Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 16:02:16 // AFD2020/Player2 Player: Minty Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (30) 6000 Robots Destroyed (193) 965 Value Destroyed (8866) 8866 Prototype IDs (84) 1680 Alien Tech Used (3) 600 Bonus (13811) 13811 TOTAL SCORE: 35922 Bonus ------- High Alert Combat Kills 919 Follower Combat Kills 5823 Entered Garrisons 200 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 328 Found Hidden Lab 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Hacked God Mode 5000 Pursued by Intercept 500 Friendly Fire -8159 Cogmind --------- Core Integrity 0/1450 Matter 201/300 Energy 74/100 System Corruption 54% Temperature Cool (0) Movement Core (450) Ox8 Location -2/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Large Storage Unit Experimental Core Analyzer Experimental Core Analyzer Graphene Brace Improved Hacking Suite Advanced Hacking Suite Makeshift System Shield Ghost Barrier > --- WEAPON (5) ------- Vortex Lance > --- INVENTORY (15) --- Vortex Chain Reactor Advanced Cooling System Quantum Router Hacking Drone Bay (1/1) Core Reset Matrix Heavy Gatling Laser Potential Cannon Heavy Proton Missile Launcher Guided Remote Datajack Field Lobotomy Kit (4) Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Fusion Reactor Improved Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Biometal Medium Treads Biometal Medium Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Large Storage Unit Experimental Core Analyzer Experimental Core Analyzer Particle Accelerator Centrium Medium Armor Plating Graphene Brace Advanced EM Disruption Field Advanced Hacking Suite Makeshift System Shield Ghost Barrier > --- WEAPON ----------- Heavy Gatling Laser Heavy Gatling Laser Heavy Gatling Laser Guided Remote Datajack Enhanced Force Lance > --- INVENTORY -------- Vortex Chain Reactor Improved Kinecellerator Improved Transmission Jammer Quantum Router Hacking Drone Bay Transdimensional Reconstructor Core Reset Matrix Potential Cannon Heavy Proton Missile Launcher Field Lobotomy Kit Improved Plasma Cutter Vortex Lance [Rating: 199] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Improved Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Myomer Leg Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Experimental Core Analyzer Hackware Advanced Hacking Suite Protection Reflective Plating Weapon Heavy Gatling Laser Energy Gun Heavy Gatling Laser Energy Cannon Potential Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Bore Cannon Launcher Heavy Proton Missile Launcher Special Weapon Guided Remote Datajack Impact Weapon Impact Mace Slashing Weapon Greatsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Gar Slots Evolved 16 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . Utility 9 | . . . . . 1 2 . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . 1 . Weapon 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . Parts Attached 263 | . 8 6 1 3 14 35 1 5 12 . 13 6 3 1 10 31 3 3 9 3 4 1 4 16 3 25 3 18 20 2 Power 16 | . . 1 . . . 5 . . . . 1 . . . 2 2 . 1 1 . . . 1 1 . . . . 1 . Engine 6 | . . 1 . . . 2 . . . . . . . . 1 . . 1 . . . . 1 . . . . . . . Core 7 | . . . . . . 3 . . . . 1 . . . 1 2 . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . Propulsion 39 | . 2 2 1 . 2 5 . . . . 1 . 1 . . 9 . 2 . . 1 1 . . . 6 . 3 3 . Treads 21 | . . . . . 2 4 . . . . 1 . 1 . . 3 . 2 . . . 1 . . . 1 . 3 3 . Leg 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Wheel 11 | . 2 2 1 . . 1 . . . . . . . . . 4 . . . . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Utility 95 | . 3 1 . . 6 9 1 3 6 . 7 2 . . 1 12 1 . 6 1 2 . 1 10 1 9 1 2 10 . Device 55 | . 1 . . . 3 2 1 2 3 . 6 . . . . 9 1 . 3 1 2 . 1 9 1 2 1 2 5 . Storage 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . Processor 15 | . 1 1 . . . 4 . . 3 . 1 . . . . . . . 3 . . . . . . . . . 2 . Hackware 11 | . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . 4 . . 3 . Protection 11 | . . . . . 2 2 . 1 . . . 2 . . 1 . . . . . . . . . . 3 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 113 | . 3 2 . 3 6 16 . 2 6 . 4 4 2 1 7 8 2 . 2 2 1 . 2 5 2 10 2 13 6 2 Energy Gun 41 | . 3 2 . 1 1 1 . . 1 . 1 2 1 . 1 5 1 . 1 1 1 . 1 4 1 8 1 3 . . Energy Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Ballistic Gun 9 | . . . . . 3 6 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 14 | . . . . . . 5 . 1 3 . 2 . . . 2 1 . . . . . . . . . . . . . . Launcher 20 | . . . . 1 1 3 . 1 . . . 1 1 . 2 2 1 . . 1 . . 1 . 1 2 . . 2 . Special Weapon 8 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 3 . Impact Weapon 8 | . . . . . 1 1 . . 2 . 1 . . 1 2 . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Piercing Weapon 9 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 5 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . . . . 3 4 . . 3 . 2 1 . . . 3 . . 3 . . . . 4 . 3 1 2 2 . Corrupted Parts 5 | . 1 . . . . . . . . . . . . . . . . . 2 1 . . . . . 1 . . . . System Corruption 32 | . 1 . . . . . . . . . . . . . . . . . 17 10 . . . . . 4 . . . . Parts Lost 39 | . . 3 . . 1 . . . . . 2 . 1 . 7 2 . . . 1 . . . . 1 4 . . 12 5 Power 6 | . . 1 . . 1 . . . . . 1 . . . 1 . . . . . . . . . . . . . 2 . Propulsion 13 | . . 1 . . . . . . . . . . . . 3 . . . . 1 . . . . . 2 . . 3 3 Utility 13 | . . . . . . . . . . . . . 1 . 3 2 . . . . . . . . 1 . . . 4 2 Weapon 7 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . 3 . Highest Loss Streak 11 | . . 2 . . 1 . . . . . 2 . 1 . 3 1 . . . 1 . . . . 1 3 . . 11 5 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 95 98 73 83 77 93 100 100 97 100 98 91 81 75 62 75 82 83 86 84 80 90 90 74 89 91 98 91 90 58 Engine 4 | . 14 13 14 14 . 3 7 7 7 7 5 . . . 1 1 . 4 5 5 5 5 5 2 . . . . . . Core 4 | . . . . . . 5 7 7 7 7 6 12 12 12 9 7 11 5 5 . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 5 5 5 5 7 10 9 9 8 7 3 Treads 19 | . . . . . 15 22 30 30 30 30 25 25 24 25 18 9 16 21 22 18 15 16 20 20 20 10 4 11 18 8 Wheel 3 | . 27 27 28 28 18 6 . . . . . . . . . 8 5 . . . . 4 . . . . . . . . Device 17 | . 4 3 . . 7 12 15 15 14 15 22 19 18 18 12 12 26 27 27 22 22 25 28 29 29 18 18 17 18 7 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 Processor 5 | . 7 10 14 14 5 3 7 . 4 7 8 6 6 6 3 . . . 2 11 10 10 6 5 5 4 4 4 7 8 Hackware 2 | . . . . . . 1 . . . . . . . . . 10 . . . . . . . . . 14 13 13 12 22 Protection 3 | . . . . . 3 11 7 14 10 7 1 5 . . 2 3 . . . . . . . . . 1 4 4 3 . Energy Gun 8 | . 27 26 2 4 . . . . 3 . . 3 6 . . 9 15 16 16 15 16 20 20 2 19 17 14 12 11 3 Ballistic Cannon 3 | . . . . . . 9 15 14 2 15 12 . . . 2 4 . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 4 . . . 6 . 4 . . 6 3 . . . . . . . . . . . . . . . Peak Build Rating 199 | . 10 9 9 10 22 52 57 56 60 60 72 69 69 58 59 102 98 102 121 121 133 136 136 137 137 156 155 159 199 153 Average Rating 88 | . 8 8 7 9 16 42 56 51 54 60 69 68 66 58 48 74 97 101 109 119 123 133 134 115 136 146 152 152 180 121 On Entrance 79 | 6 6 9 9 8 9 22 51 56 51 60 60 66 69 66 58 34 101 98 102 121 118 133 136 134 137 137 155 153 154 135 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 97 | 14 21 21 20 18 29 59 50 57 63 63 74 65 62 53 59 68 63 69 71 71 77 77 79 78 79 83 85 85 97 88 Greatest Support 204 | 20 20 20 20 20 40 80 80 80 80 60 80 80 80 80 80 140 140 187 187 187 167 195 195 195 195 195 115 167 204 134 Greatest Overweight (x) 4 | . 4 1 . . 1 2 . . 1 1 1 . 1 . 2 4 . . . . . . . . . 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 9 10 10 10 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | . 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 15 15 15 15 13 Average Carried 14 | . 7 9 9 9 13 14 14 14 14 15 14 14 15 15 15 14 15 15 14 15 14 14 15 14 12 13 14 13 14 10 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 10 10 10 10 15 15 15 14 15 15 14 15 15 15 15 15 15 15 15 15 14 15 15 12 12 15 14 15 10 13 Class Distribution -------------------- 55% | Mutant 14% | Hacker-Gunner 7% | Gunner 5% | Tank 4% | Hacker-Tank 4% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Hacker-Tank | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Gunner | -5/Warlord Gunner | -4/Proximity Caves Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Tank | -3/Proximity Caves Hacker-Gunner | -3/Research Hacker-Gunner | -3/Armory Hacker-Gunner | -3/Lab Hacker-Gunner | -2/Research Wizard-Mutant | -2/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Gar Matter Collected 6076 | 200 429 102 . 56 224 531 320 413 163 98 839 98 238 . 212 260 269 192 77 155 40 38 47 . 224 282 . . 569 . Remotely 77 | . . . . . . . . . . . . . . . . . . . 77 . . . . . . . . . . . Salvage Created 7778 | . 414 237 . 101 163 394 25 300 . 170 1062 57 49 . 326 228 269 88 120 516 343 174 172 . 372 1394 . . 748 56 Parts 324 | . 27 13 . 11 13 24 . 11 . 5 27 7 2 . 4 11 5 2 6 15 16 6 9 . 17 66 . . 23 4 Haulers Intercepted 5 | . . . . . 1 1 . . . . 3 . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 125 | . . . . . . . 3 24 8 11 . . 14 . 12 . . 5 . 13 . 11 15 . 9 . . . . . Prevented 32 | . . . . . . . . . . . . . . . . . 4 . . 17 . . . . 11 . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Gar Combat Hostiles Destroyed 146 | . 7 6 . 7 2 8 1 9 . 2 14 . 2 . 7 8 3 4 3 8 5 5 5 . 6 22 . . 11 1 Melee 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Guns 71 | . 5 5 . . . 2 . . . . . . 1 . . 6 1 3 3 5 4 4 3 . 3 19 . . 6 1 Cannons 21 | . . . . . . 1 1 5 . 2 11 . . . . 1 . . . . . . . . . . . . . . AOE 39 | . 2 1 . 7 1 5 . 3 . . . . 1 . 6 1 2 . . 3 . . 2 . 2 . . . 3 . Classes Destroyed 22 | . 6 1 . 1 2 3 1 . . . 3 1 1 . 1 . . . . . 1 . . . . . . . 1 . Worker 13 | . 1 2 . . . 6 . . . . 2 . . . . . . . . . . . . . . 1 . . 1 . Builder 9 | . 1 . . . 2 . . . . . 2 . . . . . . . . . 1 . . . . 3 . . . . Tunneler 6 | . 1 2 . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . Hauler 5 | . . . . . 1 1 . . . . 3 . . . . . . . . . . . . . . . . . . . Minesweeper 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Operator 4 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . Watcher 5 | . 3 . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Swarmer 24 | . . 3 . 3 . . . 1 . . . . . . . . . 3 1 . . 3 3 . . 3 . . 4 . Saboteur 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Grunt 67 | . 7 3 . 3 1 4 1 6 . 1 9 . 1 . 3 2 3 . 1 6 2 . . . 3 8 . . 3 . Brawler 4 | . . . . . . 1 . . . 1 . . . . . 1 . . . 1 . . . . . . . . . . Duelist 7 | . . . . 1 . . . 2 . . 1 . . . 3 . . . . . . . . . . . . . . . Protector 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Sentry 9 | . . . . . . 1 . . . 1 1 . . . 1 . . . . 1 . . . . . 2 . . 2 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hunter 16 | . . . . . 1 1 . . . . . . . . . 2 . 1 . . 1 2 2 . 1 4 . . 1 . Programmer 15 | . . . . . . . . . . . 1 . . . . 3 . . 1 . 1 . . . 2 5 . . 1 1 Heavy 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Packrat 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 9 | . 3 4 . 7 4 6 1 3 . 2 5 . 1 . 6 5 3 3 3 4 2 3 3 . 3 9 . . 4 1 Combat Bots Only 7 | . 2 3 . 7 1 4 1 3 . 2 5 . 1 . 6 5 3 3 3 4 2 3 3 . 3 5 . . 4 1 Max Kills in Single Turn 5 | . 2 1 . 3 2 5 1 2 . 1 1 1 1 . 2 1 3 1 1 2 1 1 2 . 2 3 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 1 . 3 1 3 . 2 . . . . 1 . 2 1 2 . . 2 . . 2 . 2 . . . 1 . Melee 1 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Gar Hostile Shots Fired 862 | . 10 24 . 6 11 28 12 33 . 15 99 . 43 . 51 33 9 17 9 42 19 31 34 . 26 68 . 9 136 97 Missed 273 | . 4 9 . 2 1 5 4 7 . 7 37 . 16 . 13 8 4 5 3 17 7 11 12 . 10 24 . 3 37 27 Damage Taken 11417 | . 123 232 . 48 187 353 151 397 . 91 748 20 484 . 993 484 96 147 174 506 134 277 158 . 312 1019 . 156 2482 1645 Core 1426 | . 26 62 . . 90 18 30 57 . . 73 20 . . 76 88 . . . 61 32 10 14 . 22 140 . 25 289 293 Absorbed by Shields 1341 | . . . . . . . . . . . 368 19 148 . 179 . . . . . . . . . . . . . 490 137 Reduced by Siege Mode 24 | . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . Redirected to Shielding 127 | . . . . . . 56 21 50 . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 563 | . . . . . . 4 . 41 . 4 8 . 16 . . 68 . 54 34 15 28 92 58 . 16 . . . 125 . Regen/Repaired (Parts) 497 | . 51 . . . . . . . . . 255 . . . . . . . 66 . . . . . . . 125 . . . Core Remaining (%) 67 | 100 . . . 46 81 . . . . 67 . . . . 52 . . . . 75 . . . . 88 . . 33 . . Volleys Fired 439 | . 34 28 . 8 8 24 14 19 . 7 65 9 34 . 14 13 4 8 8 18 15 8 5 . 9 41 1 1 28 16 Largest 4 | . 2 2 . 1 2 2 2 2 . 2 2 1 1 . 1 3 3 3 3 3 4 4 4 . 4 4 3 1 4 2 Hottest 400 | . 105 115 . 30 50 96 96 96 . 114 114 39 60 . 60 300 300 300 300 300 400 400 400 . 400 400 300 . 340 300 Shots Fired 928 | . 68 47 . 8 12 45 28 38 . 14 128 9 34 . 14 31 8 24 24 45 53 32 16 . 27 132 3 1 68 19 Gun 635 | . 68 47 . . 8 31 . . . . . 6 33 . 1 24 5 24 24 41 53 32 15 . 24 126 3 . 55 15 Cannon 230 | . . . . . . 10 28 36 . 14 128 . . . 6 4 . . . . . . . . . . . . . 4 Launcher 58 | . . . . 8 4 4 . 2 . . . 3 1 . 7 3 3 . . 4 . . 1 . 3 6 . . 9 . Special 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . Kinetic 265 | . . . . . 8 41 28 36 . 14 128 . . . 6 4 . . . . . . . . . . . . . . Thermal 537 | . 34 40 . . . . . . . . . 6 33 . 1 24 5 24 24 41 53 32 15 . 24 104 3 . 55 19 Explosive 29 | . . . . 8 2 3 . 2 . . . 3 1 . 7 3 . . . . . . . . . . . . . . Electromagnetic 92 | . 34 7 . . 2 1 . . . . . . . . . . 3 . . 4 . . 1 . 3 28 . . 9 . Robot Hit Streak 14 | . 10 7 . 1 5 7 5 7 . 1 5 . 14 . 6 9 4 4 8 9 10 7 4 . 6 8 7 2 11 6 Robot Miss Streak 12 | . 3 2 . 1 2 5 3 4 . 5 7 . 2 . 1 4 2 3 5 6 4 7 6 . 4 12 1 . 7 3 Penetration Max 1 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Secondary Targets 12 | . . 1 . . . . . . . . . . . . . 1 . 1 . . . 2 1 . 2 4 . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . 1 . 1 . . . 1 1 . 1 1 . . . . Shots Hit Robots 587 | . 42 30 . 1 11 24 11 17 . 3 58 2 25 . 15 22 4 9 20 34 35 24 10 . 23 87 3 1 54 22 Core Hits 463 | . 20 17 . 13 7 28 2 17 . 3 26 2 6 . 23 22 8 9 12 33 30 15 14 . 20 74 5 . 46 11 Critical Kills 14 | . . . . . . . . . . 3 11 . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 22 | . . . . . 1 . . . . 1 20 . . . . . . . . . . . . . . . . . . . Critical Strikes 42 | . . 5 . . 1 . . . . 4 31 . . . . . . . . . . . . . . . . . . 1 Burn 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 34 | . . . . . . . . . . 4 30 . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Sunder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 51 | . . . . . 6 . . . 2 . 9 10 2 . 7 . . . . . . . . . . . . 4 3 8 Impact 24 | . . . . . 6 . . . 2 . 9 . . . 7 . . . . . . . . . . . . . . . Slashing 12 | . . . . . . . . . . . . 10 2 . . . . . . . . . . . . . . . . . Piercing 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 3 . Entropic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Sneak Attacks 17 | . . . . . . . . . . . 4 2 . . 1 . . . . . . . . . . . . . 2 8 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 25006 | . 695 503 . 515 651 1941 278 949 . 140 1875 183 789 . 1613 991 360 284 601 1089 1082 717 331 . 1111 3485 132 . 2577 2114 Guns 12590 | . 587 416 . . 122 309 . . . . . . 728 . 40 644 92 283 601 791 1041 717 243 . 623 3095 132 . 1679 447 Cannons 2882 | . . . . . . 91 278 602 . 140 1419 . . . 130 43 . . . . . . . . . . . . . 179 Explosions 7135 | . 108 87 . 515 438 1538 . 347 . . . . 61 . 1247 299 268 . . 298 41 . 88 . 488 364 . . 690 258 Melee 2364 | . . . . . 91 . . . . . 456 183 . . 196 . . . . . . . . . . . . . 208 1230 Ramming 35 | . . . . . . 3 . . . . . . . . . 5 . 1 . . . . . . . 26 . . . . Kinetic 3134 | . . . . . 122 400 278 602 . 140 1419 . . . 130 43 . . . . . . . . . . . . . . Thermal 12514 | . 448 433 . 154 . 87 . . . . . . 728 . 40 644 92 283 601 791 1041 717 243 . 730 2787 132 . 1679 884 Explosive 4166 | . . . . 361 411 1440 . 347 . . . . 61 . 1247 299 . . . . . . . . . . . . . . Electromagnetic 2793 | . 247 70 . . 27 11 . . . . . . . . . . 268 . . 298 41 . 88 . 381 672 . . 690 . Impact 743 | . . . . . 91 . . . . . 456 . . . 196 . . . . . . . . . . . . . . . Slashing 183 | . . . . . . . . . . . . 183 . . . . . . . . . . . . . . . . . . Piercing 208 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208 . Entropic 1230 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1230 Highest Corruption 54 | . 1 1 1 1 . 2 2 2 2 1 1 1 1 1 8 3 3 3 18 28 2 2 2 2 2 6 6 6 43 54 Average Corruption 7 | . 1 1 1 1 . 2 2 2 2 1 1 1 1 1 3 2 3 3 3 26 2 2 2 2 2 4 6 6 39 46 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 240 | . 4 3 3 . . 11 9 8 2 1 3 10 3 . 10 4 7 4 3 39 3 8 5 1 6 8 4 13 63 5 Message Errors 62 | . 2 1 . . . 2 3 2 1 1 1 3 1 . 4 2 1 1 . 11 . 2 . 1 1 4 1 4 11 2 Matter Fused 68 | . . 1 1 . . 4 2 1 1 . 1 3 . . 2 . 6 . 2 10 . 3 . . 1 2 . 7 21 . Heat Flow Errors 23 | . . . 1 . . 1 1 . . . 1 1 1 . . . . 1 . 4 . 2 . . 1 . . 1 8 . Energy Discharges 29 | . 1 . . . . 1 1 2 . . . . 1 . . . . 1 1 4 1 . 3 . 2 1 1 . 8 1 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Fused 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 27 | . 1 . 1 . . 1 2 1 . . . 2 . . 1 2 . 1 . 5 1 1 1 . . . . 1 5 1 Data Loss (major) 7 | . . . . . . 1 . . . . . 1 . . 1 . . . . 2 . . . . . . . . 2 . Misfires 10 | . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . . . 1 . 5 1 Alerts 5 | . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 . 1 . . . 1 . Weapon Failures 7 | . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . 1 1 . 2 . Overload Shots 15 | . . . . . . . . . . . . . 14 . 1 . . . . . . . . . . . . . . . Overflow Damage 1033 | . . 6 . . 23 87 38 2 . . 214 . . . 17 . . . . . . . . . . 3 . . 87 556 Projectiles 128 | . . . . . . . 38 2 . . . . . . . . . . . . . . . . . . . . . 88 Explosions 126 | . . 6 . . . 87 . . . . . . . . 17 . . . . . . . . . . 3 . . 13 . Melee 779 | . . . . . 23 . . . . . 214 . . . . . . . . . . . . . . . . . 74 468 Knockbacks 19 | . . . . . 1 . 4 4 . 1 7 . . . 2 . . . . . . . . . . . . . . . Impact 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Kinetic 16 | . . . . . . . 4 3 . 1 6 . . . 2 . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 255 | . . . . 12 20 37 . . . . . 39 . . 87 . . . . . . . . . . . . . 15 45 Shots 9 | . . . . 1 1 1 . . . . . 1 . . 3 . . . . . . . . . . . . . 1 1 Rammed 4 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 2 . . . . Targets Rammed 6 | . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . 3 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Highest Temperature 528 | . 178 185 104 . 4 147 179 375 294 56 334 245 172 . 81 528 78 308 181 224 136 136 136 . 48 366 6 191 187 14 Average Temperature 80 | . 45 74 54 . 4 50 76 144 171 27 52 137 37 . 35 203 33 74 99 67 51 54 58 . 21 103 4 116 91 11 Received Heat Transfer 1377 | . 51 120 . . 9 60 72 180 . 12 113 . 77 . 118 63 21 . 9 108 . 9 . . 48 150 . . 59 98 Effects 7 | . . . . . . . . 2 . . 1 . . . . 3 . . . . . . . . . 1 . . . . Shutdowns 3 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . 1 . . . . Energy Bleed 3 | . . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Total Turns 13 | . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . Longest Duration 13 | . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . 1 . . 1 . . 2 . . . 1 . . . . . . . . . 1 3 . . 2 . Combat Hostiles 11 | . . . . . 1 . . 1 . . 2 . . . 1 . . . . . . . . . 1 3 . . 2 . Parts Fried 25 | . . 1 . . 2 . . 2 . . 8 . . . . . 1 . . . . . . . 2 4 . . 5 . Impact Corruptions 12 | . . . . . 1 . . 1 . . 8 . . . 2 . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Parts Melted 38 | . 1 5 . . . . . . . . . . . . . 1 . 1 4 5 5 2 1 . 3 9 . . 1 . Heat Transferred 17812 | . 988 1271 . 150 . 50 . . . . . . 1072 . 50 980 150 475 911 1287 1662 1181 400 . 918 3449 109 . 1986 723 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 2 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . 3 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Gar Peak Influence 1124 | . 338 447 . 314 481 1002 . . . . 799 . . . . 654 . . . . 436 . . . . 1124 584 . 497 501 Initial 564 | . . 130 . . 122 218 . . . . 49 . . . . 107 . . . . 44 . . . . 127 564 . . 357 Average 336 | . 193 314 . 100 343 679 . . . . 289 . . . . 385 . . . . 185 . . . . 527 577 . 222 430 Maximum Alert Level 4 | . 1 2 . 1 2 3 . . . . 3 . . . . 2 . . . . 2 . . . . 4 2 . 2 2 Low Security (%) 31 | . 50 9 . 75 9 . . . . . 42 . . . . 22 . . . . 65 . . . . 20 . . 42 . Level 1 33 | . 49 70 . 24 48 18 . . . . 26 . . . . 25 . . . . 28 . . . . 19 . . 42 35 Level 2 25 | . . 19 . . 42 18 . . . . 26 . . . . 51 . . . . 6 . . . . 31 100 . 14 64 Level 3 9 | . . . . . . 63 . . . . 4 . . . . . . . . . . . . . . 25 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 51 | . 4 . . 1 . 5 . 1 . . 12 . . . 1 7 . . . . 1 . . . . 13 2 . 4 . Investigation 14 | . 2 . . . . 2 . . . . 4 . . . . 1 . . . . . . . . . 3 2 . . . Extermination 9 | . . . . . . 1 . . . . 4 . . . . 2 . . . . . . . . . 2 . . . . Reinforcement 15 | . 2 . . 1 . 1 . . . . 3 . . . . 3 . . . . 1 . . . . 4 . . . . Assault 5 | . . . . . . 1 . 1 . . 1 . . . 1 . . . . . . . . . . 1 . . . . Garrison 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . . . Intercept 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Construction Impeded 4 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . Haulers Reinforced 4 | . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Gar Distress Signals 16 | . 2 . . . 1 . . . . . 1 . . . . 1 . . 1 . 1 . . . . . . . 9 . Communications Jammed 4 | . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . 1 . . . . Distress Signals 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Times Spotted 316 | . 17 9 . 6 10 14 4 20 . 5 34 5 11 . 18 15 3 4 13 12 8 6 6 . 9 39 1 1 40 6 Peak Tracking Total 11 | . 3 3 . 4 6 5 3 10 . 2 5 5 4 . 7 5 3 5 11 4 5 4 4 . 5 6 1 1 10 4 Tactical Retreats 16 | . 1 . . . . . . 1 . . . 6 . . . . . 1 . 1 . . . . . 4 . . 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Gar Traps Triggered 7 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . 4 . . . . Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Triggered 16 | . . . . . . . . . . 2 1 . . . 2 . . . 7 3 . 1 . . . . . . . . Most Traps Carried 2 | . . . . . . . 2 2 2 2 2 2 2 2 2 2 . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Gar Machines Disabled 61 | . 2 . . 1 3 31 1 . . . 10 . . . 1 6 . . . . 2 . . . . 1 . 3 . . Max in Single Turn 7 | . 1 . . 1 1 7 1 . . . 2 . . . 1 1 . . . . 1 . . . . 1 . 1 . . Garrison Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Gar Machines Accessed 49 | . 6 . 2 . 1 6 . . . . 9 . . 4 . 4 . . 2 1 . . . 4 . 4 2 2 2 . Terminals 16 | . 4 . . . 1 2 . . . . 4 . . . . 1 . . . 1 . . . . . 2 1 . . . Fabricators 4 | . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . Repair Stations 4 | . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . Recycling Units 5 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . 1 . Scanalyzers 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . 1 . Total Hacks 219 | . 27 . 2 . 2 18 . . . . 30 . . 30 . 14 . . 2 2 . . . 16 . 33 15 23 5 . Successful 136 | . 17 . 2 . 1 6 . . . . 12 . . 30 . 10 . . 2 2 . . . 16 . 8 4 23 3 . Failed 83 | . 10 . . . 1 12 . . . . 18 . . . . 4 . . . . . . . . . 25 11 . 2 . Catastrophic 21 | . . . . . 1 4 . . . . 3 . . . . . . . . . . . . . . 9 3 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 69 | . 11 . 1 . 1 6 . . . . 11 . . . . 4 . . 2 4 . . . . . 24 5 . . . Terminals 66 | . 22 . . . 2 8 . . . . 14 . . . . 2 . . . 2 . . . . . 11 5 . . . Fabricators 13 | . . . . . . 5 . . . . 5 . . . . 3 . . . . . . . . . . . . . . Repair Stations 17 | . 2 . . . . . . . . . 5 . . . . . . . . . . . . . . . 10 . . . Recycling Units 29 | . 3 . . . . 5 . . . . . . . . . . . . . . . . . . . 18 . . 3 . Scanalyzers 10 | . . . . . . . . . . . 4 . . . . 6 . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . 4 . . 2 . Terminal Hacks 97 | . 10 . 2 . 1 3 . . . . 4 . . 30 . 2 . . 2 2 . . . 16 . 2 . 23 . . Record 41 | . . . 1 . . . . . . . . . . 11 . . . . . 2 . . . 5 . . . 22 . . Part Schematic 14 | . . . . . . . . . . . . . . 11 . . . . . . . . . 3 . . . . . . Robot Schematic 6 | . . . . . . 1 . . . . . . . 5 . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 11 | . 1 . . . 1 1 . . . . . . . 3 . 1 . . . . . . . 4 . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Emergency Access Points 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . . 1 . . . . Locate Traps 4 | . 3 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Release Object 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Station Hacks 10 | . 2 . . . . . . . . . 4 . . . . . . . . . . . . . . . 4 . . . Scan Component 6 | . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . 3 . . . Repair 4 | . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 8 | . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . 2 . . 2 . Process 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Report Inventory 4 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Retrieve Components 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzer 8 | . . . . . . . . . . . 2 . . . . 6 . . . . . . . . . . . . . . Insert Component 4 | . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . Analyze 4 | . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 3 . . . . 1 . . . . 1 . . . . . . . . . . . . . . 4 . . . . Terminals 5 | . 3 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 4 | . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Skim 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Monitor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Reject 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . Used 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacking Detections 31 | . 4 . . . 1 5 . . . . 9 . . . . 3 . . . 1 . . . . . 4 2 . 2 . Full Trace Events 13 | . 3 . . . . 1 . . . . 4 . . . . 1 . . . . . . . . . 2 2 . . . Feedback Events 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . Corruption 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . 1 . . 4 . . . . 5 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . . . . . . . . 15 . . . . 11 . 3 . . . . . . . 3 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . Time 158 | . 32 . . . . . . . . . 70 . . . . . . . . . . . . . . . 56 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . Retrieved Matter 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . Retrieved Components 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Scanalyzed 4 | . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Parts Damaged 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . 4 . 2 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Gar Total Allies 16 | . 1 3 . 1 . . . 2 . . . . . . 2 . . . . . . . . . . . 4 1 2 . Largest Group 5 | . 1 4 4 5 5 3 2 3 3 3 2 1 1 1 3 2 1 1 1 1 1 1 1 1 1 1 5 2 4 2 Highest-Rated Group 576 | . 57 99 99 131 132 116 116 148 162 162 155 115 115 115 186 159 120 121 142 148 156 160 163 163 167 190 351 368 576 390 Highest-Rated Ally 197 | . 57 59 59 60 83 100 101 102 110 110 123 115 115 115 115 121 120 121 142 148 156 160 163 163 167 190 91 197 197 197 Total Orders 4 | . . . . . . . . . . . . . . . . 1 . . 3 . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . RETURN 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Ally Attacks 452 | . 21 15 . . 41 17 5 20 . 7 55 . 19 . 34 35 . 5 10 4 19 4 3 . 7 55 . . 64 12 Total Damage 21812 | . 647 192 . . 428 750 574 959 . 219 3562 . 832 . 2032 2730 . 113 1894 151 970 165 111 . 284 2448 . . 2334 417 Kills 182 | . 10 3 . . 6 8 4 12 . 4 24 . 7 . 11 19 . 2 12 4 7 2 2 . 3 24 . . 17 1 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Field Lobotomies 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Gar Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 10 | . . 2 . . . . 1 . 2 . . 1 . . 1 . 1 . . . . 1 1 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Decoded 0b10 Intel 11 | . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . Traps 10 | . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . Garrisons 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Gar Turns Passed 19943 | . 704 543 216 87 399 875 569 734 1875 533 2087 833 615 137 702 945 537 289 866 797 321 401 419 267 519 699 212 400 2269 93 Spaces Moved 10889 | 1 601 536 213 76 313 568 303 380 1012 206 722 425 312 80 313 437 325 152 471 447 154 223 244 144 298 315 102 204 1297 15 Core 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 8373 | . . . . . 3 277 303 380 1012 206 722 425 312 80 313 254 325 152 471 447 154 223 244 144 298 201 . 115 1297 15 Legs 306 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . 114 102 89 . . Wheels 2208 | . 599 536 213 76 310 291 . . . . . . . . . 183 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 80 | 120 80 80 80 80 80 95 170 170 170 250 170 170 170 170 170 105 160 160 165 163 163 162 162 162 162 120 120 120 145 166 Average Speed 157 | 120 85 80 80 80 92 131 170 170 177 250 245 170 173 170 196 171 160 163 165 163 163 162 162 162 162 149 120 139 157 172 Slowest Speed 410 | 120 250 95 80 80 160 330 170 170 250 250 250 170 250 170 330 410 160 165 165 165 163 163 162 162 162 190 120 155 166 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Exploration Rate (%) 46 | 2 82 93 60 19 31 21 56 56 84 40 23 67 57 69 56 14 56 34 80 65 5 50 45 60 54 15 10 98 32 6 Regions Visited 30 Branch Regions 21 Pre-discovered Areas 5 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . 3 . . . . . . Known Exits Taken 8 | . . . . . . 1 1 . . . 1 1 . . . 1 . . . . . . . . 1 1 . . 1 . Unknown Exits Taken 22 | 1 1 1 1 1 1 . . 1 1 1 . . 1 1 1 . 1 1 1 1 1 1 1 1 . . 1 1 . . Scrap Searched 10 | . . 2 . . . . . 1 1 . . 2 . . . . 1 . . 1 . . 2 . . . . . . . Spaces Dug 71 | . . . . 14 1 . . 3 . . 3 48 1 . . . . . . . . . . . . . . . 1 . Terrain Destroyed 520 | . 6 8 . 66 22 85 5 30 . 7 87 68 11 . 48 26 3 . . . . . . . . . . . 3 45 Melee 11 | . . . . . 1 . . . . . . 8 1 . . . . . . . . . . . . . . . 1 . Projectile 82 | . . . . . . 4 5 15 . 7 40 2 3 . 2 2 . . . . . . . . . . . . . 2 AOE 427 | . 6 8 . 66 21 81 . 15 . . 47 58 7 . 46 24 3 . . . . . . . . . . . 2 43 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Gar Total 12744 | . 732 602 260 93 407 664 336 438 1088 214 920 507 355 81 373 608 334 170 538 468 177 236 253 179 310 421 187 281 1460 52 Wait 771 | . 61 25 40 6 41 4 13 14 44 2 106 54 5 . 6 93 . 5 36 . 5 2 . 5 . 31 60 9 96 8 Move 10860 | . 600 535 212 75 312 567 302 379 1011 205 721 424 311 79 312 436 324 151 470 446 153 222 243 143 297 314 101 203 1297 15 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 98 | . 16 4 2 . 13 11 3 . 8 . 4 1 . . . 13 . . 6 . . 1 . 1 1 4 . 7 3 . Fast Attach 82 | . 2 2 . 1 5 12 . . 2 . 3 2 1 . 3 16 1 . 3 . 2 1 . 2 . 12 2 3 7 . Attach 50 | . 4 2 . 1 3 . . 1 2 . 4 . . . . 6 . . 2 . 1 . . 4 1 3 1 5 9 1 Detach 42 | . 1 1 2 1 4 2 . 1 4 . 1 1 . . . 2 2 . 2 . . 1 . 5 . 2 . 2 5 3 Swap 137 | . 2 2 1 1 6 23 1 4 8 . 6 5 2 1 7 9 2 3 4 3 1 . 4 11 2 10 1 12 5 1 Drop 117 | . 12 3 3 . 9 20 3 . 7 . 1 1 . 1 1 18 . 2 7 1 . 1 1 8 . 1 1 9 7 . Fire 439 | . 34 28 . 8 8 24 14 19 . 7 65 9 34 . 14 13 4 8 8 18 15 8 5 . 9 41 1 1 28 16 Melee 51 | . . . . . 6 . . . 2 . 9 10 2 . 7 . . . . . . . . . . . . 4 3 8 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 6 | . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . 3 . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 63 | . . . . . . . . 20 . . . . . . 23 . . . . . . . . . . . 20 . . . Trap 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Miscellaneous 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res / *Arm / Tes x2) -3/Armory -3/Lab -2/Research (discovered 2 exits: [*Acc] / Gar) -2/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 46 | -10/Materials | Discovered new exit (range 13) 85 | -10/Materials | Discovered new exit (range 15) 320 | -10/Materials | Build established: Mutant 413 | -10/Materials | Repaired Particle Gun 467 | -10/Materials | Discovered new exit (range 13) 705 | -10/Materials | Entered Mines 707 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 714 | -10/Mines | Met a Derelict bent on vengeance 714 | -10/Mines | Discovered new exit (range 6) 808 | -10/Mines | Learned Materials garrison access intel 830 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 832 | -10/Mines | Found Prototype Device 910 | -10/Mines | Core integrity fell below 50% 1148 | -10/Mines | Discovered new exit (range 7) 1230 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1231 | -10/Mines | Discovered new exit (range 5) 1248 | -10/Mines | Entered Exiles 1248 | -10/Exiles | Accompanied by 3 allies 1278 | -10/Exiles | Met 8R-AWN 1291 | -10/Exiles | Met EX-HEX 1313 | -10/Exiles | Met EX-BIN 1323 | -10/Exiles | Aligned with FarCom system 1324 | -10/Exiles | Given EX-Vault access code 1345 | -10/Exiles | Opened EX-Vault 1351 | -10/Exiles | Found Field Lobotomy Kit 1368 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1398 | -10/Exiles | Met EX-DEC 1403 | -10/Exiles | Learned location of Zion (-7) 1428 | -10/Exiles | Discovered new exit (range 10) 1464 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 1464 | -10/Exiles | Entered Mines 1464 | -9/Mines | Accompanied by 3 allies 1467 | -9/Mines | Received a Mining Laser from a helpful Derelict 1532 | -9/Mines | Discovered new exit (range 13) 1551 | -9/Mines | Destroyed 7 combat bots 1551 | -9/Mines | Entered Materials 1551 | -8/Materials | Accompanied by 4 allies 1551 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1551 | -8/Materials | Identified Exp. Sensor Array 1552 | -8/Materials | Loaded intel: 1 garrison access location 1919 | -8/Materials | Discovered new exit (range 6) 1950 | -8/Materials | Entered Factory 1950 | -7/Factory | Accompanied by 2 allies 1950 | -7/Factory | Evolved 2 slots: Utility x2 2350 | -7/Factory | First assault squad dispatched 2815 | -7/Factory | Discovered new exit (range 6) 2824 | -7/Factory | Identified exit to Lower Caves 2825 | -7/Factory | Entered Lower Caves 2825 | -7/Lower Caves | Accompanied by 1 ally 2973 | -7/Lower Caves | Learned Factory emergency access door positions 3176 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3358 | -7/Lower Caves | Discovered new exit (range 8) 3392 | -7/Lower Caves | Identified exit to Lower Caves 3394 | -7/Lower Caves | Entered another Lower Caves area 3591 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4116 | -7/Lower Caves | Discovered new exit (range 6) 4128 | -7/Lower Caves | Entered Zion 4128 | -7/Zion | Accompanied by 2 allies 4252 | -7/Zion | System corruption cleaned by Quarantine Array 4550 | -7/Zion | Rebuked by Imprinter 4827 | -7/Zion | Found Prototype Processor 4827 | -7/Zion | Identified Exp. Core Analyzer 4858 | -7/Zion | Found Prototype Processor 4858 | -7/Zion | Identified Spectral Analyzer 4865 | -7/Zion | Found Prototype Processor 4865 | -7/Zion | Identified Exp. Armor Integrity Analyzer 5052 | -7/Zion | Given the Hacking Drone Bay 5059 | -7/Zion | Found Prototype Device 5279 | -7/Zion | Learned 4 Factory zone layouts 5836 | -7/Zion | Discovered new exit (range 11) 5871 | -7/Zion | Learned location of 1 exit from Factory 6003 | -7/Zion | Entered Proximity Caves 6003 | -6/Proximity Caves | Accompanied by 2 allies 6434 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6496 | -6/Proximity Caves | Discovered new exit (range 16) 6536 | -6/Proximity Caves | Entered Factory 6536 | -6/Factory | Accompanied by 1 ally 6536 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6536 | -6/Factory | Identified Hacking Drone Bay 6537 | -6/Factory | Identified exit to Lower Caves 7272 | -6/Factory | Repaired Kinecellerator 7372 | -6/Factory | Cargo convoy interrupted 7746 | -6/Factory | Spotted B-75 Beast 7753 | -6/Factory | Allies destroyed B-75 Beast 8286 | -6/Factory | First assault squad dispatched 8506 | -6/Factory | Repaired Broken Arm. Treads 8623 | -6/Factory | Entered Lower Caves 8709 | -6/Lower Caves | Identified exit to Lower Caves 9234 | -6/Lower Caves | Found Alien Artifact 9234 | -6/Lower Caves | Identified Core Expander 9234 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 9456 | -6/Lower Caves | Entered another Lower Caves area 9516 | -6/Lower Caves | Spotted B-75 Beast 9546 | -6/Lower Caves | Allies destroyed B-75 Beast 9702 | -6/Lower Caves | Discovered new exit (range 14) 10028 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10055 | -6/Lower Caves | Discovered new exit (range 7) 10071 | -6/Lower Caves | Entered Data Miner 10072 | -6/Data Miner | Discovered new exit (range 6) 10106 | -6/Data Miner | Met Data Miner 10152 | -6/Data Miner | Learned location of Section 7 (-2) 10152 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10167 | -6/Data Miner | Received God Mode back door access code from Data Miner 10208 | -6/Data Miner | Entered Proximity Caves 10366 | -5/Proximity Caves | Learned Factory trap positions 10421 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10549 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10591 | -5/Proximity Caves | Lost 3 parts (1n2u) 10666 | -5/Proximity Caves | Spotted B-75 Beast 10675 | -5/Proximity Caves | Crushed by falling debris 10709 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 10866 | -5/Proximity Caves | Discovered new exit (range 15) 10910 | -5/Proximity Caves | Entered Factory 10910 | -5/Factory | Accompanied by 1 ally 10910 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10911 | -5/Factory | Loaded intel: 110 trap records 11108 | -5/Factory | Garrison activated, responded to threat 11149 | -5/Factory | Identified exit to Upper Caves 11149 | -5/Factory | Identified exit to Extension 11578 | -5/Factory | Build established: Hacker-Tank 11855 | -5/Factory | Entered Upper Caves 12077 | -5/Upper Caves | Learned Factory trap positions 12165 | -5/Upper Caves | Build established: Tank 12312 | -5/Upper Caves | Encountered a Warlord checkpoint 12375 | -5/Upper Caves | Discovered new exit (range 12) 12392 | -5/Upper Caves | Entered another Upper Caves area 12624 | -5/Upper Caves | Encountered a Warlord checkpoint 12661 | -5/Upper Caves | Discovered new exit (range 13) 12681 | -5/Upper Caves | Entered Warlord 12736 | -5/Warlord | System corruption cleaned by Quarantine Array 12972 | -5/Warlord | Met Warlord 12997 | -5/Warlord | Warlord's base attacked by MAIN.C 13013 | -5/Warlord | Opened Warlord's prototype stash 13019 | -5/Warlord | Found Prototype Reactor 13045 | -5/Warlord | Found Prototype Hackware 13051 | -5/Warlord | Found Prototype Processor 13051 | -5/Warlord | Identified Exp. Target Analyzer 13263 | -5/Warlord | Found Prototype Piercing Weapon 13263 | -5/Warlord | Identified Vortex Lance 13325 | -5/Warlord | Build established: Gunner 13347 | -5/Warlord | Warlord forces counterattacked 13462 | -5/Warlord | Opened side exit 13501 | -5/Warlord | Spotted Executioner 13501 | -5/Warlord | Spotted Executioner 13501 | -5/Warlord | Spotted Striker 13513 | -5/Warlord | Allies destroyed Striker 13513 | -5/Warlord | Discovered new exit (range 12) 13516 | -5/Warlord | Allies destroyed Executioner 13537 | -5/Warlord | Found Corrupted Exp. Core Analyzer 13538 | -5/Warlord | System corruption reached 10% 13547 | -5/Warlord | Entered Proximity Caves 13730 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14336 | -4/Proximity Caves | Discovered new exit (range 5) 14344 | -4/Proximity Caves | Entered Factory 14344 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 14345 | -4/Factory | Loaded intel: 88 trap records 14635 | -4/Factory | Discovered new exit (range 11) 14665 | -4/Factory | Entered Upper Caves 14906 | -4/Upper Caves | Learned Research stockpile data 14913 | -4/Upper Caves | Build established: Scavenger-Gunner 15056 | -4/Upper Caves | Discovered new exit (range 6) 15066 | -4/Upper Caves | Entered another Upper Caves area 15160 | -4/Upper Caves | Discovered new exit (range 11) 15339 | -4/Upper Caves | Encountered a Warlord checkpoint 15355 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 15457 | -4/Upper Caves | Build established: Scavenger-Tank 15474 | -4/Upper Caves | Discovered new exit (range 7) 15485 | -4/Upper Caves | Entered Zhirov 15487 | -4/Zhirov | Discovered new exit (range 4) 15532 | -4/Zhirov | Met Zhirov 15563 | -4/Zhirov | Learned location of Quarantine (-2) 15563 | -4/Zhirov | Learned location of Testing (-3) 15563 | -4/Zhirov | Learned location of Command (-1) 15577 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15601 | -4/Zhirov | Found Alien Artifact 15601 | -4/Zhirov | Identified Integrated Dissipator 15601 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15623 | -4/Zhirov | Found Alien Artifact 15752 | -4/Zhirov | Entered Proximity Caves 15753 | -3/Proximity Caves | Identified exit to Research 16271 | -3/Proximity Caves | Entered Research 16271 | -3/Research | Evolved 2 slots: Utility x2 16336 | -3/Research | Identified Ghost Barrier 16577 | -3/Research | Build established: Hacker-Gunner 16692 | -3/Research | Identified exit to Armory 16692 | -3/Research | Identified exit to Testing 16714 | -3/Research | Garrison activated, responded to threat 16757 | -3/Research | Lost 3 parts (2n1w) 16812 | -3/Research | Discovered new exit (range 5) 16819 | -3/Research | First assault squad dispatched 16834 | -3/Research | Incoming assault squad redirected 16941 | -3/Research | Core integrity fell below 50% 16970 | -3/Research | Entered Armory 17091 | -3/Armory | Repaired Broken Hvy. Gatling Laser 17175 | -3/Armory | Identified Transdimensional Reconstructor 17175 | -3/Armory | Warped through subspace to slip node 17175 | -3/Armory | Discovered new exit (range 1) 17182 | -3/Armory | Entered Lab 17182 | -3/Lab | Discovered new exit (range 10) 17231 | -3/Lab | Gained access to the hidden lab's interior 17245 | -3/Lab | Detected by scanners 17251 | -3/Lab | Confronted by A5 17258 | -3/Lab | Assimilated A5 with FLK Orb 17287 | -3/Lab | Found Integrated Dissipator 17287 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 17300 | -3/Lab | Found Core Expander 17300 | -3/Lab | Installed Core Expander, added new Utility slot 17314 | -3/Lab | Found Transdimensional Reconstructor 17323 | -3/Lab | Found Alien Artifact 17357 | -3/Lab | Found Prototype Special Weapon 17357 | -3/Lab | Identified Gui. Remote Datajack 17387 | -3/Lab | Unable to decrypt terminal 17441 | -3/Lab | Unable to decrypt terminal 17442 | -3/Lab | Found Alien Artifact 17495 | -3/Lab | Found Prototype Energy Cannon 17495 | -3/Lab | Identified Potential Cannon 17509 | -3/Lab | Found Prototype Hackware 17582 | -3/Lab | Entered Research 17582 | -2/Research | Accompanied by 1 ally (A5) 17582 | -2/Research | Warlord forces began assault on 0b10 17582 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 17647 | -2/Research | Found Prototype Device 17647 | -2/Research | Identified Adv. EM Disruption Field 17651 | -2/Research | Found Adv. EM Disruption Field 17692 | -2/Research | Research machine network offline 17957 | -2/Research | Build established: Hacker-Tank 18269 | -2/Research | Spotted Executioner 18272 | -2/Research | Allies destroyed Executioner 18274 | -2/Research | Borebot progress halted 18292 | -2/Research | Found Exp. Core Analyzer 18353 | -2/Research | Met up with Warlord 18392 | -2/Research | Spotted Executioner 18394 | -2/Research | Spotted Striker 18395 | -2/Research | Rewired Executioner 18412 | -2/Research | Borebot progress halted 18570 | -2/Research | Build established: Hacker-Gunner 18648 | -2/Research | Borebot progress halted 18652 | -2/Research | Warlord invited to help at Command 18652 | -2/Research | Hacked God Mode, triggering a massive explosion 18655 | -2/Research | System corruption reached 10% 18655 | -2/Research | System corruption reached 30% 18847 | -2/Research | Allies destroyed Executioner 18878 | -2/Research | Lost 3 allies 18921 | -2/Research | Spotted Executioner 18925 | -2/Research | Spotted Executioner 18931 | -2/Research | Destroyed Executioner 18932 | -2/Research | Allies destroyed Executioner 19039 | -2/Research | Discovered new exit (range 11) 19633 | -2/Research | Spotted Executioner 19639 | -2/Research | Allies destroyed Executioner 19639 | -2/Research | Spotted Executioner 19713 | -2/Research | Spotted Tracker 19722 | -2/Research | Warped through subspace 19728 | -2/Research | Identified Vortex Chain Reactor 19751 | -2/Research | Lost 6 allies 19752 | -2/Research | Lost 11 parts (2p2n4u3w) 19803 | -2/Research | Lost 8 allies 19851 | -2/Research | Identified exit to Garrison 19851 | -2/Research | Entered Garrison 19851 | -2/Garrison | Accompanied by 1 ally (A5) 19931 | -2/Garrison | Core integrity fell below 50% 19941 | -2/Garrison | Core integrity fell below 20% 19944 | -2/Garrison | Core destroyed Last Messages --------------- 19936_ Player 2 Enh. Force Lance ripped off. 19936_ Player 2 Prototype Storage ripped off. 19937_ Player 2 attaches Adv. Force Field. 19938_ Slug penetrates A5. 19938_ Sneak attack on Player 2. 19939_ Slug penetrates Earth. 19939_ Slug penetrates Wall. 19940_ Sneak attack on Player 2. 19940_ Destroyed Flexi-carbon Leg. 19940_ Destroyed Enh. Quantum Rifle. 19941_ Player 2 removes Adv. Force Field. 19941_ Slug penetrates Wall. 19941_ Player 2 drops Prototype Device. 19942_ Slug penetrates A5. 19942_ Sneak attack on Player 2. 19942_ Destroyed Flexi-carbon Leg. 19943_ Player 2 drops Warp Cannon. 19944_ Slug penetrates Wall. 19944_ Sneak attack on Player 2. 19944_ Destroyed Prototype Hover Unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????# ???????????????????????????? | | ??????????????C?????# ???????????????????????????? | | ????????????????????# #??????????????????????????? | | ???????????????????? #??????????????????????????? | | ????????????????????# #####??????????????????????? | | ????????????????????# # ??????????????????????? | | ????????????????????# # #####??????????????????? | | ????????????????????# ; ; #??????????????????? | | ??????????????????###p; #??????????????????? | | ??????????????????# @ #??????????????????? | | ??????????????????# !@! #??????????????????? | | ??????????????????# ;; ]; ##??????????????????? | | ??????????????????# ; #?????????????????? | | ??????????????????#h # [% ##?????????????????? | | ??????????????????# # ##??????????????????? | | ??????????????????# # #???????????????????? | | ??????????????????+ ## ! #???????????????????? | | ?????????????????## [ ! #???????????????????? | | ??????????????????# !%p!##???????????????????? | | ??????????????????#h ### | !#????????????????????? | | ??????????????????# #?# ^+????????????????????? | | ??????????????????# #?# !!+#???????????????????? | | ?????????????????? #?? !##???????????????????? | | ?????????????????? ???##Y##????????????????????? | | ??????????????????###????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 151 Energy Generation 55 Energy Capacity 1045 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 14 Armor Coverage 450 Resistance: KI 25 Resistance: TH 10 Resistance: EM 50 Weapon Shielding 66 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 10 Melee Accuracy 6 Target Analysis 10 Core Analysis 12 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 30 Particle Charging 30 Kinecelleration 30 Salvage Targeting 3 Offensive Hacking 40 Defensive Hacking 43 Item Schematics ----------------- Gatling Laser | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Arc Projector | -7/Zion | Archive Falx | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Focal Shield | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Flak Gun | -7/Zion | Archive Force Field | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Variable Charge Gun | -6/Data Miner | Free Com. HERF Cannon | -6/Data Miner | Free Cmb. Antigrav System | -6/Data Miner | Free Stasis Canceller | -5/Factory | Scanalyzed Adv. Salvage Targeting Computer | -5/Factory | Scanalyzed Hvy. Gatling Laser | -5/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ H-55 Commando | -7/Factory | Hacked T-07 Excavator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive X-72 Disruptor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Gar Slots Evolved 16 | . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Utility 9 | . . . . 1 1 . . . . 1 . . . . 2 . . . . 2 . . . . 1 . . 1 . . Weapon 4 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 173 | . 11 1 . 1 15 12 1 6 9 . 18 3 2 . 1 17 1 1 11 5 9 2 3 1 4 22 2 11 2 2 Parts Lost 57 | . . . . . . . . 6 . . 6 . . . 2 4 . . 2 . 3 . 1 . 2 22 . . . 9 Damage Taken 10537 | . 234 . . . 13 152 58 1181 . 24 1066 46 436 . 152 612 . 116 613 31 734 142 69 . 123 2882 28 28 242 1555 Core 2050 | . 45 . . . 13 23 . 100 . . 114 37 78 . 7 32 . . 47 13 20 14 . . 16 600 28 28 20 815 Player 2/Cogmind (%) 58 | . 63 . . . 12 56 . 63 . . 60 64 100 . 8 26 . . 100 17 38 58 . . 42 81 100 52 6 73 Absorbed by Shields 455 | . . . . . . . . . . . 165 46 110 . 14 . . . . . . . . . . . 27 . 55 38 Damage Inflicted 17479 | . 647 . . . 54 673 574 959 . 164 3127 . 832 . 1607 2706 . 113 1894 151 970 165 111 . 284 2448 . . . . Player 2/Cogmind (%) 41 | . 48 . . . 7 25 67 50 . 53 62 . 51 . 49 73 . 28 75 12 47 18 25 . 20 41 . . . . Combat Hostiles Destroyed 113 | . 5 . . . . 3 3 11 . 2 13 . 7 . 8 14 . 2 12 3 6 2 2 . 3 17 . . . . Player 2/Cogmind (%) 43 | . 41 . . . . 27 75 55 . 50 48 . 77 . 53 63 . 33 80 27 54 28 28 . 33 43 . . . . Game ------ Seed TerrabombTechCore Manual? 0 Play Time 02:30:13 Cumulative 933.2 hours Start 2024.09.12 @ 12:02:09 End 2024.09.12 @ 16:02:16 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 1134 Rogue 854 Adventurer 124 Explorer 156 Win Type - Total 39 Types 28/0/8/1/1/0/0/1/0 Lore% 81 Gallery% 90 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d363a5bf-3e32-4d37-8084-85d40ea59e1f