Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 19:39:20 Player: luckinvolved Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (102) 510 Value Destroyed (3147) 3147 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (619) 619 TOTAL SCORE: 8296 Bonus ------- High Alert Combat Kills 119 Entered DSFs 500 Cogmind --------- Core Integrity 703/1000 Matter 33/300 Energy 24/100 System Corruption 18% Temperature Cool (0) Movement Treading (170) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (10) ----- Advanced Heat Sink Structural Scanner Machine Analyzer Enhanced Optical Array Improved Signal Interpreter Improved Focal Shield > --- WEAPON (2) ------- Tesla Rifle > --- INVENTORY (5) ---- Neutrino Core Matter Compressor (197) Improved Terrain Scanner Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Machine Analyzer Improved Signal Interpreter Active Sensor Suite Improved Core Shielding Graphene Brace Improved Thermal Shield > --- WEAPON ----------- Heavy Phase Cannon Heavy Phase Cannon > --- INVENTORY -------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Huge Storage Unit High-capacity Matter Pod Improved Terrain Scanner Seismic Detector Improved EM Shotgun Improved EM Pulse Cannon [Rating: 99] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Armored Medium Treads Treads Armored Medium Treads Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Layered Light Armor Plating Weapon Flak Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Mining Laser Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 2 2 2 . 2 Power . | . . . . . . . . Propulsion 2 | . . . . 1 . . 1 Utility 8 | . . 2 2 1 2 . 1 Weapon . | . . . . . . . . Parts Attached 118 | 9 14 24 10 8 2 19 32 Power 9 | 1 2 3 . . . 2 1 Engine 6 | 1 1 3 . . . . 1 Core 3 | . 1 . . . . 2 . Reactor . | . . . . . . . . Propulsion 23 | 2 1 5 2 3 . 5 5 Treads 23 | 2 1 5 2 3 . 5 5 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 39 | 1 5 6 6 1 1 6 13 Device 19 | . 2 3 3 . 1 2 8 Storage 9 | 1 2 1 1 . . . 4 Processor 7 | . 1 . 2 . . 3 1 Hackware . | . . . . . . . . Protection 4 | . . 2 . 1 . 1 . Artifact . | . . . . . . . . Weapon 47 | 5 6 10 2 4 1 6 13 Energy Gun 21 | 3 3 3 2 3 . . 7 Energy Cannon 10 | . . 2 . 1 1 5 1 Ballistic Gun 3 | 1 1 . . . . . 1 Ballistic Cannon 5 | . . 4 . . . 1 . Launcher 1 | . . . . . . . 1 Special Weapon 6 | 1 2 1 . . . . 2 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 3 1 1 . 1 . Corrupted Parts 6 | . 1 2 . 1 . . 2 System Corruption 40 | . 5 17 . 7 . . 11 Parts Lost 37 | . 6 2 . . . 12 17 Power 5 | . 2 . . . . 1 2 Propulsion 9 | . 1 1 . . . 4 3 Utility 9 | . . 1 . . . 5 3 Weapon 14 | . 3 . . . . 2 9 Highest Loss Streak 9 | . 4 1 . . . 9 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 93 93 97 97 93 80 86 Engine 6 | . 12 8 9 7 6 1 3 Core 1 | . . 2 . . . 4 1 Treads 21 | . 27 22 18 20 20 14 22 Device 19 | . 9 12 25 23 26 17 24 Storage 8 | . 14 11 9 7 6 6 5 Processor 12 | . . 11 16 15 13 17 14 Protection 2 | . . 5 . 7 6 3 . Energy Gun 7 | . 13 4 10 10 10 . 4 Energy Cannon 3 | . . 6 . 3 1 10 2 Ballistic Gun 2 | . 9 . . . . . 2 Ballistic Cannon 2 | . . 9 7 . . 1 . Naked Turns . | . . . . . . . . Heaviest Build 128 | 12 13 32 30 34 36 48 128 Greatest Support 108 | 40 40 40 40 60 60 81 108 Greatest Overweight (x) 13 | 1 . 1 . . . 13 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 25 10 10 10 10 10 25 Average Capacity 9 | 7 8 8 10 10 10 10 10 Most Carried 10 | 7 8 10 10 10 9 8 10 Average Carried 8 | 5 7 8 9 9 8 6 9 Final Capacity 10 | 8 8 10 10 10 10 10 5 Final Carried 10 | 7 7 10 10 10 8 7 3 Class Distribution -------------------- 41% | Scavenger-Skirmisher 27% | Scavenger-Mutant 24% | Mutant 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -6/DSF Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Matter Collected 2388 | 212 279 429 608 116 . 132 612 Remotely . | . . . . . . . . Salvage Created 3823 | 26 697 626 404 310 . 501 1259 Parts 251 | 4 43 57 25 23 . 23 76 Haulers Intercepted 6 | . 1 3 . 2 . . . Recyclers Shooed 5 | 1 . . 2 . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 72 | . 9 12 12 5 . 12 22 Melee 2 | . . . . . . . 2 Guns 34 | . 8 . 7 3 . . 16 Cannons 33 | . . 12 4 2 . 12 3 AOE 2 | . 1 . 1 . . . . Classes Destroyed 15 | 1 6 4 1 . . 2 1 Worker 6 | . 1 3 2 . . . . Builder 9 | . 4 2 . 1 . . 2 Tunneler 2 | 1 1 . . . . . . Hauler 6 | . 1 3 . 2 . . . Recycler 1 | . 1 . . . . . . Operator 1 | . . 1 . . . . . Watcher 5 | . 1 2 2 . . . . Swarmer 25 | . . 3 7 4 . 7 4 Grunt 27 | . 9 4 3 . . 2 9 Brawler 1 | . . 1 . . . . . Sentry 9 | . . 4 1 1 . . 3 Specialist 2 | . . . . . . 2 . Hunter 1 | . . . 1 . . . . Programmer 6 | . . . . . . . 6 Heavy 1 | . . . . . . 1 . Best Kill Streak 6 | 1 5 6 4 5 . 5 4 Combat Bots Only 6 | . 4 6 4 4 . 5 4 Max Kills in Single Turn 3 | 1 2 3 2 1 . 1 1 Gunslinging 1 | . 1 . 1 . . . . Exploded 1 | . 1 . 1 . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Hostile Shots Fired 736 | . 70 76 35 57 . 203 295 Missed 217 | . 14 27 10 26 . 56 84 Damage Taken 8435 | . 865 637 270 307 . 2374 3982 Core 1046 | . 190 102 25 . . 432 297 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 66 | . . . . . . 60 6 Ignored by Resistances 160 | . . . . . . . 160 Core Remaining (%) 73 | 100 24 74 95 100 . 49 . Volleys Fired 300 | 32 57 38 27 15 . 39 92 Largest 2 | 2 2 2 2 2 . 2 2 Hottest 180 | 100 100 113 106 130 . 180 180 Shots Fired 490 | 33 91 71 54 30 . 78 133 Gun 245 | 3 85 4 30 18 . . 105 Cannon 201 | . . 63 24 12 . 78 24 Launcher . | . . . . . . . . Special 44 | 30 6 4 . . . . 4 Kinetic 175 | 2 35 37 24 . . 19 58 Thermal 219 | 30 17 30 27 15 . 59 41 Explosive . | . . . . . . . . Electromagnetic 96 | 1 39 4 3 15 . . 34 Robot Hit Streak 11 | 1 8 10 9 7 . 9 11 Robot Miss Streak 12 | 1 3 5 6 2 . 12 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . 2 . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . . 1 Shots Hit Robots 309 | 1 53 47 38 21 . 49 100 Core Hits 199 | 1 28 48 40 10 . 28 44 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 6 | . . 1 2 . . . 3 Burn 2 | . . . 2 . . . . Meltdown 1 | . . 1 . . . . . Destroy 2 | . . . . . . . 2 Impale 1 | . . . . . . . 1 Melee Attacks 16 | . . . . . . . 16 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 16 | . . . . . . . 16 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7876 | 14 875 1227 768 494 . 1560 2938 Guns 3529 | 14 706 44 378 238 . . 2149 Cannons 3608 | . . 950 345 256 . 1560 497 Explosions 423 | . 145 233 45 . . . . Melee 292 | . . . . . . . 292 Ramming . | . . . . . . . . Kinetic 2724 | 14 198 605 345 . . 364 1198 Thermal 3171 | . 271 345 405 200 . 1196 754 Explosive . | . . . . . . . . Electromagnetic 1689 | . 406 277 18 294 . . 694 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 292 | . . . . . . . 292 Highest Corruption 18 | . 5 18 . 7 . 8 18 Average Corruption 12 | . 5 17 . 7 . 7 12 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 91 | . 2 15 . 8 . 6 60 Message Errors 20 | . . 4 . . . 2 14 Matter Fused 30 | . 1 3 . 5 . 1 20 Heat Flow Errors 13 | . . . . 1 . 1 11 Energy Discharges 4 | . . 2 . . . . 2 Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 9 | . . 3 . . . 2 4 Data Loss (major) 5 | . 1 1 . 1 . . 2 Alerts 2 | . . . . 1 . . 1 Misdirections 3 | . . 1 . . . . 2 Weapon Failures 3 | . . 1 . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 139 | . 25 6 . . . 56 52 Projectiles 107 | . . . . . . 56 51 Explosions 31 | . 25 6 . . . . . Melee 1 | . . . . . . . 1 Knockbacks 40 | . . 6 12 . . 22 . Impact . | . . . . . . . . Kinetic 36 | . . 6 11 . . 19 . Secondary 4 | . . . 1 . . 3 . Self-Inflicted Damage 159 | . 46 113 . . . . . Shots 5 | . 2 3 . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 1168 | 310 90 330 7 186 . 1168 372 Average Temperature 121 | 145 38 71 4 44 . 326 102 Received Heat Transfer 2266 | . 459 123 36 60 . 72 1516 Effects 25 | 2 . . . . . 22 1 Shutdowns 5 | . . . . . . 5 . Energy Bleed 7 | 2 . . . . . 4 1 Interference 2 | . . . . . . 2 . Matter Decay 7 | . . . . . . 7 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . 1 . Damage (core) 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 8 | . 2 1 . 1 . . 4 Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . 1 . . . 1 . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . 1 . 2 . . 3 . Heat Transferred 4710 | . 475 629 864 370 . 1410 962 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 2 1 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Peak Influence 667 | 5 161 374 456 297 69 228 667 Initial 158 | . . 67 113 158 69 48 119 Average 187 | . 63 176 318 202 69 134 300 Maximum Alert Level 2 | . . 1 2 1 . 1 2 Low Security (%) 58 | 100 100 59 19 69 100 67 26 Level 1 27 | . . 40 65 30 . 32 33 Level 2 13 | . . . 15 . . . 40 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Squads Dispatched 17 | . 2 . 1 . 1 2 11 Investigation 4 | . . . . . . . 4 Extermination 3 | . . . . . 1 . 2 Reinforcement 7 | . 2 . 1 . . 2 2 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses 4 | . . . . . . . 4 Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Distress Signals 11 | . 1 . 2 1 . . 7 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 125 | . 15 17 22 7 . 15 49 Peak Tracking Total 10 | . 5 6 7 5 1 6 10 Tactical Retreats 12 | . . 2 2 . . 1 7 Traps | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Traps Triggered 4 | . 1 2 . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Disabled 6 | . 1 2 . 1 . . 2 Max in Single Turn 2 | . 1 2 . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Accessed 14 | . 3 3 2 1 1 . 4 Terminals 12 | . 2 3 2 . 1 . 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 28 | . 7 7 3 3 2 . 6 Successful 8 | . 3 1 2 . 1 . 1 Failed 20 | . 4 6 1 3 1 . 5 Catastrophic 8 | . 2 2 . 1 . . 3 Database Lockouts . | . . . . . . . . Manual 18 | . 4 7 2 . . . 5 Terminals 22 | . 4 7 3 . 2 . 6 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . 3 . . 3 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . 1 . 2 . 1 . 1 Open DSF 2 | . . . . . 1 . 1 Level Access Points 1 | . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Retrieve Components 2 | . 2 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . Terminals 1 | . . 1 . . . . . Botnet 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 3 2 1 1 . . 4 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Programmers 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Turns Passed 5647 | 607 701 1017 492 436 303 345 1746 Spaces Moved 2350 | 291 232 502 237 226 112 93 657 Core 11 | 7 . . . . . 4 . Treads 2339 | 284 232 502 237 226 112 89 657 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 163 166 166 170 Average Speed 166 | 158 160 160 161 164 166 204 173 Slowest Speed 700 | 160 160 240 165 166 166 700 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 11 38 48 23 9 2 86 16 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 13 | 5 4 4 . . . . . Terrain Destroyed 52 | 7 9 4 3 . . 12 17 Melee . | . . . . . . . . Projectile 45 | 7 5 4 . . . 12 17 AOE 7 | . 4 . 3 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total 3481 | 340 456 636 292 262 230 166 1099 Wait 589 | . 145 42 8 1 113 3 277 Move 2343 | 290 231 501 236 225 111 92 657 Hop . | . . . . . . . . Pick Up 54 | 8 5 11 4 6 1 5 14 Fast Attach 52 | 6 4 15 4 2 1 12 8 Attach 27 | . 4 2 2 2 1 4 12 Detach 4 | . 1 2 . . . . 1 Swap 39 | 3 6 7 4 4 . 3 12 Drop 57 | 1 3 18 7 7 3 8 10 Fire 300 | 32 57 38 27 15 . 39 92 Melee 16 | . . . . . . . 16 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Upp / *Ext) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 608 | -11/Scrapyard | Entered Materials 608 | -10/Materials | Discovered new exit (range 7) 624 | -10/Materials | Build established: Mutant 648 | -10/Materials | Identified exit to Mines 1207 | -10/Materials | Discovered new exit (range 11) 1239 | -10/Materials | Core integrity fell below 50% 1287 | -10/Materials | Lost 4 parts (1p1n2w) 1307 | -10/Materials | Identified exit to Materials 1309 | -10/Materials | Entered another Materials area 1309 | -9/Materials | Evolved 2 slots: Utility x2 1574 | -9/Materials | Build established: Scavenger-Mutant 2010 | -9/Materials | System corruption reached 10% 2176 | -9/Materials | Discovered new exit (range 16) 2234 | -9/Materials | Identified exit to Mines 2244 | -9/Materials | Discovered new exit (range 14) 2323 | -9/Materials | Identified exit to Materials 2326 | -9/Materials | Entered another Materials area 2326 | -8/Materials | Evolved 2 slots: Utility x2 2338 | -8/Materials | Identified exit to Factory 2818 | -8/Materials | Entered Factory 2818 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2998 | -7/Factory | Build established: Scavenger-Skirmisher 3214 | -7/Factory | Discovered new exit (range 16) 3249 | -7/Factory | Identified exit to Factory 3254 | -7/Factory | Entered another Factory area 3254 | -6/Factory | Evolved 2 slots: Utility x2 3557 | -6/Factory | Identified exit to DSF 3557 | -6/Factory | Entered DSF 3596 | -6/DSF | Additional patrols routed to DSF 3757 | -6/DSF | Sterilization system engaged 3771 | -6/DSF | Lost 9 parts (4n3u2w) 3777 | -6/DSF | Ambient heat levels rising (+10) 3792 | -6/DSF | Ambient heat levels rising (+10) 3803 | -6/DSF | Found Prototype Device 3803 | -6/DSF | Identified Active Sensor Suite 3807 | -6/DSF | Ambient heat levels rising (+10) 3822 | -6/DSF | Ambient heat levels rising (+10) 3837 | -6/DSF | Ambient heat levels rising (+10) 3852 | -6/DSF | Ambient heat levels rising (+10) 3867 | -6/DSF | Ambient heat levels rising (+10) 3878 | -6/DSF | Discovered new exit (range 15) 3882 | -6/DSF | Ambient heat levels rising (+10) 3897 | -6/DSF | Ambient heat levels rising (+10) 3899 | -6/DSF | Core integrity fell below 50% 3900 | -6/DSF | Identified exit to Factory 3902 | -6/DSF | Entered Factory 3902 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4158 | -5/Factory | Lost 4 parts (1u3w) 4379 | -5/Factory | Garrison activated, responded to threat 4411 | -5/Factory | Build established: Scavenger-Assassin 4426 | -5/Factory | System corruption reached 10% 4729 | -5/Factory | Build established: Scavenger-Skirmisher 4772 | -5/Factory | Discovered new exit (range 11) 4789 | -5/Factory | Identified exit to Extension 4819 | -5/Factory | Spotted B-75 Beast 5280 | -5/Factory | Discovered new exit (range 9) 5292 | -5/Factory | Identified exit to Upper Caves 5648 | -5/Factory | Self-destructed Last Messages --------------- 05590_ Critical hit (Burn: +50). 05591_ G-50 Soldier destroyed. 05594_ Acquired Tesla Rifle. 05596_ Gamma Rifle destroyed. 05597_ Arm. Medium Treads destroyed. 05600_ Critical hit (Burn: +37). 05602_ KE Penetrator destroyed. 05602_ Critical hit (Burn: +50). 05602_ Active Sensor Suite destroyed. 05605_ Lgt. Angular Momentum Engine destroyed. 05605_ Critical hit (Burn: +50). 05606_ Critical hit (Burn: +37). 05607_ System corrupted: Arm. Medium Treads rejected. 05610_ Arm. Medium Treads destroyed. 05611_ Acquired Arm. Medium Treads. 05620_ Critical hit (Burn: +37). 05623_ Med. Storage Unit destroyed. 05633_ Hvy. Shock Bomb Launcher destroyed. 05637_ RLUUW9VFI%V>3=:QP#R &Z8SQ7MNFCI,N4AX9N 05647_ Imp. Plasma Cutter destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????################## | | ????????????????????????????????## | | ??????????????###########???????## """ | | #######????##############???????## """ | | #######????#####T ## ###########! |! 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"""" ##############??????????????????? | | """" ##??????????????????????????????? | | """" ##??????????????????????????????? | | """" ##??????????????????????????????? */ | | ##??????????????????????????????? *! | | ##?????????????????????????????? *! | | ??????????????????????????????????##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 500 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Jamming Range 12 Armor Coverage 150 Resistance: KI 25 Resistance: TH 25 Core Shielding 30 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineSurgeActivator Manual? 0 Play Time 00:59:10 Cumulative 30.7 hours Start 2024.04.15 @ 17:06:14 End 2024.04.15 @ 19:39:20 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 58 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 41 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 49% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7825ab1-c748-46b6-8183-34a51f864372