Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.05 @ 00:08:13 Player: Tereza Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (92) 460 Value Destroyed (2936) 2936 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (136) 136 TOTAL SCORE: 7632 Bonus ------- High Alert Combat Kills 2 Met Data Miner 300 Friendly Fire -166 Cogmind --------- Core Integrity 0/850 Matter 261/300 Energy 61/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Melee Analysis Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Improved Trap Scanner Heavy Laser Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Core Analyzer Layered Medium Armor Plating System Shield > --- WEAPON ----------- Phase Cannon Phase Cannon Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Flexi-carbon Leg Medium Matter Pod Hacking Suite High-powered Tractor Beam Gauss Rifle Flak Gun Missile Launcher Plasma Cutter [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Utility Hacking Suite Device Advanced Weight Redist. System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Gauss Rifle Energy Gun Spread Laser Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Launcher Missile Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 6 | . . 2 1 1 2 . . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 106 | 6 2 13 18 16 28 8 11 . 4 Power 15 | 1 . 3 3 3 2 1 2 . . Engine 7 | 1 . 2 2 . . 1 1 . . Core 8 | . . 1 1 3 2 . 1 . . Reactor . | . . . . . . . . . . Propulsion 32 | 2 . 4 3 8 8 1 5 . 1 Treads 14 | 2 . . 1 8 2 . 1 . . Leg 18 | . . 4 2 . 6 1 4 . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 29 | 1 2 3 7 2 10 2 . . 2 Device 9 | . . 1 3 1 3 . . . 1 Storage 3 | 1 . 1 1 . . . . . . Processor 8 | . 1 . 2 . 3 2 . . . Hackware 3 | . . 1 . . 2 . . . . Protection 6 | . 1 . 1 1 2 . . . 1 Artifact . | . . . . . . . . . . Weapon 30 | 2 . 3 5 3 8 4 4 . 1 Energy Gun 3 | . . 1 . . . 1 1 . . Energy Cannon 3 | . . . . . 2 1 . . . Ballistic Gun 20 | 2 . 2 5 3 5 2 1 . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . . . 1 . 1 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 59 | . . 5 6 11 15 8 10 . 4 Power 10 | . . 1 2 2 2 1 2 . . Propulsion 16 | . . 2 1 3 5 1 2 . 2 Utility 14 | . . . 2 4 4 2 1 . 1 Weapon 19 | . . 2 1 2 4 4 5 . 1 Highest Loss Streak 9 | . . 1 3 9 6 3 5 . 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 96 98 96 99 93 95 84 80 80 Engine 4 | . 14 7 7 . . 3 4 . . Core 3 | . . 2 . 7 5 2 . 6 6 Treads 8 | . 28 9 . 20 11 . 1 6 4 Leg 10 | . . 12 16 2 5 16 16 13 13 Device 10 | . . 10 14 14 12 6 6 6 5 Storage 7 | . 14 11 9 7 6 6 6 6 6 Processor 16 | . 6 11 9 14 20 24 26 26 26 Hackware 8 | . . 11 9 7 7 13 10 6 6 Protection 1 | . 4 . 1 . 1 . . . 1 Energy Gun 1 | . . 2 2 . . 3 . . . Ballistic Gun 16 | . 28 18 24 22 15 9 . . . Peak Build Rating 58 | 6 8 15 35 42 58 55 52 44 47 Average Rating 36 | 4 7 13 29 38 49 51 46 44 43 On Entrance 27 | . 6 8 14 33 22 54 52 44 44 Naked Turns . | . . . . . . . . . . Heaviest Build 56 | 12 13 20 41 42 56 53 46 29 40 Greatest Support 78 | 40 40 40 30 69 78 57 62 47 53 Greatest Overweight (x) 3 | 3 . 1 2 1 2 1 1 . 1 Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 11 15 15 15 15 15 14 Most Carried 15 | 6 8 8 13 15 15 15 15 15 15 Average Carried 10 | 4 7 7 9 14 8 12 13 15 14 Final Capacity 15 | 8 8 10 15 15 15 15 15 15 5 Final Carried 15 | 6 8 8 13 10 15 13 15 15 5 Class Distribution -------------------- 32% | Scavenger-Gunner 15% | Skirmisher 14% | Scavenger-Skirmisher 13% | Scavenger-Mutant 12% | Mutant 4% | Hacker-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Matter Collected 3027 | 222 51 223 706 251 1152 240 182 . . Remotely . | . . . . . . . . . . Salvage Created 3804 | . 235 426 911 391 1456 171 156 . 58 Parts 208 | . 22 34 50 22 65 2 6 . 7 Haulers Intercepted 3 | . . 1 2 . . . . . . Recyclers Shooed 7 | . . . 1 1 5 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 8 . 2 Prevented 1 | . . . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 72 | . 7 15 18 4 19 4 4 . 1 Guns 59 | . 7 15 18 4 11 4 . . . Cannons 6 | . . . . . 6 . . . . AOE 6 | . . . . . 2 . 3 . 1 Classes Destroyed 15 | . 3 3 2 2 5 . . . . Worker 2 | . . . . 2 . . . . . Builder 3 | . . . . . 3 . . . . Hauler 3 | . . 1 2 . . . . . . Recycler 6 | . . . 2 1 3 . . . . Mechanic 1 | . . . . . 1 . . . . Operator 1 | . 1 . . . . . . . . Watcher 3 | . . 1 1 1 . . . . . Swarmer 23 | . 3 10 7 . . . 3 . . Cutter 1 | . . . . . 1 . . . . Grunt 25 | . 4 3 6 2 8 2 . . . Duelist 1 | . . . . . 1 . . . . Sentry 11 | . . 2 4 1 2 1 1 . . Specialist 2 | . . . . . 2 . . . . Hunter 4 | . . . 1 . 1 1 . . 1 Programmer 5 | . . . . 1 4 . . . . Thug 1 | . . . . . 1 . . . . Best Kill Streak 7 | . 3 4 7 2 6 2 3 . 1 Combat Bots Only 5 | . 3 4 5 1 4 2 3 . 1 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 2 . 1 . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 783 | . 41 118 110 90 222 64 93 . 45 Missed 228 | . 11 35 31 26 61 15 38 . 11 Damage Taken 8649 | . 351 861 1038 1438 2576 869 898 . 618 Core 1443 | . 118 136 188 135 369 114 264 . 119 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 3 | . 3 . . . . . . . . Regen/Repaired (Parts) 100 | . . . 100 . . . . . . Core Remaining (%) 72 | 100 52 66 65 80 . . . . . Volleys Fired 281 | . 39 50 52 25 78 19 16 . 2 Largest 3 | . 2 2 3 3 3 3 3 . 1 Hottest 198 | . 40 88 116 84 198 125 182 . 43 Shots Fired 656 | . 78 99 137 75 190 54 21 . 2 Gun 614 | . 78 99 137 75 159 50 16 . . Cannon 31 | . . . . . 29 . 2 . . Launcher 11 | . . . . . 2 4 3 . 2 Special . | . . . . . . . . . . Kinetic 564 | . 78 91 111 75 159 47 3 . . Thermal 81 | . . 8 26 . 29 3 15 . . Explosive 6 | . . . . . 2 4 . . . Electromagnetic 5 | . . . . . . . 3 . 2 Robot Hit Streak 18 | . 9 18 17 5 18 10 9 . 1 Robot Miss Streak 8 | . 4 8 7 5 7 6 2 . 1 Penetration Max 1 | . . . 1 . 1 1 1 . . Secondary Targets 6 | . . 1 2 1 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . . . Shots Hit Robots 425 | . 53 63 95 38 113 43 19 . 1 Core Hits 225 | . 17 28 58 16 72 25 7 . 2 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 14 | . 1 . 3 3 4 2 1 . . Critical Strikes 16 | . 1 . 4 3 4 2 2 . . Burn 1 | . . . . . . . 1 . . Destroy 14 | . 1 . 4 3 4 2 . . . Smash 1 | . . . . . . . 1 . . Melee Attacks 3 | . . . . . . . 3 . . Impact 3 | . . . . . . . 3 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8164 | . 449 853 1413 862 3077 840 596 . 74 Guns 6781 | . 449 853 1413 862 2330 604 270 . . Cannons 462 | . . . . . 401 . 61 . . Explosions 796 | . . . . . 338 236 148 . 74 Melee 117 | . . . . . . . 117 . . Ramming 8 | . . . . . 8 . . . . Kinetic 6166 | . 449 766 1100 862 2330 584 75 . . Thermal 1077 | . . 87 313 . 401 20 256 . . Explosive 574 | . . . . . 338 236 . . . Electromagnetic 222 | . . . . . . . 148 . 74 Impact 117 | . . . . . . . 117 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . 4 4 4 4 4 Average Corruption 3 | . . . . . 3 4 4 4 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 52 | . . . . . 18 13 16 . 5 Message Errors 14 | . . . . . 4 4 4 . 2 Matter Fused 4 | . . . . . 1 . 2 . 1 Heat Flow Errors 7 | . . . . . 3 3 1 . . Energy Discharges 11 | . . . . . 2 4 5 . . Parts Rejected 4 | . . . . . 1 . 1 . 2 Data Loss (minor) 4 | . . . . . 1 1 2 . . Data Loss (major) 2 | . . . . . 1 . 1 . . Misfires 2 | . . . . . 1 1 . . . Alerts 2 | . . . . . 2 . . . . Weapon Failures 2 | . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 47 | . . . . . . 16 31 . . Projectiles . | . . . . . . . . . . Explosions 16 | . . . . . . 16 . . . Melee 31 | . . . . . . . 31 . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 127 | . . . . . . 110 . . 17 Shots 3 | . . . . . . 2 . . 1 Rammed . | . . . . . . . . . . Targets Rammed 2 | . . . . . 2 . . . . Kicked 2 | . . . . . 2 . . . . Crushed . | . . . . . . . . . . Highest Temperature 386 | . 18 54 364 . 386 217 206 . 2 Average Temperature 74 | . 8 14 108 . 96 46 83 . 2 Received Heat Transfer 2046 | . 189 234 243 153 582 135 348 . 162 Effects 5 | . . . 1 . 4 . . . . Shutdowns 1 | . . . . . 1 . . . . Energy Bleed 2 | . . . 1 . 1 . . . . Interference 2 | . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 3 | . . . . . . . 3 . . Impact Corruptions 1 | . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1541 | . . 110 395 . 481 37 518 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Peak Influence 405 | . 288 349 405 93 222 . . . . Initial 146 | . . 37 146 56 . . . . . Average 92 | . 135 169 112 32 77 . . . . Maximum Alert Level 2 | . 1 1 2 . 1 . . . . Low Security (%) 84 | 100 81 62 75 100 90 . . . . Level 1 15 | . 18 37 24 . 9 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 1 1 1 2 11 . . . . Investigation 1 | . . . 1 . . . . . . Extermination 4 | . . . . 1 3 . . . . Reinforcement 9 | . 1 1 . 1 6 . . . . Assault . | . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . 1 . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Distress Signals 7 | . 1 2 2 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 135 | . 16 24 23 14 27 8 16 . 7 Peak Tracking Total 7 | . 4 5 4 6 4 4 4 . 7 Tactical Retreats 12 | . 3 4 . 1 1 1 2 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Traps Triggered 2 | . . . . . 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Machines Disabled 3 | . . 1 1 . 1 . . . . Max in Single Turn 1 | . . 1 1 . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Machines Accessed 21 | . 3 1 7 1 4 . 1 4 . Terminals 14 | . 3 1 6 1 2 . 1 . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 73 | . 7 2 22 1 9 . 2 30 . Successful 46 | . 2 1 8 . 3 . 2 30 . Failed 27 | . 5 1 14 1 6 . . . . Catastrophic 6 | . 1 . 2 . 3 . . . . Database Lockouts . | . . . . . . . . . . Manual 18 | . 3 . 10 . 5 . . . . Terminals 38 | . 7 2 20 1 6 . 2 . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks 43 | . 2 1 6 . 2 . 2 30 . Record 14 | . 1 . . . . . 2 11 . Part Schematic 10 | . . . . . . . . 10 . Robot Schematic 6 | . . . . . . . . 6 . Prototype ID Bank 5 | . . . 2 . . . . 3 . Level Access Points 2 | . 1 . . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . . . Alert Level 2 | . . . 2 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 2 1 6 1 2 . . . . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 10 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 44 | . . . 44 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 2 | . . . . . 2 . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Total Allies 3 | . . . . . 2 . . . 1 Largest Group 2 | . . . . . 2 . . . 1 Highest-Rated Group 96 | . . . . . 62 . . . 96 Highest-Rated Ally 96 | . . . . . 31 . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 11 | . . . . . 6 . . . 5 Total Damage 154 | . . . . . 62 . . . 92 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 3 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Turns Passed 7087 | 70 432 610 1681 1138 1534 533 798 92 199 Spaces Moved 3504 | 40 193 289 674 576 689 331 584 77 51 Core 12 | 11 . . . . . . . . 1 Treads 1386 | 29 193 99 56 576 433 . . . . Legs 2106 | . . 190 618 . 256 331 584 77 50 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 160 120 120 120 120 50 Average Speed 155 | 141 160 134 194 160 167 131 122 120 120 Slowest Speed 260 | 200 160 190 260 240 260 190 190 120 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 4 45 25 47 16 19 49 75 69 5 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 . Known Exits Taken 7 | . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . Scrap Searched 2 | . . . . . . 1 1 . . Spaces Dug 6 | . . . . . 6 . . . . Terrain Destroyed 93 | . . . 4 2 34 43 10 . . Melee . | . . . . . . . . . . Projectile 23 | . . . 2 1 20 . . . . AOE 67 | . . . 1 . 13 43 10 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Total 4612 | 51 254 419 941 748 909 386 640 76 188 Wait 592 | . 14 51 169 101 91 23 17 . 126 Move 3495 | 39 192 288 673 575 688 330 583 76 51 Hop . | . . . . . . . . . . Pick Up 81 | 6 4 8 14 13 22 6 8 . . Fast Attach 33 | 6 2 4 9 2 6 . 3 . 1 Attach 55 | . . 5 5 8 19 8 7 . 3 Detach 6 | . . . 4 1 . . 1 . . Swap 18 | . . 4 4 6 3 . 1 . . Drop 46 | . 3 9 11 17 . . 1 . 5 Fire 281 | . 39 50 52 25 78 19 16 . 2 Melee 3 | . . . . . . . 3 . . Ram . | . . . . . . . . . . Kick 2 | . . . . . 2 . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Discovered new exit (range 16) 280 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 453 | -10/Materials | Identified exit to Materials 503 | -10/Materials | Entered another Materials area 503 | -9/Materials | Evolved 2 slots: Utility x2 1051 | -9/Materials | Build established: Scavenger-Mutant 1110 | -9/Materials | Discovered new exit (range 3) 1113 | -9/Materials | Entered another Materials area 1113 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1205 | -8/Materials | Lost 3 parts (1p1u1w) 1567 | -8/Materials | Build established: Scavenger-Gunner 1703 | -8/Materials | Repaired Gauss Rifle 2729 | -8/Materials | Discovered new exit (range 7) 2747 | -8/Materials | Identified exit to Factory 2794 | -8/Materials | Entered Factory 2794 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3135 | -7/Factory | Build established: Scavenger-Skirmisher 3912 | -7/Factory | Discovered new exit (range 9) 3930 | -7/Factory | Identified exit to Factory 3932 | -7/Factory | Entered another Factory area 3932 | -6/Factory | Evolved 2 slots: Utility x2 3961 | -6/Factory | Lost 9 parts (1p3n3u2w) 4025 | -6/Factory | Allied Derelicts emerged from ambush trap array 4100 | -6/Factory | Build established: Skirmisher 4280 | -6/Factory | Identified exit to Factory 4280 | -6/Factory | Identified exit to Lower Caves 4706 | -6/Factory | Garrison activated, responded to threat 4808 | -6/Factory | Lost 6 parts (1p2n2u1w) 4988 | -6/Factory | Lost 5 parts (1p1u3w) 5466 | -6/Factory | Entered Lower Caves 5525 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5642 | -6/Lower Caves | Learned Factory emergency access door positions 5685 | -6/Lower Caves | Core integrity fell below 50% 5739 | -6/Lower Caves | Lost 3 parts (1p2w) 5826 | -6/Lower Caves | Build established: Scavenger-Gunner 5994 | -6/Lower Caves | Discovered new exit (range 5) 5997 | -6/Lower Caves | Identified exit to Lower Caves 5999 | -6/Lower Caves | Entered another Lower Caves area 6000 | -6/Lower Caves | Encountered a Warlord checkpoint 6082 | -6/Lower Caves | Lost 5 parts (1n4w) 6367 | -6/Lower Caves | Discovered exit to Factory (range 10) 6442 | -6/Lower Caves | Build established: Hacker-Mutant 6497 | -6/Lower Caves | Core integrity fell below 20% 6528 | -6/Lower Caves | Learned Factory trap positions 6654 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6791 | -6/Lower Caves | Discovered new exit (range 6) 6796 | -6/Lower Caves | Identified exit to Data Miner 6797 | -6/Lower Caves | Entered Data Miner 6797 | -6/Data Miner | Discovered new exit (range 6) 6820 | -6/Data Miner | Met Data Miner 6845 | -6/Data Miner | Learned location of Section 7 (-2) 6845 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6862 | -6/Data Miner | Received God Mode back door access code from Data Miner 6887 | -6/Data Miner | Identified exit to Proximity Caves 6889 | -6/Data Miner | Entered Proximity Caves 6966 | -5/Proximity Caves | Build established: Scavenger-Mutant 7041 | -5/Proximity Caves | Escorted by Enhanced Grunt 7088 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Prototype Storage, Adv. Heat Sink. Enhanced Grunt overheating. Enhanced Grunt critical meltdown. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Imp. Carbon-fiber Leg destroyed. Slug penetrates Wall. H-66 Slayer destroyed. Slug penetrates Wall. Imp. Proton Missile Launcher destroyed. System corrupted: Carbon-fiber Leg rejected. Dropped Lrg. Storage Unit. Dropped Lgt. Nuclear Core. Dropped Flexi-carbon Leg. Corrupted Targeting Computer fries itself beyond repair. Gauss Rifle fries itself beyond repair. Dropped Imp. Light Armor Plating. Dropped Great Maul. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#####???????????????????????????? | | ????????????###### ##??????????????????????????? | | ?#???#####?## ## #??????????????????????????? | | ## ### #?# #####??????????????????????? | | # ### #??????????????????????? | | # ###gg#??????????????????????? | | # ""=%* ##?# #??????????????????????? | | # ##"#! ### #??# #??????????????????????? | | ?????## ##?# #??#=!#??????????????????????? | | ????## #??# #?##!!#??????????????????????? | | ????# #### ##??# ###!=!#??????????????????????? | | ????## ##??####???# g !|@##?????????????????????? | | ?????###??????????# g /*! #?????????????????????? | | ??????????????????####### #?????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????? h[#????????????????????? | | ???????????????????????? ! %=???????????????????? | | ???????????????????????? *! ??????????????????? | | ????????????????????????# ?????????????????? | | ????????????????????????## ### ????????????????? | | ?????????????????????????? #??# ???????????????? | | ?????????????????????????? ???# ??????????????? | | ?????????????????????????? ????# ??????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? ##???????????????????? | | ?????????????????????????? ##????????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Melee Accuracy 6 Target Analysis 5 Core Analysis 9 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DroneAerolevCutter Manual? 0 Play Time 00:52:02 Cumulative 57.5 hours Start 2024.10.04 @ 23:17:26 End 2024.10.05 @ 00:08:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 39 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: db88a3ce-22f4-4e21-a5f6-b398c021e24a