Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.20 @ 19:47:39 Player: Stryker Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (76) 380 Value Destroyed (1966) 1966 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (241) 241 TOTAL SCORE: 4487 Bonus ------- High Alert Combat Kills 145 Follower Combat Kills 96 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Rolling (130) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Compact Wheel > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- Heavy Assault Rifle Rocket Launcher > --- INVENTORY (22) --- Makeshift Power Source Wheel Wheel Wheel Large Storage Unit High-capacity Matter Pod (200) Experimental Optical Array Experimental Signal Interpreter Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Melee Analysis Suite Makeshift System Shield Experimental System Shield Beamcaster Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Shotgun EMP Blaster Mini Grenade Launcher Phasing Sabre Phasing Sabre Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Compact Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Makeshift Power Source Wheel Wheel Wheel Large Storage Unit High-capacity Matter Pod Experimental Optical Array Experimental Signal Interpreter Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Melee Analysis Suite Makeshift System Shield Experimental System Shield EM Shotgun Heavy Assault Rifle Heavy Assault Rifle Shotgun EMP Blaster Rocket Launcher Mini Grenade Launcher Phasing Sabre Phasing Sabre [Rating: 21] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Flail Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 75 | 5 10 2 47 4 5 2 Power 7 | . 1 . 4 . 2 . Engine 7 | . 1 . 4 . 2 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 34 | 3 4 . 24 2 1 . Treads 21 | 1 2 . 16 2 . . Leg . | . . . . . . . Wheel 12 | 2 2 . 7 . 1 . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 11 | 1 5 . 3 . 2 . Device 1 | 1 . . . . . . Storage 9 | . 4 . 3 . 2 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 23 | 1 . 2 16 2 . 2 Energy Gun 5 | 1 . . 4 . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 12 | . . 2 9 1 . . Ballistic Cannon . | . . . . . . . Launcher 4 | . . . 1 1 . 2 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 15 | . . 1 13 1 . . Power 2 | . . . 2 . . . Propulsion 7 | . . . 6 1 . . Utility . | . . . . . . . Weapon 6 | . . 1 5 . . . Highest Loss Streak 8 | . . 1 8 1 . . Average Slot Usage (%) 99 | . 100 100 99 94 99 100 Engine 11 | . 14 14 11 11 11 11 Treads 19 | . 14 14 21 19 22 22 Wheel 11 | . 14 14 11 8 10 11 Storage 31 | . 23 28 33 33 33 33 Energy Gun 4 | . 14 . 7 . . . Ballistic Gun 18 | . 14 27 13 22 22 13 Naked Turns . | . . . . . . . Heaviest Build 64 | 12 43 45 63 62 64 63 Greatest Support 40 | 20 16 16 30 40 40 16 Greatest Overweight (x) 6 | 1 3 2 6 6 3 3 Average Overweight (x) 3 | . 1 2 4 2 2 3 Largest Inventory Capacity 22 | 6 16 16 22 22 22 22 Average Capacity 19 | 6 12 16 21 22 22 22 Most Carried 22 | 6 16 16 22 22 22 22 Average Carried 19 | 5 11 15 21 21 21 22 Final Capacity 22 | 6 16 16 22 22 22 22 Final Carried 22 | 6 16 16 21 22 22 22 Class Distribution -------------------- 74% | Hauler-Mutant 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 2032 | 259 253 147 1052 161 18 142 Remotely . | . . . . . . . Salvage Created 2898 | 97 329 129 2078 100 . 165 Parts 178 | 7 38 4 123 3 . 3 Haulers Intercepted 5 | . 1 . 4 . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 62 | . 8 4 42 5 . 3 Guns 54 | . 8 4 36 5 . 1 AOE 8 | . . . 6 . . 2 Classes Destroyed 11 | 2 4 . 4 1 . . Worker 1 | . . . 1 . . . Tunneler 2 | 1 . . 1 . . . Hauler 5 | . 1 . 4 . . . Recycler 4 | 1 1 . 2 . . . Watcher 6 | . 2 . 4 . . . Swarmer 19 | . 6 2 11 . . . Grunt 26 | . 2 2 19 . . 3 Brawler 2 | . . . 1 1 . . Duelist 2 | . . . 2 . . . Sentry 9 | . . . 9 . . . Assembled 4 | . . . . 4 . . Best Kill Streak 8 | 2 3 2 8 4 . 3 Combat Bots Only 8 | . 3 2 8 4 . 3 Max Kills in Single Turn 3 | 1 2 1 3 1 . 2 Gunslinging 1 | . 1 . . . . . Exploded 3 | . . . 3 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 3992 | . 210 244 2874 382 . 282 Core 521 | . 38 62 319 41 . 61 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 . 60 . . . . Volleys Fired 198 | 3 24 12 124 21 . 14 Largest 2 | 2 2 2 2 2 . 1 Hottest 101 | 60 60 60 101 46 . 33 Shots Fired 379 | 6 48 23 246 42 . 14 Gun 363 | 6 48 23 236 42 . 8 Cannon 8 | . . . 8 . . . Launcher 8 | . . . 2 . . 6 Special . | . . . . . . . Kinetic 238 | 3 24 21 140 42 . 8 Thermal . | . . . . . . . Explosive 8 | . . . 2 . . 6 Electromagnetic 133 | 3 24 2 104 . . . Robot Hit Streak 31 | 2 5 6 31 6 . 6 Robot Miss Streak 3 | 1 3 3 3 3 . 1 Penetration Max . | . . . . . . . Secondary Targets 9 | . 1 . 7 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 264 | 4 26 14 186 26 . 8 Core Hits 132 | 2 17 6 88 11 . 8 Critical Hits 2 | . . 1 1 . . . Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 1 | . . . 1 . . . Melee Attacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4936 | 81 327 202 3747 327 . 252 Guns 4130 | 81 327 202 3093 327 . 100 Cannons 79 | . . . 79 . . . Explosions 727 | . . . 575 . . 152 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2458 | 40 115 190 1686 327 . 100 Thermal 372 | . . . 372 . . . Explosive 355 | . . . 203 . . 152 Electromagnetic 1751 | 41 212 12 1486 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 2 1 1 1 . Average Corruption 1 | . 1 2 1 1 1 . Corruption Purged . | . . . . . . . Effects 12 | . . 10 1 1 . . Message Errors 3 | . . 2 . 1 . . Heat Flow Errors 1 | . . 1 . . . . Energy Discharges 2 | . . 2 . . . . Data Loss (minor) 4 | . . 3 1 . . . Targeting Errors 1 | . . 1 . . . . Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 41 | . . . 41 . . . Projectiles 3 | . . . 3 . . . Explosions 38 | . . . 38 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 210 | . . . 181 . . 29 Shots 5 | . . . 4 . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 189 | . 72 103 189 . . . Average Temperature 43 | . 22 29 46 . . . Received Heat Transfer 1011 | . 36 60 846 . . 69 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . 1 . 5 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 350 | . . . 350 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 4 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 633 | 10 155 198 633 180 . . Initial 135 | . 6 13 20 135 . . Average 170 | 6 48 113 242 162 . . Maximum Alert Level 2 | . . . 2 . . . Low Security (%) 72 | 100 100 100 45 100 . . Level 1 15 | . . . 29 . . . Level 2 12 | . . . 24 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . . 3 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 3 | . . . 3 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 103 | . 13 10 65 9 1 5 Peak Tracking Total 9 | . 4 5 9 3 1 3 Tactical Retreats 5 | . . . 5 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 3 | . 2 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 21 | . 8 . 12 1 . . Terminals 19 | . 8 . 10 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 68 | . 22 . 44 2 . . Successful 38 | . 13 . 24 1 . . Failed 28 | . 8 . 19 1 . . Catastrophic 3 | . 1 . 2 . . . Database Lockouts 2 | . 1 . 1 . . . Manual 36 | . 14 . 21 1 . . Terminals 63 | . 22 . 39 2 . . Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 24 | . 9 . 15 . . . Part Schematic 1 | . 1 . . . . . Robot Analysis 2 | . 1 . 1 . . . Prototype ID Bank 7 | . 3 . 4 . . . Alert Level 2 | . 1 . 1 . . . Unreport Threat 5 | . 1 . 4 . . . Locate Traps 5 | . 2 . 3 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . 4 . 5 1 . . Terminals 10 | . 4 . 5 1 . . Track 5 | . 2 . 2 1 . . Assimilate 1 | . . . 1 . . . Botnet 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . 8 . 10 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 5 | . . 4 1 . . . Largest Group 3 | . . 3 2 . . . Highest-Rated Group 40 | . . 40 25 . . . Highest-Rated Ally 31 | . . 31 16 . . . Total Orders . | . . . . . . . Ally Attacks 35 | . . 25 10 . . . Total Damage 534 | . . 387 147 . . . Kills 6 | . . 5 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered 4 | . . 1 . 1 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 5347 | 32 696 653 1826 363 1431 346 Spaces Moved 3414 | 15 546 495 878 160 1079 241 Core . | . . . . . . . Treads 98 | . . . 7 78 13 . Legs 3 | 3 . . . . . . Wheels 3313 | 12 546 495 871 82 1066 241 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 90 | 90 90 120 100 100 130 130 Average Speed 126 | 98 104 120 135 149 130 130 Slowest Speed 220 | 120 120 120 220 180 180 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 59 | 3 89 94 84 30 81 37 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . 2 1 1 Spaces Dug 31 | . . . 1 . . 30 Terrain Destroyed 114 | . . 2 43 . . 69 Melee 1 | . . . 1 . . . Projectile 10 | . . 2 8 . . . AOE 103 | . . . 34 . . 69 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 4091 | 26 632 530 1291 245 1108 259 Wait 260 | . 20 20 170 50 . . Move 3408 | 14 545 494 877 159 1078 241 Hop . | . . . . . . . Pick Up 75 | 1 18 1 37 6 12 . Fast Attach 11 | 2 1 . 7 . 1 . Attach 23 | 1 2 1 18 . 1 . Detach . | . . . . . . . Swap 41 | 2 7 1 22 4 3 2 Drop 72 | 3 15 1 35 5 13 . Fire 198 | 3 24 12 124 21 . 14 Melee 1 | . . . 1 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . . . 2 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 33 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Discovered new exit (range 16) 131 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 10) 480 | -10/Materials | Discovered new exit (range 9) 592 | -10/Materials | Central database locked down 729 | -10/Materials | Entered Mines 732 | -10/Mines | Received a Mining Laser from a helpful Derelict 737 | -10/Mines | Discovered new exit (range 9) 742 | -10/Mines | Learned location of Storage (-9) 794 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1151 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1288 | -10/Mines | Discovered new exit (range 5) 1382 | -10/Mines | Entered Materials 1382 | -9/Materials | Accompanied by 1 ally 1382 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1681 | -9/Materials | Build established: Hauler-Mutant 2030 | -9/Materials | Discovered new exit (range 16) 2154 | -9/Materials | Repaired Hvy. EM Pulse Gun 2218 | -9/Materials | Discovered new exit (range 12) 2503 | -9/Materials | Central database locked down 2982 | -9/Materials | First assault squad dispatched 3100 | -9/Materials | Core integrity fell below 50% 3168 | -9/Materials | Destroyed 8 combat bots 3169 | -9/Materials | Lost 8 parts (1p5n2w) 3196 | -9/Materials | Discovered new exit (range 13) 3208 | -9/Materials | Entered Mines 3210 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3273 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3313 | -9/Mines | Assembled infested the area 3400 | -9/Mines | Core integrity fell below 20% 3497 | -9/Mines | Learned Materials terminal intel 3564 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3571 | -9/Mines | Entered Zion 3626 | -7/Zion | System corruption cleaned by Quarantine Array 3830 | -7/Zion | Discovered new exit (range 10) 3973 | -7/Zion | Received a visual enhancement algorithm 4022 | -7/Zion | Given A8's code to call for help 4068 | -7/Zion | Visited the Megawrench Repair Shop 4170 | -7/Zion | Found Prototype Hackware 4186 | -7/Zion | Found Prototype Processor 4189 | -7/Zion | Found Prototype Processor 4191 | -7/Zion | Found Prototype Processor 4194 | -7/Zion | Found Prototype Processor 4345 | -7/Zion | Learned location of Extension (-4) 4352 | -7/Zion | Learned location of Warlord (-5) 4685 | -7/Zion | Megawrench repaired 7 parts 5002 | -7/Zion | Entered Proximity Caves 5014 | -6/Proximity Caves | Identified exit to Factory 5348 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05009_ Attempting to rewire B-48 Gladiator. 05009_ B-48 Gladiator is broken beyond repair. 05014_ Acquired derelict log, extracted data. Loading 1 Proximity Caves exit... 05041_ Searching scrap... 05041_ Found Imp. Particle Charger. 05041_ Found Launcher Guidance Computer. 05041_ Found 17 Matter. 05042_ Acquired 17 matter. 05255_ G-50 Soldier destroyed. 05261_ Carbon-fiber Leg fries itself beyond repair. 05270_ The unstable cave ceiling collapses. 05271_ G-67 Veteran destroyed. 05272_ Carbon-fiber Leg fries itself beyond repair. 05279_ Acquired 41 matter. 05280_ Acquired 49 matter. 05282_ Acquired 35 matter. 05348_ C-30 ARC bursts open, deploying its payload. 05348_ H-66 Slayer unfolds itself. 05348_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #??# ##????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ###?## ##????????????????????????????????????????? | | #????# ##???????????????????????????????????????? | | ????## #???????????????????????????????????????? | | #???# #???????????????????????????????????????? | | ??# #??????????????#????????????????????????? | | ?# ###????????????? #????????????????????????? | | ## #??????????????? ####?????????????????????? | | #????????####??? ## ??????????????????? | | #???????## #### ??????????????????? | | # #?####### ???????????????????? | | ## ### #???????????????????? | | ?# #????????????????????? | | ## #????????????????????? | | ## ## ?##??????????????????? | | ?## ## #????? ##?????????????????? | | ??### ## #????? #?????????????????? | | ######## ####? ###### ???????????? | | ##?### ## ???????????? | | #?#?# ??????????? | | ## #?######## ??????????? | | ### #??# ##???????????????? | | # ## ######## ## #????????????????? | | ##????????# ## #????????????????? | | #?????????# @ h%h#????????????????? | | #?????????# $ ?????????? | | #?????????# ????????? | | # #?????????# #### ?????????? | | ## ####?????????# ##?????????????? | | ?## #??????????# # #??????????????? | | ??## ????????? # ##??????????????? | | ???#### ##????????## ##???????????????? | | ???????# #?????????? ##????????????????? | | ???????# # #??????????########?????????????????? | | ?????????##?##???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 42 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseBlastActivator Manual? 0 Play Time 01:13:29 Cumulative 969.2 hours Start 2021.01.17 @ 09:43:22 End 2021.01.20 @ 19:47:39 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 277 Rogue 277 Adventurer 0 Explorer 0 Win Type - Total 34 Types 23/3/5/3/0/0/0/0/0 Lore% 77 Gallery% 86 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b22bce8-44be-4b2f-bb1d-59c90169d3e5