Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.21 @ 23:49:08

Player: EnemyLemon

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (83)      415
Value Destroyed (1767)     1767
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1094)               1094
              TOTAL SCORE: 4896

 Bonus
-------
High Alert Combat Kills    398
Follower Combat Kills      96
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     252/300
Energy                     41/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (800) Ox15
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Signal Interpreter
       Improved Targeting Computer
      Makeshift Transmission Jammer
>               --- WEAPON (2) -------
                CR-A16's Pointy Stick
>               --- INVENTORY (20) ---
     Reinforced Ion Engine
                Transport Network Coupler
                0b10 Decoder Chip [Skirmisher]
       Advanced Targeting Computer
      Makeshift Hacking Suite
      Makeshift Hacking Suite
       Advanced Hacking Suite
      Makeshift System Shield
                Authchip [R/Combat]
                Authchip [Device]
                Authchip [Weapon]
                Relay Coupler [Sentry] (36)
     Long-range Tractor Beam
                Phasing AFG
       Advanced Beam Cannon
       Advanced Beam Cannon
                Barrage Gun
          Heavy Battle Rifle
                Self-destruct Interrupter (50)

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
                Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Signal Interpreter
       Improved Targeting Computer
                Phasing AFG
>               --- WEAPON -----------
       Improved Light Cannon
                CR-A16's Pointy Stick
>               --- INVENTORY --------
     Reinforced Ion Engine
                Transport Network Coupler
                0b10 Decoder Chip [Skirmisher]
       Advanced Targeting Computer
   Experimental Core Analyzer
      Makeshift Hacking Suite
      Makeshift Hacking Suite
       Advanced Hacking Suite
      Makeshift System Shield
                Authchip [R/Combat]
                Authchip [Device]
                Authchip [Processor]
                Authchip [Weapon]
                Relay Coupler [Sentry]
                Relay Coupler [Hunter]
     Long-range Tractor Beam
       Advanced Beam Cannon
       Advanced Beam Cannon
          Heavy Battle Rifle
                Self-destruct Interrupter
[Rating: 37]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Armored Wheel
  Wheel                    Armored Wheel
Utility                    Signal Interpreter
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Maul
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             45   | 6   4   25  2   6   2   
  Power                    3    | .   1   2   .   .   .   
    Engine                 3    | .   1   2   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   .   6   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  8    | 2   .   6   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  16   | 2   2   7   .   3   2   
    Device                 9    | 1   1   4   .   2   1   
    Storage                3    | 1   1   .   .   1   .   
    Processor              3    | .   .   2   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   18   | 2   1   10  2   3   .   
    Energy Gun             2    | 1   .   1   .   .   .   
    Energy Cannon          2    | .   .   1   1   .   .   
    Ballistic Gun          2    | 1   1   .   .   .   .   
    Ballistic Cannon       6    | .   .   6   .   .   .   
    Launcher               1    | .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          3    | .   .   1   1   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   .   1   1   
Parts Lost                 11   | .   .   6   .   .   5   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               4    | .   .   2   .   .   2   
  Utility                  3    | .   .   2   .   .   1   
  Weapon                   3    | .   .   2   .   .   1   
  Highest Loss Streak      2    | .   .   2   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   98  92  100 99  92  
  Engine                   10   | .   14  10  11  11  9   
  Wheel                    20   | .   28  18  22  22  18  
  Device                   10   | .   12  10  11  11  9   
  Storage                  11   | .   14  11  11  11  11  
  Processor                19   | .   .   19  22  22  22  
  Ballistic Gun            2    | .   20  4   .   .   .   
  Ballistic Cannon         10   | .   .   11  11  11  10  
  Impact Weapon            1    | .   .   1   6   1   .   
  Piercing Weapon          4    | .   .   .   .   9   11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             75   | 10  17  27  27  75  60  
  Greatest Support         26   | 26  26  26  22  22  22  
  Greatest Overweight (x)  15   | .   .   2   1   3   15  
  Average Overweight (x)   1    | .   .   .   1   2   2   
Largest Inventory Capacity 20   | 8   10  10  10  20  20  
  Average Capacity         13   | 7   8   10  10  17  20  
  Most Carried             20   | 4   6   10  10  20  20  
  Average Carried          12   | 2   4   8   9   16  19  
  Final Capacity           20   | 8   10  10  10  20  20  
  Final Carried            20   | 3   5   10  10  20  19  

 Class Distribution 
--------------------
 98% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -9   -9   -7   -6   
-----------                Run  | Jun  Mat  Mat  Min  Zio  Pro  
Matter Collected           1722 | 269  41   1265 75   60   12   
  Remotely                 545  | .    .    545  .    .    .    
Salvage Created            1906 | 138  92   1462 170  .    44   
  Parts                    152  | 9    9    118  13   .    3    
Haulers Intercepted        6    | .    .    6    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      6    | .    .    .    .    .    6    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  53   | .   3   41  7   .   2   
  Guns                     12   | .   3   9   .   .   .   
  Cannons                  29   | .   .   20  7   .   2   
  AOE                      11   | .   .   11  .   .   .   
Classes Destroyed          14   | 2   3   7   .   .   2   
  Worker                   6    | .   .   6   .   .   .   
  Builder                  6    | .   1   5   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   
  Hauler                   6    | .   .   6   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   
  Operator                 2    | .   .   2   .   .   .   
  Watcher                  6    | .   1   5   .   .   .   
  Swarmer                  21   | .   3   14  4   .   .   
  Grunt                    19   | .   .   17  2   .   .   
  Brawler                  2    | .   .   1   1   .   .   
  Protector                1    | .   .   .   .   .   1   
  Sentry                   9    | .   .   9   .   .   .   
  Demolisher               1    | .   .   .   .   .   1   
Best Kill Streak           11   | 2   4   11  4   .   2   
  Combat Bots Only         6    | .   3   6   4   .   2   
Max Kills in Single Turn   3    | 2   2   3   1   .   1   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Jun  Mat  Mat  Min  Zio  Pro  
Damage Taken               1949 | 32   49   1226 152  .    490  
  Core                     460  | 32   9    247  21   .    151  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   230  | .    12   218  .    .    .    
Core Remaining (%)         85   | 87   83   .    .    .    .    
Volleys Fired              189  | 3    8    152  10   .    16   
  Largest                  2    | 2    2    2    2    .    1    
  Hottest                  113  | 60   60   113  107  .    39   
Shots Fired                319  | 6    16   261  20   .    16   
  Gun                      99   | 6    16   77   .    .    .    
  Cannon                   201  | .    .    165  20   .    16   
  Launcher                 19   | .    .    19   .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  261  | 3    9    223  10   .    16   
  Thermal                  28   | .    .    18   10   .    .    
  Explosive                19   | .    .    19   .    .    .    
  Electromagnetic          11   | 3    7    1    .    .    .    
  Robot Hit Streak         20   | 5    5    20   11   .    7    
  Robot Miss Streak        4    | .    3    4    1    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           201  | 5    9    160  14   .    13   
  Core Hits                106  | 4    5    82   7    .    8    
  Critical Kills           3    | .    1    2    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         7    | .    1    6    .    .    .    
    Meltdown               2    | .    .    2    .    .    .    
    Destroy                1    | .    1    .    .    .    .    
    Blast                  4    | .    .    4    .    .    .    
Melee Attacks              4    | .    .    1    3    .    .    
  Impact                   4    | .    .    1    3    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4816 | 108  125  3961 306  .    316  
  Guns                     740  | 48   116  576  .    .    .    
  Cannons                  2815 | .    .    2193 306  .    316  
  Explosions               1094 | 60   .    1034 .    .    .    
  Melee                    107  | .    .    107  .    .    .    
  Ramming                  60   | .    9    51   .    .    .    
  Kinetic                  3063 | 10   71   2522 144  .    316  
  Thermal                  640  | 60   .    418  162  .    .    
  Explosive                863  | .    .    863  .    .    .    
  Electromagnetic          83   | 38   45   .    .    .    .    
  Impact                   107  | .    .    107  .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    5    5    5    .    
  Average Corruption       2    | .    .    2    5    5    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  48   | .    .    39   7    2    .    
    Message Errors         15   | .    .    9    5    1    .    
    Matter Fused           12   | .    .    11   1    .    .    
    Heat Flow Errors       3    | .    .    3    .    .    .    
    Energy Discharges      9    | .    .    8    1    .    .    
    Parts Rejected         1    | .    .    1    .    .    .    
    Data Loss (minor)      3    | .    .    3    .    .    .    
    Data Loss (major)      1    | .    .    1    .    .    .    
    Misfires               2    | .    .    2    .    .    .    
    Alerts                 1    | .    .    .    .    1    .    
    Weapon Failures        1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            250  | .    .    250  .    .    .    
  Projectiles              54   | .    .    54   .    .    .    
  Explosions               99   | .    .    99   .    .    .    
  Melee                    97   | .    .    97   .    .    .    
Knockbacks                 25   | .    .    16   5    .    4    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  21   | .    .    14   3    .    4    
  Secondary                4    | .    .    2    2    .    .    
Self-Inflicted Damage      266  | 32   4    230  .    .    .    
  Shots                    10   | 1    .    9    .    .    .    
  Rammed                   7    | .    2    5    .    .    .    
Targets Rammed             7    | .    2    5    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        258  | 7    .    258  167  .    6    
  Average Temperature      43   | 4    .    38   73   .    6    
  Received Heat Transfer   552  | .    .    426  42   .    84   
  Effects                  4    | .    .    4    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    
    Interference           3    | .    .    3    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    1    1    .    .    .    
  Impact Corruptions       2    | .    .    2    .    .    .    
Robots Melted              2    | .    .    2    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    
  Parts Melted             3    | .    .    2    1    .    .    
  Heat Transferred         890  | 50   .    544  296  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | 1    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro 
Peak Influence             891  | 15  111 891 424 .   .   
  Initial                  261  | .   8   39  261 .   .   
  Average                  514  | 4   93  629 382 .   .   
Maximum Alert Level        3    | .   .   3   2   .   .   
  Low Security (%)         21   | 100 100 9   .   .   .   
  Level 1                  10   | .   .   8   36  .   .   
  Level 2                  31   | .   .   31  63  .   .   
  Level 3                  36   | .   .   51  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   .   7   .   .   .   
  Investigation            3    | .   .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   2   .   .   .   
  Assault                  2    | .   .   2   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Jun Mat Mat Min Zio Pro 
Distress Signals           16   | .   .   5   .   .   11  
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              86   | .   5   66  7   .   8   
  Peak Tracking Total      8    | .   4   8   4   .   5   
  Tactical Retreats        2    | .   .   2   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro 
Traps Triggered            4    | .   .   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Jun Mat Mat Min Zio Pro 
Machines Disabled          12   | .   .   12  .   .   .   
  Max in Single Turn       2    | .   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Jun Mat Mat Min Zio Pro 
Machines Accessed          16   | .   6   10  .   .   .   
  Terminals                12   | .   4   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                42   | .   15  27  .   .   .   
  Successful               31   | .   12  19  .   .   .   
  Failed                   11   | .   3   8   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   12   | .   5   7   .   .   .   
  Terminals                25   | .   10  15  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          12   | .   3   9   .   .   .   
  Recycling Units          5    | .   2   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             10   | .   5   5   .   .   .   
  Record                   1    | .   .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   
  Registered Prototypes    1    | .   .   1   .   .   .   
  Zone Layout              3    | .   1   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       10   | .   2   8   .   .   .   
  Scan Component           5    | .   1   4   .   .   .   
  Repair                   5    | .   1   4   .   .   .   
Recycling Unit Hacks       4    | .   2   2   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
  Retrieve Components      2    | .   1   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         7    | .   3   4   .   .   .   
  Terminals                7    | .   3   4   .   .   .   
    Botnet                 7    | .   3   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   1   8   .   .   .   
  Full Trace Events        2    | .   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             5    | .   1   4   .   .   .   
  Time                     185  | .   38  147 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     10   | .   .   10  .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Jun Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Jun Mat Mat Min Zio Pro 
Total Allies               6    | .   .   .   .   6   .   
  Largest Group            6    | .   .   .   .   6   6   
  Highest-Rated Group      223  | .   .   .   .   223 223 
  Highest-Rated Ally       39   | .   .   .   .   39  39  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               33   | .   .   .   .   .   33  
  Total Damage             495  | .   .   .   .   .   495 
  Kills                    3    | .   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Jun  Mat  Mat  Min  Zio  Pro  
Turns Passed               6114 | 73   372  2180 421  2454 614  
Spaces Moved               4372 | 61   232  1396 316  2057 310  
  Core                     15   | 14   .    .    .    .    1    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   4357 | 47   232  1396 316  2057 309  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   85   100  100  115  
  Average Speed            109  | 80   90   101  100  115  129  
  Slowest Speed            800  | 90   90   120  100  130  800  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       55   | 4    48   94   49   92   46   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             5    | .    .    .    1    3    1    
Spaces Dug                 3    | .    .    .    3    .    .    
Terrain Destroyed          270  | 5    .    262  3    .    .    
  Melee                    3    | .    .    .    3    .    .    
  Projectile               5    | .    .    5    .    .    .    
  AOE                      262  | 5    .    257  .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Jun  Mat  Mat  Min  Zio  Pro  
Total                      5412 | 78   378  1913 396  2136 511  
  Wait                     696  | .    127  284  62   44   179  
  Move                     4367 | 60   231  1395 315  2056 310  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  68   | 9    5    32   2    18   2    
  Fast Attach              9    | .    .    5    .    4    .    
  Attach                   20   | 6    2    10   .    .    2    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     16   | .    2    10   2    2    .    
  Drop                     36   | .    1    19   2    12   2    
  Fire                     189  | 3    8    152  10   .    16   
  Melee                    4    | .    .    1    3    .    .    
  Ram                      7    | .    2    5    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Zio)
-7/Zion
-6/Proximity Caves (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location           | Event
    3 | -11/Junkyard       | Discovered new exit (range 16)
   74 | -11/Junkyard       | Entered Materials
  179 | -10/Materials      | Repaired Imp. Terrain Scanner
  245 | -10/Materials      | Discovered new exit (range 12)
  313 | -10/Materials      | Build established: Mutant
  323 | -10/Materials      | Discovered new exit (range 10)
  338 | -10/Materials      | Identified exit to Materials
  446 | -10/Materials      | Entered another Materials area
  446 | -9/Materials       | Evolved 2 slots: Utility x2
  609 | -9/Materials       | Discovered new exit (range 14)
  796 | -9/Materials       | Discovered new exit (range 12)
 1043 | -9/Materials       | Discovered new exit (range 15)
 1103 | -9/Materials       | Identified exit to Materials
 1246 | -9/Materials       | First assault squad dispatched
 1407 | -9/Materials       | Identified exit to Mines
 1559 | -9/Materials       | Discovered exit to Materials (range 16)
 1975 | -9/Materials       | Discovered exit to Materials (range 16)
 2019 | -9/Materials       | Core integrity fell below 50%
 2334 | -9/Materials       | Repaired Cld. Ion Engine
 2446 | -9/Materials       | Repaired Lrn. Tractor Beam
 2479 | -9/Materials       | Repaired Arm. Wheel
 2507 | -9/Materials       | Repaired Wheel
 2626 | -9/Materials       | Entered Mines
 2657 | -9/Mines           | Learned location of 1 exit from Materials
 2677 | -9/Mines           | Learned 2 Materials zone layouts
 2700 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2769 | -9/Mines           | Discovered exit to Materials (range 16)
 2916 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2922 | -9/Mines           | Identified exit to Zion
 3047 | -9/Mines           | Entered Zion
 3102 | -7/Zion            | System corruption cleaned by Quarantine Array
 3155 | -7/Zion            | Given A8's code to call for help
 3402 | -7/Zion            | Found CR-A16's Pointy Stick
 3683 | -7/Zion            | Learned Factory emergency access door positions
 3868 | -7/Zion            | Found Prototype Processor
 3886 | -7/Zion            | Found Prototype Processor
 3888 | -7/Zion            | Found Prototype Processor
 3891 | -7/Zion            | Found Prototype Processor
 4177 | -7/Zion            | Found Prototype Device
 4177 | -7/Zion            | Identified Phasing AFG
 4610 | -7/Zion            | Imprinted
 4613 | -7/Zion            | Declared Zion's savior
 5315 | -7/Zion            | Gained Derelict followers
 5463 | -7/Zion            | Discovered new exit (range 11)
 5488 | -7/Zion            | Identified exit to Proximity Caves
 5501 | -7/Zion            | Entered Proximity Caves
 5501 | -6/Proximity Caves | Accompanied by 6 allies
 5578 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5895 | -6/Proximity Caves | Spotted B-75 Beast
 5909 | -6/Proximity Caves | Core integrity fell below 20%
 5912 | -6/Proximity Caves | Allies destroyed B-75 Beast
 6008 | -6/Proximity Caves | Identified Exp. Core Analyzer
 6108 | -6/Proximity Caves | Discovered new exit (range 15)
 6115 | -6/Proximity Caves | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
06038_ D-53 Grenadier knocked back.
06040_ HV Slug penetrates 0C-E4F(M).
06040_ 0C-E4F(M) suffers critical hit (Destroy).
06040_ 0C-E4F(M) destroyed.
06041_ D-53 Grenadier knocked back.
06044_ 54-U6F(h) destroyed.
06048_ L9-7XZ(M) destroyed.
06049_ D-53 Grenadier knocked back.
06051_ D-53 Grenadier destroyed.
06058_ Cmb. Airjet fries itself beyond repair.
06061_ I-36 Angel destroyed.
06069_ Acquired Barrage Gun.
06076_ Imp. Deuterium Engine fries itself beyond repair.
06076_ Power Amplifier fries itself beyond repair.
06077_ Acquired 5 matter.
06090_ Dispatcher launches Target Drone into the air.
06090_ Target Drone destroyed.
06101_ Imp. Light Cannon destroyed.
06108_ EXIT=FOUND
06111_ Arm. Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????                     C#?????????????????  |
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| ????????        d            #???????????????????  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         6
Offensive Hacking          10
Authchip Count             4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StormSiegeAccelerator
  Manual?         0
Play Time         01:51:08
  Cumulative      55.0 hours
  Start           2023.05.19 @ 23:31:54
  End             2023.05.21 @ 23:49:08
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          8
  Rogue           0
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          32
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Tallcaps
Map View          76x56
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 34998bcd-665b-4cbe-87ec-8712dfa984dd