Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 00:42:20 Player: NOGames Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (16) 80 Value Destroyed (221) 221 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (8323) 8323 TOTAL SCORE: 16064 Bonus ------- Follower Combat Kills 78 Win 3000 Win Speed 5245 Cogmind --------- Core Integrity 137/1600 Matter 290/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (250) Ox4 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Improved Gyrokinetic Inverter > --- UTILITY (14) ----- Experimental Optical Array System Shield System Shield > --- WEAPON (2) ------- Enhanced Nova Cannon > --- INVENTORY (5) ---- Light Particle Reactor Experimental Signal Interpreter Powered Hammer Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biomechanical Wings Field Propulsion Drive Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Experimental Optical Array Improved Sensor Array Seismic Detector Transmission Jammer Advanced ECM Suite Reaction Control System Hacking Suite Hacking Suite Improved Hacking Suite Component Analysis Suite > --- WEAPON ----------- Axe > --- INVENTORY -------- Light Particle Reactor Experimental Signal Interpreter Heavy Rocket Launcher [Rating: 105] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Fission Core Reactor Light Particle Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility Hacking Suite Device Seismic Detector Storage Small Storage Unit Processor Experimental Optical Array Hackware Hacking Suite Protection Core Shielding Weapon Makeshift Hammer Energy Gun EM Pulse Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Makeshift Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Slots Evolved 18 | . . . 2 . 2 2 2 2 . 2 2 2 . 2 Power 1 | . . . . . . . . . . . . 1 . . Propulsion 5 | . . . 1 . 1 . . 1 . 1 . . . 1 Utility 12 | . . . 1 . 1 2 2 1 . 1 2 1 . 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 80 | 2 3 6 3 . 13 . 6 3 3 6 8 15 4 8 Power 11 | . . . . . 1 . 1 . 1 . 1 3 1 3 Engine 2 | . . . . . 1 . . . 1 . . . . . Core 1 | . . . . . . . 1 . . . . . . . Reactor 8 | . . . . . . . . . . . 1 3 1 3 Propulsion 30 | 2 2 1 1 . 9 . 1 2 1 1 4 3 1 2 Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . 2 . . Flight 26 | . 2 1 1 . 9 . 1 2 1 1 4 1 1 2 Utility 23 | . . 3 1 . 2 . 4 1 1 5 1 4 1 . Device 11 | . . 2 1 . 1 . 3 . 1 1 1 1 . . Storage . | . . . . . . . . . . . . . . . Processor 3 | . . . . . . . . 1 . 2 . . . . Hackware 7 | . . . . . . . 1 . . 2 . 3 1 . Protection 2 | . . 1 . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 16 | . 1 2 1 . 1 . . . . . 2 5 1 3 Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . 1 Ballistic Gun 2 | . 1 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 4 | . . . . . . . . . . . 1 3 . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 6 | . . 1 1 . . . . . . . . 2 . 2 Slashing Weapon 3 | . . . . . 1 . . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 1 . . . . . . . 1 1 Parts Lost 35 | . . 1 . . . 1 . . 2 . 5 18 . 8 Power 4 | . . . . . . . . . 1 . . 2 . 1 Propulsion 13 | . . 1 . . . . . . 1 . 1 6 . 4 Utility 14 | . . . . . . 1 . . . . 3 8 . 2 Weapon 4 | . . . . . . . . . . . 1 2 . 1 Highest Loss Streak 7 | . . 1 . . . 1 . . 2 . 3 7 . 3 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 65 | . 75 62 70 77 81 84 78 83 79 92 82 42 41 32 Engine 4 | . 14 14 11 11 9 7 3 . 1 5 2 . . . Hover 1 | . . . . . . . . . . . . . 8 6 Flight 20 | . 8 28 33 33 34 30 26 27 21 26 20 10 3 4 Device 14 | . . 2 15 22 18 23 25 23 23 30 26 11 . . Processor 2 | . . . . . . . . 2 5 3 4 4 4 4 Hackware 6 | . . . . . . . . 5 5 10 12 8 14 14 Protection 2 | . . 3 . . 7 7 6 5 5 5 2 . . . Ballistic Gun 1 | . 2 6 . . . . . . . . . . . . Impact Weapon 4 | . . 7 11 11 9 7 6 5 5 5 2 1 6 . Slashing Weapon 2 | . . . . . 3 7 6 5 5 5 3 1 1 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 41 | 14 14 22 10 10 15 15 21 20 20 20 29 41 21 22 Greatest Support 45 | 26 26 8 12 12 20 20 21 29 29 35 45 45 24 24 Greatest Overweight (x) 4 | . 1 2 . . 1 . . . . . 1 1 . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 8 7 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 6 | 6 6 5 5 4 5 5 5 5 5 5 5 4 5 5 Average Carried 4 | 6 5 4 4 4 4 5 4 4 4 4 4 3 3 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 6 | 6 4 5 4 4 5 5 5 5 3 5 3 3 3 3 Class Distribution -------------------- 36% | Hacker-Mutant 24% | Sprinter 21% | Mutant 6% | Hacker-Sprinter 4% | Scavenger-Mutant 3% | Infiltrator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -5/Extension Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -2/Testing Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Matter Collected 940 | 220 20 70 . . 150 . . . 2 . 26 69 268 115 Remotely . | . . . . . . . . . . . . . . . Salvage Created 658 | . 75 11 . . 206 . 29 . . . . 38 268 31 Parts 20 | . 8 . . . 3 . 2 . . . . . 4 3 Haulers Intercepted 2 | . . . . . 2 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Combat Hostiles Destroyed 4 | . 3 . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . . . 1 Guns 3 | . 3 . . . . . . . . . . . . . Classes Destroyed 7 | . 2 1 . . 4 . . . . . . . . . Worker 2 | . 1 . . . . . . . . . . 1 . . Tunneler 1 | . . 1 . . . . . . . . . . . . Hauler 2 | . . . . . 2 . . . . . . . . . Recycler 3 | . . . . . 1 . . . . . . . 2 . Operator 3 | . . . . . 1 . 1 . . . . 1 . . Watcher 1 | . . . . . 1 . . . . . . . . . Swarmer 4 | . 3 . . . . . . . . . . . . 1 Best Kill Streak 4 | . 4 1 . . 3 . 1 . . . . 1 2 1 Combat Bots Only 3 | . 3 . . . . . . . . . . . . 1 Max Kills in Single Turn 1 | . 1 1 . . 1 . 1 . . . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Hostile Shots Fired 405 | . 22 . 4 . . 4 . 2 32 2 38 132 6 163 Missed 195 | . 4 . 3 . . 3 . . 17 2 20 67 3 76 Damage Taken 5173 | . 145 44 14 . . 77 . 46 406 . 361 1863 146 2071 Core 2836 | . 49 . 14 . . . . 19 125 . 128 945 93 1463 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 39 | . . . . . . . . 4 26 . 9 . . . Core Remaining (%) 80 | 100 . 80 . 96 100 100 100 . 85 100 90 . 28 8 Volleys Fired 16 | . 10 . . . . . . . . . 4 2 . . Largest 2 | . 2 . . . . . . . . . 1 1 . . Hottest 90 | . 90 . . . . . . . . . 39 39 . . Shots Fired 26 | . 20 . . . . . . . . . 4 2 . . Gun 20 | . 20 . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . . . . . 4 2 . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal 10 | . 10 . . . . . . . . . . . . . Explosive 6 | . . . . . . . . . . . 4 2 . . Electromagnetic 10 | . 10 . . . . . . . . . . . . . Robot Hit Streak 2 | . 2 . . . . . . . . . . . . . Robot Miss Streak 9 | . 9 . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 20 | . 4 1 . . 7 . 1 . . 2 . 2 2 1 Core Hits 8 | . 4 . . . 1 . . . . 1 . . 1 1 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . Critical Strikes 2 | . . . . . 1 . . . . 1 . . . . Smash 1 | . . . . . 1 . . . . . . . . . Sever 1 | . . . . . . . . . . 1 . . . . Melee Attacks 109 | . . 2 4 . 18 3 34 9 . 9 11 9 3 7 Impact 46 | . . 2 4 . 12 . 10 3 . 2 2 4 1 6 Slashing 63 | . . . . . 6 3 24 6 . 7 9 5 2 1 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 7 | . . 1 . . 4 . . . . . . 1 1 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . 1 . 1 . . . . . . . Damage Inflicted 1257 | . 73 111 . . 515 . 65 . . 82 . 171 185 55 Guns 73 | . 73 . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 1184 | . . 111 . . 515 . 65 . . 82 . 171 185 55 Ramming . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal 25 | . 25 . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 48 | . 48 . . . . . . . . . . . . . Impact 752 | . . 111 . . 344 . . . . . . 171 126 . Slashing 432 | . . . . . 171 . 65 . . 82 . . 59 55 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . 2 . . . . 3 3 3 9 Average Corruption 3 | . . . . . . 2 . . . . 2 2 3 5 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 8 | . . . . . . 2 . . . . . 4 1 1 Message Errors 1 | . . . . . . 1 . . . . . . . . Matter Fused 1 | . . . . . . . . . . . . 1 . . Heat Flow Errors 3 | . . . . . . . . . . . . 2 1 . Energy Discharges 2 | . . . . . . . . . . . . 1 . 1 Data Loss (minor) 1 | . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 465 | . . 91 . . 140 . 30 . . 12 . 136 56 . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 465 | . . 91 . . 140 . 30 . . 12 . 136 56 . Knockbacks 2 | . . 1 . . . . . . . . . . 1 . Impact 2 | . . 1 . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 102 | . . . . . . . . . . . 30 72 . . Shots 3 | . . . . . . . . . . . 1 2 . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 319 | . 270 . . . 319 . . . 9 . . 112 95 . Average Temperature 123 | . 125 . . . 157 . . . 9 . . 55 60 . Received Heat Transfer 207 | . 12 . 9 . . . . 9 42 . 9 90 9 27 Effects 1 | . 1 . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 12 | . . . . . 5 . . . . . . 6 1 . Impact Corruptions 14 | . . 3 . . 6 . . . . . . 3 2 . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 74 | . 74 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Peak Influence 563 | . 113 137 19 7 166 77 109 80 84 136 196 563 313 508 Initial 248 | . . 43 . 7 2 74 32 53 39 30 71 110 248 187 Average 142 | . 59 84 3 7 70 73 65 59 55 48 119 275 290 307 Maximum Alert Level 2 | . . . . . . . . . . . . 2 1 2 Low Security (%) 75 | 100 100 100 100 100 100 100 100 100 100 100 100 36 . 17 Level 1 19 | . . . . . . . . . . . . 47 100 65 Level 2 4 | . . . . . . . . . . . . 15 . 16 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 7 | . 1 . . . . . . . . . 1 2 . 3 Investigation 1 | . . . . . . . . . . . . . . 1 Extermination 1 | . . . . . . . . . . . . 1 . . Reinforcement 5 | . 1 . . . . . . . . . 1 1 . 2 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Distress Signals 5 | . . . . . . . . . . 1 1 3 . . Communications Jammed 15 | . . . . . . . . . . . . 15 . . Distress Signals 15 | . . . . . . . . . . . . 15 . . Times Spotted 109 | . 6 1 1 . 4 1 1 1 5 2 10 37 5 35 Peak Tracking Total 16 | . 3 2 1 . 3 1 1 1 5 5 7 16 4 15 Tactical Retreats 20 | . . 1 . . 1 . . . . . 4 8 . 6 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Traps Triggered 6 | . . . . . . 1 . . . . . 3 1 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Machines Disabled 2 | . . . . . 1 . . . . . . 1 . . Max in Single Turn 1 | . . . . . 1 . . . . . . 1 . . Garrison Access 3 | . . . . . . . . . . 1 . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Machines Accessed 35 | . 1 1 2 . 4 1 6 1 . 6 3 2 4 4 Terminals 27 | . 1 . 2 . 3 1 5 . . 4 3 2 3 3 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 1 . 1 . . 1 1 Total Hacks 74 | . 3 1 7 . 6 1 9 2 . 10 8 4 14 9 Successful 33 | . 2 1 1 . 2 . 4 . . 5 6 3 6 3 Failed 41 | . 1 . 6 . 4 1 5 2 . 5 2 1 8 6 Catastrophic 7 | . . . 1 . 1 . 2 . . . 1 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 27 | . 2 . 6 . 4 . 3 . . 3 3 2 2 2 Terminals 61 | . 3 . 7 . 5 1 8 . . 7 8 4 11 7 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . . 1 2 . 2 . . 3 2 Terminal Hacks 22 | . 2 1 1 . . . 3 . . 3 5 2 4 1 Open Door 1 | . . 1 . . . . . . . . . . . . Open DSF 3 | . . . . . . . 1 . . 2 . . . . Level Access Points 2 | . . . . . . . . . . . 1 . 1 . Branch Access Points 3 | . 1 . 1 . . . . . . . 1 . . . Emergency Access Points 3 | . . . . . . . 1 . . . 1 1 . . Locate Traps 2 | . . . . . . . . . . 1 1 . . . Zone Layout 8 | . 1 . . . . . 1 . . . 1 1 3 1 Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . 1 . . 1 1 Seal Access 3 | . . . . . . . . . . 1 . . 1 1 Unauthorized Hacks 7 | . . . . . 1 . 1 . . 1 1 1 1 1 Terminals 7 | . . . . . 1 . 1 . . 1 1 1 1 1 Botnet 7 | . . . . . 1 . 1 . . 1 1 1 1 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 29 | . 1 . 2 . 3 1 6 1 . 3 3 2 3 4 Full Trace Events 1 | . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Total Allies 1 | . . 1 . . . . . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 5 | . . 5 . . . . . . . . . . . . Total Damage 84 | . . 84 . . . . . . . . . . . . Kills 3 | . . 3 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Turns Passed 2927 | 7 99 417 49 65 224 64 328 94 64 276 273 546 115 306 Spaces Moved 6046 | 5 97 809 104 191 531 179 776 242 191 690 568 859 203 601 Core 362 | . . . . . . . . . . . . 308 . 54 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 42 | 5 37 . . . . . . . . . . . . . Hover 149 | . . . . . . . . . . . . 9 71 69 Flight 5493 | . 60 809 104 191 531 179 776 242 191 690 568 542 132 478 Fastest Speed 26 | 90 37 37 34 34 26 31 31 28 31 28 30 30 40 37 Average Speed 36 | 90 58 37 34 34 29 31 31 28 31 31 36 40 49 45 Slowest Speed 250 | 90 120 197 34 34 109 31 31 31 34 34 125 110 70 250 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 21 | . 1 6 . . . . 3 . . 1 . 3 . 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 2 34 97 13 55 46 7 20 9 42 20 19 27 42 18 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 4 | . 1 . 1 . . . . . . . 1 . 1 . Unknown Exits Taken 10 | 1 . 1 . 1 1 1 1 1 1 1 . 1 . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . . Spaces Dug 147 | . . 1 4 . 8 3 22 6 . 5 64 32 1 1 Terrain Destroyed 165 | . . 1 4 . 8 3 22 6 . 5 82 32 1 1 Melee 65 | . . 1 4 . 8 3 22 6 . 5 9 5 1 1 Projectile . | . . . . . . . . . . . . . . . AOE 100 | . . . . . . . . . . . 73 27 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Total 6583 | 6 121 915 112 190 578 181 817 256 193 736 615 1037 211 615 Wait 290 | . . 99 1 . 3 . 7 1 . 26 22 130 . 1 Move 5989 | 4 94 796 103 190 530 178 769 241 190 687 567 852 202 586 Hop 21 | . 1 6 . . . . 3 . . 1 . 3 . 7 Pick Up 29 | . 4 1 . . 5 . 3 2 . 5 1 6 2 . Fast Attach 42 | . 2 4 1 . 10 . 4 2 1 4 2 7 1 4 Attach 28 | . 1 2 2 . 1 . . 1 2 2 3 8 2 4 Detach 11 | . . 3 1 . . . . . . . . 3 . 4 Swap 10 | 2 . . . . 2 . 2 . . . 3 . 1 . Drop 42 | . 9 2 . . 11 . 5 3 . 4 4 2 . 2 Fire 16 | . 10 . . . . . . . . . 4 2 . . Melee 90 | . . 2 4 . 16 3 24 6 . 7 9 9 3 7 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . 15 . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/Extension (discovered 2 exits: *Fac / [*Cet]) -4/Factory -3/Research (discovered 5 exits: *Res x3 / Qua x2) -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 8 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Identified exit to Mines 107 | -10/Materials | Entered Mines 111 | -10/Mines | Assembled infested the area 113 | -10/Mines | Learned Materials stockpile data 116 | -10/Mines | Assisted by a Guerilla fighting off Assembled 242 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 260 | -10/Mines | Received a Mining Laser from a helpful Derelict 304 | -10/Mines | Build established: Mutant 358 | -10/Mines | Discovered new exit (range 14) 376 | -10/Mines | Discovered new exit (range 10) 422 | -10/Mines | Found a hidden stash of uninstalled traps 431 | -10/Mines | Found the Drone Emporium 432 | -10/Mines | Found Prototype Device 432 | -10/Mines | Identified Decoy Drone Bay 461 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 480 | -10/Mines | Learned Materials non-interactive machine intel 524 | -10/Mines | Entered Materials 524 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 526 | -9/Materials | Loaded intel: 45 non-interactive machine locations 534 | -9/Materials | Identified exit to Mines 573 | -9/Materials | Entered Mines 613 | -9/Mines | Learned Materials security intel 637 | -9/Mines | Discovered new exit (range 5) 638 | -9/Mines | Entered Materials 638 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 852 | -8/Materials | Discovered new exit (range 16) 862 | -8/Materials | Entered Factory 862 | -7/Factory | Evolved 2 slots: Utility x2 922 | -7/Factory | Discovered new exit (range 15) 926 | -7/Factory | Entered another Factory area 926 | -6/Factory | Evolved 2 slots: Utility x2 970 | -6/Factory | Build established: Sprinter 991 | -6/Factory | Identified exit to DSF 1224 | -6/Factory | Discovered new exit (range 14) 1224 | -6/Factory | Discovered new exit (range 14) 1254 | -6/Factory | Entered another Factory area 1254 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1342 | -5/Factory | Discovered new exit (range 7) 1348 | -5/Factory | Entered Extension 1371 | -5/Extension | Spotted B-75 Beast 1375 | -5/Extension | Spotted B-75 Beast 1406 | -5/Extension | Discovered new exit (range 15) 1406 | -5/Extension | Discovered new exit (range 15) 1412 | -5/Extension | Entered Factory 1412 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1508 | -4/Factory | Identified exit to DSF 1516 | -4/Factory | Found Prototype Processor 1521 | -4/Factory | Identified Exp. Signal Interpreter 1618 | -4/Factory | Identified exit to DSF 1664 | -4/Factory | Discovered new exit (range 13) 1688 | -4/Factory | Entered Research 1688 | -3/Research | Evolved 2 slots: Utility x2 1716 | -3/Research | Spotted B-86 Titan 1833 | -3/Research | Build established: Hacker-Mutant 1919 | -3/Research | Lost 3 parts (2u1w) 1930 | -3/Research | Identified exit to Quarantine 1944 | -3/Research | Identified exit to Research 1961 | -3/Research | Entered another Research area 1961 | -2/Research | Evolved 2 slots: Power x1, Utility x1 2230 | -2/Research | Spotted B-90 Cyclops 2241 | -2/Research | Lost 7 parts (1p3n2u1w) 2280 | -2/Research | Lost 5 parts (1p1n2u1w) 2302 | -2/Research | Core integrity fell below 50% 2351 | -2/Research | Lost 6 parts (2n4u) 2492 | -2/Research | Discovered new exit (range 4) 2507 | -2/Research | Entered Testing 2530 | -2/Testing | Found Prototype Slashing Weapon 2564 | -2/Testing | Identified exit to Access 2573 | -2/Testing | Identified Vibroblade 2622 | -2/Testing | Entered Access 2622 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 2862 | -1/Access | Core integrity fell below 50% 2911 | -1/Access | Door terminal overloaded 2912 | -1/Access | Core integrity fell below 20% 2916 | -1/Access | Discovered new exit (range 6) 2917 | -1/Access | Lost 3 parts (1n2u) 2928 | *** | Escaped! Last Messages --------------- system corruption cleaned. 02867_ Knocked back. 02869_ Drone sends a signal. 02875_ System corrupted: Energy discharge (-40). 02886_ Slug penetrates Wall. 02886_ Imp. Q-thruster destroyed. 02886_ Slug penetrates Wall. 02896_ Penetrated by Slug. 02902_ K-01 Serf cleans the Terminal. 02908_ Connecting with Terminal... 02908_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 02911_ System overload, Sealed Barrier opened. 02911_ Terminal disabled. 02913_ Slug penetrates Wall. 02916_ The Access Shell folds into the floor. 02916_ EXIT=FOUND 02918_ Slug penetrates Wall. 02928_ Wall collapses. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ???#??????? "???????????????????????+ ??????? | | ???# ?????" ???????????????????????# ??????? | | ???# ????" "???????????????????????# ???????? | | ???# ???"" "???????????????????????# ???????? | | ???# ??"" ???????????????????????# ????????? | | ???? ?" ????????????????????????# ????????? | | ????? "" ????????????????????????# #????????? | | ??????? ?????????????????????????# #????????? | | ???????? ?????????????????????????# #????????? | | ???????###/##????????????????????????# #????????? | | ######## ########################## ########## | | + k u k | | # hpw | | ## ########; ""#####+####### ##### | | ?# ########?# ""#??? ?????# #???? | | ?# # #?# ""#??? ?????# #???? | | ?# # #?# T#?? ????# #???? | | ?# # " #?# ""#?? ????# #???? | | ## # "" #?# "#?# ???+ #??? | | + "" ### ""### ???# #??? | | + "" ## ## ??# #?? | | #####/### # "" ### ### ??# #?? | | # # "" #?# #?########+?# #?##+ | | # # "" #?# #??????????? #???? | | # # " #?# #??????????? #???? | | " # # #?# @" #??????????? ????? | | """ # # #?# "" #??????????? ????? | | G # + #?# #??????????? ????? | | """ #^ ########?# #???????????##????? | | " # #????????# #?????????????????? | | # #????????#""""""""""#?????????????????? | | # #?????????????????????????????????????? | | ######### #?????????????????????????????????????? | | ##+???????????????????????????????????? | | #??????????????????????????????????? | | ##+####### #??????????????????????????????????? | | #?# #??????????????????????????????????? | | #?# #??????????????????????????????????? | | #?# #??????????????????????????????????? | | "" "" #?# #??????????????????????????????????? | | ""R"" #?# #??????????????????????????????????? | | """" #?# #??????????????????????????????????? | | #?# #??????????????????????????????????? | | #?# #??????????????????????????????????? | | ########?? #??????????????????????????????????? | | ########?? #??????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 45 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Corruption Containment 12 Core Shielding 20 Evasion (%) 72 Melee Accuracy 6 Offensive Hacking 36 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Epsilon Run Watch This! Challenges ------------ None Game ------ Seed AluminumLauncherProtomatter Manual? 0 Play Time 01:37:52 Cumulative 20.2 hours Start 2024.04.23 @ 20:47:01 End 2024.04.24 @ 00:42:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73881f4c-cf08-4dca-a66a-8cd73cf8e662