Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.15 @ 04:21:08 Player: soymachine Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (126) 630 Value Destroyed (5476) 5476 Prototype IDs (38) 760 Alien Tech Used (2) 400 Bonus (2423) 2423 TOTAL SCORE: 17389 Bonus ------- High Alert Combat Kills 166 Follower Combat Kills 1598 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -541 Cogmind --------- Core Integrity 0/1300 Matter 222/300 Energy 85/100 System Corruption 22% Temperature Cool (9) Movement Core (100) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (13) ----- Improved Signal Interpreter 0b10 Decoder Chip [Scout] > --- WEAPON (2) ------- Improved Remote Datajack > --- INVENTORY (4) ---- Improved Matter Compressor (298) Advanced Sensor Array Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Zionite Light DM Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Experimental Heat Sink Advanced Cooling System Large Storage Unit Improved Energy Well Inertial Stasis Machine Advanced Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Scout] Experimental Armor Integrity Analyzer Weapon Cycler Experimental Core Shielding Hacking Suite Advanced System Shield > --- WEAPON ----------- Advanced Plasma Rifle Coil Gun > --- INVENTORY -------- Improved Matter Compressor Advanced Sensor Array Point Defense Array Hacking Drone Bay Transdimensional Reconstructor Heavy Battle Rifle Long-range Missile Launcher Improved Remote Datajack Phasing Sabre Spear [Rating: 131] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Utility Hacking Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Spear Energy Gun Beamcaster Energy Cannon Neutron Cannon Ballistic Gun Railgun Ballistic Cannon Bore Cannon Launcher Long-range Missile Launcher Special Weapon Improved Remote Datajack Slashing Weapon Phasing Sabre Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . 2 2 . 2 . . . . 2 . . . . 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . . . . . . . 1 . . . . . 1 Utility 10 | . . 2 1 . 2 . . . . 1 . . . . 1 2 . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 169 | . 8 6 12 23 4 4 5 8 3 9 1 3 . 9 15 14 11 6 4 4 20 Power 15 | . 1 . 2 1 . . . 1 1 1 . 1 . 1 3 1 1 . 1 . . Engine 7 | . . . 2 1 . . . 1 1 1 . 1 . . . . . . . . . Core 5 | . 1 . . . . . . . . . . . . 1 3 . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 1 1 . 1 . . Propulsion 36 | . 2 . 4 6 . . 1 1 . 4 . 1 . . 2 3 2 1 . 1 8 Treads 17 | . . . 4 6 . . 1 1 . . . . . . . . . . . . 5 Leg 17 | . . . . . . . . . . 4 . 1 . . 2 3 2 1 . 1 3 Wheel 2 | . 2 . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 42 | . 2 3 1 5 2 1 1 4 2 2 . 1 . . 3 5 4 1 3 . 2 Device 21 | . . 2 . 2 2 . . 1 . . . 1 . . 3 4 3 1 . . 2 Storage 4 | . 1 . . . . . . . . . . . . . . 1 1 . 1 . . Processor 9 | . . 1 1 1 . . . 2 2 2 . . . . . . . . . . . Hackware 4 | . . . . 1 . 1 . 1 . . . . . . . . . . 1 . . Protection 4 | . 1 . . 1 . . 1 . . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 76 | . 3 3 5 11 2 3 3 2 . 2 1 . . 8 7 5 4 4 . 3 10 Energy Gun 18 | . 2 2 3 4 1 2 1 1 . . . . . . . . 1 . . . 1 Energy Cannon 9 | . . . . . . . . . . . . . . 3 2 2 2 . . . . Ballistic Gun 8 | . . . . 2 1 . . . . . . . . . . 1 . . . 2 2 Ballistic Cannon 11 | . . . . . . . . 1 . 1 . . . 2 2 1 . 2 . . 2 Launcher 17 | . 1 1 2 3 . 1 . . . . 1 . . 2 3 . 1 . . 1 1 Special Weapon 4 | . . . . . . . . . . . . . . 1 . . . 1 . . 2 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . 2 . . . . . . . . . . . 1 . 1 . . 2 Piercing Weapon 3 | . . . . . . . 2 . . 1 . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . . 1 1 . 1 4 1 1 . . . . 1 2 4 . 4 . 2 Parts Lost 49 | . . . 4 6 . . . 1 1 1 . . . . 4 2 4 3 . 1 22 Power 4 | . . . 2 . . . . . . . . . . . 1 . . . . . 1 Propulsion 14 | . . . . 2 . . . . . . . . . . . 1 1 1 . . 9 Utility 17 | . . . . 2 . . . 1 1 . . . . . 3 1 1 1 . . 7 Weapon 14 | . . . 2 2 . . . . . 1 . . . . . . 2 1 . 1 5 Highest Loss Streak 12 | . . . 3 4 . . . 1 1 1 . . . . 3 1 3 3 . 1 12 Average Slot Usage (%) 96 | . 99 100 88 98 91 99 95 99 99 96 99 100 100 100 90 94 99 98 99 99 70 Engine 5 | . 10 . 5 9 7 7 7 7 7 10 12 12 12 8 1 . . . . . . Core 1 | . 3 11 2 . . . . . . . . . . 3 9 6 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 3 9 10 10 10 4 Treads 10 | . . . 13 26 23 23 21 21 21 2 . . . . . . . . . . 5 Leg 9 | . 10 . . . . . . . . 14 18 18 18 18 17 19 19 19 20 20 9 Device 13 | . . 22 18 11 14 15 10 9 7 6 6 6 6 6 16 25 26 28 26 20 13 Storage 7 | . 14 11 9 9 7 7 7 7 7 6 6 6 6 6 5 9 13 10 10 10 6 Processor 19 | . . 11 18 18 15 15 14 18 27 31 31 31 31 31 19 15 15 15 15 15 12 Hackware 10 | . . . . 5 7 14 14 13 14 12 12 12 12 12 9 5 5 5 6 10 7 Protection 2 | . 13 . . . . . 3 7 . . . . . . . . . . 1 5 2 Energy Gun 5 | . 14 18 15 7 7 11 11 7 7 5 . . . . . . . . . . 2 Ballistic Gun 1 | . 9 . . 4 6 . . . . . . . . . . 1 5 4 . 4 2 Ballistic Cannon 1 | . . . . . . . . . 7 2 6 6 6 4 4 2 . 4 5 4 . Launcher 1 | . 4 3 1 2 . 3 . . . . 5 6 6 3 . . 1 . . . . Piercing Weapon 1 | . . . . . . . 3 7 . 3 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 76 | 10 30 29 34 34 34 34 37 38 40 44 47 57 57 57 58 73 76 65 70 68 67 Greatest Support 147 | 20 24 24 60 60 72 72 80 68 60 53 53 54 54 54 69 94 98 93 93 93 147 Greatest Overweight (x) 1 | . 1 1 1 1 . . . . . 1 . 1 1 1 1 1 . . . . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . 1 . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | . 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 Most Carried 10 | . 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | . 5 7 9 9 9 9 9 9 9 9 9 9 10 9 9 9 9 7 8 9 7 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 6 8 9 10 9 10 10 9 10 10 10 9 10 10 10 10 10 9 7 10 10 2 Class Distribution -------------------- 30% | Hacker-Mutant 20% | Hacker-Assassin 15% | Scavenger-Mutant 14% | Hacker-Skirmisher 7% | Scavenger-Skirmisher 4% | Skirmisher 4% | Mutant 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Assassin | -8/Storage Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Lower Caves Hacker-Assassin | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Assassin | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Matter Collected 4215 | 200 41 25 357 334 . 260 60 80 32 151 98 244 . 183 254 532 320 219 . 260 565 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4986 | . 113 198 828 1010 . 127 75 . . 27 84 107 . 60 270 507 339 289 . 164 788 Parts 281 | . 8 14 53 71 . 8 2 . . 3 11 3 . 1 20 22 12 18 . 5 30 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . . . . . . . . . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 65 | . . . . . . 7 1 2 4 . 9 3 . 14 . . 7 11 . 7 . Prevented 8 | . . . . . . . 1 . 1 . . . . . . . 6 . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 95 | . 3 3 14 19 . 3 1 . . . 8 5 . 1 7 8 6 5 . 3 9 Melee 4 | . . . . . . . . . . . . . . . . . . 1 . . 3 Guns 37 | . 2 1 8 15 . 1 1 . . . . . . . . 1 2 1 . . 5 Cannons 14 | . . . . . . . . . . . . 1 . 1 3 4 1 3 . 1 . AOE 37 | . 1 2 6 4 . 2 . . . . 8 4 . . 4 1 2 . . 2 1 Classes Destroyed 13 | . 2 2 3 3 . 1 . . . . . 1 . . . . . 1 . . . Worker 7 | . . 1 1 . . . . . . . . . . . 2 . . . . . 3 Builder 6 | . . . 2 1 . . . . . 1 . . . . 1 1 . . . . . Recycler 3 | . . . . 2 . . . . . . . . . . . . . . . . 1 Operator 4 | . . . 3 1 . . . . . . . . . . . . . . . . . Watcher 10 | . 1 4 2 2 . . . . . . . . . . . 1 . . . . . Swarmer 15 | . . . . 3 . . . . . . 8 . . . 4 . . . . . . Grunt 33 | . 3 2 11 8 . . . . . . . 3 . . . 1 3 . . 2 . Brawler 1 | . . 1 . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . Sentry 16 | . . . 3 7 . . 1 . . . . 1 . 1 1 1 . . . . 1 Hunter 17 | . . . . 1 . 2 . . . . . . . . 1 4 2 2 . 1 4 Programmer 10 | . . . . . . 1 . . . . . . . . 1 2 . 2 . . 4 Wizard 1 | . . . . . . . . . . . . . . . 1 . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 6 | . 3 4 5 6 . 3 1 . . 1 4 4 . 1 5 3 2 2 . 2 5 Combat Bots Only 5 | . 3 2 4 5 . 3 1 . . . 4 4 . 1 3 3 2 2 . 2 2 Max Kills in Single Turn 4 | . 1 2 3 3 . 1 1 . . 1 4 1 . 1 2 1 1 1 . 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 1 1 1 . 1 . . . . 4 1 . . 1 1 1 . . 1 1 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Damage Taken 9719 | . 52 . 645 923 . 129 138 . 94 327 90 178 . 46 735 842 480 530 . 199 4311 Core 1959 | . 31 . 93 49 . 17 12 . . 41 47 19 . 28 100 69 50 89 . . 1314 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 88 | 100 87 100 . 74 . . . . 95 . . . . 84 90 . . . . 81 . Volleys Fired 314 | . 8 10 46 49 . 7 5 . 1 8 4 10 . 7 22 39 26 17 . 9 46 Largest 2 | . 2 2 2 2 . 2 2 . 2 2 2 2 . 2 2 2 2 2 . 2 2 Hottest 154 | . 86 80 96 105 . 124 119 . 132 132 100 100 . 100 147 147 125 125 . 92 154 Shots Fired 571 | . 14 20 82 93 . 12 8 . 2 15 8 20 . 11 44 74 50 30 . 14 74 Gun 323 | . 11 16 72 80 . 10 8 . 1 7 . . . . . 10 27 13 . 5 63 Cannon 166 | . . . . . . . . . 1 8 4 10 . 2 36 64 17 13 . 7 4 Launcher 72 | . 3 4 10 13 . 2 . . . . 4 10 . 7 8 . 6 . . 2 3 Special 10 | . . . . . . . . . . . . . . 2 . . . 4 . . 4 Kinetic 214 | . 3 . . 38 . . . . 1 8 4 10 . 2 19 38 26 18 . 12 35 Thermal 120 | . 8 . 5 21 . 3 5 . 1 7 . . . . 17 6 7 8 . . 32 Explosive 72 | . 3 4 10 13 . 2 . . . . 4 10 . 7 8 . 6 . . 2 3 Electromagnetic 155 | . . 16 67 21 . 7 3 . . . . . . . . 30 11 . . . . Robot Hit Streak 33 | . 5 4 27 33 . 20 25 . . 10 2 9 . 9 16 14 11 15 . 17 18 Robot Miss Streak 4 | . 1 1 1 1 . . 2 . 2 3 2 1 . 1 4 4 4 1 . 2 1 Penetration Max 1 | . . . . . . . . . . . . . . . 1 1 1 . . . 1 Secondary Targets 1 | . . . . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 464 | . 8 11 68 84 . 11 7 . . 17 4 15 . 9 30 51 36 28 . 11 74 Core Hits 275 | . 8 8 48 53 . 9 4 . . 4 8 14 . 4 20 21 19 12 . 9 34 Critical Hits 11 | . . . . . . . . . . 1 1 2 . 1 2 . 3 . . . 1 Critical Kills 3 | . . . . . . . . . . . . . . 1 1 . . . . . 1 Critical Parts Destroyed 8 | . . . . . . . . . . 1 1 2 . . 1 . 3 . . . . Melee Attacks 49 | . . . . 4 . . 13 . . 7 . . . . . 7 . 5 . . 13 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 29 | . . . . 4 . . . . . . . . . . . 7 . 5 . . 13 Piercing 20 | . . . . . . . 13 . . 7 . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16660 | . 314 540 1689 1992 . 230 149 . . 446 725 994 . 398 1598 2000 1539 773 . 616 2657 Guns 4801 | . 96 178 741 975 . 62 149 . . 107 . . . . . 235 506 179 . 115 1458 Cannons 3803 | . . . . . . . . . . 123 28 167 . 24 867 1475 519 417 . 168 15 Explosions 7081 | . 218 362 948 924 . 168 . . . . 697 827 . 374 731 290 514 . . 333 695 Melee 975 | . . . . 93 . . . . . 216 . . . . . . . 177 . . 489 Ramming . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 3828 | . 38 . . 526 . . . . . 123 28 167 . 24 431 809 473 297 . 283 629 Thermal 3294 | . 58 29 410 256 . 46 95 . . 107 . . . . 436 460 254 299 . . 844 Explosive 6397 | . 218 333 610 897 . 168 . . . . 697 827 . 374 731 . 514 . . 333 695 Electromagnetic 2166 | . . 178 669 220 . 16 54 . . . . . . . . 731 298 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 759 | . . . . 93 . . . . . . . . . . . . . 177 . . 489 Piercing 216 | . . . . . . . . . . 216 . . . . . . . . . . . Highest Corruption 22 | . . . . . . . . . . 1 1 1 1 1 5 2 2 3 3 3 22 Average Corruption 2 | . . . . . . . . . . 1 1 1 1 1 4 1 2 2 3 3 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 93 | . . . . . . . . . . 4 3 2 . 3 12 . 8 19 7 10 25 Message Errors 20 | . . . . . . . . . . 3 1 1 . 1 4 . 3 3 . 1 3 Matter Fused 22 | . . . . . . . . . . . . . . . 2 . . 9 4 4 3 Heat Flow Errors 13 | . . . . . . . . . . . . . . . . . . 3 2 3 5 Energy Discharges 18 | . . . . . . . . . . 1 1 1 . 2 3 . 1 2 1 2 4 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . . . . . . . . 1 . 2 1 . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 Misdirections 5 | . . . . . . . . . . . . . . . . . . . . . 5 Targeting Errors 4 | . . . . . . . . . . . 1 . . . 1 . . 1 . . 1 Weapon Failures 2 | . . . . . . . . . . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 295 | . . 21 11 17 . . . . . 19 29 9 . . 77 41 20 . . 11 40 Projectiles 97 | . . . . . . . . . . . . . . . 31 41 20 . . 5 . Explosions 159 | . . 21 11 17 . . . . . . 29 9 . . 46 . . . . 6 20 Melee 39 | . . . . . . . . . . 19 . . . . . . . . . . 20 Knockbacks 14 | . . . . . . . . . . 1 . . . . 2 10 . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 13 | . . . . . . . . . . 1 . . . . 2 9 . . . . 1 Secondary 1 | . . . . . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 340 | . . . 44 85 . . . . . . 47 7 . . 57 . . . . . 100 Shots 13 | . . . 1 5 . . . . . . 1 1 . . 2 . . . . . 3 Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 342 | . 134 36 170 139 . 117 138 . 69 178 60 202 . 60 138 342 16 242 207 204 181 Average Temperature 56 | . 43 15 40 45 . 60 57 . 37 96 30 86 . 19 43 89 7 106 98 108 91 Received Heat Transfer 1625 | . 39 . 342 468 . . 54 . 39 111 . 81 . 21 54 20 75 87 . 39 195 Effects 3 | . . . . . . . . . . . . . . . . 3 . . . . . Interference 3 | . . . . . . . . . . . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . 2 1 . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . 2 1 . . . . Parts Fried 8 | . . . 4 . . . 1 . . . . . . . . 2 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . . . 1 1 . . . . . . . . . . . 1 . . . . 6 Heat Transferred 4671 | . 148 50 685 605 . 74 185 . . 185 . . . . 555 422 187 175 . . 1400 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . 1 5 1 . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Peak Influence 625 | . 102 217 369 625 243 . . . . 206 . . . . 369 470 . . . . 112 Initial 243 | . . 36 78 132 243 . . . . 44 . . . . . 155 . . . . 47 Average 172 | . 35 114 191 424 243 . . . . 72 . . . . 81 316 . . . . 49 Maximum Alert Level 2 | . . 1 1 2 1 . . . . 1 . . . . 1 2 . . . . . Low Security (%) 64 | . 100 75 67 10 . . . . . 91 . . . . 91 17 . . . . 100 Level 1 24 | . . 24 32 35 100 . . . . 8 . . . . 8 54 . . . . . Level 2 10 | . . . . 53 . . . . . . . . . . . 27 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 1 . 5 5 1 . . . . 3 . . . . 4 6 . . . . 5 Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . Extermination 8 | . . . . . . . . . . 2 . . . . 2 1 . . . . 3 Reinforcement 12 | . . . 2 2 1 . . . . 1 . . . . 1 5 . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison 9 | . . . 3 3 . . . . . . . . . . 1 . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . 1 . . . . . 1 . . . . 1 3 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Distress Signals 12 | . 1 1 1 3 . . . . . . . . . . . 2 . . . . 4 Communications Jammed 78 | . . . . . . . . . . . . . . . . . . . . . 78 Distress Signals 78 | . . . . . . . . . . . . . . . . . . . . . 78 Times Spotted 177 | . 5 8 26 26 1 3 2 . 3 6 6 5 . 2 18 19 7 4 . 6 30 Peak Tracking Total 11 | . 4 3 5 6 . 3 1 . 3 3 4 4 . 1 4 5 3 2 . 3 11 Tactical Retreats 9 | . . . . 3 . . 1 . . . . . . . . 1 1 . . . 3 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Traps Triggered 3 | . 1 . . 1 . . . . . 1 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Machines Disabled 13 | . . 2 . 3 . . . . . 1 . . . . . 5 . 1 . . 1 Max in Single Turn 3 | . . 1 . 1 . . . . . . . . . . . 3 . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Machines Accessed 16 | . . . . 1 . . 1 1 . . . . 4 . . . . . 7 1 1 Terminals 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Total Hacks 61 | . . . . 2 . . 1 3 . . . . 28 . . . . . 24 1 2 Successful 57 | . . . . . . . 1 3 . . . . 28 . . . . . 24 1 . Failed 4 | . . . . 2 . . . . . . . . . . . . . . . . 2 Catastrophic . | . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 34 | . . . . 1 . . . 3 . 10 . . 2 . 3 10 . . 1 . 4 Terminals 3 | . . . . 2 . . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 57 | . . . . . . . 1 3 . . . . 28 . . . . . 24 1 . Record 24 | . . . . . . . . . . . . . 11 . . . . . 12 1 . Part Schematic 13 | . . . . . . . . 3 . . . . 6 . . . . . 4 . . Robot Schematic 8 | . . . . . . . . . . . . . 8 . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 7 | . . . . . . . . . . . . . 3 . . . . . 4 . . Open Door 1 | . . . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 3 1 . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . . . . . . . . . . . . . . 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . 8 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 3 . . . . 6 . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . 2 . . . 4 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Total Allies 33 | . . . . . . . . 7 . 1 . . . 3 3 9 . 4 . . 6 Largest Group 7 | . . . . . . . . 7 7 7 4 4 . 3 6 4 3 4 4 4 3 Highest-Rated Group 288 | . . . . . . . . 239 239 239 143 143 . 152 278 288 288 167 167 167 210 Highest-Rated Ally 115 | . . . . . . . . 40 40 40 40 40 . 94 94 96 96 46 46 46 115 Zionite Dispatches 8 | . . . . . . . . . . 2 . . . . 1 3 . . . . 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . . . 1 . . . . . Recon 1 | . . . . . . . . . . 1 . . . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . 2 . . . . . Hacker 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . 1 . . . . . . . . . . . Total Orders 4 | . . . . . . . . . . . . . . . . 2 2 . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . 1 . . . . . RETURN 3 | . . . . . . . . . . . . . . . . 1 2 . . . . Ally Attacks 195 | . . . . . . . . . 5 33 . 2 . 20 41 36 8 . . 21 29 Total Damage 5666 | . . . . . . . . . 487 1008 . 35 . 628 1070 1023 321 . . 512 582 Kills 46 | . . . . . . . . . 3 8 . . . 8 10 9 1 . . 3 4 Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 12 | . . . . . . 2 1 2 1 . 2 1 . 2 . . . 1 . . . Drone Launches 4 | . . . . . . . . . . . . . . . . 2 2 . . . . Drone Recoveries 4 | . . . . . . . . . . . . . . . . 2 2 . . . . Decoded 0b10 Intel 63 | . . . . . . . . . . 24 . . . . 14 7 . . . . 18 Traps 31 | . . . . . . . . . . 7 . . . . 7 5 . . . . 12 Emergency Access 11 | . . . . . . . . . . . . . . . 4 2 . . . . 5 Items 19 | . . . . . . . . . . 16 . . . . 3 . . . . . . Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exits 1 | . . . . . . . . . . 1 . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 . . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . 1 . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Turns Passed 16034 | . 303 250 681 776 281 1280 1275 2677 361 793 498 617 141 1560 549 477 641 1013 229 737 895 Spaces Moved 9866 | 1 216 167 334 324 148 640 659 1641 215 522 362 438 95 1077 368 275 453 723 171 371 666 Core 223 | . . . . . . . . . . . . . . . . . . . . . 223 Treads 3955 | . . . 193 324 148 640 659 1641 215 50 . . . . . . . . . . 85 Legs 5249 | 1 85 . . . . . . . . 472 362 438 95 1077 368 275 453 723 171 371 358 Wheels 439 | . 131 167 141 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 90 100 90 160 160 160 160 160 160 123 123 120 150 120 120 120 120 120 120 120 50 Average Speed 136 | 120 104 100 134 160 160 160 160 160 160 129 123 129 150 139 123 120 120 120 120 120 99 Slowest Speed 180 | 120 120 100 180 180 160 160 160 160 160 160 123 150 150 150 150 150 120 120 120 120 165 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 50 | 2 40 28 34 59 5 86 83 91 43 19 62 62 75 95 13 15 71 84 62 63 21 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 7 | . . . . . . . . 2 . . 1 . 1 . . . . . 3 . . Known Exits Taken 18 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 34 | . . . . . . 4 10 2 2 . 4 4 . 2 . . 3 2 . 1 . Spaces Dug 22 | . . . . . . . 12 . . 2 . . . . . 7 . . . . 1 Terrain Destroyed 642 | . 23 9 92 59 . 18 12 . 1 4 69 75 . 45 68 44 59 5 . 49 10 Melee 22 | . . . . . . . 12 . . 2 . . . . . 7 . . . . 1 Projectile 40 | . . . . . . . . . 1 2 2 4 . 2 5 9 5 5 . 5 . AOE 580 | . 23 9 92 59 . 18 . . . . 67 71 . 43 63 28 54 . . 44 9 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Total 11812 | . 281 229 481 488 192 883 852 1694 230 615 406 468 94 1123 422 350 508 837 194 651 814 Wait 1271 | . 32 41 82 71 35 229 165 28 10 56 40 12 . 29 10 9 7 86 12 265 52 Move 9845 | . 215 166 333 323 147 639 658 1640 214 521 361 437 94 1076 367 274 452 722 170 370 666 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 73 | . 8 4 5 10 4 2 2 6 1 7 . 3 . 1 2 2 5 1 5 1 4 Fast Attach 42 | . 4 . 3 . . 1 . 6 1 1 . 1 . . 5 5 5 . 1 1 8 Attach 42 | . . 3 4 7 1 . 1 . 1 5 1 . . . . 1 4 3 2 . 9 Detach 3 | . . 1 . . . . . 1 . . . . . . . . . . . . 1 Swap 88 | . 4 3 5 16 3 3 5 3 1 3 . 2 . 9 10 8 2 3 2 3 3 Drop 85 | . 10 1 3 8 2 2 3 10 1 7 . 3 . 1 6 5 7 . 2 2 12 Fire 314 | . 8 10 46 49 . 7 5 . 1 8 4 10 . 7 22 39 26 17 . 9 46 Melee 49 | . . . . 4 . . 13 . . 7 . . . . . 7 . 5 . . 13 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x2 / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / Upp) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Qua x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 12) 304 | -10/Materials | Entered another Materials area 304 | -9/Materials | Evolved 2 slots: Utility x2 349 | -9/Materials | Build established: Mutant 529 | -9/Materials | Discovered new exit (range 16) 554 | -9/Materials | Entered another Materials area 554 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 865 | -8/Materials | Build established: Skirmisher 904 | -8/Materials | Garrison activated, responded to threat 1175 | -8/Materials | Lost 3 parts (1p2w) 1204 | -8/Materials | Discovered new exit (range 9) 1233 | -8/Materials | Identified exit to Storage 1235 | -8/Materials | Entered Storage 1347 | -8/Storage | Garrison activated, responded to threat 1559 | -8/Storage | Lost 4 parts (2n1u1w) 1982 | -8/Storage | Discovered new exit (range 8) 2009 | -8/Storage | Identified exit to Factory 2011 | -8/Storage | Entered Factory 2011 | -7/Factory | Evolved 2 slots: Utility x2 2230 | -7/Factory | Discovered new exit (range 6) 2275 | -7/Factory | Identified exit to Lower Caves 2292 | -7/Factory | Entered Lower Caves 2293 | -7/Lower Caves | Encountered a Warlord checkpoint 2371 | -7/Lower Caves | Build established: Hacker-Skirmisher 2482 | -7/Lower Caves | Learned Factory emergency access door positions 3325 | -7/Lower Caves | Learned 8 Factory zone layouts 3325 | -7/Lower Caves | Discovered new exit (range 12) 3343 | -7/Lower Caves | Identified exit to Lower Caves 3572 | -7/Lower Caves | Entered another Lower Caves area 3630 | -7/Lower Caves | Discovered new exit (range 12) 3646 | -7/Lower Caves | Identified exit to Factory 4120 | -7/Lower Caves | Learned location of 1 exit from Factory 4150 | -7/Lower Caves | Found Alien Artifact 4151 | -7/Lower Caves | Identified Core Expander 4151 | -7/Lower Caves | Installed Core Expander, added new Utility slot 4442 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4501 | -7/Lower Caves | Spotted B-75 Beast 4834 | -7/Lower Caves | Discovered new exit (range 9) 4846 | -7/Lower Caves | Identified exit to Zion 4847 | -7/Lower Caves | Entered Zion 4861 | -7/Zion | Build established: Hacker-Assassin 4875 | -7/Zion | Gained Derelict followers 5021 | -7/Zion | Received a visual enhancement algorithm 5087 | -7/Zion | Given the Hacking Drone Bay 5087 | -7/Zion | Found Prototype Device 5087 | -7/Zion | Identified Hacking Drone Bay 5122 | -7/Zion | Discovered new exit (range 18) 5148 | -7/Zion | Identified exit to Proximity Caves 5764 | -7/Zion | Learned Factory terminal intel 5780 | -7/Zion | Learned location of 1 exit from Factory 5863 | -7/Zion | Learned location of Data Miner (-6) 5887 | -7/Zion | Learned location of Quarantine (-3) 5971 | -7/Zion | Found Prototype Processor 5971 | -7/Zion | Identified Exp. Core Analyzer 5974 | -7/Zion | Found Prototype Processor 5974 | -7/Zion | Identified Exp. Armor Integrity Analyzer 5982 | -7/Zion | Found Prototype Processor 5985 | -7/Zion | Found Prototype Processor 6247 | -7/Zion | Imprinted 6249 | -7/Zion | Declared Zion's savior 7524 | -7/Zion | Entered Proximity Caves 7524 | -6/Proximity Caves | Accompanied by 7 allies 7542 | -6/Proximity Caves | Identified Exp. Melee Analysis Suite 7885 | -6/Proximity Caves | Entered Factory 7885 | -6/Factory | Accompanied by 7 allies 7885 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7885 | -6/Factory | Identified Exp. Target Analyzer 7886 | -6/Factory | Identified exit to Factory 7886 | -6/Factory | Identified exit to Extension 7887 | -6/Factory | Identified exit to Lower Caves 7889 | -6/Factory | Loaded intel: 21 terminal locations 7985 | -6/Factory | Build established: Hacker-Mutant 8251 | -6/Factory | Zion Hacking Resupply teleported in 8273 | -6/Factory | Zion Recon squad teleported in 8516 | -6/Factory | Spotted B-75 Beast 8613 | -6/Factory | Discovered exit to Lower Caves (range 12) 8616 | -6/Factory | Retrieved Zion intel report: Guard Positions 8678 | -6/Factory | Entered Lower Caves 8678 | -6/Lower Caves | Accompanied by 4 allies 8790 | -6/Lower Caves | Learned Factory terminal intel 8895 | -6/Lower Caves | Learned location of Extension (-6) 9004 | -6/Lower Caves | Encountered a Warlord checkpoint 9138 | -6/Lower Caves | Discovered new exit (range 11) 9149 | -6/Lower Caves | Identified exit to Lower Caves 9176 | -6/Lower Caves | Entered another Lower Caves area 9176 | -6/Lower Caves | Accompanied by 4 allies 9269 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9652 | -6/Lower Caves | Learned Factory terminal intel 9774 | -6/Lower Caves | Discovered new exit (range 12) 9792 | -6/Lower Caves | Identified exit to Data Miner 9793 | -6/Lower Caves | Entered Data Miner 9793 | -6/Data Miner | Discovered new exit (range 6) 9799 | -6/Data Miner | Identified exit to Proximity Caves 9822 | -6/Data Miner | Met Data Miner 9868 | -6/Data Miner | Learned location of Section 7 (-3) 9868 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9894 | -6/Data Miner | Received God Mode back door access code from Data Miner 9934 | -6/Data Miner | Entered Proximity Caves 9936 | -5/Proximity Caves | Learned 8 Factory zone layouts 10073 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10080 | -5/Proximity Caves | Escorted by Enhanced Grunt 10458 | -5/Proximity Caves | Learned 4 Factory zone layouts 11070 | -5/Proximity Caves | Spotted B-75 Beast 11080 | -5/Proximity Caves | Allies destroyed B-75 Beast 11205 | -5/Proximity Caves | Discovered exit to Factory (range 10) 11494 | -5/Proximity Caves | Entered Factory 11494 | -5/Factory | Accompanied by 3 allies 11494 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11495 | -5/Factory | Identified exit to Factory 11495 | -5/Factory | Identified exit to Upper Caves 11496 | -5/Factory | Loaded intel: 20 terminal locations 11593 | -5/Factory | Zion Hacker squad teleported in 11644 | -5/Factory | Crushed by falling debris 11678 | -5/Factory | Lost 3 parts (1p2u) 12007 | -5/Factory | Garrison activated, responded to threat 12043 | -5/Factory | Entered another Factory area 12043 | -4/Factory | Accompanied by 1 ally 12043 | -4/Factory | Evolved 2 slots: Utility x2 12044 | -4/Factory | Loaded intel: 20 terminal locations 12063 | -4/Factory | Zion Fire squad teleported in 12371 | -4/Factory | Zion Fire squad teleported in 12449 | -4/Factory | Zion Light squad teleported in 12481 | -4/Factory | Discovered new exit (range 16) 12519 | -4/Factory | Identified exit to Upper Caves 12520 | -4/Factory | Entered Upper Caves 12520 | -4/Upper Caves | Accompanied by 3 allies 12886 | -4/Upper Caves | Lost 3 parts (1n2w) 12970 | -4/Upper Caves | Build established: Scavenger-Mutant 13145 | -4/Upper Caves | Discovered new exit (range 12) 13159 | -4/Upper Caves | Identified exit to Upper Caves 13161 | -4/Upper Caves | Entered another Upper Caves area 13257 | -4/Upper Caves | Lost 3 parts (1n1u1w) 13288 | -4/Upper Caves | Discovered new exit (range 11) 13297 | -4/Upper Caves | Identified exit to Research 13753 | -4/Upper Caves | Build established: Scavenger-Skirmisher 14043 | -4/Upper Caves | Learned location of 2 exits from Research 14096 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 14157 | -4/Upper Caves | Discovered new exit (range 6) 14164 | -4/Upper Caves | Identified exit to Zhirov 14174 | -4/Upper Caves | Entered Zhirov 14174 | -4/Zhirov | Accompanied by 4 allies 14174 | -4/Zhirov | Discovered new exit (range 3) 14176 | -4/Zhirov | Identified exit to Proximity Caves 14196 | -4/Zhirov | Met Zhirov 14226 | -4/Zhirov | Learned location of Testing (-2) 14226 | -4/Zhirov | Learned location of Command (-1) 14260 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14279 | -4/Zhirov | Found Alien Artifact 14300 | -4/Zhirov | Found Alien Artifact 14301 | -4/Zhirov | Identified Integrated Dissipator 14301 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14403 | -4/Zhirov | Entered Proximity Caves 14403 | -3/Proximity Caves | Accompanied by 4 allies 14405 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14595 | -3/Proximity Caves | Build established: Scavenger-Mutant 14880 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 15068 | -3/Proximity Caves | Discovered exit to Research (range 15) 15140 | -3/Proximity Caves | Entered Research 15140 | -3/Research | Accompanied by 3 allies 15140 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15141 | -3/Research | Identified exit to Quarantine 15539 | -3/Research | Lost 5 parts (1p3n1u) 15647 | -3/Research | Spotted B-86 Titan 15649 | -3/Research | Befriended a Behemoth using the annoying Tinkerer's hack 15774 | -3/Research | System corruption reached 10% 15828 | -3/Research | Lost 12 parts (4n4u4w) 15837 | -3/Research | Zion Heavy squad teleported in 15910 | -3/Research | Zion Hacker squad teleported in 15910 | -3/Research | Garrison activated, responded to threat 15965 | -3/Research | Core integrity fell below 50% 15997 | -3/Research | Lost 3 parts (2n1u) 16016 | -3/Research | Core integrity fell below 20% 16035 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 15966_ Penetrated by Slug. 15967_ Slug penetrates P-80 Master. 15968_ Penetrated by Slug. 15968_ Slug penetrates Wall. 15968_ U-05 Engineer repairs door. 15971_ P-80 Master resets Y-72 Warden, system corruption cleaned. 15971_ U-05 Engineer builds a Door. 15972_ Y-72 Warden destroyed. 15982_ System corrupted: Energy discharge (-25). 15998_ System corrupted: Component data lost. 16002_ >> DECODED: Alarm Trap location. 16018_ System corrupted: Substantial component data lost. 16020_ Penetrated by Slug. 16020_ Slug penetrates Wall. 16028_ Penetrated by Slug. 16030_ Adv. System Shield destroyed. 16032_ Slug penetrates Wall. 16035_ Jacked Y-72 Warden... 16035_ Command string: \\CGWX 16035_ No effect. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###+##?????????????????? | | ??????????????????????????# ##### ??????????? | | ??????????????????????????# ??????????? | | ???????????????????????#### ?????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #????????????????## | | ???????????????# ### #????????????????# | | ???????????????+ ] #????????????????# | | ???????????????# ###/## #????????????????# | | ??????????????????????# g # #????????????????# | | ??????????????????????# !p# #????????????????#! | | ??????????????????????#YgY# #???####?????????## | | ??????????????????????#! # #???# ??????????? | | ??????????????????????# # #???# ??????????? | | ??????????????????????#! # #???# ??????????? | | ??????????????????????# @# #???# "????#????? | | ??????????????????????##### #???# """" ?????? | | ??????????????????????????#^ #???# """" ??????? | | ??????????????????????????# #???# """ ???????? | | ??????????????????????????# #???# ????????? | | ??????????????????????????# #???# ?????????? | | ??????????????????????????# ######+############ | | ??????????????????????????# | | ??????????????????????????+ | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# ##################+ | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# ??????????????????? | | ??????????????????????????# ??????????????????? | | ??????????????????????????# ??????????????????? | | ??????????????????????????# ??????????????????? | | ??????????????????????????# ??????? ???????? | | ??????????????????????????# ?????? #??????? | | ??????????????????????????? ????? #??????? | | ????????????????????????????? ??????? #??????? | | ????????????????????????????????????? #??????? | | ?????????????????????????????????????? #######? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 123 Energy Generation 47 Energy Capacity 1770 Matter Stores 300 Matter Capacity 600 Sight Range 18 Robot Scan Range 22 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 16 Armor Coverage 150 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 40 Point Defense Rating 160 Weapon Cycling 15 Evasion (%) 50 Melee Accuracy 12 Armor Integrity Analysis 90 Recoil Reduction 5 Offensive Hacking 34 Defensive Hacking 14 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Enh. Flamer | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Dissipator Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed NeutrinoGaussBeam Manual? 0 Play Time 02:18:53 Cumulative 310.7 hours Start 2021.10.12 @ 20:36:12 End 2021.10.15 @ 04:21:08 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 239 Rogue 195 Adventurer 44 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 48 Gallery% 73 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba9194be-90bc-45c5-8849-5085b6923d83