Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.18 @ 12:46:31

Player: Savagecelery

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (53)      265
Value Destroyed (1258)     1258
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (850)                850
              TOTAL SCORE: 4173

 Bonus
-------
High Alert Combat Kills    140
Follower Combat Kills      110
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     290/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (105) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (4) ---
   Armored Wheel
>          --- UTILITY (2) ------
  Advanced Visual Processing Unit
  Hardened Medium Armor Plating
>          --- WEAPON (2) -------
           Beamcaster
           Phasing Sabre
>          --- INVENTORY (5) ----
           0b10 Decoder Chip [Skirmisher]
           Tactical Coordination Suite
           System Shield
           Hacking Drone Bay

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
           Wheel
   Armored Wheel
>          --- UTILITY ----------
  Advanced Visual Processing Unit
           Signal Interpreter
>          --- WEAPON -----------
           Beamcaster
           Phasing Sabre
>          --- INVENTORY --------
           0b10 Decoder Chip [Skirmisher]
           Tactical Coordination Suite
  Hardened Medium Armor Plating
           System Shield
           Hacking Drone Bay
[Rating: 26]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Advanced Visual Processing Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Phasing Sabre
  Energy Gun               Beamcaster
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             92   | 6   31  9   35  6   3   2   
  Power                    10   | 1   2   2   5   .   .   .   
    Engine                 10   | 1   2   2   5   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               36   | 2   6   1   20  6   .   1   
    Treads                 3    | .   .   .   2   1   .   .   
    Leg                    8    | 2   .   .   6   .   .   .   
    Wheel                  8    | .   .   .   2   5   .   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 17   | .   6   1   10  .   .   .   
  Utility                  16   | 1   11  2   1   .   .   1   
    Device                 5    | .   5   .   .   .   .   .   
    Storage                3    | 1   2   .   .   .   .   .   
    Processor              3    | .   1   1   1   .   .   .   
    Hackware               1    | .   .   1   .   .   .   .   
    Protection             4    | .   3   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   30   | 2   12  4   9   .   3   .   
    Energy Gun             12   | .   7   .   3   .   2   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   
    Ballistic Gun          9    | 2   2   2   3   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               6    | .   3   1   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   1   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   .   .   
Parts Lost                 15   | .   2   1   8   .   .   4   
  Power                    2    | .   1   .   1   .   .   .   
  Propulsion               9    | .   1   1   3   .   .   4   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   4    | .   .   .   4   .   .   .   
  Highest Loss Streak      3    | .   2   1   3   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   82  96  97  99  99  96  
  Engine                   11   | .   13  14  11  11  11  11  
  Treads                   13   | .   .   .   12  21  22  20  
  Leg                      3    | .   15  .   3   .   .   .   
  Wheel                    12   | .   .   .   8   21  22  19  
  Flight                   9    | .   10  27  18  .   .   .   
  Device                   1    | .   6   2   .   .   .   .   
  Storage                  2    | .   13  .   .   .   .   .   
  Processor                17   | .   .   14  20  22  22  22  
  Energy Gun               10   | .   8   .   6   22  11  11  
  Ballistic Gun            4    | .   6   11  10  .   .   .   
  Slashing Weapon          5    | .   .   13  3   .   10  11  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             26   | 10  26  11  13  13  16  16  
  Greatest Support         46   | 20  20  8   46  46  26  26  
  Greatest Overweight (x)  2    | 1   2   2   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  5   5   5   5   5   
  Average Capacity         5    | 6   8   5   5   5   5   5   
  Most Carried             9    | .   9   5   5   5   5   5   
  Average Carried          4    | .   4   4   4   5   4   4   
  Final Capacity           8    | 8   5   5   5   5   5   5   
  Final Carried            5    | .   5   5   5   5   5   4   

 Class Distribution 
--------------------
 52% | Scavenger-Mutant
 38% | Mutant
  9% | Scavenger-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Jun Mat Min Mat Min Zio Pro 
Matter Collected           1457 | 209 405 115 620 60  38  10  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1559 | .   283 14  971 291 .   .   
  Parts                    103  | .   20  3   72  8   .   .   
Haulers Intercepted        1    | .   .   .   1   .   .   .   
Recyclers Shooed           2    | .   1   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   .   .   .   4   
  Prevented                1    | .   .   .   .   .   .   1   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  41   | .   12  2   25  2   .   .   
  Melee                    3    | .   .   .   3   .   .   .   
  Guns                     26   | .   7   .   17  2   .   .   
  AOE                      12   | .   5   2   5   .   .   .   
Classes Destroyed          10   | .   4   .   5   1   .   .   
  Builder                  1    | .   .   .   1   .   .   .   
  Tunneler                 2    | .   .   .   .   2   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   
  Recycler                 3    | .   1   .   .   2   .   .   
  Operator                 2    | .   1   .   1   .   .   .   
  Watcher                  3    | .   .   .   3   .   .   .   
  Swarmer                  15   | .   6   2   7   .   .   .   
  Grunt                    21   | .   6   .   14  1   .   .   
  Duelist                  2    | .   .   .   1   1   .   .   
  Sentry                   3    | .   .   .   3   .   .   .   
Best Kill Streak           7    | .   3   2   7   4   .   .   
  Combat Bots Only         7    | .   3   2   7   2   .   .   
Max Kills in Single Turn   3    | .   2   2   3   1   .   .   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 3    | .   1   2   3   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  
Damage Taken               2400 | .    498  69   1089 127  .    617  
  Core                     490  | .    70   19   194  11   .    196  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   46   | .    46   .    .    .    .    .    
Core Remaining (%)         82   | 100  .    64   .    .    .    .    
Volleys Fired              124  | .    30   1    78   12   .    3    
  Largest                  2    | .    2    1    2    2    .    1    
  Hottest                  130  | .    130  33   112  112  .    75   
Shots Fired                205  | .    46   1    129  26   .    3    
  Gun                      189  | .    37   .    123  26   .    3    
  Cannon                   2    | .    .    .    2    .    .    .    
  Launcher                 14   | .    9    1    4    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  71   | .    .    .    71   .    .    .    
  Thermal                  120  | .    37   .    54   26   .    3    
  Explosive                14   | .    9    1    4    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         12   | .    7    8    12   5    .    2    
  Robot Miss Streak        16   | .    16   .    3    1    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    1    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    
Shots Hit Robots           165  | .    38   1    103  17   .    6    
  Core Hits                92   | .    34   2    49   7    .    .    
  Critical Kills           1    | .    .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    1    .    .    3    
    Burn                   1    | .    .    .    .    .    .    1    
    Destroy                1    | .    .    .    1    .    .    .    
    Sever                  2    | .    .    .    .    .    .    2    
Melee Attacks              30   | .    .    .    21   .    .    9    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 30   | .    .    .    21   .    .    9    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    .    .    
    Combat Hostiles        1    | .    .    .    1    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3318 | .    708  81   1994 295  .    240  
  Guns                     1769 | .    311  .    1100 295  .    63   
  Cannons                  42   | .    .    .    42   .    .    .    
  Explosions               875  | .    397  81   397  .    .    .    
  Melee                    632  | .    .    .    455  .    .    177  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  710  | .    .    .    710  .    .    .    
  Thermal                  1101 | .    311  .    432  295  .    63   
  Explosive                875  | .    397  81   397  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 632  | .    .    .    455  .    .    177  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    5    5    5    .    
  Average Corruption       5    | .    .    .    5    5    5    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  46   | .    .    .    34   10   2    .    
    Message Errors         12   | .    .    .    10   2    .    .    
    Matter Fused           10   | .    .    .    9    .    1    .    
    Heat Flow Errors       1    | .    .    .    1    .    .    .    
    Energy Discharges      6    | .    .    .    3    3    .    .    
    Parts Rejected         3    | .    .    .    2    1    .    .    
    Parts Fused            1    | .    .    .    .    1    .    .    
    Data Loss (minor)      7    | .    .    .    6    .    1    .    
    Misfires               2    | .    .    .    .    2    .    .    
    Alerts                 2    | .    .    .    1    1    .    .    
    Weapon Failures        2    | .    .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            151  | .    2    24   125  .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               98   | .    2    24   72   .    .    .    
  Melee                    53   | .    .    .    53   .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      161  | .    63   32   66   .    .    .    
  Shots                    6    | .    3    1    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        409  | .    409  .    233  237  .    90   
  Average Temperature      73   | .    131  .    27   74   .    45   
  Received Heat Transfer   558  | .    60   .    468  18   .    12   
  Effects                  3    | .    3    .    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    
    Short Circuit          2    | .    2    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    1    2    .    .    
  Heat Transferred         2308 | .    549  .    945  629  .    185  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Peak Influence             705  | .   295 56  705 321 .   .   
  Initial                  251  | .   .   .   21  251 .   .   
  Average                  307  | .   79  14  498 263 .   .   
Maximum Alert Level        3    | .   1   .   3   1   .   .   
  Low Security (%)         37   | 100 91  100 7   4   .   .   
  Level 1                  29   | .   8   .   24  95  .   .   
  Level 2                  28   | .   .   .   59  .   .   .   
  Level 3                  4    | .   .   .   8   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   1   4   .   .   .   
  Investigation            4    | .   1   1   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   .   
  Assault                  1    | .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Zio Pro 
Distress Signals           3    | .   1   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              92   | .   23  5   55  2   .   7   
  Peak Tracking Total      10   | .   8   3   10  2   .   3   
  Tactical Retreats        4    | .   1   .   3   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Traps Triggered            2    | .   1   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Jun Mat Min Mat Min Zio Pro 
Machines Disabled          2    | .   2   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Zio Pro 
Machines Accessed          19   | .   9   1   8   .   1   .   
  Terminals                11   | .   7   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                58   | .   31  1   20  .   6   .   
  Successful               39   | .   22  1   10  .   6   .   
  Failed                   19   | .   9   .   10  .   .   .   
    Catastrophic           4    | .   3   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   34   | .   19  .   14  .   1   .   
  Terminals                34   | .   22  .   12  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          9    | .   6   .   3   .   .   .   
  Recycling Units          6    | .   3   .   3   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             18   | .   11  1   .   .   6   .   
  Part Schematic           6    | .   .   .   .   .   6   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   5   .   1   .   .   .   
  Scan Component           4    | .   3   .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   6   .   6   .   .   .   
  Terminals                8    | .   4   .   4   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   
    Botnet                 5    | .   3   .   2   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   2   .   .   .   
    Monitor                2    | .   1   .   1   .   .   .   
    Reject                 2    | .   1   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         16   | .   8   .   8   .   .   .   
  Full Trace Events        2    | .   1   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   1   .   6   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   
  Time                     36   | .   36  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   3   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Jun Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Jun Mat Min Mat Min Zio Pro 
Total Allies               14   | .   .   .   1   .   12  1   
  Largest Group            12   | .   .   .   1   .   12  12  
  Highest-Rated Group      334  | .   .   .   10  .   334 334 
  Highest-Rated Ally       80   | .   .   .   10  .   40  80  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               29   | .   .   .   .   .   .   29  
  Total Damage             549  | .   .   .   .   .   .   549 
  Kills                    5    | .   .   .   .   .   .   5   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               4157 | 45   721  184  1311 418  1283 195  
Spaces Moved               4366 | 37   747  388  1312 400  1303 179  
  Core                     18   | 17   1    .    .    .    .    .    
  Treads                   312  | .    .    .    307  5    .    .    
  Legs                     359  | 20   248  .    91   .    .    .    
  Wheels                   1997 | .    .    .    120  395  1303 179  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   1680 | .    498  388  794  .    .    .    
  Fastest Speed            31   | 50   37   37   31   80   90   85   
  Average Speed            77   | 100  69   40   72   91   90   89   
  Slowest Speed            260  | 120  260  200  190  160  90   105  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    4    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       59   | 3    88   67   61   87   90   17   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    
  Known Exits Taken        3    | .    .    .    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    
Scrap Searched             8    | .    .    1    .    3    4    .    
Spaces Dug                 1    | .    .    .    1    .    .    .    
Terrain Destroyed          87   | .    35   12   40   .    .    .    
  Melee                    1    | .    .    .    1    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      86   | .    35   12   39   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  
Total                      4917 | 42   907  413  1515 428  1415 197  
  Wait                     195  | .    48   .    43   7    97   .    
  Move                     4352 | 36   746  387  1303 399  1302 179  
  Hop                      4    | .    .    .    4    .    .    .    
  Pick Up                  35   | .    17   5    8    .    5    .    
  Fast Attach              54   | 6    15   5    22   2    3    1    
  Attach                   14   | .    8    1    5    .    .    .    
  Detach                   9    | .    6    1    2    .    .    .    
  Swap                     24   | .    8    3    8    4    .    1    
  Drop                     72   | .    29   10   21   4    8    .    
  Fire                     124  | .    30   1    78   12   .    3    
  Melee                    30   | .    .    .    21   .    .    9    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   4    | .    .    .    .    .    .    4    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 2 exits: *Mat / *Zio)
-7/Zion
-6/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
   10 | -11/Junkyard       | Discovered new exit (range 16)
   46 | -11/Junkyard       | Entered Materials
  176 | -10/Materials      | Discovered new exit (range 15)
  383 | -10/Materials      | Build established: Mutant
  518 | -10/Materials      | Discovered new exit (range 15)
  569 | -10/Materials      | Discovered new exit (range 14)
  635 | -10/Materials      | Repaired Broken Grenade Launcher
  700 | -10/Materials      | Discovered new exit (range 15)
  767 | -10/Materials      | Entered Mines
  775 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  791 | -10/Mines          | Met a Derelict shopkeep closing up shop
  854 | -10/Mines          | Learned location of 2 exits from Materials
  855 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  863 | -10/Mines          | Found a hidden stash of uninstalled traps
  931 | -10/Mines          | Learned Materials stockpile data
  948 | -10/Mines          | Discovered new exit (range 5)
  951 | -10/Mines          | Entered Materials
  951 | -9/Materials       | Evolved 2 slots: Propulsion x2
  952 | -9/Materials       | Identified exit to Mines
  952 | -9/Materials       | Identified exit to Materials
 1355 | -9/Materials       | Lost 3 parts (1n2w)
 1365 | -9/Materials       | Destroyed 7 combat bots
 1492 | -9/Materials       | Discovered exit to Materials (range 20)
 1825 | -9/Materials       | Build established: Scavenger-Mutant
 2151 | -9/Materials       | First assault squad dispatched
 2188 | -9/Materials       | Build established: Mutant
 2262 | -9/Materials       | Entered Mines
 2271 | -9/Mines           | Discovered exit to Materials (range 18)
 2315 | -9/Mines           | Met a Derelict bent on vengeance
 2533 | -9/Mines           | Core integrity fell below 50%
 2638 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2679 | -9/Mines           | Identified exit to Zion
 2680 | -9/Mines           | Entered Zion
 2796 | -7/Zion            | System corruption cleaned by Quarantine Array
 2829 | -7/Zion            | Given A8's code to call for help
 2864 | -7/Zion            | Build established: Scavenger-Mutant
 2872 | -7/Zion            | Learned location of 1 exit from Factory
 2903 | -7/Zion            | Given the Hacking Drone Bay
 2904 | -7/Zion            | Found Prototype Device
 2993 | -7/Zion            | Learned location of Warlord (-4)
 3036 | -7/Zion            | Gained Derelict followers
 3090 | -7/Zion            | Received a hallucinogenic algorithm
 3134 | -7/Zion            | Gained Derelict followers
 3510 | -7/Zion            | Imprinted
 3512 | -7/Zion            | Declared Zion's savior
 3854 | -7/Zion            | Discovered new exit (range 15)
 3867 | -7/Zion            | Identified exit to Proximity Caves
 3963 | -7/Zion            | Entered Proximity Caves
 3963 | -6/Proximity Caves | Accompanied by 12 allies
 3964 | -6/Proximity Caves | Identified exit to Factory
 4039 | -6/Proximity Caves | Spotted B-75 Beast
 4058 | -6/Proximity Caves | Rewired B-75 Beast
 4140 | -6/Proximity Caves | Ambushed by research squad
 4151 | -6/Proximity Caves | Core integrity fell below 20%
 4158 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
  ANALYSIS."
04141_ Penetrated by Slug.
04141_ Wheel destroyed.
04141_ Slug penetrates AU-9EW(i). <x2>
04142_ AU-9EW(i) destroyed.
04144_ Penetrated by Slug.
04144_ Imp. Treads destroyed. <x2>
04147_ H-66 Slayer Hvy. Assault Rifle severed.
04147_ Penetrated by Slug.
04148_ Slug penetrates P-60 Hacker.
04148_ Slug penetrates CK-QMD(g).
04148_ CK-QMD(g) destroyed.
04148_ P-60 Hacker resets H-66 Slayer, system corruption cleaned.
04150_ Penetrated by Slug.
04150_ Slug penetrates Wall.
04151_ Penetrated by Slug. <x2>
04152_ Discarded Signal Interpreter.
04153_ Penetrated by Slug.
04154_ Slug penetrates Wall.
04154_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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|      ##????????# #??# #?#*  ###  #???????????????? |
|     ##?????????# #??# #?#b%*  #  #???????????????? |
|    ##??????????# #### ###%!      ##        #?????? |
| ####???????????#        M[=               #??????? |
| #??????????????##########                 #??????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       85
Armor Coverage             225
Evasion (%)                63
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Flight Unit | -9/Materials | Scanalyzed
         Riot Gun | -7/Zion      | Free
    Hvy. Riot Gun | -7/Zion      | Free
      Barrage Gun | -7/Zion      | Free
    Battle Cannon | -7/Zion      | Free
      Enh. Flamer | -7/Zion      | Free
    Phasing Sabre | -7/Zion      | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiocellUtilityMantle
  Manual?         0
Play Time         01:01:54
  Cumulative      229.1 hours
  Start           2023.11.17 @ 17:34:34
  End             2023.11.18 @ 12:46:31
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           38
  Adventurer      4
  Explorer        6
Win Type          -
  Total           17
  Types           7/0/2/3/0/4/1/0/0
Lore%             59
Gallery%          68
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          74x59
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bbedfff0-5f68-475a-82ae-0ad1ff118fc5