Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 22:43:03 Player: delto Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1119) 1119 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3754 Bonus ------- None Cogmind --------- Core Integrity 683/700 Matter 229/350 Energy 10/100 System Corruption 3% Temperature Cool (0) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (5) ------ Disposable Heat Sink Small Matter Pod Targeting Computer Matter Filter Improved Medium Armor Plating > --- WEAPON (3) ------- Gatling Laser Light Assault Rifle Remote Datajack > --- INVENTORY (5) ---- Flight Unit Compact Matter Pod (0) Improved Signal Interpreter Improved Terrain Scan Processor Shield Generator Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Titanium Leg > --- UTILITY ---------- Disposable Heat Sink Small Matter Pod Targeting Computer Matter Filter Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Light Assault Rifle Remote Datajack > --- INVENTORY -------- Flight Unit Compact Matter Pod Improved Signal Interpreter Improved Terrain Scan Processor Shield Generator [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 3 | . . 2 . 1 Weapon 1 | . . . 1 . Parts Attached 53 | 9 4 13 20 7 Power 7 | 1 1 1 4 . Engine 6 | 1 1 1 3 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 16 | 3 . 4 8 1 Treads 3 | 2 . 1 . . Leg 3 | . . . 2 1 Wheel 1 | 1 . . . . Hover 4 | . . . 4 . Flight 5 | . . 3 2 . Utility 12 | 3 2 2 1 4 Device 6 | 2 1 1 . 2 Storage 2 | 1 . . . 1 Processor 2 | . 1 1 . . Hackware 1 | . . . 1 . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 18 | 2 1 6 7 2 Energy Gun 4 | . . . 3 1 Energy Cannon 2 | . . 1 1 . Ballistic Gun 7 | 2 . 2 3 . Ballistic Cannon 3 | . . 3 . . Launcher . | . . . . . Special Weapon 2 | . 1 . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 33 | . 1 9 22 1 Power 8 | . 1 2 4 1 Propulsion 10 | . . 3 7 . Utility 5 | . . 2 3 . Weapon 10 | . . 2 8 . Highest Loss Streak 11 | . 1 3 11 1 To Critical Strikes . | . . . . . Average Backups 3 | 3 4 4 2 3 Power . | . . . . . Propulsion . | 1 . . . . Utility 1 | . 2 1 . 1 Weapon 1 | . 1 2 . . Tool/Special . | . . . . . Unused Backups 8 | . 3 2 1 2 Power 1 | . 1 . . . Propulsion 1 | . 1 . . . Utility 4 | . . 1 1 2 Weapon 2 | . 1 1 . . Tool/Special . | . . . . . Average Slot Usage (%) 81 | . 100 89 69 53 Engine 8 | . 14 7 6 6 Treads 12 | . 28 15 . . Leg 1 | . . . 5 5 Hover 1 | . . . 8 . Flight 1 | . . 1 2 1 Device 18 | . 16 26 6 10 Processor 13 | . 11 17 12 7 Energy Gun 1 | . . . 2 5 Ballistic Gun 10 | . 27 1 17 7 Ballistic Cannon 8 | . . 19 . . Peak Build Rating 26 | 9 9 16 19 26 Average Rating 12 | 5 7 14 13 17 On Entrance 6 | . 9 7 13 4 Avg Prop Armor Cover (%) 10 | 12 10 9 . 14 Naked Turns . | . . . . . Heaviest Build 20 | 15 11 18 19 20 Greatest Support 24 | 20 20 20 24 20 Greatest Overweight (x) 4 | 4 . 3 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 Most Carried 5 | 5 5 5 5 5 Average Carried 3 | 3 4 4 2 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 5 4 4 . 5 Class Distribution -------------------- 50% | Mutant 37% | Skirmisher 8% | Scavenger-Gunner 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1365 | 326 242 610 145 42 Remotely 243 | 16 . 227 . . Salvage Created 1529 | 145 284 664 394 42 Parts 80 | 4 14 40 20 2 Haulers Intercepted 2 | . . 2 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 31 | . 7 14 9 1 Guns 14 | . 7 3 3 1 Cannons 12 | . . 11 1 . AOE 5 | . . . 5 . Classes Destroyed 12 | 2 2 5 2 1 Worker 6 | . . 5 1 . Builder 1 | . . 1 . . Tunneler 2 | 2 . . . . Hauler 2 | . . 2 . . Recycler 4 | 1 . 2 1 . Mechanic 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 3 | . 1 1 1 . Swarmer 11 | . . 7 4 . Grunt 13 | . 7 3 3 . Sentry 6 | . . 4 2 . Programmer 1 | . . . . 1 Best Kill Streak 9 | 1 3 5 9 1 Combat Bots Only 7 | . 2 3 7 1 Max Kills in Single Turn 7 | 1 1 2 7 1 Gunslinging . | . . . . . Exploded 5 | . . . 5 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 388 | . 41 148 177 22 Missed 120 | . 11 42 59 8 Hits 268 | . 30 106 118 14 Projectile 268 | . 30 106 118 14 Critical Strikes 10 | . . 4 6 . Damage Taken 2999 | . 340 1041 1400 218 Core 629 | . 32 226 354 17 Absorbed by Shields . | . . . . . Core Remaining (%) 66 | 100 87 43 35 . Volleys Fired 128 | 6 33 57 27 5 Largest 3 | 2 2 2 3 2 Hottest 160 | 40 100 74 160 100 Shots Fired 246 | 12 65 105 57 7 Gun 141 | 12 64 9 52 4 Cannon 101 | . . 96 5 . Launcher . | . . . . . Special 4 | . 1 . . 3 Kinetic 226 | 12 64 105 43 2 Thermal 14 | . 1 . 11 2 Explosive . | . . . . . Electromagnetic 3 | . . . 3 . Robot Hit Streak 15 | 8 15 6 8 3 Robot Miss Streak 5 | 1 3 5 4 3 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 135 | 10 41 49 31 4 Core Hits 66 | 4 17 26 18 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 2 | . . 1 1 . Destroy 1 | . . . 1 . Blast 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2691 | 128 496 1166 853 48 Guns 987 | 128 496 51 264 48 Cannons 1215 | . . 1115 100 . Explosions 489 | . . . 489 . Melee . | . . . . . Ramming . | . . . . . Kinetic 1990 | 128 496 1166 189 11 Thermal 182 | . . . 145 37 Explosive 489 | . . . 489 . Electromagnetic 30 | . . . 30 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 1 . . 3 Average Corruption 1 | . 1 . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 31 | . . 16 15 . Projectiles 31 | . . 16 15 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 12 | . . 12 . . Impact . | . . . . . Kinetic 11 | . . 11 . . Secondary 1 | . . 1 . . Self-Inflicted Damage 86 | . . . 86 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 351 | . 20 90 351 33 Average Temperature 46 | . 7 15 105 15 Received Heat Transfer 924 | . 189 258 450 27 Effects 1 | . . . 1 . Shutdowns 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 2 2 Heat Transferred 334 | . . . 259 75 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . 1 . Low Security (%) 99 | 100 100 100 99 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 196 | 5 81 190 196 70 Initial 76 | . 3 33 76 49 Average 55 | . 26 88 94 10 Influence Increases 1132 | 15 207 520 300 90 Destroy 0b10 Robot/C 620 | . 140 280 180 20 Destroy 0b10 Robot/NC 100 | 15 5 55 25 . Destroy Leader 180 | . 42 86 42 10 Successful Hack 14 | . 4 4 6 . Disable Machine 45 | . 15 15 15 . Destroy Structure 53 | . 1 20 32 . Lose Combat Pursuer 120 | . . 60 . 60 Influence Decreases 1062 | 10 131 419 373 129 Entered New Map 216 | . 2 48 106 60 Time Decay 569 | 10 119 281 100 59 Lost Part 277 | . 10 90 167 10 Squads Dispatched 8 | . 3 2 2 1 Investigation 3 | . 2 1 . . Extermination 1 | . . . . 1 Reinforcement 4 | . 1 1 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . 1 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 54 | . 9 23 18 4 Peak Tracking Total 8 | . 3 5 8 5 Tactical Retreats 4 | . . 2 . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . 1 1 1 . Max in Single Turn 1 | . 1 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 8 | . 2 5 1 . Terminals 7 | . 2 4 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 5 7 1 . Successful 10 | . 2 7 1 . Failed 3 | . 3 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 9 | . 4 4 1 . Terminals 11 | . 5 5 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . 2 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . 1 . . Prototype ID Bank 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . 2 . . Report Inventory 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . 2 4 1 . Terminals 7 | . 2 4 1 . Assimilate 1 | . . . 1 . Botnet 6 | . 2 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 2 1 . Full Trace Events 1 | . 1 . . . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . 9 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1141 | 31 326 709 75 . Sensors 1042 | . 258 709 75 . Terrain 879 | 31 68 708 72 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1777 | 179 326 709 237 326 Spaces Moved 1111 | 98 135 364 210 304 Core 11 | 7 . . 4 . Treads 506 | 68 135 303 . . Legs 236 | . . . 44 192 Wheels 23 | 23 . . . . Hover 122 | . . . 122 . Flight 213 | . . 61 40 112 Fastest Speed 37 | 50 160 37 37 40 Average Speed 116 | 143 160 140 64 97 Slowest Speed 280 | 250 160 280 190 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 6 23 32 21 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 58 | . . 17 41 . Melee . | . . . . . Projectile 18 | . . 17 1 . AOE 40 | . . . 40 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1352 | 122 178 458 268 326 Wait 1 | . . 1 . . Move 1107 | 97 134 363 209 304 Hop . | . . . . . Pick Up 29 | 6 3 9 5 6 Fast Attach 36 | 8 . 10 13 5 Attach 18 | 1 1 6 7 3 Detach 11 | 2 . 4 3 2 Swap 5 | . 4 . . 1 Drop 17 | 2 3 8 4 . Fire 128 | 6 33 57 27 5 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 180 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 14) 503 | -10/Materials | Identified exit to Materials 506 | -10/Materials | Entered another Materials area 506 | -9/Materials | Evolved 2 slots: Utility x2 796 | -9/Materials | Build established: Skirmisher 981 | -9/Materials | Discovered new exit (range 8) 997 | -9/Materials | Lost 3 parts (2p1u) 1008 | -9/Materials | Identified exit to Materials 1192 | -9/Materials | Core integrity fell below 50% 1215 | -9/Materials | Entered another Materials area 1215 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1219 | -8/Materials | Lost 3 parts (1n2w) 1375 | -8/Materials | Destroyed 7 combat bots 1381 | -8/Materials | Lost 11 parts (1p4n2u4w) 1432 | -8/Materials | Core integrity fell below 50% 1450 | -8/Materials | Discovered new exit (range 7) 1452 | -8/Materials | Entered Factory 1452 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1475 | -7/Factory | Lost 11 parts (3p3n1u4w) 1725 | -7/Factory | Build established: Mutant 1778 | -7/Factory | Self-destructed Last Messages --------------- 01502_ Acquired Gatling Laser. 01507_ Acquired Disposable Heat Sink. 01545_ Acquired Imp. Signal Interpreter. 01575_ Acquired Matter Filter. 01620_ Acquired Remote Datajack. 01627_ Acquired Imp. Medium Armor Plating. 01666_ Acquired Sml. Matter Pod. 01723_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 6N. 01732_ ALERT: All DSF locations entering lockdown mode. 01755_ Lgt. Ion Engine destroyed. 01761_ Acquired Shield Generator. 01763_ Acquired Com. Matter Pod. 01766_ Jacked P-60 Hacker... >>parse_system Reading system data... 01773_ Imp. Heat Sink melted. 01773_ Target Analyzer melted. 01773_ P-60 Hacker destroyed. 01776_ Acquired 42 matter. 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