Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.03 @ 18:58:18 Player: CogEmotions! Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (2854) 2854 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (928) 928 TOTAL SCORE: 7027 Bonus ------- High Alert Combat Kills 28 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 134/300 Energy 218/220 System Corruption 28% Temperature Cool (10) Movement Treading (240) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Light Treads > --- UTILITY (5) ------ Improved Melee Analysis Suite Microactuators Advanced ECM Suite > --- WEAPON (3) ------- Power Maul Power Maul Power Maul > --- INVENTORY (5) ---- Huge Storage Unit Melee Analysis Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Kinecellerator Advanced ECM Suite Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Flak Gun Flak Gun Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Heat Sink Improved Heat Sink Improved Heat Sink Small Matter Pod Melee Analysis Suite Improved Melee Analysis Suite Microactuators Light Armor Plating Hardened Light Armor Plating Medium Reactive Plating Shield Generator High-powered Tractor Beam Gatling Laser Improved Spread Laser Plasma Cannon Heavy Ion Cannon Improved Datajack Heavy Mace Katana [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Slots Evolved 6 | . . 2 2 . 2 . Power 1 | . . . 1 . . . Propulsion 1 | . . . . . 1 . Utility 3 | . . 2 . . 1 . Weapon 1 | . . . 1 . . . Parts Attached 84 | 6 5 15 15 13 24 6 Power 16 | 1 . 2 3 4 3 3 Engine 8 | 1 . 2 3 2 . . Core 8 | . . . . 2 3 3 Reactor . | . . . . . . . Propulsion 14 | 2 . 3 1 4 3 1 Treads 11 | 2 . 3 1 4 . 1 Leg 3 | . . . . . 3 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | 1 1 5 6 4 6 2 Device 9 | . 1 2 1 1 4 . Storage 4 | 1 . 1 1 . 1 . Processor 3 | . . . 1 1 . 1 Hackware 1 | . . . . 1 . . Protection 8 | . . 2 3 1 1 1 Artifact . | . . . . . . . Weapon 29 | 2 4 5 5 1 12 . Energy Gun 8 | . . 2 4 . 2 . Energy Cannon 4 | . . 1 1 . 2 . Ballistic Gun 5 | 2 1 . . . 2 . Ballistic Cannon 5 | . 2 1 . . 2 . Launcher 1 | . . 1 . . . . Special Weapon 1 | . . . . 1 . . Impact Weapon 3 | . . . . . 3 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . 1 . . . 1 . Unidentified Prototypes 4 | . . 2 1 . 1 . Corrupted Parts 3 | . . . . . . 3 System Corruption 26 | . . . . . . 26 Parts Lost 36 | . 1 3 3 15 11 3 Power 11 | . . 1 2 5 2 1 Propulsion 7 | . . 1 . 3 3 . Utility 7 | . . 1 1 . 3 2 Weapon 11 | . 1 . . 7 3 . Highest Loss Streak 6 | . 1 2 2 6 4 3 To Critical Strikes . | . . . . . . . Average Backups 9 | . 5 8 10 8 13 2 Power . | . . . . . . . Propulsion 1 | . 3 2 2 1 . . Utility 4 | . . . 2 3 9 2 Weapon 2 | . . 3 3 2 3 . Tool/Special . | . . . . . . . Unused Backups 12 | . 1 3 . 1 . 7 Power 1 | . . . . 1 . . Propulsion . | . . . . . . . Utility 5 | . . . . . . 5 Weapon 6 | . 1 3 . . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 84 | . 88 91 94 76 86 69 Engine 5 | . 14 10 13 4 . . Core 4 | . . . . 1 9 9 Treads 11 | . 28 21 18 11 . 5 Leg 5 | . . . . . 19 . Device 11 | . 3 19 15 9 8 19 Storage 8 | . 14 11 9 9 7 . Processor 4 | . . . 2 7 5 6 Hackware 4 | . . . . 7 6 . Protection 4 | . . 6 9 1 5 3 Energy Gun 9 | . . 8 19 17 5 . Energy Cannon 3 | . . . 4 . 8 . Ballistic Gun 2 | . 6 5 . . 3 . Ballistic Cannon 3 | . 20 5 . . 3 . Launcher 1 | . . 1 2 3 . . Impact Weapon 2 | . . . . . . 23 Peak Build Rating 45 | 6 9 15 26 27 45 36 Average Rating 24 | 4 8 13 23 21 37 32 On Entrance 14 | . 6 9 15 23 16 30 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 121 | 11 16 25 53 42 121 41 Greatest Support 52 | 40 40 52 46 46 38 20 Greatest Overweight (x) 35 | 2 . . 1 8 35 13 Average Overweight (x) 1 | . . . . 1 2 2 Largest Inventory Capacity 25 | 8 8 10 15 15 25 25 Average Capacity 15 | 7 8 9 13 15 23 5 Most Carried 24 | 2 8 10 13 12 24 18 Average Carried 9 | . 5 8 10 8 13 2 Final Capacity 25 | 8 8 10 15 15 25 5 Final Carried 19 | . 8 10 12 6 19 2 Class Distribution -------------------- 32% | Mutant 23% | Tank 11% | Skirmisher 8% | Gladiator 7% | Scavenger-Tank 6% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Mutant | -8/Garrison Tank | -7/Factory Gladiator | -7/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Fac Gar Matter Collected 1805 | 225 164 398 294 245 331 148 Remotely 202 | . . . 182 20 . . Salvage Created 2673 | . 158 688 529 568 490 240 Parts 141 | . 18 46 21 36 17 3 Haulers Intercepted 2 | . . 2 . . . . Recyclers Shooed 3 | . . 1 1 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Combat Hostiles Destroyed 77 | . 12 14 11 21 12 7 Melee 2 | . . . . . . 2 Guns 26 | . . 1 9 9 7 . Cannons 27 | . 12 9 1 1 4 . AOE 14 | . . 4 . 10 . . Classes Destroyed 11 | . 2 6 1 1 1 . Worker 2 | . . . . . 2 . Builder 4 | . . 2 1 . 1 . Hauler 2 | . . 2 . . . . Recycler 2 | . . . 1 . 1 . Operator 2 | . . 1 1 . . . Watcher 4 | . . 2 2 . . . Swarmer 29 | . 9 . 4 7 5 4 Grunt 31 | . 3 9 5 12 . 2 Duelist 2 | . . 2 . . . . Sentry 13 | . . 3 2 1 6 1 Programmer 2 | . . . . 1 1 . Best Kill Streak 10 | . 10 9 3 4 3 5 Combat Bots Only 10 | . 10 9 3 4 3 5 Max Kills in Single Turn 4 | . 2 3 1 4 1 1 Gunslinging 1 | . . . . 1 . . Exploded 3 | . . 1 . 3 . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Hostile Shots Fired 907 | . 88 74 69 128 412 136 Missed 285 | . 20 22 22 36 144 41 Hits 622 | . 68 52 47 92 268 95 Melee 4 | . . 4 . . . . Projectile 618 | . 68 48 47 92 268 95 Critical Strikes 5 | . . 1 1 2 . 1 Part Disruptions 1 | . . . 1 . . . Actively Blocked 1 | . . . 1 . . . Damage Taken 6601 | . 566 820 737 1533 2029 916 Core 1297 | . 77 170 109 225 468 248 Absorbed by Shields . | . . . . . . . Redirected to Shielding 101 | . . 45 56 . . . Ignored by Resistances 132 | . . . . . . 132 Core Remaining (%) 66 | 100 69 57 . 39 . . Volleys Fired 182 | . 29 45 32 41 35 . Largest 3 | . 2 2 3 3 3 . Hottest 220 | . 66 75 189 189 220 . Shots Fired 413 | . 57 83 91 87 95 . Gun 244 | . 6 49 62 72 55 . Cannon 150 | . 51 29 27 3 40 . Launcher 15 | . . 5 2 8 . . Special 4 | . . . . 4 . . Kinetic 161 | . 57 42 . . 62 . Thermal 148 | . . . 57 58 33 . Explosive 15 | . . 5 2 8 . . Electromagnetic 89 | . . 36 32 21 . . Robot Hit Streak 17 | . 4 14 8 17 11 . Robot Miss Streak 8 | . 6 6 3 7 8 . Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . 2 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 284 | . 22 58 51 66 74 13 Core Hits 179 | . 13 38 24 44 59 1 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 8 | . . . . . 2 6 Critical Strikes 19 | . 1 1 4 3 3 7 Burn 5 | . . . 2 3 . . Blast 3 | . 1 1 . . 1 . Corrupt 2 | . . . 2 . . . Smash 9 | . . . . . 2 7 Melee Attacks 30 | . . . . 2 7 21 Impact 28 | . . . . . 7 21 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 5 | . . . . . 3 2 Damage Inflicted 7325 | . 463 1462 1191 1820 1770 619 Guns 3022 | . 24 514 653 907 924 . Cannons 1843 | . 439 372 380 51 601 . Explosions 1452 | . . 573 113 766 . . Melee 840 | . . . . . 221 619 Ramming 72 | . . 3 45 . 24 . Kinetic 1867 | . 463 408 . . 996 . Thermal 2232 | . . 138 633 932 529 . Explosive 1140 | . . 435 113 592 . . Electromagnetic 1174 | . . 478 400 296 . . Impact 840 | . . . . . 221 619 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 28 | . . . . 1 2 28 Average Corruption 6 | . . . . 1 1 15 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 24 | . . . . 5 5 14 Message Errors 5 | . . . . 2 2 1 Matter Fused 8 | . . . . 2 . 6 Heat Flow Errors 3 | . . . . . 1 2 Energy Discharges 2 | . . . . . 1 1 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 2 | . . . . 1 . 1 Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 438 | . 3 56 . 68 77 234 Projectiles 25 | . 3 . . 10 12 . Explosions 114 | . . 56 . 58 . . Melee 299 | . . . . . 65 234 Knockbacks 19 | . 4 11 . . 2 2 Impact 2 | . . . . . . 2 Kinetic 15 | . 4 9 . . 2 . Secondary 2 | . . 2 . . . . Self-Inflicted Damage 280 | . . 43 35 202 . . Shots 11 | . . 3 1 7 . . Rammed 5 | . . 1 4 . . . Targets Rammed 9 | . . 1 6 . 2 . Kicked 2 | . . . . . 2 . Crushed 2 | . . . 2 . . . Highest Temperature 519 | . 120 333 519 445 317 275 Average Temperature 128 | . 50 107 168 143 131 118 Received Heat Transfer 2001 | . 54 345 243 684 420 255 Effects 19 | . . 5 11 1 2 . Shutdowns 5 | . . . 5 . . . Energy Bleed 1 | . . . 1 . . . Interference 8 | . . 5 . 1 2 . Matter Decay 1 | . . . 1 . . . Damage (minor) 1 | . . . 1 . . . Damage (major) 3 | . . . 3 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 7 | . . . 1 . 1 5 Combat Hostiles 7 | . . . 1 . 1 5 Parts Fried 15 | . . . 3 . 3 9 Impact Corruptions 11 | . . . . . 2 9 Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 7 | . . . 3 2 2 . Heat Transferred 4557 | . . 200 1517 2078 762 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . 4 . 2 . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Maximum Alert Level 2 | . 1 1 . 2 1 . Low Security (%) 77 | 100 52 69 100 56 90 100 Level 1 16 | . 47 30 . 20 9 . Level 2 6 | . . . . 23 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 553 | . 262 306 166 553 279 142 Initial 279 | . . 102 111 75 279 22 Average 136 | . 126 118 126 263 65 73 Influence Increases 2355 | . 384 497 361 608 355 150 Destroy 0b10 Robot/C 1540 | . 240 280 220 420 240 140 Destroy 0b10 Robot/NC 80 | . . 35 25 . 20 . Destroy Leader 282 | . 50 78 44 30 70 10 Disable Machine 120 | . 15 60 30 . 15 . Anti-Garrison Action 100 | . . . . 100 . . Destroy Structure 128 | . 4 44 12 58 10 . Lose Combat Pursuer 105 | . 75 . 30 . . . Influence Decreases 2213 | . 142 475 509 191 856 40 Entered New Map 598 | . . 140 153 41 254 10 Time Decay 1255 | . 132 305 326 . 492 . Lost Part 360 | . 10 30 30 150 110 30 Squads Dispatched 9 | . 2 1 1 . 5 . Investigation 2 | . 1 . 1 . . . Extermination 2 | . . . . . 2 . Reinforcement 2 | . 1 1 . . . . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Distress Signals 3 | . . 1 1 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 120 | . 17 22 27 24 14 16 Peak Tracking Total 10 | . 5 10 4 4 3 7 Tactical Retreats 7 | . 5 . 2 . . . Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Traps Triggered 5 | . 1 . 1 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Fac Gar Machines Disabled 8 | . 1 4 2 . 1 . Max in Single Turn 1 | . 1 1 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Machines Accessed 7 | . . 1 1 2 3 . Terminals 4 | . . 1 . 2 1 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 11 | . . 1 1 4 5 . Successful 5 | . . 1 1 . 3 . Failed 6 | . . . . 4 2 . Catastrophic 2 | . . . . 2 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 7 | . . 1 . 4 2 . Fabricators 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Terminal Hacks 2 | . . 1 . . 1 . Alert Level 1 | . . 1 . . . . Hauler Manifests 1 | . . . . . 1 . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 4 | . . . . 2 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Fac Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked 1 | . . . . 1 . . Non-combat . | . . . . . . . Combat 1 | . . . . 1 . . Robot Hacks Applied 1 | . . . . 1 . . parse_system 1 | . . . . 1 . . Relay Couplers Released 4 | . . . . 4 . . Programmers 4 | . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Active Infowar (turns) 4158 | . 120 788 324 1376 1536 14 Optics 2824 | . . . 164 1376 1284 . Seismic 1068 | . 120 788 160 . . . ECM 611 | . . . . . 597 14 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Fac Gar Turns Passed 5928 | 79 465 850 729 1546 1770 489 Spaces Moved 2266 | 49 226 421 327 615 487 141 Core 136 | 18 . . . 90 10 18 Treads 1661 | 31 226 421 327 525 8 123 Legs 469 | . . . . . 469 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 160 Average Speed 219 | 138 160 160 171 217 312 306 Slowest Speed 1800 | 160 160 160 240 450 1800 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 3 30 38 32 67 11 23 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 125 | . 4 51 11 50 9 . Melee . | . . . . . . . Projectile 13 | . 4 . . . 9 . AOE 112 | . . 51 11 50 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Total 2863 | 60 275 522 424 739 651 192 Wait 110 | . . 11 10 42 45 2 Move 2262 | 48 225 420 327 614 487 141 Hop . | . . . . . . . Pick Up 97 | 6 12 15 13 9 35 7 Fast Attach 7 | . 1 3 3 . . . Attach 91 | 6 4 11 16 20 28 6 Detach 25 | . 1 4 5 6 9 . Swap 3 | . . 1 1 . 1 . Drop 53 | . 3 11 11 4 5 19 Fire 182 | . 29 45 32 41 35 . Melee 23 | . . . . 2 4 17 Ram . | . . . . . . . Kick 2 | . . . . . 2 . Crush 7 | . . 1 6 . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . 1 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: [*Fac] / [*Sto] / Gar) -7/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 362 | -10/Materials | Destroyed 10 combat bots 452 | -10/Materials | Discovered new exit (range 3) 545 | -10/Materials | Entered another Materials area 545 | -9/Materials | Evolved 2 slots: Utility x2 1066 | -9/Materials | Destroyed 9 combat bots 1299 | -9/Materials | Discovered new exit (range 14) 1384 | -9/Materials | Build established: Scavenger-Mutant 1395 | -9/Materials | Entered another Materials area 1395 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1840 | -8/Materials | Build established: Tank 2124 | -8/Materials | Identified exit to Garrison 2124 | -8/Materials | Entered Garrison 2190 | -8/Garrison | Triggered checkpoint 2351 | -8/Garrison | Lost 4 parts (1p1n2w) 2382 | -8/Garrison | Triggered checkpoint 2382 | -8/Garrison | Triggered checkpoint 2443 | -8/Garrison | Lost 3 parts (1p1n1w) 2663 | -8/Garrison | Discovered new exit (range 9) 2705 | -8/Garrison | Build established: Mutant 2864 | -8/Garrison | Triggered checkpoint 2990 | -8/Garrison | Triggered checkpoint 3149 | -8/Garrison | Discovered new exit (range 10) 3182 | -8/Garrison | Triggered checkpoint 3232 | -8/Garrison | Build established: Skirmisher 3310 | -8/Garrison | Triggered checkpoint 3314 | -8/Garrison | Core integrity fell below 50% 3488 | -8/Garrison | Triggered checkpoint 3572 | -8/Garrison | Lost 6 parts (2p1n3w) 3620 | -8/Garrison | Discovered new exit (range 10) 3648 | -8/Garrison | Installed Relay Interface Framework 3670 | -8/Garrison | Entered Factory 3670 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3804 | -7/Factory | Discovered new exit (range 17) 4456 | -7/Factory | Build established: Scavenger-Tank 4641 | -7/Factory | Discovered new exit (range 17) 5193 | -7/Factory | Garrison activated, responded to threat 5231 | -7/Factory | Lost 4 parts (1p2n1u) 5242 | -7/Factory | Build established: Gunner 5354 | -7/Factory | Lost 4 parts (1p2u1w) 5409 | -7/Factory | Core integrity fell below 50% 5440 | -7/Factory | Identified exit to Garrison 5440 | -7/Factory | Entered Garrison 5578 | -7/Garrison | System corruption reached 10% 5693 | -7/Garrison | Build established: Gladiator 5721 | -7/Garrison | Core integrity fell below 20% 5766 | -7/Garrison | Lost 3 parts (1p2u) 5900 | -7/Garrison | Triggered checkpoint 5929 | -7/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05860_ System corrupted: Matter fused (-10). 05877_ System corrupted: IFF burst signal emitted. 05890_ G-47 Trooper suffers critical hit (Smash). 05890_ Destroyed Imp. Heat Sink. 05890_ G-47 Trooper system corrupted by crushing effect. 05891_ G-47 Trooper system terminally corrupted. 05891_ Lgt. Nuclear Core fried. 05891_ Aluminum Leg fried. 05891_ Particle Gun fried. 05892_ Acquired 49 matter. 05904_ System corrupted: Matter fused (-5). Garrison Door activated. 05921_ Y2L<2TQZRSVC|VASMRIZ 05922_ Critical hit (Burn: +37). 05927_ C-45 Heavy ARC bursts open, deploying its payload. 05927_ H-55 Commando unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ??#####????????????????? | | ???????????????????????? ?? #????????????????? | | ??????????????????????## ?# ##???#???????????? | | ????????????""""??????# ? ?? #???????????? | | ????????????"?????????# ? ?? #???????????? | | ????????????""""??????# ? ?? #???????????? | | ??????????????????????# ## #? #???????????? | | ????????????????????### ## ## ###?????????? | | ????????????????????# #?????????? | | ????????????????????# % ??????????? | | ????????????????????# ????????????? | | ????????????????????? ??????????????? | | ??????????????????????# ## #????#???????????? | | ????###################ggg## ## ^ ###?????????? | | ????# ^ @ ????? | | ????# ????? | | ????# ^ #####???????? | | ????# ################ ## ## ##???????????? | | ????# #????#######???# ## #?? #????????????? | | ????# #????#]] [[#???# #######????????????????? | | ????# #?????]] [[????# #??????????????????????? | | ????# ########+####### ## #???????????????????? | | ????# +%%#???????????????????? | | ????# ########+####### %####???????????????????? | | ????# #?????!! !!????# #??????????????????????? | | ????# #????#!! !!#???# #??????????????????????? | | ????# #????#######???# #??????????????????????? | | ????# #??????????????# #??????????????????????? | | ????# #??????????????# #??????????????????????? | | ????# #?????????????? #??????????????????????? | | ????# #?????????????? #??????????????????????? | | ????# #?????????????? ###??????????????????????? | | ????# #?????????????? ?????????????????????????? | | ????# #????????????? ?????????????????????????? | | ????# #????????????? ?????????????????????????? | | ????# #????????????? ?????????????????????????? | | ????# #????????????? ?????????????????????????? | | ????# #?????????????? ?????????????????????????? | | ????# #??????????????+?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 305 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 300 Resistance: KI 30 Weapon Shielding 66 Melee Speed Boost 40 Evasion (%) 50 Melee Accuracy 6 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Bumper Bots Join The Dark Side Overwhelming Well Done Challenges ------------ None Game ------ Seed RiotBlanketCorpse Manual? 0 Play Time 00:45:53 Cumulative 29.1 hours Start 2026.11.03 @ 18:15:36 End 2026.11.03 @ 18:58:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 24 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 1 RUN: 6d49f0c5-a93c-451d-b332-5e8dee38ae45