Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 01:11:01

Player: Olafz

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (48)      240
Value Destroyed (1213)     1213
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3093

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     299/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
                 (None)
>            --- UTILITY (6) ------
      Medium Storage Unit
             Visual Processing Unit
    Improved Signal Interpreter
             Terrain Scan Processor
             Terrain Scan Processor
             Transport Network Coupler
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (10) ---
       Heavy Ion Engine
    Improved Sensor Array
    Improved Sensor Array
             Transport Network Coupler
  Long-range Tractor Beam

 Peak State 
------------
>            --- POWER ------------
       Heavy Ion Engine
>            --- PROPULSION -------
       Light Treads
    Improved Treads
>            --- UTILITY ----------
      Medium Storage Unit
             Visual Processing Unit
    Improved Sensor Array
    Improved Signal Interpreter
             Transport Network Coupler
  Long-range Tractor Beam
>            --- WEAPON -----------
    Improved Assault Rifle
    Improved Assault Rifle
>            --- INVENTORY --------
    Improved Ion Engine
  Reinforced Ion Engine
       Heavy Ion Engine
       Light Treads
    Improved Sensor Array
    Improved Sensor Array
             Transport Network Coupler
       Heavy Assault Rifle
    Improved Assault Rifle
             Flail
[Rating: 27]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Transport Network Coupler
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Transport Network Coupler
Weapon                     Improved Assault Rifle
  Ballistic Gun            Improved Assault Rifle
  Impact Weapon            Flail

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  4    | .   .   2   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             45   | 5   1   25  14  
  Power                    8    | 1   .   4   3   
    Engine                 6    | 1   .   4   1   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               15   | 2   .   9   4   
    Treads                 6    | .   .   3   3   
    Leg                    2    | .   .   1   1   
    Wheel                  4    | 2   .   2   .   
    Hover                  3    | .   .   3   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | .   1   4   6   
    Device                 5    | .   1   1   3   
    Storage                1    | .   .   1   .   
    Processor              5    | .   .   2   3   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   .   8   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          10   | 2   .   7   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   
Parts Lost                 19   | .   .   7   12  
  Power                    2    | .   .   .   2   
  Propulsion               8    | .   .   3   5   
  Utility                  3    | .   .   1   2   
  Weapon                   6    | .   .   3   3   
  Highest Loss Streak      6    | .   .   2   6   
  To Critical Strikes      1    | .   .   1   .   
Average Slot Usage (%)     81   | .   73  62  95  
  Engine                   7    | .   14  11  3   
  Core                     2    | .   .   .   4   
  Treads                   11   | .   .   5   16  
  Wheel                    2    | .   28  .   .   
  Hover                    2    | .   .   6   .   
  Device                   10   | .   2   3   16  
  Storage                  5    | .   .   1   9   
  Processor                19   | .   .   12  26  
  Ballistic Gun            19   | .   28  19  17  
Naked Turns                .    | .   .   .   .   
Heaviest Build             26   | 9   10  25  26  
  Greatest Support         43   | 20  20  43  43  
  Greatest Overweight (x)  7    | 1   .   4   7   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 5   5   10  10  
  Average Capacity         8    | 5   5   5   10  
  Most Carried             10   | 1   1   9   10  
  Average Carried          7    | .   1   5   9   
  Final Capacity           10   | 5   5   10  10  
  Final Carried            9    | 1   1   9   5   

 Class Distribution 
--------------------
 53% | Mutant
 29% | Skirmisher
 14% | Scavenger-Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
 Skirmisher | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1343 | 109  33   587  614  
  Remotely                 704  | .    .    90   614  
Salvage Created            1637 | .    61   515  1061 
  Parts                    98   | .    6    33   59   
Haulers Intercepted        4    | .    .    2    2    
Recyclers Shooed           5    | .    .    2    3    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  29   | .   3   7   19  
  Melee                    1    | .   .   1   .   
  Guns                     27   | .   3   6   18  
  AOE                      1    | .   .   .   1   
Classes Destroyed          10   | .   3   5   2   
  Worker                   5    | .   .   1   4   
  Builder                  5    | .   1   .   4   
  Tunneler                 1    | .   .   1   .   
  Hauler                   4    | .   .   2   2   
  Operator                 3    | .   1   1   1   
  Watcher                  1    | .   .   .   1   
  Swarmer                  7    | .   3   .   4   
  Grunt                    15   | .   .   3   12  
  Brawler                  1    | .   .   .   1   
  Sentry                   6    | .   .   4   2   
Best Kill Streak           8    | .   3   3   8   
  Combat Bots Only         6    | .   3   2   6   
Max Kills in Single Turn   3    | .   2   1   3   
  Gunslinging              1    | .   1   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        289  | .    17   92   180  
  Missed                   81   | .    3    28   50   
Damage Taken               3140 | .    118  915  2107 
  Core                     841  | .    29   247  565  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         75   | 100  88   38   .    
Volleys Fired              158  | .    8    65   85   
  Largest                  2    | .    2    2    2    
  Hottest                  46   | .    40   46   46   
Shots Fired                293  | .    16   108  169  
  Gun                      293  | .    16   108  169  
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  293  | .    16   108  169  
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         12   | .    2    10   12   
  Robot Miss Streak        4    | .    4    4    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    1    .    4    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           193  | .    7    71   115  
  Core Hits                90   | .    5    24   61   
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    1    .    
    Smash                  1    | .    .    1    .    
Melee Attacks              2    | .    .    2    .    
  Impact                   2    | .    .    2    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3130 | .    106  925  2099 
  Guns                     2675 | .    106  821  1748 
  Cannons                  .    | .    .    .    .    
  Explosions               332  | .    .    .    332  
  Melee                    79   | .    .    79   .    
  Ramming                  44   | .    .    25   19   
  Kinetic                  2675 | .    106  821  1748 
  Thermal                  332  | .    .    .    332  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   79   | .    .    79   .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    2    .    
  Average Corruption       2    | .    .    2    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  3    | .    .    3    .    
    Matter Fused           1    | .    .    1    .    
    Data Loss (minor)      1    | .    .    1    .    
    Data Loss (major)      1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            104  | .    .    .    104  
  Projectiles              .    | .    .    .    .    
  Explosions               104  | .    .    .    104  
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      178  | .    .    8    170  
  Shots                    2    | .    .    .    2    
  Rammed                   15   | .    .    9    6    
Targets Rammed             20   | .    .    9    11   
  Kicked                   5    | .    .    .    5    
  Crushed                  .    | .    .    .    .    
Highest Temperature        192  | .    6    192  47   
  Average Temperature      23   | .    6    25   16   
  Received Heat Transfer   1392 | .    .    402  990  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         250  | .    .    .    250  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             384  | .   109 252 384 
  Initial                  80   | .   .   45  80  
  Average                  118  | .   36  125 132 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         85   | 100 100 87  81  
  Level 1                  14   | .   .   12  18  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   .   1   3   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   1   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           5    | .   .   1   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              55   | .   5   12  38  
  Peak Tracking Total      8    | .   3   5   8   
  Tactical Retreats        2    | .   1   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          4    | .   .   .   4   
  Max in Single Turn       4    | .   .   .   4   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          5    | .   2   1   2   
  Terminals                5    | .   2   1   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                13   | .   4   4   5   
  Successful               5    | .   2   2   1   
  Failed                   8    | .   2   2   4   
    Catastrophic           2    | .   .   .   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   7    | .   .   2   5   
  Terminals                13   | .   4   4   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   2   2   1   
  Record                   1    | .   .   1   .   
  Branch Access Points     2    | .   1   .   1   
  Emergency Access Points  1    | .   1   .   .   
  Scanalyzer Index         1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     1    | .   1   .   .   
Hacking Detections         5    | .   2   1   2   
  Full Trace Events        2    | .   .   1   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2063 | 35   187  709  1132 
Spaces Moved               1130 | 34   196  378  522  
  Core                     40   | 5    .    32   3    
  Treads                   629  | .    .    119  510  
  Legs                     33   | .    .    24   9    
  Wheels                   260  | 29   196  35   .    
  Hover                    168  | .    .    168  .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   56   120  
  Average Speed            132  | 80   80   127  160  
  Slowest Speed            400  | 100  80   250  400  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       26   | 4    37   29   35   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          10   | .    .    .    10   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      10   | .    .    .    10   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1395 | 39  209 500 647 
  Wait                     .    | .   .   .   .   
  Move                     1127 | 33  195 377 522 
  Hop                      .    | .   .   .   .   
  Pick Up                  12   | 1   .   6   5   
  Fast Attach              26   | 5   1   15  5   
  Attach                   10   | .   .   4   6   
  Detach                   9    | .   .   7   2   
  Swap                     9    | .   .   6   3   
  Drop                     17   | .   .   9   8   
  Fire                     158  | .   8   65  85  
  Melee                    2    | .   .   2   .   
  Ram                      10   | .   .   8   2   
  Kick                     5    | .   .   .   5   
  Crush                    5    | .   .   1   4   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   5    | .   5   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 16)
   36 | -11/Scrapyard | Entered Materials
  106 | -10/Materials | Identified exit to Mines
  218 | -10/Materials | Discovered new exit (range 5)
  223 | -10/Materials | Entered another Materials area
  223 | -9/Materials  | Evolved 2 slots: Utility x2
  336 | -9/Materials  | Build established: Mutant
  614 | -9/Materials  | Core integrity fell below 50%
  877 | -9/Materials  | Discovered new exit (range 18)
  932 | -9/Materials  | Entered another Materials area
  932 | -8/Materials  | Evolved 2 slots: Utility x2
 1320 | -8/Materials  | Build established: Skirmisher
 1886 | -8/Materials  | Build established: Scavenger-Skirmisher
 1921 | -8/Materials  | Lost 3 parts (1p2n)
 2042 | -8/Materials  | Core integrity fell below 50%
 2060 | -8/Materials  | Core integrity fell below 20%
 2064 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02037_ Critical hit (Burn: +37).
02038_ Acquired Aluminum Leg.
02039_ Imp. Assault Rifle destroyed.
02041_ Kicked T-07 Excavator out of the way.
02049_ Slug penetrates Wall.
02049_ Identified Terrain Scan Processor.
02052_ Kicked G-47 Trooper.
02053_ Critical hit (Burn: +37).
02054_ Kicked G-47 Trooper.
02055_ Kicked G-47 Trooper out of the way.
02055_ A-02 Transporter destroyed.
02055_ R-06 Scavenger collects Arm. Wheel.
02057_ Kicked H-55 Commando.
02057_ Aluminum Leg destroyed.
02058_ R-06 Scavenger collects Arm. Wheel.
02058_ Slammed into H-55 Commando.
02061_ Penetrated by Slug.
02061_ R-06 Scavenger collects Med. Storage
  Unit.
02063_ W-25 Informer sends out distress signal.

 Map 
-----
+----------------------------------------------------+
| ## """    #   ###+######"# #####%#???????????????? |
|  #      * #          "#|#%!   =*=#???????????????? |
|  #        +             =!    %  #???????????????? |
|  +   !    #                      #???????????????? |
| !#        ###     %            ""#???????????????? |
|  #        #?#  """*            T"#???????????????? |
|  #######+####  """      |=  %= ""#???????????????? |
|  #???#     ##  """      !%*      ###?????????????? |
|  #???#                =*%%=        #?????????????? |
|  #???#               *   =         #?????????????? |
| ##???#                  *          #?????????????? |
| ?????#     ######      ##  "##### ##?????????????? |
| ???#####+#####??#      #"########+##?????????????? |
| ???#         #??#!!!![[####        #?????????????? |
| ???#         #??#!!!![[#??#        #?????????????? |
| ???#         #??########??#        #?????????????? |
| ???#         #????????????#        #?????????????? |
| ???#         #????????????#    =   #?????????????? |
| ???#         #????????????#    %*  #?????????????? |
| ???#         #????????????#        #?????????????? |
| ???#      !  #????????????#  !%u   #?????????????? |
| ???###########??????#######  %     #???????? #???? |
| ??????########??????#     ###/##########     #???? |
| #######      #?######        g          [    #???? |
| #     #   """#?#             g    =Y         #???? |
| #     # * """#?# ####    @h       =% r       #???? |
|       +   """#??????#     ###g##########     #???? |
| #     #   """#??????##   ##         #???????#????? |
| #     # !    #???????#  w?# """ """ #????????????? |
| #### #########???????#   ?# """ """ #????????????? |
|   ## ####????????????#  u?# """ """ #????????????? |
| " +     #????????????#  ??#         #????????????? |
| " ##+##+###??????????#  ??#         #????????????? |
| " ##      #??????????#  ??#         #????????????? |
|   ##      #??????????   ??#         #????????????? |
|   ##     /#??????????  ???###########????????????? |
|   ##      #?????????+  ??????????????????????????? |
|   ##      #?????????#  ??????????????????????????? |
| ####    = #?????????#  ??????????????????????????? |
| ???########?????????##???????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????a????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       160
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PlasmaDerelictNanovents
  Manual?         0
Play Time         00:24:57
  Cumulative      24.5 hours
  Start           2024.04.05 @ 21:25:47
  End             2024.04.06 @ 01:11:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          68
  Rogue           66
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          25
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0abafc84-7d68-4c94-8ae7-1f8d9a840e5c