Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.25 @ 14:03:50 Player: Skitgris Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (118) 590 Value Destroyed (4049) 4049 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (266) 266 TOTAL SCORE: 10325 Bonus ------- Follower Combat Kills 266 Cogmind --------- Core Integrity 251/1300 Matter 88/300 Energy 170/170 System Corruption 18% Temperature Cool (0) Movement Core (200) Ox3 Location -3/Research Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (2) ------- Compact HERF Cannon > --- INVENTORY (4) ---- Light Antimatter Reactor Compact HERF Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Heavy Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Visual Processing Unit Experimental Optical Array Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Improved Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Neutron Cannon Linear Accelerator > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Improved Treads Armored Huge Wheel Improved Heat Sink Advanced Sensor Array Improved Signal Interpreter Hacking Suite Wave Gun Compact HERF Cannon Heavy Plasma Cannon Advanced Plasma Cannon Matter Neutralizer Gauss Rifle [Rating: 93] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Neutrino Core Propulsion Armored Huge Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Linear Gravjet Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Plasma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 2 2 2 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . 1 . . . 1 . . . Utility 11 | . . 1 . 2 2 1 2 2 1 Weapon . | . . . . . . . . . . Parts Attached 113 | 1 4 7 2 29 22 14 13 10 11 Power 9 | . . 2 . 2 . 1 . 2 2 Engine 6 | . . 2 . 2 . 1 . . 1 Core 3 | . . . . . . . . 2 1 Reactor . | . . . . . . . . . . Propulsion 30 | . 2 2 . 13 5 2 3 . 3 Treads 6 | . 1 1 . 1 1 1 1 . . Leg 8 | . . . . 8 . . . . . Wheel 14 | . 1 1 . 4 4 1 2 . 1 Hover 2 | . . . . . . . . . 2 Flight . | . . . . . . . . . . Utility 39 | 1 2 1 . 6 12 5 5 3 4 Device 21 | 1 . 1 . 5 4 3 4 1 2 Storage 6 | . 2 . . . 4 . . . . Processor 8 | . . . . 1 1 2 1 2 1 Hackware . | . . . . . . . . . . Protection 4 | . . . . . 3 . . . 1 Artifact . | . . . . . . . . . . Weapon 35 | . . 2 2 8 5 6 5 5 2 Energy Gun 18 | . . 2 1 5 2 5 3 . . Energy Cannon 8 | . . . . 1 . 1 1 4 1 Ballistic Gun 5 | . . . 1 2 2 . . . . Ballistic Cannon 3 | . . . . . 1 . . 1 1 Launcher 1 | . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 3 . 1 1 . . . 1 Parts Lost 42 | . . 1 . 15 4 4 . 2 16 Power 3 | . . . . 1 . . . . 2 Propulsion 12 | . . 1 . 6 . 1 . . 4 Utility 13 | . . . . 2 2 1 . . 8 Weapon 14 | . . . . 6 2 2 . 2 2 Highest Loss Streak 12 | . . 1 . 12 2 2 . 2 6 Average Slot Usage (%) 88 | . 98 99 100 81 93 92 86 86 71 Engine 6 | . 14 11 11 7 7 6 5 1 2 Treads 7 | . 4 12 22 4 7 5 5 5 2 Leg 2 | . 20 . . 11 . . . . . Wheel 9 | . 4 20 11 4 12 13 5 5 3 Device 19 | . 10 10 11 20 24 19 23 21 13 Storage 14 | . 17 22 22 18 15 13 11 10 7 Processor 10 | . . . . 3 2 7 19 29 24 Protection 3 | . . . . . 6 11 . . 2 Energy Gun 5 | . 14 17 12 4 3 7 5 . . Energy Cannon 2 | . . . . 3 . 3 3 6 2 Ballistic Gun 3 | . 14 4 9 3 6 1 . . . Ballistic Cannon 1 | . . . . . 4 . . 1 3 Naked Turns 39 | . . . . . . . . . 39 Heaviest Build 98 | 13 40 47 47 51 72 59 56 73 98 Greatest Support 41 | 20 20 26 16 41 28 40 40 28 28 Greatest Overweight (x) 15 | . 3 2 2 15 2 1 1 2 3 Average Overweight (x) 1 | . . 1 2 1 1 1 1 1 1 Largest Inventory Capacity 20 | 6 16 16 16 16 20 16 16 16 16 Average Capacity 15 | 6 8 16 16 16 16 16 16 16 14 Most Carried 17 | 6 7 10 13 16 17 16 16 16 16 Average Carried 13 | 6 6 6 11 10 15 15 15 15 13 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 4 Final Carried 16 | 6 6 9 13 16 16 14 16 16 2 Class Distribution -------------------- 49% | Mutant 26% | Scavenger-Mutant 22% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Matter Collected 1892 | 212 . 140 66 322 463 331 84 125 149 Remotely 14 | 14 . . . . . . . . . Salvage Created 4921 | 99 . 698 315 1238 1026 882 165 241 257 Parts 245 | 3 . 38 24 69 42 39 13 10 7 Haulers Intercepted 6 | . . 4 . . 1 1 . . . Recyclers Shooed 3 | . . . . . 2 . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 78 | . . 6 7 23 17 12 4 3 6 Guns 42 | . . 5 7 11 9 8 2 . . Cannons 29 | . . . . 9 8 3 . 3 6 AOE 6 | . . 1 . 3 . . 2 . . Classes Destroyed 14 | 1 . 6 1 4 2 . . . . Worker 12 | . . 2 . 5 . 3 . 1 1 Builder 4 | . . . 1 . 1 . . 1 1 Tunneler 3 | . . 1 1 . . 1 . . . Hauler 6 | . . 4 . . 1 1 . . . Recycler 5 | 1 . 1 . 1 2 . . . . Operator 1 | . . . . . 1 . . . . Watcher 9 | . . 2 . 2 2 1 2 . . Swarmer 10 | . . . . 4 . 1 4 . 1 Grunt 44 | . . 5 7 13 11 5 . 1 2 Brawler 1 | . . . . 1 . . . . . Duelist 2 | . . . . 1 . 1 . . . Sentry 11 | . . 1 . 3 2 2 . 2 1 Hunter 4 | . . . . 1 . 1 . . 2 Programmer 6 | . . . . . 4 2 . . . Best Kill Streak 6 | 1 . 6 4 5 4 4 4 2 4 Combat Bots Only 5 | . . 4 4 5 4 4 4 1 2 Max Kills in Single Turn 2 | 1 . 1 1 2 1 1 2 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 1 . 2 . . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Damage Taken 7793 | . . 466 141 1651 848 733 155 708 3091 Core 1796 | . . 52 42 388 55 74 24 112 1049 Absorbed by Shields 235 | . . . . . . . . . 235 Core Remaining (%) 84 | 100 100 . 76 29 92 91 97 90 . Volleys Fired 417 | 2 . 38 60 106 77 51 26 26 31 Largest 2 | 2 . 2 2 2 2 2 2 2 2 Hottest 306 | 60 . 90 90 90 132 155 306 175 176 Shots Fired 722 | 4 . 76 116 141 145 99 35 45 61 Gun 508 | 4 . 76 116 103 99 77 30 3 . Cannon 212 | . . . . 38 46 22 3 42 61 Launcher 2 | . . . . . . . 2 . . Special . | . . . . . . . . . . Kinetic 256 | 2 . 30 47 41 92 6 . 8 30 Thermal 386 | . . . 51 91 53 93 31 37 30 Explosive . | . . . . . . . . . . Electromagnetic 80 | 2 . 46 18 9 . . 4 . 1 Robot Hit Streak 49 | 4 . 16 14 27 49 37 14 33 17 Robot Miss Streak 4 | . . 3 4 1 3 1 1 1 2 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 480 | 4 . 60 37 118 114 74 7 31 35 Core Hits 218 | 2 . 26 18 55 44 35 8 14 16 Critical Hits 5 | . . . 2 1 1 . . . 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 5 | . . . 2 1 1 . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10422 | 45 . 950 376 2270 2621 1646 311 890 1313 Guns 5415 | 45 . 773 376 1050 1600 1320 199 52 . Cannons 4343 | . . . . 848 1021 326 . 838 1310 Explosions 640 | . . 156 . 372 . . 112 . . Melee . | . . . . . . . . . . Ramming 24 | . . 21 . . . . . . 3 Kinetic 3152 | 17 . 162 140 268 1806 85 . 116 558 Thermal 6276 | . . 156 236 1819 815 1561 199 774 716 Explosive . | . . . . . . . . . . Electromagnetic 970 | 28 . 611 . 183 . . 112 . 36 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 18 | . . 1 1 . 2 . 1 . 18 Average Corruption 2 | . . 1 1 . 1 . 1 . 11 Corruption Purged . | . . . . . . . . . . Effects 29 | . . . 5 . 10 . 2 . 12 Message Errors 8 | . . . 1 . 3 . 1 . 3 Matter Fused 1 | . . . . . . . . . 1 Heat Flow Errors 2 | . . . . . 1 . . . 1 Energy Discharges 6 | . . . 1 . 2 . 1 . 2 Data Loss (minor) 2 | . . . . . 1 . . . 1 Misdirections 4 | . . . . . . . . . 4 Targeting Errors 5 | . . . 3 . 2 . . . . Weapon Failures 1 | . . . . . 1 . . . . Overload Shots 5 | . . . . . . . 5 . . Overflow Damage 90 | . . . . 55 11 . . 3 21 Projectiles 53 | . . . . 18 11 . . 3 21 Explosions 37 | . . . . 37 . . . . . Melee . | . . . . . . . . . . Knockbacks 10 | . . . . . 7 . . . 3 Impact . | . . . . . . . . . . Kinetic 9 | . . . . . 6 . . . 3 Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 279 | . . 100 . 178 . . . . 1 Shots 6 | . . 3 . 3 . . . . . Rammed 2 | . . 1 . . . . . . 1 Targets Rammed 2 | . . 1 . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 394 | 20 . . 35 219 394 . 172 . 185 Average Temperature 84 | 15 . . 18 69 150 . 63 . 57 Received Heat Transfer 2173 | . . 111 102 909 351 207 . 138 355 Effects 1 | . . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . 2 . . . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 24 | . . . . 7 8 7 . 2 . Heat Transferred 10166 | . . 200 525 3083 1591 2997 296 1024 450 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . . 5 . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Peak Influence 361 | 5 9 242 180 361 300 208 179 343 331 Initial 100 | . 2 3 15 . 62 98 78 75 100 Average 141 | 4 7 150 52 168 160 122 100 208 190 Maximum Alert Level 1 | . . 1 . 1 1 1 . 1 1 Low Security (%) 80 | 100 100 85 100 70 78 92 100 47 62 Level 1 19 | . . 14 . 29 21 7 . 52 37 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . . . . 2 3 2 . 1 3 Investigation . | . . . . . . . . . . Extermination 5 | . . . . . 2 2 . . 1 Reinforcement 5 | . . . . 2 1 . . 1 1 Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . 1 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Distress Signals 5 | . . 1 . 3 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 139 | . . 10 8 34 24 18 10 7 28 Peak Tracking Total 12 | . . 3 3 12 4 5 4 2 11 Tactical Retreats 12 | . . 1 1 2 2 . . 2 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Traps Triggered 11 | . . 1 . 1 . 5 3 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Machines Disabled 12 | . . 2 . 1 . 1 . 6 2 Max in Single Turn 1 | . . 1 . 1 . 1 . 1 1 Garrison Access 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Machines Accessed 21 | . 3 1 . 2 2 6 3 4 . Terminals 20 | . 3 1 . 2 2 5 3 4 . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 43 | . 5 3 . 5 4 12 4 10 . Successful 18 | . 3 1 . 1 2 4 2 5 . Failed 25 | . 2 2 . 4 2 8 2 5 . Catastrophic 6 | . . 1 . 1 1 2 1 . . Database Lockouts . | . . . . . . . . . . Manual 41 | . 4 3 . 5 4 11 4 10 . Terminals 42 | . 5 3 . 5 4 11 4 10 . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . 2 . . 1 . . . 3 . Part Schematic 1 | . . . . . . . . 1 . Level Access Points 3 | . 1 . . . . . . 2 . Branch Access Points 2 | . 1 . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 11 | . 1 1 . . 2 3 2 2 . Terminals 11 | . 1 1 . . 2 3 2 2 . Botnet 11 | . 1 1 . . 2 3 2 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 16 | . 1 1 . 2 2 5 3 2 . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 2 | . . . . . . 2 . . . Matter 285 | . . . . . . 285 . . . Time 152 | . . . . . . 152 . . . Total Robot Build Rating 10 | . . . . . . 10 . . . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Total Allies 2 | . . . . . . 2 . . . Largest Group 2 | . . . . . . 2 2 1 . Highest-Rated Group 82 | . . . . . . 82 61 32 . Highest-Rated Ally 41 | . . . . . . 41 41 32 . Total Orders . | . . . . . . . . . . Ally Attacks 37 | . . . . . . 19 8 10 . Total Damage 1458 | . . . . . . 686 137 635 . Kills 6 | . . . . . . 3 1 2 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Turns Passed 6028 | 22 146 412 508 807 1063 1170 677 594 629 Spaces Moved 3642 | 13 119 265 279 310 699 750 430 347 430 Core 127 | . . . . 4 . . . . 123 Treads . | . . . . . . . . . . Legs 258 | 13 84 . . 161 . . . . . Wheels 3256 | . 35 265 279 145 699 750 430 347 306 Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Fastest Speed 40 | 120 100 100 120 90 100 105 105 110 40 Average Speed 111 | 120 117 103 120 142 107 105 109 113 103 Slowest Speed 800 | 120 150 120 120 800 110 105 110 120 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . Exploration Rate (%) 25 | 3 20 34 75 37 24 22 14 13 17 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 5 | . 1 . . 1 . 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 . 1 . . . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug 36 | . . . . . 3 2 5 9 17 Terrain Destroyed 102 | . . 18 . 38 6 2 5 11 22 Melee . | . . . . . . . . . . Projectile 46 | . . . . . 6 2 5 11 22 AOE 56 | . . 18 . 38 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Total 4930 | 15 125 333 345 542 870 1033 609 507 551 Wait 582 | . . 13 . 55 37 185 112 110 70 Move 3633 | 12 118 264 278 309 698 749 429 346 430 Hop . | . . . . . . . . . . Pick Up 97 | . 1 8 4 32 16 10 14 7 5 Fast Attach 13 | 1 . . . . 3 1 4 1 3 Attach 57 | . 1 5 1 22 4 7 5 5 7 Detach 2 | . . . 1 . . . 1 . . Swap 43 | . 3 2 1 7 15 6 4 4 1 Drop 68 | . 2 2 . 11 20 8 14 8 3 Fire 417 | 2 . 38 60 106 77 51 26 26 31 Melee . | . . . . . . . . . . Ram 2 | . . 1 . . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 16 | . . . . . . 16 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min x2) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 23 | -11/Scrapyard | Entered Materials 53 | -10/Materials | Identified exit to Mines 53 | -10/Materials | Identified exit to Materials 169 | -10/Materials | Entered another Materials area 169 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 314 | -9/Materials | Build established: Mutant 516 | -9/Materials | Crushed by falling debris 567 | -9/Materials | Discovered new exit (range 8) 581 | -9/Materials | Entered Mines 588 | -9/Mines | Learned 8 Materials zone layouts 610 | -9/Mines | Found a hidden stash of uninstalled traps 637 | -9/Mines | Excavation squad dispatched 637 | -9/Mines | A large section of the Mines collapsed 875 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 878 | -9/Mines | Found Prototype Device 887 | -9/Mines | Excavation squad dispatched 1033 | -9/Mines | Discovered new exit (range 12) 1037 | -9/Mines | Learned location of Storage (-9) 1089 | -9/Mines | Entered Materials 1089 | -8/Materials | Evolved 2 slots: Utility x2 1090 | -8/Materials | Identified exit to Factory 1090 | -8/Materials | Identified Exp. Sensor Array 1291 | -8/Materials | Core integrity fell below 50% 1294 | -8/Materials | Lost 12 parts (1p5n2u4w) 1872 | -8/Materials | Discovered exit to Factory (range 16) 1896 | -8/Materials | Entered Factory 1896 | -7/Factory | Evolved 2 slots: Utility x2 1984 | -7/Factory | Build established: Scavenger-Mutant 2807 | -7/Factory | Build established: Mutant 2868 | -7/Factory | Discovered new exit (range 16) 2959 | -7/Factory | Entered another Factory area 2959 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3864 | -6/Factory | Fabricated H-66 Slayer (x2) 4083 | -6/Factory | Discovered new exit (range 18) 4125 | -6/Factory | Identified exit to Factory 4129 | -6/Factory | Entered another Factory area 4129 | -5/Factory | Accompanied by 2 allies 4129 | -5/Factory | Evolved 2 slots: Utility x2 4450 | -5/Factory | Build established: Scavenger-Skirmisher 4707 | -5/Factory | Spotted B-75 Beast 4759 | -5/Factory | Discovered new exit (range 11) 4778 | -5/Factory | Identified exit to Factory 4806 | -5/Factory | Entered another Factory area 4806 | -4/Factory | Accompanied by 1 ally 4806 | -4/Factory | Evolved 2 slots: Utility x2 4821 | -4/Factory | Identified exit to Research 4937 | -4/Factory | Build established: Scavenger-Mutant 5265 | -4/Factory | Build established: Scavenger-Skirmisher 5400 | -4/Factory | Entered Research 5400 | -3/Research | Evolved 2 slots: Power x1, Utility x1 5896 | -3/Research | Lost 6 parts (1p1n3u1w) 5903 | -3/Research | System corruption reached 10% 5946 | -3/Research | Released all parts (8) 5971 | -3/Research | Core integrity fell below 50% 5976 | -3/Research | Lost 6 parts (1p1n3u1w) 5987 | -3/Research | Spotted B-86 Titan 6029 | -3/Research | Self-destructed Last Messages --------------- 05946_ Released Adv. Terrain Scan Processor. 05946_ Released Imp. Signal Interpreter. 05946_ Released Visual Processing Unit. 05946_ Released Lrg. Storage Unit. 05946_ Released Imp. Targeting Computer. 05948_ U-05 Engineer lays Concrete. 05968_ System corrupted: Component data lost. 05976_ Acquired Imp. Linear Gravjet. 05984_ K-01 Serf cleans the Mason Extractor. 05985_ Slug penetrates Wall. 05987_ Imp. Linear Gravjet destroyed. 05987_ Penetrated by Slug. 05988_ 9J=%EWEZN LXKEFW:9WKGRW4MYIGVXK:SWOL 05997_ Slammed into R-10 Processor. 05999_ W-44 Eye distress signal alerts nearby ally. 06002_ Imp. Linear Gravjet destroyed. 06007_ System corrupted: Heat flow error (+166). 06013_ Destroyed Xenon Bombardment Thruster. 06015_ P-80 Master resets S-43 Plague, system corruption cleaned. 06022_ System corrupted: Energy discharge (-20). Map ----- +----------------------------------------------------+ | ?????????????????????????? | | ?????????????????????????? | | ????????????????????????? | | ?????????????????????????? | | ????????????????????????? | | ??????????????????????????? | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# ########## | | ???????????????????????????????# #??######? | | ???????????????????????????????# # #? | | ???????????????????????????????+ + #? | | ???????????????????????????????# # #? | | ???????????????????????????????# #??######? | | ???????????????????????????????## ###??????? | | ????????????????????????????????# #??????? | | ????????????????????????????????# #??????? | | ????????????????????????????????# +??????? | | ????????????????????????????????# #??????? | | ??????????????????????########### #??????? | | ??????????????????????# # ######## | | ??????????????????????# s p | | ???????????????########t s s # | | ???????????????# sR # | | ???????????????# ### ## | | ???? ##### #?# @""" ## | | ???? #?# """ ## | | ???? ##### #?# """ ## | | ???????????????# ############## | | ???????????????# | | ???????????????# ############## ### | | ??????????????## #????????????# #?? | | ??????????????+ #?? ? ???????# #?? | | ??????????????##############+## #?? ???????#+### | | ??????????????????????????? # #??? ???????# | | ??????????????????????????? # #####+######## | | ??????????????????????????# # # | | ??????????????????????????# # # | | ??????????????????????????# # + | | ??????????????????????????# # # = | | ??????????????????????????# # ## | | ??????????????????????????##### ##### ## | | ??????????????????????????????# #???# !!! ## | | ??????????????????????????#####"##### !!! ##/### | | ??????????????????????????# # !!! #?? | | ??????????????????????????# # #?? | | ??????????????????????????# + +?? | | ??????????????????????????# # #?? | | ??????????????????????????#########"" #?? | | ?????????????????????? #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 210 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 12 Core Analysis 8 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Adv. Treads | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ H-66 Slayer | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorShrapnelMantle Manual? 0 Play Time 01:45:19 Cumulative 45.9 hours Start 2021.09.24 @ 18:38:06 End 2021.09.25 @ 14:03:50 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 51 Rogue 17 Adventurer 26 Explorer 8 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 41 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: dec8569f-adaa-4be6-88b1-5697c2a8401f