Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 19:01:09

Player: wdfc

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (58)      290
Value Destroyed (1324)     1324
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3474

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     90/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Nuclear Core
  Improved Sensor Array
     Heavy Particle Cannon
     Heavy Hammer

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
    Cooled Ion Engine
>          --- PROPULSION -------
           Titanium Leg
  Improved VTOL Module
>          --- UTILITY ----------
           Huge Storage Unit
  Improved Targeting Computer
>          --- WEAPON -----------
           Shock Rifle
     Heavy Particle Cannon
     Heavy Hammer
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
     Light Ion Engine
     Light Ion Engine
           Titanium Leg
  Improved VTOL Module
  Improved VTOL Module
           Heat Sink
           Trap Scanner
           Trap Scanner
  Improved Terrain Scanner
     Light Armor Plating
           Shock Rifle
           Shock Rifle
     Heavy Particle Cannon
     Heavy Particle Cannon
     Heavy Particle Cannon
           Assault Rifle
     Light Assault Rifle
     Heavy Assault Rifle
           Shotgun
           Rocket Launcher
           Datajack
[Rating: 29]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Backup Propulsion I
  Flight Unit              Improved VTOL Module
Utility                    Huge Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Weapon Shielding
Weapon                     Heavy Hammer
  Energy Gun               Shock Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    1    | .   .   1   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             81   | 12  11  29  25  4   
  Power                    10   | 2   2   4   1   1   
    Engine                 9    | 2   2   4   .   1   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               31   | 4   1   14  12  .   
    Treads                 7    | .   1   2   4   .   
    Leg                    13   | 2   .   6   5   .   
    Wheel                  6    | 2   .   4   .   .   
    Hover                  1    | .   .   .   1   .   
    Flight                 4    | .   .   2   2   .   
  Utility                  14   | 2   3   4   4   1   
    Device                 5    | 2   .   1   1   1   
    Storage                5    | .   2   2   1   .   
    Processor              2    | .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   26   | 4   5   7   8   2   
    Energy Gun             3    | 1   .   1   .   1   
    Energy Cannon          7    | .   .   2   4   1   
    Ballistic Gun          7    | 3   .   1   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               7    | .   4   3   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   1   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 12   | .   1   .   2   9   
  Power                    4    | .   1   .   .   3   
  Propulsion               3    | .   .   .   1   2   
  Utility                  1    | .   .   .   1   .   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      6    | .   1   .   2   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     88   | .   87  93  82  61  
  Engine                   17   | .   14  22  13  12  
  Treads                   4    | .   2   3   10  .   
  Leg                      4    | .   .   6   6   9   
  Wheel                    11   | .   22  11  .   .   
  Device                   1    | .   3   1   .   1   
  Storage                  12   | .   13  11  13  8   
  Processor                3    | .   .   4   3   8   
  Protection               1    | .   4   .   2   .   
  Energy Gun               3    | .   .   5   1   1   
  Energy Cannon            8    | .   .   11  10  5   
  Ballistic Gun            2    | .   .   .   8   7   
  Launcher                 5    | .   15  3   .   .   
  Impact Weapon            9    | .   9   11  6   5   
Naked Turns                5    | .   .   .   .   5   
Heaviest Build             116  | 6   92  111 116 35  
  Greatest Support         60   | 20  20  40  60  20  
  Greatest Overweight (x)  35   | .   9   35  8   8   
  Average Overweight (x)   3    | .   3   4   2   2   
Largest Inventory Capacity 25   | 5   25  25  25  10  
  Average Capacity         20   | 5   19  24  17  9   
  Most Carried             23   | 5   20  23  19  5   
  Average Carried          13   | 2   14  16  12  3   
  Final Capacity           25   | 5   25  25  10  5   
  Final Carried            19   | 4   19  19  4   4   

 Class Distribution 
--------------------
 74% | Mutant
 20% | Scavenger-Mutant
  5% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Sto 
Matter Collected           1609 | 353 99  669 410 78  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1592 | 130 266 734 254 208 
  Parts                    100  | 10  28  38  12  12  
Haulers Intercepted        3    | .   1   1   1   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  33   | 1   9   12  7   4   
  Melee                    2    | .   .   .   2   .   
  Guns                     11   | 1   .   3   3   4   
  Cannons                  7    | .   .   6   1   .   
  AOE                      12   | .   9   3   .   .   
Classes Destroyed          9    | 3   5   1   .   .   
  Worker                   7    | 1   4   2   .   .   
  Builder                  5    | .   3   2   .   .   
  Tunneler                 2    | 2   .   .   .   .   
  Hauler                   3    | .   1   1   1   .   
  Recycler                 4    | .   1   3   .   .   
  Watcher                  4    | .   2   2   .   .   
  Swarmer                  11   | .   3   5   3   .   
  Grunt                    19   | 1   6   4   4   4   
  Sentry                   3    | .   .   3   .   .   
Best Kill Streak           9    | 3   9   5   2   3   
  Combat Bots Only         4    | 1   4   3   2   3   
Max Kills in Single Turn   7    | 1   7   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   1   .   .   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        287  | 13   17   69   91   97   
  Missed                   92   | 4    10   20   17   41   
Damage Taken               2642 | 77   364  495  1038 668  
  Core                     670  | 25   39   45   391  170  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  47   | .    47   .    .    .    
  Ignored by Resistances   637  | 24   54   148  219  192  
  Regen/Repaired (Parts)   392  | .    .    .    392  .    
Core Remaining (%)         84   | 90   74   88   .    .    
Volleys Fired              97   | 19   20   29   16   13   
  Largest                  3    | 2    1    2    3    2    
  Hottest                  225  | 60   33   150  225  140  
Shots Fired                173  | 38   20   51   38   26   
  Gun                      88   | 38   .    15   14   21   
  Cannon                   56   | .    .    27   24   5    
  Launcher                 29   | .    20   9    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  68   | 33   .    3    14   18   
  Thermal                  64   | 5    .    27   24   8    
  Explosive                29   | .    20   9    .    .    
  Electromagnetic          12   | .    .    12   .    .    
  Robot Hit Streak         21   | 9    17   16   21   19   
  Robot Miss Streak        3    | 1    1    3    2    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           124  | 22   16   32   36   18   
  Core Hits                73   | 8    21   21   12   11   
  Critical Kills           2    | .    .    1    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    .    1    1    .    
    Smash                  2    | .    .    1    1    .    
Melee Attacks              23   | .    4    6    13   .    
  Impact                   23   | .    4    6    13   .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            10   | .    4    5    1    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4639 | 199  1893 1227 914  406  
  Guns                     836  | 199  .    153  179  305  
  Cannons                  725  | .    .    300  325  100  
  Explosions               1931 | .    1592 339  .    .    
  Melee                    1146 | .    301  435  410  .    
  Ramming                  1    | .    .    .    .    1    
  Kinetic                  604  | 156  .    11   179  258  
  Thermal                  1477 | 43   662  300  325  147  
  Explosive                1269 | .    930  339  .    .    
  Electromagnetic          142  | .    .    142  .    .    
  Impact                   1146 | .    301  435  410  .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    3    .    .    .    
  Average Corruption       3    | .    3    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  6    | .    6    .    .    .    
    Message Errors         2    | .    2    .    .    .    
    Matter Fused           3    | .    3    .    .    .    
    Data Loss (major)      1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            492  | .    200  253  39   .    
  Projectiles              15   | .    .    10   5    .    
  Explosions               104  | .    88   16   .    .    
  Melee                    373  | .    112  227  34   .    
Knockbacks                 5    | .    1    1    3    .    
  Impact                   5    | .    1    1    3    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      210  | .    106  104  .    .    
  Shots                    11   | .    7    4    .    .    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             2    | .    .    1    .    1    
  Kicked                   1    | .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        922  | 20   22   462  922  99   
  Average Temperature      194  | 10   8    159  355  32   
  Received Heat Transfer   1185 | 54   66   174  405  486  
  Effects                  40   | .    .    10   30   .    
    Shutdowns              8    | .    .    3    5    .    
    Energy Bleed           4    | .    .    2    2    .    
    Interference           3    | .    .    2    1    .    
    Matter Decay           7    | .    .    1    6    .    
    Short Circuit          4    | .    .    1    3    .    
    Damage (minor)         4    | .    .    1    3    .    
    Damage (major)         6    | .    .    .    6    .    
    Damage (core)          4    | .    .    .    4    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              15   | .    10   5    .    .    
  Impact Corruptions       17   | .    4    10   3    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         1734 | 100  450  444  481  259  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Peak Influence             397  | 35  397 363 149 97  
  Initial                  84   | .   19  84  18  42  
  Average                  160  | 14  258 189 54  73  
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         64   | 100 19  61  100 100 
  Level 1                  35   | .   80  38  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   .   2   1   
  Investigation            3    | .   1   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           2    | .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              44   | 1   6   16  14  7   
  Peak Tracking Total      5    | 1   5   3   4   4   
  Tactical Retreats        2    | .   .   .   2   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            2    | .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          16   | .   8   8   .   .   
  Max in Single Turn       6    | .   6   2   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          7    | .   3   3   1   .   
  Terminals                5    | .   2   3   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                24   | .   8   9   7   .   
  Successful               19   | .   6   7   6   .   
  Failed                   5    | .   2   2   1   .   
    Catastrophic           2    | .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   .   2   2   .   
  Terminals                15   | .   6   9   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          7    | .   .   .   7   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   4   7   .   .   
  Record                   3    | .   2   1   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   
  Recycling Unit Index     1    | .   .   1   .   .   
  Alert Level              1    | .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   
  Registered Components    1    | .   .   1   .   .   
  Zone Layout              2    | .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   6   .   
  Scan Component           3    | .   .   .   3   .   
  Repair                   2    | .   .   .   2   .   
  Refit                    1    | .   .   .   1   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   2   3   1   .   
  Full Trace Events        4    | .   2   1   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   
  Time                     52   | .   .   .   52  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  
Turns Passed               2803 | 185  637  1277 560  144  
Spaces Moved               1169 | 134  336  510  149  40   
  Core                     42   | 17   .    1    10   14   
  Treads                   134  | .    27   33   74   .    
  Legs                     167  | 8    .    82   51   26   
  Wheels                   818  | 109  309  393  7    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   8    | .    .    1    7    .    
  Fastest Speed            50   | 50   80   130  102  50   
  Average Speed            193  | 78   164  212  283  232  
  Slowest Speed            1800 | 120  480  1800 570  450  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    1    .    .    .    
Exploration Rate (%)       23   | 7    57   32   14   5    
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          157  | .    80   69   8    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               13   | .    .    5    8    .    
  AOE                      144  | .    80   64   .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Total                      1518 | 182 397 643 232 64  
  Wait                     .    | .   .   .   .   .   
  Move                     1165 | 133 335 509 148 40  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  96   | 14  21  44  14  3   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   42   | 7   5   14  13  3   
  Detach                   4    | .   .   3   1   .   
  Swap                     39   | 5   6   15  12  1   
  Drop                     50   | 4   6   22  15  3   
  Fire                     97   | 19  20  29  16  13  
  Melee                    23   | .   4   6   13  .   
  Ram                      1    | .   .   .   .   1   
  Kick                     1    | .   .   1   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   74 | -11/Scrapyard | Discovered new exit (range 8)
  186 | -11/Scrapyard | Entered Materials
  342 | -10/Materials | Crushed by falling debris
  452 | -10/Materials | Discovered new exit (range 12)
  509 | -10/Materials | Build established: Mutant
  823 | -10/Materials | Entered another Materials area
  823 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1337 | -9/Materials  | Discovered new exit (range 15)
 2100 | -9/Materials  | Entered another Materials area
 2100 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2324 | -8/Materials  | Core integrity fell below 50%
 2439 | -8/Materials  | Repaired Aluminum Leg
 2465 | -8/Materials  | Repaired Huge Storage Unit
 2628 | -8/Materials  | Discovered new exit (range 5)
 2660 | -8/Materials  | Entered Storage
 2720 | -8/Storage    | Lost 5 parts (1p2n1u1w)
 2789 | -8/Storage    | Core integrity fell below 20%
 2804 | -8/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
Critical hit (Burn: +37).
R-06 Scavenger collects Lgt. Nuclear Core.
Acquired 10 matter.
Aluminum Leg destroyed.
Critical hit (Burn: +37).
Particle Gun destroyed.
R-06 Scavenger destroyed.
Hvy. Particle Cannon destroyed.
Critical hit (Burn: +37).
U-05 Engineer lays Concrete. <x2>
Slammed into G-47 Trooper.
Ion Engine destroyed.
Dropped Imp. Heat Sink.
Dropped Med. Storage Unit.
Discarded Melee Analysis Suite.
[Achievement: First Step to Greatness]
The achievement interface (ESC then open
  Records) offers an effective way to explore
  all of your earned achievements as well as
  seek out new goals for future runs.

 Map 
-----
+----------------------------------------------------+
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|                     ???#####?????????????????????? |
|                     ???#   #?????????????????????? |
|                     ???#   #?????????????????????? |
|                     ???#   #?????????????????????? |
|                     ???#   #?????????????????????? |
|                     ???#   #?????????????????????? |
|                     ???#   #?????????????????????? |
|                     ???#   #?????????????????????? |
|                     ???#   #?????????????????????? |
|                     ???# u #?????????????????????? |
|                     ???#   #?????????????????????? |
|                     ???#   #?????????????????????? |
|                     ???#   #?????????????????????? |
|                     ???#   #?????????????????????? |
|                     ???#   #?????????????????????? |
|                     ???#=  #?????????????????????? |
|                     ???#%  #?????????????????????? |
|                     ???#   #?????????????????????? |
|                     ???#!@ #?????????????????????? |
|                     ???#=% #?????????????????????? |
|                     ???#%=!#?????????????????????? |
|                     ???#*= #?????????????????????? |
|                     ???#= g#?????????????????????? |
|                     ???# %!#?????????????????????? |
|                     ???#Yg!#?????????????????????? |
|                     ???# % #?????????????????????? |
|                     ???#   #?????????????????????? |
|                     ???#   #?????????????????????? |
|                     ???#   #?????????????????????? |
|                     ???#   #?????????????????????? |
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|                     ???     ?????????????????????? |
|                     ???     ?????????????????????? |
|                     ???     ?????????????????????? |
|                     ??#      ????????????????????? |
|                     ??#     #????????????????????? |
|                     ??#######????????????????????? |
|                     ?????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            460
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         6
Melee Accuracy             5
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
Loot Pinata
One Hack Too Far
Oops
Part-time Mechanic
Risk Taker
Shopping List
Uninvited Guest
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              DispersionExplosiveCapacitor
  Manual?         0
Play Time         00:54:06
  Cumulative      0.8 hours
  Start           2024.03.30 @ 23:17:34
  End             2024.04.03 @ 19:01:09
Sessions          4
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          1
  Rogue           0
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          3
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              28/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a53195e7-8a6f-4218-b325-086a493270e1