Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.18 @ 12:46:31 Player: Savagecelery Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (53) 265 Value Destroyed (1258) 1258 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (850) 850 TOTAL SCORE: 4173 Bonus ------- High Alert Combat Kills 140 Follower Combat Kills 110 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Rolling (105) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Armored Wheel > --- UTILITY (2) ------ Advanced Visual Processing Unit Hardened Medium Armor Plating > --- WEAPON (2) ------- Beamcaster Phasing Sabre > --- INVENTORY (5) ---- 0b10 Decoder Chip [Skirmisher] Tactical Coordination Suite System Shield Hacking Drone Bay Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Wheel Armored Wheel > --- UTILITY ---------- Advanced Visual Processing Unit Signal Interpreter > --- WEAPON ----------- Beamcaster Phasing Sabre > --- INVENTORY -------- 0b10 Decoder Chip [Skirmisher] Tactical Coordination Suite Hardened Medium Armor Plating System Shield Hacking Drone Bay [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Phasing Sabre Energy Gun Beamcaster Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 92 | 6 31 9 35 6 3 2 Power 10 | 1 2 2 5 . . . Engine 10 | 1 2 2 5 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 36 | 2 6 1 20 6 . 1 Treads 3 | . . . 2 1 . . Leg 8 | 2 . . 6 . . . Wheel 8 | . . . 2 5 . 1 Hover . | . . . . . . . Flight 17 | . 6 1 10 . . . Utility 16 | 1 11 2 1 . . 1 Device 5 | . 5 . . . . . Storage 3 | 1 2 . . . . . Processor 3 | . 1 1 1 . . . Hackware 1 | . . 1 . . . . Protection 4 | . 3 . . . . 1 Artifact . | . . . . . . . Weapon 30 | 2 12 4 9 . 3 . Energy Gun 12 | . 7 . 3 . 2 . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 9 | 2 2 2 3 . . . Ballistic Cannon . | . . . . . . . Launcher 6 | . 3 1 2 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . 1 . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . Parts Lost 15 | . 2 1 8 . . 4 Power 2 | . 1 . 1 . . . Propulsion 9 | . 1 1 3 . . 4 Utility . | . . . . . . . Weapon 4 | . . . 4 . . . Highest Loss Streak 3 | . 2 1 3 . . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 82 96 97 99 99 96 Engine 11 | . 13 14 11 11 11 11 Treads 13 | . . . 12 21 22 20 Leg 3 | . 15 . 3 . . . Wheel 12 | . . . 8 21 22 19 Flight 9 | . 10 27 18 . . . Device 1 | . 6 2 . . . . Storage 2 | . 13 . . . . . Processor 17 | . . 14 20 22 22 22 Energy Gun 10 | . 8 . 6 22 11 11 Ballistic Gun 4 | . 6 11 10 . . . Slashing Weapon 5 | . . 13 3 . 10 11 Naked Turns . | . . . . . . . Heaviest Build 26 | 10 26 11 13 13 16 16 Greatest Support 46 | 20 20 8 46 46 26 26 Greatest Overweight (x) 2 | 1 2 2 1 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 5 5 5 5 5 Average Capacity 5 | 6 8 5 5 5 5 5 Most Carried 9 | . 9 5 5 5 5 5 Average Carried 4 | . 4 4 4 5 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 5 5 4 Class Distribution -------------------- 52% | Scavenger-Mutant 38% | Mutant 9% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 1457 | 209 405 115 620 60 38 10 Remotely . | . . . . . . . Salvage Created 1559 | . 283 14 971 291 . . Parts 103 | . 20 3 72 8 . . Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 41 | . 12 2 25 2 . . Melee 3 | . . . 3 . . . Guns 26 | . 7 . 17 2 . . AOE 12 | . 5 2 5 . . . Classes Destroyed 10 | . 4 . 5 1 . . Builder 1 | . . . 1 . . . Tunneler 2 | . . . . 2 . . Hauler 1 | . . . 1 . . . Recycler 3 | . 1 . . 2 . . Operator 2 | . 1 . 1 . . . Watcher 3 | . . . 3 . . . Swarmer 15 | . 6 2 7 . . . Grunt 21 | . 6 . 14 1 . . Duelist 2 | . . . 1 1 . . Sentry 3 | . . . 3 . . . Best Kill Streak 7 | . 3 2 7 4 . . Combat Bots Only 7 | . 3 2 7 2 . . Max Kills in Single Turn 3 | . 2 2 3 1 . . Gunslinging 1 | . . . 1 . . . Exploded 3 | . 1 2 3 . . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 2400 | . 498 69 1089 127 . 617 Core 490 | . 70 19 194 11 . 196 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 46 | . 46 . . . . . Core Remaining (%) 82 | 100 . 64 . . . . Volleys Fired 124 | . 30 1 78 12 . 3 Largest 2 | . 2 1 2 2 . 1 Hottest 130 | . 130 33 112 112 . 75 Shots Fired 205 | . 46 1 129 26 . 3 Gun 189 | . 37 . 123 26 . 3 Cannon 2 | . . . 2 . . . Launcher 14 | . 9 1 4 . . . Special . | . . . . . . . Kinetic 71 | . . . 71 . . . Thermal 120 | . 37 . 54 26 . 3 Explosive 14 | . 9 1 4 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 12 | . 7 8 12 5 . 2 Robot Miss Streak 16 | . 16 . 3 1 . 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 1 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 165 | . 38 1 103 17 . 6 Core Hits 92 | . 34 2 49 7 . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . 1 . . 3 Burn 1 | . . . . . . 1 Destroy 1 | . . . 1 . . . Sever 2 | . . . . . . 2 Melee Attacks 30 | . . . 21 . . 9 Impact . | . . . . . . . Slashing 30 | . . . 21 . . 9 Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3318 | . 708 81 1994 295 . 240 Guns 1769 | . 311 . 1100 295 . 63 Cannons 42 | . . . 42 . . . Explosions 875 | . 397 81 397 . . . Melee 632 | . . . 455 . . 177 Ramming . | . . . . . . . Kinetic 710 | . . . 710 . . . Thermal 1101 | . 311 . 432 295 . 63 Explosive 875 | . 397 81 397 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 632 | . . . 455 . . 177 Piercing . | . . . . . . . Highest Corruption 5 | . . . 5 5 5 . Average Corruption 5 | . . . 5 5 5 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 46 | . . . 34 10 2 . Message Errors 12 | . . . 10 2 . . Matter Fused 10 | . . . 9 . 1 . Heat Flow Errors 1 | . . . 1 . . . Energy Discharges 6 | . . . 3 3 . . Parts Rejected 3 | . . . 2 1 . . Parts Fused 1 | . . . . 1 . . Data Loss (minor) 7 | . . . 6 . 1 . Misfires 2 | . . . . 2 . . Alerts 2 | . . . 1 1 . . Weapon Failures 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage 151 | . 2 24 125 . . . Projectiles . | . . . . . . . Explosions 98 | . 2 24 72 . . . Melee 53 | . . . 53 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 161 | . 63 32 66 . . . Shots 6 | . 3 1 2 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 409 | . 409 . 233 237 . 90 Average Temperature 73 | . 131 . 27 74 . 45 Received Heat Transfer 558 | . 60 . 468 18 . 12 Effects 3 | . 3 . . . . . Energy Bleed 1 | . 1 . . . . . Short Circuit 2 | . 2 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 1 2 . . Heat Transferred 2308 | . 549 . 945 629 . 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 705 | . 295 56 705 321 . . Initial 251 | . . . 21 251 . . Average 307 | . 79 14 498 263 . . Maximum Alert Level 3 | . 1 . 3 1 . . Low Security (%) 37 | 100 91 100 7 4 . . Level 1 29 | . 8 . 24 95 . . Level 2 28 | . . . 59 . . . Level 3 4 | . . . 8 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 1 4 . . . Investigation 4 | . 1 1 2 . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault 1 | . . . 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 92 | . 23 5 55 2 . 7 Peak Tracking Total 10 | . 8 3 10 2 . 3 Tactical Retreats 4 | . 1 . 3 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . 4 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled 2 | . 2 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 19 | . 9 1 8 . 1 . Terminals 11 | . 7 . 4 . . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 2 . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 58 | . 31 1 20 . 6 . Successful 39 | . 22 1 10 . 6 . Failed 19 | . 9 . 10 . . . Catastrophic 4 | . 3 . 1 . . . Database Lockouts . | . . . . . . . Manual 34 | . 19 . 14 . 1 . Terminals 34 | . 22 . 12 . . . Fabricators . | . . . . . . . Repair Stations 9 | . 6 . 3 . . . Recycling Units 6 | . 3 . 3 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 18 | . 11 1 . . 6 . Part Schematic 6 | . . . . . 6 . Prototype ID Bank 2 | . 2 . . . . . Open Door 1 | . . 1 . . . . Terminal Index 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Unreport Threat 2 | . 2 . . . . . Disarm Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 5 . 1 . . . Scan Component 4 | . 3 . 1 . . . Repair 1 | . 1 . . . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 12 | . 6 . 6 . . . Terminals 8 | . 4 . 4 . . . Track 1 | . 1 . . . . . Assimilate 1 | . . . 1 . . . Botnet 5 | . 3 . 2 . . . Operators 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 2 . 2 . . . Monitor 2 | . 1 . 1 . . . Reject 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 8 . 8 . . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . . 1 . 6 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 36 | . 36 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . 3 . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 14 | . . . 1 . 12 1 Largest Group 12 | . . . 1 . 12 12 Highest-Rated Group 334 | . . . 10 . 334 334 Highest-Rated Ally 80 | . . . 10 . 40 80 Total Orders . | . . . . . . . Ally Attacks 29 | . . . . . . 29 Total Damage 549 | . . . . . . 549 Kills 5 | . . . . . . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 2 . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 4157 | 45 721 184 1311 418 1283 195 Spaces Moved 4366 | 37 747 388 1312 400 1303 179 Core 18 | 17 1 . . . . . Treads 312 | . . . 307 5 . . Legs 359 | 20 248 . 91 . . . Wheels 1997 | . . . 120 395 1303 179 Hover . | . . . . . . . Flight 1680 | . 498 388 794 . . . Fastest Speed 31 | 50 37 37 31 80 90 85 Average Speed 77 | 100 69 40 72 91 90 89 Slowest Speed 260 | 120 260 200 190 160 90 105 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . . . 4 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 59 | 3 88 67 61 87 90 17 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 8 | . . 1 . 3 4 . Spaces Dug 1 | . . . 1 . . . Terrain Destroyed 87 | . 35 12 40 . . . Melee 1 | . . . 1 . . . Projectile . | . . . . . . . AOE 86 | . 35 12 39 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 4917 | 42 907 413 1515 428 1415 197 Wait 195 | . 48 . 43 7 97 . Move 4352 | 36 746 387 1303 399 1302 179 Hop 4 | . . . 4 . . . Pick Up 35 | . 17 5 8 . 5 . Fast Attach 54 | 6 15 5 22 2 3 1 Attach 14 | . 8 1 5 . . . Detach 9 | . 6 1 2 . . . Swap 24 | . 8 3 8 4 . 1 Drop 72 | . 29 10 21 4 8 . Fire 124 | . 30 1 78 12 . 3 Melee 30 | . . . 21 . . 9 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 4 | . . . . . . 4 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 16) 46 | -11/Junkyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 15) 383 | -10/Materials | Build established: Mutant 518 | -10/Materials | Discovered new exit (range 15) 569 | -10/Materials | Discovered new exit (range 14) 635 | -10/Materials | Repaired Broken Grenade Launcher 700 | -10/Materials | Discovered new exit (range 15) 767 | -10/Materials | Entered Mines 775 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 791 | -10/Mines | Met a Derelict shopkeep closing up shop 854 | -10/Mines | Learned location of 2 exits from Materials 855 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 863 | -10/Mines | Found a hidden stash of uninstalled traps 931 | -10/Mines | Learned Materials stockpile data 948 | -10/Mines | Discovered new exit (range 5) 951 | -10/Mines | Entered Materials 951 | -9/Materials | Evolved 2 slots: Propulsion x2 952 | -9/Materials | Identified exit to Mines 952 | -9/Materials | Identified exit to Materials 1355 | -9/Materials | Lost 3 parts (1n2w) 1365 | -9/Materials | Destroyed 7 combat bots 1492 | -9/Materials | Discovered exit to Materials (range 20) 1825 | -9/Materials | Build established: Scavenger-Mutant 2151 | -9/Materials | First assault squad dispatched 2188 | -9/Materials | Build established: Mutant 2262 | -9/Materials | Entered Mines 2271 | -9/Mines | Discovered exit to Materials (range 18) 2315 | -9/Mines | Met a Derelict bent on vengeance 2533 | -9/Mines | Core integrity fell below 50% 2638 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2679 | -9/Mines | Identified exit to Zion 2680 | -9/Mines | Entered Zion 2796 | -7/Zion | System corruption cleaned by Quarantine Array 2829 | -7/Zion | Given A8's code to call for help 2864 | -7/Zion | Build established: Scavenger-Mutant 2872 | -7/Zion | Learned location of 1 exit from Factory 2903 | -7/Zion | Given the Hacking Drone Bay 2904 | -7/Zion | Found Prototype Device 2993 | -7/Zion | Learned location of Warlord (-4) 3036 | -7/Zion | Gained Derelict followers 3090 | -7/Zion | Received a hallucinogenic algorithm 3134 | -7/Zion | Gained Derelict followers 3510 | -7/Zion | Imprinted 3512 | -7/Zion | Declared Zion's savior 3854 | -7/Zion | Discovered new exit (range 15) 3867 | -7/Zion | Identified exit to Proximity Caves 3963 | -7/Zion | Entered Proximity Caves 3963 | -6/Proximity Caves | Accompanied by 12 allies 3964 | -6/Proximity Caves | Identified exit to Factory 4039 | -6/Proximity Caves | Spotted B-75 Beast 4058 | -6/Proximity Caves | Rewired B-75 Beast 4140 | -6/Proximity Caves | Ambushed by research squad 4151 | -6/Proximity Caves | Core integrity fell below 20% 4158 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- ANALYSIS." 04141_ Penetrated by Slug. 04141_ Wheel destroyed. 04141_ Slug penetrates AU-9EW(i). 04142_ AU-9EW(i) destroyed. 04144_ Penetrated by Slug. 04144_ Imp. Treads destroyed. 04147_ H-66 Slayer Hvy. Assault Rifle severed. 04147_ Penetrated by Slug. 04148_ Slug penetrates P-60 Hacker. 04148_ Slug penetrates CK-QMD(g). 04148_ CK-QMD(g) destroyed. 04148_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 04150_ Penetrated by Slug. 04150_ Slug penetrates Wall. 04151_ Penetrated by Slug. 04152_ Discarded Signal Interpreter. 04153_ Penetrated by Slug. 04154_ Slug penetrates Wall. 04154_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#???????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | #####???????????????# #????????????###???????????? | | ##############??# #?#####????? ##??????????? | | #??# #?#h h#????? ???????????? | | #??# #?#@ p#???? ?????????????? | | ########## #??# #?#M #??? ??????????????? | | ##????????# #??# #?#* ### #???????????????? | | ##?????????# #??# #?#b%* # #???????????????? | | ##??????????# #### ###%! ## #?????? | | ####???????????# M[= #??????? | | #??????????????########## #??????? | | ????????????????????????# ##### ## #?????? | | ????????????????????????## ##????? ##?????????? | | ?????????????????????????## #????????#??????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????## #???????????????????? | | ???????????????????????????###???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellUtilityMantle Manual? 0 Play Time 01:01:54 Cumulative 229.1 hours Start 2023.11.17 @ 17:34:34 End 2023.11.18 @ 12:46:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 38 Adventurer 4 Explorer 6 Win Type - Total 17 Types 7/0/2/3/0/4/1/0/0 Lore% 59 Gallery% 68 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 74x59 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bbedfff0-5f68-475a-82ae-0ad1ff118fc5