber Leg Carbon-fiber Leg Antigrav System > --- UTILITY ---------- Makeshift Trap Scanner Experimental Sensor Array Hacking Suite > --- WEAPON ----------- KE Penetrator Hardcell Cannon Compact Mass Driver > --- INVENTORY -------- Tactical Quantum Warhead Spear [Rating: 77] Favorites ----------- Power Constructs Engine Constructs Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Biometal Heavy Treads Leg Carbon-fiber Leg Hover Unit Antigrav System Utility Armored Scrap Engine Device Armored Scrap Engine Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Constructs Energy Gun Subdweller Laser Energy Cannon Constructs Ballistic Gun KE Penetrator Ballistic Cannon Constructs Launcher Tactical Quantum Warhead Special Weapon Mining Laser Piercing Weapon Spear Build | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Was Fac Upp Upp Fac Slots Evolved 12 | . . . . 10 . . . . 2 Power 1 | . . . . 1 . . . . . Propulsion 4 | . . . . 4 . . . . . Utility 6 | . . . . 4 . . . . 2 Weapon 1 | . . . . 1 . . . . . Parts Attached 46 | 8 6 2 3 10 1 1 9 . 6 Power 8 | 2 1 1 1 2 . . . . 1 Engine 5 | 2 . 1 1 1 . . . . . Core 3 | . 1 . . 1 . . . . 1 Reactor . | . . . . . . . . . . Propulsion 8 | 2 1 . . . . . 4 . 1 Treads 2 | . . . . . . . 1 . 1 Leg 5 | 2 1 . . . . . 2 . . Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . 1 . . Flight . | . . . . . . . . . . Utility 15 | 2 1 1 1 7 1 1 1 . . Device 10 | 1 1 . 1 5 1 . 1 . . Storage 1 | 1 . . . . . . . . . Processor 2 | . . 1 . 1 . . . . . Hackware 1 | . . . . . . 1 . . . Protection 1 | . . . . 1 . . . . . Artifact . | . . . . . . . . . . Weapon 15 | 2 3 . 1 1 . . 4 . 4 Energy Gun 3 | 1 1 . 1 . . . . . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 3 | 1 . . . 1 . . 1 . . Ballistic Cannon 2 | . . . . . . . 1 . 1 Launcher 2 | . 1 . . . . . 1 . . Special Weapon 1 | . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 3 | . . . . . . . 1 . 2 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . 2 . . Corrupted Parts 1 | . . . . 1 . . . . . System Corruption 1 | . . . . 1 . . . . . Parts Lost 26 | . 1 1 1 13 . . . . 10 Power 5 | . . 1 . 3 . . . . 1 Propulsion 6 | . . . . 2 . . . . 4 Utility 6 | . 1 . . 4 . . . . 1 Weapon 9 | . . . 1 4 . . . . 4 Highest Loss Streak 8 | . 1 1 1 5 . . . . 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 52 | . 99 99 62 40 3 9 42 58 40 Engine 3 | . 5 5 12 3 . . . . . Core 2 | . 8 7 . 1 . . . . 3 Treads 1 | . . . . 1 . . . 5 3 Leg 8 | . 28 28 5 1 . . 10 11 6 Hover 1 | . . . 5 . . . . 5 3 Device 13 | . 14 10 12 19 3 5 5 11 7 Storage 2 | . 14 14 . . . . . . . Hackware 1 | . . . . . . 3 5 5 4 Energy Gun 2 | . 8 . 8 . . . . . . Energy Cannon 1 | . . . 3 3 . . . . . Ballistic Gun 5 | . 14 14 8 1 . . 4 5 3 Ballistic Cannon 1 | . . . . 1 . . 4 5 5 Launcher 1 | . . 14 . . . . 4 . . Naked Turns 79 | . . . . 23 35 . . . 21 Heaviest Build 33 | 14 16 16 16 27 1 1 33 19 32 Greatest Support 70 | 20 20 20 20 61 3 3 30 30 70 Greatest Overweight (x) 7 | 3 . . 2 2 . . 1 . 7 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 5 5 5 5 5 5 5 Most Carried 8 | 3 8 8 8 5 5 5 5 1 4 Average Carried 2 | 1 6 7 3 . 3 4 1 1 2 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 3 7 8 3 . 5 5 1 1 3 Scrap Engine Consumption 60 | . . . 22 38 . . . . . Constructs Created 4 | . . . 3 1 . . . . . Constructs Modified 17 | . . . 3 14 . . . . . Class Distribution -------------------- 75% | Mutant 22% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Construct | -7/Recycling Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Sub Rec Fac Was Fac Upp Upp Fac Matter Collected 1120 | 266 113 47 278 254 . . 91 56 15 Remotely . | . . . . . . . . . . Salvage Created 2055 | 28 380 156 129 1173 . . . 55 134 Parts 98 | 2 27 9 4 51 . . . . 5 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 8 | . 1 . 3 3 . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 8 | . . 8 . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Was Fac Upp Upp Fac Combat Hostiles Destroyed 36 | . 6 6 3 18 . . . . 3 Guns 16 | . 6 2 3 4 . . . . 1 Cannons 13 | . . . . 11 . . . . 2 AOE 5 | . . 4 . 1 . . . . . Classes Destroyed 14 | 1 5 3 2 3 . . . . . Worker 1 | . . . . 1 . . . . . Builder 3 | . 1 . . 2 . . . . . Tunneler 2 | 1 1 . . . . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 2 | . 1 . . 1 . . . . . Turret 2 | . . 2 . . . . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 9 | . . 3 1 5 . . . . . Grunt 9 | . 6 . . 3 . . . . . Brawler 1 | . . . . 1 . . . . . Sentry 6 | . . . 1 3 . . . . 2 Hunter 2 | . . . . 2 . . . . . Programmer 6 | . . . 1 4 . . . . 1 Subdweller 3 | . . 3 . . . . . . . Packrat 1 | . . . . . . . . 1 . Best Kill Streak 6 | 1 6 5 2 6 . . . . 1 Combat Bots Only 6 | . 5 3 2 6 . . . . 1 Max Kills in Single Turn 3 | 1 2 2 1 3 . . . 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 2 . 1 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Sub Rec Fac Was Fac Upp Upp Fac Hostile Shots Fired 500 | . 22 35 33 242 . . . 9 159 Missed 151 | . 6 15 11 64 . . . 5 50 Damage Taken 6762 | . 207 245 230 3632 . . . 85 2363 Core 2248 | . 35 79 79 853 . . . 32 1170 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 600 | . . . 55 545 . . . . . Core Remaining (%) 44 | 100 . . 22 . . . . 11 . Volleys Fired 224 | 2 70 15 23 97 . . . . 17 Largest 2 | 2 2 2 2 2 . . . . 2 Hottest 277 | 60 100 50 95 277 . . . . 105 Shots Fired 298 | 4 96 30 29 105 . . . 1 33 Gun 151 | 4 52 15 26 38 . . . . 16 Cannon 88 | . . . 3 67 . . . 1 17 Launcher 15 | . . 15 . . . . . . . Special 44 | . 44 . . . . . . . . Kinetic 149 | 2 26 15 23 50 . . . 1 32 Thermal 133 | 2 70 . 6 54 . . . . 1 Explosive 15 | . . 15 . . . . . . . Electromagnetic 1 | . . . . 1 . . . . . Robot Hit Streak 18 | 1 18 7 5 15 . . . 1 8 Robot Miss Streak 9 | 3 2 2 2 4 . . . . 9 Penetration Max 1 | . . . . 1 . . . . 1 Secondary Targets . | . . . . . . . . . . Shots Hit Robots 175 | 1 39 19 20 76 . . . 1 19 Core Hits 90 | 1 19 15 8 38 . . . 1 8 Critical Kills 3 | . 1 . . 2 . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . . 1 Critical Strikes 7 | . 1 . 1 3 . . . . 2 Meltdown 2 | . . . . 2 . . . . . Destroy 4 | . 1 . 1 1 . . . . 1 Blast 1 | . . . . . . . . . 1 Melee Attacks 2 | . . . . . . . . . 2 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 2 | . . . . . . . . . 2 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4563 | 15 503 584 323 2381 . 1 . 46 710 Guns 1842 | 14 479 132 274 667 . . . . 276 Cannons 2059 | . . . 49 1574 . . . 46 390 Explosions 590 | . . 452 . 138 . . . . . Melee 28 | . . . . . . . . . 28 Ramming 20 | 1 . . . 2 . 1 . . 16 Kinetic 2510 | 14 240 132 242 1213 . . . 46 623 Thermal 1517 | . 263 . 81 1130 . . . . 43 Explosive 452 | . . 452 . . . . . . . Electromagnetic 36 | . . . . 36 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 28 | . . . . . . . . . 28 Highest Corruption 23 | . . . 1 14 23 23 23 23 6 Average Corruption 11 | . . . 1 5 21 23 23 23 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 101 | . . . 1 39 8 6 41 2 4 Message Errors 31 | . . . 1 8 1 4 17 . . Matter Fused 22 | . . . . 9 . 2 7 1 3 Heat Flow Errors 11 | . . . . 8 1 . 2 . . Energy Discharges 11 | . . . . 5 . . 5 . 1 Data Loss (minor) 15 | . . . . 5 1 . 9 . . Data Loss (major) 3 | . . . . 1 1 . 1 . . Misfires 2 | . . . . 1 . . . 1 . Alerts 1 | . . . . 1 . . . . . Misdirections 4 | . . . . . 4 . . . . Weapon Failures 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 58 | . . 25 . 33 . . . . . Projectiles 28 | . . . . 28 . . . . . Explosions 30 | . . 25 . 5 . . . . . Melee . | . . . . . . . . . . Knockbacks 5 | . . . 1 3 . . . . 1 Impact . | . . . . . . . . . . Kinetic 5 | . . . 1 3 . . . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 98 | . . 45 . 47 . . . . 6 Shots 3 | . . 2 . 1 . . . . . Rammed 7 | . . . . . . 1 . . 6 Targets Rammed 11 | 2 . . 1 1 . 1 . . 6 Kicked 4 | 2 . . 1 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 508 | . 270 . 180 508 73 . 183 . 42 Average Temperature 156 | . 127 . 60 215 53 . 104 . 14 Received Heat Transfer 906 | . 135 108 30 489 . . . 12 132 Effects 12 | . . . . 12 . . . . . Shutdowns 3 | . . . . 3 . . . . . Energy Bleed 2 | . . . . 2 . . . . . Interference 4 | . . . . 4 . . . . . Matter Decay 1 | . . . . 1 . . . . . Short Circuit 1 | . . . . 1 . . . . . Damage (minor) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . 2 . . . . . Combat Hostiles 2 | . . . . 2 . . . . . Parts Melted 8 | . . . . 8 . . . . . Heat Transferred 2342 | . 612 . 100 1593 . . . . 37 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . Alert | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Was Fac Upp Upp Fac Peak Influence 326 | 5 270 . 326 212 39 87 . . 105 Initial 261 | . 3 . 261 67 24 27 . . . Average 96 | . 132 . 218 65 34 38 . . 27 Maximum Alert Level 1 | . 1 . 1 1 . . . . . Low Security (%) 83 | 100 66 . 41 98 100 100 . . 100 Level 1 16 | . 33 . 58 1 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . . . . 7 . . . . 3 Investigation . | . . . . . . . . . . Extermination 4 | . . . . 3 . . . . 1 Reinforcement 6 | . . . . 4 . . . . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . 2 . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Rec Fac Was Fac Upp Upp Fac Distress Signals 3 | . 1 . . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 99 | . 13 18 7 28 5 5 . 1 22 Peak Tracking Total 13 | . 4 4 3 6 5 5 . 1 13 Tactical Retreats 16 | . 1 2 3 2 . 2 . . 6 Traps | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Was Fac Upp Upp Fac Traps Triggered 1 | . . . . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Sub Rec Fac Was Fac Upp Upp Fac Machines Disabled 4 | . . 4 . . . . . . . Max in Single Turn 2 | . . 2 . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Rec Fac Was Fac Upp Upp Fac Machines Accessed 7 | . 1 . 4 2 . . . . . Terminals 5 | . 1 . 3 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 17 | . 6 . 5 6 . . . . . Successful 8 | . 3 . 2 3 . . . . . Failed 9 | . 3 . 3 3 . . . . . Catastrophic 2 | . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . 4 . 2 . . . . . . Terminals 13 | . 6 . 4 3 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . 3 . 1 1 . . . . . Part Schematic 2 | . 1 . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Alert Level 1 | . . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 1 . 2 2 . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 53 | . . . . 53 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Sub Rec Fac Was Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Sub Rec Fac Was Fac Upp Upp Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 135 | . . . . . . . . 135 . Highest-Rated Ally 135 | . . . . . . . . 135 . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Was Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Sub Rec Fac Was Fac Upp Upp Fac Turns Passed 4873 | 72 581 184 688 1787 77 98 884 59 443 Spaces Moved 3459 | 37 206 103 605 1076 142 164 720 44 362 Core 599 | 10 . . 33 44 142 164 24 . 182 Treads 307 | . . . . 301 . . . . 6 Legs 1703 | 27 206 103 245 208 . . 696 44 174 Wheels 605 | . . . 176 429 . . . . . Hover 245 | . . . 151 94 . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 69 50 50 50 50 120 50 Average Speed 104 | 137 120 120 88 113 50 50 117 120 101 Slowest Speed 400 | 200 120 120 150 276 50 50 190 120 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 5 51 9 99 19 76 4 76 4 9 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . Unknown Exits Taken 6 | 1 1 . 1 . . 1 1 1 . Scrap Searched 1 | . . . . . . . 1 . . Spaces Dug 8 | . 3 5 . . . . . . . Terrain Destroyed 62 | . 3 35 . 9 . . . 1 14 Melee . | . . . . . . . . . . Projectile 24 | . 3 . . 6 . . . 1 14 AOE 38 | . . 35 . 3 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -7 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Rec Fac Was Fac Upp Upp Fac Total 4338 | 50 357 133 735 1531 146 179 754 50 403 Wait 547 | . 63 10 87 340 . 12 24 7 4 Move 3451 | 36 205 102 604 1076 141 163 719 43 362 Hop . | . . . . . . . . . . Pick Up 24 | 2 7 3 1 3 4 1 1 . 2 Fast Attach 24 | 7 2 . . 7 1 1 4 . 2 Attach 15 | . 1 1 3 2 . . 5 . 3 Detach 12 | . 1 . 6 1 . . 1 . 3 Swap 7 | 1 3 1 . 1 . . . . 1 Drop 20 | . 5 1 9 3 . 1 . . 1 Fire 224 | 2 70 15 23 97 . . . . 17 Melee 2 | . . . . . . . . . 2 Ram 7 | . . . . . . 1 . . 6 Kick 4 | 2 . . 1 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . 1 . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves -7/Recycling -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 15) 396 | -10/Materials | Discovered new exit (range 16) 643 | -10/Materials | Discovered new exit (range 4) 654 | -10/Materials | Entered Subcaves 762 | -10/Subcaves | Discovered new exit (range 10) 807 | -10/Subcaves | Identified exit to Recycling 822 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 838 | -10/Subcaves | Entered Recycling 842 | -7/Recycling | Found Scrap Engine 1067 | -7/Recycling | Core integrity fell below 50% 1222 | -7/Recycling | Build established: Construct 1510 | -7/Recycling | Discovered new exit (range 15) 1526 | -7/Recycling | Entered Factory 1526 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x4, Utility x4, Weapon x1 1827 | -5/Factory | Build established: Mutant 2122 | -5/Factory | Repaired Broken Adv. Weight Redist. System 2580 | -5/Factory | Build established: Construct 2836 | -5/Factory | Lost 5 parts (2p3w) 3084 | -5/Factory | Build established: Mutant 3264 | -5/Factory | System corruption reached 10% 3267 | -5/Factory | Core integrity fell below 50% 3290 | -5/Factory | Released all parts (4) 3312 | -5/Factory | Core integrity fell below 20% 3313 | -5/Factory | Sucked down chute 3313 | -5/Factory | Entered Waste 3317 | -5/Waste | Spotted C-40 Crusher 3321 | -5/Waste | Lost 4 parts (1p1n1u1w) 3327 | -5/Waste | Spotted C-40 Crusher 3328 | -5/Waste | EMP discharged 3335 | -5/Waste | Spotted C-40 Crusher 3340 | -5/Waste | Spotted C-40 Crusher 3342 | -5/Waste | Spotted C-40 Crusher 3345 | -5/Waste | Spotted C-40 Crusher 3348 | -5/Waste | Found Prototype Device 3348 | -5/Waste | Identified Exp. Sensor Array 3368 | -5/Waste | Found Prototype Launcher 3382 | -5/Waste | Discovered new exit (range 16) 3390 | -5/Waste | Entered Factory 3480 | -5/Factory | Discovered new exit (range 15) 3488 | -5/Factory | Entered Upper Caves 3507 | -5/Upper Caves | Identified Tactical Quantum Warhead 3638 | -5/Upper Caves | Learned Factory stockpile data 3864 | -5/Upper Caves | Encountered a Warlord checkpoint 4298 | -5/Upper Caves | Discovered new exit (range 9) 4372 | -5/Upper Caves | Entered another Upper Caves area 4424 | -5/Upper Caves | Spotted B-75 Beast 4427 | -5/Upper Caves | AD-0RF showed up to help 4429 | -5/Upper Caves | AD-0RF revealed a hidden path 4431 | -5/Upper Caves | Entered Factory 4431 | -4/Factory | Evolved 2 slots: Utility x2 4576 | -4/Factory | Spotted B-86 Titan 4780 | -4/Factory | Lost 8 parts (1p4n1u2w) 4838 | -4/Factory | Core integrity fell below 50% 4847 | -4/Factory | Discovered new exit (range 12) 4855 | -4/Factory | Core integrity fell below 20% 4874 | -4/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 04810_ U-05 Engineer lays Concrete. 04811_ U-05 Engineer builds a Wall. 04819_ Dropped Hvy. Siege Treads. 04822_ R-10 Processor collects Med. Storage Unit. 04823_ U-05 Engineer lays Concrete. 04826_ R-10 Processor collects Field Recycling Unit. 04829_ Critical hit (Burn: +37). 04834_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 04836_ System corrupted: Matter fused (-6). 04837_ Penetrated by Slug. 04842_ Slug penetrates Wall. 04844_ Knocked back. 04845_ Acquired 3 matter. 04847_ EXIT=FOUND 04848_ Hacking Suite severed. 04862_ Slammed into K-01 Serf. 04868_ System corrupted: Matter fused (-8). 04868_ Slammed into C-35 Carver. 04874_ Spear destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????# ##??????????????????????????????? | | ?????????????? #?????????????????????????????? | | ?????????????? #?????????????????????????????? | | ?????????????? < #?????????????????????????????? | | ?????????????? #?????????????????????????????? | | ?????????????? ??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????######### #??????????????????????????????? | | ??????# ! ## #??????????????????????????????? | | ??????# ## ##?????????????????????????????? | | ??????# """ # #?????????????????????????????? | | ??????# """ # ########??????????????????????? | | ??????# """ / ????????????????????? | | ??????# # ###??# #??????????????????????? | | ############+#! #????# #??????????????????????? | | #?????# ### ###????# #??????????????????????? | | "" ] #?????# #?# #??????#c#??????????????????????? | | "" ####??# "?# #??????#c#??????????????????????? | | "" """#### #?# #??????#@#??????????????????????? | | + #?# #??????#c#??????????????????????? | | "" # #?# #??????#c#??????????????????????? | | "" !# #?# #??????# #??????????????????????? | | "" # #?# #??????# #??????????????????????? | | !# ### ######## #??????????????????????? | | ###"## # # #??????????????????????? | | " "" # #??????????????????????? | | ### % # """H# #######????????????????? | | ??# % # S" + ?????????? | | ?#" # """ # #?????????????? | | ?## + """ # """" #?????????????? | | ??# ######## # """" ???????????????? | | ?? #??????####### """"????????????????? | | ?# #????????????# ????????????????? | | ?+ #????????????# ] H???????????????? | | ?# #????????????# ##+#####???????????????? | | ?# #????????????? ???????????????????????? | | ?# ????????????? ???????????????????????? | | ?# ##???????????? ???????????????????????? | | ?+ ##### #????????????? ???????????????????????? | | ?# ???????????????????? ???????????????????????? | | ?? ???????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 61 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Flight Unit | -10/Materials | Hacked Great Axe | -7/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedHugeField Manual? 0 Play Time 01:10:26 Cumulative 35.3 hours Start 2024.05.04 @ 19:22:01 End 2024.05.04 @ 20:37:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 29 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc623f4d-aa71-4e2a-acba-f12e81d86edf