Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.18 @ 15:08:35 Player: SunShine214 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (148) 740 Value Destroyed (6217) 6217 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (817) 817 TOTAL SCORE: 16034 Bonus ------- High Alert Combat Kills 656 Follower Combat Kills 259 Aligned with FarCom 300 Friendly Fire -398 Cogmind --------- Core Integrity 0/1600 Matter 260/300 Energy 98/100 System Corruption 35% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Hacking Suite System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Biometal Medium Treads Improved Antigrav System Xenon Bombardment Thruster Graphene Brace Graphene Brace Peak State ------------ > --- POWER ------------ Light Particle Reactor Quantum Reactor > --- PROPULSION ------- Flying FPA-Antigrav Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Weapon Cycler Layered Heavy Armor Plating Graphene Brace Advanced Force Field Hacking Suite System Shield > --- WEAPON ----------- Heavy Gatling Laser Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Particle Reactor Light Quantum Reactor Light Quantum Reactor Improved Antigrav System Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Graphene Brace Advanced Trap Extractor Enhanced Force Lance [Rating: 164] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Improved Fusion Compressor Reactor Constructs Propulsion Constructs Treads Advanced Treads Leg Biometal Leg Flight Unit Constructs Utility Advanced Targeting Computer Device Armored Scrap Engine Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 . . 4 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . . . . 2 . . 2 . . . . . Utility 11 | . . . 2 . . . . . . 2 2 2 . 1 2 Weapon 2 | . . . . . . . . . . . . . 1 1 . Parts Attached 135 | 7 6 . 13 2 . . 6 8 4 6 16 6 16 21 24 Power 22 | 1 . . 1 1 . . 1 1 1 1 . 1 3 8 3 Engine 5 | 1 . . 1 1 . . . 1 1 . . . . . . Core 3 | . . . . . . . 1 . . . . 1 1 . . Reactor 14 | . . . . . . . . . . 1 . . 2 8 3 Propulsion 19 | 2 1 . 4 . . . 2 5 . 2 . . 1 1 1 Treads 9 | 2 1 . 4 . . . 2 . . . . . . . . Leg 1 | . . . . . . . . . . . . . . 1 . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 9 | . . . . . . . . 5 . 2 . . 1 . 1 Utility 58 | 2 1 . 4 . . . 3 1 3 3 11 5 9 7 9 Device 26 | 1 1 . . . . . . 1 1 2 4 3 3 5 5 Storage 4 | 1 . . 1 . . . 1 . . . . 1 . . . Processor 7 | . . . 1 . . . 1 . . . . 1 3 . 1 Hackware 5 | . . . . . . . 1 . 1 . 1 . . . 2 Protection 16 | . . . 2 . . . . . 1 1 6 . 3 2 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 36 | 2 4 . 4 1 . . . 1 . . 5 . 3 5 11 Energy Gun 12 | . 2 . 2 . . . . . . . 2 . . . 6 Energy Cannon 4 | . . . . . . . . 1 . . . . . . 3 Ballistic Gun 12 | 2 . . 1 . . . . . . . 1 . 1 5 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 4 | . . . 1 1 . . . . . . 1 . 1 . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 1 . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 . . . . 2 1 2 . . 1 . 2 Parts Lost 85 | . . . 2 1 . . 4 9 3 . 8 . 13 19 26 Power 18 | . . . 1 1 . . 1 1 . . 1 . 2 5 6 Propulsion 17 | . . . 1 . . . . 4 3 . 1 . . 1 7 Utility 33 | . . . . . . . 2 2 . . 6 . 9 7 7 Weapon 17 | . . . . . . . 1 2 . . . . 2 6 6 Highest Loss Streak 10 | . . . 2 1 . . 2 9 1 . 3 . 5 5 10 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 7 | . 3 8 7 8 7 7 6 6 4 5 7 8 8 6 9 Power . | . . . . . . . . . . 1 1 1 1 2 2 Propulsion 1 | . 1 3 3 4 4 4 3 2 . . . . 2 1 3 Utility 2 | . . 2 1 1 . . . 1 3 4 4 5 3 2 1 Weapon 1 | . 1 3 2 3 3 3 3 2 1 . 1 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 18 | . 1 . 2 . 1 . . . . 1 2 . 2 4 5 Power . | . . . . . . . . . . . . . . . . Propulsion 11 | . 1 . 1 . . . . . . . . . . 4 5 Utility 5 | . . . . . . . . . . 1 2 . 2 . . Weapon 2 | . . . 1 . 1 . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 100 100 86 87 88 88 79 69 67 66 68 69 70 65 54 Engine 4 | . 14 14 10 10 11 11 1 . 7 5 2 . . . . Core 1 | . . . . . . . 1 6 . . 2 5 5 . . Reactor 2 | . . . . . . . . . . . . . 2 7 5 Treads 8 | . 28 28 21 22 22 22 34 26 . 3 . . 2 . . Flight 7 | . . . . . . . . 5 33 21 16 10 5 1 4 Device 11 | . 14 14 3 . . . . 5 2 12 11 23 21 17 15 Storage 6 | . 14 14 11 11 11 11 9 9 9 6 5 5 4 4 3 Processor 5 | . . . 11 11 11 11 9 7 . . . . 1 12 9 Hackware 3 | . . . . . . . 5 . 7 6 4 5 4 2 3 Protection 4 | . . . 7 11 11 11 1 . . . 14 9 6 1 . Energy Gun 5 | . 24 14 9 11 11 11 4 1 6 6 3 1 . 1 3 Energy Cannon 1 | . . . . . . . . . . . . . 2 2 2 Ballistic Gun 1 | . 2 . . . . . . . . . 1 . . 6 4 Launcher 2 | . . . 8 11 11 11 9 6 . . . . 2 . . Piercing Weapon 1 | . . . . . . . . . . . . 5 4 2 . Peak Build Rating 164 | 9 9 7 20 21 22 22 25 26 37 63 79 107 137 152 164 Average Rating 70 | 6 8 7 14 20 21 22 22 22 21 50 67 99 122 140 124 On Entrance 42 | . 9 7 7 20 21 22 22 21 14 36 58 79 107 123 138 Avg Prop Armor Cover (%) 5 | . . . . . . . . . . 12 14 . 1 3 3 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 112 | 13 15 15 31 31 30 30 30 27 14 22 50 54 86 93 112 Greatest Support 169 | 40 40 40 44 44 44 44 86 86 25 27 72 81 169 169 140 Greatest Overweight (x) 8 | . . . . . . . . 8 . 1 1 . . . 5 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 Average Capacity 8 | 7 8 8 8 8 8 8 8 8 8 8 8 9 10 10 9 Most Carried 10 | 1 8 8 8 8 8 8 8 8 6 8 8 10 10 10 10 Average Carried 7 | . 3 8 7 7 7 8 7 7 5 5 7 8 9 6 9 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 5 Final Carried 10 | 1 8 8 8 8 8 8 8 4 5 8 7 10 8 9 5 Scrap Engine Consumption 88 | . . . . . . . . . 9 7 17 7 16 23 9 Constructs Created 6 | . . . . . . . . . 1 . 2 . 1 2 . Constructs Modified 26 | . . . . . . . . . . 3 7 3 3 9 1 Class Distribution -------------------- 56% | Mutant 8% | Gunner 6% | Commander-Scout 5% | Scavenger-Gunner 4% | Commander-Sprinter 4% | Scavenger-Scout 4% | Sprinter 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Commander-Sprinter | -8/Recycling Commander-Scout | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Gunner | -2/Research Scavenger-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Matter Collected 3674 | 300 30 . 250 222 . . 74 232 175 . 399 30 560 822 580 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6205 | 117 316 . 397 154 . . 120 173 60 . 401 30 1100 2541 796 Parts 355 | 4 20 . 37 12 . . 6 13 5 . 15 4 58 140 41 Haulers Intercepted 5 | . 1 . 1 . . . . 2 . . 1 . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 113 | . 7 . 19 7 . . 3 2 1 . 5 . 19 36 14 Melee 18 | . . . . . . . . . . . . . 17 1 . Guns 54 | . 7 . 6 2 . . . . 1 . 3 . . 26 9 Cannons 14 | . . . . . . . . . . . . . 2 9 3 AOE 22 | . . . 12 5 . . 3 2 . . . . . . . Classes Destroyed 16 | 2 6 . 4 1 . . . . . . 1 . 1 . 1 Worker 14 | . 1 . 2 . . . 1 2 . . . . 2 6 . Builder 7 | . . . 3 . . . . . . . . 1 . 3 . Tunneler 1 | 1 . . . . . . . . . . . . . . . Hauler 5 | . 1 . 1 . . . . 2 . . 1 . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . Operator 3 | . 1 . . . . . . . . . . . . . 2 Watcher 4 | . 1 . 1 . . . . . . . . . . 2 . Swarmer 39 | . 3 . 10 3 . . . . . . . . 7 13 3 Cutter 3 | . . . . . . . . . . . . . . . 3 Grunt 25 | . 4 . 7 2 . . 2 2 . . . . 1 6 1 Brawler 3 | . . . 1 1 . . 1 . . . . . . . . Sentry 12 | . . . 1 . . . . . 1 . 2 . 4 2 2 Hunter 8 | . . . . . . . . . . . . . 2 4 2 Programmer 22 | . . . . . . . . . . . 3 . 5 11 3 Assembled 1 | . . . . 1 . . . . . . . . . . . Best Kill Streak 15 | 2 7 . 15 3 . . 4 3 1 . 1 1 7 11 3 Combat Bots Only 11 | . 3 . 11 3 . . 3 2 1 . 1 . 6 10 3 Max Kills in Single Turn 3 | 1 2 . 3 2 . . 2 2 1 . 1 1 1 2 2 Gunslinging 1 | . . . . . . . . . . . . . . 1 . Exploded 3 | . . . 3 2 . . 2 2 . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Hostile Shots Fired 1608 | . 21 . 83 14 . . 37 37 14 4 114 . 367 386 531 Missed 598 | . 5 . 25 2 . . 14 8 6 1 33 . 132 132 240 Hits 1010 | . 16 . 58 12 . . 23 29 8 3 81 . 235 254 291 Melee 19 | . . . . . . . 1 . . . . . . . 18 Projectile 991 | . 16 . 58 12 . . 22 29 8 3 81 . 235 254 273 AOE 4 | . . . . . . . . . . . . . . . 4 Critical Strikes 58 | . . . 1 . . . 2 . . 1 6 . 11 9 28 Actively Blocked 49 | . . . . . . . . . . . 1 . 11 9 28 Part Disruptions 5 | . . . . . . . . 3 . . . . . . 2 Damage Taken 20335 | . 175 . 619 149 . . 371 1018 204 46 1795 . 3824 5605 6529 Core 3370 | . 62 . 93 17 . . 18 191 12 . 279 . 509 577 1612 Absorbed by Shields 1484 | . . . . . . . . . . . 25 . 831 47 581 Redirected to Shielding 553 | . . . . . . . . . . . 239 . 211 103 . Regen/Repaired (Parts) 3053 | . . . . . . . . . . . 383 316 559 1297 498 Core Remaining (%) 77 | 100 . 75 . . . 72 . . 59 100 72 100 60 60 . Volleys Fired 356 | 15 29 . 52 7 . . 4 19 10 3 50 . 5 109 53 Largest 4 | 2 2 . 2 2 . . 2 1 1 1 1 . 2 4 4 Hottest 318 | 40 100 . 80 78 . . 78 250 45 45 113 . 137 169 318 Shots Fired 670 | 30 50 . 66 14 . . 8 20 9 3 50 . 10 264 146 Gun 520 | 30 50 . 44 7 . . 4 4 9 3 42 . 2 200 125 Cannon 99 | . . . . . . . . 2 . . 8 . 5 63 21 Launcher 51 | . . . 22 7 . . 4 14 . . . . 3 1 . Special . | . . . . . . . . . . . . . . . . Kinetic 274 | 30 . . . . . . . . . . 4 . 2 168 70 Thermal 293 | . 50 . 44 . . . . 2 . . 40 . 5 79 73 Explosive 51 | . . . 22 7 . . 4 14 . . . . 3 1 . Electromagnetic 52 | . . . . 7 . . 4 4 9 3 6 . . 16 3 Robot Hit Streak 18 | 4 6 . 15 2 . . 2 7 6 3 6 . 5 18 14 Robot Miss Streak 5 | 2 3 . 5 4 . . 2 2 2 1 3 . 2 4 4 Penetration Max 1 | . . . . . . . . . . . . . . 1 1 Secondary Targets 7 | . . . . . . . . . . . . . . 7 . Max Gunslinging Chain 2 | . . . . . . . . . . . . . . 2 . Shots Hit Robots 514 | 20 31 . 44 7 . . 9 16 8 3 37 1 48 197 93 Core Hits 285 | 6 17 . 41 10 . . 8 24 3 1 13 1 33 87 41 Critical Kills 3 | . . . . . . . . . . . . . . 1 2 Critical Parts Destroyed 3 | . . . . . . . . . . . . . . 3 . Critical Strikes 27 | . 4 . 3 . . . . . . . 1 . 9 7 3 Burn 8 | . 4 . 3 . . . . . . . 1 . . . . Meltdown 1 | . . . . . . . . . . . . . . . 1 Destroy 6 | . . . . . . . . . . . . . . 5 1 Corrupt 1 | . . . . . . . . . . . . . . . 1 Impale 11 | . . . . . . . . . . . . . 9 2 . Melee Attacks 140 | . 2 . 3 . . . 6 . . . 7 15 87 20 . Impact . | . . . . . . . . . . . . . . . . Slashing 11 | . 2 . 3 . . . 6 . . . . . . . . Piercing 129 | . . . . . . . . . . . 7 15 87 20 . Sneak Attacks 7 | . 1 . . . . . 2 . . . . 1 3 . . Combat Hostiles 2 | . . . . . . . . . . . . . 2 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 18260 | 153 436 . 1680 329 . . 516 971 171 58 1032 94 3219 6779 2822 Guns 8317 | 153 388 . 413 40 . . 58 70 107 58 760 . 25 3977 2268 Cannons 3094 | . . . . . . . . 32 . . 139 . 83 2286 554 Explosions 3721 | . . . 1261 289 . . 317 869 64 . . . 766 155 . Melee 2769 | . 46 . . . . . 141 . . . 133 94 2176 179 . Ramming 359 | . 2 . 6 . . . . . . . . . 169 182 . Kinetic 4426 | 153 . . . . . . . . . . 77 . 25 3214 957 Thermal 6168 | . 388 . 413 . . . . 67 64 . 728 . 83 2619 1806 Explosive 3622 | . . . 1261 289 . . 317 834 . . . . 766 155 . Electromagnetic 891 | . . . . 40 . . 58 70 107 58 94 . . 405 59 Impact 25 | . . . . . . . . . . . . . . 25 . Slashing 187 | . 46 . . . . . 141 . . . . . . . . Piercing 2582 | . . . . . . . . . . . 133 94 2176 179 . Highest Corruption 33 | . . . . . . . 5 14 17 1 11 . 25 20 33 Average Corruption 11 | . . . . . . . 5 8 16 1 10 . 14 8 9 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 156 | . . . . . . . 2 16 29 . 21 . 28 39 21 Message Errors 37 | . . . . . . . 1 2 8 . 5 . 6 10 5 Matter Fused 31 | . . . . . . . 1 5 10 . 2 . 5 6 2 Heat Flow Errors 16 | . . . . . . . . 4 2 . 5 . 2 3 . Energy Discharges 13 | . . . . . . . . 1 4 . . . 2 4 2 Parts Rejected 4 | . . . . . . . . . 1 . . . . . 3 Parts Fused 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 19 | . . . . . . . . 2 1 . 3 . 6 5 2 Data Loss (major) 4 | . . . . . . . . . . . 3 . 1 . . Misfires 7 | . . . . . . . . 1 . . 1 . 2 3 . Alerts 5 | . . . . . . . . 1 1 . 1 . 1 . 1 Misdirections 12 | . . . . . . . . . 1 . . . 3 3 5 Weapon Failures 7 | . . . . . . . . . 1 . 1 . . 5 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 572 | . 6 . 60 8 . . 6 32 16 . . . 197 247 . Projectiles 95 | . . . . . . . . . . . . . . 95 . Explosions 134 | . . . 60 8 . . . 32 16 . . . 18 . . Melee 343 | . 6 . . . . . 6 . . . . . 179 152 . Knockbacks 2 | . . . . . . . . . . . . . . 2 . Impact 2 | . . . . . . . . . . . . . . 2 . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 631 | . . . 36 50 . . 5 394 56 . . . . 90 . Shots 18 | . . . 3 2 . . 1 11 1 . . . . . . Rammed 13 | . 2 . 1 . . . . . . . . . 4 6 . Targets Rammed 14 | . 2 . 1 . . . . . . . . . 5 6 . Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . 1 . . Highest Temperature 595 | . 260 . 153 60 . . 83 263 194 . 589 198 192 378 595 Average Temperature 127 | . 98 . 44 24 . . 48 109 69 . 169 107 45 136 218 Received Heat Transfer 1341 | . 78 . 186 18 . . 216 45 36 . 134 . 176 296 156 Effects 45 | . 1 . . . . . . . . . 24 . . 4 16 Shutdowns 14 | . . . . . . . . . . . 5 . . . 9 Energy Bleed 4 | . . . . . . . . . . . 2 . . . 2 Interference 11 | . 1 . . . . . . . . . 5 . . 4 1 Matter Decay 4 | . . . . . . . . . . . 3 . . . 1 Short Circuit 3 | . . . . . . . . . . . 1 . . . 2 Damage (minor) 1 | . . . . . . . . . . . . . . . 1 Damage (major) 7 | . . . . . . . . . . . 7 . . . . Damage (core) 1 | . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . 1 . . 3 . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . Parts Fried 10 | . . . . . . . . . . . 1 . . 7 2 Impact Corruptions 4 | . . . . . . . . . . . . . 1 3 . Robots Melted 4 | . . . 1 . . . . . . . 1 . . . 2 Combat Hostiles 4 | . . . 1 . . . . . . . 1 . . . 2 Parts Melted 16 | . 5 . 2 . . . . . . . 2 . . 2 5 Heat Transferred 8896 | . 1443 . 1443 . . . . 480 37 . 1075 . 74 2183 2161 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Maximum Alert Level 3 | . . . 2 1 . . . . . 1 . . 2 3 3 Low Security (%) 62 | 100 100 100 22 78 . 100 100 100 100 97 100 100 48 . . Level 1 22 | . . . 68 21 . . . . . 2 . . 12 80 27 Level 2 14 | . . . 8 . . . . . . . . . 38 18 64 Level 3 . | . . . . . . . . . . . . . . . 8 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 845 | 5 121 13 408 241 . . 85 62 27 204 183 15 501 702 845 Initial 420 | . . 13 . 144 . . . . . 204 17 11 . 269 420 Average 164 | . 52 6 254 129 . . 26 3 3 64 32 1 235 325 486 Influence Increases 5442 | 10 236 . 643 208 . . 128 144 123 274 417 44 1061 1137 1017 Destroy 0b10 Robot/C 2440 | . 140 . 380 120 . . 60 40 80 40 200 . 380 720 280 Destroy 0b10 Robot/NC 185 | 10 20 . 40 . . . 5 20 . 5 5 5 10 55 10 Destroy Leader 510 | . 34 . 74 20 . . 10 4 . 12 62 . 90 134 70 Allied During Kill 51 | . . . . . . . . 5 11 17 18 . . . . Successful Hack 136 | . 27 . 8 . . . 8 7 22 . 12 . 10 42 . Disable Machine 120 | . 15 . 15 . . . 15 15 . . . 15 15 . 30 Destroy Structure 555 | . . . 126 53 . . 30 53 10 . . 24 106 111 42 Advance Influence 200 | . . . . . . . . . . 200 . . . . . Partial Spotted 90 | . . . . . . . . . . . 30 . 45 15 . Lose Combat Pursuer 1155 | . . . . 15 . . . . . . 90 . 405 60 585 Influence Decreases 4633 | 10 202 34 273 530 48 . 128 144 112 248 430 66 584 914 910 Entered New Map 829 | . . 21 . 226 48 . . . . 7 20 13 2 210 282 Time Decay 2863 | 10 202 13 253 294 . . 108 64 92 221 319 53 352 514 368 Search Patrol Dispatched 100 | . . . . . . . . . . . . . 100 . . Lost Part 735 | . . . 20 10 . . 20 80 4 . 21 . 130 190 260 Lost Ally 96 | . . . . . . . . . 6 20 70 . . . . Purge Threat 10 | . . . . . . . . . 10 . . . . . . Squads Dispatched 32 | . 1 . 2 . . . . 2 . 3 4 2 4 7 7 Investigation 6 | . . . . . . . . 1 . 1 1 . 1 2 . Extermination 15 | . . . . . . . . . . 1 2 1 2 4 5 Reinforcement 11 | . 1 . 2 . . . . 1 . 1 1 1 1 1 2 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Distress Signals 19 | . . . 3 . . . 2 1 . . . . 2 10 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 282 | . 14 . 27 12 . . 12 10 6 3 17 1 54 53 73 Peak Tracking Total 18 | . 4 . 5 5 . . 10 6 2 2 4 . 13 8 18 Tactical Retreats 33 | . . . . 1 . . . 2 . . 4 . 8 3 15 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Traps Triggered 6 | . . . . . . . . 1 . . . 1 3 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Machines Disabled 8 | . 1 . 1 . . . 1 1 . . . 1 1 . 2 Max in Single Turn 1 | . 1 . 1 . . . 1 1 . . . 1 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Machines Accessed 43 | . 3 . 3 . 2 . 1 6 7 1 7 2 5 4 2 Terminals 28 | . 3 . 3 . . . 1 5 6 . 5 1 1 2 1 Fabricators 2 | . . . . . . . . . . . 1 . 1 . . Repair Stations 2 | . . . . . . . . . . . . 1 . 1 . Recycling Units 1 | . . . . . . . . 1 . . . . . . . Scanalyzers 5 | . . . . . . . . . . . 1 . 2 1 1 Garrison Access 2 | . . . . . . . . . . 1 . . 1 . . Total Hacks 83 | . 9 . 4 . 2 . 1 15 19 3 9 4 6 8 3 Successful 32 | . 4 . 1 . 2 . 1 3 9 1 4 2 3 2 . Failed 50 | . 5 . 3 . . . . 12 9 2 5 2 3 6 3 Catastrophic 10 | . . . 1 . . . . 4 2 . 1 . 1 1 . Database Lockouts 1 | . . . . . . . . . 1 . . . . . . Manual 43 | . 5 . 4 . 1 . 1 9 13 1 5 1 1 . 2 Terminals 58 | . 9 . 4 . . . 1 14 16 . 6 1 1 4 2 Fabricators 4 | . . . . . . . . . . . 2 . 2 . . Repair Stations 6 | . . . . . . . . . . . . 3 . 3 . Recycling Units 1 | . . . . . . . . 1 . . . . . . . Scanalyzers 5 | . . . . . . . . . . . 1 . 2 1 1 Garrison Access 4 | . . . . . . . . . . 3 . . 1 . . Terminal Hacks 19 | . 4 . 1 . 2 . 1 2 9 . . . . . . Record 2 | . . . . . 1 . . . 1 . . . . . . Part Schematic 4 | . . . . . . . . 1 3 . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . 1 . . . . . . Branch Access Points 3 | . 1 . 1 . . . 1 . . . . . . . . Unreport Threat 2 | . . . . . . . . . 2 . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . Release Object 2 | . . . . . . . . . 2 . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 2 . 2 . . Load Schematic 2 | . . . . . . . . . . . 1 . 1 . . Build 2 | . . . . . . . . . . . 1 . 1 . . Repair Station Hacks 3 | . . . . . . . . . . . . 2 . 1 . Scan Component 2 | . . . . . . . . . . . . 1 . 1 . Repair 1 | . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . Scanalyzer 3 | . . . . . . . . . . . 1 . 1 1 . Retrieve Study 3 | . . . . . . . . . . . 1 . 1 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . . 1 1 . . . . Terminals 1 | . . . . . . . . . . . 1 . . . . Assimilate 1 | . . . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . Broadcast 1 | . . . . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 28 | . 2 . 2 . . . . 4 5 1 4 1 4 3 2 Full Trace Events 13 | . 1 . 1 . . . . 2 4 1 1 . 1 2 . Feedback Events 1 | . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . 1 3 . . . . . . Parts Built 4 | . . . . . . . . . . . 2 . 2 . . Authchips . | . . . . . . . . . . . . . . . . Time 109 | . . . . . . . . . . . 73 . 36 . . Total Part Build Rating 12 | . . . . . . . . . . . 6 . 6 . . Part Studies Acquired 3 | . . . . . . . . . . . 1 . 1 1 . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . Time 50 | . . . . . . . . . . . . 50 . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Total Allies 11 | . . . . . . . . 10 . . 1 . . . . Largest Group 10 | . . . . . . . . 10 10 5 3 . . . . Highest-Rated Group 173 | . . . . . . . . 173 173 93 61 . . . . Highest-Rated Ally 29 | . . . . . . . . 29 29 29 29 . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 123 | . . . . . . . . 1 67 19 36 . . . . Total Damage 1519 | . . . . . . . . . 793 204 522 . . . . Kills 16 | . . . . . . . . . 8 3 5 . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Active Infowar (turns) 2132 | 52 560 50 215 . . . . . . 602 163 . . 97 393 Sensors 1595 | . 75 50 215 . . . . . . 602 163 . . 97 393 Terrain 537 | 52 485 . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Turns Passed 9509 | 138 560 50 603 646 308 44 318 550 604 699 1179 385 1152 1417 856 Spaces Moved 8660 | 61 282 32 295 368 212 31 149 305 1066 308 1151 647 1381 990 1382 Core 51 | 8 . . . . . . . 11 . . . . . . 32 Treads 2760 | 53 282 32 295 368 212 31 149 227 . . . . 925 186 . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 622 | . . . . . . . . . . . . . . 622 . Flight 5227 | . . . . . . . . 67 1066 308 1151 647 456 182 1350 Fastest Speed 31 | 50 160 160 145 145 145 145 145 31 31 43 33 39 39 39 35 Average Speed 64 | 145 160 160 149 145 145 145 147 129 32 63 38 41 39 64 45 Slowest Speed 450 | 160 160 160 160 145 145 145 148 450 43 152 136 42 42 117 300 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 77 | . . . . . . . . 1 15 . 9 . 7 4 41 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . . Exploration Rate (%) 33 | 4 50 10 34 55 59 13 19 50 97 8 25 13 29 29 35 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . Known Exits Taken 7 | . 1 . 1 1 1 1 1 . 1 . . . . . . Unknown Exits Taken 8 | 1 . 1 . . . . . 1 . 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . . . . . . . . . Spaces Dug 58 | . . . . . . . . . . . . 13 27 16 2 Terrain Destroyed 428 | . . . 141 61 . . 36 69 14 . . 13 52 33 9 Melee 56 | . . . . . . . . . . . . 13 27 16 . Projectile 25 | . . . . . . . . . . . . . 3 13 9 AOE 347 | . . . 141 61 . . 36 69 14 . . . 22 4 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Acc Total 11633 | 83 333 31 387 467 214 30 225 438 1299 809 1824 735 1791 1503 1464 Wait 2267 | . 4 . 3 88 . . 59 103 224 480 586 59 289 341 31 Move 8498 | 60 281 31 294 367 211 30 148 302 1036 307 1132 646 1366 981 1306 Hop 70 | . . . . . . . . 1 14 . 9 . 7 4 35 Pick Up 49 | 1 7 . 7 1 1 . . . 4 4 8 2 6 7 1 Fast Attach 89 | 7 . . 5 1 . . 4 3 5 6 6 8 8 15 21 Attach 33 | . . . 1 . . . 1 5 2 . 9 . 6 6 3 Detach 20 | . . . 1 . . . 1 1 2 2 5 1 1 3 3 Swap 42 | . 7 . 8 1 . . 2 3 . 2 4 4 4 5 2 Drop 54 | . 1 . 12 2 2 . . 1 2 5 8 . 7 6 8 Fire 356 | 15 29 . 52 7 . . 4 19 10 3 50 . 5 109 53 Melee 140 | . 2 . 3 . . . 6 . . . 7 15 87 20 . Ram 7 | . . . . . . . . . . . . . . 6 1 Kick . | . . . . . . . . . . . . . . . . Crush 8 | . 2 . 1 . . . . . . . . . 5 . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage -8/Recycling -6/Factory -5/Factory -4/Factory -3/Research (discovered 2 exits: *Res / *Tes) -2/Research -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 139 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Build established: Mutant 576 | -10/Materials | Discovered new exit (range 7) 699 | -10/Materials | Entered Mines 706 | -10/Mines | Learned Materials garrison access intel 715 | -10/Mines | Identified exit to Subcaves 725 | -10/Mines | Discovered new exit (range 9) 749 | -10/Mines | Entered Materials 749 | -9/Materials | Evolved 2 slots: Utility x2 927 | -9/Materials | Destroyed 11 combat bots 1143 | -9/Materials | Identified exit to Mines 1352 | -9/Materials | Entered Mines 1415 | -9/Mines | Assembled infested the area 1711 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1733 | -9/Mines | Discovered new exit (range 8) 1743 | -9/Mines | Identified exit to Materials 1982 | -9/Mines | Learned Materials terminal intel 1992 | -9/Mines | Discovered new exit (range 5) 1997 | -9/Mines | Identified exit to Exiles 1998 | -9/Mines | Entered Exiles 2035 | -9/Exiles | Met 8R-AWN 2058 | -9/Exiles | Met EX-HEX 2099 | -9/Exiles | Met EX-BIN 2116 | -9/Exiles | Aligned with FarCom system 2117 | -9/Exiles | Given EX-Vault access code 2155 | -9/Exiles | Opened EX-Vault 2165 | -9/Exiles | Found Firepult 2195 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2240 | -9/Exiles | Met EX-DEC 2247 | -9/Exiles | Learned location of Zion (-7) 2288 | -9/Exiles | Discovered new exit (range 14) 2305 | -9/Exiles | Identified exit to Mines 2306 | -9/Exiles | Left Exiles lab with Firepult 2306 | -9/Exiles | Entered Mines 2341 | -8/Mines | Discovered exit to Materials (range 7) 2350 | -8/Mines | Entered Materials 2350 | -8/Materials | Evolved 2 slots: Propulsion x2 2351 | -8/Materials | Loaded intel: 12 terminal locations 2352 | -8/Materials | Loaded intel: 1 garrison access location 2494 | -8/Materials | Identified exit to Storage 2668 | -8/Materials | Entered Storage 2796 | -8/Storage | Met 01-MTF 3096 | -8/Storage | Crushed by falling debris 3096 | -8/Storage | System corruption reached 10% 3127 | -8/Storage | Lost 9 parts (1p4n2u2w) 3133 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3198 | -8/Storage | Used back door to open Recycling access 3198 | -8/Storage | Discovered new exit (range 4) 3218 | -8/Storage | Entered Recycling 3218 | -8/Recycling | Accompanied by 10 allies 3416 | -8/Recycling | Build established: Commander-Sprinter 3450 | -8/Recycling | Discovered new exit (range 15) 3478 | -8/Recycling | Identified exit to Factory 3519 | -8/Recycling | Scanned before Scraplab entrance 3564 | -8/Recycling | Angered Scraplab inhabitants 3605 | -8/Recycling | Lost 3 allies 3641 | -8/Recycling | Found Prototype Device 3641 | -8/Recycling | Identified Scrap Engine 3822 | -8/Recycling | Entered Factory 3822 | -6/Factory | Accompanied by 5 allies 3822 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 3863 | -6/Factory | Build established: Commander-Mutant 4214 | -6/Factory | Build established: Commander-Scout 4443 | -6/Factory | Discovered new exit (range 9) 4521 | -6/Factory | Entered another Factory area 4521 | -5/Factory | Accompanied by 3 allies 4521 | -5/Factory | Evolved 2 slots: Utility x2 4802 | -5/Factory | Fabricated Imp. Utility Shielding (x2) 4976 | -5/Factory | Build established: Sprinter 5116 | -5/Factory | System corruption reached 10% 5164 | -5/Factory | Lost 3 parts (3u) 5371 | -5/Factory | Build established: Mutant 5619 | -5/Factory | Discovered new exit (range 14) 5700 | -5/Factory | Entered another Factory area 5700 | -4/Factory | Evolved 2 slots: Utility x2 5808 | -4/Factory | Repaired Lyr. Medium Armor Plating 6026 | -4/Factory | Discovered new exit (range 12) 6085 | -4/Factory | Entered Research 6085 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 6204 | -3/Research | Discovered new exit (range 6) 6225 | -3/Research | Identified exit to Testing 6228 | -3/Research | Found Prototype Launcher 6228 | -3/Research | Identified Hellfire Missile Launcher 6565 | -3/Research | Fabricated Imp. Utility Shielding (x2) 6679 | -3/Research | Lost 4 parts (4u) 6835 | -3/Research | Search patrols dispatched 6920 | -3/Research | System corruption reached 10% 6947 | -3/Research | Lost 3 parts (1p1u1w) 7015 | -3/Research | Lost 5 parts (4u1w) 7169 | -3/Research | Discovered new exit (range 12) 7237 | -3/Research | Entered another Research area 7237 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 7456 | -2/Research | Lost 3 parts (1p1n1u) 7737 | -2/Research | Build established: Scavenger-Gunner 8178 | -2/Research | Build established: Gunner 8353 | -2/Research | System corruption reached 10% 8455 | -2/Research | Lost 5 parts (1p2u2w) 8536 | -2/Research | Destroyed 10 combat bots 8540 | -2/Research | Lost 4 parts (2p1u1w) 8581 | -2/Research | Spotted B-90 Cyclops 8639 | -2/Research | Discovered new exit (range 8) 8654 | -2/Research | Entered Access 8654 | -1/Access | Evolved 2 slots: Utility x2 8834 | -1/Access | Build established: Scavenger-Scout 9021 | -1/Access | Lost 6 parts (2n2u2w) 9370 | -1/Access | System corruption reached 10% 9417 | -1/Access | Lost 10 parts (3p1n4u2w) 9456 | -1/Access | Core integrity fell below 50% 9481 | -1/Access | Lost 3 parts (1p2n) 9488 | -1/Access | System corruption reached 30% 9505 | -1/Access | Core integrity fell below 20% 9510 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 09486_ Dropped Hvy. Disruptor Cannon. 09486_ TF Node disabled. 09486_ Adv. Sensor Array tumbles out of TF Node. 09486_ Adv. Signal Interpreter tumbles out of TF Node. 09486_ P-80 Master resets P-80 Master, system corruption cleaned. 09489_ Slug penetrates Wall. 09489_ Flying FPA-Antigrav Exoskeleton destroyed. 09490_ Slug penetrates Wall. 09494_ FBYEH# 09507_ Wave Collapse Detector explodes. 09507_ Slug penetrates Wall. 09509_ System corrupted: Matter fused (-10). 09510_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ??????????????????????????# *= #?????# | | ??????????????????????????#####+#####?????# | | ???????????????????????####???#%#?????????# " | | ???????????????????????? ??#=#?????????# "" | | ??????????????????????# ? ##%##????????# "" | | ??????????????????????# # ]]#????????# " | | ??????????????????????# / !#????????# | | ??????????????????????# # !#????????# | | ??????????????????????# p ?## ##????????######## | | ?????????????????#######p###### #?????????###???# | | ?????????????????# # #### "" ???# | | ?????????????????# #ph / "" ???# | | ?????????????????# #p#### """?????# | | ?????????????????# # #?????????"?????# | | ????????????????## #h#???????????????# | | ????????????????# #p#???????????????# | | ???????????????## # ####????????????# | | ???????????????# # h +????????????# | | ???????????????# # ####????????????# | | ???????????????# # #???????????????# | | #######???????## # #???????????????# | | #???????# # #???????????????# | | ############ ##### #############/###= | | # p p % | | # = p R ! | | # @ | | + ! k | | # != | | # = | | # | | ######## ##########+########### | | #??????# t #????????? ????# | | #??????# #?????????? ???# | | #######??????# ###????????? ??# | | ?????######??# ""#?????????? ??# "" | | ?????? ??# "#??????????????# " | | ??????? ?# "" " T"#??????????????# | | ???????""" ?# " """""" ""#??????????????# | | ??????""T"" # """""""" ""#??????????????# | | # "" "" # """"" ###??????????????#?? | | # + #??????????????????? | | #* # #?????????????????? | | # # #?????????????????? | | # ?# #???????????????????## | | # ?####+##+########????????????????????? | | # ??# #??????????????????????? | | # ??# #??????????????????????? | | ##########???# """#??????????????????????? | | ?????????????# Y"#??????????????????????? | | ?????????????# " """#??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 80 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 66 Utility Shielding 66 Weapon Cycling 25 Evasion (%) 74 Targeting Accuracy 24 Target Analysis 8 Recoil Reduction 11 Particle Charging 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Adv. Beam Rifle | -8/Storage | Hacked Imp. Utility Shielding | -8/Recycling | Hacked Hvy. Armor Plating | -8/Recycling | Hacked Imp. Actuator Array | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Utility Shielding | x2 | -5/Factory Imp. Utility Shielding | x2 | -3/Research Repaired ---------- Lyr. Medium Armor Plating | 52% | -4/Factory Studied --------- KE Penetrator | -5/Factory | Hacked Lance | -3/Research | Hacked Enh. Force Lance | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysBurstBasin Manual? 0 Play Time 01:52:05 Cumulative 77.9 hours Start 2026.02.18 @ 13:15:10 End 2026.02.18 @ 15:08:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 130 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 45 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff30d5f3-c1bc-4d81-b1e1-dcf333fb9765