Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.19 @ 21:20:58 Player: tatata Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (852) 852 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2632 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 153/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Disposable Heat Sink Large Storage Unit Core Shielding Core Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Large Storage Unit Signal Interpreter Core Shielding Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Particle Cannon Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Large Storage Unit Signal Interpreter EM Shotgun [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 45 | 6 3 18 18 Power 5 | 1 . 2 2 Engine 5 | 1 . 2 2 Core . | . . . . Reactor . | . . . . Propulsion 19 | 2 1 9 7 Treads . | . . . . Leg 19 | 2 1 9 7 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 1 2 3 5 Device 1 | . . . 1 Storage 3 | 1 1 1 . Processor 1 | . 1 . . Hackware . | . . . . Protection 6 | . . 2 4 Artifact . | . . . . Weapon 10 | 2 . 4 4 Energy Gun 4 | 1 . 2 1 Energy Cannon 1 | . . . 1 Ballistic Gun 4 | 1 . 2 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 1 | . . 1 . Parts Lost 23 | . . 3 20 Power 4 | . . 1 3 Propulsion 7 | . . . 7 Utility 4 | . . . 4 Weapon 8 | . . 2 6 Highest Loss Streak 9 | . . 2 9 Average Slot Usage (%) 93 | . 94 99 80 Engine 11 | . 14 10 8 Leg 30 | . 28 32 31 Storage 13 | . 14 15 9 Processor 8 | . 8 11 2 Protection 6 | . . 6 15 Energy Gun 7 | . 14 4 5 Ballistic Gun 13 | . 14 17 4 Naked Turns . | . . . . Heaviest Build 39 | 12 24 33 39 Greatest Support 46 | 20 20 30 46 Greatest Overweight (x) 6 | 3 1 1 6 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 10 10 10 Average Capacity 9 | 5 8 10 10 Most Carried 10 | 6 10 10 10 Average Carried 8 | 3 7 9 6 Final Capacity 10 | 6 10 10 10 Final Carried 10 | 6 10 10 3 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 951 | 260 89 426 176 Remotely . | . . . . Salvage Created 897 | . 158 563 176 Parts 55 | . 7 43 5 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 23 | . 4 15 4 Guns 23 | . 4 15 4 Classes Destroyed 5 | . 1 2 2 Mechanic 1 | . . . 1 Swarmer 3 | . . 3 . Grunt 16 | . 4 9 3 Sentry 3 | . . 3 . Hunter 1 | . . . 1 Best Kill Streak 5 | . 2 5 4 Combat Bots Only 5 | . 2 5 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3449 | . 224 677 2548 Core 636 | . 23 54 559 Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 90 86 . Volleys Fired 102 | . 18 45 39 Largest 2 | . 2 2 2 Hottest 91 | . 70 88 91 Shots Fired 180 | . 36 88 56 Gun 171 | . 36 88 47 Cannon 9 | . . . 9 Launcher . | . . . . Special . | . . . . Kinetic 125 | . 18 76 31 Thermal 49 | . 18 12 19 Explosive . | . . . . Electromagnetic 6 | . . . 6 Robot Hit Streak 27 | . 12 27 8 Robot Miss Streak 6 | . 2 2 6 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 130 | . 29 65 36 Core Hits 46 | . 9 25 12 Critical Hits 1 | . . 1 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1844 | . 290 782 772 Guns 1512 | . 290 782 440 Cannons 103 | . . . 103 Explosions 229 | . . . 229 Melee . | . . . . Ramming . | . . . . Kinetic 1049 | . 100 668 281 Thermal 506 | . 190 114 202 Explosive 229 | . . . 229 Electromagnetic 60 | . . . 60 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 9 | . . . 9 Average Corruption 9 | . . . 9 Corruption Purged . | . . . . Effects 11 | . . . 11 Message Errors 3 | . . . 3 Heat Flow Errors 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Data Loss (major) 2 | . . . 2 Targeting Errors 4 | . . . 4 Overload Shots . | . . . . Overflow Damage 11 | . . . 11 Projectiles . | . . . . Explosions 11 | . . . 11 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 85 | . . . 85 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 643 | . 241 99 643 Average Temperature 157 | . 97 22 266 Received Heat Transfer 1527 | . 123 252 1152 Effects 21 | . 1 . 20 Shutdowns 1 | . . . 1 Energy Bleed 1 | . . . 1 Interference 3 | . 1 . 2 Matter Decay 5 | . . . 5 Short Circuit 3 | . . . 3 Damage (minor) 4 | . . . 4 Damage (major) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 1332 | . 555 296 481 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 265 | . 155 265 222 Initial 90 | . . 5 90 Average 109 | . 84 108 167 Maximum Alert Level 1 | . . 1 1 Low Security (%) 83 | 100 100 76 67 Level 1 16 | . . 23 32 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 13 | . 1 3 9 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 8 | . 1 2 5 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 57 | . 8 22 27 Peak Tracking Total 15 | . 3 4 15 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 2 | . 1 1 . Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . 5 1 . Successful 3 | . 2 1 . Failed 3 | . 3 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 6 | . 5 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 2 1 . Prototype ID Bank 1 | . 1 . . Alert Level 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1555 | 60 502 667 326 Spaces Moved 848 | 37 312 339 160 Core 13 | 12 . . 1 Treads . | . . . . Legs 835 | 25 312 339 159 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 127 | 124 135 121 125 Slowest Speed 350 | 200 150 150 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 24 | 3 36 34 24 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 32 | . . . 32 Melee . | . . . . Projectile . | . . . . AOE 32 | . . . 32 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1153 | 48 360 517 228 Wait 105 | . 14 85 6 Move 845 | 36 311 338 160 Hop . | . . . . Pick Up 28 | 6 8 12 2 Fast Attach 28 | 6 2 11 9 Attach 16 | . . 7 9 Detach 1 | . . 1 . Swap 1 | . 1 . . Drop 27 | . 6 18 3 Fire 102 | . 18 45 39 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 9) 302 | -10/Materials | Build established: Mutant 304 | -10/Materials | Identified exit to Materials 501 | -10/Materials | Discovered new exit (range 6) 507 | -10/Materials | Identified exit to Mines 563 | -10/Materials | Entered another Materials area 563 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 984 | -9/Materials | Discovered new exit (range 13) 997 | -9/Materials | Identified exit to Mines 1139 | -9/Materials | Discovered new exit (range 13) 1154 | -9/Materials | Build established: Scavenger-Mutant 1227 | -9/Materials | Identified exit to Materials 1230 | -9/Materials | Entered another Materials area 1230 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1312 | -8/Materials | Garrison activated, responded to threat 1330 | -8/Materials | Crushed by falling debris 1421 | -8/Materials | Lost 6 parts (1p2u3w) 1488 | -8/Materials | Core integrity fell below 50% 1529 | -8/Materials | Lost 9 parts (1p4n2u2w) 1554 | -8/Materials | Core integrity fell below 20% 1556 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01493_ Aluminum Leg destroyed. 01505_ System corrupted: Heat flow error (+232). 01505_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01510_ O-16 Technician uses terminal to summon reinforcements. 01510_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 01510_ O-16 Technician locks terminal. 01513_ Acquired Core Shielding. 01515_ T-07 Excavator is excavating. 01517_ Acquired Core Shielding. 01522_ System corrupted: Substantial component data lost. 01522_ Acquired Disposable Heat Sink. 01525_ Acquired Imp. Datajack. 01538_ Imp. Datajack destroyed. 01547_ U-05 Engineer lays Concrete. 01548_ Imp. Aluminum Leg destroyed. 01549_ FC6QBTHUYZBSY