Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.07 @ 01:26:43 Player: Mr Goldstein Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (401) 2005 Value Destroyed (10932) 10932 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (5537) 5537 TOTAL SCORE: 23174 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 5709 Follower Combat Kills 502 Aligned with FarCom 300 Friendly Fire -1974 Cogmind --------- Core Integrity 399/850 Matter 125/300 Energy 86/100 System Corruption 11% Temperature Cool (0) Movement Core (1550) Ox30 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Improved Hardlight Generator > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (25) --- Light Deuterium Engine High-capacity Battery (250) High-capacity Matter Pod (0) High-capacity Matter Pod (0) Structural Scanner Signal Interpreter Signal Interpreter Recoil Stabilizer Hardlight Generator Hardlight Generator Heavy Assault Rifle Minigun Minigun Gauss Rifle Field Lobotomy Kit (5) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Power Amplifier Huge Storage Unit Light Armor Plating Hardlight Generator > --- WEAPON ----------- Minigun Gauss Rifle Coil Gun > --- INVENTORY -------- Reinforced Ion Engine Heavy Ion Engine Light Deuterium Engine Wheel Wheel High-capacity Battery High-capacity Matter Pod High-capacity Matter Pod Structural Scanner Signal Interpreter Signal Interpreter Recoil Stabilizer Light Armor Plating Light Armor Plating Hardlight Generator Hardlight Generator Heavy Assault Rifle Improved Assault Rifle Minigun Rocket Launcher Improved Grenade Launcher Improved Grenade Launcher YI-UF0's Doublenader Field Lobotomy Kit Heavy Mace [Rating: 37] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Wheel Armored Wheel Utility Light Armor Plating Device Hardlight Generator Storage Huge Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Shotgun Energy Gun Advanced Beam Rifle Ballistic Gun Shotgun Launcher Improved Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Slots Evolved 8 | . . . 2 . . . 2 . . 4 Power 1 | . . . . . . . . . . 1 Propulsion 4 | . . . 1 . . . 1 . . 2 Utility 2 | . . . 1 . . . 1 . . . Weapon 1 | . . . . . . . . . . 1 Parts Attached 269 | 6 32 4 39 2 1 . 47 62 13 63 Power 12 | 1 2 . 4 . . . 1 2 . 2 Engine 10 | 1 2 . 4 . . . 1 . . 2 Core 2 | . . . . . . . . 2 . . Reactor . | . . . . . . . . . . . Propulsion 35 | 2 8 . 9 . . . 2 8 1 5 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 35 | 2 8 . 9 . . . 2 8 1 5 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 53 | 1 6 . 8 2 1 . 10 13 4 8 Device 12 | . . . 1 2 . . 4 2 . 3 Storage 3 | 1 2 . . . . . . . . . Processor . | . . . . . . . . . . . Hackware 1 | . . . 1 . . . . . . . Protection 37 | . 4 . 6 . 1 . 6 11 4 5 Artifact . | . . . . . . . . . . . Weapon 169 | 2 16 4 18 . . . 34 39 8 48 Energy Gun 2 | . . . . . . . 2 . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 89 | 2 9 3 11 . . . 19 21 6 18 Ballistic Cannon . | . . . . . . . . . . . Launcher 67 | . 4 1 7 . . . 13 17 2 23 Special Weapon . | . . . . . . . . . . . Impact Weapon 11 | . 3 . . . . . . 1 . 7 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 2 1 . . 2 . . . Parts Lost 50 | . 6 . 8 . . . 5 12 . 19 Power 7 | . 1 . 1 . . . . 2 . 3 Propulsion 20 | . 3 . 3 . . . 1 5 . 8 Utility 16 | . 2 . 3 . . . 3 5 . 3 Weapon 7 | . . . 1 . . . 1 . . 5 Highest Loss Streak 7 | . 3 . 1 . . . 3 2 . 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 95 100 97 100 100 100 98 98 99 82 Engine 8 | . 13 14 10 11 11 11 9 2 . 8 Core 2 | . . . . . . . . 6 9 1 Wheel 32 | . 27 28 32 33 33 33 35 35 36 28 Device 7 | . . . 10 11 11 11 8 8 9 6 Storage 10 | . 14 14 11 11 11 11 9 9 9 6 Protection 14 | . 9 14 10 11 11 11 17 17 17 10 Ballistic Gun 17 | . 25 27 20 22 22 22 16 12 17 9 Launcher 2 | . . . 1 . . . . 5 . 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 128 | 13 108 93 102 98 98 98 114 110 114 128 Greatest Support 58 | 20 24 20 44 40 40 40 52 50 50 58 Greatest Overweight (x) 32 | 4 8 4 4 2 2 2 3 2 2 32 Average Overweight (x) 2 | . 3 4 2 2 2 2 2 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 22 25 25 25 25 25 25 25 25 25 Most Carried 25 | 1 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | . 18 24 24 25 24 25 24 24 25 21 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 1 25 25 25 25 25 25 25 25 25 25 Class Distribution -------------------- 60% | Mutant 25% | Scavenger-Mutant 8% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -8/Recycling Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Matter Collected 10801 | 219 1354 213 1702 106 . 62 1880 2668 667 1930 Remotely . | . . . . . . . . . . . Salvage Created 13753 | . 1665 274 2159 259 . 49 2478 3909 895 2065 Parts 700 | . 111 15 136 10 . 5 131 195 35 62 Haulers Intercepted 18 | . 2 . 5 . . . 5 6 . . Recyclers Shooed 16 | . 2 . 4 . . . 2 2 4 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Combat Hostiles Destroyed 277 | . 32 2 50 5 . 3 53 80 7 45 Melee 2 | . . . . . . . . . . 2 Guns 129 | . 20 2 32 5 . 3 30 30 4 3 AOE 145 | . 12 . 18 . . . 23 50 3 39 Classes Destroyed 19 | . 9 . 4 1 . . 2 1 . 2 Worker 48 | . 6 3 4 1 . . 7 14 . 13 Builder 35 | . 3 1 4 . . . 5 4 5 13 Tunneler 4 | . . . 1 . . . 1 . . 2 Hauler 18 | . 2 . 5 . . . 5 6 . . Recycler 29 | . 5 . 3 2 . . 1 7 7 4 Mechanic 15 | . 1 . 4 . . . 2 8 . . Operator 2 | . 2 . . . . . . . . . Watcher 12 | . 3 . 3 . . . 4 1 . 1 Swarmer 26 | . 9 . 8 . . 3 4 . 1 1 Saboteur 1 | . . . . . . . . . . 1 Grunt 176 | . 23 2 34 2 . . 34 53 3 25 Brawler 17 | . . . 1 1 . . 5 7 1 2 Duelist 14 | . . . 1 . . . 2 7 . 4 Protector 9 | . . . . . . . . 5 . 4 Sentry 23 | . . . 6 . . . 5 9 . 3 Demolisher 5 | . . . . 2 . . . 1 2 . Specialist 4 | . . . . . . . 2 . . 2 Hunter 4 | . . . . . . . 1 1 . 2 Programmer 3 | . . . . . . . . . . 3 Best Kill Streak 19 | . 5 1 6 4 . 3 7 19 8 12 Combat Bots Only 16 | . 3 1 5 2 . 3 7 16 5 9 Max Kills in Single Turn 9 | . 3 1 3 2 . 1 4 9 3 5 Gunslinging 1 | . . . . 1 . . . . . . Exploded 7 | . 3 . 3 . . . 4 7 2 4 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Damage Taken 8120 | . 1019 71 1335 88 . 41 1465 1937 82 2082 Core 1235 | . 120 . 212 . . . 239 196 17 451 Absorbed by Shields 1888 | . . . . . . . 480 376 34 998 Redirected to Shielding 107 | . . . . . . . . 107 . . Regen/Repaired (Parts) 448 | . . . 153 . . . 23 272 . . Core Remaining (%) 54 | 100 . 52 . . . 47 . . 17 . Volleys Fired 698 | . 134 28 135 11 . 4 146 151 31 58 Largest 3 | . 2 2 2 2 . 2 2 2 2 3 Hottest 142 | . 43 43 103 46 . 46 103 106 53 142 Shots Fired 1365 | . 252 54 257 22 . 8 289 294 58 131 Gun 1171 | . 243 54 238 22 . 8 257 245 56 48 Cannon . | . . . . . . . . . . . Launcher 194 | . 9 . 19 . . . 32 49 2 83 Special . | . . . . . . . . . . . Kinetic 1171 | . 243 54 238 22 . 8 257 245 56 48 Thermal . | . . . . . . . . . . . Explosive 194 | . 9 . 19 . . . 32 49 2 83 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 25 | . 15 8 13 14 . 15 25 16 10 9 Robot Miss Streak 7 | . 7 4 6 2 . 1 4 3 4 4 Penetration Max 1 | . . . . . . . . 1 1 1 Secondary Targets 8 | . 1 . 2 1 . . 3 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 1 . . Shots Hit Robots 970 | . 172 38 188 19 . 6 211 200 36 100 Core Hits 863 | . 83 20 140 13 . 3 163 261 24 156 Critical Kills 9 | . 2 1 1 . . . 2 2 1 . Critical Parts Destroyed 19 | . 3 . 4 . . . 1 2 1 8 Critical Strikes 29 | . 5 1 5 . . . 3 5 2 8 Destroy 20 | . 3 1 5 . . . 3 5 2 1 Smash 9 | . 2 . . . . . . . . 7 Melee Attacks 70 | . 12 . . . . . . 6 . 52 Impact 70 | . 12 . . . . . . 6 . 52 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 30 | . 7 . . . . . . . . 23 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 36883 | . 2727 354 4814 292 . 74 6327 10259 1145 10891 Guns 13378 | . 1670 354 2650 292 . 74 3502 3323 830 683 Cannons . | . . . . . . . . . . . Explosions 20107 | . 622 . 2164 . . . 2825 6936 315 7245 Melee 3398 | . 435 . . . . . . . . 2963 Ramming . | . . . . . . . . . . . Kinetic 13378 | . 1670 354 2650 292 . 74 3502 3323 830 683 Thermal . | . . . . . . . . . . . Explosive 20107 | . 622 . 2164 . . . 2825 6936 315 7245 Electromagnetic . | . . . . . . . . . . . Impact 3398 | . 435 . . . . . . . . 2963 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . 10 10 1 1 1 1 2 2 2 11 Average Corruption 3 | . 10 10 1 1 1 1 1 2 2 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 259 | . 70 38 9 3 3 6 32 53 18 27 Message Errors 53 | . 13 7 2 1 . 1 7 13 4 5 Matter Fused 61 | . 17 7 2 1 2 1 7 14 4 6 Heat Flow Errors 32 | . 9 2 1 . 1 3 4 7 3 2 Energy Discharges 33 | . 7 10 . 1 . . 4 7 . 4 Parts Rejected 5 | . . . . . . . . . 3 2 Parts Fused 3 | . 1 . . . . . . 1 . 1 Data Loss (minor) 37 | . 13 6 3 . . . 6 2 3 4 Data Loss (major) 11 | . 1 2 1 . . . 1 6 . . Misfires 9 | . 5 . . . . . 1 2 . 1 Alerts 7 | . . 2 . . . 1 1 . 1 2 Weapon Failures 8 | . 4 2 . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 2174 | . 235 . 72 . . . 53 73 4 1737 Projectiles . | . . . . . . . . . . . Explosions 404 | . . . 72 . . . 53 73 4 202 Melee 1770 | . 235 . . . . . . . . 1535 Knockbacks 12 | . 5 . . . . . . . . 7 Impact 12 | . 5 . . . . . . . . 7 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 271 | . 61 . 41 . . . . 41 . 128 Shots 13 | . 4 . 3 . . . . 1 . 5 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 279 | . 279 193 203 . 192 257 230 278 265 265 Average Temperature 54 | . 47 29 36 . 105 121 30 71 66 66 Received Heat Transfer 2624 | . 372 42 540 24 . . 651 576 13 406 Effects 3 | . . . . . . . . . . 3 Interference 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 28 | . 3 . . . . . . . . 25 Impact Corruptions 60 | . 12 . . . . . . . . 48 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Peak Influence 2405 | . 518 244 1137 564 . 70 1236 2405 1299 1928 Initial 1100 | . . 174 1 424 . . 27 521 1100 775 Average 751 | . 319 108 513 467 . 9 496 1319 1201 1267 Maximum Alert Level 5 | . 2 1 4 2 . . 4 5 4 5 Low Security (%) 16 | 100 20 71 22 . . 100 18 . . . Level 1 18 | . 48 28 5 39 . . 39 . . . Level 2 15 | . 31 . 49 60 . . 7 5 . . Level 3 18 | . . . 18 . . . 22 34 8 29 Level 4 22 | . . . 3 . . . 11 30 91 56 Level 5 5 | . . . . . . . . 21 . 2 High Security 2 | . . . . . . . . 7 . 11 Max Security . | . . . . . . . . . . . Sterilizations 3 | . . . 1 . . . 1 1 . . Squads Dispatched 68 | . 9 . 9 . . . 10 19 . 21 Investigation 23 | . 7 . 7 . . . 4 3 . 2 Extermination 3 | . . . . . . . . . . 3 Reinforcement 10 | . 2 . . . . . 4 1 . 3 Assault 29 | . . . 2 . . . 2 12 . 13 Garrison 3 | . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 . . 3 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Distress Signals 7 | . . . 2 . . . . 5 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 408 | . 50 3 75 5 . 3 65 108 13 86 Peak Tracking Total 24 | . 5 2 7 2 . 2 6 11 4 24 Tactical Retreats 19 | . 1 1 3 2 . . 6 2 . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Traps Triggered 8 | . 2 . 2 . . . 2 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Machines Disabled 16 | . . . 2 . . . 2 8 . 4 Max in Single Turn 1 | . . . 1 . . . 1 1 . 1 Garrison Access 2 | . . . . . . . . 1 . 1 Machines Repaired 1 | . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Machines Accessed 54 | . 10 . 12 1 1 . 7 10 8 5 Terminals 32 | . 7 . 9 . . . 6 5 3 2 Fabricators . | . . . . . . . . . . . Repair Stations 6 | . 1 . 1 . . . 1 2 . 1 Recycling Units 12 | . 2 . 2 . . . . 2 5 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . 1 Total Hacks 137 | . 31 . 34 1 1 . 26 23 13 8 Successful 82 | . 16 . 19 1 1 . 15 15 9 6 Failed 55 | . 15 . 15 . . . 11 8 4 2 Catastrophic 7 | . . . 3 . . . 3 . . 1 Database Lockouts . | . . . . . . . . . . . Manual 68 | . 19 . 21 . 1 . 9 7 7 4 Terminals 95 | . 24 . 28 . . . 23 9 8 3 Fabricators . | . . . . . . . . . . . Repair Stations 23 | . 5 . 4 . . . 3 9 . 2 Recycling Units 12 | . 2 . 2 . . . . 2 5 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 3 . 2 Terminal Hacks 30 | . 5 . 7 1 1 . 9 4 2 1 Part Schematic 1 | . . . . . . . . . 1 . Robot Analysis 7 | . 2 . 3 . . . 2 . . . Prototype ID Bank 4 | . . . . . . . 4 . . . Open Door 4 | . . . . 1 . . . 3 . . Branch Access Points 3 | . . . 1 . . . 1 . . 1 Recycling Unit Index 1 | . . . 1 . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . Hauler Manifests 4 | . 2 . . . . . 1 . 1 . Registered Components 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 16 | . 1 . 4 . . . 2 7 . 2 Scan Component 9 | . 1 . 2 . . . 1 4 . 1 Repair 7 | . . . 2 . . . 1 3 . 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . 1 . . Unauthorized Hacks 35 | . 10 . 8 . . . 4 3 7 3 Terminals 22 | . 8 . 6 . . . 4 1 2 1 Botnet 17 | . 5 . 5 . . . 3 1 2 1 Sabotage 2 | . . . 1 . . . 1 . . . Search 3 | . 3 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 12 | . 2 . 2 . . . . 2 5 1 Tunnel 12 | . 2 . 2 . . . . 2 5 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 31 | . 6 . 8 . . . 6 5 2 4 Full Trace Events 15 | . 2 . 7 . . . 4 2 . . Feedback Events 1 | . . . 1 . . . . . . . Corruption 1 | . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 6 | . . . 2 . . . 1 3 . . Time 242 | . . . 58 . . . 38 108 . 38 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 19 | . . . . . . . . . 19 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Total Allies 30 | . . . . 1 . . . 10 19 . Largest Group 17 | . . . . 1 1 . . 10 17 15 Highest-Rated Group 229 | . . . . 31 31 . . 173 229 207 Highest-Rated Ally 31 | . . . . 31 31 . . 29 27 27 Total Orders 4 | . . . . . . . . . 1 3 STAY 2 | . . . . . . . . . 1 1 FOLLOW 1 | . . . . . . . . . . 1 GUARD 1 | . . . . . . . . . . 1 Ally Attacks 156 | . . . . . . . . 48 60 48 Total Damage 1621 | . . . . . . . . 536 568 517 Kills 20 | . . . . . . . . 6 9 5 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Robot Analysis Total 7 | . 2 . 3 . . . 2 . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Turns Passed 19266 | 42 2822 1004 2476 660 264 637 3693 4182 1446 2040 Spaces Moved 9444 | 38 1511 633 1077 472 213 449 1734 1527 870 920 Core 12 | 11 . . . . . . . . . 1 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 9432 | 27 1511 633 1077 472 213 449 1734 1527 870 919 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 140 110 123 123 123 107 115 117 110 Average Speed 123 | 85 131 140 122 123 123 123 120 117 119 121 Slowest Speed 1650 | 250 200 140 140 123 123 123 135 120 120 1650 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . . . Exploration Rate (%) 71 | 3 99 98 69 82 59 91 75 94 99 13 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 13 | . 2 1 2 . . . . 2 5 1 Known Exits Taken 3 | . . 1 1 . . . 1 . . . Unknown Exits Taken 7 | 1 1 . . 1 1 1 . 1 1 . Scrap Searched 4 | . . 1 . 2 . 1 . . . . Spaces Dug 149 | . 37 . 13 . . . 16 32 . 51 Terrain Destroyed 998 | . 54 . 122 . . . 241 297 11 273 Melee 5 | . 2 . . . . . . 3 . . Projectile 7 | . . . . . . . . 2 1 4 AOE 985 | . 52 . 122 . . . 241 291 10 269 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Total 15592 | 44 2104 702 1986 531 215 525 3037 3600 1222 1626 Wait 4737 | . 375 34 708 43 . 73 1076 1823 101 504 Move 9434 | 37 1510 632 1076 471 212 448 1733 1526 869 920 Hop . | . . . . . . . . . . . Pick Up 91 | 1 31 2 12 1 1 . 15 17 2 9 Fast Attach 51 | 6 3 . 10 2 . . 7 8 8 7 Attach 44 | . 8 . 7 . . . 7 11 . 11 Detach 1 | . . . . . . . . 1 . . Swap 174 | . 21 4 22 . 1 . 33 43 5 45 Drop 87 | . 10 2 16 3 1 . 20 14 9 12 Fire 698 | . 134 28 135 11 . 4 146 151 31 58 Melee 70 | . 12 . . . . . . 6 . 52 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . 8 Rewire 197 | . . . . . . . . . 197 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 3 exits: [*Fac] / Low x2) History --------- Turn | Location | Event 28 | -11/Junkyard | Discovered new exit (range 15) 43 | -11/Junkyard | Entered Materials 310 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 12) 753 | -10/Materials | Discovered new exit (range 15) 858 | -10/Materials | Discovered new exit (range 14) 929 | -10/Materials | Discovered new exit (range 5) 953 | -10/Materials | Crushed by falling debris 953 | -10/Materials | System corruption reached 10% 984 | -10/Materials | Lost 3 parts (2n1u) 1332 | -10/Materials | Discovered new exit (range 4) 2865 | -10/Materials | Entered Mines 2896 | -10/Mines | Identified exit to Materials 3250 | -10/Mines | Discovered exit to Materials (range 9) 3512 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3547 | -10/Mines | Destroyed YI-UF0 3556 | -10/Mines | Found Prototype Launcher 3557 | -10/Mines | Identified YI-UF0's Doublenader 3809 | -10/Mines | Learned location of Zion (-7) 3869 | -10/Mines | Entered Materials 3869 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4551 | -9/Materials | Build established: Scavenger-Mutant 4849 | -9/Materials | Identified exit to Mines 5092 | -9/Materials | Discovered new exit (range 9) 5702 | -9/Materials | Repaired Lgt. Armor Plating 5735 | -9/Materials | Repaired Shotgun 5819 | -9/Materials | Discovered new exit (range 6) 5825 | -9/Materials | Core integrity fell below 50% 5869 | -9/Materials | First assault squad dispatched 5928 | -9/Materials | Build established: Mutant 6208 | -9/Materials | Sterilization system engaged 6208 | -9/Materials | Non-combat units ordered to evacuate 6308 | -9/Materials | Combat units ordered to evacuate 6345 | -9/Materials | Entered Mines 6367 | -9/Mines | Assembled infested the area 6378 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6410 | -9/Mines | Discovered new exit (range 4) 6565 | -9/Mines | Found the Drone Emporium 6570 | -9/Mines | Found Prototype Device 6570 | -9/Mines | Identified Splice Drone Bay 6688 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6812 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6855 | -9/Mines | Received a Mining Laser from a helpful Derelict 6876 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6923 | -9/Mines | Discovered new exit (range 6) 6995 | -9/Mines | Discovered new exit (range 5) 7005 | -9/Mines | Entered Exiles 7005 | -9/Exiles | Accompanied by 1 ally 7035 | -9/Exiles | Met 8R-AWN 7053 | -9/Exiles | Met EX-HEX 7093 | -9/Exiles | Met EX-BIN 7106 | -9/Exiles | Aligned with FarCom system 7108 | -9/Exiles | Given EX-Vault access code 7136 | -9/Exiles | Opened EX-Vault 7149 | -9/Exiles | Found Field Lobotomy Kit 7176 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7210 | -9/Exiles | Met EX-DEC 7256 | -9/Exiles | Discovered new exit (range 10) 7269 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 7269 | -9/Exiles | Entered Mines 7345 | -8/Mines | Discovered new exit (range 9) 7475 | -8/Mines | Discovered new exit (range 7) 7906 | -8/Mines | Entered Materials 7906 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7907 | -8/Materials | Discovered new exit (range 8) 8615 | -8/Materials | Discovered new exit (range 10) 8910 | -8/Materials | Identified exit to Storage 9237 | -8/Materials | Repaired Hardlight Generator 9826 | -8/Materials | Discovered new exit (range 5) 10362 | -8/Materials | Destroyed 7 combat bots 10369 | -8/Materials | Lost 3 parts (2u1w) 10706 | -8/Materials | First assault squad dispatched 11565 | -8/Materials | Sterilization system engaged 11565 | -8/Materials | Non-combat units ordered to evacuate 11599 | -8/Materials | Entered Storage 11713 | -8/Storage | Garrison activated, responded to threat 11878 | -8/Storage | Core integrity fell below 50% 12204 | -8/Storage | Repaired Gauss Rifle 12238 | -8/Storage | Repaired Arm. Wheel 12399 | -8/Storage | First assault squad dispatched 12489 | -8/Storage | Destroyed 11 combat bots 12772 | -8/Storage | Repaired Rocket Launcher 12880 | -8/Storage | Build established: Scavenger-Mutant 13751 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 13805 | -8/Storage | Discovered new exit (range 15) 14177 | -8/Storage | Discovered new exit (range 16) 14827 | -8/Storage | Destroyed 8 combat bots 15482 | -8/Storage | High security lockdown imminent 15562 | -8/Storage | High security lockdown engaged 15624 | -8/Storage | Sterilization system engaged 15624 | -8/Storage | Non-combat units ordered to evacuate 15640 | -8/Storage | Destroyed 16 combat bots 15724 | -8/Storage | Combat units ordered to evacuate 15781 | -8/Storage | Entered Recycling 16156 | -8/Recycling | Core integrity fell below 20% 16239 | -8/Recycling | Build established: Commander-Mutant 16686 | -8/Recycling | Discovered new exit (range 16) 17227 | -8/Recycling | Entered Factory 17227 | -6/Factory | Accompanied by 15 allies 17227 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Weapon x1 17557 | -6/Factory | Build established: Commander-Tank 17577 | -6/Factory | First assault squad dispatched 17661 | -6/Factory | P-60 Hacker assimilated allied Pest 3f 17809 | -6/Factory | Identified exit to Lower Caves 17837 | -6/Factory | Discovered new exit (range 12) 18374 | -6/Factory | Build established: Scavenger-Mutant 19040 | -6/Factory | High security lockdown imminent 19062 | -6/Factory | System corruption reached 10% 19107 | -6/Factory | Lost 5 parts (3n1u1w) 19120 | -6/Factory | High security lockdown engaged 19198 | -6/Factory | Destroyed 9 combat bots 19204 | -6/Factory | Lost 7 parts (3n1u3w) 19263 | -6/Factory | Core integrity fell below 50% 19267 | -6/Factory | Self-destructed Last Messages --------------- 19245_ Y-54 Guardian system corrupted by crushing effect. 19246_ Y-54 Guardian system terminally corrupted. 19246_ Imp. Heat Sink fried. 19259_ System corrupted: Heat flow error (+171). 19262_ C-30 ARC bursts open, deploying its payload. 19262_ G-67 Veteran unfolds itself. 19262_ G-50 Soldier unfolds itself. 19262_ E-15 Imp unfolds itself. 19264_ Y-54 Guardian suffers critical hit (Smash). 19264_ Destroyed Imp. Heat Sink. 19264_ Y-54 Guardian system corrupted by crushing effect. 19265_ C-30 ARC bursts open, deploying its payload. 19265_ G-67 Veteran unfolds itself. 19265_ B-48 Gladiator unfolds itself. 19265_ L-41 Fighter unfolds itself. 19265_ Hvy. Ion Engine destroyed. 19266_ C-30 ARC bursts open, deploying its payload. 19266_ G-50 Soldier unfolds itself. 19266_ B-48 Gladiator unfolds itself. 19266_ G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????###???????????????????? | | ??????????????????????????? #???????????????????? | | ?????????????????????????? ????????????????????? | | ????????????????????????? ???#####?????????????? | | ?? #????????##########?? ???? #??????????? | | ?? #?######## = ###+###### #??????????? | | ?? /?? !%= #??????????? | | ??/#????## = g < ####???????? | | ## ####?## ###?????? | | #?## #?????# g * ?????? | | #### *## ##???? ! ????? | | # #???? * ????? | | ##????## ????? | | """""" #?????# %=* # ! #???? | | """""" #############+### #???? | | """""" ! #??#%Ye # # ##???? | | """"" =%/ ####@"""g # # #???? | | """""" #Y"Y" + % #????? | | """""" %== #Yggb # # #???? | | """"" mg b # # #???? | | """"" g%bggg # # # ##???? | | """""" % il ### ###????? | | # g ### ##?????? | | w # ##? #??????? | | # # #? ######## | | ##### ## #### ## ##? | | #?# # # ###? | | #?# # ############### | | #?# + | | #?# # | | ### # | | ## # ### #####+######### | | # ### # " " #???? | | # ### + " " """ #???? | | ### #?# # " """ #???? | | #?# # """ #???? | | #?# # #???? | | % #?# # ] #???? | | #### ### ##?# # #???? | | # # # ###+#####+#### # [ ! #???? | | ? # # ## ###########???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 21 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 66 Evasion (%) 44 Item Schematics ----------------- Imp. Deuterium Engine | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravmagTacticalLoader Manual? 0 Play Time 02:17:58 Cumulative 183.3 hours Start 2023.05.06 @ 09:32:34 End 2023.05.07 @ 01:26:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 528 Rogue 528 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 75 Gallery% 75 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42ed0fb4-024d-4920-9e46-a864cce7e000