Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.13 @ 21:18:35 Player: dp-fld Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (311) 1555 Value Destroyed (9160) 9160 Prototype IDs (64) 1280 Alien Tech Used (1) 200 Bonus (4600) 4600 TOTAL SCORE: 24295 Bonus ------- High Alert Combat Kills 1136 Follower Combat Kills 85 Registered with UFD 300 Met Optimus in HQ 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1696 Friendly Fire -417 Cogmind --------- Core Integrity 0/1300 Matter 242/300 Energy 98/100 System Corruption 18% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (12) ----- Experimental Optical Array Advanced Signal Interpreter Advanced Target Analyzer Makeshift Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Armored Heavy Treads Experimental Reaction Control System Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Cooled Gravmag System Combat Gravmag System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet > --- UTILITY ---------- High-capacity Storage Unit Experimental Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Experimental Reaction Control System Improved Medium Armor Plating Improved Shock Absorption System Makeshift Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Helical Railgun Light Antimatter Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Q-thruster Advanced Power Amplifier Advanced Cooling System Energy Well Advanced Sensor Array Matter Filter Precision Energy Filter Advanced Kinecellerator Advanced Reaction Control System Improved Hacking Suite Vortex Rail Vortex Rail Vortex Cannon Vortex Cannon Light Antimatter Cannon Smartbomb Launcher Lance [Rating: 139] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Cooled Gravmag System Flight Unit Improved VTOL Module Utility Hacking Suite Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Helical Railgun Ballistic Cannon Light Antimatter Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Slots Evolved 14 | . . 2 . 2 . . . 4 2 . . . . . . 2 . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 2 . . . . . . 1 . . . . . . 1 . . . . Utility 10 | . . . . 2 . . . 4 1 . . . . . . 1 . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 230 | 1 12 31 3 29 19 4 14 7 10 . 11 7 1 6 1 35 . 16 4 19 Power 20 | . 2 2 . 3 1 . 1 1 2 . 1 . . 1 . 1 . 2 . 3 Engine 9 | . 2 2 . 3 1 . . . . . . . . . . . . . . 1 Core 5 | . . . . . . . 1 1 2 . 1 . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . 1 . 1 . 2 . 2 Propulsion 94 | . 4 19 1 13 8 2 9 . 2 . 5 2 . 3 1 14 . 1 1 9 Treads 42 | . 2 19 1 11 6 2 . . . . . . . . . . . . . 1 Leg 3 | . 2 . . . . . . . . . . . . . . . . . . 1 Wheel 7 | . . . . 1 2 . 4 . . . . . . . . . . . . . Hover 34 | . . . . . . . . . 2 . 4 2 . 3 1 14 . 1 1 6 Flight 8 | . . . . 1 . . 5 . . . 1 . . . . . . . . 1 Utility 72 | 1 3 2 1 6 6 2 3 5 5 . 2 3 1 2 . 14 . 9 2 5 Device 27 | 1 2 . . 3 3 . . 2 4 . . 1 . 1 . 3 . 5 1 1 Storage 8 | . 1 2 . . . . 1 . . . 2 . . . . 2 . . . . Processor 13 | . . . . 1 . . 1 . . . . 1 . . . 6 . 1 1 2 Hackware 9 | . . . . 1 . . . 3 1 . . . 1 1 . 1 . . . 1 Protection 15 | . . . 1 1 3 2 1 . . . . 1 . . . 2 . 3 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 44 | . 3 8 1 7 4 . 1 1 1 . 3 2 . . . 6 . 4 1 2 Energy Gun 12 | . 2 4 . 4 . . . . . . . . . . . . . 1 . 1 Energy Cannon 8 | . . . . 1 4 . . . . . . . . . . 2 . 1 . . Ballistic Gun 7 | . . . . . . . 1 . . . 2 1 . . . 2 . 1 . . Ballistic Cannon 4 | . . . 1 . . . . . . . . . . . . 2 . . 1 . Launcher 8 | . 1 3 . 1 . . . 1 1 . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . . . . . . 1 . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . 1 . 2 . . . . 2 . 2 . . 4 . 4 . 6 . . Parts Lost 75 | . . 3 4 5 2 3 . 2 5 . 1 4 1 . 4 13 . . 4 24 Power 10 | . . 1 . . . . . 1 2 . . . . . . 2 . . . 4 Propulsion 33 | . . . 2 1 . 3 . . 2 . . 3 1 . 3 7 . . 3 8 Utility 20 | . . . 1 1 2 . . . . . 1 1 . . 1 4 . . 1 8 Weapon 12 | . . 2 1 3 . . . 1 1 . . . . . . . . . . 4 Highest Loss Streak 16 | . . 1 4 1 1 3 . 1 3 . 1 4 1 . 2 5 . . 2 16 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . . . . Average Backups 19 | 6 10 20 23 24 24 24 23 7 7 7 10 13 10 13 12 15 18 18 17 17 Power 1 | 1 1 . . 1 1 2 1 . 1 . . . . . 1 1 . . 1 1 Propulsion 5 | 4 5 7 8 8 8 7 5 2 . 2 3 1 . . 2 2 . . . . Utility 7 | . 2 5 8 8 9 9 10 4 5 4 4 5 5 5 4 6 12 11 8 8 Weapon 5 | 1 2 5 5 5 5 6 5 1 . 1 2 5 5 6 5 4 6 7 7 7 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 75 | 6 7 22 . 13 2 . 1 3 2 . 3 . . 1 . 7 1 . . 7 Power 5 | 1 2 . . 2 . . . . . . . . . . . . . . . . Propulsion 20 | 2 3 9 . 4 1 . . . . . . . . . . 1 . . . . Utility 30 | 1 2 6 . 3 1 . 1 3 2 . 2 . . . . 3 1 . . 5 Weapon 18 | 2 . 7 . 3 . . . . . . 1 . . 1 . 2 . . . 2 Tool/Special 2 | . . . . 1 . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 97 | . 99 99 99 99 99 99 98 98 92 88 95 93 85 85 97 97 81 90 90 89 Engine 6 | . 14 11 11 9 9 9 8 . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . 2 5 3 5 5 5 3 Treads 17 | . 11 43 44 28 26 26 9 . . . . . . . . . . . . . Wheel 4 | . . . . 7 9 8 23 . . . . . . . . . . . . . Hover 8 | . . . . . . . . . 1 11 22 27 21 23 27 30 26 30 25 20 Flight 1 | . . . . . . . 3 26 23 17 5 . . . . . . . . . Device 9 | . 14 10 6 9 12 9 8 5 9 11 15 14 3 2 3 5 7 7 8 8 Storage 8 | . 14 11 11 9 9 9 9 6 5 5 5 5 5 5 5 6 5 5 5 3 Processor 10 | . . . . 3 9 9 9 13 11 11 11 11 17 17 17 16 26 26 26 27 Hackware 5 | . . . . 5 . . . 19 17 17 17 17 20 23 23 16 5 5 5 8 Protection 4 | . . . 4 8 4 9 8 6 5 5 1 . . . . 4 . 2 5 3 Energy Gun 7 | . 27 21 15 12 6 . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . 2 10 15 16 . . . . . . . . . . . . . Ballistic Cannon 1 | . . . 4 2 . . . . . . . . . . . 3 . 1 4 2 Slashing Weapon 1 | . . . . . . 2 . 6 4 . 3 3 . 5 5 4 5 3 2 2 Peak Build Rating 139 | 7 10 28 28 37 37 35 36 53 60 50 75 76 74 87 87 111 89 125 123 139 Average Rating 52 | 6 8 22 24 32 33 33 31 49 52 50 65 71 67 69 83 101 84 103 112 120 On Entrance 53 | 6 7 10 28 21 36 33 35 36 46 50 50 75 71 58 80 75 89 84 125 115 Avg Prop Armor Cover (%) 12 | . . . . 13 19 15 9 . 19 18 8 . . . . . . 6 . 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 105 | 13 30 94 97 103 102 105 105 20 19 15 46 46 46 36 42 75 60 72 64 75 Greatest Support 92 | 20 40 92 92 86 68 90 90 20 25 15 49 47 47 58 58 75 60 71 73 74 Greatest Overweight (x) 23 | . 1 1 1 8 8 8 9 1 . . 1 . 1 . . 1 . 23 1 1 Average Overweight (x) . | . . . . 3 6 3 1 . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 8 8 8 15 15 15 15 15 20 20 20 20 20 Average Capacity 20 | 8 12 21 25 25 25 25 23 8 8 8 11 15 15 15 15 17 20 20 20 19 Most Carried 25 | 6 15 25 25 25 25 25 25 8 8 7 14 15 14 15 14 20 20 20 20 20 Average Carried 19 | 6 10 20 23 24 24 24 23 7 7 7 10 14 11 14 12 16 19 19 18 18 Final Capacity 25 | 8 15 25 25 25 25 25 8 8 8 8 15 15 15 15 15 20 20 20 20 5 Final Carried 25 | 6 15 25 21 25 25 25 8 8 7 7 14 11 14 15 12 20 20 20 20 3 Class Distribution -------------------- 39% | Mutant 17% | Scavenger-Mutant 12% | Commander-Mutant 7% | Hacker-Mutant 4% | Hacker-Ninja 4% | Hacker-Sprinter 4% | Hacker-Assassin Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Scout | -5/Waste Hacker-Ninja | -5/Factory Hacker-Ninja | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Mutant | -4/Warlord Scavenger-Scout | -3/Proximity Caves Hacker-Assassin | -3/Research Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Matter Collected 5894 | 210 258 490 66 485 495 150 20 258 164 . 239 277 110 95 . 733 . 1056 246 542 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 11562 | 18 380 2465 24 2035 2078 741 . 55 386 . 386 231 60 225 . 999 . 496 100 883 Parts 628 | 3 21 158 . 96 105 22 . 10 21 . 17 3 5 3 3 78 . 21 6 56 Haulers Intercepted 21 | . 2 5 . 4 5 . . . 1 . 2 . . . . 2 . . . . Recyclers Shooed 8 | 1 . 2 . 2 1 1 . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . . . . 5 2 1 3 . . . 6 . Prevented 4 | . . . . . . . . . . . . 4 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Combat Hostiles Destroyed 203 | . 11 48 1 37 40 2 . 1 . . 5 6 4 . 2 18 . 12 6 10 Melee 4 | . . . . . . . . . . . 1 . . . . 2 . 1 . . Guns 89 | . 6 42 1 25 9 . . . . . . . . . . 1 . 2 . 3 Cannons 35 | . . . . 3 12 2 . . . . . . . . . 5 . 4 6 3 AOE 70 | . 5 5 . 7 17 . . 1 . . 4 6 4 . 2 10 . 5 . 4 Classes Destroyed 21 | 1 4 8 1 . 2 1 . . . . . . . . 1 . . 3 . . Worker 18 | . . 3 . 1 4 . . 1 . . . . . . . 7 . . . 2 Builder 21 | . . 4 . 1 5 . . 1 4 . 1 . . . . 2 . . . 3 Tunneler 6 | 1 . . . . . . . 1 . . . . . . . 4 . . . . Hauler 21 | . 2 5 . 4 5 . . . 1 . 2 . . . . 2 . . . . Recycler 26 | . . 5 . 2 3 9 . . 2 . 1 . . . . 1 . . . 3 Mechanic 2 | . . 2 . . . . . . . . . . . . . . . . . . Operator 7 | . 1 3 . 2 . . . . . . . . . . . . . . . 1 Drone 2 | . . . . . . . . . . . . . . . 2 . . . . . Watcher 5 | . . 2 . 2 1 . . . . . . . . . . . . . . . Swarmer 64 | . 6 16 . 7 5 . . 1 . . 4 6 4 . . 11 . . 4 . Saboteur 2 | . . . . . . . . . . . . . . . . . . 2 . . Grunt 75 | . 5 19 . 21 22 1 . . . . . . . . . 2 . 3 . 2 Brawler 7 | . . 1 . 1 4 . . . . . . . . . . . . 1 . . Duelist 3 | . . 2 . . 1 . . . . . . . . . . . . . . . Protector 3 | . . . . . 2 . . . . . . . . . . . . 1 . . Sentry 23 | . . 10 . 8 5 . . . . . . . . . . . . . . . Demolisher 1 | . . . 1 . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . . . . . . . Programmer 19 | . . . . . . 1 . . . . 1 . . . . 5 . 2 2 8 Striker 2 | . . . . . . . . . . . . . . . . . . 2 . . Executioner 1 | . . . . . . . . . . . . . . . . . . 1 . . Packrat 2 | . . . . . . . . . . . . 2 . . . . . . . . Thug 2 | . . . . . 2 . . . . . . . . . . . . . . . Best Kill Streak 13 | 1 6 13 1 5 13 8 . 2 4 . 4 4 4 . 2 9 . 4 4 5 Combat Bots Only 11 | . 6 9 1 5 11 2 . 1 . . 4 4 4 . 2 5 . 4 4 5 Max Kills in Single Turn 4 | 1 3 4 1 3 4 1 . 2 1 . 2 3 2 . 1 3 . 3 1 2 Gunslinging 1 | . . . . 1 1 . . . . . . . . . . . . . . . Exploded 3 | . 3 3 . 3 3 . . 1 . . 2 3 2 . 1 3 . 3 . 2 Melee 1 | . . . . . . . . . . . 1 . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Hostile Shots Fired 1460 | . 36 196 17 160 187 11 . 77 35 . 44 40 6 . 38 262 . 30 55 266 Missed 531 | . 8 48 . 54 61 1 . 43 17 . 17 22 2 . 16 111 . 18 27 86 Hits 929 | . 28 148 17 106 126 10 . 34 18 . 27 18 4 . 22 151 . 12 28 180 Melee 15 | . . 8 . . 3 . . 4 . . . . . . . . . . . . Projectile 914 | . 28 140 17 106 123 10 . 30 18 . 27 18 4 . 22 151 . 12 28 180 AOE 18 | . . . 17 . . . . . 1 . . . . . . . . . . . Critical Strikes 44 | . 1 4 . 3 4 . . 1 2 . 3 . . . 1 12 . 1 1 11 Actively Blocked 2 | . . . . . . . . . 1 . 1 . . . . . . . . . Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 16401 | . 295 1871 700 1471 1947 151 . 566 415 . 513 312 58 . 459 2856 . 211 525 4051 Core 3241 | . 48 202 173 150 243 15 . 126 124 . 143 25 27 . 63 465 . 34 94 1309 Absorbed by Shields 5 | . . . . . . . . . . . 5 . . . . . . . . . Reduced by Siege Mode 102 | . . . . . . . . . . . . . . . . . . . . 102 Redirected to Shielding 106 | . . . . . . . . 24 37 . 45 . . . . . . . . . Ignored by Resistances 94 | . . . . . . . . . . . . . . . . 94 . . . . Regen/Repaired (Parts) 414 | . . 39 . 143 . . . . . . . . . . . 140 . 92 . . Core Remaining (%) 57 | 100 80 . 6 . . . 25 85 . . . . . . 61 . . . 48 . Volleys Fired 679 | 3 32 137 6 106 123 8 . 12 . . 5 4 2 . 2 67 . 100 27 45 Largest 2 | 2 2 2 2 2 2 2 . 1 . . 1 1 1 . 1 2 . 1 1 2 Hottest 136 | 100 100 122 122 122 136 136 . 30 . . 36 46 36 . 36 102 . 51 51 102 Shots Fired 1088 | 6 63 271 12 204 231 16 . 13 . . 5 5 2 . 3 78 . 100 26 53 Gun 714 | 6 59 265 11 169 84 . . 9 . . 2 1 . . 1 10 . 59 . 38 Cannon 309 | . . . 1 31 126 16 . . . . . . . . . 61 . 35 26 13 Launcher 65 | . 4 6 . 4 21 . . 4 . . 3 4 2 . 2 7 . 6 . 2 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 254 | . . . 1 13 . . . 9 . . 2 1 . . 1 64 . 94 26 43 Thermal 761 | 6 59 265 11 187 210 16 . . . . . . . . . 7 . . . . Explosive 65 | . 4 6 . 4 21 . . 4 . . 3 4 2 . 2 7 . 6 . 2 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Entropic 8 | . . . . . . . . . . . . . . . . . . . . 8 Robot Hit Streak 29 | 1 11 16 3 16 16 4 . 3 . . 1 4 1 . . 8 . 21 13 29 Robot Miss Streak 6 | 3 2 6 4 5 3 2 . 2 . . 2 . 1 . . 5 . 4 3 1 Penetration Max 2 | . . . . . . . . . . . . . . . . 2 . 2 . 1 Secondary Targets 15 | . . 6 . 7 2 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 783 | 1 45 170 5 137 152 21 . 7 14 . 12 10 1 6 . 54 . 73 21 54 Core Hits 444 | 1 22 77 3 73 98 6 . 10 8 . 9 6 6 1 3 42 . 46 8 25 Critical Kills 3 | . . . . 1 1 . . . . . . . . . . 1 . . . . Critical Parts Destroyed 10 | . . . . . . . . . . . . . . . . 5 . 2 . 3 Critical Strikes 55 | . 4 10 . 9 10 . . . 2 . . . . . . 10 . 4 2 4 Burn 31 | . 4 10 . 8 9 . . . . . . . . . . . . . . . Meltdown 2 | . . . . 1 1 . . . . . . . . . . . . . . . Destroy 10 | . . . . . . . . . . . . . . . . 6 . 2 . 2 Blast 9 | . . . . . . . . . . . . . . . . 4 . 2 2 1 Sever 2 | . . . . . . . . . 2 . . . . . . . . . . . Detonate 1 | . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 216 | . . 12 . 1 . 11 . 21 30 . 21 12 . 6 . 56 . 6 1 39 Impact 12 | . . 12 . . . . . . . . . . . . . . . . . . Slashing 189 | . . . . 1 . 11 . 21 30 . 21 12 . 6 . 56 . 6 1 24 Piercing 15 | . . . . . . . . . . . . . . . . . . . . 15 Sneak Attacks 51 | . . 1 . . . 10 . 2 10 . 5 2 . . . 12 . . . 9 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 31767 | 12 838 4416 120 3515 5926 893 . 507 758 . 958 913 246 520 86 4151 . 3783 938 3187 Guns 10596 | 12 556 3540 120 2340 1200 . . 64 . . . . . . . 84 . 1398 . 1282 Cannons 6216 | . . . . 541 1798 266 . . . . . . . . . 1235 . 1013 938 425 Explosions 9516 | . 281 691 . 634 2923 . . 272 . . 290 574 246 . 86 1437 . 1372 . 710 Melee 5342 | . . 131 . . . 627 . 171 758 . 668 339 . 520 . 1358 . . . 770 Ramming 97 | . 1 54 . . 5 . . . . . . . . . . 37 . . . . Kinetic 6070 | . . . . 172 . . . 64 . . . . . . . 1114 . 2411 938 1371 Thermal 10631 | 12 556 3540 120 2709 2998 266 . . . . . . . . . 205 . . . 225 Explosive 9258 | . 281 691 . 634 2923 . . 272 . . 290 574 246 . 86 1404 . 1372 . 485 Electromagnetic 33 | . . . . . . . . . . . . . . . . 33 . . . . Impact 131 | . . 131 . . . . . . . . . . . . . . . . . . Slashing 5116 | . . . . . . 627 . 171 758 . 668 339 . 520 . 1358 . . . 675 Piercing 95 | . . . . . . . . . . . . . . . . . . . . 95 Entropic 336 | . . . . . . . . . . . . . . . . . . . . 336 Highest Corruption 18 | . . . . . . . . 1 . 10 12 12 12 12 12 7 7 7 5 18 Average Corruption 6 | . . . . . . . . 1 . 10 10 12 12 12 12 3 7 7 4 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 98 | . . . . . . . . 1 . 1 26 16 3 5 6 17 . 2 8 13 Message Errors 24 | . . . . . . . . . . 1 10 3 . 2 1 2 . 1 . 4 Matter Fused 26 | . . . . . . . . . . . 9 2 1 1 . 9 . . 2 2 Heat Flow Errors 14 | . . . . . . . . . . . 3 2 . 2 2 1 . . . 4 Energy Discharges 11 | . . . . . . . . . . . 3 2 1 . . 1 . . 4 . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 7 | . . . . . . . . . . . 1 1 1 . 2 1 . . . 1 Data Loss (major) 5 | . . . . . . . . . . . . 1 . . . . . 1 1 2 Misfires 5 | . . . . . . . . 1 . . . 1 . . 1 2 . . . . Alerts 1 | . . . . . . . . . . . . 1 . . . . . . . . Misdirections 3 | . . . . . . . . . . . . 3 . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . 1 . Overload Shots 7 | . . . . . . . . . . . . . . . . 7 . . . . Overflow Damage 1656 | . 39 57 . . 44 152 . 35 121 . 36 255 . 360 . 302 . 17 52 186 Projectiles 137 | . . . . . 24 23 . . . . . . . . . 15 . 14 52 9 Explosions 268 | . 39 25 . . 20 . . . . . 20 30 . . . 118 . 3 . 13 Melee 1251 | . . 32 . . . 129 . 35 121 . 16 225 . 360 . 169 . . . 164 Knockbacks 25 | . . 1 . . . . . . . . . . . . . 5 . 4 11 4 Impact 1 | . . 1 . . . . . . . . . . . . . . . . . . Kinetic 23 | . . . . . . . . . . . . . . . . 5 . 4 11 3 Secondary 1 | . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 312 | . . . . . 70 . . 9 . . . . . . 30 92 . . . 111 Shots 11 | . . . . . 2 . . 1 . . . . . . 1 4 . . . 3 Rammed 13 | . . 8 . . 1 . . . . . . . . . . 4 . . . . Targets Rammed 16 | . 1 10 . . 1 . . . . . . . . . . 4 . . . . Kicked 1 | . 1 . . . . . . . . . . . . . . . . . . . Crushed 2 | . . 2 . . . . . . . . . . . . . . . . . . Highest Temperature 284 | 78 244 165 48 171 234 105 . 4 . . 261 270 . 244 275 260 1 217 169 284 Average Temperature 54 | 33 98 32 23 30 45 36 . 4 . . 126 128 . 152 140 56 1 71 44 58 Received Heat Transfer 3437 | . 120 483 . 612 792 63 . 87 66 . 78 18 . . 64 492 . 81 . 481 Effects 1 | . . . . . 1 . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Turns 10 | . . . . . . . . . . . . . . . . . . . . 10 Longest Duration 10 | . . . . . . . . . . . . . . . . . . . . 10 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . 3 . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . 2 . . . . . . . . . . . . . . . . . . Robots Melted 6 | . 1 1 . 2 2 . . . . . . . . . . . . . . . Combat Hostiles 5 | . . 1 . 2 2 . . . . . . . . . . . . . . . Parts Melted 42 | . 4 14 . 15 8 1 . . . . . . . . . . . . . . Heat Transferred 21832 | 37 1924 7289 222 5513 6103 444 . . . . . . . . . 150 . . . 150 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Maximum Alert Level 4 | . 1 3 1 2 4 2 . 1 . . 1 . . . . 3 . . . 1 Low Security (%) 42 | 100 91 14 33 53 . . . 77 100 100 98 . . . . 3 . . . 98 Level 1 25 | . 8 39 66 13 37 88 . 22 . . 1 . . . . 3 . . . 1 Level 2 18 | . . 21 . 32 31 11 . . . . . . . . . 35 . . . . Level 3 14 | . . 24 . . 28 . . . . . . . . . . 57 . . . . Level 4 . | . . . . . 2 . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 1104 | 5 234 843 313 693 1104 455 . 392 191 57 235 . . . . 1085 . . . 262 Initial 425 | . . . 313 59 287 425 . . 191 57 32 . . . . 206 . . . . Average 333 | . 82 451 233 252 608 300 . 85 159 54 113 . . . . 753 . . . 18 Influence Increases 10175 | 5 387 1619 20 1235 1343 240 . 706 222 . 668 175 165 10 100 1983 . 542 155 600 Destroy 0b10 Robot/C 4020 | . 220 960 20 740 780 40 . 40 . . 100 120 80 . . 360 . 240 120 200 Destroy 0b10 Robot/NC 565 | 5 15 120 . 60 100 45 . 15 35 . 20 . . 10 10 80 . 5 . 45 Destroy Leader 802 | . 44 234 . 172 182 . . 10 2 . 24 10 10 . . 64 . . 20 30 Allied During Kill 89 | . . . . . 8 . . 1 . . . . . . . . . 72 . 8 Successful Hack 290 | . 40 21 . 43 10 35 . 16 20 . 60 . . . . 45 . . . . Select Force Hacks 270 | . 30 60 . 60 . 120 . . . . . . . . . . . . . . Disable Machine 510 | . . 75 . . 120 . . 15 . . 15 . . . . 255 . . . 30 Destroy Structure 734 | . 23 59 . 40 143 . . 39 30 . 44 . . . . 234 . . . 122 Advance Influence 150 | . . . . . . . . . . . . . . . . 150 . . . . Partial Spotted 270 | . . . . . . . . 105 45 . 75 . . . . 45 . . . . Lose Combat Pursuer 2475 | . 15 90 . 120 . . . 465 90 . 330 45 75 . 90 750 . 225 15 165 Influence Decreases 9930 | 5 387 815 671 705 934 1137 195 314 449 118 620 236 67 142 10 988 402 919 461 355 Entered New Map 3767 | . . . 491 94 396 667 195 . 201 108 15 36 7 132 . 34 402 683 306 . Time Decay 4647 | 5 387 635 140 572 518 440 . 149 198 10 350 160 50 10 10 514 . 166 115 218 Search Patrol Dispatched 100 | . . . . . . . . 100 . . . . . . . . . . . . Lost Part 576 | . . 30 40 39 20 30 . 20 50 . 10 40 10 . . 130 . . 40 117 Lost Ally 155 | . . . . . . . . 45 . . 10 . . . . 10 . 70 . 20 Purge Threat 685 | . . 150 . . . . . . . . 235 . . . . 300 . . . . Squads Dispatched 65 | . 1 10 . 4 12 . . 11 4 . 9 . . . . 8 . . . 6 Investigation 26 | . 1 4 . 2 3 . . 6 2 . 4 . . . . 3 . . . 1 Extermination 12 | . . . . . . . . 1 2 . 3 . . . . 3 . . . 3 Reinforcement 15 | . . 2 . 2 2 . . 3 . . 2 . . . . 2 . . . 2 Assault 8 | . . 4 . . 4 . . . . . . . . . . . . . . . Garrison 4 | . . . . . 3 . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Distress Signals 27 | . . 5 . 3 3 . . 2 1 . 3 . . . . 6 . 2 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 589 | . 22 88 2 56 47 2 . 48 19 4 46 10 8 . 10 84 . 105 7 31 Peak Tracking Total 18 | . 4 6 2 7 8 2 . 15 7 4 13 4 5 . 8 11 . 18 5 16 Tactical Retreats 79 | . 1 4 . 7 . . . 10 7 . 12 2 1 . 1 24 . 4 1 5 ECM-based Alert Blocks 9 | . . . . . . . . . 2 . 7 . . . . . . . . . Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Traps Triggered 17 | . 2 1 . 1 2 . . 2 1 . 4 . . . . 2 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Machines Disabled 34 | . . 5 . . 8 . . 1 . . 1 . . . . 17 . . . 2 Max in Single Turn 7 | . . 1 . . 1 . . 1 . . 1 . . . . 7 . . . 1 Garrison Access 4 | . . . . . . . . . . . 2 . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Machines Accessed 114 | . 7 16 1 13 6 9 5 10 11 . 15 . . 4 . 14 . 1 . 2 Terminals 59 | . 6 10 1 8 5 5 . 3 5 . 10 . . . . 5 . . . 1 Fabricators 3 | . . . . . . . . 1 1 . . . . . . 1 . . . . Repair Stations 7 | . . 2 . 2 . . . . 1 . . . . . . 2 . . . . Recycling Units 24 | . 1 2 . 2 . 4 . 6 3 . 2 . . . . 3 . . . 1 Scanalyzers 6 | . . 2 . 1 . . . . 1 . 1 . . . . 1 . . . . Garrison Access 5 | . . . . . 1 . . . . . 2 . . . . 2 . . . . Total Hacks 284 | . 20 43 4 29 13 22 21 16 23 . 31 . . 17 . 41 . 1 . 3 Successful 164 | . 11 21 1 14 3 9 21 10 15 . 16 . . 17 . 24 . 1 . 1 Failed 117 | . 9 21 3 14 10 13 . 6 8 . 15 . . . . 16 . . . 2 Catastrophic 21 | . 2 4 . 3 3 1 . 3 1 . 3 . . . . 1 . . . . Database Lockouts 3 | . . 1 . 1 . . . . . . . . . . . 1 . . . . Manual 111 | . 15 19 3 12 3 13 . 11 7 . 8 . . . . 18 . 1 . 1 Terminals 169 | . 19 28 4 20 9 17 . 8 13 . 25 . . . . 24 . . . 2 Fabricators 6 | . . . . . . . . 1 2 . . . . . . 3 . . . . Repair Stations 16 | . . 3 . 6 . . . . 2 . . . . . . 5 . . . . Recycling Units 31 | . 1 4 . 2 . 5 . 7 4 . 2 . . . . 5 . . . 1 Scanalyzers 15 | . . 8 . 1 . . . . 2 . 2 . . . . 2 . . . . Garrison Access 8 | . . . . . 4 . . . . . 2 . . . . 2 . . . . Terminal Hacks 106 | . 10 8 1 8 3 5 21 3 8 . 10 . . 17 . 11 . 1 . . Record 18 | . . . . . . . 13 . . . . . . 5 . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . Robot Analysis 14 | . . . . . . 2 7 1 . . . . . 4 . . . . . . Prototype ID Bank 25 | . 7 2 . 4 1 2 . 1 2 . 1 . . 4 . 1 . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 4 | . . 1 . 1 . . . . . . 1 . . . . 1 . . . . Terminal Index 3 | . . . . . . . . 1 . . 1 . . . . 1 . . . . Recycling Unit Index 1 | . . . . . . . . . . . . . . . . 1 . . . . Alert Level 4 | . . . 1 . . 1 . . 2 . . . . . . . . . . . Unreport Threat 5 | . . 1 . . . . . . . . 2 . . . . 2 . . . . Locate Traps 13 | . 2 2 . 2 1 . . . 3 . 2 . . . . 1 . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . . . . . . 1 . . . . . . . . . Hauler Manifests 7 | . 1 2 . 1 . . . . 1 . 1 . . . . 1 . . . . Registered Components 2 | . . . . . . . . . . . 1 . . . . 1 . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . 1 . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 1 . . . . . . 1 . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 10 | . . 2 . 4 . . . . . . . . . . . 4 . . . . Scan Component 5 | . . 1 . 2 . . . . . . . . . . . 2 . . . . Repair 5 | . . 1 . 2 . . . . . . . . . . . 2 . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . 6 . . . . . . 2 . 1 . . . . 1 . . . . Retrieve Study 10 | . . 6 . . . . . . 2 . 1 . . . . 1 . . . . Garrison Access Hacks 4 | . . . . . . . . . . . 2 . . . . 2 . . . . Seal Access 4 | . . . . . . . . . . . 2 . . . . 2 . . . . Unauthorized Hacks 29 | . 1 3 . 2 . 4 . 6 4 . 3 . . . . 5 . . . 1 Terminals 4 | . . 1 . . . . . . 1 . 1 . . . . 1 . . . . Track 1 | . . . . . . . . . 1 . . . . . . . . . . . Assimilate 3 | . . 1 . . . . . . . . 1 . . . . 1 . . . . Fabricators 2 | . . . . . . . . . 1 . . . . . . 1 . . . . Haulers 2 | . . . . . . . . . 1 . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 23 | . 1 2 . 2 . 4 . 6 2 . 2 . . . . 3 . . . 1 Tunnel 9 | . 1 2 . 2 . 4 . . . . . . . . . . . . . . Fedlink 13 | . . . . . . . . 6 2 . 2 . . . . 3 . . . . Scraphulk 1 | . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 2 . . . . . . . . . . . . . . . . . . Used 2 | . 1 1 . . . . . . . . . . . . . . . . . . Hacking Detections 75 | . 6 15 1 9 6 5 . 4 9 . 11 . . . . 8 . . . 1 Full Trace Events 11 | . . 1 . . 3 5 . . . . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . 58 . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . 14 . . . . . . . . . . . . Part Studies Acquired 10 | . . 6 . . . . . . 2 . 1 . . . . 1 . . . . Parts Repaired 5 | . . 1 . 2 . . . . . . . . . . . 2 . . . . Time 197 | . . 38 . 64 . . . . . . . . . . . 95 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . 9 . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 14 | . . . . . . 9 . . . . . . . . . . . 5 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Total Allies 19 | . . . . . 2 9 . . . . 1 . . . . 1 . 5 . 1 Largest Group 9 | . . . . . 2 9 9 9 . . 1 . . . . 1 . 5 . 1 Highest-Rated Group 271 | . . . . . 62 156 156 156 . . 26 . . . . 26 . 271 . 132 Highest-Rated Ally 132 | . . . . . 31 27 27 27 . . 26 . . . . 26 . 64 . 132 Total Orders 17 | . . . . . . . 2 10 . . . . . . . . . 5 . . STAY 5 | . . . . . . . 2 . . . . . . . . . . 3 . . FOLLOW 3 | . . . . . . . . 1 . . . . . . . . . 2 . . GUARD 4 | . . . . . . . . 4 . . . . . . . . . . . . AID 5 | . . . . . . . . 5 . . . . . . . . . . . . Ally Attacks 47 | . . . . . 10 . . 12 . . . . . . . . . 19 . 6 Total Damage 1408 | . . . . . 124 . . 209 . . . . . . . . . 868 . 207 Kills 3 | . . . . . 1 . . 1 . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Active Infowar (turns) 12839 | 22 624 . . 918 1433 1086 1897 459 415 25 781 320 109 117 136 1419 9 968 738 1363 Optics 12193 | . . . . 918 1433 1086 1897 459 415 25 781 320 109 117 136 1419 9 968 738 1363 Sensors 2168 | . . . . . . . . . . . . . . . . . . 159 738 1271 IFF 1702 | . . . . . . . . 387 370 25 681 239 . . . . . . . . Terrain 671 | . . . . . . . . 28 . . . 3 75 57 104 . . . 404 . Structural 2825 | . . . . . . . . . 22 25 768 239 . . . 1228 9 534 . . Seismic 646 | 22 624 . . . . . . . . . . . . . . . . . . . Machine Analysis 4876 | . . . . . . . 116 459 415 25 781 320 109 117 136 1419 9 968 2 . Cloaking 1 | . . . . . . . . . 1 . . . . . . . . . . . ECM 391 | . . . . . . . . . 238 . 153 . . . . . . . . . Robot Analysis Total 14 | . . . . . . 2 7 1 . . . . . 4 . . . . . . Derelict Logs Recovered 3 | . . . 2 . . . . . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Turns Passed 18342 | 47 1016 3041 296 2667 1433 1086 1897 459 415 25 781 320 109 117 136 1419 9 968 738 1363 Spaces Moved 15597 | 31 567 1286 140 959 477 518 1510 1140 893 76 1451 613 161 154 252 2336 18 1324 779 912 Core 80 | . . . . . . . . . . . . . . . . . . 1 . 79 Treads 2594 | . 243 1286 140 550 44 184 147 . . . . . . . . . . . . . Legs 355 | 31 324 . . . . . . . . . . . . . . . . . . . Wheels 2332 | . . . . 409 433 334 1156 . . . . . . . . . . . . . Hover 7492 | . . . . . . . . . . . 1023 613 161 154 252 2336 18 1323 779 833 Flight 2744 | . . . . . . . 207 1140 893 76 428 . . . . . . . . . Fastest Speed 25 | 120 120 160 160 195 150 150 26 26 25 32 29 38 53 44 44 38 44 40 40 40 Average Speed 88 | 120 150 174 195 215 204 182 119 26 28 32 36 40 63 51 45 41 44 46 66 86 Slowest Speed 1200 | 120 190 240 240 232 465 235 232 99 32 32 105 53 121 58 48 113 44 1200 108 114 Overloaded Moves 4 | . . . . . . . . . . . . 4 . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . . . 4 7 . 4 . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 59 | 3 95 98 33 76 81 89 92 38 39 65 55 73 40 60 52 61 7 96 76 20 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 15 | . 1 2 1 2 . 4 . 1 . . . 1 . 3 . . . . . . Known Exits Taken 5 | . . 1 . 1 . . . . . . 1 . . . . 1 . . 1 . Unknown Exits Taken 13 | 1 1 . 1 . 1 1 1 1 . . . 1 1 1 1 . 1 1 . . Scrap Searched 9 | . . . . . . . 3 . . . . 2 2 . 1 . . . 1 . Spaces Dug 143 | . . 10 . 1 11 . . 29 15 . 8 . . . . 40 . . 2 27 Terrain Destroyed 729 | . 19 50 . 45 195 . . 44 15 . 20 27 18 . 26 115 . 87 5 63 Melee 114 | . . 10 . 1 . . . 15 15 . 8 . . . . 37 . . 1 27 Projectile 85 | . . . . 1 5 . . . . . . 1 . . 1 26 . 33 4 14 AOE 530 | . 19 40 . 43 190 . . 29 . . 12 26 18 . 25 52 . 54 . 22 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Total 18812 | 34 666 1816 151 1365 705 622 1610 1256 1007 75 1667 664 166 181 271 2623 19 1574 969 1371 Wait 1418 | . 26 228 . 191 48 4 53 67 57 . 117 11 . . 14 60 . 72 150 320 Move 15548 | 30 566 1285 139 958 476 517 1509 1131 879 75 1442 612 160 153 251 2335 17 1323 778 912 Hop 15 | . . . . . . . . 4 7 . 4 . . . . . . . . . Pick Up 197 | . 13 48 . 30 6 1 4 8 9 . 19 2 1 5 . 29 . 8 3 11 Fast Attach 94 | 1 5 2 . 8 8 1 4 1 4 . 13 1 1 6 . 13 . 14 . 12 Attach 102 | . 1 7 4 6 1 2 10 5 8 . 4 11 . 2 3 12 . 7 4 15 Detach 46 | . . 1 . 2 . . 4 1 3 . 3 6 2 1 . 5 1 10 2 5 Swap 152 | . 11 33 2 26 22 5 5 2 3 . 7 1 . 3 1 21 . 3 4 3 Drop 228 | . 11 53 . 37 20 . 21 4 7 . 17 4 . 5 . 21 1 18 . 9 Fire 679 | 3 32 137 6 106 123 8 . 12 . . 5 4 2 . 2 67 . 100 27 45 Melee 216 | . . 12 . 1 . 11 . 21 30 . 21 12 . 6 . 56 . 6 1 39 Ram 5 | . . . . . 1 . . . . . . . . . . 4 . . . . Kick 1 | . 1 . . . . . . . . . . . . . . . . . . . Crush 10 | . . 10 . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . 15 . . . . . . . . . Rewire 86 | . . . . . . 73 . . . . . . . . . . . 13 . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat / [*Exi] / [*Zio]) -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x3 / [*Low]) -5/Factory (discovered 2 exits: *Fac x2) -5/Waste -5/Factory (discovered 7 exits: *Fac x3 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 48 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 16) 354 | -10/Materials | Discovered new exit (range 14) 386 | -10/Materials | Discovered new exit (range 14) 495 | -10/Materials | Build established: Scavenger-Mutant 922 | -10/Materials | Discovered new exit (range 13) 1064 | -10/Materials | Entered another Materials area 1064 | -9/Materials | Evolved 2 slots: Propulsion x2 1207 | -9/Materials | Build established: Mutant 1281 | -9/Materials | Destroyed 7 combat bots 1712 | -9/Materials | Discovered new exit (range 13) 1987 | -9/Materials | Build established: Scavenger-Mutant 2197 | -9/Materials | Repaired Imp. Heat Sink 2221 | -9/Materials | Discovered new exit (range 16) 2286 | -9/Materials | Identified exit to Mines 3020 | -9/Materials | Discovered new exit (range 3) 3064 | -9/Materials | First assault squad dispatched 3180 | -9/Materials | Destroyed 9 combat bots 3241 | -9/Materials | Build established: Mutant 3608 | -9/Materials | Central database locked down 3723 | -9/Materials | Discovered new exit (range 16) 4048 | -9/Materials | Core integrity fell below 50% 4105 | -9/Materials | Entered Mines 4107 | -9/Mines | Met a Derelict bent on vengeance 4125 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4125 | -9/Mines | Discovered new exit (range 5) 4168 | -9/Mines | Discovered new exit (range 10) 4207 | -9/Mines | Assembled infested the area 4221 | -9/Mines | Learned location of Zion (-7) 4246 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4268 | -9/Mines | Core integrity fell below 20% 4296 | -9/Mines | Met 8R-AWN 4300 | -9/Mines | Lost 4 parts (2n1u1w) 4388 | -9/Mines | Learned Materials terminal intel 4401 | -9/Mines | Entered Materials 4401 | -8/Materials | Evolved 2 slots: Utility x2 4402 | -8/Materials | Loaded intel: 12 terminal locations 4772 | -8/Materials | Build established: Scavenger-Mutant 4791 | -8/Materials | Discovered new exit (range 13) 4856 | -8/Materials | Central database locked down 5011 | -8/Materials | Repaired Imp. Ion Engine+ 5247 | -8/Materials | Discovered new exit (range 5) 5257 | -8/Materials | Build established: Mutant 5823 | -8/Materials | Repaired Hrd. Light Armor Plating 6589 | -8/Materials | Discovered new exit (range 11) 6779 | -8/Materials | Build established: Scavenger-Mutant 6961 | -8/Materials | Identified exit to Storage 7068 | -8/Materials | Entered Storage 7112 | -8/Storage | Build established: Mutant 7264 | -8/Storage | Garrison activated, responded to threat 7530 | -8/Storage | Met a pair of Derelict thieves 7622 | -8/Storage | Core integrity fell below 50% 7704 | -8/Storage | Destroyed 11 combat bots 7868 | -8/Storage | First assault squad dispatched 8383 | -8/Storage | Discovered new exit (range 17) 8493 | -8/Storage | Used back door to open Recycling access 8493 | -8/Storage | Discovered new exit (range 5) 8501 | -8/Storage | Entered Recycling 9104 | -8/Recycling | Lost 3 parts (3n) 9389 | -8/Recycling | Scanned before Scraplab entrance 9412 | -8/Recycling | Build established: Commander-Mutant 9551 | -8/Recycling | Entered Scraplab 9569 | -8/Recycling | Discovered new exit (range 2) 9587 | -8/Recycling | Entered Scraptown 9587 | -8/Scraptown | Accompanied by 9 allies 10083 | -8/Scraptown | Discovered new exit (range 7) 10197 | -8/Scraptown | Visited Assassins FH 10226 | -8/Scraptown | Visited Cyclists 10436 | -8/Scraptown | Visited CPS Storage 10454 | -8/Scraptown | Visited Symbiants 10474 | -8/Scraptown | Visited Shadow of the Wyrm 10521 | -8/Scraptown | Visited TADAMA 10541 | -8/Scraptown | Visited IN-MT5's Study 10561 | -8/Scraptown | Visited UFD Registry 10561 | -8/Scraptown | Registered with UFD as "Bullettank" 10589 | -8/Scraptown | Visited Curators Association 10607 | -8/Scraptown | Visited Science Testing Area 10626 | -8/Scraptown | Visited Science Guys 10823 | -8/Scraptown | Visited Analyses Database 10849 | -8/Scraptown | Visited Junk Repository 10882 | -8/Scraptown | Visited Research Penetration Think Tank 10908 | -8/Scraptown | Visited Scrapoid Pod Storage 10932 | -8/Scraptown | Visited Junk Repository 10964 | -8/Scraptown | Visited Scrap Suit Storage 11073 | -8/Scraptown | Entered Cyclist Reading Room 11228 | -8/Scraptown | Discovered new exit (range 5) 11452 | -8/Scraptown | Met Optimus 11452 | -8/Scraptown | Accepted into 0bPrime 11484 | -8/Scraptown | Entered Factory 11484 | -6/Factory | Accompanied by 9 allies 11484 | -6/Factory | Evolved 4 slots: Utility x4 11563 | -6/Factory | Lost 4 allies 11592 | -6/Factory | Loaded intel: 8 recycling unit locations 11627 | -6/Factory | Fabricated Imp. Cloaking Device (x2) 11700 | -6/Factory | Learned location of Protoforge (-2) 11740 | -6/Factory | Discovered new exit (range 13) 11743 | -6/Factory | Discovered new exit (range 16) 11830 | -6/Factory | Build established: Hacker-Sprinter 11834 | -6/Factory | Search patrols dispatched 11838 | -6/Factory | Garrison activated, responded to threat 11878 | -6/Factory | Discovered new exit (range 4) 11927 | -6/Factory | Discovered new exit (range 12) 11943 | -6/Factory | Entered another Factory area 11943 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11981 | -5/Factory | Spotted B-75 Beast 12002 | -5/Factory | Loaded intel: 8 recycling unit locations 12124 | -5/Factory | Discovered new exit (range 9) 12349 | -5/Factory | Lost 3 parts (1p1n1w) 12356 | -5/Factory | Discovered new exit (range 5) 12358 | -5/Factory | Manually triggered Chute Trap 12358 | -5/Factory | Sucked down chute 12358 | -5/Factory | Entered Waste 12361 | -5/Waste | Spotted C-40 Crusher 12368 | -5/Waste | Spotted C-40 Crusher 12369 | -5/Waste | Spotted C-40 Crusher 12371 | -5/Waste | Spotted C-40 Crusher 12373 | -5/Waste | EMP discharged 12373 | -5/Waste | System corruption reached 10% 12374 | -5/Waste | Spotted C-40 Crusher 12380 | -5/Waste | Discovered new exit (range 10) 12383 | -5/Waste | Entered Factory 12559 | -5/Factory | Discovered new exit (range 18) 12594 | -5/Factory | Discovered new exit (range 17) 12610 | -5/Factory | Identified exit to Upper Caves 12610 | -5/Factory | Identified exit to Extension 12844 | -5/Factory | Loaded intel: 8 recycling unit locations 12868 | -5/Factory | Build established: Hacker-Ninja 12956 | -5/Factory | Found Imp. Powered Armor 13034 | -5/Factory | Discovered new exit (range 4) 13043 | -5/Factory | Discovered new exit (range 13) 13072 | -5/Factory | Spotted B-75 Beast 13164 | -5/Factory | Entered Upper Caves 13274 | -5/Upper Caves | Encountered a Warlord checkpoint 13340 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13443 | -5/Upper Caves | Lost 4 parts (3n1u) 13472 | -5/Upper Caves | Discovered new exit (range 4) 13484 | -5/Upper Caves | Entered another Upper Caves area 13555 | -5/Upper Caves | Discovered new exit (range 18) 13593 | -5/Upper Caves | Entered Zhirov 13595 | -5/Zhirov | Discovered new exit (range 3) 13605 | -5/Zhirov | Met Zhirov 13622 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13631 | -5/Zhirov | Found Alien Artifact 13631 | -5/Zhirov | Identified Integrated Reactor 13631 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13710 | -5/Zhirov | Entered Proximity Caves 13713 | -4/Proximity Caves | Spotter reported a threat 13735 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13839 | -4/Proximity Caves | Discovered new exit (range 16) 13846 | -4/Proximity Caves | Entered Factory 13846 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13934 | -4/Factory | Discovered new exit (range 7) 14065 | -4/Factory | Spotted B-86 Titan 14093 | -4/Factory | Repaired Prc. Grenade Launcher? 14108 | -4/Factory | Build established: Hacker-Mutant 14124 | -4/Factory | Found Prototype Processor 14124 | -4/Factory | Identified Exp. Melee Analysis Suite 14133 | -4/Factory | Found Exp. Melee Analysis Suite 14136 | -4/Factory | Found Exp. Melee Analysis Suite 14332 | -4/Factory | Loaded intel: 7 recycling unit locations 14447 | -4/Factory | Discovered new exit (range 6) 14478 | -4/Factory | Repaired Power Sword 14488 | -4/Factory | Central database locked down 14623 | -4/Factory | Identified exit to Upper Caves 14779 | -4/Factory | Lost 3 parts (1p1n1u) 15114 | -4/Factory | Lost 3 parts (2n1u) 15176 | -4/Factory | Discovered new exit (range 17) 15212 | -4/Factory | Lost 5 parts (1p3n1u) 15265 | -4/Factory | Entered Upper Caves 15274 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 15274 | -4/Upper Caves | Entered Warlord 15295 | -4/Warlord | System corruption cleaned by Quarantine Array 15363 | -4/Warlord | Build established: Mutant 15500 | -4/Warlord | Warlord's base attacked by MAIN.C 15634 | -4/Warlord | Rebuked by Warlord 15656 | -4/Warlord | Found Prototype Energy Gun 15656 | -4/Warlord | Identified Vortex Rail 15659 | -4/Warlord | Found Prototype Energy Cannon 15659 | -4/Warlord | Identified Vortex Cannon 15665 | -4/Warlord | Found Vortex Rail 15674 | -4/Warlord | Found Vortex Cannon 15850 | -4/Warlord | Warlord forces counterattacked 15859 | -4/Warlord | Spotted Executioner 15877 | -4/Warlord | Spotted Executioner 15889 | -4/Warlord | Destroyed Executioner 15901 | -4/Warlord | Found Prototype Device 15902 | -4/Warlord | Identified Adv. Kinecellerator 15918 | -4/Warlord | Spotted Striker 15929 | -4/Warlord | Lost 9 allies 15932 | -4/Warlord | P-80 Master assimilated allied SS-RE0(g) 15934 | -4/Warlord | P-70 Sage assimilated allied ST-O1J(g) 15938 | -4/Warlord | Destroyed Striker 15967 | -4/Warlord | Discovered new exit (range 21) 15980 | -4/Warlord | Lost 3 allies 16002 | -4/Warlord | Spotted Striker 16012 | -4/Warlord | Spotted Striker 16035 | -4/Warlord | P-70 Sage assimilated allied Assassin 7a 16056 | -4/Warlord | Destroyed Striker 16078 | -4/Warlord | Lost 21 allies 16100 | -4/Warlord | Spotted Executioner 16175 | -4/Warlord | Warlord base infiltrated, sounded retreat 16187 | -4/Warlord | Build established: Scavenger-Mutant 16215 | -4/Warlord | Spotted Striker 16215 | -4/Warlord | Spotted B-90 Cyclops 16233 | -4/Warlord | Spotted B-86 Titan 16242 | -4/Warlord | Entered Proximity Caves 16533 | -3/Proximity Caves | Build established: Scavenger-Scout 16597 | -3/Proximity Caves | Spotted B-86 Titan 16655 | -3/Proximity Caves | Core integrity fell below 50% 16975 | -3/Proximity Caves | Discovered new exit (range 6) 16979 | -3/Proximity Caves | Identified exit to Research 16980 | -3/Proximity Caves | Entered Research 16980 | -3/Research | Evolved 2 slots: Utility x2 17309 | -3/Research | Build established: Hacker-Assassin 17886 | -3/Research | Spotted B-86 Titan 18246 | -3/Research | System corruption reached 10% 18282 | -3/Research | Core integrity fell below 50% 18290 | -3/Research | Lost 16 parts (2p7n5u2w) 18321 | -3/Research | Scraphulk reinforcements arrived? 18334 | -3/Research | Core integrity fell below 20% 18343 | -3/Research | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 18321_ >> RECYCLER: Scraphulk arrived? 18321_ Adv. Targeting Computer destroyed. 18322_ Vortex Rail implodes. 18322_ Vortex penetrates P-80 Master. 18322_ Destroyed Gamma Rifle. 18322_ Vortex penetrates Wave Intensifier. 18325_ Destroyed Unknown Storage. 18325_ P-80 Master destroyed. 18327_ G-67 Veteran destroyed. 18327_ Smartbomb Launcher destroyed. 18331_ Ended siege mode. 18331_ The unstable cave ceiling collapses. 18334_ System corrupted: Substantial component data lost. 18336_ Energy Well destroyed. 18339_ P-80 Master resets K-01 Serf, system corruption cleaned. 18339_ Acquired 30 matter. 18340_ 03R01-K destroyed. 18341_ Acquired 1 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#####???????????????????? | | ????????????????????????? ???????????????????? | | ????? ??????????????????? ???????????????????? | | ?? ??????????????????? ????????????????????? | | ?? ? ? ??????????# ????????????????????? | | ?? ! #????????# ????????????????????? | | #?# ? #????????# #????????????????????? | | ?# ?????????# #????????????????????? | | ?# """ ?????????# #????????????????????? | | # """ ??????????# #?? ????????????????? | | + """ ??????????# #? ?????????????????? | | ? # "" ??????????# # ??????????????????? | | ? "" ??????????# # ???????????????????? | | ?[ "" ?????????# +????????????????????? | | ??# "" ????????## #????????????????????? | | ### g #########; ##???????????????????? | | ! # k g @ #???????????????????? | | + g % #???????????????????? | | [ # g ! #???????????????????? | | # ! %%!u +???????????????????? | | # ug ] %!! ! #???????????????????? | | #% ######### !!= #???????????????????? | | ## #???????????????????? | | ## #???????????????????? | | % ## Y t #???????????????????? | | = + = Y k ! #???????????????????? | | # ## #???????????????????? | | # # = ## p #???????????????????? | | #?# #############+### ##########??????????? | | ##?????????? # BB## #??????????? | | ?????????? # BB #??????????? | | ???????? # #??????????? | | ?????? # % #??????????? | | ???? ] # #??????????? | | ???# # #??????????? | | ???#################;#;;# #??????????? | | " ?????????????????? ### ###?########## | | " ???????????????? #?# #???# ] | | " ??????????????# ! #?# #???# | | ???????????????# #?# #???# " | | ???????????????# ### ##??# " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 33 Energy Capacity 645 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 110 ECM Strength 1 Armor Coverage 400 Resistance: KI 25 Utility Shielding 66 Evasion (%) 71 Targeting Accuracy 24 Melee Accuracy 12 Target Analysis 8 Recoil Reduction 4 Kinecelleration 50 Offensive Hacking 31 Defensive Hacking 12 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Imp. Cloaking Device | x2 | -6/Factory | Preloaded Repaired ---------- Imp. Heat Sink | 2% | -9/Materials Imp. Ion Engine | 4% | -8/Materials Hrd. Light Armor Plating | 57% | -8/Materials Prc. Grenade Launcher | 17% | -4/Factory Power Sword | 18% | -4/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Mic. Fission Core | -5/Factory | Hacked Mic. Nuclear Core | -5/Factory | Hacked Nuclear Pulse Thruster | -5/Factory | Hacked Cmb. Gravmag System | -4/Factory | Hacked Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Thread The Needle Around The Corner We Love MA Challenges ------------ None Game ------ Seed MasterBraceMultitool Manual? 0 Play Time 05:30:05 Cumulative 557.2 hours Start 2025.11.12 @ 13:06:59 End 2025.11.13 @ 21:18:35 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 165 Rogue 126 Adventurer 0 Explorer 39 Win Type - Total 15 Types 12/1/1/1/0/0/0/0/0/0 Lore% 76 Gallery% 73 Achievement% 50 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38e5d125-11fd-4cef-b5c1-37918d299641