Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.04 @ 10:17:49 Player: golanco Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (120) 600 Value Destroyed (3908) 3908 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (72) 72 TOTAL SCORE: 7940 Bonus ------- High Alert Combat Kills 65 Follower Combat Kills 7 Cogmind --------- Core Integrity 603/850 Matter 259/300 Energy 90/620 System Corruption 6% Temperature Critical (674) Movement Walking (360) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine Nuclear Core > --- PROPULSION (4) --- Light Armored Exoskeleton > --- UTILITY (6) ------ Large Storage Unit Compact Battery > --- WEAPON (3) ------- Heavy Particle Cannon Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY (15) --- Improved Aluminum Leg Improved Aluminum Leg Large Storage Unit Improved Light Armor Plating Improved Medium Armor Plating Recalibrator EM Pulse Cannon EM Pulse Cannon Advanced Beam Cannon Heavy Particle Cannon Great Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Light Armored Exoskeleton Flexi-carbon Leg > --- UTILITY ---------- Cooling System Large Storage Unit Compact Battery Improved Sensor Array Improved Particle Charger Improved Light Armor Plating > --- WEAPON ----------- Improved Lightning Gun Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- Heavy Ion Engine Nuclear Core Improved Aluminum Leg Improved Aluminum Leg Large Storage Unit Improved Light Armor Plating Improved Medium Armor Plating Recalibrator EM Pulse Cannon EM Pulse Cannon Advanced Beam Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Plasma Cannon Great Axe [Rating: 61] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . . 1 . 1 Utility 4 | . . 1 . 1 2 . Weapon 1 | . . 1 . . . . Parts Attached 91 | 7 5 14 4 29 14 18 Power 14 | 2 . 3 . 3 . 6 Engine 10 | 2 . 3 . 3 . 2 Core 4 | . . . . . . 4 Reactor . | . . . . . . . Propulsion 21 | 2 2 2 3 8 2 2 Treads . | . . . . . . . Leg 21 | 2 2 2 3 8 2 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 30 | 1 2 3 . 11 9 4 Device 11 | . . . . 5 4 2 Storage 8 | 1 . 1 . 2 3 1 Processor 2 | . . 1 . . 1 . Hackware . | . . . . . . . Protection 9 | . 2 1 . 4 1 1 Artifact . | . . . . . . . Weapon 26 | 2 1 6 1 7 3 6 Energy Gun 3 | . . 1 . 1 . 1 Energy Cannon 14 | . . 1 1 5 3 4 Ballistic Gun 4 | 2 1 1 . . . . Ballistic Cannon 4 | . . 3 . 1 . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 2 . . . 1 Corrupted Parts 1 | . . . . . . 1 System Corruption 4 | . . . . . . 4 Parts Lost 26 | . 3 2 . 10 . 11 Power 3 | . . . . 1 . 2 Propulsion 8 | . 1 1 . 4 . 2 Utility 9 | . 1 1 . 3 . 4 Weapon 6 | . 1 . . 2 . 3 Highest Loss Streak 11 | . 2 1 . 2 . 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 94 99 100 97 94 91 Engine 8 | . 14 11 11 8 7 2 Core 1 | . . . . . . 9 Leg 22 | . 27 21 22 26 17 19 Device 8 | . . . . 9 15 13 Storage 10 | . 14 11 11 9 10 12 Processor 8 | . . 11 11 9 11 4 Protection 8 | . 9 10 11 8 7 5 Energy Gun 3 | . . 2 . 3 7 5 Energy Cannon 13 | . . 4 22 17 15 13 Ballistic Gun 3 | . 27 6 . . . . Ballistic Cannon 5 | . . 19 11 5 . . Peak Build Rating 61 | 6 7 17 20 30 48 61 Average Rating 29 | 4 6 14 18 24 43 55 On Entrance 17 | . 6 7 17 20 27 48 Naked Turns . | . . . . . . . Heaviest Build 71 | 13 16 43 43 51 62 71 Greatest Support 70 | 20 20 20 25 39 50 70 Greatest Overweight (x) 4 | . 1 2 2 4 1 1 Average Overweight (x) . | . . 1 1 1 . . Largest Inventory Capacity 25 | 8 8 15 15 15 25 15 Average Capacity 14 | 6 8 14 15 15 15 15 Most Carried 15 | 2 8 15 15 15 15 15 Average Carried 13 | 1 4 12 14 13 14 14 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 15 | 2 8 15 15 14 15 11 Class Distribution -------------------- 41% | Scavenger-Tank 29% | Skirmisher 10% | Mutant 7% | Tank 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 2144 | 214 263 529 64 724 170 180 Remotely . | . . . . . . . Salvage Created 4478 | . 423 592 28 1954 767 714 Parts 231 | . 27 39 4 95 29 37 Haulers Intercepted 9 | . 1 2 . 4 1 1 Recyclers Shooed 3 | . 1 . . 1 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 81 | . 7 14 2 28 13 17 Guns 18 | . 7 3 . 3 1 4 Cannons 53 | . . 10 2 25 8 8 AOE 9 | . . 1 . . 4 4 Classes Destroyed 14 | . 4 5 . 3 2 . Worker 4 | . . . . 2 1 1 Builder 6 | . . 1 . 2 . 3 Tunneler 2 | . . . . 2 . . Hauler 9 | . 1 2 . 4 1 1 Recycler 6 | . 1 . . 5 . . Operator 5 | . 2 1 . 1 . 1 Watcher 7 | . . 2 . 4 1 . Swarmer 16 | . . 2 2 3 . 9 Grunt 41 | . 7 7 . 17 8 2 Brawler 4 | . . 1 . 1 1 1 Duelist 2 | . . . . 1 . 1 Sentry 10 | . . 4 . 6 . . Hunter 2 | . . . . . 1 1 Programmer 6 | . . . . . 3 3 Best Kill Streak 7 | . 2 3 2 6 5 7 Combat Bots Only 5 | . 2 3 2 3 5 4 Max Kills in Single Turn 7 | . 2 1 1 2 2 7 Gunslinging 1 | . 1 . . . . . Exploded 4 | . . 1 . . 2 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 487 | . 72 59 10 134 41 171 Missed 132 | . 18 17 2 33 9 53 Damage Taken 5662 | . 733 614 60 1673 500 2082 Core 849 | . 123 64 7 392 16 247 Absorbed by Shields . | . . . . . . . Core Remaining (%) 71 | 100 50 . 82 28 97 . Volleys Fired 268 | . 56 43 2 101 28 38 Largest 3 | . 2 3 3 3 3 3 Hottest 255 | . 40 146 175 181 225 255 Shots Fired 713 | . 112 123 6 284 79 109 Gun 217 | . 112 28 . 22 23 32 Cannon 495 | . . 95 6 262 56 76 Launcher 1 | . . . . . . 1 Special . | . . . . . . . Kinetic 296 | . 112 106 2 76 . . Thermal 339 | . . 17 4 186 56 76 Explosive 1 | . . . . . . 1 Electromagnetic 77 | . . . . 22 23 32 Robot Hit Streak 10 | . 7 8 1 9 10 10 Robot Miss Streak 7 | . 5 7 1 6 4 6 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 375 | . 61 58 2 143 50 61 Core Hits 208 | . 26 23 2 92 25 40 Critical Kills 2 | . 2 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . 2 . . 1 . 1 Destroy 2 | . 2 . . . . . Blast 1 | . . . . 1 . . Corrupt 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10615 | . 623 1306 41 3567 1851 3227 Guns 1723 | . 618 185 . 280 317 323 Cannons 6631 | . . 912 41 3075 931 1672 Explosions 2252 | . . 209 . 208 603 1232 Melee . | . . . . . . . Ramming 9 | . 5 . . 4 . . Kinetic 2451 | . 618 892 . 941 . . Thermal 5975 | . . 414 41 2217 1534 1769 Explosive 1135 | . . . . . . 1135 Electromagnetic 1045 | . . . . 405 317 323 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . 2 6 Average Corruption 1 | . . . . . 1 2 Corruption Purged 1 | . . . . . . 1 Corruption Blocked . | . . . . . . . Effects 8 | . . . . . 1 7 Message Errors 2 | . . . . . . 2 Matter Fused 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . 1 1 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 378 | . . 97 . 59 30 192 Projectiles 196 | . . 13 . 59 27 97 Explosions 182 | . . 84 . . 3 95 Melee . | . . . . . . . Knockbacks 24 | . . 6 . 18 . . Impact . | . . . . . . . Kinetic 23 | . . 6 . 17 . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 286 | . . 82 . 123 . 81 Shots 6 | . . 1 . 3 . 2 Rammed . | . . . . . . . Targets Rammed 3 | . 2 . . 1 . . Kicked 3 | . 2 . . 1 . . Crushed . | . . . . . . . Highest Temperature 797 | . 72 347 179 797 339 674 Average Temperature 135 | . 19 90 93 168 76 208 Received Heat Transfer 1975 | . 426 156 . 702 126 565 Effects 63 | . . 3 . 44 . 16 Shutdowns 16 | . . 1 . 9 . 6 Energy Bleed 2 | . . . . 2 . . Interference 13 | . . . . 7 . 6 Matter Decay 5 | . . 1 . 3 . 1 Short Circuit 7 | . . 1 . 5 . 1 Damage (minor) 7 | . . . . 5 . 2 Damage (major) 10 | . . . . 10 . . Damage (core) 3 | . . . . 3 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 11 | . . . . 3 1 7 Heat Transferred 8543 | . . 507 74 3652 1788 2522 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . . . 3 3 1 Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 516 | . 127 234 70 451 256 516 Initial 183 | . . 14 35 27 183 105 Average 124 | . 56 88 27 181 95 188 Maximum Alert Level 2 | . . 1 . 2 1 2 Low Security (%) 79 | 100 100 95 100 66 81 63 Level 1 14 | . . 4 . 22 18 19 Level 2 5 | . . . . 11 . 16 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 2 . . 6 4 5 Investigation 5 | . . . . 2 2 1 Extermination 4 | . . . . . 2 2 Reinforcement 7 | . 2 . . 3 . 2 Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 5 | . 1 . . 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 146 | . 23 30 4 47 17 25 Peak Tracking Total 12 | . 5 6 4 4 5 12 Tactical Retreats 7 | . 1 2 1 . 1 2 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 3 | . 1 . . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . . . 6 . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 25 | . . 1 . 5 5 14 Max in Single Turn 7 | . . 1 . 1 2 7 Garrison Access 2 | . . . . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 24 | . 3 4 . 6 7 4 Terminals 18 | . 2 4 . 4 4 4 Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 3 | . 1 . . 1 1 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 1 . Total Hacks 74 | . 6 11 . 22 22 13 Successful 31 | . 4 6 . 9 9 3 Failed 43 | . 2 5 . 13 13 10 Catastrophic 13 | . 1 1 . 5 5 1 Database Lockouts . | . . . . . . . Manual 30 | . 3 4 . 10 11 2 Terminals 61 | . 5 11 . 17 15 13 Fabricators 3 | . . . . . 3 . Repair Stations . | . . . . . . . Recycling Units 8 | . 1 . . 4 3 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 1 . Terminal Hacks 23 | . 3 6 . 5 6 3 Record 2 | . . . . . . 2 Prototype ID Bank 2 | . . 1 . . 1 . Level Access Points 1 | . 1 . . . . . Terminal Index 1 | . . . . . . 1 Alert Level 2 | . . . . 1 1 . Unreport Threat 5 | . 1 2 . . 2 . Locate Traps 1 | . . 1 . . . . Disarm Traps 1 | . . . . . 1 . Maintenance Status 1 | . . . . 1 . . Recall Investigation 1 | . . . . 1 . . Hauler Manifests 4 | . . 2 . 1 1 . Registered Components 1 | . . . . 1 . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . Network Status 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . 1 . . 3 . . Retrieve Matter 1 | . . . . 1 . . Retrieve Components 3 | . 1 . . 2 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . Seal Access 2 | . . . . 1 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 1 . . . 1 Used . | . . . . . . . Hacking Detections 19 | . 2 4 . 4 6 3 Full Trace Events 6 | . . 1 . 3 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 95 | . . . . . 95 . Total Part Build Rating 10 | . . . . . 10 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 8 | . 8 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . 3 . . Machine Destruction 3 | . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 . . . Highest-Rated Group 47 | . . . 47 . . . Highest-Rated Ally 31 | . . . 31 . . . Total Orders . | . . . . . . . Ally Attacks 12 | . . . 12 . . . Total Damage 62 | . . . 62 . . . Kills 1 | . . . 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 7883 | 59 739 1013 697 2470 1794 1111 Spaces Moved 3307 | 41 451 348 233 1036 746 452 Core 2 | 2 . . . . . . Treads . | . . . . . . . Legs 3305 | 39 451 348 233 1036 746 452 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 190 120 123 130 Average Speed 196 | 116 120 234 252 196 207 206 Slowest Speed 400 | 120 190 260 260 400 225 213 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 3 39 33 49 64 20 16 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . . . . 2 . Terrain Destroyed 225 | . . 36 . 30 56 103 Melee . | . . . . . . . Projectile 59 | . . 2 . 24 11 22 AOE 166 | . . 34 . 6 45 81 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 4147 | 48 553 458 338 1270 937 543 Wait 333 | . 26 21 91 39 130 26 Move 3301 | 40 450 347 232 1035 745 452 Hop . | . . . . . . . Pick Up 70 | 1 11 18 4 29 6 1 Fast Attach 27 | 6 1 5 1 7 3 4 Attach 25 | . 3 4 . 7 3 8 Detach 2 | . . . . 1 . 1 Swap 39 | 1 1 5 3 15 8 6 Drop 79 | . 3 15 5 35 14 7 Fire 268 | . 56 43 2 101 28 38 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . 2 . . 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 9) 301 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 16) 626 | -10/Materials | Identified exit to Materials 799 | -10/Materials | Entered another Materials area 799 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1111 | -9/Materials | Build established: Scavenger-Tank 1230 | -9/Materials | Discovered new exit (range 9) 1762 | -9/Materials | Discovered new exit (range 12) 1812 | -9/Materials | Entered Mines 1849 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2018 | -9/Mines | Learned Materials non-interactive machine intel 2084 | -9/Mines | Assembled infested the area 2491 | -9/Mines | Discovered new exit (range 10) 2509 | -9/Mines | Entered Materials 2509 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2510 | -8/Materials | Loaded intel: 26 non-interactive machine locations 3047 | -8/Materials | Discovered new exit (range 10) 3528 | -8/Materials | Core integrity fell below 50% 4013 | -8/Materials | Garrison activated, responded to threat 4657 | -8/Materials | Build established: Tank 4940 | -8/Materials | Discovered new exit (range 12) 4979 | -8/Materials | Entered Factory 4979 | -7/Factory | Evolved 2 slots: Utility x2 5254 | -7/Factory | Build established: Scavenger-Skirmisher 5714 | -7/Factory | Build established: Skirmisher 5794 | -7/Factory | Discovered new exit (range 8) 5925 | -7/Factory | Fabricated Hvy. Plasma Cannon (x2) 6210 | -7/Factory | Discovered new exit (range 10) 6242 | -7/Factory | Identified exit to Factory 6773 | -7/Factory | Entered another Factory area 6773 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7884 | -6/Factory | Self-destructed Last Messages --------------- S-27 Virus destroyed. System corrupted: Energy discharge (-43). Critical hit (Burn: +50). U-05 Engineer lays Concrete. Critical hit (Burn: +37). U-05 Engineer lays Concrete. U-05 Engineer builds a Door. Flexi-carbon Leg destroyed. U-05 Engineer builds a Wall. Imp. Sensor Array destroyed. Power failure, Hvy. Ion Engine shutdown. Critical hit (Burn: +37). Overheating: System interference. Hvy. Plasma Cannon temporarily disabled. G-67 Veteran overheating. Critical hit (Burn: +37). U-05 Engineer lays Concrete. M-28 Smith repairs G-50 Soldier. Power failure, Nuclear Core shutdown. Overheating: Hvy. Plasma Cannon damaged (-72). Map ----- +----------------------------------------------------+ | ?# #???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ## #???????????????????????????????????????? | | #???????????????????????????????????????? | | """""""########??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | / #??????????????????????????????????? | | / #??????????????????????????????????? | | #??????????????????????????????????? | | ! #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | % #??????????????????????????????????? | | ## ##+# ## ####??????????????????????????????????? | | #??##############?????????????????????? | | # #??# [ #?????????????????????? | | #??# #?????????????????????? | | ###??# #?????????????????????? | | # #??# ! #?????????????????????? | | ###### === #?????????????????????? | | # ?# =%=! @ #?????????????????????? | | # ##?# = #?????????????????????? | | #??# #?????????????????????? | | ##?# s #?????????????????????? | | #?# gg ! #?????????????????????? | | % ##?# g*ggg #?????????????????????? | | ###+######### m= #?????????????????????? | | # #####"# #u#####;###?????????????????????? | | # ==%* ???????????????????? | | # % %[% ???????????????????? | | # *%" ???????????????????? | | ###+###"#########+######???????????????????? | | # ??? ??????????????????????????????????? | | # ??? ??????????????????????????????????? | | #??? ??????????????????????????????????? | | #??? ???????????????????????????????????? | | #?? ???????????????????????????????????? | | #? ""T"???????????????????????????????????? | | #? """????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?? ???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 25 Energy Capacity 620 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hvy. Plasma Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableCooledLegs Manual? 0 Play Time 00:56:57 Cumulative 50.3 hours Start 2025.04.03 @ 22:08:09 End 2025.04.04 @ 10:17:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 30 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 987ad017-058b-43f2-bc33-2d89c9b3a1e6