Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.18 @ 19:26:17

Player: Isakabibble

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (54)      270
Value Destroyed (1122)     1122
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (60)                 60
              TOTAL SCORE: 3492

 Bonus
-------
High Alert Combat Kills    25
Follower Combat Kills      35

 Cogmind 
---------
Core Integrity             163/550
Matter                     299/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Walking (130)
Location                   -8/Storage

 Parts 
-------
>                 --- POWER (1) --------
     Faulty Heavy Ion Engine (fused)
>                 --- PROPULSION (4) ---
                  Titanium Leg
>                 --- UTILITY (3) ------
         Improved Sensor Array
                  Targeting Computer
         Improved Propulsion Shielding
>                 --- WEAPON (3) -------
                      (None)
>                 --- INVENTORY (5) ----
  Faulty Advanced Beam Cannon

 Peak State 
------------
>         --- POWER ------------
   Hybrid Deuterium Engine
>         --- PROPULSION -------
          Wheel
          Wheel
          Wheel
  Armored Wheel
>         --- UTILITY ----------
          Sensor Array
          Seismic Detector
          Targeting Computer
>         --- WEAPON -----------
          Autogun
          Rocket Launcher
>         --- INVENTORY --------
    Heavy Ion Engine
   Hybrid Deuterium Engine
          EMP Blaster
          Mining Laser
[Rating: 17]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Compact Wheel
  Leg                      Titanium Leg
  Wheel                    Compact Wheel
Utility                    Targeting Computer
  Device                   Sensor Array
  Processor                Targeting Computer
  Protection               Improved Propulsion Shielding
Weapon                     Rocket Launcher
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Slots Evolved              4    | .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             28   | 6   3   3   5   2   9   
  Power                    5    | 1   .   1   .   1   2   
    Engine                 5    | 1   .   1   .   1   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   .   .   3   1   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   1   
    Wheel                  6    | 2   .   .   3   1   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | 1   2   .   1   .   2   
    Device                 4    | 1   1   .   1   .   1   
    Storage                .    | .   .   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | 2   1   2   1   .   4   
    Energy Gun             3    | 2   1   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   2   
    Ballistic Gun          1    | .   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   1   .   .   1   
    Special Weapon         2    | .   .   1   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   
  Corrupted Parts          1    | .   .   .   .   .   1   
    System Corruption      10   | .   .   .   .   .   10  
Parts Lost                 14   | .   .   .   1   .   13  
  Power                    2    | .   .   .   .   .   2   
  Propulsion               5    | .   .   .   1   .   4   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   5    | .   .   .   .   .   5   
  Highest Loss Streak      8    | .   .   .   1   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   98  99  96  90  56  
  Engine                   11   | .   14  14  11  9   8   
  Wheel                    26   | .   28  28  32  36  6   
  Device                   16   | .   21  14  19  18  10  
  Processor                10   | .   5   14  11  9   9   
  Energy Gun               5    | .   27  6   .   .   .   
  Ballistic Gun            3    | .   .   .   8   9   2   
  Launcher                 8    | .   .   10  11  9   5   
  Special Weapon           4    | .   .   10  2   .   .   
Peak Build Rating          17   | 6   7   9   12  17  17  
  Average Rating           10   | 4   6   8   11  16  14  
  On Entrance              8    | .   6   7   9   12  17  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             16   | 10  11  13  16  16  16  
  Greatest Support         42   | 32  32  32  42  42  42  
  Greatest Overweight (x)  3    | .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             5    | 3   5   5   5   4   4   
  Average Carried          3    | 1   3   4   3   3   2   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            5    | 3   4   4   5   4   1   

 Class Distribution 
--------------------
 69% | Mutant
 30% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage

 Resources                      | -11 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Mat Sto 
Matter Collected           1072 | 260 .   93  315 69  335 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1382 | 123 26  127 415 81  610 
  Parts                    89   | 6   1   4   44  10  24  
Haulers Intercepted        3    | .   .   .   1   .   2   
Recyclers Shooed           2    | .   .   .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Combat Hostiles Destroyed  28   | .   .   4   15  2   7   
  Guns                     2    | .   .   .   1   .   1   
  AOE                      25   | .   .   4   14  2   5   
Classes Destroyed          11   | 2   1   2   4   2   .   
  Worker                   4    | .   .   .   2   .   2   
  Builder                  6    | .   .   .   4   2   .   
  Tunneler                 2    | 2   .   .   .   .   .   
  Hauler                   3    | .   .   .   1   .   2   
  Recycler                 5    | 1   .   1   2   .   1   
  Operator                 2    | .   .   .   .   1   1   
  Watcher                  4    | .   1   .   2   .   1   
  Swarmer                  9    | .   .   3   6   .   .   
  Grunt                    13   | .   .   1   6   .   6   
  Sentry                   5    | .   .   .   3   1   1   
  Hunter                   1    | .   .   .   .   1   .   
Best Kill Streak           8    | 2   1   4   8   4   7   
  Combat Bots Only         4    | .   .   3   4   2   3   
Max Kills in Single Turn   4    | 1   1   4   3   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   3   3   1   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Sto  
Hostile Shots Fired        142  | .    .    5    34   14   89   
  Missed                   54   | .    .    4    13   7    30   
Damage Taken               1589 | .    .    51   303  117  1118 
  Core                     503  | .    .    21   95   38   349  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  77   | .    .    .    .    .    77   
Core Remaining (%)         89   | 100  .    91   76   .    .    
Volleys Fired              99   | 8    2    3    43   9    34   
  Largest                  2    | 2    2    1    1    1    2    
  Hottest                  133  | 90   90   33   33   33   133  
Shots Fired                109  | 16   3    3    43   9    35   
  Gun                      40   | 16   3    .    12   .    9    
  Cannon                   5    | .    .    .    .    .    5    
  Launcher                 63   | .    .    3    31   9    20   
  Special                  1    | .    .    .    .    .    1    
  Kinetic                  21   | .    .    .    12   .    9    
  Thermal                  15   | 8    1    .    .    .    6    
  Explosive                47   | .    .    3    31   9    4    
  Electromagnetic          26   | 8    2    .    .    .    16   
  Robot Hit Streak         7    | 5    3    2    7    3    4    
  Robot Miss Streak        2    | 2    1    .    2    2    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           57   | 10   2    1    25   4    15   
  Core Hits                92   | 4    1    6    44   10   27   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
  Critical Strikes         1    | .    .    .    .    .    1    
    Destroy                1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3821 | 132  73   273  1952 374  1017 
  Guns                     377  | 132  42   .    123  .    80   
  Cannons                  62   | .    .    .    .    .    62   
  Explosions               3378 | .    31   273  1829 374  871  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  4    | .    .    .    .    .    4    
  Kinetic                  203  | .    .    .    123  .    80   
  Thermal                  179  | 64   31   .    .    .    84   
  Explosive                2665 | .    .    273  1829 374  189  
  Electromagnetic          770  | 68   42   .    .    .    660  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    11   
  Average Corruption       9    | .    .    .    .    .    9    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    5    
    Heat Flow Errors       2    | .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            141  | .    1    22   32   28   58   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               141  | .    1    22   32   28   58   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      219  | .    .    43   24   21   131  
  Shots                    10   | .    .    1    1    1    7    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    1    
  Kicked                   1    | .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        264  | 180  30   .    7    .    264  
  Average Temperature      54   | 79   21   .    2    .    58   
  Received Heat Transfer   681  | .    .    .    96   18   567  
  Effects                  1    | .    .    .    .    .    1    
    Interference           1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              5    | 1    .    .    .    .    4    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         446  | 185  50   .    .    .    211  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Peak Influence             509  | 15  34  94  509 309 341 
  Initial                  151  | .   9   13  35  151 130 
  Average                  164  | 5   29  39  337 195 234 
Maximum Alert Level        2    | .   .   .   2   1   1   
  Low Security (%)         64   | 100 100 100 15  74  42  
  Level 1                  26   | .   .   .   54  25  57  
  Level 2                  9    | .   .   .   30  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   2   2   2   
  Investigation            1    | .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   2   1   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   1   1   2   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Distress Signals           2    | .   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              41   | .   1   6   18  5   11  
  Peak Tracking Total      5    | .   1   3   5   3   4   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Mat Sto 
Machines Disabled          3    | .   .   .   2   .   1   
  Max in Single Turn       1    | .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Machines Accessed          9    | .   3   .   5   1   .   
  Terminals                8    | .   2   .   5   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                16   | .   6   .   7   3   .   
  Successful               8    | .   2   .   6   .   .   
  Failed                   8    | .   4   .   1   3   .   
    Catastrophic           1    | .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   2   .   3   .   .   
  Terminals                15   | .   5   .   7   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   1   .   6   .   .   
  Alert Level              3    | .   1   .   2   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   
  Assault Status           1    | .   .   .   1   .   .   
  Zone Layout              2    | .   .   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   
  Used                     1    | .   .   .   .   1   .   
Hacking Detections         4    | .   .   .   3   1   .   
  Full Trace Events        2    | .   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Mat Sto 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               10   | .   .   10  .   .   .   
  Total Damage             85   | .   .   85  .   .   .   
  Kills                    1    | .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Mat Sto 
Turns Passed               2017 | 122 232 651 626 103 283 
Spaces Moved               1801 | 89  221 627 621 98  145 
  Core                     20   | 4   .   .   .   .   16  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     80   | .   .   .   .   .   80  
  Wheels                   1701 | 85  221 627 621 98  49  
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  100 100 80  82  82  
  Average Speed            95   | 97  100 100 85  82  120 
  Slowest Speed            200  | 100 100 100 93  82  200 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       34   | 5   25  97  49  10  23  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          317  | .   3   29  179 72  34  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      317  | .   3   29  179 72  34  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Total                      1987 | 105 229 649 676 112 216 
  Wait                     38   | .   .   10  2   .   26  
  Move                     1796 | 88  220 626 620 97  145 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  11   | 3   1   2   4   1   .   
  Fast Attach              17   | 6   2   2   1   1   5   
  Attach                   11   | .   1   1   4   1   4   
  Detach                   6    | .   2   1   1   1   1   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     8    | .   1   4   1   2   .   
  Fire                     99   | 8   2   3   43  9   34  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 16)
  123 | -11/Scrapyard | Entered Materials
  249 | -10/Materials | Discovered new exit (range 8)
  306 | -10/Materials | Build established: Mutant
  355 | -10/Materials | Entered Mines
  358 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  505 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  572 | -10/Mines     | Discovered new exit (range 5)
  674 | -10/Mines     | Discovered new exit (range 13)
  698 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1006 | -10/Mines     | Entered Materials
 1006 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1443 | -9/Materials  | Build established: Scavenger-Mutant
 1606 | -9/Materials  | Discovered new exit (range 7)
 1632 | -9/Materials  | Entered another Materials area
 1632 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1687 | -8/Materials  | Discovered new exit (range 9)
 1735 | -8/Materials  | Entered Storage
 1840 | -8/Storage    | Lost 8 parts (1p4n1u2w)
 1937 | -8/Storage    | System corruption reached 10%
 1967 | -8/Storage    | Core integrity fell below 50%
 1979 | -8/Storage    | Lost 3 parts (1p2w)
 2018 | -8/Storage    | Self-destructed

 Last Messages 
---------------
System corrupted: Faulty Hvy. Ion Engine fused.
Acquired 37 matter.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x4>
U-05 Engineer builds a Wall.
System corrupted: Heat flow error (+295).
U-05 Engineer lays Concrete. <x2>
Overheating: System interference.
Imp. Sensor Array temporarily disabled.
U-05 Engineer lays Concrete. <x8>
System corrupted: Heat flow error (+188).
Broken Adv. Beam Cannon destroyed.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|              ????????????# ??????????????????????? |
|              ????????????T  ?????????????????????? |
|              ????????????#  ?????????????????????? |
|              ????????????#  ?????????????????????? |
|              ????????????#  ?????????????????????? |
|              ????????????#  ?????????????????????? |
|              ???????????##  ##???????????????????? |
|              ???????????#    ##+###??????????????? |
|              ???????????#         #??????????????? |
|              ???????????#         +??????????????? |
|              ???????????#         #??????????????? |
|              ???????????#         #??????????????? |
|              ???##???##?#         +??????????????? |
|              #    ??? #?#     !   #??????????????? |
|              # "" ??" #?#   k     ##?????????????? |
|              # "T """  ?#    !     #?????????????? |
|              # "" """ #?#          #?????????????? |
|              #        ###          #?????????????? |
|              #    """ ###          #?????????????? |
|              #    """ ## %  ########?????????????? |
|              #    """ ## !  ##???????????????????? |
|              ??       ###   ##???????????????????? |
|              ??##    ###  = ####?????????????????? |
|              ??#       #   =## #####?????????????? |
|              ??#      !%=         ##?????????????? |
|              ??#       [ @   |    #######????????? |
|              ??#           uu g         #????????? |
|              ??#     ####  ###k !       + ???????? |
|              ??##   ########## =!!!     ##???????? |
|              ???#   #????????#  !!!     ##???????? |
|              ???#   #????????#  !!!     =#???????? |
|              ???#   #????????#        % ##???????? |
|              ???#   #????????#         [#########? |
|              ???#   #????????+      !    %         |
|              ???#   #????????######]]%= #########? |
|              ???#   #?????????????# ]] =#????????? |
|              ???#   #?????????????#]]   #????????? |
|              ???#   ###########???#!    #????????? |
|              ???#   #         #???#     #????????? |
|              ???#   #         ????#     #????????? |
|              ???#   #    """" ????##+##+#????????? |
|              ???#   #    """" #????   ? #????????? |
|              ???#   +    """" #???    ? #????????? |
|              ???#   #    """" #???    ??#????????? |
|              ???#   #         #??#    ???????????? |
|              ???#   #         #??#    ???????????? |
|              ???#   ###########??#    ???????????? |
|              ???#   #??????????????###???????????? |
|              ???#####????????????????????????????? |
|              ????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            800
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Propulsion Shielding       66
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key

 Challenges 
------------
None

 Game 
------
Seed              GyrokineticImpactCore
  Manual?         0
Play Time         00:28:30
  Cumulative      4.2 hours
  Start           2025.01.18 @ 18:57:37
  End             2025.01.18 @ 19:26:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          7
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          25%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d0a68c48-8bb5-4518-9f66-aa7bfb1d8049