Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.01 @ 21:34:54 // Halloween2020/ForbiddenLore Player: eldritch Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (104) 520 Value Destroyed (4271) 4271 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (768) 768 TOTAL SCORE: 10279 Bonus ------- High Alert Combat Kills 768 Cogmind --------- Core Integrity 0/1150 Matter 181/300 Energy 600/600 System Corruption 0% Temperature Cool (12) Movement Core (350) Ox6 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Large Storage Unit Energy Well Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Reinforced Fission Core Advanced Signal Interpreter Long-range Terrain Scanner Cooled Plasma Cannon Coil Gun Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Heavy Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Energy Well Advanced Terrain Scan Processor Advanced Targeting Computer Improved Target Analyzer Recoil Nullifier Improved Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Heavy Wave Gun KE Penetrator > --- INVENTORY -------- Reinforced Fission Core Heavy Treads Flexi-carbon Leg Flexi-carbon Leg Advanced Power Amplifier Advanced Heat Sink Advanced Signal Interpreter Long-range Terrain Scanner Proton Cannon Proton Cannon Cooled Plasma Cannon Gauss Rifle KE Penetrator Long-range Missile Launcher Axe [Rating: 102] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Long-range Missile Launcher Impact Weapon Maul Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . 1 . . 1 . . . Utility 8 | . . 1 . 2 1 1 1 2 Weapon 1 | . . . . . . 1 . . Parts Attached 154 | . 2 7 9 21 5 27 40 43 Power 15 | . 1 2 1 1 . 1 5 4 Engine 8 | . 1 2 1 1 . 1 2 . Core 2 | . . . . . . . 1 1 Reactor 5 | . . . . . . . 2 3 Propulsion 39 | . . 2 3 9 1 7 8 9 Treads 10 | . . 2 . 2 . 2 3 1 Leg 29 | . . . 3 7 1 5 5 8 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 50 | . 1 2 1 6 3 10 14 13 Device 32 | . . . . 3 2 8 9 10 Storage 3 | . 1 1 . . . 1 . . Processor 6 | . . 1 1 . 1 . 1 2 Hackware . | . . . . . . . . . Protection 9 | . . . . 3 . 1 4 1 Artifact . | . . . . . . . . . Weapon 50 | . . 1 4 5 1 9 13 17 Energy Gun 14 | . . . . 3 . 2 7 2 Energy Cannon 9 | . . . 1 1 . 3 . 4 Ballistic Gun 16 | . . 1 2 . . 3 3 7 Ballistic Cannon . | . . . . . . . . . Launcher 6 | . . . 1 . . . 3 2 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 4 | . . . . . 1 1 . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . . 2 2 1 Parts Lost 55 | . . . 2 2 . 7 13 31 Power 7 | . . . . 1 . . 3 3 Propulsion 12 | . . . . . . 2 3 7 Utility 18 | . . . 1 . . 2 3 12 Weapon 18 | . . . 1 1 . 3 4 9 Highest Loss Streak 17 | . . . 2 1 . 6 7 17 Average Slot Usage (%) 95 | . 95 94 99 100 99 97 95 85 Engine 7 | . 14 11 11 9 7 6 4 . Core 1 | . . . . . . . 3 3 Reactor 1 | . . . . . . . 2 4 Treads 6 | . . 8 11 9 7 6 5 3 Leg 18 | . 28 22 22 18 23 20 12 9 Device 8 | . . . . 9 14 13 12 15 Storage 18 | . 23 22 22 18 15 17 17 14 Processor 10 | . . 8 11 9 14 13 11 14 Protection 2 | . . . . 9 . . 3 2 Energy Gun 7 | . 14 11 3 6 13 1 8 4 Energy Cannon 1 | . . . 6 1 . 1 . 1 Ballistic Gun 8 | . 14 11 12 9 . 10 6 6 Naked Turns . | . . . . . . . . . Heaviest Build 88 | 12 28 42 49 53 54 68 83 88 Greatest Support 69 | 20 20 20 20 34 49 69 69 60 Greatest Overweight (x) 5 | . 1 2 2 5 1 1 3 2 Average Overweight (x) 1 | . . 1 1 1 . . 1 1 Largest Inventory Capacity 16 | . 12 16 16 16 16 16 16 16 Average Capacity 15 | . 10 13 16 16 16 16 16 15 Most Carried 16 | . 12 16 16 16 16 16 16 16 Average Carried 14 | . 8 12 15 15 15 15 15 13 Final Capacity 16 | 6 12 16 16 16 16 16 16 10 Final Carried 16 | 6 12 16 16 16 16 16 16 5 Class Distribution -------------------- 37% | Mutant 35% | Scavenger-Mutant 18% | Scavenger-Gunner 3% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Matter Collected 2331 | 200 31 126 140 396 . 367 591 480 Remotely . | . . . . . . . . . Salvage Created 4903 | . 89 240 309 831 . 457 1462 1515 Parts 251 | . 5 14 21 43 . 12 78 78 Haulers Intercepted 4 | . 1 1 . . . 2 . . Recyclers Shooed 4 | . 2 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 95 | . . 4 10 17 . 4 29 31 Melee 3 | . . . . . . 1 . 2 Guns 58 | . . 3 5 14 . 3 16 17 Cannons 6 | . . . 1 3 . . . 2 AOE 22 | . . . 4 . . . 10 8 Classes Destroyed 11 | . 3 2 3 . . 1 2 . Tunneler 1 | . 1 . . . . . . . Hauler 4 | . 1 1 . . . 2 . . Recycler 2 | . . . . . . . 2 . Watcher 2 | . 1 . . . . . 1 . Swarmer 38 | . . . 4 3 . . 17 14 Grunt 34 | . . 1 4 12 . 2 6 9 Brawler 2 | . . . 1 . . . 1 . Duelist 1 | . . . 1 . . . . . Sentry 13 | . . 3 . 2 . . 2 6 Hunter 5 | . . . . . . 2 1 2 Programmer 2 | . . . . . . . 2 . Best Kill Streak 12 | . 2 2 4 4 . 2 12 8 Combat Bots Only 11 | . . 1 4 4 . 1 11 8 Max Kills in Single Turn 3 | . 1 1 3 1 . 1 3 2 Gunslinging 1 | . . . . . . . . 1 Exploded 3 | . . . 2 . . . 3 2 Melee 1 | . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Damage Taken 9506 | . 4 209 316 765 . 859 2024 5329 Core 1579 | . . 40 38 106 . 63 179 1153 Absorbed by Shields 263 | . . . . . . 73 190 . Core Remaining (%) 90 | 100 100 . 80 80 100 92 82 . Volleys Fired 224 | . 13 18 18 49 . 22 52 52 Largest 3 | . 2 2 2 2 . 3 3 3 Hottest 190 | . 70 73 80 109 . 165 190 183 Shots Fired 517 | . 26 36 36 98 . 50 146 125 Gun 449 | . 26 36 22 91 . 42 142 90 Cannon 54 | . . . 12 7 . 8 . 27 Launcher 14 | . . . 2 . . . 4 8 Special . | . . . . . . . . . Kinetic 265 | . 13 18 20 57 . 37 69 51 Thermal 81 | . 13 18 2 23 . 4 . 21 Explosive 14 | . . . 2 . . . 4 8 Electromagnetic 157 | . . . 12 18 . 9 73 45 Robot Hit Streak 27 | . 7 27 19 19 . 11 27 19 Robot Miss Streak 3 | . 1 1 3 3 . 1 3 3 Penetration Max 1 | . . . . . . 1 1 1 Secondary Targets 11 | . . . 1 . . . 4 6 Max Gunslinging Chain 1 | . . . 1 . . . 1 1 Shots Hit Robots 414 | . 17 34 29 70 . 41 121 102 Core Hits 209 | . 5 8 13 39 . 17 61 66 Critical Hits 14 | . . . 1 1 . 1 . 11 Critical Kills 8 | . . . . . . . . 8 Critical Parts Destroyed 6 | . . . 1 1 . 1 . 3 Melee Attacks 14 | . . . . 3 1 3 . 7 Impact 3 | . . . . 3 . . . . Slashing 11 | . . . . . 1 3 . 7 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10462 | . 185 465 671 1087 . 961 3645 3448 Guns 7025 | . 177 465 249 942 . 693 2635 1864 Cannons 1116 | . . . 247 145 . 184 . 540 Explosions 2073 | . . . 175 . . . 999 899 Melee 229 | . . . . . . 84 . 145 Ramming 19 | . 8 . . . . . 11 . Kinetic 4149 | . 41 255 237 588 . 622 1334 1072 Thermal 1310 | . 136 210 45 241 . 71 154 453 Explosive 1886 | . . . 142 . . . 845 899 Electromagnetic 2869 | . . . 247 258 . 184 1301 879 Impact . | . . . . . . . . . Slashing 229 | . . . . . . 84 . 145 Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 2 . . . 1 . Average Corruption 1 | . . . 2 . . . 1 . Corruption Purged . | . . . . . . . . . Effects 9 | . . . 7 . . . 2 . Message Errors 4 | . . . 2 . . . 2 . Heat Flow Errors 2 | . . . 2 . . . . . Data Loss (minor) 3 | . . . 3 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 134 | . . . 7 . . . 83 44 Projectiles 7 | . . . 7 . . . . . Explosions 127 | . . . . . . . 83 44 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 150 | . 4 . 1 . . . 145 . Shots 4 | . . . 1 . . . 3 . Rammed 1 | . 1 . . . . . . . Targets Rammed 3 | . 1 . . . . . 2 . Kicked 2 | . . . . . . . 2 . Crushed . | . . . . . . . . . Highest Temperature 399 | . 90 69 280 8 . 21 341 399 Average Temperature 87 | . 36 24 55 3 . 14 105 180 Received Heat Transfer 1687 | . . 66 108 333 . 36 277 867 Effects 8 | . . . 2 . . . 3 3 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 1 | . . . . . . . 1 . Interference 4 | . . . 2 . . . 2 . Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 5 | . . . . . . . 3 2 Combat Hostiles 5 | . . . . . . . 3 2 Parts Fried 19 | . . . . . . 2 13 4 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 2 | . . 1 . 1 . . . . Heat Transferred 2642 | . 407 629 87 629 . 148 150 592 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Peak Influence 995 | . 72 129 160 418 150 96 788 995 Initial 334 | . . 9 10 25 149 73 28 334 Average 249 | . 26 62 61 209 149 52 479 599 Maximum Alert Level 3 | . . . . 2 . . 3 3 Low Security (%) 60 | . 100 100 100 39 100 100 19 . Level 1 13 | . . . . 58 . . 12 20 Level 2 19 | . . . . 2 . . 64 38 Level 3 6 | . . . . . . . 2 41 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 1 1 . 1 . 1 5 7 Investigation 5 | . 1 1 . 1 . . 1 1 Extermination 3 | . . . . . . . 2 1 Reinforcement 2 | . . . . . . 1 . 1 Assault 2 | . . . . . . . 1 1 Garrison 4 | . . . . . . . 1 3 Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Distress Signals 7 | . . 2 . 3 . 1 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 144 | . 7 7 11 32 . 8 43 36 Peak Tracking Total 10 | . 2 3 4 7 . 3 7 10 Tactical Retreats 16 | . 1 1 2 2 . 1 8 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Traps Triggered 6 | . 1 1 . 1 . . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Machines Disabled 8 | . . . . . . . 7 1 Max in Single Turn 7 | . . . . . . . 7 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Machines Accessed 6 | . 2 2 1 1 . . . . Terminals 5 | . 2 1 1 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 15 | . 3 7 3 2 . . . . Successful 6 | . . 5 . 1 . . . . Failed 9 | . 3 2 3 1 . . . . Catastrophic 2 | . 1 . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 5 | . 1 . 3 1 . . . . Terminals 10 | . 3 2 3 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 5 | . . 5 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . . 1 . 1 . . . . Record 1 | . . 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 3 | . . 3 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 2 2 1 1 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Turns Passed 5105 | . 436 436 925 644 339 498 1087 740 Spaces Moved 2394 | 1 240 187 461 233 247 227 523 275 Core . | . . . . . . . . . Treads 19 | . . . . 19 . . . . Legs 2375 | 1 240 187 461 214 247 227 523 275 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 150 150 155 126 123 123 150 Average Speed 156 | 120 137 159 179 173 128 153 152 155 Slowest Speed 270 | 120 150 180 180 270 156 156 210 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 1 41 21 89 22 7 6 21 9 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 6 | . . . . 3 1 . . 2 Terrain Destroyed 185 | . . . 16 3 1 . 64 101 Melee 6 | . . . . 3 1 . . 2 Projectile 8 | . . . . . . . 1 7 AOE 171 | . . . 16 . . . 63 92 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Total 3297 | . 325 293 521 388 266 333 697 474 Wait 360 | . 52 62 28 51 11 31 45 80 Move 2386 | . 239 186 460 232 246 226 522 275 Hop . | . . . . . . . . . Pick Up 74 | . 12 11 2 11 2 11 20 5 Fast Attach 22 | . 1 1 . . 1 3 12 4 Attach 46 | . 1 1 2 4 1 7 14 16 Detach 2 | . . . . . . . 1 1 Swap 86 | . . 5 7 17 3 17 14 23 Drop 80 | . 6 9 4 21 1 13 15 11 Fire 224 | . 13 18 18 49 . 22 52 52 Melee 14 | . . . . 3 1 3 . 7 Ram . | . . . . . . . . . Kick 3 | . 1 . . . . . 2 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 1 exit: [Arm]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 5) 437 | -10/Materials | Entered another Materials area 437 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 817 | -9/Materials | Discovered new exit (range 7) 873 | -9/Materials | Entered Mines 1058 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1438 | -9/Mines | Learned 2 Materials zone layouts 1774 | -9/Mines | Discovered new exit (range 14) 1798 | -9/Mines | Entered Materials 1798 | -8/Materials | Evolved 2 slots: Utility x2 2053 | -8/Materials | Build established: Scavenger-Mutant 2426 | -8/Materials | Discovered new exit (range 9) 2442 | -8/Materials | Entered Factory 2442 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2717 | -7/Factory | Discovered new exit (range 8) 2781 | -7/Factory | Entered another Factory area 2781 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2913 | -6/Factory | Lost 6 parts (2n1u3w) 3213 | -6/Factory | Discovered new exit (range 15) 3279 | -6/Factory | Entered another Factory area 3279 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3482 | -5/Factory | Spotted B-75 Beast 3690 | -5/Factory | Destroyed 11 combat bots 3700 | -5/Factory | Lost 7 parts (1p3n1u2w) 3879 | -5/Factory | First assault squad dispatched 4075 | -5/Factory | Garrison activated, responded to threat 4337 | -5/Factory | Discovered new exit (range 7) 4366 | -5/Factory | Entered another Factory area 4366 | -4/Factory | Evolved 2 slots: Utility x2 4470 | -4/Factory | Build established: Scavenger-Gunner 4622 | -4/Factory | Discovered new exit (range 14) 4767 | -4/Factory | Destroyed 8 combat bots 4830 | -4/Factory | Garrison activated, responded to threat 4866 | -4/Factory | First assault squad dispatched 4881 | -4/Factory | Spotted B-86 Titan 4972 | -4/Factory | Destroyed 7 combat bots 4998 | -4/Factory | Lost 11 parts (1p3n3u4w) 5052 | -4/Factory | Core integrity fell below 50% 5086 | -4/Factory | Core integrity fell below 20% 5106 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05051_ U-05 Engineer builds a Door. 05053_ K-01 Serf collects debris. 05053_ R-10 Processor collects Adv. Heat Sink. 05054_ Lrg. Storage Unit destroyed. 05055_ U-05 Engineer builds a Wall. 05056_ Adv. Power Amplifier destroyed. 05056_ R-10 Processor collects Imp. Treads. 05058_ K-01 Serf collects debris. 05059_ G-73 Enforcer misfires. 05059_ R-10 Processor collects Imp. Treads. 05059_ R-10 Processor collects Mic. Fission Core. 05060_ U-05 Engineer builds a Wall. 05060_ G-73 Enforcer destroyed. 05061_ Lgt. Antimatter Reactor destroyed. 05062_ K-01 Serf collects debris. 05066_ U-05 Engineer builds a Wall. 05067_ Lgt. Antimatter Reactor destroyed. 05070_ G-67 Veteran destroyed. 05073_ Imp. Target Analyzer destroyed. 05079_ Axe destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????# ! | | ???????????????????????# | | ???????????????????????# ###+###"#"""#### | | ??????????????????????## # ! #?? | | ??????????????????#####" # !! #??? | | ??????????????????# " !! #????""T | | ??????????????????# " +????""" | | ??????????????????# % % #??????? | | ??????????????????## ### % #??????? | | ???????????????????????# %%% ??????? | | ???????????????????????# # ??????? | | ???????????????????????# # ?????? | | ???????????????????????# # "#?????? | | ??????????????????##+#?# + " ?????? | | ?????????????????? # # "#?????? | | ???????????????? ?""" !# #"""" """""#?????? | | ???????????????? """ # # # " ?????? | | ??????????????# """ # % ###"### ?????? | | ??????????????# # ?????? | | ??????????????# """ " ?????? | | ??????????????????""" " ?????? | | ???????????????? """ " %u! ?????? | | ??????????????# "%[u* ! ?????? | | ??????????????############g######### ?????? | | ????????????????????# [%%[[ #??? ??????? | | ????????????????????# [@=== #???? ???????? | | ????????????????????# !%* #?????? ????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????##############???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 46 Energy Capacity 980 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Power Amplification 30 Additional Mass Support 12 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 8 Matter Filtering 50 Kinecelleration 40 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftHypercooledUnit Manual? 0 Play Time 01:25:04 Cumulative 239.2 hours Start 2021.03.01 @ 13:14:28 End 2021.03.01 @ 21:34:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 541 Rogue 541 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 63 Gallery% 67 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 811db539-961a-493d-b24c-59a07c0f9400