Cogmind - Beta 10 *** ADVENTURER MODE // 2020.09.15 @ 23:55:46 Player: SuitGuy Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (91) 455 Value Destroyed (2882) 2882 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (80) 80 TOTAL SCORE: 6197 Bonus ------- High Alert Combat Kills 80 Cogmind --------- Core Integrity 0/700 Matter 219/300 Energy 247/265 System Corruption 5% Temperature Cool (569) Movement Core (800) Ox15 Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (6) ------ Large Storage Unit Hardened Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON (4) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (10) --- Deuterium Engine Light Nuclear Core Light Nuclear Core Heat Sink Improved Heat Sink Light Assault Rifle Heavy Assault Rifle Gauss Cannon Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Large Matter Pod Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Gauss Cannon > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Light Treads Light Treads Heat Sink Improved Heat Sink Hardened Light Armor Plating Light Assault Rifle [Rating: 28] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Hardened Medium Armor Plating Device Particle Charger Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Slots Evolved 6 | . . . 2 2 . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . 1 2 . 1 Weapon 2 | . . . 1 . . 1 Parts Attached 86 | 7 6 2 12 21 28 10 Power 10 | 2 . . 1 2 5 . Engine 8 | 2 . . 1 . 5 . Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 18 | 2 2 1 . 4 6 3 Treads 12 | . . . . 4 5 3 Leg 1 | . . . . . 1 . Wheel 5 | 2 2 1 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 1 2 . 3 10 9 3 Device 1 | . . . . 1 . . Storage 6 | 1 2 . . 2 1 . Processor 2 | . . . . 1 1 . Hackware 1 | . . . . 1 . . Protection 18 | . . . 3 5 7 3 Artifact . | . . . . . . . Weapon 30 | 2 2 1 8 5 8 4 Energy Gun 9 | 2 . 1 2 3 1 . Energy Cannon 3 | . . . 2 1 . . Ballistic Gun 15 | . 2 . 3 . 7 3 Ballistic Cannon 1 | . . . . . . 1 Launcher 2 | . . . 1 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 24 | . 3 1 3 2 10 5 Power 1 | . . . . . 1 . Propulsion 4 | . 1 1 1 . 1 . Utility 12 | . . . 1 2 5 4 Weapon 7 | . 2 . 1 . 3 1 Highest Loss Streak 8 | . 3 1 3 1 8 3 Average Slot Usage (%) 93 | . 88 98 96 93 91 97 Engine 8 | . 14 14 11 6 7 7 Treads 11 | . . . . 13 15 14 Wheel 6 | . 25 26 21 3 . . Storage 17 | . 19 28 19 19 16 13 Processor 2 | . . . . 6 4 . Protection 17 | . . . 12 12 21 30 Energy Gun 3 | . 8 6 11 8 . . Ballistic Gun 19 | . 19 22 16 3 22 27 Launcher 1 | . . . . 10 . . Naked Turns . | . . . . . . . Heaviest Build 67 | 12 27 29 39 58 60 67 Greatest Support 43 | 26 32 32 26 42 42 43 Greatest Overweight (x) 16 | 2 2 1 2 3 16 3 Average Overweight (x) 1 | . . . 1 1 1 1 Largest Inventory Capacity 16 | 6 12 10 10 16 10 10 Average Capacity 10 | 5 9 10 10 12 10 10 Most Carried 11 | 5 10 10 10 11 10 10 Average Carried 8 | 3 6 9 8 7 8 8 Final Capacity 10 | 6 10 10 10 10 10 10 Final Carried 10 | 4 8 9 9 6 10 8 Class Distribution -------------------- 50% | Scavenger-Tank 28% | Mutant 14% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Mat Sto Fac Matter Collected 2395 | 213 109 233 224 254 1064 298 Remotely . | . . . . . . . Salvage Created 2928 | . 171 104 432 471 1306 444 Parts 176 | . 15 6 27 21 77 30 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Combat Hostiles Destroyed 74 | . 8 4 9 10 30 13 Guns 59 | . 8 4 8 5 27 7 Cannons 5 | . . . 1 1 . 3 AOE 10 | . . . . 4 3 3 Classes Destroyed 13 | . 2 2 3 3 2 1 Worker 1 | . . . . 1 . . Builder 5 | . . . . 5 . . Recycler 4 | . . . 1 2 1 . Operator 2 | . . . . 1 1 . Watcher 5 | . . . 2 1 . 2 Swarmer 19 | . 6 . 3 . 8 2 Grunt 29 | . 2 2 4 7 8 6 Brawler 2 | . . . . . 2 . Duelist 2 | . . . . . 2 . Sentry 15 | . . . 2 3 10 . Demolisher 1 | . . 1 . . . . Programmer 1 | . . . . . . 1 Assembled 5 | . . 1 . . . 4 Best Kill Streak 7 | . 5 2 4 7 6 4 Combat Bots Only 6 | . 5 2 3 3 6 4 Max Kills in Single Turn 3 | . 1 1 1 3 1 3 Gunslinging . | . . . . . . . Exploded 2 | . . . . 1 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Damage Taken 5760 | . 207 115 499 635 2491 1813 Core 1268 | . 41 13 70 46 341 757 Absorbed by Shields . | . . . . . . . Core Remaining (%) 72 | 100 . 78 82 . 29 . Volleys Fired 277 | . 17 7 41 47 118 47 Largest 4 | . 2 2 3 3 3 4 Hottest 158 | . 90 85 147 158 116 117 Shots Fired 616 | . 33 14 90 88 247 144 Gun 544 | . 33 14 77 46 244 130 Cannon 36 | . . . 13 9 . 14 Launcher 36 | . . . . 33 3 . Special . | . . . . . . . Kinetic 486 | . 24 13 55 12 238 144 Thermal 94 | . 9 1 35 43 6 . Explosive 36 | . . . . 33 3 . Electromagnetic . | . . . . . . . Robot Hit Streak 31 | . 5 3 13 12 31 19 Robot Miss Streak 6 | . 5 3 4 4 2 6 Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 . . . 3 1 Max Gunslinging Chain 1 | . 1 . . . 1 1 Shots Hit Robots 441 | . 15 7 59 58 202 100 Core Hits 201 | . 11 8 21 45 78 38 Critical Hits 6 | . . . 1 . 4 1 Critical Kills 3 | . . . 1 . 2 . Critical Parts Destroyed 3 | . . . . . 2 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7100 | . 190 121 832 2088 2299 1570 Guns 4499 | . 190 121 666 460 2070 992 Cannons 478 | . . . 166 153 . 159 Explosions 2112 | . . . . 1475 218 419 Melee . | . . . . . . . Ramming 11 | . . . . . 11 . Kinetic 3890 | . 156 121 431 65 1966 1151 Thermal 1470 | . 34 . 401 548 104 383 Explosive 1658 | . . . . 1440 218 . Electromagnetic 71 | . . . . 35 . 36 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . 1 7 5 Average Corruption 4 | . . . . 1 5 1 Corruption Purged . | . . . . . . . Effects 61 | . . . . 7 52 2 Message Errors 14 | . . . . 1 12 1 Matter Fused 10 | . . . . . 10 . Heat Flow Errors 5 | . . . . . 5 . Energy Discharges 4 | . . . . 1 3 . Parts Rejected 2 | . . . . . 2 . Data Loss (minor) 3 | . . . . 1 2 . Misfires 1 | . . . . . 1 . Targeting Errors 21 | . . . . 4 16 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 110 | . . . 8 41 . 61 Projectiles 17 | . . . 8 4 . 5 Explosions 93 | . . . . 37 . 56 Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 220 | . . . . 75 111 34 Shots 9 | . . . . 5 3 1 Rammed 4 | . . . . . 4 . Targets Rammed 4 | . . . . . 4 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 668 | . 141 24 482 531 390 668 Average Temperature 191 | . 49 11 152 213 131 309 Received Heat Transfer 2151 | . 54 21 270 315 1017 474 Effects 97 | . . . 1 17 4 75 Shutdowns 18 | . . . 1 1 2 14 Energy Bleed 9 | . . . . . . 9 Interference 17 | . . . . 6 2 9 Matter Decay 10 | . . . . 2 . 8 Short Circuit 9 | . . . . 2 . 7 Damage (minor) 6 | . . . . 3 . 3 Damage (major) 22 | . . . . 3 . 19 Damage (core) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 2607 | . 87 . 888 1110 222 300 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Peak Influence 439 | . 179 147 349 396 439 424 Initial 170 | . . 58 48 42 142 170 Average 243 | . 79 86 172 190 332 260 Maximum Alert Level 2 | . . . 1 1 2 2 Low Security (%) 36 | 100 100 100 65 55 3 30 Level 1 51 | . . . 34 44 73 55 Level 2 12 | . . . . . 23 13 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 22 | . . . 2 4 10 6 Investigation 7 | . . . 2 2 2 1 Extermination 1 | . . . . . . 1 Reinforcement 7 | . . . . 2 2 3 Assault 1 | . . . . . . 1 Garrison 6 | . . . . . 6 . Intercept . | . . . . . . . Construction Impeded 2 | . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Distress Signals 5 | . 1 . 1 . 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 125 | . 10 4 21 20 48 22 Peak Tracking Total 9 | . 5 2 3 3 9 6 Tactical Retreats 14 | . . . 4 2 8 . Traps | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Traps Triggered 8 | . . . 1 5 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Mat Sto Fac Machines Disabled 14 | . . . . 6 1 7 Max in Single Turn 6 | . . . . 2 1 6 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised 1 | . . . . . . 1 Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Machines Accessed 18 | . 3 1 5 2 4 3 Terminals 10 | . 3 1 2 2 . 2 Fabricators . | . . . . . . . Repair Stations 3 | . . . 1 . 1 1 Recycling Units 3 | . . . 1 . 2 . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 46 | . 5 2 14 5 15 5 Successful 35 | . 5 1 11 3 13 2 Failed 11 | . . 1 3 2 2 3 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 19 | . 5 2 5 5 . 2 Fabricators . | . . . . . . . Repair Stations 11 | . . . 4 . 4 3 Recycling Units 13 | . . . 3 . 10 . Scanalyzers 2 | . . . 2 . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 14 | . 5 1 4 3 . 1 Record 6 | . 2 . 1 2 . 1 Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . 1 . . 1 . . Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . . . 1 . . . Maintenance Status 1 | . . . 1 . . . Zone Layout 2 | . . 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . . 4 . 3 1 Scan Component 5 | . . . 2 . 2 1 Repair 3 | . . . 2 . 1 . Recycling Unit Hacks 10 | . . . 1 . 9 . Recycle Component 3 | . . . . . 3 . Process 2 | . . . . . 2 . Report Inventory 3 | . . . 1 . 2 . Retrieve Matter 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . . . 2 1 2 2 Full Trace Events 5 | . . . 1 1 2 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 2 . 1 . Time 102 | . . . 64 . 38 . Parts Recycled 3 | . . . . . 3 . Recycled Matter 144 | . . . . . 144 . Retrieved Matter 84 | . . . . . 84 . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Mat Sto Fac Turns Passed 3796 | 59 253 215 429 595 1590 655 Spaces Moved 1820 | 51 197 177 236 276 617 266 Core 26 | 15 . . . . 11 . Treads 1008 | . . . . 141 601 266 Legs 5 | . . . . . 5 . Wheels 781 | 36 197 177 236 135 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 100 100 130 152 180 Average Speed 148 | 81 96 100 100 147 189 180 Slowest Speed 850 | 150 100 110 120 185 850 220 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 40 26 21 27 69 6 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 200 | . . . . 153 30 17 Melee . | . . . . . . . Projectile 6 | . . . . 3 . 3 AOE 194 | . . . . 150 30 14 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Total 2474 | 68 231 201 358 401 871 344 Wait 135 | . . 12 52 10 56 5 Move 1814 | 50 196 176 235 275 616 266 Hop . | . . . . . . . Pick Up 84 | 10 9 3 9 18 29 6 Fast Attach 6 | . . . . . 5 1 Attach 78 | 7 6 2 11 21 22 9 Detach 32 | 1 2 . 4 14 7 4 Swap 2 | . . . 1 . 1 . Drop 42 | . 1 1 5 16 13 6 Fire 277 | . 17 7 41 47 118 47 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . . . . . 4 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Gar) -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Lost 3 parts (1n2w) 282 | -10/Materials | Discovered new exit (range 12) 305 | -10/Materials | Discovered new exit (range 6) 307 | -10/Materials | Build established: Mutant 313 | -10/Materials | Entered Mines 314 | -10/Mines | Assembled infested the area 494 | -10/Mines | Discovered new exit (range 15) 528 | -10/Mines | Entered Materials 528 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 668 | -9/Materials | Repaired Beam Rifle 702 | -9/Materials | Repaired Particle Gun 888 | -9/Materials | Discovered new exit (range 15) 957 | -9/Materials | Entered another Materials area 957 | -8/Materials | Evolved 2 slots: Utility x2 970 | -8/Materials | Lost 3 parts (1n1u1w) 1469 | -8/Materials | Discovered new exit (range 13) 1552 | -8/Materials | Entered Storage 1631 | -8/Storage | Identified exit to Garrison 1659 | -8/Storage | Garrison activated, responded to threat 1737 | -8/Storage | Core integrity fell below 50% 1771 | -8/Storage | Lost 8 parts (1p1n3u3w) 2231 | -8/Storage | Build established: Scavenger-Tank 2438 | -8/Storage | Learned location of Armory (-4) 2758 | -8/Storage | Garrison activated, responded to threat 2941 | -8/Storage | Repaired Hrd. Medium Armor Plating 3115 | -8/Storage | Discovered new exit (range 5) 3142 | -8/Storage | Entered Factory 3142 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3718 | -7/Factory | Core integrity fell below 50% 3784 | -7/Factory | Core integrity fell below 20% 3798 | -7/Factory | Core destroyed Last Messages --------------- Overheating: Lgt. Treads damaged (-17). Overheating: Hrd. Medium Armor Plating damaged (-2). Overheating: Hvy. Assault Rifle damaged (-16). R-06 Scavenger collects Lgt. Ion Engine. K-01 Serf collects debris. Overheating: Hvy. Assault Rifle damaged (-2). U-05 Engineer lays Concrete. Overheating: Hrd. Medium Armor Plating damaged (-2). Overheating: Hrd. Light Armor Plating damaged (-40). Overheating: Lrg. Storage Unit damaged (-37). Overheating: Matter decay (-22). U-05 Engineer lays Concrete. K-01 Serf collects debris. Overheating: Energy bleed (-30). U-05 Engineer lays Concrete. Lgt. Treads permanently disabled. Overheating: Short circuit. U-05 Engineer lays Concrete. Power failure, Rnf. Ion Engine shutdown. Overheating: Core damaged (-140). 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""" #????????????# | | ????????????????????? ?? #????????????# | | ??????????????????????" ??" #????????????# | | ??????????????????????"???" #????????????# | | ??????????????????????????" #????????????# | | ??????????????????????????? ?????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Armor Coverage 900 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugXenonTreads Manual? 0 Play Time 00:45:02 Cumulative 7.6 hours Start 2020.09.15 @ 20:48:51 End 2020.09.15 @ 23:55:46 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 6 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 49a4f13d-e07a-480c-b474-17047762011a