Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.26 @ 17:28:21 Player: Dekar Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1646) 1646 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (66) 66 TOTAL SCORE: 4682 Bonus ------- High Alert Combat Kills 66 Cogmind --------- Core Integrity 0/700 Matter 49/300 Energy 85/100 System Corruption 1% Temperature Cool (9) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Cooled Deuterium Engine Weight Redist. System Target Analyzer Reaction Control System Heavy Armor Plating Shield Generator Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Improved Light Armor Plating Powered Armor > --- WEAPON ----------- Improved Spread Laser Enhanced Autogun Mini Assault Cannon > --- INVENTORY -------- Improved Heat Sink Weight Redist. System Target Analyzer Reaction Control System Heavy Armor Plating Enhanced Autogun Assault Cannon Precision Grenade Launcher Datajack [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Reaction Control System Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Utility Shielding Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Shock Bomb Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . 2 . . Utility 2 | . . . . 1 1 Weapon 1 | . . . . . 1 Parts Attached 63 | 5 3 . 6 28 21 Power 12 | 1 . . 1 6 4 Engine 9 | 1 . . 1 5 2 Core 3 | . . . . 1 2 Reactor . | . . . . . . Propulsion 16 | 2 . . 4 6 4 Treads 1 | . . . . 1 . Leg 5 | . . . . 3 2 Wheel 2 | 2 . . . . . Hover 1 | . . . . 1 . Flight 7 | . . . 4 1 2 Utility 16 | . 2 . . 7 7 Device 6 | . 1 . . 4 1 Storage 2 | . 1 . . . 1 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 7 | . . . . 3 4 Artifact . | . . . . . . Weapon 19 | 2 1 . 1 9 6 Energy Gun 5 | 1 . . . 3 1 Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 1 . 1 3 1 Ballistic Cannon 4 | . . . . 1 3 Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . . . 3 4 Corrupted Parts 1 | . . . . 1 . System Corruption 7 | . . . . 7 . Parts Lost 26 | . . . 6 11 9 Power 6 | . . . 1 2 3 Propulsion 9 | . . . 3 3 3 Utility 6 | . . . 1 3 2 Weapon 5 | . . . 1 3 1 Highest Loss Streak 7 | . . . 4 6 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 91 100 58 80 93 Engine 11 | . 14 14 4 9 12 Core 1 | . . . . 2 1 Treads 1 | . . . . 3 . Leg 17 | . . . . 16 20 Wheel 2 | . 28 28 13 . . Flight 5 | . . . . 7 5 Device 7 | . 12 14 8 11 5 Storage 5 | . 7 14 11 . 7 Processor 3 | . . . . . 6 Protection 8 | . . . . 9 9 Energy Gun 3 | . 1 . . 3 4 Ballistic Gun 12 | . 26 28 21 5 12 Ballistic Cannon 3 | . . . . 2 4 Naked Turns . | . . . . . . Heaviest Build 58 | 7 19 19 20 28 58 Greatest Support 66 | 20 20 20 20 40 66 Greatest Overweight (x) 11 | . . . 4 . 11 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 Average Capacity 8 | 5 7 10 10 5 10 Most Carried 10 | 3 8 9 10 5 10 Average Carried 7 | 1 3 8 8 4 9 Final Capacity 10 | 5 10 10 10 5 10 Final Carried 9 | 2 8 9 5 5 8 Class Distribution -------------------- 48% | Tank 33% | Mutant 10% | Scavenger-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Mat Mat Fac Matter Collected 1503 | 256 47 21 79 490 610 Remotely . | . . . . . . Salvage Created 2074 | 47 47 29 124 1031 796 Parts 107 | 2 7 4 10 50 34 Haulers Intercepted 3 | . . . . 1 2 Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Combat Hostiles Destroyed 39 | 1 3 2 5 14 14 Guns 25 | . 3 2 5 7 8 Cannons 6 | . . . . . 6 AOE 6 | 1 . . . 5 . Classes Destroyed 11 | 1 1 . 1 6 2 Builder 1 | . . . . . 1 Hauler 3 | . . . . 1 2 Recycler 3 | . . . . 2 1 Mechanic 1 | . . . . 1 . Watcher 3 | . . . . 3 . Swarmer 9 | . 3 2 4 . . Grunt 18 | 1 . . . 8 9 Brawler 2 | . . . . 1 1 Sentry 8 | . . . 1 4 3 Hunter 1 | . . . . 1 . Programmer 1 | . . . . . 1 Best Kill Streak 6 | 1 3 2 5 6 5 Combat Bots Only 5 | 1 3 2 5 4 4 Max Kills in Single Turn 2 | 1 2 1 2 2 2 Gunslinging 1 | . 1 . 1 1 . Exploded 2 | 1 . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Mat Mat Fac Damage Taken 3841 | 22 57 23 477 1227 2035 Core 1086 | 12 . 6 94 274 700 Absorbed by Shields 409 | . 26 8 94 17 264 Redirected to Shielding 39 | . . . . . 39 Core Remaining (%) 78 | 95 . 92 76 50 . Volleys Fired 128 | 2 4 3 10 55 54 Largest 3 | 2 2 2 2 2 3 Hottest 148 | 60 40 40 43 88 148 Shots Fired 270 | 4 8 6 20 88 144 Gun 204 | 4 8 6 20 67 99 Cannon 51 | . . . . 6 45 Launcher 15 | . . . . 15 . Special . | . . . . . . Kinetic 204 | 2 8 6 20 45 123 Thermal 18 | . . . . 15 3 Explosive . | . . . . . . Electromagnetic 48 | 2 . . . 28 18 Robot Hit Streak 13 | 2 3 1 7 8 13 Robot Miss Streak 6 | 1 2 2 2 6 6 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 1 2 2 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 179 | 3 5 2 15 57 97 Core Hits 90 | 1 3 2 6 37 41 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 3 | . . . 1 1 1 Critical Strikes 4 | . . . 1 2 1 Destroy 3 | . . . 1 1 1 Smash 1 | . . . . 1 . Melee Attacks 5 | . . . . 5 . Impact 5 | . . . . 5 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4074 | 57 74 28 212 1699 2004 Guns 2275 | 26 74 28 212 798 1137 Cannons 911 | . . . . 47 864 Explosions 808 | 31 . . . 777 . Melee 77 | . . . . 77 . Ramming 3 | . . . . . 3 Kinetic 2557 | . 74 28 212 510 1733 Thermal 407 | 31 . . . 343 33 Explosive . | . . . . . . Electromagnetic 1030 | 26 . . . 769 235 Impact 77 | . . . . 77 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 4 4 . 7 1 Average Corruption 3 | . 3 4 . 7 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 29 | . 2 2 . 19 6 Message Errors 7 | . 1 1 . 5 . Matter Fused 7 | . . . . 5 2 Heat Flow Errors 3 | . . . . 1 2 Parts Rejected 2 | . . . . 1 1 Parts Fused 1 | . . . . 1 . Data Loss (minor) 4 | . 1 . . 3 . Data Loss (major) 2 | . . . . 1 1 Misfires 1 | . . . . 1 . Alerts 1 | . . 1 . . . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 71 | . . . . 42 29 Projectiles 29 | . . . . . 29 Explosions 19 | . . . . 19 . Melee 23 | . . . . 23 . Knockbacks 9 | . . . . . 9 Impact . | . . . . . . Kinetic 9 | . . . . . 9 Secondary . | . . . . . . Self-Inflicted Damage 37 | . . . . 37 . Shots 5 | . . . . 5 . Rammed . | . . . . . . Targets Rammed 1 | . . . . . 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 1108 | 12 . . . 303 1108 Average Temperature 225 | 10 . . . 72 298 Received Heat Transfer 1605 | 12 . . 168 600 825 Effects 59 | . . . . 1 58 Shutdowns 15 | . . . . . 15 Energy Bleed 9 | . . . . 1 8 Interference 5 | . . . . . 5 Matter Decay 3 | . . . . . 3 Short Circuit 2 | . . . . . 2 Damage (minor) 4 | . . . . . 4 Damage (major) 17 | . . . . . 17 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted 4 | . . . . 4 . Combat Hostiles 2 | . . . . 2 . Parts Fried 5 | . . . . 4 1 Impact Corruptions 2 | . . . . 2 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 637 | 50 . . . 557 30 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | 1 . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Peak Influence 520 | 20 83 81 196 520 272 Initial 202 | . 13 31 31 69 202 Average 180 | 1 31 48 119 340 139 Maximum Alert Level 2 | . . . . 2 1 Low Security (%) 60 | 100 100 100 100 21 67 Level 1 29 | . . . . 38 32 Level 2 10 | . . . . 39 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . . 1 2 5 Investigation 1 | . . . . . 1 Extermination 1 | . . . . . 1 Reinforcement 3 | . . . 1 2 . Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Distress Signals 3 | . . . . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | 1 3 3 12 35 21 Peak Tracking Total 10 | 1 3 3 10 8 6 Tactical Retreats 7 | . . . 1 5 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Traps Triggered 5 | . 2 . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Mat Mat Fac Machines Disabled 2 | . . . . 2 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Machines Accessed 10 | . 2 . . 3 5 Terminals 5 | . 1 . . 1 3 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 3 | . 1 . . 1 1 Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 24 | . 2 . . 13 9 Successful 16 | . 1 . . 11 4 Failed 8 | . 1 . . 2 5 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 6 | . 1 . . 2 3 Fabricators 4 | . . . . . 4 Repair Stations . | . . . . . . Recycling Units 5 | . 1 . . 2 2 Scanalyzers 9 | . . . . 9 . Garrison Access . | . . . . . . Terminal Hacks 4 | . . . . 2 2 Record 1 | . . . . 1 . Prototype ID Bank 2 | . . . . 1 1 Open DSF 1 | . . . . . 1 Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 1 . . 1 . Report Inventory 2 | . 1 . . 1 . Scanalyzer 8 | . . . . 8 . Insert Component 4 | . . . . 4 . Analyze 4 | . . . . 4 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 . . 1 3 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . 4 . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 25 | . . . . . 25 Total Part Build Rating 2 | . . . . . 2 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . . . 4 . Part Schematics Acquired 4 | . . . . 4 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Mat Mat Fac Turns Passed 2627 | 71 127 51 128 694 1556 Spaces Moved 1743 | 73 130 52 102 441 945 Core 24 | 17 . . 1 . 6 Treads 47 | . . . . 47 . Legs 1238 | . . . . 299 939 Wheels 329 | 56 130 52 91 . . Hover . | . . . . . . Flight 105 | . . . 10 95 . Fastest Speed 34 | 50 80 80 34 34 120 Average Speed 120 | 73 80 80 87 107 141 Slowest Speed 600 | 80 80 80 250 170 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 6 14 19 13 45 30 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 15 | . . . . 9 6 Melee . | . . . . . . Projectile 9 | . . . . 3 6 AOE 6 | . . . . 6 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Total 2061 | 86 144 55 120 568 1088 Wait 39 | . . . . 10 29 Move 1738 | 72 129 51 101 440 945 Hop . | . . . . . . Pick Up 55 | 7 8 1 1 20 18 Fast Attach 12 | . . . . 6 6 Attach 37 | 5 2 . 4 15 11 Detach 3 | . . . . 2 1 Swap 14 | . 1 . 2 7 4 Drop 29 | . . . 2 8 19 Fire 128 | 2 4 3 10 55 54 Melee 5 | . . . . 5 . Ram . | . . . . . . Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 58 | -11/Junkyard | Discovered new exit (range 8) 72 | -11/Junkyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 15) 199 | -10/Materials | Entered Mines 224 | -10/Mines | Discovered new exit (range 5) 250 | -10/Mines | Entered Materials 250 | -9/Materials | Evolved 2 slots: Propulsion x2 318 | -9/Materials | Build established: Mutant 375 | -9/Materials | Discovered new exit (range 10) 378 | -9/Materials | Entered another Materials area 378 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 405 | -8/Materials | Lost 4 parts (2n1u1w) 472 | -8/Materials | Lost 6 parts (1p2n1u2w) 712 | -8/Materials | Lost 5 parts (1p1n2u1w) 1051 | -8/Materials | Discovered new exit (range 13) 1072 | -8/Materials | Entered Factory 1072 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1502 | -7/Factory | Garrison activated, responded to threat 1787 | -7/Factory | Build established: Tank 1866 | -7/Factory | Found Unknown Protection 2215 | -7/Factory | Identified Powered Armor 2440 | -7/Factory | Fabricated Utility Shielding? 2583 | -7/Factory | Core integrity fell below 50% 2606 | -7/Factory | Core integrity fell below 20% 2628 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02586_ Overheating: Energy bleed (-69). 02588_ Power failure, Rnf. Deuterium Engine shutdown. 02588_ Broken Assault Cannon destroyed. 02590_ Critical hit (Burn: +37). 02595_ Power failure, Rnf. Deuterium Engine shutdown. 02595_ Overheating: Adv. Targeting Computer damaged (-3). 02596_ Imp. Light Armor Plating destroyed. 02600_ Overheating: Matter decay (-11). 02603_ Overheating: Core damaged (-126). 02606_ Overheating: Core damaged (-112). 02608_ Overheating: Mni. Assault Cannon damaged (-42). 02609_ Power failure, Rnf. Deuterium Engine shutdown. 02609_ Overheating: Adv. Targeting Computer damaged (-4). 02609_ Overheating: Faulty Prc. Grenade Launcher damaged (-28). 02609_ Overheating: Rnf. Deuterium Engine damaged (-9). 02609_ Overheating: Mni. Assault Cannon damaged (-37). 02613_ Rnf. Deuterium Engine destroyed. 02617_ Overheating: Energy bleed (-18). 02627_ Dropped Mni. Assault Cannon. 02628_ Dropped Faulty Prc. Grenade Launcher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????/#????????????????????? | | ?????????????????????????##u#### ??????????????? | | ????????????????????????? ???????????????? | | ????????????????????????? ????????????????? | | ????????????????????????? ????????????????? | | ????????????????????????# ?????????????????? | | ????????????????????????# ??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????+ +??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????#@] #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????############# #??????????????????? | | ????????????# # r#??????????????????? | | ????????????# + #??????????????????? | | ????????????# #g #??????????????????? | | ????????????# [ #=[[ #??????????????????? | | ????????????# ?#%^^%%#??????????????????? | | ????????????# ?#%%^% #??????????????????? | | ????????????# ??#!*%!!#??????????????????? | | ????????????#############% !%=# ?????????????????? | | ???????????????# ! ! + %=!%+ ????????????????? | | ???????????????# # ####????#???####???? | | ???????????????# # %#?????? ?? #???? | | ???????????????# """[ # #?????? ?? #???? | | ???????????????# """ ##### #??????" "?"" [#???? | | ???????????????# """ #???? #?????"" """" #???? | | ???????????????# "" [ #???? ???"""" """" #???? | | ???????????????# "" #?????##??"""" """" #???? | | ???????????????# #???????# #???? | | ???????????????########/##????### """" """" #???? | | ?????????????????????# ### ## """" """" [#???? | | ?????????????????????# / """" """" #???? | | ?????????????????????# [### ## """" """" #???? | | ?????????????????????## ##????### %#???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 28 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 550 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- Med. Storage Unit | -8/Materials | Scanalyzed Target Analyzer | -8/Materials | Scanalyzed Utility Shielding | -8/Materials | Scanalyzed Recoil Stabilizer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Utility Shielding | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Power Corrupts Storm Trooper Challenges ------------ None Game ------ Seed ChromaticSpikedWell Manual? 0 Play Time 00:49:48 Cumulative 5.6 hours Start 2024.02.26 @ 07:22:09 End 2024.02.26 @ 17:28:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e02ef796-8993-4e36-848b-2870a767cfd9