Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.31 @ 16:12:04

Player: Danny Boibee

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (23)      115
Value Destroyed (794)      794
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (170)                170
              TOTAL SCORE: 3699

 Bonus
-------
Follower Combat Kills      170

 Cogmind 
---------
Core Integrity             0/700
Matter                     277/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Deuterium Engine
           Coolant Injector
     Small Storage Unit
           Energy Filter
           Microactuators

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Signal Interpreter
       Improved Light Armor Plating
       Improved Light Armor Plating
>               --- WEAPON -----------
         Cooled Pulse Rifle
           Mini Assault Cannon
>               --- INVENTORY --------
       Improved Deuterium Engine
       Improved Deuterium Engine
                Coolant Injector
          Small Storage Unit
                Energy Filter
                Microactuators
                Axe
[Rating: 46]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Airjet
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Airjet
Utility                    Improved Signal Interpreter
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Axe
  Energy Gun               EM Pulse Gun
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Mini Assault Cannon
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   1   1   1   .   
  Utility                  3    | .   .   1   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             63   | 5   2   1   10  15  30  
  Power                    7    | 1   .   .   3   2   1   
    Engine                 5    | 1   .   .   3   1   .   
    Core                   2    | .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               29   | 2   .   1   2   7   17  
    Treads                 .    | .   .   .   .   .   .   
    Leg                    10   | .   .   .   .   .   10  
    Wheel                  5    | 2   .   .   .   .   3   
    Hover                  14   | .   .   1   2   7   4   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  16   | 1   2   .   2   4   7   
    Device                 4    | .   .   .   1   .   3   
    Storage                5    | 1   .   .   .   3   1   
    Processor              5    | .   2   .   1   1   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   11   | 1   .   .   3   2   5   
    Energy Gun             2    | 1   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   1   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   1   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   
    Slashing Weapon        4    | .   .   .   1   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   2   2   
Parts Lost                 22   | .   4   .   3   .   15  
  Power                    2    | .   1   .   .   .   1   
  Propulsion               15   | .   2   .   2   .   11  
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   3    | .   1   .   1   .   1   
  Highest Loss Streak      5    | .   3   .   3   .   5   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     69   | .   62  12  43  88  84  
  Engine                   4    | .   13  .   2   4   1   
  Core                     2    | .   .   .   .   2   4   
  Leg                      6    | .   .   .   .   .   21  
  Wheel                    5    | .   22  .   .   .   2   
  Hover                    13   | .   .   1   13  34  5   
  Device                   5    | .   .   .   7   7   6   
  Storage                  5    | .   .   .   .   10  8   
  Processor                11   | .   13  11  9   14  10  
  Protection               1    | .   .   .   .   .   5   
  Energy Gun               3    | .   11  .   .   .   3   
  Ballistic Cannon         1    | .   .   .   .   .   3   
  Impact Weapon            1    | .   .   .   .   4   1   
  Slashing Weapon          3    | .   .   .   4   6   5   
Naked Turns                21   | .   .   .   .   .   21  
Heaviest Build             61   | 12  12  .   10  33  61  
  Greatest Support         75   | 20  20  7   15  44  75  
  Greatest Overweight (x)  2    | .   1   .   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   5   5   20  20  
  Average Capacity         9    | 6   5   5   5   8   15  
  Most Carried             10   | .   1   1   5   10  10  
  Average Carried          5    | .   .   1   3   8   8   
  Final Capacity           10   | 8   5   5   5   10  5   
  Final Carried            10   | .   1   1   4   10  5   

 Class Distribution 
--------------------
 80% | Mutant
 19% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Storage

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Sto 
Matter Collected           855  | 233 27  .   85  60  450 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1187 | 56  145 .   139 60  787 
  Parts                    48   | 3   3   .   3   2   37  
Haulers Intercepted        2    | .   2   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Combat Hostiles Destroyed  16   | .   .   .   1   1   14  
  Melee                    11   | .   .   .   1   1   9   
  Guns                     1    | .   .   .   .   .   1   
  Cannons                  4    | .   .   .   .   .   4   
Classes Destroyed          8    | 1   2   .   1   1   3   
  Hauler                   2    | .   2   .   .   .   .   
  Recycler                 4    | 1   .   .   1   .   2   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  3    | .   .   .   .   .   3   
  Grunt                    6    | .   .   .   1   .   5   
  Duelist                  2    | .   .   .   .   .   2   
  Sentry                   4    | .   .   .   .   .   4   
  Hunter                   1    | .   .   .   .   1   .   
Best Kill Streak           5    | 1   1   .   1   1   5   
  Combat Bots Only         5    | .   .   .   1   1   5   
Max Kills in Single Turn   1    | 1   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Damage Taken               3365 | .    354  14   253  60   2684 
  Core                     924  | .    150  11   61   30   672  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         81   | 100  40   97   88   .    .    
Volleys Fired              48   | 3    22   .    6    .    17   
  Largest                  2    | 1    1    .    1    .    2    
  Hottest                  108  | 40   40   .    20   .    108  
Shots Fired                66   | 3    22   .    6    .    35   
  Gun                      43   | 3    22   .    .    .    18   
  Cannon                   17   | .    .    .    .    .    17   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  6    | .    .    .    6    .    .    
  Kinetic                  17   | .    .    .    .    .    17   
  Thermal                  24   | .    .    .    6    .    18   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          25   | 3    22   .    .    .    .    
  Robot Hit Streak         13   | 2    13   .    4    .    10   
  Robot Miss Streak        6    | 1    6    .    1    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           70   | 2    14   .    6    1    47   
  Core Hits                32   | 2    2    1    3    1    23   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | .    .    .    .    .    6    
    Burn                   1    | .    .    .    .    .    1    
    Blast                  2    | .    .    .    .    .    2    
    Sever                  3    | .    .    .    .    .    3    
Melee Attacks              33   | .    .    .    4    1    28   
  Impact                   1    | .    .    .    .    .    1    
  Slashing                 32   | .    .    .    4    1    27   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    1    1    1    
    Combat Hostiles        1    | .    .    .    .    1    .    
  Follow-up Attacks        5    | .    .    .    .    .    5    
Damage Inflicted           2128 | 25   228  31   181  62   1601 
  Guns                     708  | 25   228  .    .    .    455  
  Cannons                  359  | .    .    .    .    .    359  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    960  | .    .    .    147  62   751  
  Ramming                  67   | .    .    31   .    .    36   
  Kinetic                  359  | .    .    .    .    .    359  
  Thermal                  489  | .    .    .    34   .    455  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          253  | 25   228  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 960  | .    .    .    147  62   751  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    2    1    .    1    
  Average Corruption       1    | .    .    2    1    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  7    | .    .    .    1    .    6    
    Message Errors         1    | .    .    .    .    .    1    
    Matter Fused           2    | .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    1    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    1    
Overload Shots             12   | .    .    .    .    .    12   
  Effects                  2    | .    .    .    .    .    2    
    Short Circuit          2    | .    .    .    .    .    2    
Overflow Damage            52   | .    .    .    52   .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    52   | .    .    .    52   .    .    
Knockbacks                 1    | .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      21   | .    .    14   .    .    7    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   8    | .    .    4    .    .    4    
Targets Rammed             10   | .    .    4    .    .    6    
  Kicked                   2    | .    .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        317  | .    20   .    171  317  45   
  Average Temperature      69   | .    14   .    79   154  13   
  Received Heat Transfer   1083 | .    201  .    117  18   747  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    2    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              5    | .    5    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         859  | .    .    .    111  .    748  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Peak Influence             406  | 5   174 188 194 273 406 
  Initial                  88   | .   3   68  79  88  46  
  Average                  156  | 1   68  100 104 158 271 
Maximum Alert Level        2    | .   .   .   .   1   2   
  Low Security (%)         74   | 100 100 100 100 92  18  
  Level 1                  23   | .   .   .   .   7   76  
  Level 2                  1    | .   .   .   .   .   4   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          15   | .   2   1   1   6   5   
  Investigation            6    | .   .   .   .   6   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   2   1   1   .   1   
  Assault                  2    | .   .   .   .   .   2   
  Garrison                 2    | .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Distress Signals           4    | .   .   1   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              77   | .   12  9   12  10  34  
  Peak Tracking Total      15   | .   8   15  9   4   10  
  Tactical Retreats        10   | .   .   1   2   5   2   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Traps Triggered            4    | .   .   .   1   1   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Sto 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Machines Accessed          12   | .   2   .   1   8   1   
  Terminals                6    | .   1   .   .   5   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          2    | .   1   .   .   1   .   
  Scanalyzers              2    | .   .   .   1   1   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                34   | .   4   .   3   23  4   
  Successful               16   | .   2   .   2   11  1   
  Failed                   17   | .   2   .   1   11  3   
    Catastrophic           2    | .   .   .   .   2   .   
  Database Lockouts        1    | .   .   .   .   1   .   
  Manual                   15   | .   5   .   .   10  .   
  Terminals                17   | .   3   .   .   14  .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   4   .   
  Recycling Units          2    | .   1   .   .   1   .   
  Scanalyzers              7    | .   .   .   3   4   .   
  Garrison Access          4    | .   .   .   .   .   4   
Terminal Hacks             5    | .   1   .   .   4   .   
  Record                   1    | .   .   .   .   1   .   
  Part Schematic           2    | .   1   .   .   1   .   
  Open DSF                 1    | .   .   .   .   1   .   
  Registered Prototypes    1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   
  Scan Component           2    | .   .   .   .   2   .   
Recycling Unit Hacks       2    | .   1   .   .   1   .   
  Retrieve Components      2    | .   1   .   .   1   .   
Scanalyzer                 6    | .   .   .   2   4   .   
  Insert Component         4    | .   .   .   1   3   .   
  Analyze                  2    | .   .   .   1   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   1   6   1   
  Full Trace Events        7    | .   1   .   .   6   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   4    | .   1   .   1   2   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     3    | .   2   .   .   1   .   
Parts Scanalyzed           2    | .   .   .   1   1   .   
  Part Schematics Acquired 2    | .   .   .   1   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Sto 
Total Allies               2    | .   .   .   .   .   2   
  Largest Group            2    | .   .   .   .   .   2   
  Highest-Rated Group      62   | .   .   .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               56   | .   .   .   .   .   56  
  Total Damage             855  | .   .   .   .   .   855 
  Kills                    5    | .   .   .   .   .   5   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  
-------------              Run  | Scr Mat Mat Mat Fac Sto 
Turns Passed               1646 | 50  318 98  266 444 470 
Spaces Moved               2034 | 45  319 182 333 897 258 
  Core                     270  | 3   73  170 .   .   24  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     136  | .   .   .   .   .   136 
  Wheels                   320  | 42  246 .   .   .   32  
  Hover                    1308 | .   .   12  333 897 66  
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            36   | 50  50  50  50  36  40  
  Average Speed            61   | 78  81  50  57  44  108 
  Slowest Speed            260  | 80  100 60  120 108 260 
  Overloaded Moves         76   | .   .   .   .   68  8   
  Propulsion Burnouts      1    | .   .   .   .   .   1   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       24   | 3   40  27  26  22  27  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        4    | .   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          4    | .   .   .   .   .   4   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               4    | .   .   .   .   .   4   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Total                      2296 | 54  355 186 385 943 373 
  Wait                     57   | 2   11  .   23  9   12  
  Move                     2029 | 44  318 181 332 896 258 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  27   | .   .   .   3   11  13  
  Fast Attach              35   | 5   2   1   8   10  9   
  Attach                   19   | .   .   .   1   4   14  
  Detach                   11   | .   1   .   3   3   4   
  Swap                     9    | .   .   .   1   1   7   
  Drop                     24   | .   1   .   4   8   11  
  Fire                     48   | 3   22  .   6   .   17  
  Melee                    27   | .   .   .   4   1   22  
  Ram                      8    | .   .   4   .   .   4   
  Kick                     2    | .   .   .   .   .   2   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   51 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  338 | -10/Materials | Lost 3 parts (2n1w)
  356 | -10/Materials | Core integrity fell below 50%
  360 | -10/Materials | Discovered new exit (range 16)
  368 | -10/Materials | Identified exit to Materials
  369 | -10/Materials | Entered another Materials area
  369 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  464 | -9/Materials  | Discovered new exit (range 5)
  466 | -9/Materials  | Identified exit to Materials
  467 | -9/Materials  | Entered another Materials area
  467 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  732 | -8/Materials  | Discovered new exit (range 3)
  732 | -8/Materials  | Identified exit to Factory
  733 | -8/Materials  | Entered Factory
  733 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  740 | -7/Factory    | Lost 3 parts (2n1w)
  799 | -7/Factory    | Central database locked down
  944 | -7/Factory    | Discovered new exit (range 10)
  951 | -7/Factory    | Identified exit to Storage
 1177 | -7/Factory    | Entered Storage
 1189 | -7/Storage    | Met a pair of Derelict thieves
 1263 | -7/Storage    | Lost 3 parts (3n)
 1271 | -7/Storage    | Garrison activated, responded to threat
 1337 | -7/Storage    | Lost 5 parts (1p3n1u)
 1614 | -7/Storage    | Build established: Scavenger-Mutant
 1624 | -7/Storage    | Core integrity fell below 50%
 1626 | -7/Storage    | Released all parts (9)
 1644 | -7/Storage    | Core integrity fell below 20%
 1647 | -7/Storage    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
01626_ Released Imp. Signal Interpreter.
01626_ Released Hcp. Storage Unit.
01626_ Released Mic. Nuclear Core.
01626_ Released Mni. Assault Cannon.
01626_ Released Carbon-fiber Leg.
01626_ Released Cld. Pulse Rifle.
01626_ Released Adv. Heat Sink.
01626_ Released Aluminum Leg. <x2>
01626_ Triggered Heavy Explosive Trap.
01626_ An explosion rips through the floor.
01628_ K-01 Serf cleans the Storage Shell.
01637_ U-05 Engineer builds a Wall.
01641_ U-05 Engineer lays Concrete. <x2>
01643_ Slammed into Y-54 Guardian.
01644_ U-05 Engineer lays Concrete.
01644_ Slammed into Y-54 Guardian.
01645_ U-05 Engineer builds a Wall.
01645_ Slammed into Y-54 Guardian. <x2>
01646_ U-05 Engineer builds a Wall.
01647_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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|               #????#  "?""""      #??????????????? |
| #      ##     #????#  "????" #   ##??????????????? |
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| ?????????????????????????????? ??????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                57
Melee Accuracy             11

 Item Schematics 
-----------------
         Sensor Array | -10/Materials | Hacked
 Melee Analysis Suite | -8/Materials  | Scanalyzed
         Aerolev Unit | -7/Factory    | Hacked
      Arm. Huge Wheel | -7/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Overkill

 Challenges 
------------
None

 Game 
------
Seed              FissionHybridBrace
  Manual?         0
Play Time         01:20:09
  Cumulative      27.5 hours
  Start           2023.01.31 @ 14:30:15
  End             2023.01.31 @ 16:12:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          20
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 179a5332-6df3-483b-a190-1efb067e443a