Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.04 @ 22:45:03

Player: Mathewnd

Result: Destroyed by B-90 Cyclops with Nova Cannon

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (26)       5200
Robots Destroyed (148)     740
Value Destroyed (4614)     4614
Prototype IDs (48)         960
Alien Tech Used (6)        1200
Bonus (6741)               6741
              TOTAL SCORE: 23455

 Bonus
-------
High Alert Combat Kills    814
Follower Combat Kills      727
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000

 Cogmind 
---------
Core Integrity             0/1450
Matter                     270/300
Energy                     98/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (8) ---
                   (None)
>              --- UTILITY (12) -----
               Machine Analyzer
               Spectral Analyzer
  Experimental Signal Interpreter
      Improved Terrain Scan Processor
  Experimental Core Analyzer
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
      Improved Force Field
               Antimissile System
               Dimensional Node Initializer
               Transdimensional Reconstructor
  High-powered Transdimensional Reconstructor

 Peak State 
------------
>              --- POWER ------------
               Fusion Reactor
         Light Antimatter Reactor
>              --- PROPULSION -------
      Improved Cesium-ion Thruster
               Nuclear Pulse Array
               Impulse Thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
               Impulse Thruster Array
>              --- UTILITY ----------
         Small Storage Unit
               Machine Analyzer
               Spectral Analyzer
      Advanced Sensor Array
      Advanced Sensor Array
  Experimental Signal Interpreter
      Advanced Terrain Scanner
      Improved Terrain Scan Processor
  Experimental Core Analyzer
  Experimental Utility Shielding
      Improved Shield Generator
      Improved Force Field
>              --- WEAPON -----------
               Molecular Scythe
>              --- INVENTORY --------
               Fusion Reactor
               Quantum Capacitor
               Antimissile System
               Dimensional Node Initializer
               Transdimensional Reconstructor
  High-powered Transdimensional Reconstructor
               Tiamat Missile Launcher
[Rating: 153]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Fusion Reactor
Propulsion                 Improved Cesium-ion Thruster
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Machine Analyzer
  Hackware                 Authchip [Device]
  Protection               Reflective Plating
Weapon                     Katana
  Energy Gun               Medium Laser
  Ballistic Gun            Shotgun
  Ballistic Cannon         Heavy Hardcell Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res 
Slots Evolved              16   | .   .   2   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   
  Utility                  9    | .   .   1   1   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             206  | 7   4   19  49  9   1   1   6   10  13  1   8   .   2   6   .   3   10  .   4   2   4   4   .   4   26  13  
  Power                    27   | 1   .   1   2   3   .   .   .   .   2   .   .   .   .   3   .   1   1   .   1   .   1   3   .   .   6   2   
    Engine                 5    | 1   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   12   | .   .   .   2   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   1   .   .   3   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   2   .   .   3   2   
  Propulsion               54   | 2   1   8   18  4   .   1   3   .   3   .   1   .   .   1   .   .   2   .   2   .   1   .   .   1   .   6   
    Treads                 19   | 2   1   3   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 31   | .   .   2   4   4   .   1   3   .   3   .   1   .   .   1   .   .   2   .   2   .   1   .   .   1   .   6   
  Utility                  59   | 1   1   4   7   2   .   .   .   5   6   1   1   .   .   2   .   .   5   .   1   .   .   1   .   3   16  3   
    Device                 37   | .   .   .   2   1   .   .   .   3   4   1   1   .   .   .   .   .   5   .   1   .   .   .   .   2   15  2   
    Storage                3    | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              10   | .   .   1   1   1   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   
    Hackware               2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   66   | 3   2   6   22  .   1   .   3   5   2   .   6   .   2   .   .   2   2   .   .   2   2   .   .   .   4   2   
    Energy Gun             7    | 2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          18   | 1   1   5   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               27   | .   .   1   10  .   1   .   3   3   1   .   3   .   1   .   .   1   .   .   .   1   1   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   .   1   .   .   .   .   1   1   .   3   .   1   .   .   1   .   .   .   1   1   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   .   .   1   .   .   1   5   .   1   .   .   .   1   .   .   6   .   .   .   .   2   .   1   2   1   
Parts Lost                 45   | .   .   6   10  1   .   2   .   1   2   .   1   .   .   .   .   1   .   .   3   .   1   .   .   1   .   16  
  Power                    4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               21   | .   .   2   7   .   .   1   .   .   2   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   6   
  Utility                  12   | .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   6   
  Weapon                   8    | .   .   3   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Highest Loss Streak      16   | .   .   3   3   1   .   2   .   1   1   .   1   .   .   .   .   1   .   .   3   .   1   .   .   1   .   16  
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   85  94  86  99  100 97  97  96  88  91  92  93  93  89  94  91  92  94  82  80  78  86  90  87  89  79  
  Engine                   2    | .   14  11  .   2   .   .   .   .   3   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   8   4   7   7   7   7   2   6   6   6   6   4   .   .   .   .   .   .   .   5   5   4   4   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   3   2   5   5   5   5   5   5   4   4   6   
  Treads                   10   | .   27  13  29  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   15   | .   .   .   .   30  30  29  30  30  25  25  25  25  25  23  27  25  24  27  25  25  25  30  30  27  27  22  
  Device                   13   | .   .   .   .   22  23  23  23  19  23  25  30  31  31  27  27  27  27  27  20  20  17  15  15  14  18  17  
  Storage                  7    | .   14  11  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   3   
  Processor                12   | .   .   1   5   14  15  15  15  15  18  19  18  18  18  20  22  22  22  22  20  20  20  20  20  22  20  19  
  Protection               5    | .   .   16  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   4   4   3   
  Ballistic Gun            6    | .   14  19  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 2    | .   .   .   4   7   7   5   4   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   7   7   7   7   6   5   6   5   6   5   5   5   4   5   5   5   4   4   5   5   4   3   3   
Peak Build Rating          153  | 6   7   17  32  44  44  44  47  65  63  61  69  65  69  74  74  74  100 91  97  87  91  101 99  120 130 153 
  Average Rating           49   | 4   6   14  21  39  44  42  44  47  56  60  64  65  65  69  74  71  81  91  85  83  83  93  99  110 122 134 
  On Entrance              62   | .   6   7   15  27  42  44  40  47  47  61  61  65  65  65  74  74  67  91  91  83  83  91  99  99  117 128 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             65   | 14  54  60  65  21  21  21  24  24  21  19  20  20  20  25  25  29  28  26  33  31  30  36  31  33  51  51  
  Greatest Support         85   | 40  40  40  85  24  24  24  24  24  24  24  24  24  24  28  28  28  32  26  36  33  38  38  38  50  53  58  
  Greatest Overweight (x)  5    | .   1   3   5   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         12   | 6   12  20  19  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   7   
  Most Carried             20   | 6   10  20  20  8   7   7   8   8   8   8   8   8   8   8   7   7   8   8   8   6   6   7   7   8   8   8   
  Average Carried          11   | 3   7   15  18  6   7   6   7   7   7   8   7   8   8   6   7   7   7   8   6   6   5   6   7   7   7   7   
  Final Capacity           20   | 8   20  20  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   
  Final Carried            18   | 6   10  18  6   8   7   6   8   8   8   8   8   8   8   7   7   7   8   8   6   6   5   7   7   8   8   5   

 Class Distribution 
--------------------
 30% | Scout
 22% | Scavenger-Mutant
 18% | Mutant
 12% | Infiltrator-Ninja
  7% | Alien-Ninja

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -9/Materials
  Scavenger-Mutant | -8/Materials
             Scout | -7/Factory
             Scout | -7/Lower Caves
             Scout | -7/Lower Caves
             Scout | -7/Zion
             Scout | -6/Proximity Caves
             Scout | -6/Factory
             Scout | -6/Lower Caves
 Infiltrator-Ninja | -6/Lower Caves
 Infiltrator-Ninja | -6/Data Miner
 Infiltrator-Ninja | -5/Proximity Caves
 Infiltrator-Ninja | -5/Factory
 Infiltrator-Ninja | -5/Upper Caves
 Infiltrator-Ninja | -5/Upper Caves
   Commander-Scout | -5/Warlord
             Scout | -4/Proximity Caves
             Scout | -4/Factory
             Scout | -4/Upper Caves
             Scout | -4/Upper Caves
             Scout | -4/Zhirov
             Scout | -3/Proximity Caves
             Scout | -3/Research
       Alien-Ninja | -3/Quarantine
       Alien-Ninja | -2/Research

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  
Matter Collected           4479 | 176  144  603  1568 45   288  16   .    230  241  40   26   .    3    202  82   24   .    47   .    47   47   217  53   .    87   293  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5208 | .    185  842  2067 76   282  .    .    405  325  .    85   .    42   .    .    43   .    .    .    54   34   317  270  26   87   68   
  Parts                    270  | .    13   44   120  11   3    .    .    15   11   .    8    .    4    .    .    7    .    .    .    5    4    5    5    5    4    6    
Haulers Intercepted        4    | .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      36   | .    .    .    .    .    .    4    .    17   .    .    7    .    .    .    .    .    .    .    .    1    2    4    1    .    .    .    
  Prevented                12   | .    .    .    .    .    .    .    .    9    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res 
Combat Hostiles Destroyed  120  | .   7   21  50  3   .   .   .   8   4   .   8   .   4   .   .   5   .   .   .   5   5   .   .   .   .   .   
  Melee                    6    | .   .   .   .   2   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     49   | .   7   17  25  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      65   | .   .   4   25  1   .   .   .   5   4   .   7   .   4   .   .   5   .   .   .   5   5   .   .   .   .   .   
Classes Destroyed          19   | .   3   4   6   .   1   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Worker                   7    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  5    | .   .   1   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Watcher                  11   | .   1   2   5   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Swarmer                  49   | .   5   6   3   3   .   .   .   2   3   .   8   .   4   .   .   5   .   .   .   5   5   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    43   | .   2   9   32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   12   | .   .   5   6   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   5   4   8   3   .   .   .   7   5   .   4   .   4   .   .   5   .   .   .   5   5   .   .   1   1   1   
  Combat Bots Only         7    | .   5   4   7   3   .   .   .   6   4   .   4   .   4   .   .   5   .   .   .   5   5   .   .   .   .   .   
Max Kills in Single Turn   5    | .   1   4   4   1   1   .   .   5   1   .   2   .   3   .   .   3   .   .   .   4   3   .   .   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   4   3   1   .   .   .   4   1   .   2   .   3   .   .   3   .   .   .   4   3   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  
Hostile Shots Fired        853   | .    64   112  192  49   .    20   .    24   80   1    16   .    12   .    .    7    1    .    15   4    10   .    .    4    11   231  
  Missed                   354   | .    20   30   60   25   .    13   .    12   52   1    9    .    10   .    .    1    1    .    6    2    4    .    .    3    6    99   
Damage Taken               8283  | .    368  1016 2244 318  .    126  .    309  427  .    113  .    36   .    .    116  .    .    245  39   91   .    .    37   56   2742 
  Core                     2756  | .    56   178  505  35   .    12   .    159  164  .    16   .    36   .    .    39   .    .    56   18   .    .    .    .    .    1482 
  Absorbed by Shields      184   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    59   125  
  Redirected to Shielding  263   | .    .    74   33   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   126  
  Ignored by Resistances   14    | .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   77    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    77   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         73    | 100  77   55   8    .    .    .    .    70   .    .    .    .    74   .    .    .    .    96   .    .    .    .    93   .    85   .    
Volleys Fired              265   | .    31   61   142  2    .    1    .    4    5    .    4    .    2    .    .    2    .    .    .    2    3    .    .    .    4    2    
  Largest                  2     | .    2    2    2    1    .    1    .    1    1    .    1    .    1    .    .    1    .    .    .    1    1    .    .    .    1    1    
  Hottest                  94    | .    70   70   66   33   .    33   .    80   46   .    46   .    46   .    .    46   .    .    .    46   46   .    .    .    94   65   
Shots Fired                494   | .    62   121  280  2    .    1    .    4    5    .    4    .    2    .    .    2    .    .    .    2    3    .    .    .    4    2    
  Gun                      432   | .    62   120  245  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    
  Cannon                   1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 61    | .    .    1    35   2    .    1    .    3    5    .    4    .    2    .    .    2    .    .    .    2    3    .    .    .    .    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  379   | .    31   102  245  .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  54    | .    31   18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    
  Explosive                61    | .    .    1    35   2    .    1    .    3    5    .    4    .    2    .    .    2    .    .    .    2    3    .    .    .    .    1    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17    | .    6    17   14   .    .    .    .    .    3    .    4    .    6    .    .    1    .    .    .    3    5    .    .    .    .    .    
  Robot Miss Streak        7     | .    4    4    7    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           372   | .    24   90   196  3    9    .    .    6    10   1    2    .    2    .    .    1    .    .    .    2    2    9    6    3    3    3    
  Core Hits                327   | .    9    52   169  6    3    .    .    40   7    .    12   .    4    .    .    6    .    .    .    5    6    2    1    1    3    1    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         7     | .    .    3    2    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Burn                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                4     | .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              172   | .    .    .    .    16   11   3    1    14   24   5    8    .    2    .    .    3    .    6    5    .    .    9    7    9    24   25   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 172   | .    .    .    .    16   11   3    1    14   24   5    8    .    2    .    .    3    .    6    5    .    .    9    7    9    24   25   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12    | .    .    .    .    1    7    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15882 | 8    314  1419 6592 277  599  .    .    1295 1109 31   571  .    458  .    .    373  .    .    .    497  506  720  376  238  241  258  
  Guns                     4400  | .    314  1224 2862 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               8187  | .    .    177  3722 129  .    .    .    1078 705  .    542  .    458  .    .    373  .    .    .    497  506  .    .    .    .    .    
  Melee                    3261  | .    .    .    .    148  599  .    .    217  404  31   29   .    .    .    .    .    .    .    .    .    .    720  376  238  241  258  
  Ramming                  34    | 8    .    18   8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4071  | .    175  1034 2862 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  647   | .    139  190  .    .    .    .    .    .    318  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                7869  | .    .    177  3722 129  .    .    .    1078 387  .    542  .    458  .    .    373  .    .    .    497  506  .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3261  | .    .    .    .    148  599  .    .    217  404  31   29   .    .    .    .    .    .    .    .    .    .    720  376  238  241  258  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    4    2    1    1    1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Average Corruption       1     | .    .    3    2    1    1    1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  39    | .    .    9    18   1    2    1    .    .    4    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Message Errors         16    | .    .    3    6    .    1    .    .    .    3    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           10    | .    .    2    5    1    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       5     | .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      5     | .    .    2    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1185  | .    .    .    95   5    268  .    .    37   172  .    12   .    .    .    .    24   .    .    .    .    .    249  163  21   .    139  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               199   | .    .    .    95   5    .    .    .    26   37   .    12   .    .    .    .    24   .    .    .    .    .    .    .    .    .    .    
  Melee                    986   | .    .    .    .    .    268  .    .    11   135  .    .    .    .    .    .    .    .    .    .    .    .    249  163  21   .    139  
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      204   | .    .    9    153  .    .    .    .    42   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    5     | .    .    .    3    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   6     | 2    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             6     | 2    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        455   | .    72   235  455  21   .    2    .    42   6    .    8    .    8    41   302  107  34   .    346  28   39   204  .    .    .    .    
  Average Temperature      74    | .    27   103  105  11   .    1    .    13   3    .    5    .    5    16   134  48   12   .    104  3    4    112  .    .    .    .    
  Received Heat Transfer   1927  | .    18   324  972  36   .    9    .    39   21   .    .    .    .    .    .    18   .    .    358  12   .    .    .    9    26   85   
  Effects                  4     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    3    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1236  | .    407  629  .    .    .    .    .    .    200  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  
Peak Influence             1189 | .    282  432  1189 809  .    .    .    .    776  .    .    .    .    111  .    .    .    .    15   .    .    .    .    109  271  328  
  Initial                  519  | .    .    34   118  519  .    .    .    .    266  .    .    .    .    65   .    .    .    .    .    .    .    .    .    47   55   50   
  Average                  482  | .    159  263  741  695  .    .    .    .    556  .    .    .    .    100  .    .    .    .    4    .    .    .    .    69   185  174  
Maximum Alert Level        4    | .    1    2    4    3    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Low Security (%)         23   | 100  48   25   7    .    .    .    .    .    .    .    .    .    .    100  .    .    .    .    100  .    .    .    .    100  58   46   
  Level 1                  26   | .    51   63   11   .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   53   
  Level 2                  21   | .    .    10   22   39   .    .    .    .    68   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  20   | .    .    .    38   60   .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  7    | .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          24   | .    2    .    8    2    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    
  Investigation            6    | .    1    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Extermination            1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            11   | .    1    .    5    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  Assault                  6    | .    .    .    3    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Construction Impeded       2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res 
Distress Signals           20   | .   1   3   7   1   .   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              319  | .   14  27  75  14  1   10  .   20  36  2   8   .   5   .   .   5   2   .   2   6   5   .   3   8   14  62  
  Peak Tracking Total      23   | .   4   4   8   9   1   6   .   7   9   2   3   .   4   .   .   3   2   .   2   5   5   .   4   5   5   23  
  Tactical Retreats        40   | .   2   1   2   2   1   6   .   1   9   1   1   .   1   .   .   1   .   .   .   .   .   .   1   1   3   7   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res 
Traps Triggered            8    | .   1   2   2   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res 
Machines Disabled          20   | .   .   .   8   1   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       11   | .   .   .   2   1   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res 
Machines Accessed          27   | .   2   .   .   8   .   .   .   .   3   1   .   4   .   2   .   .   2   .   .   .   .   4   .   .   .   1   
  Terminals                4    | .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                90   | .   3   .   .   19  .   .   .   .   9   3   .   28  .   8   .   .   2   .   .   .   .   17  .   .   .   1   
  Successful               65   | .   1   .   .   5   .   .   .   .   5   3   .   28  .   3   .   .   2   .   .   .   .   17  .   .   .   1   
  Failed                   25   | .   2   .   .   14  .   .   .   .   4   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           8    | .   1   .   .   6   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   109  | .   3   .   .   7   .   .   .   .   36  .   .   .   .   16  .   .   1   .   3   .   .   .   .   8   19  16  
  Terminals                9    | .   2   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              15   | .   .   .   .   6   .   .   .   .   6   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   .   4   .   .   .   .   3   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   1   
Terminal Hacks             52   | .   .   .   .   2   .   .   .   .   .   3   .   28  .   .   .   .   2   .   .   .   .   17  .   .   .   .   
  Record                   19   | .   .   .   .   .   .   .   .   .   .   3   .   11  .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   1   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         5    | .   1   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   1   .   .   7   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  13   | .   .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   69   | .   .   .   .   .   .   .   14  .   16  .   .   9   .   .   .   .   .   .   .   .   .   4   .   12  14  .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   94   | .   .   .   .   .   .   .   .   .   47  .   .   .   .   47  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  20   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  
Total Allies               29   | .    .    .    .    .    .    .    7    2    3    .    .    .    .    .    .    .    5    .    .    .    .    .    .    1    .    11   
  Largest Group            7    | .    .    .    .    .    .    .    7    7    3    .    .    .    .    .    .    .    5    .    .    .    .    .    .    1    .    6    
  Highest-Rated Group      277  | .    .    .    .    .    .    .    233  233  84   .    .    .    .    .    .    .    277  .    .    .    .    .    .    28   .    269  
  Highest-Rated Ally       269  | .    .    .    .    .    .    .    40   40   28   .    .    .    .    .    .    .    68   .    .    .    .    .    .    28   .    269  
Zionite Dispatches         5    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    
  Heavy                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Fire                     1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Experimental             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Infowar Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Ally Attacks               83   | .    .    .    .    .    .    .    .    43   7    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    31   
  Total Damage             3821 | .    .    .    .    .    .    .    .    1542 99   .    .    .    .    .    .    .    121  .    .    .    .    .    .    .    .    2059 
  Kills                    20   | .    .    .    .    .    .    .    .    11   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    9    | .   .   .   .   .   1   1   2   1   .   1   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   
  Traps                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
Zionite Intel Received     19   | .   .   .   .   .   .   .   .   .   8   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   5   2   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Component Schematics     2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Trap Installations       3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Depthwide Sectors/0      2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  
Turns Passed               10257 | 96   433  1028 2757 269  198  347  587  318  918  178  492  34   155  158  122  244  358  70   64   90   97   80   86   95   444  539  
Spaces Moved               15238 | 49   175  494  1221 718  573  982  1092 607  1859 347  483  98   465  391  403  553  768  222  146  357  369  211  225  241  1122 1067 
  Core                     77    | 2    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    69   
  Treads                   1376  | 47   175  29   1125 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   518   | .    .    465  53   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   13267 | .    .    .    37   718  573  982  1092 607  1859 347  483  98   465  391  403  553  768  222  146  357  369  211  225  241  1122 998  
  Fastest Speed            20    | 50   160  130  26   26   26   26   26   26   26   27   27   27   27   24   24   24   23   26   20   20   23   23   23   23   21   22   
  Average Speed            44    | 155  185  150  171  26   26   26   26   26   27   27   27   27   27   25   24   25   25   26   23   22   23   23   23   23   24   30   
  Slowest Speed            400   | 160  240  320  400  26   26   29   26   26   106  27   27   27   27   27   24   94   94   26   26   23   23   23   23   25   25   176  
  Overloaded Moves         17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    13   .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            37    | .    .    .    .    3    .    1    .    .    8    .    .    .    .    4    .    .    .    .    .    .    .    .    .    1    6    14   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       53    | 4    28   31   68   32   64   90   89   73   61   46   66   74   65   16   53   74   85   46   4    64   69   63   54   9    87   37   
  Regions Visited          26
    Branch Regions         17
  Pre-discovered Areas     25    | .    1    .    .    .    .    .    1    .    15   .    .    1    1    .    .    .    .    .    .    .    .    3    .    .    3    .    
  Known Exits Taken        24    | .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             20    | .    .    .    .    .    3    2    1    1    .    2    1    .    1    .    2    1    .    1    .    2    1    .    2    .    .    .    
Spaces Dug                 164   | .    .    .    .    8    2    3    .    25   12   4    42   .    2    .    .    3    .    6    5    .    .    .    1    6    15   30   
Terrain Destroyed          699   | .    .    9    254  16   2    11   .    55   64   4    73   .    42   .    .    37   .    6    5    21   48   .    1    6    15   30   
  Melee                    94    | .    .    .    .    8    2    3    .    2    12   4    6    .    2    .    .    3    .    6    5    .    .    .    1    6    14   20   
  Projectile               2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  AOE                      603   | .    .    9    254  8    .    8    .    52   52   .    67   .    40   .    .    34   .    .    .    21   48   .    .    .    .    10   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  
Total                      17962 | 65   223  659  1609 771  604  1064 1392 743  2229 426  826  104  488  441  427  648  925  227  168  360  375  225  247  263  1231 1222 
  Wait                     1864  | .    2    58   139  21   20   79   288  77   310  71   322  7    18   47   25   88   100  .    11   .    .    .    16   4    43   118  
  Move                     15143 | 48   174  493  1220 711  572  979  1091 606  1843 346  482  97   464  382  402  552  767  221  145  356  368  210  224  238  1109 1043 
  Hop                      32    | .    .    .    .    3    .    1    .    .    7    .    .    .    .    4    .    .    .    .    .    .    .    .    .    1    6    10   
  Pick Up                  82    | 8    7    17   18   4    .    .    3    .    7    1    2    .    .    1    .    .    2    .    1    .    .    1    .    3    4    3    
  Fast Attach              48    | 4    2    6    5    .    .    .    2    4    1    1    .    .    .    1    .    .    2    .    .    .    1    2    .    3    10   4    
  Attach                   46    | 2    .    5    15   2    1    1    .    .    6    .    2    .    .    2    .    .    .    .    4    .    1    .    .    1    2    2    
  Detach                   19    | .    1    2    7    .    .    .    1    2    1    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    1    2    
  Swap                     118   | 1    2    8    29   7    .    .    4    6    6    1    6    .    2    3    .    3    8    .    .    2    2    3    .    .    18   7    
  Drop                     89    | .    4    7    32   5    .    .    2    5    4    1    .    .    .    1    .    .    7    .    1    .    .    .    .    4    10   6    
  Fire                     265   | .    31   61   142  2    .    1    .    4    5    .    4    .    2    .    .    2    .    .    .    2    3    .    .    .    4    2    
  Melee                    172   | .    .    .    .    16   11   3    1    14   24   5    8    .    2    .    .    3    .    6    5    .    .    9    7    9    24   25   
  Ram                      2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4     | 2    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            15    | .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   63    | .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    .    38   .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Sto)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x3 / *Low / *Ext)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x4 / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Quarantine
-2/Research (discovered 1 exit: *Acc)

 History 
---------
  Turn | Location           | Event
    42 | -11/Scrapyard      | Discovered new exit (range 16)
    97 | -11/Scrapyard      | Entered Materials
   302 | -10/Materials      | Discovered new exit (range 14)
   311 | -10/Materials      | Build established: Mutant
   530 | -10/Materials      | Entered another Materials area
   530 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1231 | -9/Materials       | Discovered new exit (range 16)
  1304 | -9/Materials       | Lost 3 parts (1u2w)
  1374 | -9/Materials       | Discovered new exit (range 4)
  1460 | -9/Materials       | Identified exit to Storage
  1490 | -9/Materials       | Identified exit to Materials
  1558 | -9/Materials       | Entered another Materials area
  1558 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1569 | -8/Materials       | Build established: Scavenger-Mutant
  2758 | -8/Materials       | First assault squad dispatched
  2869 | -8/Materials       | Core integrity fell below 50%
  3081 | -8/Materials       | Discovered new exit (range 9)
  3205 | -8/Materials       | Core integrity fell below 20%
  3529 | -8/Materials       | Lost 3 parts (1p2n)
  3634 | -8/Materials       | Destroyed 7 combat bots
  3744 | -8/Materials       | Discovered new exit (range 15)
  3797 | -8/Materials       | Sterilization system engaged
  3797 | -8/Materials       | Non-combat units ordered to evacuate
  3867 | -8/Materials       | Build established: Mutant
  3897 | -8/Materials       | Combat units ordered to evacuate
  4097 | -8/Materials       | Ambient heat levels rising (+10)
  4247 | -8/Materials       | Ambient heat levels rising (+10)
  4263 | -8/Materials       | Identified exit to Factory
  4315 | -8/Materials       | Entered Factory
  4315 | -7/Factory         | Evolved 2 slots: Utility x2
  4470 | -7/Factory         | Identified exit to Lower Caves
  4584 | -7/Factory         | Entered Lower Caves
  4605 | -7/Lower Caves     | Build established: Scout
  4605 | -7/Lower Caves     | Learned 8 Factory zone layouts
  4778 | -7/Lower Caves     | Discovered new exit (range 12)
  4781 | -7/Lower Caves     | Identified exit to Lower Caves
  4782 | -7/Lower Caves     | Entered another Lower Caves area
  4835 | -7/Lower Caves     | Discovered new exit (range 10)
  4880 | -7/Lower Caves     | Learned Factory security intel
  5128 | -7/Lower Caves     | Discovered new exit (range 8)
  5129 | -7/Lower Caves     | Identified exit to Zion
  5129 | -7/Lower Caves     | Entered Zion
  5136 | -7/Zion            | Given A8's code to call for help
  5144 | -7/Zion            | System corruption cleaned by Quarantine Array
  5224 | -7/Zion            | Met Imprinter
  5228 | -7/Zion            | Imprinted
  5230 | -7/Zion            | Declared Zion's savior
  5317 | -7/Zion            | Found Prototype Launcher
  5317 | -7/Zion            | Identified Rocket Array
  5405 | -7/Zion            | Learned Factory stockpile data
  5428 | -7/Zion            | Gained Derelict followers
  5475 | -7/Zion            | Discovered new exit (range 16)
  5497 | -7/Zion            | Identified exit to Proximity Caves
  5716 | -7/Zion            | Entered Proximity Caves
  5716 | -6/Proximity Caves | Accompanied by 7 allies
  5780 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  5813 | -6/Proximity Caves | Lost 4 allies
  5820 | -6/Proximity Caves | Learned Factory terminal intel
  5846 | -6/Proximity Caves | Unaware initiated a cargo recovery operation
  5994 | -6/Proximity Caves | Found Prototype Processor
  5994 | -6/Proximity Caves | Identified Exp. Signal Interpreter
  5996 | -6/Proximity Caves | Found Exp. Signal Interpreter
  6030 | -6/Proximity Caves | Discovered new exit (range 15)
  6033 | -6/Proximity Caves | Identified exit to Factory
  6034 | -6/Proximity Caves | Entered Factory
  6034 | -6/Factory         | Evolved 2 slots: Utility x2
  6035 | -6/Factory         | Identified exit to Factory
  6038 | -6/Factory         | Loaded intel: 27 terminal locations
  6075 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/-5
  6119 | -6/Factory         | Retrieved Zion intel report: Component Schematics
  6121 | -6/Factory         | Retrieved Zion intel report: Emergency Access
  6170 | -6/Factory         | Zion Fire squad teleported in
  6257 | -6/Factory         | Fabricated Adv. Sensor Array (x2)
  6267 | -6/Factory         | Discovered new exit (range 6)
  6269 | -6/Factory         | Identified exit to Extension
  6333 | -6/Factory         | Discovered exit to Factory (range 11)
  6402 | -6/Factory         | Lost 3 allies
  6468 | -6/Factory         | Retrieved Zion intel report: Prototype Stockpiles
  6536 | -6/Factory         | Retrieved Zion intel report: Trap Installations
  6543 | -6/Factory         | Retrieved Zion intel report: Component Stockpiles
  6734 | -6/Factory         | First assault squad dispatched
  6783 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
  6794 | -6/Factory         | Discovered exit to Factory (range 16)
  6935 | -6/Factory         | Discovered new exit (range 12)
  6936 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/-6
  6951 | -6/Factory         | Identified exit to Lower Caves
  6952 | -6/Factory         | Entered Lower Caves
  6958 | -6/Lower Caves     | Learned Factory trap positions
  6974 | -6/Lower Caves     | Learned Factory security intel
  7086 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7095 | -6/Lower Caves     | Found Alien Artifact
  7095 | -6/Lower Caves     | Identified Core Expander
  7095 | -6/Lower Caves     | Installed Core Expander, added new Utility slot
  7129 | -6/Lower Caves     | Discovered new exit (range 6)
  7130 | -6/Lower Caves     | Identified exit to Lower Caves
  7130 | -6/Lower Caves     | Entered another Lower Caves area
  7166 | -6/Lower Caves     | Found DRS Beacon
  7471 | -6/Lower Caves     | Build established: Infiltrator-Ninja
  7607 | -6/Lower Caves     | Discovered new exit (range 13)
  7622 | -6/Lower Caves     | Identified exit to Data Miner
  7622 | -6/Lower Caves     | Entered Data Miner
  7622 | -6/Data Miner      | Discovered new exit (range 6)
  7628 | -6/Data Miner      | Met Data Miner
  7647 | -6/Data Miner      | Learned location of Section 7 (-2)
  7647 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  7650 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  7655 | -6/Data Miner      | Identified exit to Proximity Caves
  7656 | -6/Data Miner      | Entered Proximity Caves
  7673 | -5/Proximity Caves | Learned 4 Factory zone layouts
  7808 | -5/Proximity Caves | Discovered exit to Factory (range 12)
  7811 | -5/Proximity Caves | Entered Factory
  7811 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7813 | -5/Factory         | Loaded intel: 107 trap records
  7840 | -5/Factory         | Fabricated Enh. Optical Array (x2)
  7849 | -5/Factory         | Discovered new exit (range 21)
  7855 | -5/Factory         | Identified exit to Factory
  7856 | -5/Factory         | Retrieved Zion intel report: Active Terminals
  7866 | -5/Factory         | Retrieved Zion intel report: Emergency Access
  7866 | -5/Factory         | Discovered exit to Factory (range 19)
  7915 | -5/Factory         | Spotted B-75 Beast
  7917 | -5/Factory         | Retrieved Zion intel report: Main Access
  7935 | -5/Factory         | Discovered new exit (range 12)
  7938 | -5/Factory         | Identified exit to Upper Caves
  7969 | -5/Factory         | Entered Upper Caves
  7989 | -5/Upper Caves     | Encountered a Warlord checkpoint
  8090 | -5/Upper Caves     | Discovered new exit (range 8)
  8091 | -5/Upper Caves     | Identified exit to Upper Caves
  8091 | -5/Upper Caves     | Entered another Upper Caves area
  8113 | -5/Upper Caves     | Spotted B-75 Beast
  8132 | -5/Upper Caves     | Discovered exit to Factory (range 9)
  8230 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8326 | -5/Upper Caves     | Discovered new exit (range 11)
  8333 | -5/Upper Caves     | Identified exit to Warlord
  8334 | -5/Upper Caves     | Encountered a Warlord checkpoint
  8335 | -5/Upper Caves     | Entered Warlord
  8374 | -5/Warlord         | Found Prototype Special Weapon
  8486 | -5/Warlord         | Rebuked by Warlord
  8490 | -5/Warlord         | Opened Warlord's prototype stash
  8496 | -5/Warlord         | Warlord's base attacked by MAIN.C
  8498 | -5/Warlord         | Found Prototype Device
  8498 | -5/Warlord         | Identified Exp. Phase Shifter
  8504 | -5/Warlord         | Found Prototype Device
  8504 | -5/Warlord         | Identified Exp. Focal Shield
  8551 | -5/Warlord         | Found Prototype Energy Gun
  8551 | -5/Warlord         | Identified Vortex Rifle
  8554 | -5/Warlord         | Found Prototype Energy Gun
  8554 | -5/Warlord         | Identified Vortex Shotgun
  8632 | -5/Warlord         | Opened side exit
  8690 | -5/Warlord         | Discovered new exit (range 10)
  8692 | -5/Warlord         | Identified exit to Proximity Caves
  8693 | -5/Warlord         | Entered Proximity Caves
  8758 | -4/Proximity Caves | Discovered exit to Factory (range 8)
  8763 | -4/Proximity Caves | Entered Factory
  8763 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  8766 | -4/Factory         | Spotted B-86 Titan
  8824 | -4/Factory         | Lost 3 parts (1n2u)
  8825 | -4/Factory         | Discovered new exit (range 2)
  8825 | -4/Factory         | Identified exit to Upper Caves
  8827 | -4/Factory         | Entered Upper Caves
  8891 | -4/Upper Caves     | Spotted B-86 Titan
  8914 | -4/Upper Caves     | Discovered new exit (range 5)
  8915 | -4/Upper Caves     | Learned Research trap positions
  8916 | -4/Upper Caves     | Identified exit to Upper Caves
  8917 | -4/Upper Caves     | Entered another Upper Caves area
  8918 | -4/Upper Caves     | Discovered new exit (range 15)
  8919 | -4/Upper Caves     | Encountered a Warlord checkpoint
  8985 | -4/Upper Caves     | Build established: Scout
  9012 | -4/Upper Caves     | Discovered new exit (range 12)
  9013 | -4/Upper Caves     | Spotted B-86 Titan
  9014 | -4/Upper Caves     | Identified exit to Zhirov
  9014 | -4/Upper Caves     | Entered Zhirov
  9014 | -4/Zhirov          | Discovered new exit (range 3)
  9019 | -4/Zhirov          | Met Zhirov
  9023 | -4/Zhirov          | Learned location of Quarantine (-3)
  9023 | -4/Zhirov          | Learned location of Testing (-2)
  9023 | -4/Zhirov          | Learned location of Command (-1)
  9026 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  9030 | -4/Zhirov          | Found Alien Artifact
  9033 | -4/Zhirov          | Found Alien Artifact
  9033 | -4/Zhirov          | Identified Integrated Dissipator
  9033 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
  9093 | -4/Zhirov          | Identified exit to Proximity Caves
  9094 | -4/Zhirov          | Entered Proximity Caves
  9159 | -3/Proximity Caves | Spotted B-86 Titan
  9159 | -3/Proximity Caves | Discovered new exit (range 7)
  9160 | -3/Proximity Caves | Identified exit to Research
  9180 | -3/Proximity Caves | Entered Research
  9180 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
  9181 | -3/Research        | Loaded intel: 100 trap records
  9182 | -3/Research        | Zion Infowar Resupply teleported in
  9212 | -3/Research        | Found Quantum Capacitor
  9266 | -3/Research        | Discovered new exit (range 17)
  9267 | -3/Research        | Retrieved Zion intel report: Component Schematics
  9272 | -3/Research        | Spotted B-90 Cyclops
  9274 | -3/Research        | Identified exit to Quarantine
  9275 | -3/Research        | Entered Quarantine
  9342 | -3/Quarantine      | Found Alien Artifact
  9342 | -3/Quarantine      | Identified Core Reset Matrix
  9342 | -3/Quarantine      | Identified Transdimensional Reconstructor
  9342 | -3/Quarantine      | Used Core Reset Matrix
  9346 | -3/Quarantine      | Detected hypermatrix surge
  9346 | -3/Quarantine      | Sensed 13 artifacts in vicinity
  9352 | -3/Quarantine      | Retrieved Zion intel report: Trap Installations
  9362 | -3/Quarantine      | Retrieved Zion intel report: Prototype Schematics
  9440 | -3/Quarantine      | Retrieved Zion intel report: Unaware Schematics
  9447 | -3/Quarantine      | Retrieved Zion intel report: Depthwide Sectors/-3
  9497 | -3/Quarantine      | Retrieved Zion intel report: Guard Positions
  9539 | -3/Quarantine      | Found Transdimensional Reconstructor
  9550 | -3/Quarantine      | Found Dimensional Node Initializer
  9556 | -3/Quarantine      | Found Dimensional Node Initializer
  9556 | -3/Quarantine      | Initialized slip node
  9559 | -3/Quarantine      | Found Hpw. Transdimensional Reconstructor
  9559 | -3/Quarantine      | Warped through subspace to slip node
  9612 | -3/Quarantine      | Found Hpw. Transdimensional Reconstructor
  9616 | -3/Quarantine      | Build established: Alien-Ninja
  9669 | -3/Quarantine      | Found Spectral Analyzer
  9713 | -3/Quarantine      | Discovered new exit (range 17)
  9718 | -3/Quarantine      | Identified exit to Research
  9719 | -3/Quarantine      | Entered Research
  9719 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
  9728 | -2/Research        | Found Prototype Processor
  9728 | -2/Research        | Identified Exp. Core Analyzer
  9761 | -2/Research        | Retrieved Zion intel report: Trap Installations
  9762 | -2/Research        | Zion Experimental squad teleported in
  9847 | -2/Research        | Discovered new exit (range 10)
  9870 | -2/Research        | Identified exit to Access
  9972 | -2/Research        | Retrieved Zion intel report: Unaware Analyses
 10134 | -2/Research        | Spotted B-90 Cyclops
 10136 | -2/Research        | Zion Heavy squad teleported in
 10207 | -2/Research        | Zion Heavy squad teleported in
 10219 | -2/Research        | Core integrity fell below 50%
 10225 | -2/Research        | Emitted hypermatrix ping
 10230 | -2/Research        | Assembled emerged from beneath the floor
 10232 | -2/Research        | Spotted B-90 Cyclops
 10234 | -2/Research        | Core integrity fell below 20%
 10256 | -2/Research        | Incoming assault squad redirected
 10256 | -2/Research        | Lost 16 parts (3p6n6u1w)
 10258 | -2/Research        | Destroyed by B-90 Cyclops with Nova Cannon

 Last Messages 
---------------
10225_ Adv. Sensor Array destroyed.
10226_ Wall collapses.
10227_ Slug penetrates Wall.
10227_ Penetrated by Slug.
10227_ R-10 Processor collects Lgt. Antimatter
  Reactor.
10230_ Assembled emerge from beneath the floor.
10230_ Slug penetrates Wall.
10233_ K-01 Serf cleans the Garrison Access.
  <x3>
10240_ ALERT: Garrison Access compromised,
  dispatching assault squad.
10240_ Garrison Access disabled.
10240_ Unknown Hackware tumbles out of Garrison
  Access. <x2>
10241_ K-01 Serf collects debris.
10256_ B-90 Cyclops activates siege mode.
10256_ ALERT: Higher priority target reported,
  redirecting assault.
10256_ W-44 Eye sends out distress signal.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????#     #?????????????????????????? |
| ##########???????#     #?????????????????????????? |
|           ???????#     #?????????????????????????? |
|            ??????#     #?????????????????????????? |
|        """ ??????#     #?????????????????????????? |
|        """  ######     #?????????????????????????? |
|   !=!  """  #    #     #?????????????????????????? |
|   !=!  """  +    #     #?????????????????????????? |
|   !!!  """  #    #     #?????????????????????????? |
|        """  #    +     #?????????????????????????? |
|        """  #    #     #??????????????#??????????? |
|             #    #     #????????????  #??????????? |
|           ? "    #############+###A   #??????????? |
|           ??#    #?#            g     +??????????? |
| #########???#    #?#       w          #??????????? |
| ????????????#    #?#     @            #??????????? |
| ???##########    #?#     uk           #??????????? |
| ???#        #    ###    ;#####+########??????????? |
| ???#   *    #    " #    ##???????????????????????? |
| ???#        #    "##    #????????????????????????? |
| ???#        #    ""#    #????????????????????????? |
| ???#   """  #   ^ p     #????????????????????????? |
| ???#   """  #     BB    #????????????????????????? |
| ???#   """  #   s^BB    #????????????????????????? |
| ?????       # ^ ""G  !  ###??????????????????????? |
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|                         ###??????????????????????? |
|                         #????????????????????????? |
|                   t     #????????????????????????? |
|                    !    #??"""??"""??????????????? |
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| ####?#    #??????? #    #??"""??"""??????????????? |
| "  #?#    #?????   #    #??"S???"""??????????????? |
| "  #?#    #???     #    #??""???"""??????????????? |
|    #?#    ##  *    #    #??""????????????????????? |
|    ###     +       #    #????????????????????????? |
|    "      ##       #    #????????????????????????? |
| ] !####+#+#???######    #????????????????????????? |
|  % #?     ??????????    #????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           69
Energy Generation          39
Energy Capacity            365
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       110
ECM Strength               3
Armor Coverage             450
Resistance: TH             10
Power Shielding            66
Utility Shielding          90
Melee Speed Boost          20
Phase Shifting             20
Evasion (%)                85
Core Analysis              8
Recoil Reduction           4
Energy Filtering           30
Authchip Count             2

 Item Schematics 
-----------------
             Graviton Reactor | -3/Quarantine | Z-intel
 Hvy. Proton Missile Launcher | -3/Quarantine | Z-intel
         Imp. Diametric Drive | -3/Quarantine | Z-intel
            Exp. Focal Shield | -3/Quarantine | Z-intel
     Adv. Gravity Neutralizer | -3/Quarantine | Z-intel
         Particle Accelerator | -3/Quarantine | Z-intel
                   Shock Maul | -3/Quarantine | Z-intel
        Exp. Coolant Injector | -3/Quarantine | Z-intel
       Lgt. Antimatter Cannon | -3/Quarantine | Z-intel
                Gravity Flail | -3/Quarantine | Z-intel
            Spectral Analyzer | -3/Quarantine | Z-intel
      Exp. Signal Interpreter | -3/Quarantine | Archive
       Exp. Thermal Generator | -3/Quarantine | Archive
           Exp. System Shield | -3/Quarantine | Archive

 Robot Schematics 
------------------
 T-07 Excavator | -3/Quarantine | Z-intel
 L-61 Swordsman | -3/Quarantine | Z-intel
 A-27 Freighter | -3/Quarantine | Z-intel
  B-74 Champion | -3/Quarantine | Z-intel
   G-67 Veteran | -3/Quarantine | Z-intel

 Fabricated
------------
  Adv. Sensor Array | x2 | -6/Factory | Authchip
 Enh. Optical Array | x2 | -5/Factory | Authchip

 Alien Tech Used 
-----------------
Core Expander
Integrated Dissipator
Core Reset Matrix
Transdimensional Reconstructor
Dimensional Node Initializer
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FocalGunRigger
  Manual?         0
Play Time         02:17:24
  Cumulative      234.3 hours
  Start           2025.02.04 @ 20:04:55
  End             2025.02.04 @ 22:45:03
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          194
  Rogue           194
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           3/1/3/1/0/0/0/1/0
Lore%             79
Gallery%          69
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2e72f5c5-7141-4c33-88c9-07de8a1e3a34