Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.04 @ 22:45:03 Player: Mathewnd Result: Destroyed by B-90 Cyclops with Nova Cannon Performance ------------- Evolutions (8) 4000 Regions Visited (26) 5200 Robots Destroyed (148) 740 Value Destroyed (4614) 4614 Prototype IDs (48) 960 Alien Tech Used (6) 1200 Bonus (6741) 6741 TOTAL SCORE: 23455 Bonus ------- High Alert Combat Kills 814 Follower Combat Kills 727 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1450 Matter 270/300 Energy 98/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Machine Analyzer Spectral Analyzer Experimental Signal Interpreter Improved Terrain Scan Processor Experimental Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Force Field Antimissile System Dimensional Node Initializer Transdimensional Reconstructor High-powered Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Fusion Reactor Light Antimatter Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Nuclear Pulse Array Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Small Storage Unit Machine Analyzer Spectral Analyzer Advanced Sensor Array Advanced Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Experimental Core Analyzer Experimental Utility Shielding Improved Shield Generator Improved Force Field > --- WEAPON ----------- Molecular Scythe > --- INVENTORY -------- Fusion Reactor Quantum Capacitor Antimissile System Dimensional Node Initializer Transdimensional Reconstructor High-powered Transdimensional Reconstructor Tiamat Missile Launcher [Rating: 153] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Improved Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Cesium-ion Thruster Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Machine Analyzer Hackware Authchip [Device] Protection Reflective Plating Weapon Katana Energy Gun Medium Laser Ballistic Gun Shotgun Ballistic Cannon Heavy Hardcell Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Slots Evolved 16 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 6 | . . 1 1 . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 Utility 9 | . . 1 1 2 . . . . 2 . . . . 1 . . . . . . . . . 1 . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 206 | 7 4 19 49 9 1 1 6 10 13 1 8 . 2 6 . 3 10 . 4 2 4 4 . 4 26 13 Power 27 | 1 . 1 2 3 . . . . 2 . . . . 3 . 1 1 . 1 . 1 3 . . 6 2 Engine 5 | 1 . 1 . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . Core 12 | . . . 2 2 . . . . 1 . . . . 1 . . . . 1 . 1 1 . . 3 . Reactor 10 | . . . . . . . . . . . . . . 2 . . 1 . . . . 2 . . 3 2 Propulsion 54 | 2 1 8 18 4 . 1 3 . 3 . 1 . . 1 . . 2 . 2 . 1 . . 1 . 6 Treads 19 | 2 1 3 13 . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 31 | . . 2 4 4 . 1 3 . 3 . 1 . . 1 . . 2 . 2 . 1 . . 1 . 6 Utility 59 | 1 1 4 7 2 . . . 5 6 1 1 . . 2 . . 5 . 1 . . 1 . 3 16 3 Device 37 | . . . 2 1 . . . 3 4 1 1 . . . . . 5 . 1 . . . . 2 15 2 Storage 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Processor 10 | . . 1 1 1 . . . 2 1 . . . . 1 . . . . . . . . . 1 1 1 Hackware 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Protection 7 | . . 3 3 . . . . . . . . . . . . . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 66 | 3 2 6 22 . 1 . 3 5 2 . 6 . 2 . . 2 2 . . 2 2 . . . 4 2 Energy Gun 7 | 2 1 . . . . . . . . . . . . . . . 2 . . . . . . . 1 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 18 | 1 1 5 11 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Launcher 27 | . . 1 10 . 1 . 3 3 1 . 3 . 1 . . 1 . . . 1 1 . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . 1 . . . . 1 1 . 3 . 1 . . 1 . . . 1 1 . . . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . 1 . . 1 5 . 1 . . . 1 . . 6 . . . . 2 . 1 2 1 Parts Lost 45 | . . 6 10 1 . 2 . 1 2 . 1 . . . . 1 . . 3 . 1 . . 1 . 16 Power 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 Propulsion 21 | . . 2 7 . . 1 . . 2 . 1 . . . . 1 . . 1 . . . . . . 6 Utility 12 | . . 1 1 . . . . 1 . . . . . . . . . . 2 . 1 . . . . 6 Weapon 8 | . . 3 1 1 . 1 . . . . . . . . . . . . . . . . . 1 . 1 Highest Loss Streak 16 | . . 3 3 1 . 2 . 1 1 . 1 . . . . 1 . . 3 . 1 . . 1 . 16 To Critical Strikes 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 85 94 86 99 100 97 97 96 88 91 92 93 93 89 94 91 92 94 82 80 78 86 90 87 89 79 Engine 2 | . 14 11 . 2 . . . . 3 . . . . . . 1 2 . . . . . . . . . Core 4 | . . . 8 4 7 7 7 7 2 6 6 6 6 4 . . . . . . . 5 5 4 4 . Reactor 1 | . . . . . . . . . . . . . . . 5 3 2 5 5 5 5 5 5 4 4 6 Treads 10 | . 27 13 29 . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . 10 . . . . . . . . . . . . . . . . . . . . . . . . Flight 15 | . . . . 30 30 29 30 30 25 25 25 25 25 23 27 25 24 27 25 25 25 30 30 27 27 22 Device 13 | . . . . 22 23 23 23 19 23 25 30 31 31 27 27 27 27 27 20 20 17 15 15 14 18 17 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 3 Processor 12 | . . 1 5 14 15 15 15 15 18 19 18 18 18 20 22 22 22 22 20 20 20 20 20 22 20 19 Protection 5 | . . 16 13 . . . . . . . . . . . . . . . . . . 1 5 4 4 3 Ballistic Gun 6 | . 14 19 12 . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . 4 7 7 5 4 6 . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 7 7 7 7 6 5 6 5 6 5 5 5 4 5 5 5 4 4 5 5 4 3 3 Peak Build Rating 153 | 6 7 17 32 44 44 44 47 65 63 61 69 65 69 74 74 74 100 91 97 87 91 101 99 120 130 153 Average Rating 49 | 4 6 14 21 39 44 42 44 47 56 60 64 65 65 69 74 71 81 91 85 83 83 93 99 110 122 134 On Entrance 62 | . 6 7 15 27 42 44 40 47 47 61 61 65 65 65 74 74 67 91 91 83 83 91 99 99 117 128 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 65 | 14 54 60 65 21 21 21 24 24 21 19 20 20 20 25 25 29 28 26 33 31 30 36 31 33 51 51 Greatest Support 85 | 40 40 40 85 24 24 24 24 24 24 24 24 24 24 28 28 28 32 26 36 33 38 38 38 50 53 58 Greatest Overweight (x) 5 | . 1 3 5 . . . . . 1 . . . . . . 1 1 . . . . . . . . 2 Average Overweight (x) . | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 12 | 6 12 20 19 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 Most Carried 20 | 6 10 20 20 8 7 7 8 8 8 8 8 8 8 8 7 7 8 8 8 6 6 7 7 8 8 8 Average Carried 11 | 3 7 15 18 6 7 6 7 7 7 8 7 8 8 6 7 7 7 8 6 6 5 6 7 7 7 7 Final Capacity 20 | 8 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 18 | 6 10 18 6 8 7 6 8 8 8 8 8 8 8 7 7 7 8 8 6 6 5 7 7 8 8 5 Class Distribution -------------------- 30% | Scout 22% | Scavenger-Mutant 18% | Mutant 12% | Infiltrator-Ninja 7% | Alien-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Infiltrator-Ninja | -6/Lower Caves Infiltrator-Ninja | -6/Data Miner Infiltrator-Ninja | -5/Proximity Caves Infiltrator-Ninja | -5/Factory Infiltrator-Ninja | -5/Upper Caves Infiltrator-Ninja | -5/Upper Caves Commander-Scout | -5/Warlord Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Zhirov Scout | -3/Proximity Caves Scout | -3/Research Alien-Ninja | -3/Quarantine Alien-Ninja | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Matter Collected 4479 | 176 144 603 1568 45 288 16 . 230 241 40 26 . 3 202 82 24 . 47 . 47 47 217 53 . 87 293 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5208 | . 185 842 2067 76 282 . . 405 325 . 85 . 42 . . 43 . . . 54 34 317 270 26 87 68 Parts 270 | . 13 44 120 11 3 . . 15 11 . 8 . 4 . . 7 . . . 5 4 5 5 5 4 6 Haulers Intercepted 4 | . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . 4 . 17 . . 7 . . . . . . . . 1 2 4 1 . . . Prevented 12 | . . . . . . . . 9 . 1 . . . . 2 . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Combat Hostiles Destroyed 120 | . 7 21 50 3 . . . 8 4 . 8 . 4 . . 5 . . . 5 5 . . . . . Melee 6 | . . . . 2 . . . 3 . . 1 . . . . . . . . . . . . . . . Guns 49 | . 7 17 25 . . . . . . . . . . . . . . . . . . . . . . . AOE 65 | . . 4 25 1 . . . 5 4 . 7 . 4 . . 5 . . . 5 5 . . . . . Classes Destroyed 19 | . 3 4 6 . 1 . . 3 1 . . . . . . . . . . . . . . . 1 . Worker 7 | . . . 7 . . . . . . . . . . . . . . . . . . . . . . . Builder 5 | . . 1 3 1 . . . . . . . . . . . . . . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler 4 | . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . Recycler 4 | . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . Operator 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 Watcher 11 | . 1 2 5 . . . . . 1 . . . . . . . . . . . . . . . 1 1 Swarmer 49 | . 5 6 3 3 . . . 2 3 . 8 . 4 . . 5 . . . 5 5 . . . . . Saboteur 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Grunt 43 | . 2 9 32 . . . . . . . . . . . . . . . . . . . . . . . Brawler 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Duelist 4 | . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . Protector 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 12 | . . 5 6 . . . . . 1 . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Hunter 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Samaritan 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | . 5 4 8 3 . . . 7 5 . 4 . 4 . . 5 . . . 5 5 . . 1 1 1 Combat Bots Only 7 | . 5 4 7 3 . . . 6 4 . 4 . 4 . . 5 . . . 5 5 . . . . . Max Kills in Single Turn 5 | . 1 4 4 1 1 . . 5 1 . 2 . 3 . . 3 . . . 4 3 . . 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 4 3 1 . . . 4 1 . 2 . 3 . . 3 . . . 4 3 . . . . . Melee 1 | . . . . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Hostile Shots Fired 853 | . 64 112 192 49 . 20 . 24 80 1 16 . 12 . . 7 1 . 15 4 10 . . 4 11 231 Missed 354 | . 20 30 60 25 . 13 . 12 52 1 9 . 10 . . 1 1 . 6 2 4 . . 3 6 99 Damage Taken 8283 | . 368 1016 2244 318 . 126 . 309 427 . 113 . 36 . . 116 . . 245 39 91 . . 37 56 2742 Core 2756 | . 56 178 505 35 . 12 . 159 164 . 16 . 36 . . 39 . . 56 18 . . . . . 1482 Absorbed by Shields 184 | . . . . . . . . . . . . . . . . . . . . . . . . . 59 125 Redirected to Shielding 263 | . . 74 33 . . . . . . . . . . . . . . . . . . . . . 30 126 Ignored by Resistances 14 | . . . 14 . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 77 | . . . . . . . . . . . . . . . . . 77 . . . . . . . . . Core Remaining (%) 73 | 100 77 55 8 . . . . 70 . . . . 74 . . . . 96 . . . . 93 . 85 . Volleys Fired 265 | . 31 61 142 2 . 1 . 4 5 . 4 . 2 . . 2 . . . 2 3 . . . 4 2 Largest 2 | . 2 2 2 1 . 1 . 1 1 . 1 . 1 . . 1 . . . 1 1 . . . 1 1 Hottest 94 | . 70 70 66 33 . 33 . 80 46 . 46 . 46 . . 46 . . . 46 46 . . . 94 65 Shots Fired 494 | . 62 121 280 2 . 1 . 4 5 . 4 . 2 . . 2 . . . 2 3 . . . 4 2 Gun 432 | . 62 120 245 . . . . . . . . . . . . . . . . . . . . . 4 1 Cannon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Launcher 61 | . . 1 35 2 . 1 . 3 5 . 4 . 2 . . 2 . . . 2 3 . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 379 | . 31 102 245 . . . . 1 . . . . . . . . . . . . . . . . . . Thermal 54 | . 31 18 . . . . . . . . . . . . . . . . . . . . . . 4 1 Explosive 61 | . . 1 35 2 . 1 . 3 5 . 4 . 2 . . 2 . . . 2 3 . . . . 1 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 17 | . 6 17 14 . . . . . 3 . 4 . 6 . . 1 . . . 3 5 . . . . . Robot Miss Streak 7 | . 4 4 7 . . 1 . . . . . . . . . 1 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 372 | . 24 90 196 3 9 . . 6 10 1 2 . 2 . . 1 . . . 2 2 9 6 3 3 3 Core Hits 327 | . 9 52 169 6 3 . . 40 7 . 12 . 4 . . 6 . . . 5 6 2 1 1 3 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 7 | . . 3 2 . . . . 1 . 1 . . . . . . . . . . . . . . . . Burn 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Destroy 4 | . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Melee Attacks 172 | . . . . 16 11 3 1 14 24 5 8 . 2 . . 3 . 6 5 . . 9 7 9 24 25 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 172 | . . . . 16 11 3 1 14 24 5 8 . 2 . . 3 . 6 5 . . 9 7 9 24 25 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . 1 7 . . . 1 . . . . . . . . . . . . . . 2 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15882 | 8 314 1419 6592 277 599 . . 1295 1109 31 571 . 458 . . 373 . . . 497 506 720 376 238 241 258 Guns 4400 | . 314 1224 2862 . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 8187 | . . 177 3722 129 . . . 1078 705 . 542 . 458 . . 373 . . . 497 506 . . . . . Melee 3261 | . . . . 148 599 . . 217 404 31 29 . . . . . . . . . . 720 376 238 241 258 Ramming 34 | 8 . 18 8 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4071 | . 175 1034 2862 . . . . . . . . . . . . . . . . . . . . . . . Thermal 647 | . 139 190 . . . . . . 318 . . . . . . . . . . . . . . . . . Explosive 7869 | . . 177 3722 129 . . . 1078 387 . 542 . 458 . . 373 . . . 497 506 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3261 | . . . . 148 599 . . 217 404 31 29 . . . . . . . . . . 720 376 238 241 258 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . 4 2 1 1 1 1 1 1 1 1 1 1 . . . . . . . . . . . . 1 Average Corruption 1 | . . 3 2 1 1 1 1 1 1 1 1 1 1 . . . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 39 | . . 9 18 1 2 1 . . 4 . 2 . 2 . . . . . . . . . . . . . Message Errors 16 | . . 3 6 . 1 . . . 3 . 2 . 1 . . . . . . . . . . . . . Matter Fused 10 | . . 2 5 1 . . . . 1 . . . 1 . . . . . . . . . . . . . Heat Flow Errors 5 | . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . Energy Discharges 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 5 | . . 2 1 . 1 1 . . . . . . . . . . . . . . . . . . . . Data Loss (major) 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1185 | . . . 95 5 268 . . 37 172 . 12 . . . . 24 . . . . . 249 163 21 . 139 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 199 | . . . 95 5 . . . 26 37 . 12 . . . . 24 . . . . . . . . . . Melee 986 | . . . . . 268 . . 11 135 . . . . . . . . . . . . 249 163 21 . 139 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 204 | . . 9 153 . . . . 42 . . . . . . . . . . . . . . . . . . Shots 5 | . . . 3 . . . . 2 . . . . . . . . . . . . . . . . . . Rammed 6 | 2 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 6 | 2 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 455 | . 72 235 455 21 . 2 . 42 6 . 8 . 8 41 302 107 34 . 346 28 39 204 . . . . Average Temperature 74 | . 27 103 105 11 . 1 . 13 3 . 5 . 5 16 134 48 12 . 104 3 4 112 . . . . Received Heat Transfer 1927 | . 18 324 972 36 . 9 . 39 21 . . . . . . 18 . . 358 12 . . . 9 26 85 Effects 4 | . . . 1 . . . . . . . . . . . 1 . . . 2 . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . 3 . . . . . . 1 . . . . . . . . . . . . . . . . . Heat Transferred 1236 | . 407 629 . . . . . . 200 . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Peak Influence 1189 | . 282 432 1189 809 . . . . 776 . . . . 111 . . . . 15 . . . . 109 271 328 Initial 519 | . . 34 118 519 . . . . 266 . . . . 65 . . . . . . . . . 47 55 50 Average 482 | . 159 263 741 695 . . . . 556 . . . . 100 . . . . 4 . . . . 69 185 174 Maximum Alert Level 4 | . 1 2 4 3 . . . . 3 . . . . . . . . . . . . . . . 1 1 Low Security (%) 23 | 100 48 25 7 . . . . . . . . . . 100 . . . . 100 . . . . 100 58 46 Level 1 26 | . 51 63 11 . . . . . 15 . . . . . . . . . . . . . . . 41 53 Level 2 21 | . . 10 22 39 . . . . 68 . . . . . . . . . . . . . . . . . Level 3 20 | . . . 38 60 . . . . 16 . . . . . . . . . . . . . . . . . Level 4 7 | . . . 19 . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 2 . 8 2 . . . . 6 . . . . . . . . . . . . . . . 2 4 Investigation 6 | . 1 . . 2 . . . . 1 . . . . . . . . . . . . . . . 1 1 Extermination 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Reinforcement 11 | . 1 . 5 . . . . . 2 . . . . . . . . . . . . . . . 1 2 Assault 6 | . . . 3 . . . . . 2 . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Distress Signals 20 | . 1 3 7 1 . . . . 4 . . . . . . . 1 . . . . . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 319 | . 14 27 75 14 1 10 . 20 36 2 8 . 5 . . 5 2 . 2 6 5 . 3 8 14 62 Peak Tracking Total 23 | . 4 4 8 9 1 6 . 7 9 2 3 . 4 . . 3 2 . 2 5 5 . 4 5 5 23 Tactical Retreats 40 | . 2 1 2 2 1 6 . 1 9 1 1 . 1 . . 1 . . . . . . 1 1 3 7 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Traps Triggered 8 | . 1 2 2 1 . . . . 2 . . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . 1 . . . . . . 7 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Machines Disabled 20 | . . . 8 1 . . . . 11 . . . . . . . . . . . . . . . . . Max in Single Turn 11 | . . . 2 1 . . . . 11 . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Machines Accessed 27 | . 2 . . 8 . . . . 3 1 . 4 . 2 . . 2 . . . . 4 . . . 1 Terminals 4 | . 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . 2 . . . . 2 . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . 1 Total Hacks 90 | . 3 . . 19 . . . . 9 3 . 28 . 8 . . 2 . . . . 17 . . . 1 Successful 65 | . 1 . . 5 . . . . 5 3 . 28 . 3 . . 2 . . . . 17 . . . 1 Failed 25 | . 2 . . 14 . . . . 4 . . . . 5 . . . . . . . . . . . . Catastrophic 8 | . 1 . . 6 . . . . . . . . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 109 | . 3 . . 7 . . . . 36 . . . . 16 . . 1 . 3 . . . . 8 19 16 Terminals 9 | . 2 . . 7 . . . . . . . . . . . . . . . . . . . . . . Fabricators 15 | . . . . 6 . . . . 6 . . . . 3 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . 4 . . . . 3 . . . . 5 . . . . . . . . . . . 1 Terminal Hacks 52 | . . . . 2 . . . . . 3 . 28 . . . . 2 . . . . 17 . . . . Record 19 | . . . . . . . . . . 3 . 11 . . . . . . . . . 5 . . . . Part Schematic 13 | . . . . . . . . . . . . 9 . . . . . . . . . 4 . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 7 | . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . Open Door 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . 1 . . . . 4 . . . . 2 . . . . . . . . . . . . Network Status 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Build 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 5 | . 1 . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . Terminals 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recompile 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . 1 . . 7 . . . . 1 . . . . 2 . . . . . . . . . . . . Full Trace Events 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . . . 3 . . . . 5 . . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 69 | . . . . . . . 14 . 16 . . 9 . . . . . . . . . 4 . 12 14 . Parts Built 4 | . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . Authchips 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Time 94 | . . . . . . . . . 47 . . . . 47 . . . . . . . . . . . . Total Part Build Rating 20 | . . . . . . . . . 10 . . . . 10 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . 2 . . . . . . . . 5 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Total Allies 29 | . . . . . . . 7 2 3 . . . . . . . 5 . . . . . . 1 . 11 Largest Group 7 | . . . . . . . 7 7 3 . . . . . . . 5 . . . . . . 1 . 6 Highest-Rated Group 277 | . . . . . . . 233 233 84 . . . . . . . 277 . . . . . . 28 . 269 Highest-Rated Ally 269 | . . . . . . . 40 40 28 . . . . . . . 68 . . . . . . 28 . 269 Zionite Dispatches 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 3 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fire 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 83 | . . . . . . . . 43 7 . . . . . . . 2 . . . . . . . . 31 Total Damage 3821 | . . . . . . . . 1542 99 . . . . . . . 121 . . . . . . . . 2059 Kills 20 | . . . . . . . . 11 2 . . . . . . . . . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 9 | . . . . . 1 1 2 1 . 1 . . 2 . . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Zionite Intel Received 19 | . . . . . . . . . 8 . . . . 3 . . . . . . . . . 1 5 2 Main Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Emergency Access 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Component Schematics 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Trap Installations 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 Active Terminals 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Depthwide Sectors/0 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Turns Passed 10257 | 96 433 1028 2757 269 198 347 587 318 918 178 492 34 155 158 122 244 358 70 64 90 97 80 86 95 444 539 Spaces Moved 15238 | 49 175 494 1221 718 573 982 1092 607 1859 347 483 98 465 391 403 553 768 222 146 357 369 211 225 241 1122 1067 Core 77 | 2 . . 6 . . . . . . . . . . . . . . . . . . . . . . 69 Treads 1376 | 47 175 29 1125 . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 518 | . . 465 53 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 13267 | . . . 37 718 573 982 1092 607 1859 347 483 98 465 391 403 553 768 222 146 357 369 211 225 241 1122 998 Fastest Speed 20 | 50 160 130 26 26 26 26 26 26 26 27 27 27 27 24 24 24 23 26 20 20 23 23 23 23 21 22 Average Speed 44 | 155 185 150 171 26 26 26 26 26 27 27 27 27 27 25 24 25 25 26 23 22 23 23 23 23 24 30 Slowest Speed 400 | 160 240 320 400 26 26 29 26 26 106 27 27 27 27 27 24 94 94 26 26 23 23 23 23 25 25 176 Overloaded Moves 17 | . . . . . . . . . . . . . . . . . . . . 4 . . . . 13 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 37 | . . . . 3 . 1 . . 8 . . . . 4 . . . . . . . . . 1 6 14 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 53 | 4 28 31 68 32 64 90 89 73 61 46 66 74 65 16 53 74 85 46 4 64 69 63 54 9 87 37 Regions Visited 26 Branch Regions 17 Pre-discovered Areas 25 | . 1 . . . . . 1 . 15 . . 1 1 . . . . . . . . 3 . . 3 . Known Exits Taken 24 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . . . . 3 2 1 1 . 2 1 . 1 . 2 1 . 1 . 2 1 . 2 . . . Spaces Dug 164 | . . . . 8 2 3 . 25 12 4 42 . 2 . . 3 . 6 5 . . . 1 6 15 30 Terrain Destroyed 699 | . . 9 254 16 2 11 . 55 64 4 73 . 42 . . 37 . 6 5 21 48 . 1 6 15 30 Melee 94 | . . . . 8 2 3 . 2 12 4 6 . 2 . . 3 . 6 5 . . . 1 6 14 20 Projectile 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . AOE 603 | . . 9 254 8 . 8 . 52 52 . 67 . 40 . . 34 . . . 21 48 . . . . 10 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Total 17962 | 65 223 659 1609 771 604 1064 1392 743 2229 426 826 104 488 441 427 648 925 227 168 360 375 225 247 263 1231 1222 Wait 1864 | . 2 58 139 21 20 79 288 77 310 71 322 7 18 47 25 88 100 . 11 . . . 16 4 43 118 Move 15143 | 48 174 493 1220 711 572 979 1091 606 1843 346 482 97 464 382 402 552 767 221 145 356 368 210 224 238 1109 1043 Hop 32 | . . . . 3 . 1 . . 7 . . . . 4 . . . . . . . . . 1 6 10 Pick Up 82 | 8 7 17 18 4 . . 3 . 7 1 2 . . 1 . . 2 . 1 . . 1 . 3 4 3 Fast Attach 48 | 4 2 6 5 . . . 2 4 1 1 . . . 1 . . 2 . . . 1 2 . 3 10 4 Attach 46 | 2 . 5 15 2 1 1 . . 6 . 2 . . 2 . . . . 4 . 1 . . 1 2 2 Detach 19 | . 1 2 7 . . . 1 2 1 . . . . . . . 1 . 1 . . . . . 1 2 Swap 118 | 1 2 8 29 7 . . 4 6 6 1 6 . 2 3 . 3 8 . . 2 2 3 . . 18 7 Drop 89 | . 4 7 32 5 . . 2 5 4 1 . . . 1 . . 7 . 1 . . . . 4 10 6 Fire 265 | . 31 61 142 2 . 1 . 4 5 . 4 . 2 . . 2 . . . 2 3 . . . 4 2 Melee 172 | . . . . 16 11 3 1 14 24 5 8 . 2 . . 3 . 6 5 . . 9 7 9 24 25 Ram 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . 15 . . . . . . . . . . . . . . . . . Rewire 63 | . . . . . . . . 25 . . . . . . . . 38 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low / *Ext) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research (discovered 1 exit: *Acc) History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 14) 311 | -10/Materials | Build established: Mutant 530 | -10/Materials | Entered another Materials area 530 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1231 | -9/Materials | Discovered new exit (range 16) 1304 | -9/Materials | Lost 3 parts (1u2w) 1374 | -9/Materials | Discovered new exit (range 4) 1460 | -9/Materials | Identified exit to Storage 1490 | -9/Materials | Identified exit to Materials 1558 | -9/Materials | Entered another Materials area 1558 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1569 | -8/Materials | Build established: Scavenger-Mutant 2758 | -8/Materials | First assault squad dispatched 2869 | -8/Materials | Core integrity fell below 50% 3081 | -8/Materials | Discovered new exit (range 9) 3205 | -8/Materials | Core integrity fell below 20% 3529 | -8/Materials | Lost 3 parts (1p2n) 3634 | -8/Materials | Destroyed 7 combat bots 3744 | -8/Materials | Discovered new exit (range 15) 3797 | -8/Materials | Sterilization system engaged 3797 | -8/Materials | Non-combat units ordered to evacuate 3867 | -8/Materials | Build established: Mutant 3897 | -8/Materials | Combat units ordered to evacuate 4097 | -8/Materials | Ambient heat levels rising (+10) 4247 | -8/Materials | Ambient heat levels rising (+10) 4263 | -8/Materials | Identified exit to Factory 4315 | -8/Materials | Entered Factory 4315 | -7/Factory | Evolved 2 slots: Utility x2 4470 | -7/Factory | Identified exit to Lower Caves 4584 | -7/Factory | Entered Lower Caves 4605 | -7/Lower Caves | Build established: Scout 4605 | -7/Lower Caves | Learned 8 Factory zone layouts 4778 | -7/Lower Caves | Discovered new exit (range 12) 4781 | -7/Lower Caves | Identified exit to Lower Caves 4782 | -7/Lower Caves | Entered another Lower Caves area 4835 | -7/Lower Caves | Discovered new exit (range 10) 4880 | -7/Lower Caves | Learned Factory security intel 5128 | -7/Lower Caves | Discovered new exit (range 8) 5129 | -7/Lower Caves | Identified exit to Zion 5129 | -7/Lower Caves | Entered Zion 5136 | -7/Zion | Given A8's code to call for help 5144 | -7/Zion | System corruption cleaned by Quarantine Array 5224 | -7/Zion | Met Imprinter 5228 | -7/Zion | Imprinted 5230 | -7/Zion | Declared Zion's savior 5317 | -7/Zion | Found Prototype Launcher 5317 | -7/Zion | Identified Rocket Array 5405 | -7/Zion | Learned Factory stockpile data 5428 | -7/Zion | Gained Derelict followers 5475 | -7/Zion | Discovered new exit (range 16) 5497 | -7/Zion | Identified exit to Proximity Caves 5716 | -7/Zion | Entered Proximity Caves 5716 | -6/Proximity Caves | Accompanied by 7 allies 5780 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5813 | -6/Proximity Caves | Lost 4 allies 5820 | -6/Proximity Caves | Learned Factory terminal intel 5846 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 5994 | -6/Proximity Caves | Found Prototype Processor 5994 | -6/Proximity Caves | Identified Exp. Signal Interpreter 5996 | -6/Proximity Caves | Found Exp. Signal Interpreter 6030 | -6/Proximity Caves | Discovered new exit (range 15) 6033 | -6/Proximity Caves | Identified exit to Factory 6034 | -6/Proximity Caves | Entered Factory 6034 | -6/Factory | Evolved 2 slots: Utility x2 6035 | -6/Factory | Identified exit to Factory 6038 | -6/Factory | Loaded intel: 27 terminal locations 6075 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 6119 | -6/Factory | Retrieved Zion intel report: Component Schematics 6121 | -6/Factory | Retrieved Zion intel report: Emergency Access 6170 | -6/Factory | Zion Fire squad teleported in 6257 | -6/Factory | Fabricated Adv. Sensor Array (x2) 6267 | -6/Factory | Discovered new exit (range 6) 6269 | -6/Factory | Identified exit to Extension 6333 | -6/Factory | Discovered exit to Factory (range 11) 6402 | -6/Factory | Lost 3 allies 6468 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6536 | -6/Factory | Retrieved Zion intel report: Trap Installations 6543 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 6734 | -6/Factory | First assault squad dispatched 6783 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 6794 | -6/Factory | Discovered exit to Factory (range 16) 6935 | -6/Factory | Discovered new exit (range 12) 6936 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 6951 | -6/Factory | Identified exit to Lower Caves 6952 | -6/Factory | Entered Lower Caves 6958 | -6/Lower Caves | Learned Factory trap positions 6974 | -6/Lower Caves | Learned Factory security intel 7086 | -6/Lower Caves | Encountered a Warlord checkpoint 7095 | -6/Lower Caves | Found Alien Artifact 7095 | -6/Lower Caves | Identified Core Expander 7095 | -6/Lower Caves | Installed Core Expander, added new Utility slot 7129 | -6/Lower Caves | Discovered new exit (range 6) 7130 | -6/Lower Caves | Identified exit to Lower Caves 7130 | -6/Lower Caves | Entered another Lower Caves area 7166 | -6/Lower Caves | Found DRS Beacon 7471 | -6/Lower Caves | Build established: Infiltrator-Ninja 7607 | -6/Lower Caves | Discovered new exit (range 13) 7622 | -6/Lower Caves | Identified exit to Data Miner 7622 | -6/Lower Caves | Entered Data Miner 7622 | -6/Data Miner | Discovered new exit (range 6) 7628 | -6/Data Miner | Met Data Miner 7647 | -6/Data Miner | Learned location of Section 7 (-2) 7647 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7650 | -6/Data Miner | Received God Mode back door access code from Data Miner 7655 | -6/Data Miner | Identified exit to Proximity Caves 7656 | -6/Data Miner | Entered Proximity Caves 7673 | -5/Proximity Caves | Learned 4 Factory zone layouts 7808 | -5/Proximity Caves | Discovered exit to Factory (range 12) 7811 | -5/Proximity Caves | Entered Factory 7811 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7813 | -5/Factory | Loaded intel: 107 trap records 7840 | -5/Factory | Fabricated Enh. Optical Array (x2) 7849 | -5/Factory | Discovered new exit (range 21) 7855 | -5/Factory | Identified exit to Factory 7856 | -5/Factory | Retrieved Zion intel report: Active Terminals 7866 | -5/Factory | Retrieved Zion intel report: Emergency Access 7866 | -5/Factory | Discovered exit to Factory (range 19) 7915 | -5/Factory | Spotted B-75 Beast 7917 | -5/Factory | Retrieved Zion intel report: Main Access 7935 | -5/Factory | Discovered new exit (range 12) 7938 | -5/Factory | Identified exit to Upper Caves 7969 | -5/Factory | Entered Upper Caves 7989 | -5/Upper Caves | Encountered a Warlord checkpoint 8090 | -5/Upper Caves | Discovered new exit (range 8) 8091 | -5/Upper Caves | Identified exit to Upper Caves 8091 | -5/Upper Caves | Entered another Upper Caves area 8113 | -5/Upper Caves | Spotted B-75 Beast 8132 | -5/Upper Caves | Discovered exit to Factory (range 9) 8230 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8326 | -5/Upper Caves | Discovered new exit (range 11) 8333 | -5/Upper Caves | Identified exit to Warlord 8334 | -5/Upper Caves | Encountered a Warlord checkpoint 8335 | -5/Upper Caves | Entered Warlord 8374 | -5/Warlord | Found Prototype Special Weapon 8486 | -5/Warlord | Rebuked by Warlord 8490 | -5/Warlord | Opened Warlord's prototype stash 8496 | -5/Warlord | Warlord's base attacked by MAIN.C 8498 | -5/Warlord | Found Prototype Device 8498 | -5/Warlord | Identified Exp. Phase Shifter 8504 | -5/Warlord | Found Prototype Device 8504 | -5/Warlord | Identified Exp. Focal Shield 8551 | -5/Warlord | Found Prototype Energy Gun 8551 | -5/Warlord | Identified Vortex Rifle 8554 | -5/Warlord | Found Prototype Energy Gun 8554 | -5/Warlord | Identified Vortex Shotgun 8632 | -5/Warlord | Opened side exit 8690 | -5/Warlord | Discovered new exit (range 10) 8692 | -5/Warlord | Identified exit to Proximity Caves 8693 | -5/Warlord | Entered Proximity Caves 8758 | -4/Proximity Caves | Discovered exit to Factory (range 8) 8763 | -4/Proximity Caves | Entered Factory 8763 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8766 | -4/Factory | Spotted B-86 Titan 8824 | -4/Factory | Lost 3 parts (1n2u) 8825 | -4/Factory | Discovered new exit (range 2) 8825 | -4/Factory | Identified exit to Upper Caves 8827 | -4/Factory | Entered Upper Caves 8891 | -4/Upper Caves | Spotted B-86 Titan 8914 | -4/Upper Caves | Discovered new exit (range 5) 8915 | -4/Upper Caves | Learned Research trap positions 8916 | -4/Upper Caves | Identified exit to Upper Caves 8917 | -4/Upper Caves | Entered another Upper Caves area 8918 | -4/Upper Caves | Discovered new exit (range 15) 8919 | -4/Upper Caves | Encountered a Warlord checkpoint 8985 | -4/Upper Caves | Build established: Scout 9012 | -4/Upper Caves | Discovered new exit (range 12) 9013 | -4/Upper Caves | Spotted B-86 Titan 9014 | -4/Upper Caves | Identified exit to Zhirov 9014 | -4/Upper Caves | Entered Zhirov 9014 | -4/Zhirov | Discovered new exit (range 3) 9019 | -4/Zhirov | Met Zhirov 9023 | -4/Zhirov | Learned location of Quarantine (-3) 9023 | -4/Zhirov | Learned location of Testing (-2) 9023 | -4/Zhirov | Learned location of Command (-1) 9026 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9030 | -4/Zhirov | Found Alien Artifact 9033 | -4/Zhirov | Found Alien Artifact 9033 | -4/Zhirov | Identified Integrated Dissipator 9033 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9093 | -4/Zhirov | Identified exit to Proximity Caves 9094 | -4/Zhirov | Entered Proximity Caves 9159 | -3/Proximity Caves | Spotted B-86 Titan 9159 | -3/Proximity Caves | Discovered new exit (range 7) 9160 | -3/Proximity Caves | Identified exit to Research 9180 | -3/Proximity Caves | Entered Research 9180 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9181 | -3/Research | Loaded intel: 100 trap records 9182 | -3/Research | Zion Infowar Resupply teleported in 9212 | -3/Research | Found Quantum Capacitor 9266 | -3/Research | Discovered new exit (range 17) 9267 | -3/Research | Retrieved Zion intel report: Component Schematics 9272 | -3/Research | Spotted B-90 Cyclops 9274 | -3/Research | Identified exit to Quarantine 9275 | -3/Research | Entered Quarantine 9342 | -3/Quarantine | Found Alien Artifact 9342 | -3/Quarantine | Identified Core Reset Matrix 9342 | -3/Quarantine | Identified Transdimensional Reconstructor 9342 | -3/Quarantine | Used Core Reset Matrix 9346 | -3/Quarantine | Detected hypermatrix surge 9346 | -3/Quarantine | Sensed 13 artifacts in vicinity 9352 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 9362 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 9440 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 9447 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-3 9497 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 9539 | -3/Quarantine | Found Transdimensional Reconstructor 9550 | -3/Quarantine | Found Dimensional Node Initializer 9556 | -3/Quarantine | Found Dimensional Node Initializer 9556 | -3/Quarantine | Initialized slip node 9559 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 9559 | -3/Quarantine | Warped through subspace to slip node 9612 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 9616 | -3/Quarantine | Build established: Alien-Ninja 9669 | -3/Quarantine | Found Spectral Analyzer 9713 | -3/Quarantine | Discovered new exit (range 17) 9718 | -3/Quarantine | Identified exit to Research 9719 | -3/Quarantine | Entered Research 9719 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9728 | -2/Research | Found Prototype Processor 9728 | -2/Research | Identified Exp. Core Analyzer 9761 | -2/Research | Retrieved Zion intel report: Trap Installations 9762 | -2/Research | Zion Experimental squad teleported in 9847 | -2/Research | Discovered new exit (range 10) 9870 | -2/Research | Identified exit to Access 9972 | -2/Research | Retrieved Zion intel report: Unaware Analyses 10134 | -2/Research | Spotted B-90 Cyclops 10136 | -2/Research | Zion Heavy squad teleported in 10207 | -2/Research | Zion Heavy squad teleported in 10219 | -2/Research | Core integrity fell below 50% 10225 | -2/Research | Emitted hypermatrix ping 10230 | -2/Research | Assembled emerged from beneath the floor 10232 | -2/Research | Spotted B-90 Cyclops 10234 | -2/Research | Core integrity fell below 20% 10256 | -2/Research | Incoming assault squad redirected 10256 | -2/Research | Lost 16 parts (3p6n6u1w) 10258 | -2/Research | Destroyed by B-90 Cyclops with Nova Cannon Last Messages --------------- 10225_ Adv. Sensor Array destroyed. 10226_ Wall collapses. 10227_ Slug penetrates Wall. 10227_ Penetrated by Slug. 10227_ R-10 Processor collects Lgt. Antimatter Reactor. 10230_ Assembled emerge from beneath the floor. 10230_ Slug penetrates Wall. 10233_ K-01 Serf cleans the Garrison Access. 10240_ ALERT: Garrison Access compromised, dispatching assault squad. 10240_ Garrison Access disabled. 10240_ Unknown Hackware tumbles out of Garrison Access. 10241_ K-01 Serf collects debris. 10256_ B-90 Cyclops activates siege mode. 10256_ ALERT: Higher priority target reported, redirecting assault. 10256_ W-44 Eye sends out distress signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#######?????????????????????????? | | ?????????????????# #?????????????????????????? | | ##########???????# #?????????????????????????? | | ???????# #?????????????????????????? | | ??????# #?????????????????????????? | | """ ??????# #?????????????????????????? | | """ ###### #?????????????????????????? | | !=! """ # # #?????????????????????????? | | !=! """ + # #?????????????????????????? | | !!! """ # # #?????????????????????????? | | """ # + #?????????????????????????? | | """ # # #??????????????#??????????? | | # # #???????????? #??????????? | | ? " #############+###A #??????????? | | ??# #?# g +??????????? | | #########???# #?# w #??????????? | | ????????????# #?# @ #??????????? | | ???########## #?# uk #??????????? | | ???# # ### ;#####+########??????????? | | ???# * # " # ##???????????????????????? | | ???# # "## #????????????????????????? | | ???# # ""# #????????????????????????? | | ???# """ # ^ p #????????????????????????? | | ???# """ # BB #????????????????????????? | | ???# """ # s^BB #????????????????????????? | | ????? # ^ ""G ! ###??????????????????????? | | ??????? # ^ " " ! #??????????????????????? | | ##+######+### u #??????????????????????? | | ###??????????????????????? | | #????????????????????????? | | t #????????????????????????? | | ! #??"""??"""??????????????? | | ###### ######+### #??"""??"""??????????????? | | ####?# #??????? # #??"""??"""??????????????? | | " #?# #????? # #??"S???"""??????????????? | | " #?# #??? # #??""???"""??????????????? | | #?# ## * # #??""????????????????????? | | ### + # #????????????????????????? | | " ## # #????????????????????????? | | ] !####+#+#???###### #????????????????????????? | | % #? ?????????? #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 39 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 3 Armor Coverage 450 Resistance: TH 10 Power Shielding 66 Utility Shielding 90 Melee Speed Boost 20 Phase Shifting 20 Evasion (%) 85 Core Analysis 8 Recoil Reduction 4 Energy Filtering 30 Authchip Count 2 Item Schematics ----------------- Graviton Reactor | -3/Quarantine | Z-intel Hvy. Proton Missile Launcher | -3/Quarantine | Z-intel Imp. Diametric Drive | -3/Quarantine | Z-intel Exp. Focal Shield | -3/Quarantine | Z-intel Adv. Gravity Neutralizer | -3/Quarantine | Z-intel Particle Accelerator | -3/Quarantine | Z-intel Shock Maul | -3/Quarantine | Z-intel Exp. Coolant Injector | -3/Quarantine | Z-intel Lgt. Antimatter Cannon | -3/Quarantine | Z-intel Gravity Flail | -3/Quarantine | Z-intel Spectral Analyzer | -3/Quarantine | Z-intel Exp. Signal Interpreter | -3/Quarantine | Archive Exp. Thermal Generator | -3/Quarantine | Archive Exp. System Shield | -3/Quarantine | Archive Robot Schematics ------------------ T-07 Excavator | -3/Quarantine | Z-intel L-61 Swordsman | -3/Quarantine | Z-intel A-27 Freighter | -3/Quarantine | Z-intel B-74 Champion | -3/Quarantine | Z-intel G-67 Veteran | -3/Quarantine | Z-intel Fabricated ------------ Adv. Sensor Array | x2 | -6/Factory | Authchip Enh. Optical Array | x2 | -5/Factory | Authchip Alien Tech Used ----------------- Core Expander Integrated Dissipator Core Reset Matrix Transdimensional Reconstructor Dimensional Node Initializer High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed FocalGunRigger Manual? 0 Play Time 02:17:24 Cumulative 234.3 hours Start 2025.02.04 @ 20:04:55 End 2025.02.04 @ 22:45:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 194 Rogue 194 Adventurer 0 Explorer 0 Win Type - Total 9 Types 3/1/3/1/0/0/0/1/0 Lore% 79 Gallery% 69 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e72f5c5-7141-4c33-88c9-07de8a1e3a34