Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.20 @ 00:22:53 Player: Yosh Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (45) 225 Value Destroyed (1100) 1100 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4565 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 299/300 Energy 90/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Hacking Suite > --- WEAPON (3) ------- Shock Maul > --- INVENTORY (5) ---- Maneuvering Thrusters Improved Weapon Shielding Decoy Drone Bay (16/16) Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Decoy Drone Bay > --- WEAPON ----------- Light Assault Rifle Autogun Autogun > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg High-capacity Storage Unit Weapon Shielding Hardened Light Armor Plating Hacking Suite High-powered Tractor Beam Particle Gun Heavy Ion Cannon Guided Plasma Cannon Grenade Launcher Katana [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Airjet Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Weapon Shielding Weapon Autogun Energy Gun Particle Gun Ballistic Gun Autogun Launcher Grenade Launcher Impact Weapon Shock Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Slots Evolved 4 | . . 2 . . . 2 . Power . | . . . . . . . . Propulsion 2 | . . 1 . . . 1 . Utility 1 | . . . . . . 1 . Weapon 1 | . . 1 . . . . . Parts Attached 69 | 7 12 12 9 1 10 12 6 Power 9 | 1 1 1 1 . 3 1 1 Engine 6 | 1 1 1 1 . 2 . . Core 3 | . . . . . 1 1 1 Reactor . | . . . . . . . . Propulsion 22 | 2 6 2 3 . 4 5 . Treads 7 | . 4 2 1 . . . . Leg 9 | 2 2 . . . 4 1 . Wheel 2 | . . . 2 . . . . Hover 4 | . . . . . . 4 . Flight . | . . . . . . . . Utility 16 | 1 1 3 1 1 2 4 3 Device 5 | . . 2 1 . . 2 . Storage 6 | 1 . 1 . 1 1 . 2 Processor 1 | . 1 . . . . . . Hackware 2 | . . . . . . 1 1 Protection 2 | . . . . . 1 1 . Artifact . | . . . . . . . . Weapon 22 | 3 4 6 4 . 1 2 2 Energy Gun 2 | 1 . . . . . 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 15 | 2 3 5 3 . 1 . 1 Ballistic Cannon . | . . . . . . . . Launcher 3 | . 1 1 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 Corrupted Parts 1 | . . . . . . . 1 System Corruption 6 | . . . . . . . 6 Parts Lost 22 | . 3 5 . . 2 1 11 Power 3 | . . 1 . . . . 2 Propulsion 6 | . 1 1 . . . . 4 Utility 2 | . . . . . 1 . 1 Weapon 11 | . 2 3 . . 1 1 4 Highest Loss Streak 10 | . 2 5 . . 1 1 10 Average Slot Usage (%) 96 | . 98 80 97 100 100 99 88 Engine 9 | . 14 10 11 11 7 7 . Core 1 | . . . . . 3 1 7 Treads 18 | . 23 15 28 33 1 . . Leg 8 | . 2 . . . 31 28 . Hover 2 | . . . . . . 7 31 Device 5 | . . 2 11 11 1 3 1 Storage 10 | . 14 11 11 11 11 9 7 Processor 2 | . 13 8 . . . . . Hackware 1 | . . . . . . 8 16 Protection 2 | . . . . . 9 5 . Ballistic Gun 29 | . 28 32 32 33 33 22 7 Naked Turns . | . . . . . . . . Heaviest Build 58 | 12 16 23 28 58 58 51 32 Greatest Support 63 | 20 40 46 63 63 63 48 32 Greatest Overweight (x) 2 | 1 1 . 1 . . 2 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 8 10 10 20 20 15 15 Average Capacity 11 | 7 8 8 10 11 15 15 13 Most Carried 20 | 6 8 10 10 17 20 15 15 Average Carried 11 | 3 7 7 9 10 15 13 12 Final Capacity 20 | 8 8 10 10 20 15 15 5 Final Carried 17 | 6 8 10 10 17 15 15 5 Class Distribution -------------------- 64% | Scavenger-Skirmisher 14% | Mutant 11% | Skirmisher 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Hacker-Mutant | -8/Storage Resources | -11 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Min Exi Min Mat Sto Matter Collected 1492 | 254 214 265 118 210 225 123 83 Remotely . | . . . . . . . . Salvage Created 1424 | . 335 515 49 . 279 127 119 Parts 91 | . 15 44 12 . 13 2 5 Haulers Intercepted 3 | . . 3 . . . . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 38 | . 11 13 5 . 5 1 3 Guns 27 | . 8 9 2 . 5 1 2 AOE 10 | . 3 4 3 . . . . Classes Destroyed 8 | . 2 4 1 . . 1 . Builder 1 | . . 1 . . . . . Tunneler 1 | . . . 1 . . . . Hauler 3 | . . 3 . . . . . Recycler 1 | . . . . . . 1 . Watcher 1 | . . 1 . . . . . Swarmer 16 | . 3 7 5 . . . 1 Grunt 20 | . 8 4 . . 5 1 2 Sentry 2 | . . 2 . . . . . Best Kill Streak 10 | . 4 10 4 . 3 2 1 Combat Bots Only 7 | . 4 7 3 . 3 1 1 Max Kills in Single Turn 3 | . 3 2 2 . 1 1 1 Gunslinging 1 | . 1 . . . . . . Exploded 3 | . 3 2 2 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Damage Taken 3010 | . 755 564 39 . 439 270 943 Core 797 | . 118 113 . . 13 31 522 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 73 | 100 52 . . . 68 . . Volleys Fired 111 | . 36 27 6 . 15 14 13 Largest 3 | . 2 3 3 . 3 3 2 Hottest 108 | . 46 66 66 . 66 108 85 Shots Fired 268 | . 71 70 14 . 45 42 26 Gun 262 | . 70 67 12 . 45 42 26 Cannon . | . . . . . . . . Launcher 6 | . 1 3 2 . . . . Special . | . . . . . . . . Kinetic 236 | . 70 67 12 . 45 29 13 Thermal 26 | . . . . . . 13 13 Explosive 6 | . 1 3 2 . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | . 12 11 4 . 13 13 4 Robot Miss Streak 5 | . 4 3 2 . 2 5 3 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 3 2 1 . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 Shots Hit Robots 180 | . 52 47 6 . 36 22 17 Core Hits 86 | . 19 27 7 . 19 7 7 Critical Kills . | . . . . . . . . Critical Parts Destroyed 4 | . 1 3 . . . . . Critical Strikes 4 | . 1 3 . . . . . Destroy 4 | . 1 3 . . . . . Melee Attacks 9 | . . . . . . 3 6 Impact 3 | . . . . . . . 3 Slashing 6 | . . . . . . 3 3 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2971 | . 784 884 268 . 496 331 208 Guns 2361 | . 672 621 67 . 496 331 174 Cannons . | . . . . . . . . Explosions 576 | . 112 263 201 . . . . Melee 34 | . . . . . . . 34 Ramming . | . . . . . . . . Kinetic 2110 | . 672 621 67 . 496 190 64 Thermal 251 | . . . . . . 141 110 Explosive 576 | . 112 263 201 . . . . Electromagnetic . | . . . . . . . . Impact 34 | . . . . . . . 34 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . . 6 Average Corruption 6 | . . . . . . . 6 Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 35 | . . 7 14 . . . 14 Projectiles . | . . . . . . . . Explosions 21 | . . 7 14 . . . . Melee 14 | . . . . . . . 14 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 59 | . . 59 . . . . . Shots 2 | . . 2 . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 382 | . 97 132 40 . 180 382 324 Average Temperature 98 | . 29 37 19 . 74 194 186 Received Heat Transfer 1104 | . 411 153 . . 189 180 171 Effects 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 592 | . . . . . . 333 259 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Peak Influence 413 | . 180 413 130 . 100 30 208 Initial 82 | . . 31 82 . . . 5 Average 61 | . 79 184 44 . 39 5 65 Maximum Alert Level 2 | . 1 2 . . . . 1 Low Security (%) 93 | 100 99 50 100 . 100 100 97 Level 1 5 | . . 42 . . . . 2 Level 2 . | . . 6 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 5 2 1 . . . 3 Investigation 3 | . 1 . 1 . . . 1 Extermination . | . . . . . . . . Reinforcement 8 | . 4 2 . . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Distress Signals 10 | . 4 4 . . . 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 78 | . 20 17 5 . 6 6 24 Peak Tracking Total 12 | . 6 6 3 . 3 3 12 Tactical Retreats 3 | . . 1 . . . . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Traps Triggered 3 | . 1 . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . . . . . . . 4 Reused 2 | . . . . . . . 2 Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Machines | -11 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Min Exi Min Mat Sto Machines Disabled 1 | . . . 1 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Machines Accessed 24 | . 2 1 2 5 . 9 5 Terminals 14 | . 2 1 . . . 7 4 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 1 | . . . . . . 1 . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 102 | . 7 2 2 50 . 29 12 Successful 83 | . 2 2 2 50 . 19 8 Failed 19 | . 5 . . . . 10 4 Catastrophic 3 | . 1 . . . . 1 1 Database Lockouts . | . . . . . . . . Manual 28 | . 6 . . 1 . 14 7 Terminals 41 | . 7 2 . . . 23 9 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . . 3 Recycling Units 2 | . . . . . . 2 . Scanalyzers 4 | . . . . . . 4 . Garrison Access . | . . . . . . . . Terminal Hacks 71 | . 2 2 2 50 . 10 5 Record 51 | . . . . 49 . 2 . Robot Analysis 2 | . . 1 . . . 1 . Prototype ID Bank 1 | . . . . . . 1 . Open Door 4 | . . . 2 . . . 2 Level Access Points 1 | . . 1 . . . . . Branch Access Points 1 | . . . . . . 1 . Terminal Index 1 | . . . . . . 1 . Unreport Threat 3 | . . . . . . 3 . Locate Traps 1 | . . . . . . . 1 Reprogram Traps 1 | . . . . . . . 1 Recall Investigation 2 | . 1 . . . . . 1 Hauler Manifests 1 | . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . . . . 3 Scan Component 2 | . . . . . . . 2 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 2 | . . . . . . 2 . Report Inventory 1 | . . . . . . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer 4 | . . . . . . 4 . Insert Component 2 | . . . . . . 2 . Analyze 2 | . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . . . . . . 3 . Terminals 3 | . . . . . . 3 . Botnet 3 | . . . . . . 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 2 1 . . . 9 4 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 13 | . . . . . . . 13 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . . . 2 . Parts Scanalyzed 2 | . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . 2 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 . . . . Highest-Rated Group 31 | . . . 31 . . . . Highest-Rated Ally 31 | . . . 31 . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Robot Analysis Total 2 | . . 1 . . . 1 . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Min Exi Min Mat Sto Turns Passed 4978 | 83 607 482 1023 1115 854 542 272 Spaces Moved 3178 | 58 284 240 673 692 601 435 195 Core 32 | 7 . . . . . . 25 Treads 1647 | . 247 240 454 692 14 . . Legs 926 | 51 37 . . . 587 251 . Wheels 219 | . . . 219 . . . . Hover 354 | . . . . . . 184 170 Flight . | . . . . . . . . Fastest Speed 48 | 50 120 160 105 160 120 48 48 Average Speed 131 | 115 155 160 142 160 120 91 50 Slowest Speed 260 | 120 190 160 160 160 160 260 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 56 | 4 52 28 99 94 91 34 46 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . . 2 . 1 . . Spaces Dug 7 | . . . . . . 3 4 Terrain Destroyed 46 | . . 31 8 . . 3 4 Melee 7 | . . . . . . 3 4 Projectile . | . . . . . . . . AOE 39 | . . 31 8 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Total 3791 | 70 395 294 737 701 707 552 335 Wait 300 | . 43 5 25 . 56 70 101 Move 3171 | 57 283 239 672 691 600 434 195 Hop . | . . . . . . . . Pick Up 71 | 6 10 8 9 7 12 7 12 Fast Attach 27 | 6 5 3 4 . 1 5 3 Attach 15 | . 2 5 . . 2 5 1 Detach 5 | . . 1 . . 1 3 . Swap 27 | 1 5 4 5 1 7 2 2 Drop 55 | . 11 2 16 2 13 9 2 Fire 111 | . 36 27 6 . 15 14 13 Melee 9 | . . . . . . 3 6 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 13) 424 | -10/Materials | Discovered new exit (range 18) 580 | -10/Materials | Discovered new exit (range 16) 691 | -10/Materials | Entered another Materials area 691 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 724 | -9/Materials | Identified exit to Materials 1029 | -9/Materials | Destroyed 7 combat bots 1035 | -9/Materials | Lost 5 parts (1p1n3w) 1121 | -9/Materials | Discovered new exit (range 8) 1173 | -9/Materials | Entered Mines 1206 | -9/Mines | Found the Drone Emporium 1224 | -9/Mines | Found Prototype Device 1264 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1304 | -9/Mines | Learned Materials trap positions 1442 | -9/Mines | Build established: Scavenger-Skirmisher 1472 | -9/Mines | Received a Mining Laser from a helpful Derelict 1711 | -9/Mines | Discovered exit to Materials (range 14) 1911 | -9/Mines | Discovered exit to Materials (range 6) 2127 | -9/Mines | Met a Derelict shopkeep closing up shop 2186 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2188 | -9/Mines | Discovered new exit (range 5) 2196 | -9/Mines | Entered Exiles 2219 | -9/Exiles | Discovered new exit (range 15) 2265 | -9/Exiles | Met 8R-AWN 2292 | -9/Exiles | Met EX-HEX 2358 | -9/Exiles | Met EX-DEC 2387 | -9/Exiles | Learned location of Zion (-6) 2517 | -9/Exiles | Visited The Gauntlet 2766 | -9/Exiles | Met EX-BIN 2795 | -9/Exiles | Aligned with FarCom system 2796 | -9/Exiles | Given EX-Vault access code 2894 | -9/Exiles | Opened EX-Vault 2912 | -9/Exiles | Found Gui. Plasma Cannon 2956 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3287 | -9/Exiles | Discovered new exit (range 11) 3311 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 3311 | -9/Exiles | Entered Mines 3587 | -8/Mines | Discovered exit to Materials (range 9) 4165 | -8/Mines | Entered Materials 4165 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4166 | -8/Materials | Loaded intel: 15 trap records 4167 | -8/Materials | Identified Decoy Drone Bay 4338 | -8/Materials | Discovered new exit (range 14) 4340 | -8/Materials | Identified exit to Storage 4625 | -8/Materials | Discovered new exit (range 8) 4707 | -8/Materials | Entered Storage 4728 | -8/Storage | Repaired Lrg. Storage Unit 4964 | -8/Storage | Core integrity fell below 50% 4975 | -8/Storage | Core integrity fell below 20% 4979 | -8/Storage | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 04963_ Triggered Proton Bomb Trap. 04963_ A bubble of electromagnetic force engulfs the area. 04964_ Acquired Corrupted Prototype Impact Weapon. 04964_ Identified Shock Maul. 04964_ Integrated Corrupted Shock Maul (+6). 04970_ Slug penetrates Wall. 04970_ Destroyed Flight Unit. 04970_ S-10 Pest system corrupted by crushing effect. 04970_ Penetrated by Slug. 04971_ S-10 Pest system terminally corrupted. 04972_ Acquired 20 matter. 04973_ U-05 Engineer builds a Wall. 04973_ Penetrated by Slug. 04973_ S-10 Pest destroyed. 04976_ Connecting with Door Terminal... 04976_ Knocked back. 04976_ S-10 Pest destroyed. 04978_ H-61 Shepherd calls for reinforcements. 04978_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ?? ?????????????????????????????????? | | ??" ????????????#####???????????????? | | ?"" ???????????? #???????????????? | | ??" ???????????" #???""""????????? | | ?##/#####?????"" / #??## #????????? | | ?# ??????" #??#T #????????? | | ?# #?????? #???#% #????????? | | ?+ #?????? #???# #????????? | | ?# #?????? ##??# %#????????? | | ?+ #?????? ???#@ #????????? | | ?# #??????" ?#####s ;#???????? | | ?# ########+#######h #####???? | | ?# !!]! % %# # ##??? | | ## !!!*] Hs;% /#??? | | #" !! % #####+####### s%=; //#??? | | #T !! # #?## *## ^//#??? | | #" !! # """" #??#Y #######??? | | ## ^ # "???" #### #????????? | | ## + "????" / ########## | | T# %= # ?????" # Y # # | | # ! #?????" #w # # | | / +????" # # # | | # #??? # % + # | | ##! ########### # # | | ?# + # | | ?#= ### ## # | | ##%* ??##?# # | | [ ?????# # | | ""T"" ?????########## | | """"" ??????????????? | | ####################/#??????????????? | | ??????????????????? ???????????????? | | ??????????????????? ???????????????? | | ??????????????????? ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Katana | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Quantum Hacking Challenges ------------ None Game ------ Seed AccelerationSchematicSword Manual? 0 Play Time 00:57:17 Cumulative 11.5 hours Start 2021.12.19 @ 19:03:11 End 2021.12.20 @ 00:22:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2fd51072-427c-421a-a023-918f7a47bfc3