Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 20:39:32

Player: lumberblack

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (8)       40
Value Destroyed (115)      115
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (-584)               -584
              TOTAL SCORE: 831

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -884

 Cogmind 
---------
Core Integrity             0/250
Matter                     228/300
Energy                     78/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
                    (None)
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
                Lightpack 2.0
  High-capacity Matter Pod (150)
                Modified TNC

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Advanced Heat Sink
     Small Storage Unit
>          --- WEAPON -----------
     Light EM Pulse Cannon
     Light EM Pulse Cannon
>          --- INVENTORY --------
           Lightpack 2.0
           Modified TNC
     Light EM Pulse Cannon
     Light EM Pulse Cannon
           Grenade Launcher
           Mining Laser
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
Weapon                     Light EM Pulse Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             16   | 4   5   .   4   3   
  Power                    2    | .   1   .   1   .   
    Engine                 2    | .   1   .   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 3   2   .   1   .   
    Treads                 3    | 1   1   .   1   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  3    | 2   1   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | 1   .   .   2   .   
    Device                 2    | 1   .   .   1   .   
    Storage                1    | .   .   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | .   2   .   .   3   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          4    | .   2   .   .   2   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
  Corrupted Parts          3    | .   1   .   2   .   
    System Corruption      16   | .   2   .   14  .   
Parts Lost                 7    | .   .   .   .   7   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  1    | .   .   .   .   1   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      7    | .   .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   92  85  94  82  
  Engine                   13   | .   14  14  14  11  
  Treads                   19   | .   18  14  22  19  
  Wheel                    8    | .   10  14  5   .   
  Device                   6    | .   9   .   8   14  
  Storage                  14   | .   14  14  14  14  
  Energy Cannon            26   | .   26  28  28  16  
Naked Turns                2    | .   .   .   .   2   
Heaviest Build             29   | 13  19  18  29  29  
  Greatest Support         40   | 20  40  10  40  40  
  Greatest Overweight (x)  1    | 1   1   1   1   .   
  Average Overweight (x)   .    | .   .   1   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  
  Average Capacity         8    | 8   8   8   8   9   
  Most Carried             10   | 6   8   8   10  10  
  Average Carried          7    | 5   7   7   7   9   
  Final Capacity           10   | 8   8   8   10  5   
  Final Carried            10   | 6   8   7   10  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           391  | 240 41  10  100 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            414  | 73  159 119 .   63  
  Parts                    19   | 11  4   4   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  22   | .   2   .   .   20  
  Cannons                  2    | .   1   .   .   1   
  AOE                      19   | .   .   .   .   19  
Classes Destroyed          4    | 1   2   .   .   1   
  Tunneler                 4    | 4   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   
  Grunt                    2    | .   2   .   .   .   
  Assembled                20   | .   .   .   .   20  
Best Kill Streak           20   | 4   3   .   .   20  
  Combat Bots Only         20   | .   1   .   .   20  
Max Kills in Single Turn   7    | 1   1   1   .   7   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 7    | .   .   .   .   7   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   
  YI-UF0 (-10/Mines)

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               1002 | .    107  .    .    895  
  Core                     287  | .    .    .    .    287  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              40   | 14   5    3    .    18   
  Largest                  2    | 2    2    2    .    2    
  Hottest                  112  | 100  112  112  .    112  
Shots Fired                63   | 28   8    6    .    21   
  Gun                      28   | 28   .    .    .    .    
  Cannon                   28   | .    8    6    .    14   
  Launcher                 7    | .    .    .    .    7    
  Special                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  28   | 28   .    .    .    .    
  Explosive                7    | .    .    .    .    7    
  Electromagnetic          28   | .    8    6    .    14   
  Robot Hit Streak         17   | 3    11   17   .    4    
  Robot Miss Streak        4    | 4    .    .    .    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           37   | 14   8    6    .    9    
  Core Hits                55   | 4    2    2    .    47   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | 1    .    .    .    .    
    Burn                   1    | 1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1674 | 201  189  116  .    1168 
  Guns                     201  | 201  .    .    .    .    
  Cannons                  464  | .    185  116  .    163  
  Explosions               1005 | .    .    .    .    1005 
  Melee                    .    | .    .    .    .    .    
  Ramming                  4    | .    4    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  201  | 201  .    .    .    .    
  Explosive                1005 | .    .    .    .    1005 
  Electromagnetic          464  | .    185  116  .    163  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         16   | .    2    2    16   16   
  Average Corruption       7    | .    2    2    10   16   
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  17   | .    1    4    10   2    
    Message Errors         8    | .    .    1    5    2    
    Matter Fused           3    | .    .    1    2    .    
    Heat Flow Errors       1    | .    .    1    .    .    
    Energy Discharges      3    | .    1    .    2    .    
    Data Loss (minor)      1    | .    .    .    1    .    
    Data Loss (major)      1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            28   | .    .    .    .    28   
  Projectiles              .    | .    .    .    .    .    
  Explosions               28   | .    .    .    .    28   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      143  | .    .    .    .    143  
  Shots                    6    | .    .    .    .    6    
  Rammed                   2    | .    2    .    .    .    
Targets Rammed             3    | .    3    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    
Highest Temperature        273  | 273  72   153  .    3    
  Average Temperature      81   | 101  37   72   .    3    
  Received Heat Transfer   83   | .    63   .    .    20   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           2    | .    1    1    .    .    
  Combat Hostiles          1    | .    1    .    .    .    
  Parts Fried              3    | .    2    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         666  | 666  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             68   | 20  68  26  .   57  
  Initial                  26   | .   13  26  .   .   
  Average                  27   | 9   40  26  .   30  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              24   | .   2   .   .   22  
  Peak Tracking Total      17   | .   2   .   .   17  
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          1    | .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                1    | .   .   .   1   .   
  Successful               1    | .   .   .   1   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               792  | 111 144 178 311 48  
Spaces Moved               510  | 51  93  125 239 2   
  Core                     1    | .   .   .   .   1   
  Treads                   124  | .   7   .   116 1   
  Legs                     2    | 2   .   .   .   .   
  Wheels                   383  | 49  86  125 123 .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 95  80  95  95  50  
  Average Speed            110  | 95  98  95  126 105 
  Slowest Speed            160  | 120 160 95  160 160 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       27   | 3   28  37  61  8   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          28   | .   .   .   .   28  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      28   | .   .   .   .   28  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      677  | 84  136 180 249 28  
  Wait                     83   | 14  22  46  .   1   
  Move                     506  | 50  92  124 238 2   
  Hop                      .    | .   .   .   .   .   
  Pick Up                  11   | 1   2   3   4   1   
  Fast Attach              4    | 1   3   .   .   .   
  Attach                   6    | 1   .   .   3   2   
  Detach                   3    | .   3   .   .   .   
  Swap                     6    | 2   2   .   1   1   
  Drop                     15   | 1   4   4   3   3   
  Fire                     40   | 14  5   3   .   18  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    3    | .   3   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 2)
  112 | -11/Scrapyard | Entered Materials
  202 | -10/Materials | Discovered new exit (range 14)
  205 | -10/Materials | Met 8R-AWN
  240 | -10/Materials | Discovered new exit (range 12)
  256 | -10/Materials | Entered Mines
  257 | -10/Mines     | Followed 8R-AWN into the Mines
  302 | -10/Mines     | Build established: Mutant
  310 | -10/Mines     | Discovered new exit (range 5)
  351 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  358 | -10/Mines     | Destroyed YI-UF0
  430 | -10/Mines     | Discovered new exit (range 5)
  434 | -10/Mines     | Entered Exiles
  458 | -10/Exiles    | Welcomed by 8R-AWN
  473 | -10/Exiles    | Met EX-HEX
  508 | -10/Exiles    | Met EX-BIN
  521 | -10/Exiles    | Aligned with FarCom system
  522 | -10/Exiles    | Given EX-Vault access code
  544 | -10/Exiles    | Opened EX-Vault
  553 | -10/Exiles    | System corruption reached 10%
  554 | -10/Exiles    | Found Lightpack 2.0
  560 | -10/Exiles    | Found Modified TNC
  591 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  637 | -10/Exiles    | Met EX-DEC
  729 | -10/Exiles    | Discovered new exit (range 10)
  745 | -10/Exiles    | Stole two prototypes: Lightpack 2.0, Modified TNC
  745 | -10/Exiles    | Entered Mines
  746 | -9/Mines      | Assembled infested the area
  789 | -9/Mines      | Core integrity fell below 50%
  793 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
00759_ Destroyed Asb. Hover Unit.
00759_ as-59998 destroyed.
00761_ as-29751 destroyed.
00761_ as-08105 destroyed.
00761_ Grenade Launcher destroyed.
00763_ Lgt. Treads destroyed.
00775_ Lgt. EM Pulse Cannon destroyed.
00779_ ,6DZ GNV5OQZO>%LF0MBFYM :
00779_ as-06946 destroyed.
00783_ C-30 ARC bursts open, deploying its payload.
00783_ D-53 Grenadier unfolds itself. <x2>
00787_ The unstable cave ceiling collapses.
00787_ Lgt. EM Pulse Cannon destroyed.
00789_ Imp. Deuterium Engine destroyed.
00790_ Adv. Heat Sink destroyed.
00791_ Dropped Med. Storage Unit.
00791_ Dropped Lgt. EM Pulse Cannon.
00791_ Lgt. Treads destroyed.
00792_ Dropped Lgt. EM Pulse Cannon.
00793_ Acquired Modified TNC.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????YY??????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ?????###++###???????????????????? |
|                  ?????#      #???????????????????? |
|                  ??####  $   ##??????????????????? |
|                  ??#          #??????????????????? |
|                  ??#          #??????????????????? |
|                  ??#          #??????????????????? |
|                  ??#          #??????????????????? |
|                  ??#          #??????????????????? |
|                  ??#          #??????????????????? |
|                  ?##          #??????????????????? |
|                  ?#           #??????????????????? |
|                  ??#          #??????????????????? |
|                  ??#          #??????????????????? |
|                  ?#     !@    #??????????????????? |
|                  #      !]    #??????????????????? |
|                  #            #??????????????????? |
|                  #            #??????????????????? |
|                  #          ###??????????????????? |
|                  #         ##????????????????????? |
|                  ##    <  ##?????????????????????? |
|                  ?#        ??????????????????????? |
|                  ?### %  % ??????????????????????? |
|                  ???#  dd  ??????????????????????? |
|                  ???#      ??????????????????????? |
|                  ???##    ##?????????????????????? |
|                  ????##  ##??????????????????????? |
|                  ?????#  ????????????????????????? |
|                  ?????#  ????????????????????????? |
|                  ?????? %????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           44
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                41
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SwordTeslaNukerbomber
  Manual?         0
Play Time         00:11:14
  Cumulative      355.6 hours
  Start           2022.03.20 @ 20:29:43
  End             2022.03.20 @ 20:39:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          312
  Rogue           312
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           5/0/1/0/0/0/0/0/0
Lore%             53
Gallery%          73
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aedbe644-d431-4dd3-bbbd-ec1ad4b0b3fe