Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.04.22 @ 11:18:12 Player: Michael Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (222) 1110 Value Destroyed (6654) 6654 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (358) 358 TOTAL SCORE: 13942 Bonus ------- High Alert Combat Kills 204 Follower Combat Kills 314 Friendly Fire -160 Cogmind --------- Core Integrity 0/1300 Matter 180/300 Energy 65/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Terrain Scan Processor Hacking Suite > --- WEAPON (6) ------- Spear > --- INVENTORY (4) ---- Medium Storage Unit Long-range Sensor Array Linear Accelerator Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Matter Compressor Advanced Signal Interpreter Terrain Scan Processor Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Heavy Machine Gun Heavy Machine Gun Hardcell Cannon Light Antimatter Cannon Great Axe > --- INVENTORY -------- Fission Core Micro Fission Core Micro Fission Core Medium Treads Wheel Medium Storage Unit Large Storage Unit High-capacity Matter Pod Advanced Sensor Array Long-range Sensor Array Advanced Terrain Scanner Improved Propulsion Shielding Reactive Plating Insulated Plating Improved System Backup Module Guided Missile Launcher Long-range Missile Launcher [Rating: 87] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Fac Fac Res Slots Evolved 14 | . . 2 2 . 2 2 . . 2 2 2 Power 1 | . . . . . . . . . . . 1 Propulsion 3 | . . . 1 . . . . . . 1 1 Utility 6 | . . 1 1 . 1 1 . . 1 1 . Weapon 4 | . . 1 . . 1 1 . . 1 . . Parts Attached 240 | 6 6 29 30 26 2 21 . 47 20 35 18 Power 18 | 1 . 2 3 2 . 4 . . 1 3 2 Engine 3 | 1 . 1 . . . . . . . . 1 Core 14 | . . 1 3 2 . 4 . . 1 2 1 Reactor 1 | . . . . . . . . . . 1 . Propulsion 28 | 2 . 4 6 5 . 3 . 1 2 2 3 Treads 25 | 2 . 4 6 5 . 3 . 1 2 2 . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . 3 Utility 100 | 1 2 5 4 2 1 11 . 29 13 23 9 Device 52 | . . 1 . 1 . 5 . 15 8 13 9 Storage 12 | 1 1 2 . . . 2 . 1 2 3 . Processor 4 | . . . 3 . . 1 . . . . . Hackware 1 | . . . . . . . . . . 1 . Protection 31 | . 1 2 1 1 1 3 . 13 3 6 . Artifact . | . . . . . . . . . . . . Weapon 94 | 2 4 18 17 17 1 3 . 17 4 7 4 Energy Gun 8 | 1 1 4 2 . . . . . . . . Energy Cannon 2 | . . . . . . . . 2 . . . Ballistic Gun 35 | 1 2 9 7 7 . 2 . 4 2 1 . Ballistic Cannon 17 | . 1 5 4 4 . . . . 1 2 . Launcher 19 | . . . 3 5 1 1 . 5 . 2 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 12 | . . . 1 1 . . . 6 1 2 1 Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 1 . . . . 1 1 2 Parts Lost 36 | . . 1 2 . . . . 2 1 18 12 Power 3 | . . . . . . . . . . 1 2 Propulsion 8 | . . . . . . . . 1 . 4 3 Utility 13 | . . . 1 . . . . 1 . 5 6 Weapon 12 | . . 1 1 . . . . . 1 8 1 Highest Loss Streak 17 | . . 1 2 . . . . 1 1 17 2 Average Slot Usage (%) 93 | . 97 97 99 98 92 92 93 99 99 88 28 Engine 1 | . 14 4 . . . . . . . . . Core 6 | . . 6 9 9 7 6 6 6 5 1 1 Treads 20 | . 28 22 27 27 23 20 20 20 17 15 . Device 4 | . . . . . . 6 6 11 12 8 6 Storage 14 | . 14 17 18 18 15 13 13 13 11 14 . Processor 8 | . . . 9 9 7 13 13 13 11 10 6 Protection 6 | . 11 13 8 8 15 5 6 1 4 1 . Energy Cannon 1 | . . . . . . . . 5 4 . . Ballistic Gun 18 | . 18 19 17 17 15 20 20 20 22 15 . Ballistic Cannon 4 | . 5 13 7 4 . . . . . 5 . Launcher 1 | . . . . 1 7 5 6 1 . . . Slashing Weapon 1 | . . . . 1 . . . 4 4 4 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 122 | 13 19 51 54 57 62 80 80 84 104 122 14 Greatest Support 113 | 40 40 40 63 63 63 90 90 90 87 113 27 Greatest Overweight (x) 3 | . . 1 . . . . . . 1 3 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 24 | 6 8 16 16 16 16 18 18 24 20 20 4 Average Capacity 15 | 5 6 13 16 16 16 17 18 18 19 19 4 Most Carried 20 | 5 6 16 16 16 16 18 18 18 20 20 4 Average Carried 14 | 2 5 11 15 15 15 16 18 17 18 16 2 Final Capacity 20 | 6 8 16 16 16 16 18 18 18 20 4 4 Final Carried 20 | 5 6 15 16 16 16 18 18 17 20 4 4 Class Distribution -------------------- 23% | Tank 14% | Skirmisher 14% | Scavenger-Tank 12% | Assassin 9% | Mutant 6% | Hauler-Assassin 5% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -8/Storage Commander-Mutant | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Waste Assassin | -6/Factory Hauler-Assassin | -5/Factory Hacker-Assassin | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Fac Fac Res Matter Collected 7138 | 234 100 1478 897 914 38 1019 20 1223 520 625 70 Remotely . | . . . . . . . . . . . . Salvage Created 8023 | . 228 1510 1198 1130 22 808 . 1383 790 604 350 Parts 476 | . 21 92 74 68 . 57 . 76 29 44 15 Haulers Intercepted 17 | . 2 3 2 5 . . . 1 1 1 2 Recyclers Shooed 8 | . . 1 . 2 . 1 . 3 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Fac Fac Res Combat Hostiles Destroyed 148 | . 5 37 29 20 1 16 . 20 2 13 5 Melee 3 | . . . . . . . . 1 . 1 1 Guns 78 | . 5 20 15 8 1 9 . 10 1 9 . Cannons 35 | . . 17 9 4 . . . 1 1 3 . AOE 32 | . . . 5 8 . 7 . 8 . . 4 Classes Destroyed 15 | . 4 4 3 3 . 1 . . . . . Worker 13 | . . 3 1 1 . 2 . 4 1 . 1 Builder 10 | . . . 1 2 . 1 . 4 . 2 . Tunneler 1 | . . . 1 . . . . . . . . Hauler 17 | . 2 3 2 5 . . . 1 1 1 2 Recycler 12 | . . 1 2 1 . 1 . 4 3 . . Operator 5 | . . . . 2 . 1 . 1 1 . . Watcher 15 | . 1 5 1 1 . 2 . 2 3 . . Swarmer 52 | . 3 12 9 4 1 7 . 7 . 5 4 Grunt 47 | . 2 16 10 8 . 3 . 6 1 1 . Brawler 2 | . . . . 2 . . . . . . . Duelist 3 | . . 1 . 2 . . . . . . . Protector 1 | . . . . 1 . . . . . . . Sentry 28 | . . 8 8 3 . 5 . 2 . 2 . Hunter 3 | . . . 2 . . . . 1 . . . Programmer 12 | . . . . . . 1 . 4 1 5 1 Thug 1 | . . . . 1 . . . . . . . Best Kill Streak 11 | . 3 6 9 4 1 5 . 11 3 6 3 Combat Bots Only 8 | . 3 5 8 4 1 4 . 5 1 6 3 Max Kills in Single Turn 4 | . 1 2 4 4 1 3 . 4 1 1 3 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 3 | . . . 2 3 . 3 . 3 . . 3 Melee 1 | . . . . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Fac Fac Res Damage Taken 10777 | . 58 1167 1119 718 13 797 . 846 300 3732 2027 Core 2810 | . 14 137 76 67 . 40 . 115 31 1027 1303 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 77 | 100 94 65 . 74 100 . . 81 96 10 . Volleys Fired 353 | . 13 90 66 58 3 41 . 38 15 27 2 Largest 5 | . 2 3 3 3 2 4 . 5 5 5 1 Hottest 208 | . 55 110 92 85 46 112 . 177 162 208 80 Shots Fired 1071 | . 26 264 194 164 6 120 . 126 75 94 2 Gun 760 | . 20 166 140 120 6 108 . 87 60 53 . Cannon 266 | . 6 98 48 38 . . . 25 15 36 . Launcher 45 | . . . 6 6 . 12 . 14 . 5 2 Special . | . . . . . . . . . . . . Kinetic 971 | . 26 260 177 158 6 108 . 87 60 89 . Thermal . | . . . . . . . . . . . . Explosive 45 | . . . 6 6 . 12 . 14 . 5 2 Electromagnetic 55 | . . 4 11 . . . . 25 15 . . Robot Hit Streak 51 | . 12 38 32 27 33 51 . 31 37 21 15 Robot Miss Streak 5 | . 2 3 5 2 . 1 . 1 1 2 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . 1 1 . 1 . . 1 . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . 1 . . . Shots Hit Robots 784 | . 20 187 129 122 6 93 . 105 49 59 14 Core Hits 394 | . 12 70 60 56 2 52 . 69 23 39 11 Critical Hits 10 | . . 1 2 2 . 1 . . 2 2 . Critical Kills 5 | . . 1 2 . . . . . 1 1 . Critical Parts Destroyed 5 | . . . . 2 . 1 . . 1 1 . Melee Attacks 68 | . . . . 2 . . . 12 20 9 25 Impact . | . . . . . . . . . . . . Slashing 61 | . . . . 2 . . . 12 20 9 18 Piercing 7 | . . . . . . . . . . . 7 Sneak Attacks 10 | . . . . . . . . 4 3 . 3 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 20280 | . 258 2784 2605 2658 94 2314 . 4698 1336 2292 1241 Guns 8616 | . 206 1804 1266 1326 94 1320 . 1155 562 883 . Cannons 3749 | . 50 980 601 458 . . . 563 386 711 . Explosions 6255 | . . . 738 874 . 994 . 2450 . 635 564 Melee 1642 | . . . . . . . . 530 388 47 677 Ramming 18 | . 2 . . . . . . . . 16 . Kinetic 11261 | . 256 2738 1758 1784 94 1320 . 1155 562 1594 . Thermal 105 | . . . . . . . . 105 . . . Explosive 6104 | . . . 738 874 . 994 . 2299 . 635 564 Electromagnetic 1150 | . . 46 109 . . . . 609 386 . . Impact . | . . . . . . . . . . . . Slashing 1547 | . . . . . . . . 530 388 47 582 Piercing 95 | . . . . . . . . . . . 95 Highest Corruption 10 | . . 1 1 1 . 2 . 1 1 4 10 Average Corruption 1 | . . 1 1 1 . 1 . 1 1 2 5 Corruption Purged 5 | . . . . . . 2 . 2 1 . . Effects 38 | . . 4 6 8 . 2 . 2 1 5 10 Message Errors 13 | . . 2 . 3 . 2 . 1 1 1 3 Matter Fused 2 | . . . . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . . . 2 . Energy Discharges 4 | . . . . 2 . . . . . 1 1 Data Loss (minor) 6 | . . 1 1 1 . . . 1 . . 2 Data Loss (major) 1 | . . . . . . . . . . . 1 Targeting Errors 7 | . . 1 4 1 . . . . . . 1 Weapon Failures 3 | . . . 1 1 . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 745 | . . . 11 36 . 3 . 279 212 96 108 Projectiles 119 | . . . . 7 . . . . 21 91 . Explosions 348 | . . . 11 29 . 3 . 261 . 4 40 Melee 278 | . . . . . . . . 18 191 1 68 Knockbacks 26 | . . 13 6 4 . . . . . 3 . Impact . | . . . . . . . . . . . . Kinetic 25 | . . 12 6 4 . . . . . 3 . Secondary 1 | . . 1 . . . . . . . . . Self-Inflicted Damage 151 | . . . 41 70 . 8 . . . 8 24 Shots 7 | . . . 2 3 . 1 . . . . 1 Rammed 2 | . 1 . . . . . . . . 1 . Targets Rammed 2 | . 1 . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 354 | . 6 330 168 214 . 39 . 354 175 349 6 Average Temperature 65 | . 6 75 48 47 . 15 . 89 71 125 6 Received Heat Transfer 2739 | . 24 642 414 369 . 270 . 321 150 438 111 Effects 9 | . . 2 . . . . . 1 . 6 . Energy Bleed 2 | . . 1 . . . . . . . 1 . Interference 5 | . . 1 . . . . . 1 . 3 . Matter Decay 1 | . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 1 1 . . Impact Corruptions 1 | . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 100 | . . . . . . . . 100 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Fac Fac Res Peak Influence 670 | . 145 464 464 670 208 342 52 594 212 273 339 Average Influence 194 | . 66 250 196 339 184 138 52 279 79 107 177 Maximum Alert Level 2 | . . 2 2 2 1 1 . 2 1 1 1 Low Security (%) 64 | 100 100 42 56 40 90 87 100 43 94 73 58 Level 1 24 | . . 48 40 20 9 12 . 17 5 26 41 Level 2 11 | . . 9 2 39 . . . 39 . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 33 | . 1 4 3 4 1 2 . 8 2 4 4 Investigation 5 | . 1 1 2 . . 1 . . . . . Extermination 9 | . . . . . . 1 . 4 1 2 1 Reinforcement 17 | . . 3 1 2 1 . . 4 1 2 3 Assault 2 | . . . . 2 . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . 1 . 1 1 Haulers Reinforced 2 | . . . . . . . . 1 1 . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Fac Fac Res Distress Signals 11 | . . 5 1 1 . . . . . 2 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 283 | . 8 56 38 41 3 17 . 23 14 33 50 Peak Tracking Total 16 | . 3 5 7 5 3 4 . 4 5 13 16 Tactical Retreats 25 | . . 5 5 2 . . . . 1 3 9 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Fac Fac Res Traps Triggered 8 | . 1 2 1 . . 2 . . 2 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Fac Fac Res Machines Disabled 32 | . . 3 3 4 . 3 . 18 . . 1 Max in Single Turn 5 | . . 1 2 1 . 1 . 5 . . 1 Garrison Access 5 | . . . . 1 . 1 . . 1 . 2 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Fac Fac Res Machines Accessed 75 | . 2 10 8 10 3 10 . 6 9 7 10 Terminals 33 | . 1 5 4 7 . 3 . 5 4 1 3 Fabricators 6 | . . . . . 1 1 . 1 1 1 1 Repair Stations 10 | . . 2 1 1 1 1 . . 2 2 . Recycling Units 12 | . 1 2 2 1 1 2 . . 1 . 2 Scanalyzers 8 | . . 1 1 . . 2 . . . 2 2 Garrison Access 6 | . . . . 1 . 1 . . 1 1 2 Total Hacks 171 | . 4 22 18 17 6 27 . 17 17 22 21 Successful 112 | . 2 15 12 13 4 19 . 10 10 18 9 Failed 59 | . 2 7 6 4 2 8 . 7 7 4 12 Catastrophic 6 | . . . 1 . . 1 . 2 1 1 . Database Lockouts . | . . . . . . . . . . . . Manual 21 | . . 5 4 2 . 4 . 5 1 . . Terminals 74 | . 1 12 9 10 . 10 . 14 7 2 9 Fabricators 12 | . . . . . 2 2 . 3 2 2 1 Repair Stations 23 | . . 4 2 4 3 2 . . 4 4 . Recycling Units 20 | . 3 4 3 1 1 3 . . 2 . 3 Scanalyzers 33 | . . 2 4 . . 9 . . . 13 5 Garrison Access 9 | . . . . 2 . 1 . . 2 1 3 Terminal Hacks 37 | . 1 6 4 6 . 4 . 6 5 1 4 Part Schematic 1 | . . . . . . . . 1 . . . Open Door 2 | . . . . 2 . . . . . . . Level Access Points 3 | . . . . . . 1 . 1 . 1 . Branch Access Points 4 | . 1 1 1 . . . . . 1 . . Emergency Access Points 7 | . . 1 . 2 . 1 . . 2 . 1 Terminal Index 3 | . . 1 . . . . . 1 1 . . Recycling Unit Index 1 | . . . . . . . . . . . 1 Unreport Threat 3 | . . 1 1 . . 1 . . . . . Locate Traps 5 | . . 1 1 1 . . . 1 . . 1 Transport Status 1 | . . . . . . . . 1 . . . Hauler Manifests 2 | . . 1 1 . . . . . . . . Registered Components 3 | . . . . 1 . 1 . . 1 . . Zone Layout 2 | . . . . . . . . 1 . . 1 Fabricator Hacks 10 | . . . . . 2 2 . 3 2 1 . Load Schematic 5 | . . . . . 1 1 . 1 1 1 . Build 5 | . . . . . 1 1 . 2 1 . . Repair Station Hacks 16 | . . 4 2 4 1 1 . . 1 3 . Scan Component 10 | . . 2 1 2 1 1 . . 1 2 . Repair 6 | . . 2 1 2 . . . . . 1 . Recycling Unit Hacks 8 | . 1 2 1 1 1 1 . . 1 . . Process 1 | . . 1 . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . Retrieve Components 6 | . 1 . 1 1 1 1 . . 1 . . Scanalyzer 31 | . . 2 4 . . 9 . . . 13 3 Insert Component 16 | . . 1 2 . . 5 . . . 6 2 Analyze 15 | . . 1 2 . . 4 . . . 7 1 Garrison Access Hacks 5 | . . . . 1 . 1 . . 1 . 2 Seal Access 5 | . . . . 1 . 1 . . 1 . 2 Unauthorized Hacks 5 | . . 1 1 1 . 1 . 1 . . . Terminals 5 | . . 1 1 1 . 1 . 1 . . . Botnet 5 | . . 1 1 1 . 1 . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 2 . . . . 1 . . Used . | . . . . . . . . . . . . Hacking Detections 56 | . 1 8 6 4 1 8 . 6 7 6 9 Full Trace Events 1 | . . . 1 . . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . 1 2 . . 4 . 1 . 6 1 Parts Built 5 | . . . . . 2 . . 2 1 . . Matter 872 | . . . . . 146 186 . 372 168 . . Time 312 | . . . . . 73 99 . 98 42 . . Total Part Build Rating 14 | . . . . . 6 . . 4 4 . . Parts Repaired 5 | . . 2 1 2 . . . . . . . Time 217 | . . 39 32 76 . . . . . 70 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 108 | . . 108 . . . . . . . . . Retrieved Matter 108 | . . 108 . . . . . . . . . Retrieved Components 27 | . 3 . 3 9 2 7 . . 3 . . Parts Scanalyzed 15 | . . 1 2 . . 4 . . . 6 2 Part Schematics Acquired 14 | . . 1 2 . . 4 . . . 6 1 Parts Damaged 1 | . . . . . . . . . . 1 . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Fac Fac Res Total Allies 12 | . . . . 12 . . . . . . . Largest Group 10 | . . . . 10 10 6 . . . . . Highest-Rated Group 173 | . . . . 173 173 96 . . . . . Highest-Rated Ally 31 | . . . . 31 29 16 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 76 | . . . . 31 37 8 . . . . . Total Damage 1070 | . . . . 632 380 58 . . . . . Kills 12 | . . . . 8 3 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Fac Fac Res Turns Passed 11122 | 68 396 1949 1418 1288 302 1581 136 1254 1418 737 575 Spaces Moved 5888 | 39 209 793 565 623 178 851 86 584 672 352 936 Core 245 | 7 . . . . . . . . . 54 184 Treads 4891 | 32 209 793 565 623 178 851 86 584 672 298 . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 752 | . . . . . . . . . . . 752 Fastest Speed 30 | 50 160 160 160 160 160 160 160 160 163 50 30 Average Speed 145 | 140 160 172 160 160 160 160 160 160 175 159 48 Slowest Speed 230 | 160 160 180 160 160 160 160 160 160 183 230 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 3 46 77 56 83 5 30 75 18 19 15 34 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 71 | . . 1 . . . 12 . 22 17 9 10 Terrain Destroyed 451 | . . 2 38 52 . 120 . 146 17 42 34 Melee 42 | . . . . . . . . 7 17 8 10 Projectile 23 | . . 2 1 1 . . . . . 19 . AOE 386 | . . . 37 51 . 120 . 139 . 15 24 Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Fac Fac Res Total 7539 | 49 246 1175 931 784 190 993 85 780 837 450 1019 Wait 784 | . 9 232 247 56 5 40 . 83 82 6 24 Move 5879 | 38 209 792 564 622 177 851 85 583 671 351 936 Hop . | . . . . . . . . . . . . Pick Up 74 | 5 2 12 10 4 2 15 . 6 10 3 5 Fast Attach 56 | 6 4 11 3 2 . 5 . 5 6 4 10 Attach 39 | . . 2 5 3 2 2 . 3 5 9 8 Detach 29 | . 2 5 2 2 1 2 . 1 5 4 5 Swap 145 | . 2 16 22 21 . 14 . 39 9 22 . Drop 110 | . 5 15 12 13 . 23 . 10 14 14 4 Fire 353 | . 13 90 66 58 3 41 . 38 15 27 2 Melee 68 | . . . . 2 . . . 12 20 9 25 Ram 1 | . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 16) 443 | -10/Materials | Identified exit to Mines 465 | -10/Materials | Entered another Materials area 465 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 632 | -9/Materials | Repaired Assault Rifle 924 | -9/Materials | Discovered new exit (range 16) 936 | -9/Materials | Build established: Tank 1466 | -9/Materials | Discovered new exit (range 16) 1583 | -9/Materials | Discovered new exit (range 12) 1813 | -9/Materials | Identified exit to Mines 1881 | -9/Materials | Repaired EM Pulse Gun? 2061 | -9/Materials | Build established: Scavenger-Tank 2414 | -9/Materials | Entered another Materials area 2414 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2456 | -8/Materials | Repaired Hvy. Assault Rifle 2739 | -8/Materials | Identified exit to Storage 2773 | -8/Materials | Destroyed 8 combat bots 3469 | -8/Materials | Discovered new exit (range 5) 3477 | -8/Materials | Identified exit to Factory 3654 | -8/Materials | Build established: Tank 3832 | -8/Materials | Entered Storage 4354 | -8/Storage | Repaired Lgt. Nuclear Core? 4413 | -8/Storage | Repaired Lgt. Nuclear Core 4503 | -8/Storage | Met a pair of Derelict thieves 4569 | -8/Storage | Discovered exit to Factory (range 8) 4711 | -8/Storage | Build established: Scavenger-Tank 4730 | -8/Storage | Found Prototype Launcher 4730 | -8/Storage | Identified Gui. Missile Launcher 5021 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5120 | -8/Storage | Entered Factory 5120 | -7/Factory | Accompanied by 10 allies 5120 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5192 | -7/Factory | Discovered new exit (range 16) 5236 | -7/Factory | Identified exit to Factory 5246 | -7/Factory | Fabricated Katana? 5409 | -7/Factory | Build established: Commander-Mutant 5422 | -7/Factory | Entered another Factory area 5422 | -6/Factory | Accompanied by 6 allies 5422 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5651 | -6/Factory | Discovered new exit (range 5) 5658 | -6/Factory | Identified exit to Lower Caves 6022 | -6/Factory | Identified exit to Factory 6059 | -6/Factory | Discovered exit to Lower Caves (range 5) 6401 | -6/Factory | Build established: Skirmisher 7003 | -6/Factory | Sucked down chute 7003 | -6/Factory | Entered Waste 7003 | -6/Waste | The area was eerily silent 7122 | -6/Waste | Discovered new exit (range 12) 7138 | -6/Waste | Identified exit to Factory 7139 | -6/Waste | Entered Factory 7319 | -6/Factory | Spotted B-75 Beast 8238 | -6/Factory | Fabricated Imp. Assault Rifle (x1) 8289 | -6/Factory | Fabricated Imp. Assault Rifle (x1) 8393 | -6/Factory | Entered another Factory area 8393 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8600 | -5/Factory | Build established: Assassin 8637 | -5/Factory | Found Quantum Capacitor 8950 | -5/Factory | Identified exit to Upper Caves 9348 | -5/Factory | Build established: Hauler-Assassin 9513 | -5/Factory | Discovered new exit (range 20) 9749 | -5/Factory | Identified exit to Factory 9774 | -5/Factory | Fabricated Lrn. Sensor Array? 9811 | -5/Factory | Entered another Factory area 9811 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9924 | -4/Factory | Identified exit to Research 10180 | -4/Factory | Build established: Hacker-Assassin 10519 | -4/Factory | Core integrity fell below 50% 10529 | -4/Factory | Core integrity fell below 20% 10545 | -4/Factory | Lost 17 parts (1p4n5u7w) 10548 | -4/Factory | Entered Research 10548 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 10819 | -3/Research | Spotted B-86 Titan 10926 | -3/Research | Found Prototype Launcher 10926 | -3/Research | Identified Mni. Smartbomb Launcher 10955 | -3/Research | Found Launcher Loader 10969 | -3/Research | Core integrity fell below 50% 11093 | -3/Research | Core integrity fell below 20% 11118 | -3/Research | System corruption reached 10% 11123 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11071_ N |HNXADZ7XVVQ:QW&V1FZVZ 11076_ P-80 Master resets P-80 Master, system corruption cleaned. 11078_ W-44 Eye distress signal alerts nearby ally. 11080_ Connecting with Recycling Unit... 11081_ Lrn. Terrain Scanner destroyed. 11083_ Power Amplifier destroyed. 11091_ ZNS#4WEQANZ5 HSIP5UO#ZLES6VKRKXBWT 11101_ Penetrated by Slug. 11101_ Slug penetrates Wall. 11102_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 11107_ O-24 Administrator uses terminal to summon reinforcements. 11107_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R005. 11107_ O-24 Administrator locks terminal. 11112_ Dropped Med. Treads. 11112_ Acquired Linear Accelerator. 11113_ P-80 Master destroyed. 11115_ Imp. Diametric Drive destroyed. 11118_ System corrupted: Spear targeting data glitched. 11123_ System corrupted: Energy discharge (-24). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###########????????????? | | ??????????????????????????# #????????????? | | ??????????????????????????# #????????????? | | ??????????????????????????# """ #??????####### | | ??????????????????????????# T" #??????# | | ?????????????#?############ """ #??????# | | ?????????????# # #??????# | | ?????????????# # #??????# | | ?????????????# """"""" # #??##### | | ?????????????# """"""" #+##+######### # | | ?????????????# """"""" # ## # | | ?????????????# + ##! # | | ?????????????# pp#! ## # | | ?????????????# """"""" =p% ## # | | ?????????????# """"""" @# """ ## # | | ?????????????# """"""" # """ ##| " | | ?????????????# =# "" ####+####### | | ?????????????# # #??# #???# | | ?????????????############## #??# #???# | | ??????????????????????????# #### ##### | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# """""" | | ??????????????????????????# """""" [! | | ??????????????????????????# """""" [ | | ??????????????????????????# | | ??????????????????????????# ?? | | ??????????????????????????# ????? | | ??????????????????????????# ?????? !]] | | ??????????????????????????????????? !] | | ??????????????????????????????????? !] | | ??????????????????????????????????? | | ??????????????????????????????????? | | ???????????????????????????????????? | | ?????????????????????????????????????#### | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# !! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 21 Energy Capacity 325 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 85 Power Amplification 20 Corruption Prevention 12 Armor Coverage 300 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Shielding 33 Phase Shifting 10 Evasion (%) 64 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Imp. Treads | -6/Factory | Scanalyzed Reactive Plating | -6/Factory | Scanalyzed Hacking Suite | -6/Factory | Scanalyzed Fission Core | -6/Factory | Scanalyzed Lrn. Sensor Array | -6/Factory | Hacked Imp. Propulsion Shielding | -4/Factory | Scanalyzed Imp. System Backup Module | -4/Factory | Scanalyzed Lrn. Missile Launcher | -4/Factory | Scanalyzed Med. Treads | -4/Factory | Scanalyzed Lyr. Light Armor Plating | -4/Factory | Scanalyzed Imp. Kinecellerator | -4/Factory | Scanalyzed Med. Storage Unit | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Katana | x2 | -7/Factory Imp. Assault Rifle | x1 | -6/Factory Imp. Assault Rifle | x1 | -6/Factory Lrn. Sensor Array | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveContainmentBox Manual? 0 Play Time 02:26:33 Cumulative 57.2 hours Start 2020.04.21 @ 15:25:39 End 2020.04.22 @ 11:18:12 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 0 Adventurer 21 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 23 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 49877b8d-f85e-4310-bf30-6e1b40019ca6