Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.07 @ 01:26:43

Player: Mr Goldstein

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (401)     2005
Value Destroyed (10932)    10932
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (5537)               5537
              TOTAL SCORE: 23174

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    5709
Follower Combat Kills      502
Aligned with FarCom        300
Friendly Fire              -1974

 Cogmind 
---------
Core Integrity             399/850
Matter                     125/300
Energy                     86/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (1550) Ox30
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (4) ------
                Huge Storage Unit
       Improved Hardlight Generator
>               --- WEAPON (3) -------
          Heavy Mace
>               --- INVENTORY (25) ---
          Light Deuterium Engine
  High-capacity Battery (250)
  High-capacity Matter Pod (0)
  High-capacity Matter Pod (0)
                Structural Scanner
                Signal Interpreter
                Signal Interpreter
                Recoil Stabilizer
                Hardlight Generator
                Hardlight Generator
          Heavy Assault Rifle
                Minigun
                Minigun
                Gauss Rifle
                Field Lobotomy Kit (5)

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
                Wheel
        Compact Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
                Power Amplifier
                Huge Storage Unit
          Light Armor Plating
                Hardlight Generator
>               --- WEAPON -----------
                Minigun
                Gauss Rifle
                Coil Gun
>               --- INVENTORY --------
     Reinforced Ion Engine
          Heavy Ion Engine
          Light Deuterium Engine
                Wheel
                Wheel
  High-capacity Battery
  High-capacity Matter Pod
  High-capacity Matter Pod
                Structural Scanner
                Signal Interpreter
                Signal Interpreter
                Recoil Stabilizer
          Light Armor Plating
          Light Armor Plating
                Hardlight Generator
                Hardlight Generator
          Heavy Assault Rifle
       Improved Assault Rifle
                Minigun
                Rocket Launcher
       Improved Grenade Launcher
       Improved Grenade Launcher
                YI-UF0's Doublenader
                Field Lobotomy Kit
          Heavy Mace
[Rating: 37]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
Propulsion                 Armored Wheel
  Wheel                    Armored Wheel
Utility                    Light Armor Plating
  Device                   Hardlight Generator
  Storage                  Huge Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Advanced Beam Rifle
  Ballistic Gun            Shotgun
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   .   .   4   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   1   .   .   .   1   .   .   2   
  Utility                  2    | .   .   .   1   .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             269  | 6   32  4   39  2   1   .   47  62  13  63  
  Power                    12   | 1   2   .   4   .   .   .   1   2   .   2   
    Engine                 10   | 1   2   .   4   .   .   .   1   .   .   2   
    Core                   2    | .   .   .   .   .   .   .   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               35   | 2   8   .   9   .   .   .   2   8   1   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  35   | 2   8   .   9   .   .   .   2   8   1   5   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  53   | 1   6   .   8   2   1   .   10  13  4   8   
    Device                 12   | .   .   .   1   2   .   .   4   2   .   3   
    Storage                3    | 1   2   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   .   .   .   .   .   .   
    Protection             37   | .   4   .   6   .   1   .   6   11  4   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   169  | 2   16  4   18  .   .   .   34  39  8   48  
    Energy Gun             2    | .   .   .   .   .   .   .   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          89   | 2   9   3   11  .   .   .   19  21  6   18  
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               67   | .   4   1   7   .   .   .   13  17  2   23  
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          11   | .   3   .   .   .   .   .   .   1   .   7   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   2   1   .   .   2   .   .   .   
Parts Lost                 50   | .   6   .   8   .   .   .   5   12  .   19  
  Power                    7    | .   1   .   1   .   .   .   .   2   .   3   
  Propulsion               20   | .   3   .   3   .   .   .   1   5   .   8   
  Utility                  16   | .   2   .   3   .   .   .   3   5   .   3   
  Weapon                   7    | .   .   .   1   .   .   .   1   .   .   5   
  Highest Loss Streak      7    | .   3   .   1   .   .   .   3   2   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   95  100 97  100 100 100 98  98  99  82  
  Engine                   8    | .   13  14  10  11  11  11  9   2   .   8   
  Core                     2    | .   .   .   .   .   .   .   .   6   9   1   
  Wheel                    32   | .   27  28  32  33  33  33  35  35  36  28  
  Device                   7    | .   .   .   10  11  11  11  8   8   9   6   
  Storage                  10   | .   14  14  11  11  11  11  9   9   9   6   
  Protection               14   | .   9   14  10  11  11  11  17  17  17  10  
  Ballistic Gun            17   | .   25  27  20  22  22  22  16  12  17  9   
  Launcher                 2    | .   .   .   1   .   .   .   .   5   .   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             128  | 13  108 93  102 98  98  98  114 110 114 128 
  Greatest Support         58   | 20  24  20  44  40  40  40  52  50  50  58  
  Greatest Overweight (x)  32   | 4   8   4   4   2   2   2   3   2   2   32  
  Average Overweight (x)   2    | .   3   4   2   2   2   2   2   2   2   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 7   22  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 1   25  25  25  25  25  25  25  25  25  25  
  Average Carried          23   | .   18  24  24  25  24  25  24  24  25  21  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 1   25  25  25  25  25  25  25  25  25  25  

 Class Distribution 
--------------------
 60% | Mutant
 25% | Scavenger-Mutant
  8% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Commander-Mutant | -8/Recycling
 Scavenger-Mutant | -6/Factory

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   
-----------                Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Matter Collected           10801 | 219  1354 213  1702 106  .    62   1880 2668 667  1930 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            13753 | .    1665 274  2159 259  .    49   2478 3909 895  2065 
  Parts                    700   | .    111  15   136  10   .    5    131  195  35   62   
Haulers Intercepted        18    | .    2    .    5    .    .    .    5    6    .    .    
Recyclers Shooed           16    | .    2    .    4    .    .    .    2    2    4    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac 
Combat Hostiles Destroyed  277  | .   32  2   50  5   .   3   53  80  7   45  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   2   
  Guns                     129  | .   20  2   32  5   .   3   30  30  4   3   
  AOE                      145  | .   12  .   18  .   .   .   23  50  3   39  
Classes Destroyed          19   | .   9   .   4   1   .   .   2   1   .   2   
  Worker                   48   | .   6   3   4   1   .   .   7   14  .   13  
  Builder                  35   | .   3   1   4   .   .   .   5   4   5   13  
  Tunneler                 4    | .   .   .   1   .   .   .   1   .   .   2   
  Hauler                   18   | .   2   .   5   .   .   .   5   6   .   .   
  Recycler                 29   | .   5   .   3   2   .   .   1   7   7   4   
  Mechanic                 15   | .   1   .   4   .   .   .   2   8   .   .   
  Operator                 2    | .   2   .   .   .   .   .   .   .   .   .   
  Watcher                  12   | .   3   .   3   .   .   .   4   1   .   1   
  Swarmer                  26   | .   9   .   8   .   .   3   4   .   1   1   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    176  | .   23  2   34  2   .   .   34  53  3   25  
  Brawler                  17   | .   .   .   1   1   .   .   5   7   1   2   
  Duelist                  14   | .   .   .   1   .   .   .   2   7   .   4   
  Protector                9    | .   .   .   .   .   .   .   .   5   .   4   
  Sentry                   23   | .   .   .   6   .   .   .   5   9   .   3   
  Demolisher               5    | .   .   .   .   2   .   .   .   1   2   .   
  Specialist               4    | .   .   .   .   .   .   .   2   .   .   2   
  Hunter                   4    | .   .   .   .   .   .   .   1   1   .   2   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   3   
Best Kill Streak           19   | .   5   1   6   4   .   3   7   19  8   12  
  Combat Bots Only         16   | .   3   1   5   2   .   3   7   16  5   9   
Max Kills in Single Turn   9    | .   3   1   3   2   .   1   4   9   3   5   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 7    | .   3   .   3   .   .   .   4   7   2   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   .   .   .   .   .   .   
  YI-UF0 (-10/Mines)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -8    -8    -6    
--------                   Run   | Jun   Mat   Min   Mat   Min   Exi   Min   Mat   Sto   Rec   Fac   
Damage Taken               8120  | .     1019  71    1335  88    .     41    1465  1937  82    2082  
  Core                     1235  | .     120   .     212   .     .     .     239   196   17    451   
  Absorbed by Shields      1888  | .     .     .     .     .     .     .     480   376   34    998   
  Redirected to Shielding  107   | .     .     .     .     .     .     .     .     107   .     .     
  Regen/Repaired (Parts)   448   | .     .     .     153   .     .     .     23    272   .     .     
Core Remaining (%)         54    | 100   .     52    .     .     .     47    .     .     17    .     
Volleys Fired              698   | .     134   28    135   11    .     4     146   151   31    58    
  Largest                  3     | .     2     2     2     2     .     2     2     2     2     3     
  Hottest                  142   | .     43    43    103   46    .     46    103   106   53    142   
Shots Fired                1365  | .     252   54    257   22    .     8     289   294   58    131   
  Gun                      1171  | .     243   54    238   22    .     8     257   245   56    48    
  Cannon                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Launcher                 194   | .     9     .     19    .     .     .     32    49    2     83    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1171  | .     243   54    238   22    .     8     257   245   56    48    
  Thermal                  .     | .     .     .     .     .     .     .     .     .     .     .     
  Explosive                194   | .     9     .     19    .     .     .     32    49    2     83    
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         25    | .     15    8     13    14    .     15    25    16    10    9     
  Robot Miss Streak        7     | .     7     4     6     2     .     1     4     3     4     4     
  Penetration Max          1     | .     .     .     .     .     .     .     .     1     1     1     
  Secondary Targets        8     | .     1     .     2     1     .     .     3     1     .     .     
    Max Gunslinging Chain  1     | .     1     .     1     1     .     .     1     1     .     .     
Shots Hit Robots           970   | .     172   38    188   19    .     6     211   200   36    100   
  Core Hits                863   | .     83    20    140   13    .     3     163   261   24    156   
  Critical Kills           9     | .     2     1     1     .     .     .     2     2     1     .     
  Critical Parts Destroyed 19    | .     3     .     4     .     .     .     1     2     1     8     
  Critical Strikes         29    | .     5     1     5     .     .     .     3     5     2     8     
    Destroy                20    | .     3     1     5     .     .     .     3     5     2     1     
    Smash                  9     | .     2     .     .     .     .     .     .     .     .     7     
Melee Attacks              70    | .     12    .     .     .     .     .     .     6     .     52    
  Impact                   70    | .     12    .     .     .     .     .     .     6     .     52    
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            30    | .     7     .     .     .     .     .     .     .     .     23    
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           36883 | .     2727  354   4814  292   .     74    6327  10259 1145  10891 
  Guns                     13378 | .     1670  354   2650  292   .     74    3502  3323  830   683   
  Cannons                  .     | .     .     .     .     .     .     .     .     .     .     .     
  Explosions               20107 | .     622   .     2164  .     .     .     2825  6936  315   7245  
  Melee                    3398  | .     435   .     .     .     .     .     .     .     .     2963  
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  13378 | .     1670  354   2650  292   .     74    3502  3323  830   683   
  Thermal                  .     | .     .     .     .     .     .     .     .     .     .     .     
  Explosive                20107 | .     622   .     2164  .     .     .     2825  6936  315   7245  
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     
  Impact                   3398  | .     435   .     .     .     .     .     .     .     .     2963  
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         11    | .     10    10    1     1     1     1     2     2     2     11    
  Average Corruption       3     | .     10    10    1     1     1     1     1     2     2     3     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     
  Effects                  259   | .     70    38    9     3     3     6     32    53    18    27    
    Message Errors         53    | .     13    7     2     1     .     1     7     13    4     5     
    Matter Fused           61    | .     17    7     2     1     2     1     7     14    4     6     
    Heat Flow Errors       32    | .     9     2     1     .     1     3     4     7     3     2     
    Energy Discharges      33    | .     7     10    .     1     .     .     4     7     .     4     
    Parts Rejected         5     | .     .     .     .     .     .     .     .     .     3     2     
    Parts Fused            3     | .     1     .     .     .     .     .     .     1     .     1     
    Data Loss (minor)      37    | .     13    6     3     .     .     .     6     2     3     4     
    Data Loss (major)      11    | .     1     2     1     .     .     .     1     6     .     .     
    Misfires               9     | .     5     .     .     .     .     .     1     2     .     1     
    Alerts                 7     | .     .     2     .     .     .     1     1     .     1     2     
    Weapon Failures        8     | .     4     2     .     .     .     .     1     1     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2174  | .     235   .     72    .     .     .     53    73    4     1737  
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     .     
  Explosions               404   | .     .     .     72    .     .     .     53    73    4     202   
  Melee                    1770  | .     235   .     .     .     .     .     .     .     .     1535  
Knockbacks                 12    | .     5     .     .     .     .     .     .     .     .     7     
  Impact                   12    | .     5     .     .     .     .     .     .     .     .     7     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      271   | .     61    .     41    .     .     .     .     41    .     128   
  Shots                    13    | .     4     .     3     .     .     .     .     1     .     5     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        279   | .     279   193   203   .     192   257   230   278   265   265   
  Average Temperature      54    | .     47    29    36    .     105   121   30    71    66    66    
  Received Heat Transfer   2624  | .     372   42    540   24    .     .     651   576   13    406   
  Effects                  3     | .     .     .     .     .     .     .     .     .     .     3     
    Interference           3     | .     .     .     .     .     .     .     .     .     .     3     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              28    | .     3     .     .     .     .     .     .     .     .     25    
  Impact Corruptions       60    | .     12    .     .     .     .     .     .     .     .     48    
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             .     | .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Peak Influence             2405 | .    518  244  1137 564  .    70   1236 2405 1299 1928 
  Initial                  1100 | .    .    174  1    424  .    .    27   521  1100 775  
  Average                  751  | .    319  108  513  467  .    9    496  1319 1201 1267 
Maximum Alert Level        5    | .    2    1    4    2    .    .    4    5    4    5    
  Low Security (%)         16   | 100  20   71   22   .    .    100  18   .    .    .    
  Level 1                  18   | .    48   28   5    39   .    .    39   .    .    .    
  Level 2                  15   | .    31   .    49   60   .    .    7    5    .    .    
  Level 3                  18   | .    .    .    18   .    .    .    22   34   8    29   
  Level 4                  22   | .    .    .    3    .    .    .    11   30   91   56   
  Level 5                  5    | .    .    .    .    .    .    .    .    21   .    2    
  High Security            2    | .    .    .    .    .    .    .    .    7    .    11   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             3    | .    .    .    1    .    .    .    1    1    .    .    
Squads Dispatched          68   | .    9    .    9    .    .    .    10   19   .    21   
  Investigation            23   | .    7    .    7    .    .    .    4    3    .    2    
  Extermination            3    | .    .    .    .    .    .    .    .    .    .    3    
  Reinforcement            10   | .    2    .    .    .    .    .    4    1    .    3    
  Assault                  29   | .    .    .    2    .    .    .    2    12   .    13   
  Garrison                 3    | .    .    .    .    .    .    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    1    .    .    3    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac 
Distress Signals           7    | .   .   .   2   .   .   .   .   5   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              408  | .   50  3   75  5   .   3   65  108 13  86  
  Peak Tracking Total      24   | .   5   2   7   2   .   2   6   11  4   24  
  Tactical Retreats        19   | .   1   1   3   2   .   .   6   2   .   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac 
Traps Triggered            8    | .   2   .   2   .   .   .   2   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac 
Machines Disabled          16   | .   .   .   2   .   .   .   2   8   .   4   
  Max in Single Turn       1    | .   .   .   1   .   .   .   1   1   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   1   
Machines Repaired          1    | .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac 
Machines Accessed          54   | .   10  .   12  1   1   .   7   10  8   5   
  Terminals                32   | .   7   .   9   .   .   .   6   5   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   1   .   1   .   .   .   1   2   .   1   
  Recycling Units          12   | .   2   .   2   .   .   .   .   2   5   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   1   
Total Hacks                137  | .   31  .   34  1   1   .   26  23  13  8   
  Successful               82   | .   16  .   19  1   1   .   15  15  9   6   
  Failed                   55   | .   15  .   15  .   .   .   11  8   4   2   
    Catastrophic           7    | .   .   .   3   .   .   .   3   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   68   | .   19  .   21  .   1   .   9   7   7   4   
  Terminals                95   | .   24  .   28  .   .   .   23  9   8   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          23   | .   5   .   4   .   .   .   3   9   .   2   
  Recycling Units          12   | .   2   .   2   .   .   .   .   2   5   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   3   .   2   
Terminal Hacks             30   | .   5   .   7   1   1   .   9   4   2   1   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   
  Robot Analysis           7    | .   2   .   3   .   .   .   2   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   4   .   .   .   
  Open Door                4    | .   .   .   .   1   .   .   .   3   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   1   .   .   1   
  Recycling Unit Index     1    | .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         4    | .   2   .   .   .   .   .   1   .   1   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       16   | .   1   .   4   .   .   .   2   7   .   2   
  Scan Component           9    | .   1   .   2   .   .   .   1   4   .   1   
  Repair                   7    | .   .   .   2   .   .   .   1   3   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         35   | .   10  .   8   .   .   .   4   3   7   3   
  Terminals                22   | .   8   .   6   .   .   .   4   1   2   1   
    Botnet                 17   | .   5   .   5   .   .   .   3   1   2   1   
    Sabotage               2    | .   .   .   1   .   .   .   1   .   .   .   
    Search                 3    | .   3   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   2   .   2   .   .   .   .   2   5   1   
    Tunnel                 12   | .   2   .   2   .   .   .   .   2   5   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   6   .   8   .   .   .   6   5   2   4   
  Full Trace Events        15   | .   2   .   7   .   .   .   4   2   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   .   2   .   .   .   1   3   .   .   
  Time                     242  | .   .   .   58  .   .   .   38  108 .   38  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             19   | .   .   .   .   .   .   .   .   .   19  .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac 
Total Allies               30   | .   .   .   .   1   .   .   .   10  19  .   
  Largest Group            17   | .   .   .   .   1   1   .   .   10  17  15  
  Highest-Rated Group      229  | .   .   .   .   31  31  .   .   173 229 207 
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   29  27  27  
Total Orders               4    | .   .   .   .   .   .   .   .   .   1   3   
  STAY                     2    | .   .   .   .   .   .   .   .   .   1   1   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   .   1   
  GUARD                    1    | .   .   .   .   .   .   .   .   .   .   1   
Ally Attacks               156  | .   .   .   .   .   .   .   .   48  60  48  
  Total Damage             1621 | .   .   .   .   .   .   .   .   536 568 517 
  Kills                    20   | .   .   .   .   .   .   .   .   6   9   5   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac 
Robot Analysis Total       7    | .   2   .   3   .   .   .   2   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Turns Passed               19266 | 42   2822 1004 2476 660  264  637  3693 4182 1446 2040 
Spaces Moved               9444  | 38   1511 633  1077 472  213  449  1734 1527 870  920  
  Core                     12    | 11   .    .    .    .    .    .    .    .    .    1    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   9432  | 27   1511 633  1077 472  213  449  1734 1527 870  919  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   140  110  123  123  123  107  115  117  110  
  Average Speed            123   | 85   131  140  122  123  123  123  120  117  119  121  
  Slowest Speed            1650  | 250  200  140  140  123  123  123  135  120  120  1650 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    1    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       71    | 3    99   98   69   82   59   91   75   94   99   13   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     13    | .    2    1    2    .    .    .    .    2    5    1    
  Known Exits Taken        3     | .    .    1    1    .    .    .    1    .    .    .    
  Unknown Exits Taken      7     | 1    1    .    .    1    1    1    .    1    1    .    
Scrap Searched             4     | .    .    1    .    2    .    1    .    .    .    .    
Spaces Dug                 149   | .    37   .    13   .    .    .    16   32   .    51   
Terrain Destroyed          998   | .    54   .    122  .    .    .    241  297  11   273  
  Melee                    5     | .    2    .    .    .    .    .    .    3    .    .    
  Projectile               7     | .    .    .    .    .    .    .    .    2    1    4    
  AOE                      985   | .    52   .    122  .    .    .    241  291  10   269  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Total                      15592 | 44   2104 702  1986 531  215  525  3037 3600 1222 1626 
  Wait                     4737  | .    375  34   708  43   .    73   1076 1823 101  504  
  Move                     9434  | 37   1510 632  1076 471  212  448  1733 1526 869  920  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  91    | 1    31   2    12   1    1    .    15   17   2    9    
  Fast Attach              51    | 6    3    .    10   2    .    .    7    8    8    7    
  Attach                   44    | .    8    .    7    .    .    .    7    11   .    11   
  Detach                   1     | .    .    .    .    .    .    .    .    1    .    .    
  Swap                     174   | .    21   4    22   .    1    .    33   43   5    45   
  Drop                     87    | .    10   2    16   3    1    .    20   14   9    12   
  Fire                     698   | .    134  28   135  11   .    4    146  151  31   58   
  Melee                    70    | .    12   .    .    .    .    .    .    6    .    52   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    .    .    .    8    
  Rewire                   197   | .    .    .    .    .    .    .    .    .    197  .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2)
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling
-6/Factory (discovered 3 exits: [*Fac] / Low x2)

 History 
---------
  Turn | Location      | Event
    28 | -11/Junkyard  | Discovered new exit (range 15)
    43 | -11/Junkyard  | Entered Materials
   310 | -10/Materials | Build established: Mutant
   469 | -10/Materials | Discovered new exit (range 12)
   753 | -10/Materials | Discovered new exit (range 15)
   858 | -10/Materials | Discovered new exit (range 14)
   929 | -10/Materials | Discovered new exit (range 5)
   953 | -10/Materials | Crushed by falling debris
   953 | -10/Materials | System corruption reached 10%
   984 | -10/Materials | Lost 3 parts (2n1u)
  1332 | -10/Materials | Discovered new exit (range 4)
  2865 | -10/Materials | Entered Mines
  2896 | -10/Mines     | Identified exit to Materials
  3250 | -10/Mines     | Discovered exit to Materials (range 9)
  3512 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  3547 | -10/Mines     | Destroyed YI-UF0
  3556 | -10/Mines     | Found Prototype Launcher
  3557 | -10/Mines     | Identified YI-UF0's Doublenader
  3809 | -10/Mines     | Learned location of Zion (-7)
  3869 | -10/Mines     | Entered Materials
  3869 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  4551 | -9/Materials  | Build established: Scavenger-Mutant
  4849 | -9/Materials  | Identified exit to Mines
  5092 | -9/Materials  | Discovered new exit (range 9)
  5702 | -9/Materials  | Repaired Lgt. Armor Plating
  5735 | -9/Materials  | Repaired Shotgun
  5819 | -9/Materials  | Discovered new exit (range 6)
  5825 | -9/Materials  | Core integrity fell below 50%
  5869 | -9/Materials  | First assault squad dispatched
  5928 | -9/Materials  | Build established: Mutant
  6208 | -9/Materials  | Sterilization system engaged
  6208 | -9/Materials  | Non-combat units ordered to evacuate
  6308 | -9/Materials  | Combat units ordered to evacuate
  6345 | -9/Materials  | Entered Mines
  6367 | -9/Mines      | Assembled infested the area
  6378 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  6410 | -9/Mines      | Discovered new exit (range 4)
  6565 | -9/Mines      | Found the Drone Emporium
  6570 | -9/Mines      | Found Prototype Device
  6570 | -9/Mines      | Identified Splice Drone Bay
  6688 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  6812 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  6855 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  6876 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  6923 | -9/Mines      | Discovered new exit (range 6)
  6995 | -9/Mines      | Discovered new exit (range 5)
  7005 | -9/Mines      | Entered Exiles
  7005 | -9/Exiles     | Accompanied by 1 ally
  7035 | -9/Exiles     | Met 8R-AWN
  7053 | -9/Exiles     | Met EX-HEX
  7093 | -9/Exiles     | Met EX-BIN
  7106 | -9/Exiles     | Aligned with FarCom system
  7108 | -9/Exiles     | Given EX-Vault access code
  7136 | -9/Exiles     | Opened EX-Vault
  7149 | -9/Exiles     | Found Field Lobotomy Kit
  7176 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  7210 | -9/Exiles     | Met EX-DEC
  7256 | -9/Exiles     | Discovered new exit (range 10)
  7269 | -9/Exiles     | Left Exiles lab with Field Lobotomy Kit
  7269 | -9/Exiles     | Entered Mines
  7345 | -8/Mines      | Discovered new exit (range 9)
  7475 | -8/Mines      | Discovered new exit (range 7)
  7906 | -8/Mines      | Entered Materials
  7906 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  7907 | -8/Materials  | Discovered new exit (range 8)
  8615 | -8/Materials  | Discovered new exit (range 10)
  8910 | -8/Materials  | Identified exit to Storage
  9237 | -8/Materials  | Repaired Hardlight Generator
  9826 | -8/Materials  | Discovered new exit (range 5)
 10362 | -8/Materials  | Destroyed 7 combat bots
 10369 | -8/Materials  | Lost 3 parts (2u1w)
 10706 | -8/Materials  | First assault squad dispatched
 11565 | -8/Materials  | Sterilization system engaged
 11565 | -8/Materials  | Non-combat units ordered to evacuate
 11599 | -8/Materials  | Entered Storage
 11713 | -8/Storage    | Garrison activated, responded to threat
 11878 | -8/Storage    | Core integrity fell below 50%
 12204 | -8/Storage    | Repaired Gauss Rifle
 12238 | -8/Storage    | Repaired Arm. Wheel
 12399 | -8/Storage    | First assault squad dispatched
 12489 | -8/Storage    | Destroyed 11 combat bots
 12772 | -8/Storage    | Repaired Rocket Launcher
 12880 | -8/Storage    | Build established: Scavenger-Mutant
 13751 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 13805 | -8/Storage    | Discovered new exit (range 15)
 14177 | -8/Storage    | Discovered new exit (range 16)
 14827 | -8/Storage    | Destroyed 8 combat bots
 15482 | -8/Storage    | High security lockdown imminent
 15562 | -8/Storage    | High security lockdown engaged
 15624 | -8/Storage    | Sterilization system engaged
 15624 | -8/Storage    | Non-combat units ordered to evacuate
 15640 | -8/Storage    | Destroyed 16 combat bots
 15724 | -8/Storage    | Combat units ordered to evacuate
 15781 | -8/Storage    | Entered Recycling
 16156 | -8/Recycling  | Core integrity fell below 20%
 16239 | -8/Recycling  | Build established: Commander-Mutant
 16686 | -8/Recycling  | Discovered new exit (range 16)
 17227 | -8/Recycling  | Entered Factory
 17227 | -6/Factory    | Accompanied by 15 allies
 17227 | -6/Factory    | Evolved 4 slots: Power x1, Propulsion x2, Weapon x1
 17557 | -6/Factory    | Build established: Commander-Tank
 17577 | -6/Factory    | First assault squad dispatched
 17661 | -6/Factory    | P-60 Hacker assimilated allied Pest 3f
 17809 | -6/Factory    | Identified exit to Lower Caves
 17837 | -6/Factory    | Discovered new exit (range 12)
 18374 | -6/Factory    | Build established: Scavenger-Mutant
 19040 | -6/Factory    | High security lockdown imminent
 19062 | -6/Factory    | System corruption reached 10%
 19107 | -6/Factory    | Lost 5 parts (3n1u1w)
 19120 | -6/Factory    | High security lockdown engaged
 19198 | -6/Factory    | Destroyed 9 combat bots
 19204 | -6/Factory    | Lost 7 parts (3n1u3w)
 19263 | -6/Factory    | Core integrity fell below 50%
 19267 | -6/Factory    | Self-destructed

 Last Messages 
---------------
19245_ Y-54 Guardian system corrupted by crushing effect.
19246_ Y-54 Guardian system terminally corrupted.
19246_ Imp. Heat Sink fried.
19259_ System corrupted: Heat flow error (+171).
19262_ C-30 ARC bursts open, deploying its payload.
19262_ G-67 Veteran unfolds itself.
19262_ G-50 Soldier unfolds itself. <x3>
19262_ E-15 Imp unfolds itself.
19264_ Y-54 Guardian suffers critical hit (Smash).
19264_ Destroyed Imp. Heat Sink.
19264_ Y-54 Guardian system corrupted by crushing effect.
19265_ C-30 ARC bursts open, deploying its payload.
19265_ G-67 Veteran unfolds itself.
19265_ B-48 Gladiator unfolds itself. <x2>
19265_ L-41 Fighter unfolds itself.
19265_ Hvy. Ion Engine destroyed.
19266_ C-30 ARC bursts open, deploying its payload.
19266_ G-50 Soldier unfolds itself.
19266_ B-48 Gladiator unfolds itself.
19266_ G-50 Soldier unfolds itself.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????????????????###???????????????????? |
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| ?? /??           !%=                  #??????????? |
| ??/#????##        =          g    <   ####???????? |
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|       #?##              #?????# g        *  ?????? |
|       ####          *## ##????         !     ????? |
|                      #   #????            *  ????? |
|                         ##????##             ????? |
|    """"""               #?????#  %=* #   !   #???? |
|    """"""            #############+###       #???? |
|    """"""      !     #??#%Ye         # #    ##???? |
|    """""      =%/    ####@"""g       # #     #???? |
|    """"""               #Y"Y"        +   %  #????? |
|    """"""  %==          #Yggb        # #     #???? |
|    """""                mg b         # #     #???? |
|    """""               g%bggg        # #  # ##???? |
|    """""" %              il           ### ###????? |
|                         # g           ### ##?????? |
|          w              #             ##? #??????? |
|                         #            # #? ######## |
|      ##### ## ####     ##             ##?          |
|      #?#         #      #            ###?          |
|      #?#         #        ###############          |
|      #?#         +                                 |
|      #?#         #                                 |
|      ###         #                                 |
|       ##         #          ###    #####+######### |
|                  #          ###    # " "     #???? |
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| ?         # #                ##    ###########???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          21
Energy Capacity            445
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Weapon Shielding           66
Evasion (%)                44

 Item Schematics 
-----------------
 Imp. Deuterium Engine | -8/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravmagTacticalLoader
  Manual?         0
Play Time         02:17:58
  Cumulative      183.3 hours
  Start           2023.05.06 @ 09:32:34
  End             2023.05.07 @ 01:26:43
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          528
  Rogue           528
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           7/0/0/1/0/0/0/0/0
Lore%             75
Gallery%          75
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 42ed0fb4-024d-4920-9e46-a864cce7e000