Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.05.10 @ 01:35:22 Player: Farfid Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (392) 1960 Value Destroyed (18198) 18198 Prototype IDs (23) 460 Alien Tech Used (5) 1000 Bonus (11907) 11907 TOTAL SCORE: 41025 Bonus ------- Triggered High Security 500 High Alert Combat Kills 7753 Follower Combat Kills 154 Scanned by Researcher 500 Win 3000 Cogmind --------- Core Integrity 508/1600 Matter 21/300 Energy 173/190 System Corruption 12% Temperature Cool (7) Movement Treading (150) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (5) --- Medium Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY (13) ----- Experimental Power Amplifier Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Spectral Analyzer Advanced Targeting Computer Precision Energy Filter Advanced Weapon Cycler Improved Core Shielding Stasis Generator > --- WEAPON (5) ------- Gamma Rifle KE Penetrator KE Penetrator KE Penetrator Micro-nuke Launcher > --- INVENTORY (16) --- Light Antimatter Reactor Medium Treads Medium Treads Medium Treads Matter Compressor (0) Core Cannon Containment Facilitator Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg High-density Centrium Leg > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Experimental Energy Well Spectral Analyzer Advanced Targeting Computer Advanced Weapon Cycler Improved Transmission Jammer Phase Armor Drone Bay > --- WEAPON ----------- Gamma Rifle Long-range Proton Cannon Enhanced Nova Cannon KE Penetrator KE Penetrator > --- INVENTORY -------- Light Quantum Reactor Biometal Heavy Treads Biometal Leg Matter Compressor Precision Energy Filter Long-range Tractor Beam High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Stasis Generator Enhanced Nova Cannon Core Cannon KE Penetrator Gamma Bomb Array Micro-nuke Launcher [Rating: 203] Favorites ----------- Power Light Quantum Reactor Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Wheel Treads Biometal Heavy Treads Leg Enhanced Biometal Leg Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Artifact Phase Armor Weapon KE Penetrator Energy Gun Improved Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Tri-rail Accelerator Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 2 2 . 2 Power 1 | . . . . . . . . 1 . . . . . . . Propulsion 3 | . . . . . . . . 1 . . 1 1 . . . Utility 11 | . . . 2 . . . 1 . . 2 1 1 2 . 2 Weapon 3 | . . . . . . . 1 . 2 . . . . . . Parts Attached 317 | 6 4 6 10 4 . 5 46 5 15 35 2 30 51 26 72 Power 36 | 1 . 1 1 . . 1 7 1 2 4 . 3 9 . 6 Engine 9 | 1 . . 1 . . . 2 1 2 2 . . . . . Core 9 | . . 1 . . . 1 5 . . 2 . . . . . Reactor 18 | . . . . . . . . . . . . 3 9 . 6 Propulsion 54 | 2 1 . 1 1 . 1 6 2 2 8 1 7 9 3 10 Treads 14 | . . . . . . . 1 . . . . 2 1 . 10 Leg 9 | . . . . . . . . . . . . . 6 3 . Wheel 31 | 2 1 . 1 1 . 1 5 2 2 8 1 5 2 . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 91 | 1 2 . 3 . . 3 13 2 3 7 1 12 14 13 17 Device 53 | . . . 1 . . 2 4 2 . 1 1 9 12 10 11 Storage 11 | 1 1 . . . . . 5 . . 2 . 1 . 1 . Processor 6 | . 1 . . . . . 1 . . 1 . 1 1 . 1 Hackware . | . . . . . . . . . . . . . . . . Protection 18 | . . . 2 . . 1 3 . 3 3 . 1 1 . 4 Artifact 3 | . . . . . . . . . . . . . . 2 1 Weapon 136 | 2 1 5 5 3 . . 20 . 8 16 . 8 19 10 39 Energy Gun 43 | 1 . 1 2 . . . 12 . 2 6 . 1 5 1 12 Energy Cannon 21 | . . . . . . . . . . . . 2 6 6 7 Ballistic Gun 45 | 1 1 3 2 2 . . 6 . 5 6 . 2 7 2 8 Ballistic Cannon 2 | . . . . . . . . . . . . 2 . . . Launcher 25 | . . 1 1 1 . . 2 . 1 4 . 1 1 1 12 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . 2 . . . 2 . . 3 . 5 4 4 5 Parts Lost 99 | . 1 . 1 . . 2 19 . . 9 . 21 21 3 22 Power 16 | . . . . . . . 4 . . 1 . 1 7 . 3 Propulsion 21 | . 1 . . . . 1 5 . . 3 . 7 1 1 2 Utility 21 | . . . . . . 1 2 . . 1 . 4 5 . 8 Weapon 41 | . . . 1 . . . 8 . . 4 . 9 8 2 9 Highest Loss Streak 9 | . 1 . 1 . . 1 9 . . 3 . 7 7 2 7 Average Slot Usage (%) 93 | . 92 100 99 100 100 98 95 96 98 98 97 82 93 94 86 Engine 3 | . 14 . 7 11 11 6 . 13 12 6 . . . . . Core 3 | . . 13 3 . . 4 7 . . 4 10 5 . . . Reactor 3 | . . . . . . . . . . . . 3 7 8 7 Treads 2 | . . . . . . . . . . . . 3 2 . 11 Leg 2 | . . . . . . . . . . . . . 9 20 . Wheel 12 | . 23 28 22 22 22 20 16 21 19 16 19 10 7 . . Device 14 | . . . 11 11 11 11 8 8 13 10 13 17 21 16 23 Storage 13 | . 14 14 11 11 11 11 17 15 13 16 15 14 13 13 10 Processor 8 | . 12 14 11 11 11 11 11 5 . 3 5 4 10 8 8 Protection 3 | . . . 11 11 11 10 6 7 5 6 5 2 . . . Energy Gun 7 | . 7 12 10 11 11 11 17 15 12 8 . . 1 1 5 Energy Cannon 2 | . . . . . . . . . . . . 1 8 10 5 Ballistic Gun 10 | . 19 15 11 11 11 11 9 7 19 13 21 10 9 8 8 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 162 | 12 15 19 23 24 23 23 59 69 79 92 81 110 124 157 162 Greatest Support 178 | 26 26 20 26 26 26 26 20 30 30 48 58 74 152 152 178 Greatest Overweight (x) 10 | . 1 . 1 . . 2 3 2 3 5 1 10 5 1 2 Average Overweight (x) . | . . . . . . . 1 2 2 1 1 2 1 . . Largest Inventory Capacity 16 | 6 8 8 8 8 8 8 16 16 16 16 16 16 16 16 16 Average Capacity 13 | 5 6 8 8 8 8 8 12 16 16 16 16 16 16 16 16 Most Carried 16 | 4 8 8 8 8 8 8 16 16 16 16 16 16 16 16 16 Average Carried 13 | 2 4 7 6 8 8 7 11 15 15 15 15 15 15 15 14 Final Capacity 16 | 6 8 8 8 8 8 8 16 16 16 16 16 16 16 16 16 Final Carried 16 | 2 8 8 8 8 8 8 16 16 16 16 16 15 16 16 9 Class Distribution -------------------- 45% | Scavenger-Mutant 38% | Scavenger-Gunner 6% | Scavenger-Tank 4% | Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Skirmisher | -2/Research Scavenger-Mutant | -2/Quarantine Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Acc Matter Collected 7072 | 232 122 99 226 97 . 133 691 42 279 1267 61 1030 868 569 1356 Remotely 330 | . . . . . . . . . . . . 186 . . 144 Salvage Created 21553 | . 421 145 525 143 . 783 1830 42 410 3150 148 1797 3035 1279 7845 Parts 912 | . 35 7 36 10 . 27 107 4 20 122 5 55 121 66 297 Haulers Intercepted 14 | . 2 . 2 . . . 4 . . 1 . 2 1 . 2 Recyclers Shooed 15 | . 1 . 4 . . 2 . . . 3 . 3 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 283 | . 11 4 8 4 . 8 26 . 6 31 5 24 36 17 103 Melee 1 | . . . . . . . . . . 1 . . . . . Guns 86 | . 11 4 6 3 . 8 23 . 2 4 . 9 7 3 6 Cannons 40 | . . . . . . . . . . . . 7 17 6 10 AOE 86 | . . . 2 1 . . 2 . 2 18 5 4 1 5 46 Classes Destroyed 21 | . 5 . 5 . . 1 2 . . 3 . . 1 . 4 Worker 31 | . . . 1 3 . 1 4 2 2 10 . 1 1 . 6 Builder 19 | . 2 . . . . . 3 . . 4 . 2 2 . 6 Tunneler 3 | . . . . . . 1 1 . . . . . . . 1 Hauler 14 | . 2 . 2 . . . 4 . . 1 . 2 1 . 2 Recycler 19 | . . . 1 . . 4 . . . 9 . 1 1 1 2 Carrier 1 | . . . . . . . . . . . . . . . 1 Mechanic 4 | . . . 1 . . . . . . 1 . 1 . . 1 Operator 2 | . 1 . . . . . 1 . . . . . . . . Watcher 14 | . . . . . . . 2 . . 2 . . 2 2 6 Swarmer 67 | . 9 . . 3 . . . . . 12 4 5 9 5 20 Saboteur 6 | . . . . . . . . . . 1 . . . . 5 Grunt 113 | . 2 4 6 1 . 7 15 . 3 12 . 15 13 3 32 Brawler 14 | . . . 1 . . 1 2 . 1 . . 1 . . 8 Duelist 6 | . . . . . . . . . . 2 . 1 . 1 2 Protector 3 | . . . . . . . . . . . . . 1 . 2 Sentry 22 | . . . 1 . . . 6 . 2 2 1 . 4 . 6 Hunter 19 | . . . . . . . 3 . . . . . 3 . 13 Programmer 26 | . . . . . . . . . . 2 . 2 6 8 8 Investigator 2 | . . . . . . . . . . . . . . . 2 Striker 2 | . . . . . . . . . . . . . . . 2 Executioner 5 | . . . . . . . . . . . . . . . 5 Best Kill Streak 24 | . 7 2 5 4 . 7 5 1 6 12 5 8 8 6 24 Combat Bots Only 20 | . 6 2 3 2 . 3 3 . 5 8 5 8 8 6 20 Max Kills in Single Turn 4 | . 1 1 2 2 . 1 3 1 2 4 3 2 2 3 4 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . . 1 1 . . 2 . 2 3 3 1 1 3 4 Melee 1 | . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Acc Damage Taken 19277 | . 254 70 141 40 . 282 1956 . 70 1640 63 2508 3508 1612 7133 Core 2375 | . 47 30 . . . 34 170 . 32 169 . 262 179 497 955 Absorbed by Shields 469 | . . . . . . . . . . . . . . . 469 Reduced by Siege Mode 144 | . . . . . . . . . . . . . . . 144 Redirected to Core 866 | . . . . . . . . . . . . . . 381 485 Core Remaining (%) 78 | 100 . 69 . . . 91 69 100 96 83 100 79 . 48 31 Volleys Fired 750 | . 43 9 36 11 . 31 118 2 14 89 2 84 83 56 172 Largest 5 | . 2 2 2 2 . 2 3 3 5 5 1 4 5 3 5 Hottest 530 | . 60 88 88 89 . 79 145 145 201 223 36 196 530 186 300 Shots Fired 1598 | . 78 17 67 19 . 62 259 6 27 161 2 204 254 112 330 Gun 1132 | . 78 16 64 17 . 62 252 6 19 103 . 141 126 54 194 Cannon 301 | . . . . . . . . . . . . 42 119 56 84 Launcher 165 | . . 1 3 2 . . 7 . 8 58 2 21 9 2 52 Special . | . . . . . . . . . . . . . . . . Kinetic 681 | . 56 12 33 8 . 31 93 2 12 77 . 152 77 52 76 Thermal 418 | . . 4 31 9 . 31 62 4 7 26 . 31 124 38 51 Explosive 25 | . . 1 3 2 . . 3 . . . . . . . 16 Electromagnetic 474 | . 22 . . . . . 101 . 8 58 2 21 53 22 187 Robot Hit Streak 45 | . 8 12 22 4 . 10 20 1 4 11 2 18 15 15 45 Robot Miss Streak 7 | . 4 1 2 2 . 1 4 1 2 4 . 7 4 3 4 Penetration Max 2 | . . . . . . . . . 1 1 . 2 . . 1 Secondary Targets 15 | . 1 . 1 1 . 2 4 . . 1 . 2 . . 3 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 . . 1 . 1 . . 1 Shots Hit Robots 1082 | . 47 14 49 11 . 48 200 2 13 88 1 148 156 68 237 Core Hits 810 | . 24 9 21 9 . 24 84 2 13 103 7 74 73 37 330 Critical Hits 20 | . . . . . . 1 . . . 3 . 3 1 . 12 Critical Kills 7 | . . . . . . . . . . 1 . . . . 6 Critical Parts Destroyed 11 | . . . . . . 1 . . . 2 . 3 1 . 4 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 45771 | . 534 366 938 356 . 799 3445 35 695 5188 460 5035 5923 2906 19091 Guns 16113 | . 484 176 721 195 . 799 2755 35 198 1339 . 2288 2040 889 4194 Cannons 8750 | . . . . . . . . . . . . 1711 2962 1653 2424 Explosions 20880 | . 50 190 217 161 . . 690 . 497 3849 460 1036 921 336 12473 Melee . | . . . . . . . . . . . . . . . . Ramming 28 | . . . . . . . . . . . . . . 28 . Kinetic 9435 | . 282 112 349 77 . 309 857 . 114 970 . 3348 839 855 1323 Thermal 12368 | . 50 254 372 172 . 490 978 35 220 1541 357 717 3188 1204 2790 Explosive 7074 | . . . 217 107 . . 150 . . . . . . . 6600 Electromagnetic 16866 | . 202 . . . . . 1460 . 361 2677 103 970 1896 819 8378 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . . . . 9 6 . 3 9 19 12 Average Corruption 5 | . . . . . . . . . 8 1 . 2 6 12 4 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 164 | . . . . . . . . . 12 8 . 12 42 55 35 Message Errors 35 | . . . . . . . . . 1 5 . 2 5 11 11 Matter Fused 27 | . . . . . . . . . 4 . . 1 4 14 4 Heat Flow Errors 10 | . . . . . . . . . 1 . . 2 3 1 3 Energy Discharges 5 | . . . . . . . . . 1 1 . 1 1 . 1 Parts Rejected 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 10 | . . . . . . . . . 1 . . 1 3 3 2 Data Loss (major) 2 | . . . . . . . . . . . . . 1 . 1 Misfires 2 | . . . . . . . . . 1 . . . 1 . . Misdirections 8 | . . . . . . . . . . . . . . 8 . Targeting Errors 52 | . . . . . . . . . 3 2 . 3 22 11 11 Weapon Failures 12 | . . . . . . . . . . . . 2 1 7 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1301 | . . 25 . 26 . . 29 . 5 177 47 91 330 114 457 Projectiles 494 | . . . . . . . . . . . . 86 161 101 146 Explosions 794 | . . 25 . 26 . . 29 . 5 177 47 5 169 . 311 Melee 13 | . . . . . . . . . . . . . . 13 . Knockbacks 29 | . . . . . . . . . . . . 29 . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 21 | . . . . . . . . . . . . 21 . . . Secondary 8 | . . . . . . . . . . . . 8 . . . Self-Inflicted Damage 605 | . . . . . . . 151 . . 181 . 34 94 . 145 Shots 36 | . . . . . . . 4 . . 11 . 2 1 . 18 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . 1 . Kicked 1 | . . . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 342 | . 40 81 10 24 . 1 194 108 178 238 14 217 342 112 311 Average Temperature 65 | . 18 31 3 11 . 1 80 49 63 88 14 55 69 22 45 Received Heat Transfer 2666 | . 24 42 72 15 . 153 666 . 18 273 . 441 306 36 620 Effects 1 | . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . 1 Siege Activations 3 | . . . . . . . . . . . . . . . 3 Total Turns 85 | . . . . . . . . . . . . . . . 85 Longest Duration 55 | . . . . . . . . . . . . . . . 55 Robots Corrupted 76 | . . . . . . . 1 . 2 9 . 4 12 4 44 Combat Hostiles 70 | . . . . . . . 1 . 2 8 . 4 11 3 41 Parts Fried 159 | . 1 . . . . . 12 . . 19 . 8 25 10 84 Impact Corruptions 1 | . . . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 20 | . . . . . . 1 5 . . 2 1 3 6 1 1 Heat Transferred 14665 | . 100 348 925 309 . 1073 1952 74 335 1642 200 1185 3133 827 2562 Parts Sabotaged 2 | . . . . . . . . . . 2 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 33 | . 1 . . . . . 3 . 1 11 1 1 2 2 11 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Acc Peak Influence 3578 | . 331 394 472 425 . 233 645 286 331 959 614 672 999 740 3578 Initial 561 | . . 129 153 183 . . 90 276 140 161 368 321 265 561 350 Average 604 | . 193 216 320 303 . 109 435 279 216 503 496 507 606 607 1391 Maximum Alert Level 5 | . 1 1 2 2 . 1 2 1 1 3 2 2 3 3 5 Low Security (%) 14 | 100 50 56 18 39 . 88 6 . 61 10 . . . . . Level 1 22 | . 49 43 50 19 . 11 33 100 38 20 12 23 13 . 9 Level 2 42 | . . . 31 41 . . 59 . . 44 87 76 55 93 15 Level 3 11 | . . . . . . . . . . 24 . . 30 6 25 Level 4 2 | . . . . . . . . . . . . . . . 13 Level 5 . | . . . . . . . . . . . . . . . . High Security 6 | . . . . . . . . . . . . . . . 36 Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 76 | . 1 . . . . . 5 . 1 8 1 8 8 5 39 Investigation 6 | . . . . . . . 1 . . 1 1 . 2 . 1 Extermination 10 | . . . . . . . . . . 1 . 2 2 3 2 Reinforcement 24 | . 1 . . . . . 4 . 1 4 . 4 2 1 7 Assault 31 | . . . . . . . . . . 2 . 2 1 1 25 Garrison 5 | . . . . . . . . . . . . . 1 . 4 Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 14 | . . . . . . . 2 . 1 2 . 2 1 . 6 Haulers Reinforced 5 | . . . . . . . . . . 1 . 2 1 . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Acc Distress Signals 11 | . 1 . 2 . . 1 2 . . . . 2 1 1 1 Communications Jammed 14 | . . . . . . . . . . . . 1 . 1 12 Distress Signals 14 | . . . . . . . . . . . . 1 . 1 12 Times Spotted 437 | . 19 4 16 8 . 11 59 . 7 42 7 33 48 26 157 Peak Tracking Total 23 | . 4 2 5 3 . 3 6 . 4 6 5 7 6 6 23 Tactical Retreats 21 | . 1 1 . . . . 8 . . 2 . 2 2 . 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Acc Traps Triggered 14 | . . . . . . . 1 . 6 3 . 2 2 . . Indirectly 2 | . . . . . . . . . . 2 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . 1 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Acc Machines Disabled 44 | . . 9 1 2 . 1 7 . 1 7 1 2 1 5 7 Max in Single Turn 9 | . . 9 1 1 . 1 1 . 1 4 1 1 1 1 1 Garrison Access 3 | . . . . . . . . . . 1 . . . . 2 Energy Cycler 1 | . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills 4 | . . . . . . . . . . 2 1 . 1 . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Acc Machines Accessed 33 | . 3 . 1 . 1 . 8 . 2 5 2 1 6 3 1 Terminals 27 | . 3 . 1 . . . 8 . 2 3 1 1 5 3 . Fabricators 4 | . . . . . . . . . . 2 1 . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 Total Hacks 77 | . 9 . 3 . 4 . 21 . 2 10 5 3 9 10 1 Successful 35 | . 4 . 1 . 4 . 12 . . 3 3 . 2 5 1 Failed 42 | . 5 . 2 . . . 9 . 2 7 2 3 7 5 . Catastrophic 7 | . . . . . . . 1 . . 2 . . 2 2 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 11 | . . . . . . . 6 . . 2 1 . 1 . 1 Terminals 65 | . 9 . 3 . . . 21 . 2 5 4 3 8 10 . Fabricators 7 | . . . . . . . . . . 5 1 . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 Terminal Hacks 30 | . 4 . 1 . 4 . 12 . . 1 2 . 1 5 . Record 8 | . . . . . 4 . . . . . . . . 4 . Prototype ID Bank 2 | . 1 . . . . . 1 . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . . 1 . . . 1 . Locate Traps 5 | . 1 . . . . . 2 . . . 1 . 1 . . Disarm Traps 2 | . . . . . . . 2 . . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . Hauler Manifests 2 | . . . . . . . 2 . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . . . . . . 1 1 . 1 . 1 Terminals . | . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . 1 1 . 1 . . Overload 3 | . . . . . . . . . . 1 1 . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 25 | . 2 . 1 . . . 6 . 2 4 1 1 5 3 . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . . . . . Matter 212 | . . . . . . . . . . 212 . . . . . Time 106 | . . . . . . . . . . 106 . . . . . Total Part Build Rating 12 | . . . . . . . . . . 12 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . 2 . . . . 3 Machine Destruction 5 | . . . . . . . . . . 2 . . . . 3 Robots Rewired 1 | . . . . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Acc Total Allies 4 | . . . . 3 . . . 1 . . . . . . . Largest Group 3 | . . . . 3 3 3 . 1 1 . . . . . . Highest-Rated Group 40 | . . . . 40 40 40 . 12 12 . . . . . . Highest-Rated Ally 16 | . . . . 16 16 16 . 12 12 . . . . . . Total Orders 11 | . . . . . . . . . . . . . . 7 4 EXPLORE 9 | . . . . . . . . . . . . . . 6 3 RETURN 2 | . . . . . . . . . . . . . . 1 1 Ally Attacks 35 | . . . . 17 . 15 . . 3 . . . . . . Total Damage 379 | . . . . 173 . 156 . . 50 . . . . . . Kills 6 | . . . . 3 . 3 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . . . Drone Launches 15 | . . . . . . . . . . . . . . 12 3 Drone Recoveries 4 | . . . . . . . . . . . . . . 3 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Acc Turns Passed 9662 | 60 300 374 354 393 169 366 1462 110 338 1224 186 809 976 846 1695 Spaces Moved 6045 | 59 190 400 205 366 174 262 987 87 275 844 170 378 521 442 685 Core 19 | 19 . . . . . . . . . . . . . . . Treads 705 | . . . . . . . 11 . . . . 34 1 . 659 Legs 691 | . . . . . . . . . . . . . 223 442 26 Wheels 4630 | 40 190 400 205 366 174 262 976 87 275 844 170 344 297 . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 90 90 90 80 80 100 100 100 103 105 100 104 134 Average Speed 105 | 77 86 80 90 90 90 89 93 100 100 103 104 126 107 119 150 Slowest Speed 220 | 90 90 80 90 90 90 100 180 100 110 150 105 220 210 135 185 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . 1 2 Exploration Rate (%) 36 | 4 37 82 25 67 52 61 79 2 9 27 4 13 20 75 23 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 2 | . . . . 1 1 . . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . . . . . . . Unknown Exits Taken 14 | 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 2 . 1 . 1 . . . . . . . . . Spaces Dug 32 | . . . . . . . . . . 1 . 2 14 8 7 Terrain Destroyed 598 | . 4 30 25 24 . . 18 . 9 51 28 22 62 36 289 Melee . | . . . . . . . . . . . . . . . . Projectile 90 | . . . . . . . 5 . 3 4 . 14 39 14 11 AOE 508 | . 4 30 25 24 . . 13 . 6 47 28 8 23 22 278 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Acc Total 8290 | 73 260 441 308 409 186 332 1314 106 319 1115 177 569 795 707 1179 Wait 775 | 1 8 16 42 27 13 28 93 . 7 101 2 27 85 144 181 Move 6029 | 58 189 399 204 365 173 261 986 86 274 843 169 377 520 441 684 Hop . | . . . . . . . . . . . . . . . . Pick Up 194 | 8 12 4 9 . . 2 44 3 5 19 2 25 26 13 22 Fast Attach 96 | . . 2 . 1 . 2 10 1 10 16 . 12 25 9 8 Attach 154 | 6 3 1 8 . . 1 27 3 3 11 2 18 22 10 39 Detach 12 | . . . . . . . . . . . . 1 . . 11 Swap 71 | . 1 3 3 3 . 2 9 1 2 8 . . 4 8 27 Drop 180 | . 4 7 6 2 . 5 27 3 4 28 . 17 28 22 27 Fire 750 | . 43 9 36 11 . 31 118 2 14 89 2 84 83 56 172 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . 8 2 . 8 Rewire 7 | . . . . . . . . 7 . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . . . . . . 3 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: [*Fac x3]) -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Identified exit to Mines 327 | -10/Materials | Build established: Mutant 361 | -10/Materials | Entered Mines 382 | -10/Mines | Learned Materials emergency access door positions 570 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 679 | -10/Mines | Discovered new exit (range 6) 681 | -10/Mines | Build established: Scavenger-Mutant 735 | -10/Mines | Entered Materials 735 | -9/Materials | Evolved 2 slots: Utility x2 940 | -9/Materials | Discovered new exit (range 12) 1089 | -9/Materials | Entered Mines 1125 | -9/Mines | Met a Derelict bent on vengeance 1126 | -9/Mines | Learned Materials terminal intel 1166 | -9/Mines | Learned location of Zion (-7) 1176 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1176 | -9/Mines | Discovered new exit (range 5) 1216 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1271 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1279 | -9/Mines | Discovered new exit (range 10) 1482 | -9/Mines | Entered Exiles 1482 | -9/Exiles | Accompanied by 3 allies 1504 | -9/Exiles | Met 8R-AWN 1519 | -9/Exiles | Met EX-HEX 1560 | -9/Exiles | Met EX-DEC 1630 | -9/Exiles | Discovered new exit (range 10) 1651 | -9/Exiles | Entered Mines 1651 | -8/Mines | Accompanied by 3 allies 1992 | -8/Mines | Discovered new exit (range 4) 2017 | -8/Mines | Entered Materials 2017 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2018 | -8/Materials | Loaded intel: 12 terminal locations 2351 | -8/Materials | Lost 9 parts (2p2n1u4w) 2810 | -8/Materials | Discovered new exit (range 5) 2908 | -8/Materials | Discovered new exit (range 16) 3001 | -8/Materials | Build established: Scavenger-Gunner 3052 | -8/Materials | Discovered new exit (range 10) 3479 | -8/Materials | Entered Factory 3479 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3500 | -7/Factory | Discovered new exit (range 8) 3589 | -7/Factory | Entered another Factory area 3589 | -6/Factory | Accompanied by 1 ally 3589 | -6/Factory | Evolved 2 slots: Weapon x2 3812 | -6/Factory | Discovered new exit (range 15) 3846 | -6/Factory | Build established: Scavenger-Tank 3927 | -6/Factory | Entered another Factory area 3927 | -5/Factory | Evolved 2 slots: Utility x2 4827 | -5/Factory | First assault squad dispatched 4871 | -5/Factory | Destroyed 8 combat bots 4871 | -5/Factory | Lost 3 parts (2n1w) 4915 | -5/Factory | Fabricated Neutron Cannon? 5094 | -5/Factory | Discovered new exit (range 16) 5151 | -5/Factory | Entered another Factory area 5151 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5238 | -4/Factory | Build established: Scavenger-Gunner 5333 | -4/Factory | Discovered new exit (range 4) 5337 | -4/Factory | Entered Research 5337 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5470 | -3/Research | Lost 3 parts (1n1u1w) 5587 | -3/Research | First assault squad dispatched 5605 | -3/Research | Lost 5 parts (2n3w) 5607 | -3/Research | Destroyed 8 combat bots 5691 | -3/Research | Lost 3 parts (1u2w) 5808 | -3/Research | Found Gamma Bomb Array 5920 | -3/Research | Lost 3 parts (1n1u1w) 5927 | -3/Research | Discovered new exit (range 14) 5999 | -3/Research | Lost 7 parts (1p3n1u2w) 6134 | -3/Research | Found Prototype Processor 6135 | -3/Research | Identified Spectral Analyzer 6146 | -3/Research | Entered another Research area 6146 | -2/Research | Evolved 2 slots: Utility x2 6502 | -2/Research | Build established: Scavenger-Skirmisher 6760 | -2/Research | Spotted B-90 Cyclops 6930 | -2/Research | Build established: Scavenger-Gunner 6940 | -2/Research | First assault squad dispatched 7017 | -2/Research | Lost 6 parts (3p2u1w) 7034 | -2/Research | Garrison activated, responded to threat 7089 | -2/Research | Lost 7 parts (1p2u4w) 7094 | -2/Research | Destroyed 8 combat bots 7096 | -2/Research | Discovered new exit (range 10) 7122 | -2/Research | Entered Quarantine 7139 | -2/Quarantine | Found Alien Artifact 7139 | -2/Quarantine | Identified Phase Armor 7231 | -2/Quarantine | Build established: Scavenger-Mutant 7314 | -2/Quarantine | Found Alien Artifact 7314 | -2/Quarantine | Identified Transdimensional Reconstructor 7314 | -2/Quarantine | Warped through subspace 7403 | -2/Quarantine | Found Alien Artifact 7409 | -2/Quarantine | Found Alien Artifact 7424 | -2/Quarantine | System corruption reached 10% 7646 | -2/Quarantine | Discovered new exit (range 30) 7660 | -2/Quarantine | First assault squad dispatched 7715 | -2/Quarantine | Spotted Alpha 7 7875 | -2/Quarantine | Found Alien Energy Cannon 7875 | -2/Quarantine | Identified Core Cannon 7913 | -2/Quarantine | Core integrity fell below 50% 7954 | -2/Quarantine | Found Alien Artifact 7954 | -2/Quarantine | Identified Stasis Generator 7966 | -2/Quarantine | Scanned by Researcher 7968 | -2/Quarantine | Entered Access 7968 | -1/Access | Evolved 2 slots: Utility x2 8468 | -1/Access | First assault squad dispatched 8576 | -1/Access | Destroyed 12 combat bots 9044 | -1/Access | Destroyed 12 combat bots 9047 | -1/Access | High security lockdown imminent 9050 | -1/Access | Garrison activated, responded to threat 9097 | -1/Access | Destroyed 11 combat bots 9127 | -1/Access | High security lockdown engaged 9156 | -1/Access | Energy Cycler disabled 9184 | -1/Access | Identified Hpw. Transdimensional Reconstructor (x2) 9184 | -1/Access | Warped through subspace 9185 | -1/Access | Core integrity fell below 50% 9229 | -1/Access | Lost 5 parts (1p3u1w) 9344 | -1/Access | Spotted Investigator 9351 | -1/Access | Destroyed Investigator 9357 | -1/Access | Warped through subspace 9386 | -1/Access | Lost 7 parts (1p2n2u2w) 9510 | -1/Access | Spotted Investigator 9516 | -1/Access | Destroyed Investigator 9551 | -1/Access | Destroyed 19 combat bots 9551 | -1/Access | Lost 3 parts (1u2w) 9572 | -1/Access | Found Prototype Launcher 9584 | -1/Access | Discovered new exit (range 6) 9592 | -1/Access | Identified Containment Facilitator 9629 | -1/Access | Spotted Executioner 9629 | -1/Access | Spotted Executioner 9629 | -1/Access | Spotted Executioner 9635 | -1/Access | System corruption reached 10% 9635 | -1/Access | Destroyed Executioner 9635 | -1/Access | Spotted Striker 9637 | -1/Access | Destroyed Executioner 9648 | -1/Access | Spotted Executioner 9652 | -1/Access | Destroyed Striker 9653 | -1/Access | Spotted Executioner 9653 | -1/Access | Spotted Striker 9654 | -1/Access | Spotted Executioner 9654 | -1/Access | Spotted Executioner 9654 | -1/Access | Destroyed Striker 9654 | -1/Access | Destroyed Executioner 9655 | -1/Access | Destroyed Executioner 9657 | -1/Access | Destroyed Executioner 9663 | *** | Escaped! Last Messages --------------- 09654_ Executioner unfolds itself. 09654_ M-36 Artificer destroyed. 09654_ C-30 ARC destroyed. 09654_ Striker destroyed. 09654_ Executioner destroyed. 09654_ Penetrated by Slug. 09654_ Slug penetrates Sealed Heavy Doors. 09655_ Executioner destroyed. 09655_ M-36 Artificer destroyed. 09655_ U-05 Engineer builds a Wall. 09656_ Slug penetrates Wall. 09656_ Slug penetrates Earth. 09656_ Slug penetrates Terminal. 09656_ U-05 Engineer builds a Wall. 09657_ Executioner destroyed. 09657_ P-80 Master destroyed. 09659_ The unstable cave ceiling collapses. 09660_ Penetrated by Slug. 09662_ U-05 Engineer builds a Wall. 09663_ Ended siege mode. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????####????????? | | ????????????????????????????????????? ????????? | | ????????????????????????????????????? ????????? | | ????????????????????????????????????? ????????? | | ????????????????????????????????????? ????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #??? ????? | | ?????????????????????????????????????# ##? =????? | | ?????????????????????????????????????# # ????? | | ?????????????????????????????????????# #?????? | | ????????????????????????????????????? ##????? | | ???????????????????????????????????# ]! #????? | | ?????????????????????????????###??#! %% #????? | | ????????????????????########## ### = =! # #????? | | ????????????????????" ![ % ##???? | | ????????????????????" *[=% #???? | | ????????????????????" * = #????? | | ????????????????????" % #????? | | ????????????????????" "@ #?????? | | ????????????????????" "" % # #????? | | ???????????? ? ?????" #= ###### | | ????????#???????????" # | | ????????????????????" [ [ # | | ????????????????????" [ % %u | | ?"??"?????#?????#???########## #u = | | ??????????##??#?#??#?????????### # % E | | ?"????????????##?##???????????? # | | ???????????? ??? ?##?#?#????????# #=| | | ???????? ????? ?????????###??????## # # | | ?????????????????#?#####???##?#???### ## | | ? ???????#?? ?? ? ??? ??? #########= ## | | ?? ??? ?# ? ?????? ? ?[ ## % ## | | ?"??""? ?? ? ??# ## | | ? "?"?"??#?? ? ? ??# % ###+##### | | #####???### ? # * * ! | | ? ???? ## # | | ? ?? ? ?# ????? ?# ! ######### | | ? ? ?##?? ?? ?# % ##"###???#= | | ? #?#? ??? ### #% # ????# | | ? ? ?#?#? ?????### ## # ## ??# | | #+####+########+### #### % #= | | % # # | | [ + # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 65 Energy Generation 61 Energy Capacity 1440 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 24 Terrain Scan Density 60 Jamming Range 12 Power Amplification 40 Armor Coverage 1200 Core Shielding 30 Weapon Shielding 33 Weapon Cycling 25 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 5 Energy Filtering 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Neutron Cannon | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Phase Armor Transdimensional Reconstructor Core Cannon Stasis Generator High-powered Transdimensional Reconstructor Achievements -------------- Ride The Lightning Ultimate Loadout Challenges ------------ None Game ------ Seed IonicCooledAmplifier Manual? 0 Play Time 02:34:42 Cumulative 213.6 hours Start 2021.05.09 @ 15:38:15 End 2021.05.10 @ 01:35:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type 0 Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 78 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: aee537cb-18ba-4e53-af02-0d1aecaf2b87