Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.31 @ 00:41:05 Player: Legato Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (1183) 1183 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5183 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 238/300 Energy 99/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Improved Signal Interpreter Improved Reaction Control System Improved Medium Armor Plating Medium Reactive Plating EM Disruption Field > --- WEAPON ----------- Kinetic Spear > --- INVENTORY -------- Micro Fission Core [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Improved Signal Interpreter Protection Medium Reactive Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Slashing Weapon Katana Piercing Weapon Kinetic Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 4 | . . 1 . 1 2 . Utility 5 | . . 1 2 1 . 1 Weapon 1 | . . . . . . 1 Parts Attached 93 | 7 6 12 15 27 9 17 Power 12 | 1 1 2 3 5 . . Engine 8 | 1 1 1 3 2 . . Core 4 | . . 1 . 3 . . Reactor . | . . . . . . . Propulsion 34 | 2 2 5 4 9 2 10 Treads 1 | . . . . . . 1 Leg 14 | 2 . 3 4 5 . . Wheel 4 | . . . . 2 2 . Hover 11 | . . 2 . 1 . 8 Flight 4 | . 2 . . 1 . 1 Utility 30 | 2 2 3 4 7 6 6 Device 14 | 1 2 1 . 4 3 3 Storage 4 | 1 . 2 . 1 . . Processor 8 | . . . 4 1 1 2 Hackware . | . . . . . . . Protection 4 | . . . . 1 2 1 Artifact . | . . . . . . . Weapon 17 | 2 1 2 4 6 1 1 Energy Gun 3 | . . 1 2 . . . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 5 | 2 1 . 1 1 . . Ballistic Cannon 1 | . . 1 . . . . Launcher 2 | . . . . 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . 1 . 1 . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon 2 | . . . . 2 . . Unidentified Prototypes 5 | . . 1 1 2 . 1 Parts Lost 31 | . 1 5 7 3 8 7 Power 4 | . 1 . 2 . . 1 Propulsion 14 | . . 4 5 . 3 2 Utility 9 | . . . . 1 5 3 Weapon 4 | . . 1 . 2 . 1 Highest Loss Streak 5 | . 1 3 4 1 5 3 To Critical Strikes . | . . . . . . . Average Backups 4 | 2 5 5 7 4 4 1 Power 1 | . . . 2 2 1 . Propulsion . | 1 3 . . . . . Utility 1 | . . 2 2 . 1 . Weapon . | . . . . . . . Tool/Special . | . . . . . . . Unused Backups 7 | . 4 1 . 1 . 1 Power 2 | . . . . 1 . 1 Propulsion 4 | . 4 . . . . . Utility 1 | . . 1 . . . . Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 57 | . 93 78 82 37 24 44 Engine 4 | . 14 1 6 1 4 2 Core 2 | . . 8 . 3 . . Leg 9 | . 15 11 20 11 . . Wheel 1 | . . . . 2 8 . Hover 5 | . . 5 . . . 18 Flight 1 | . 12 2 . . . . Device 9 | . 14 22 10 5 3 5 Storage 3 | . 7 5 7 . 3 . Processor 4 | . . . 20 . . 3 Protection 2 | . . . . 1 1 7 Ballistic Gun 6 | . 28 12 3 1 . . Ballistic Cannon 1 | . . 6 2 . . . Slashing Weapon 1 | . . . 5 . 1 . Special Melee Weapon 1 | . . . . 5 . . Peak Build Rating 67 | 7 7 14 24 32 37 67 Average Rating 19 | 5 6 9 18 18 20 38 On Entrance 9 | . 7 7 14 . 31 9 Avg Prop Armor Cover (%) 6 | . . 7 . 14 . 2 Naked Turns 177 | . . . 41 39 59 38 Heaviest Build 42 | 12 12 22 19 32 40 42 Greatest Support 66 | 20 20 30 30 65 56 66 Greatest Overweight (x) 6 | 1 . 3 6 2 2 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 Average Capacity 5 | 7 6 6 7 5 5 5 Most Carried 8 | 4 8 8 8 5 5 5 Average Carried 4 | 2 5 5 7 4 4 1 Final Capacity 8 | 8 5 8 5 5 5 5 Final Carried 8 | 4 5 8 5 3 2 1 Class Distribution -------------------- 78% | Mutant 9% | Scavenger-Assassin 8% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Assassin | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 1282 | 277 89 286 217 . 25 388 Remotely . | . . . . . . . Salvage Created 1358 | 27 121 472 522 185 17 14 Parts 92 | 6 8 26 35 9 3 5 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 4 | . . . 2 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 29 | . 5 8 12 4 . . Melee 11 | . . . 11 . . . Guns 9 | . 5 4 . . . . Cannons 6 | . . 4 1 1 . . AOE 3 | . . . . 3 . . Classes Destroyed 11 | 1 2 3 3 2 . . Worker 2 | . . . 1 . 1 . Builder 2 | . . . . 1 . 1 Tunneler 2 | 2 . . . . . . Hauler 1 | . . . 1 . . . Recycler 2 | . . 2 . . . . Operator 2 | . . 2 . . . . Swarmer 6 | . 3 . 3 . . . Grunt 16 | . 2 5 6 3 . . Duelist 1 | . . . 1 . . . Sentry 5 | . . 3 2 . . . Hunter 1 | . . . . 1 . . Best Kill Streak 5 | 2 3 4 5 3 1 1 Combat Bots Only 4 | . 3 4 3 3 . . Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 768 | . 25 80 129 217 195 122 Missed 273 | . 6 25 30 90 69 53 Hits 495 | . 19 55 99 127 126 69 Melee 15 | . . . 6 . . 9 Projectile 480 | . 19 55 93 127 126 60 AOE 2 | . . . . . . 2 Critical Strikes 15 | . 2 . 8 . 2 3 Damage Taken 7805 | . 229 734 1520 1545 2020 1757 Core 3053 | . 79 189 522 490 764 1009 Absorbed by Shields 54 | . . . . 54 . . Ignored by Resistances 190 | . . . . . 102 88 Core Remaining (%) 44 | 100 68 52 5 30 10 . Volleys Fired 88 | 3 15 51 10 9 . . Largest 2 | 2 2 2 2 2 . . Hottest 97 | 40 40 89 96 97 . . Shots Fired 158 | 6 30 93 16 13 . . Gun 119 | 6 30 69 10 4 . . Cannon 34 | . . 24 6 4 . . Launcher 5 | . . . . 5 . . Special . | . . . . . . . Kinetic 141 | 6 30 92 9 4 . . Thermal 8 | . . 1 7 . . . Explosive 4 | . . . . 4 . . Electromagnetic 5 | . . . . 5 . . Robot Hit Streak 15 | 2 9 15 5 7 . . Robot Miss Streak 4 | 1 2 4 3 1 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 143 | 3 20 65 35 11 7 2 Core Hits 67 | 3 10 26 15 11 2 . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 8 | . 1 3 1 . 2 1 Destroy 1 | . 1 . . . . . Blast 3 | . . 3 . . . . Sever 3 | . . . 1 . 2 . Impale 1 | . . . . . . 1 Melee Attacks 65 | . . . 36 2 9 18 Impact . | . . . . . . . Slashing 45 | . . . 36 . 9 . Piercing 18 | . . . . . . 18 Sneak Attacks 8 | . . . 3 2 1 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3174 | 34 199 748 1107 576 316 194 Guns 792 | 34 199 410 108 41 . . Cannons 462 | . . 321 55 86 . . Explosions 377 | . . . . 377 . . Melee 1355 | . . . 926 . 282 147 Ramming 188 | . . 17 18 72 34 47 Kinetic 1077 | 34 199 716 87 41 . . Thermal 178 | . . 15 76 87 . . Explosive 232 | . . . . 232 . . Electromagnetic 144 | . . . . 144 . . Impact . | . . . . . . . Slashing 1208 | . . . 926 . 282 . Piercing 147 | . . . . . . 147 Highest Corruption 18 | . . . . 1 2 18 Average Corruption 3 | . . . . 1 1 10 Corruption Purged 2 | . . . . . 2 . Corruption Blocked . | . . . . . . . Effects 3 | . . . . 1 . 2 Message Errors 1 | . . . . 1 . . Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 226 | . . . 13 23 27 163 Projectiles . | . . . . . . . Explosions 23 | . . . . 23 . . Melee 203 | . . . 13 . 27 163 Knockbacks 3 | . . 2 . . . 1 Impact 1 | . . . . . . 1 Kinetic 2 | . . 2 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 200 | . . 5 8 150 16 21 Shots 3 | . . . . 3 . . Rammed 37 | . . 2 4 15 8 8 Targets Rammed 43 | . . 5 4 18 8 8 Kicked 6 | . . 3 . 3 . . Crushed . | . . . . . . . Highest Temperature 348 | . 34 31 101 114 7 348 Average Temperature 144 | . 12 9 40 49 7 212 Received Heat Transfer 1968 | . 120 300 486 321 675 66 Effects 11 | . . . . . . 11 Shutdowns 1 | . . . . . . 1 Energy Bleed 6 | . . . . . . 6 Interference 2 | . . . . . . 2 Damage (minor) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 322 | . . 37 185 100 . . Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 92 | 100 100 100 100 68 100 100 Level 1 7 | . . . . 31 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 259 | 5 145 151 158 259 195 120 Initial 125 | . . 56 35 71 125 75 Average 71 | 1 44 90 79 94 133 18 Influence Increases 1793 | 10 215 292 378 386 260 252 Destroy 0b10 Robot/C 580 | . 100 160 240 80 . . Destroy 0b10 Robot/NC 55 | 10 . 20 10 5 5 5 Destroy Leader 142 | . 20 50 52 20 . . Successful Hack 13 | . 5 . . . . 8 Disable Machine 75 | . . 15 . 45 . 15 Destroy Structure 88 | . . 2 1 71 . 14 Partial Spotted 60 | . . . 15 15 . 30 Lose Combat Pursuer 780 | . 90 45 60 150 255 180 Influence Decreases 1681 | 10 80 343 304 288 361 295 Entered New Map 426 | . . 79 49 87 131 80 Time Decay 945 | 10 70 214 185 171 150 145 Lost Part 310 | . 10 50 70 30 80 70 Squads Dispatched 15 | . 1 2 1 4 3 4 Investigation 5 | . 1 . 1 . 2 1 Extermination 2 | . . . . 1 . 1 Reinforcement 7 | . . 2 . 3 . 2 Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 3 | . . 2 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 140 | . 13 19 25 25 26 32 Peak Tracking Total 17 | . 4 6 11 9 8 17 Tactical Retreats 22 | . 3 1 2 5 6 5 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 4 | . 2 . 1 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 5 | . . 1 . 3 . 1 Max in Single Turn 2 | . . 1 . 2 . 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 13 | . 4 . 1 1 3 4 Terminals 10 | . 4 . 1 1 2 2 Fabricators 2 | . . . . . 1 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 38 | . 10 . 5 4 9 10 Successful 12 | . 3 . 1 2 4 2 Failed 26 | . 7 . 4 2 5 8 Catastrophic 4 | . 1 . 1 . 2 . Database Lockouts . | . . . . . . . Manual 14 | . 5 . 5 . 4 . Terminals 30 | . 10 . 5 4 6 5 Fabricators 6 | . . . . . 3 3 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 10 | . 3 . 1 2 3 1 Record 3 | . . . . 1 1 1 Alert Level 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Zone Layout 4 | . . . 1 1 2 . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 3 . 1 1 2 4 Full Trace Events 5 | . 1 . 1 . 2 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . 1 . . Non-combat 1 | . . . . 1 . . Combat . | . . . . . . . Robot Hacks Applied 2 | . . . . 2 . . no_distress 1 | . . . . 1 . . find_chute 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 1393 | 22 266 451 335 319 . . Optics 334 | . . . 334 . . . Sensors 821 | . 16 451 335 19 . . Terrain 319 | . . . . 319 . . Seismic 822 | 22 266 450 84 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 2638 | 80 266 451 384 595 302 560 Spaces Moved 2453 | 52 320 247 229 556 342 707 Core 665 | 8 . 12 78 179 173 215 Treads . | . . . . . . . Legs 598 | 44 96 123 151 184 . . Wheels 352 | . . . . 109 169 74 Hover 521 | . . 80 . 84 . 357 Flight 317 | . 224 32 . . . 61 Fastest Speed 37 | 50 37 37 50 50 50 40 Average Speed 79 | 112 61 105 99 87 75 64 Slowest Speed 350 | 120 120 200 350 150 130 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . 2 . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 5 38 30 30 18 14 23 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 8 | . . . 1 . . 7 Terrain Destroyed 78 | . . 2 1 68 . 7 Melee 8 | . . . 1 . . 7 Projectile 2 | . . 2 . . . . AOE 68 | . . . . 68 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 2892 | 65 361 354 313 646 371 782 Wait 53 | . 7 18 6 15 1 6 Move 2443 | 51 315 246 228 555 341 707 Hop 2 | . 2 . . . . . Pick Up 30 | 4 9 4 1 5 3 4 Fast Attach 70 | 7 1 13 11 18 5 15 Attach 23 | . 2 2 3 6 4 6 Detach 10 | . . 1 1 3 . 5 Swap 16 | . 3 4 4 5 . . Drop 44 | . 7 10 9 10 . 8 Fire 88 | 3 15 51 10 9 . . Melee 65 | . . . 36 2 9 18 Ram 37 | . . 2 4 15 8 8 Kick 6 | . . 3 . 3 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 5 | . . . . . . 5 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 12) 347 | -10/Materials | Entered another Materials area 347 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 537 | -9/Materials | Lost 3 parts (2n1w) 771 | -9/Materials | Discovered new exit (range 7) 798 | -9/Materials | Entered another Materials area 798 | -8/Materials | Evolved 2 slots: Utility x2 1126 | -8/Materials | Core integrity fell below 50% 1133 | -8/Materials | Released all parts (8) 1147 | -8/Materials | Released all parts (1) 1150 | -8/Materials | Lost 4 parts (1p3n) 1157 | -8/Materials | Core integrity fell below 20% 1178 | -8/Materials | Discovered new exit (range 9) 1182 | -8/Materials | Entered Factory 1182 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1523 | -7/Factory | Released all parts (9) 1583 | -7/Factory | Core integrity fell below 50% 1764 | -7/Factory | Discovered new exit (range 7) 1777 | -7/Factory | Entered another Factory area 1777 | -6/Factory | Evolved 2 slots: Propulsion x2 1951 | -6/Factory | Garrison activated, responded to threat 1975 | -6/Factory | Released all parts (3) 2005 | -6/Factory | Lost 5 parts (3n2u) 2042 | -6/Factory | Core integrity fell below 50% 2052 | -6/Factory | Spotted B-75 Beast 2060 | -6/Factory | Discovered new exit (range 15) 2065 | -6/Factory | Core integrity fell below 20% 2079 | -6/Factory | Entered another Factory area 2079 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2548 | -5/Factory | Cargo convoy interrupted 2562 | -5/Factory | Core integrity fell below 50% 2568 | -5/Factory | System corruption reached 10% 2589 | -5/Factory | Lost 3 parts (1p1n1w) 2608 | -5/Factory | Core integrity fell below 20% 2638 | -5/Factory | Spotted B-75 Beast 2639 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 02604_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 02610_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 4I. 02611_ System corrupted: Heat flow error (+100). 02611_ Triggered Proton Bomb Trap. 02611_ A bubble of electromagnetic force engulfs the area. 02611_ Construction Platform disabled. 02611_ K-01 Serf destroyed. 02611_ Door malfunctions. 02613_ K-01 Serf collects debris. 02614_ Slammed into K-01 Serf. 02615_ U-05 Engineer lays Concrete. 02616_ Acquired Adv. Heat Sink. 02626_ Slammed into P-70 Sage. 02634_ R-10 Processor collects Sml. Matter Pod. 02637_ U-05 Engineer works on Subcomponent Replicator. 02638_ Subcomponent Replicator disabled. 02638_ K-01 Serf destroyed. 02638_ K-01 Serf collects debris. 02639_ U-05 Engineer works on Subcomponent Replicator. 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