Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.13 @ 22:13:40 Player: Exeight Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (35) 175 Value Destroyed (755) 755 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1850 Bonus ------- None Cogmind --------- Core Integrity 315/400 Matter 231/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (180) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Improved Aluminum Leg > --- UTILITY (4) ------ Heat Sink Large Storage Unit Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- Improved EM Shotgun Grenade Launcher > --- INVENTORY (10) --- Improved Ion Engine Signal Interpreter Core Shielding Beam Rifle Particle Gun Light EM Pulse Cannon Light EM Pulse Cannon Grenade Launcher Improved Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Light EM Pulse Cannon > --- INVENTORY -------- Improved Ion Engine Signal Interpreter Core Shielding Beam Rifle Particle Gun Light EM Pulse Cannon Grenade Launcher Grenade Launcher Improved Datajack Improved Datajack [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 38 | 5 14 19 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 5 | 2 2 1 Treads 2 | 2 . . Leg 3 | . 2 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 8 | . 2 6 Device 3 | . 1 2 Storage 1 | . 1 . Processor 3 | . . 3 Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 22 | 2 9 11 Energy Gun 7 | . 4 3 Energy Cannon 3 | . . 3 Ballistic Gun 4 | 2 1 1 Ballistic Cannon . | . . . Launcher 8 | . 4 4 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 3 | . . 3 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon 1 | . . 1 Highest Loss Streak 2 | . . 2 Average Slot Usage (%) 96 | . 97 95 Engine 12 | . 14 11 Treads 5 | . 9 . Leg 19 | . 18 21 Device 11 | . 12 11 Storage 12 | . 13 11 Processor 4 | . . 11 Protection 3 | . . 7 Energy Gun 11 | . 11 12 Energy Cannon 1 | . . 3 Ballistic Gun 5 | . 8 . Launcher 6 | . 7 5 Naked Turns . | . . . Heaviest Build 37 | 5 30 37 Greatest Support 40 | 40 40 23 Greatest Overweight (x) 2 | 1 1 2 Average Overweight (x) . | . . 1 Largest Inventory Capacity 10 | 4 10 10 Average Capacity 9 | 4 9 10 Most Carried 10 | 4 10 10 Average Carried 7 | 2 7 9 Final Capacity 10 | 4 10 10 Final Carried 10 | 3 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 724 | 184 263 277 Remotely . | . . . Salvage Created 779 | . 387 392 Parts 70 | . 37 33 Haulers Intercepted 3 | . 2 1 Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 26 | . 13 13 Guns 6 | . 2 4 AOE 20 | . 11 9 Classes Destroyed 7 | . 5 2 Builder 2 | . 2 . Hauler 3 | . 2 1 Operator 1 | . . 1 Watcher 3 | . 1 2 Swarmer 13 | . 6 7 Grunt 12 | . 7 5 Sentry 1 | . . 1 Best Kill Streak 7 | . 5 7 Combat Bots Only 6 | . 4 6 Max Kills in Single Turn 4 | . 3 4 Gunslinging . | . . . Exploded 4 | . 3 4 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 837 | . 307 530 Core 102 | . 17 85 Absorbed by Shields . | . . . Core Remaining (%) 96 | 100 93 . Volleys Fired 45 | . 22 23 Largest 2 | . 2 2 Hottest 101 | . 90 101 Shots Fired 81 | . 41 40 Gun 56 | . 26 30 Cannon 4 | . . 4 Launcher 21 | . 15 6 Special . | . . . Kinetic 26 | . 24 2 Thermal . | . . . Explosive 21 | . 15 6 Electromagnetic 34 | . 2 32 Robot Hit Streak 6 | . 6 6 Robot Miss Streak 4 | . 2 4 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 52 | . 23 29 Core Hits 57 | . 32 25 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1816 | . 942 874 Guns 415 | . 150 265 Cannons 101 | . . 101 Explosions 1288 | . 792 496 Melee . | . . . Ramming 12 | . . 12 Kinetic 120 | . 120 . Thermal 169 | . . 169 Explosive 1119 | . 792 327 Electromagnetic 396 | . 30 366 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 94 | . 5 89 Projectiles 38 | . . 38 Explosions 56 | . 5 51 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 316 | . 138 178 Shots 9 | . 5 4 Rammed 3 | . . 3 Targets Rammed 3 | . . 3 Kicked . | . . . Crushed . | . . . Highest Temperature 232 | . 35 232 Average Temperature 40 | . 11 67 Received Heat Transfer 174 | . 42 132 Siege Activations . | . . . Robots Corrupted 1 | . . 1 Combat Hostiles . | . . . Parts Fried 1 | . . 1 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 200 | . . 200 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 3 | . . 3 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 239 | . 239 230 Average Influence 134 | . 120 167 Maximum Alert Level 1 | . 1 1 Low Security (%) 82 | 100 97 58 Level 1 17 | . 2 41 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 1 1 Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . 2 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 35 | . 16 19 Peak Tracking Total 7 | . 4 7 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 4 | . 3 1 Max in Single Turn 1 | . 1 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 10 | . 5 5 Terminals 10 | . 5 5 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 12 | . 7 5 Successful 7 | . 4 3 Failed 5 | . 3 2 Catastrophic 3 | . 1 2 Database Lockouts . | . . . Manual . | . . . Terminals 12 | . 7 5 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 7 | . 4 3 Branch Access Points 1 | . 1 . Emergency Access Points 2 | . 1 1 Alert Level 1 | . 1 . Maintenance Status 1 | . 1 . Hauler Manifests 1 | . . 1 Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . . 1 Used . | . . . Hacking Detections 6 | . 2 4 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 2048 | 64 1193 791 Spaces Moved 1181 | 49 684 448 Core 24 | 24 . . Treads 260 | 25 235 . Legs 897 | . 449 448 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 150 150 Average Speed 151 | 109 153 152 Slowest Speed 180 | 160 160 180 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 45 | 3 92 40 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 149 | . 76 73 Melee . | . . . Projectile . | . . . AOE 149 | . 76 73 Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1358 | 59 789 510 Wait 51 | . 48 3 Move 1179 | 48 683 448 Hop . | . . . Pick Up 27 | 6 15 6 Fast Attach 7 | 2 1 4 Attach 8 | 3 2 3 Detach . | . . . Swap 23 | . 11 12 Drop 15 | . 7 8 Fire 45 | . 22 23 Melee . | . . . Ram . | . . . Kick 3 | . . 3 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 690 | -10/Materials | Discovered new exit (range 13) 890 | -10/Materials | Discovered new exit (range 7) 898 | -10/Materials | Discovered new exit (range 15) 1026 | -10/Materials | Identified exit to Mines 1221 | -10/Materials | Discovered new exit (range 15) 1258 | -10/Materials | Entered another Materials area 1258 | -9/Materials | Evolved 2 slots: Utility x2 1810 | -9/Materials | Discovered new exit (range 10) 2049 | -9/Materials | Self-destructed Last Messages --------------- Decrypted 1 local trap positions from data. U-05 Engineer lays Concrete. U-05 Engineer builds a Door. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Chain reaction triggered in Imp. Ion Engine. Y-45 Defender destroyed. Fusion Modulator explodes. Aluminum Leg destroyed. Destroyed Aluminum Leg. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. U-05 Engineer builds a Door. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. 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