Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.31 @ 20:48:47 Player: Dosh Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (136) 680 Value Destroyed (3743) 3743 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (324) 324 TOTAL SCORE: 6867 Bonus ------- High Alert Combat Kills 124 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 214/300 Energy 242/280 System Corruption 0% Temperature Cool (24) Movement Treading (320) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Medium Treads > --- UTILITY (5) ------ High-capacity Storage Unit Reflective Plating Reflective Plating Hacking Suite Trap Extractor (2/4 Shock) > --- WEAPON (2) ------- EM Pulse Cannon > --- INVENTORY (20) --- Cooling System Huge Storage Unit Seismic Detector Hacking Suite Hacking Suite System Shield Sensor Drone Bay (20/20) Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Hardened Medium Armor Plating Reflective Plating Hacking Suite Sensor Drone Bay > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Heavy Ion Engine Armored Treads Armored Treads Medium Treads Cooling System Huge Storage Unit Seismic Detector Hardened Medium Armor Plating Hardened Medium Armor Plating Reflective Plating Shield Generator Hacking Suite Hacking Suite System Shield Trap Extractor EM Pulse Cannon Gauss Rifle Flak Cannon Grenade Launcher Grenade Launcher [Rating: 46] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . 2 . 1 . Weapon . | . . . . . . Parts Attached 97 | 7 6 26 1 40 17 Power 5 | 1 1 1 . 1 1 Engine 4 | 1 . 1 . 1 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 21 | 2 1 6 . 9 3 Treads 21 | 2 1 6 . 9 3 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 41 | 2 1 13 1 16 8 Device 13 | 1 . 2 1 5 4 Storage 3 | 1 1 1 . . . Processor 1 | . . 1 . . . Hackware 1 | . . . . 1 . Protection 23 | . . 9 . 10 4 Artifact . | . . . . . . Weapon 30 | 2 3 6 . 14 5 Energy Gun 4 | . . 2 . 2 . Energy Cannon 2 | . . . . . 2 Ballistic Gun 17 | 2 2 4 . 7 2 Ballistic Cannon 5 | . 1 . . 3 1 Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 23 | . . 3 . 6 14 Power 1 | . . . . . 1 Propulsion 5 | . . . . . 5 Utility 9 | . . 2 . 3 4 Weapon 8 | . . 1 . 3 4 Highest Loss Streak 14 | . . 1 . 3 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 99 97 100 97 84 Engine 7 | . 4 5 11 8 8 Core 3 | . 9 5 . . . Treads 24 | . 27 22 22 26 19 Device 9 | . 14 10 3 5 7 Storage 10 | . 14 11 11 9 9 Processor 2 | . . 1 11 5 . Hackware 2 | . . . . 6 9 Protection 14 | . . 17 18 16 17 Ballistic Gun 15 | . 21 16 22 12 7 Ballistic Cannon 4 | . 6 3 . 4 . Naked Turns . | . . . . . . Heaviest Build 80 | 13 21 65 71 76 80 Greatest Support 84 | 40 40 40 40 84 84 Greatest Overweight (x) 2 | . . 1 1 1 2 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 Average Capacity 17 | 7 8 18 20 20 20 Most Carried 20 | 2 8 20 20 20 20 Average Carried 15 | 1 6 16 18 18 15 Final Capacity 20 | 8 10 20 20 20 20 Final Carried 20 | 2 8 20 19 20 9 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Jun Mat Mat Min Mat Gar Matter Collected 3149 | 255 535 989 54 1027 289 Remotely . | . . . . . . Salvage Created 4742 | 73 616 2029 51 1667 306 Parts 303 | 8 39 148 3 86 19 Haulers Intercepted 12 | . 2 5 . 5 . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Combat Hostiles Destroyed 102 | . 12 44 3 33 10 Guns 78 | . 11 37 3 19 8 Cannons 16 | . 1 7 . 6 2 AOE 8 | . . . . 8 . Classes Destroyed 14 | 2 4 4 . 4 . Worker 3 | 1 . 1 . 1 . Tunneler 3 | 3 . . . . . Hauler 12 | . 2 5 . 5 . Recycler 2 | . . . . 2 . Mechanic 1 | . . . . 1 . Operator 4 | . 1 2 . 1 . Watcher 10 | . 3 5 . 2 . Swarmer 27 | . . 11 3 7 6 Grunt 49 | . 12 21 . 14 2 Brawler 1 | . . 1 . . . Duelist 2 | . . 1 . 1 . Sentry 16 | . . 10 . 6 . Specialist 2 | . . . . 2 . Hunter 5 | . . . . 3 2 Best Kill Streak 6 | 3 3 5 3 6 5 Combat Bots Only 5 | . 3 5 3 5 5 Max Kills in Single Turn 3 | 1 1 1 1 3 1 Gunslinging . | . . . . . . Exploded 3 | . . . . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Jun Mat Mat Min Mat Gar Damage Taken 7070 | . 500 1108 212 1886 3364 Core 812 | . 119 101 41 106 445 Absorbed by Shields 483 | . . 200 . 203 80 Redirected to Shielding 44 | . . . . 44 . Regen/Repaired (Parts) 836 | . 90 176 . 570 . Core Remaining (%) 72 | 100 52 . 64 . . Volleys Fired 383 | 19 68 128 9 117 42 Largest 2 | 2 2 2 2 2 2 Hottest 88 | 40 55 80 46 84 88 Shots Fired 758 | 38 136 255 18 229 82 Gun 612 | 38 116 205 18 177 58 Cannon 142 | . 20 50 . 48 24 Launcher 4 | . . . . 4 . Special . | . . . . . . Kinetic 671 | 38 136 227 18 186 66 Thermal . | . . . . . . Explosive 4 | . . . . 4 . Electromagnetic 83 | . . 28 . 39 16 Robot Hit Streak 20 | 8 10 20 10 13 10 Robot Miss Streak 4 | 2 4 4 1 3 4 Penetration Max . | . . . . . . Secondary Targets 7 | . . 2 2 2 1 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 524 | 23 79 179 13 171 59 Core Hits 220 | 9 35 74 3 79 20 Critical Kills 2 | . . 2 . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 4 | . 2 2 . . . Destroy 3 | . 1 2 . . . Blast 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9005 | 203 1088 2917 225 3398 1174 Guns 6402 | 203 897 2331 219 2078 674 Cannons 1915 | . 183 568 . 664 500 Explosions 555 | . . . . 555 . Melee . | . . . . . . Ramming 133 | . 8 18 6 101 . Kinetic 7308 | 203 1080 2586 219 2307 913 Thermal . | . . . . . . Explosive 555 | . . . . 555 . Electromagnetic 1009 | . . 313 . 435 261 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . 16 . . . . Message Errors 7 | . 7 . . . . Matter Fused 4 | . 4 . . . . Heat Flow Errors 1 | . 1 . . . . Energy Discharges 2 | . 2 . . . . Data Loss (minor) 1 | . 1 . . . . Alerts 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 15 | . . . . 15 . Projectiles 15 | . . . . 15 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 13 | . 3 5 . 5 . Impact 2 | . . . . 2 . Kinetic 11 | . 3 5 . 3 . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 17 | . 2 4 1 9 1 Targets Rammed 22 | . 2 5 1 13 1 Kicked . | . . . . . . Crushed 5 | . . 1 . 4 . Highest Temperature 433 | . 257 196 27 283 433 Average Temperature 76 | . 47 42 13 75 164 Received Heat Transfer 1689 | . 270 360 . 642 417 Effects 6 | . 1 . . 1 4 Energy Bleed 3 | . 1 . . 1 1 Interference 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . 1 . 1 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Peak Influence 727 | 20 175 727 297 302 422 Initial 237 | . 13 39 237 37 157 Average 216 | 8 78 324 245 146 296 Maximum Alert Level 3 | . . 3 1 1 2 Low Security (%) 56 | 100 100 33 10 76 14 Level 1 30 | . . 31 89 23 84 Level 2 12 | . . 31 . . . Level 3 1 | . . 3 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 4 7 . 7 . Investigation 9 | . 3 4 . 2 . Extermination . | . . . . . . Reinforcement 8 | . 1 2 . 5 . Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Jun Mat Mat Min Mat Gar Distress Signals 9 | . 3 1 . 5 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 166 | . 23 66 4 57 16 Peak Tracking Total 6 | . 4 4 4 6 5 Tactical Retreats 6 | . . 2 . 1 3 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Traps Triggered 5 | . 3 . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . . 6 . . . Reused . | . . . . . . Traps Extracted 4 | . . 4 . . . Installed 2 | . . . . . 2 Triggered . | . . . . . . Most Traps Carried 4 | . . 4 4 4 4 Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Jun Mat Mat Min Mat Gar Machines Disabled 4 | . . 3 . 1 . Max in Single Turn 1 | . . 1 . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Jun Mat Mat Min Mat Gar Machines Accessed 31 | . 10 13 1 7 . Terminals 21 | . 7 9 . 5 . Fabricators . | . . . . . . Repair Stations 3 | . 1 1 . 1 . Recycling Units 4 | . 2 2 . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 109 | . 23 50 1 35 . Successful 58 | . 8 27 1 22 . Failed 50 | . 15 23 . 12 . Catastrophic 5 | . 2 1 . 2 . Database Lockouts 1 | . . . . 1 . Manual 61 | . 15 33 . 13 . Terminals 76 | . 17 38 . 21 . Fabricators . | . . . . . . Repair Stations 20 | . 2 5 . 13 . Recycling Units 6 | . 4 2 . . . Scanalyzers 5 | . . 5 . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 23 | . 1 13 1 8 . Part Schematic 1 | . . 1 . . . Robot Analysis 7 | . 1 5 . 1 . Prototype ID Bank 2 | . . 1 . 1 . Open Door 1 | . . . 1 . . Alert Level 1 | . . . . 1 . Unreport Threat 5 | . . 2 . 3 . Locate Traps 1 | . . 1 . . . Reprogram Traps 1 | . . 1 . . . Recall Investigation 1 | . . . . 1 . Hauler Manifests 3 | . . 2 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 18 | . 2 4 . 12 . Scan Component 9 | . 1 2 . 6 . Repair 9 | . 1 2 . 6 . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . 5 . . . Insert Component 2 | . . 2 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 11 | . 5 5 . 1 . Terminals 7 | . 3 3 . 1 . Botnet 5 | . 2 2 . 1 . Operators 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 2 . . . Tunnel 4 | . 2 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 24 | . 9 10 . 5 . Full Trace Events 3 | . . 2 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 3 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 9 | . 1 2 . 6 . Time 343 | . 26 64 . 253 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Jun Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Jun Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 4 | . . . . 3 1 RETURN 4 | . . . . 3 1 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Robot Analysis Total 7 | . 1 5 . 1 . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches 4 | . . . 1 2 1 Drone Recoveries 4 | . . . . 3 1 Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Jun Mat Mat Min Mat Gar Turns Passed 9557 | 236 1544 3657 447 2939 734 Spaces Moved 3946 | 113 790 1382 172 1229 260 Core 5 | 5 . . . . . Treads 3941 | 108 790 1382 172 1229 260 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 240 160 160 Average Speed 193 | 155 160 222 240 177 197 Slowest Speed 320 | 160 160 240 240 240 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 59 | 7 98 97 40 75 42 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 5 | . 2 2 1 . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 24 | . . . . 24 . Melee . | . . . . . . Projectile 2 | . . . . 2 . AOE 22 | . . . . 22 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Jun Mat Mat Min Mat Gar Total 5131 | 140 934 1705 189 1754 409 Wait 594 | . 64 123 2 318 87 Move 3942 | 112 789 1381 172 1228 260 Hop . | . . . . . . Pick Up 44 | 2 3 19 2 18 . Fast Attach 26 | 7 2 8 . 9 . Attach 21 | . . 3 . 7 11 Detach 4 | . . 4 . . . Swap 50 | . 4 15 1 24 6 Drop 44 | . 2 19 3 20 . Fire 383 | 19 68 128 9 117 42 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush 20 | . 2 5 . 13 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 2 | . . . . . 2 Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / [*Sto x2]) -9/Mines -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 237 | -11/Junkyard | Entered Materials 314 | -10/Materials | Build established: Mutant 543 | -10/Materials | Discovered new exit (range 9) 871 | -10/Materials | Discovered new exit (range 16) 1086 | -10/Materials | Repaired Lgt. Treads 1100 | -10/Materials | Discovered new exit (range 15) 1313 | -10/Materials | Discovered new exit (range 16) 1781 | -10/Materials | Entered another Materials area 1781 | -9/Materials | Evolved 2 slots: Utility x2 1917 | -9/Materials | Discovered new exit (range 11) 2159 | -9/Materials | Discovered new exit (range 10) 2426 | -9/Materials | Build established: Scavenger-Mutant 2730 | -9/Materials | Discovered new exit (range 7) 3639 | -9/Materials | Discovered new exit (range 5) 3837 | -9/Materials | Discovered new exit (range 6) 3841 | -9/Materials | Build established: Mutant 4072 | -9/Materials | Discovered new exit (range 12) 4877 | -9/Materials | Discovered new exit (range 8) 5178 | -9/Materials | Repaired Shield Generator 5211 | -9/Materials | Repaired Hrd. Light Armor Plating 5381 | -9/Materials | First assault squad dispatched 5438 | -9/Materials | Entered Mines 5490 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 5721 | -9/Mines | Found the Drone Emporium 5730 | -9/Mines | Found Prototype Device 5738 | -9/Mines | Identified Sensor Drone Bay 5772 | -9/Mines | Discovered new exit (range 7) 5807 | -9/Mines | Identified exit to Materials 5885 | -9/Mines | Entered Materials 5885 | -8/Materials | Accompanied by 1 ally 5885 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6175 | -8/Materials | Build established: Scavenger-Mutant 6890 | -8/Materials | Lost 3 parts (1u2w) 7019 | -8/Materials | Build established: Mutant 7084 | -8/Materials | Discovered new exit (range 15) 7153 | -8/Materials | Lost 3 parts (2u1w) 7237 | -8/Materials | Repaired Med. Treads 7277 | -8/Materials | Repaired Imp. Light Armor Plating 7322 | -8/Materials | Repaired Med. Treads 7368 | -8/Materials | Repaired Med. Treads 7420 | -8/Materials | Repaired Hvy. Ion Engine 7454 | -8/Materials | Repaired Imp. Light Cannon 7908 | -8/Materials | Central database locked down 7976 | -8/Materials | Discovered new exit (range 7) 8810 | -8/Materials | Identified exit to Garrison 8824 | -8/Materials | Entered Garrison 8904 | -8/Garrison | Triggered checkpoint 8966 | -8/Garrison | Triggered checkpoint 9127 | -8/Garrison | Discovered new exit (range 14) 9196 | -8/Garrison | Spotted B-75 Beast 9197 | -8/Garrison | Spotted B-75 Beast 9249 | -8/Garrison | Core integrity fell below 50% 9262 | -8/Garrison | Core integrity fell below 20% 9289 | -8/Garrison | Lost 14 parts (1p5n4u4w) 9558 | -8/Garrison | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 09250_ Knocked back. 09250_ Slammed into B-75 Beast. 09251_ Acquired 27 matter. 09254_ Overheating: Energy bleed (-30). 09255_ Enh. Autogun destroyed. 09257_ Gauss Rifle destroyed. 09257_ Knocked back. 09258_ Acquired 16 matter. 09258_ Broken Arm. Treads destroyed. 09258_ Knocked back. 09259_ Acquired 9 matter. 09262_ Acquired 21 matter. 09264_ Acquired 3 matter. 09277_ B-75 Beast suffers critical hit (Meltdown). 09283_ Trap Extractor dropped Shock Trap. 09283_ Installed Shock Trap. 09284_ Trap Extractor dropped Shock Trap. 09287_ Installed Shock Trap. 09426_ Acquired 3 matter. 09503_ Acquired 2 matter. 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