Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.27 @ 00:05:18 Player: Wer1in Result: Destroyed by SG-7VF(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (118) 590 Value Destroyed (4614) 4614 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1212) 1212 TOTAL SCORE: 10356 Bonus ------- High Alert Combat Kills 612 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 236/300 Energy 99/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Deuterium Engine Battle Rifle Remote Datajack Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Improved Target Analyzer Core Analyzer Matter Filter Phasing AFG > --- WEAPON ----------- Heavy Laser Heavy Battle Rifle Antimatter Cannon Antimatter Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Matter Compressor Heavy Ion Cannon Remote Datajack [Rating: 67] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Improved Hacking Suite Protection Reactive Plating Weapon Antimatter Cannon Energy Gun Shock Rifle Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Antimatter Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Slots Evolved 8 | . . 2 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . . . 2 2 2 . . . . Weapon 2 | . . 2 . . . . . . . Parts Attached 135 | 6 3 8 26 6 60 8 4 10 4 Power 12 | 1 . 1 2 1 6 1 . . . Engine 10 | 1 . 1 1 . 6 1 . . . Core 2 | . . . 1 1 . . . . . Reactor . | . . . . . . . . . . Propulsion 21 | 2 . 1 6 . 10 . 1 1 . Treads 19 | 2 . 1 5 . 10 . . 1 . Leg 1 | . . . . . . . 1 . . Wheel 1 | . . . 1 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 46 | 1 3 1 4 4 19 6 2 5 1 Device 13 | . . . . 2 6 1 1 2 1 Storage 10 | 1 1 1 1 . 3 3 . . . Processor 11 | . 2 . 3 . 2 . 1 3 . Hackware 2 | . . . . 1 1 . . . . Protection 10 | . . . . 1 7 2 . . . Artifact . | . . . . . . . . . . Weapon 56 | 2 . 5 14 1 25 1 1 4 3 Energy Gun 19 | . . 2 4 1 9 . . 1 2 Energy Cannon 7 | . . 1 . . 4 1 . . 1 Ballistic Gun 18 | 2 . 2 3 . 7 . 1 3 . Ballistic Cannon 5 | . . . 3 . 2 . . . . Launcher 7 | . . . 4 . 3 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 2 . . 1 . Parts Lost 54 | . 2 . 7 . 28 3 5 . 9 Power 3 | . . . . . 3 . . . . Propulsion 6 | . . . . . 2 1 1 . 2 Utility 14 | . . . 1 . 9 2 1 . 1 Weapon 31 | . 2 . 6 . 14 . 3 . 6 Highest Loss Streak 9 | . 2 . 3 . 7 3 3 . 9 Average Slot Usage (%) 93 | . 97 89 96 97 93 89 92 92 91 Engine 6 | . 14 11 7 . 5 6 6 6 5 Treads 10 | . 28 22 15 15 12 11 2 1 5 Leg 1 | . . . . . . . 4 6 5 Device 9 | . . . . 8 14 6 15 15 11 Storage 16 | . 14 11 26 15 16 14 24 13 12 Processor 14 | . 12 10 9 15 10 13 13 21 24 Protection 1 | . . . . 3 5 4 . . . Energy Gun 7 | . . 17 14 1 6 6 2 5 10 Energy Cannon 2 | . . 1 1 . 3 5 6 . . Ballistic Gun 7 | . 26 14 5 15 7 . 1 7 6 Ballistic Cannon 7 | . . . 10 7 2 13 13 11 5 Launcher 1 | . . . 2 5 2 . . . . Naked Turns 12 | . . . . . . . . . 12 Heaviest Build 96 | 13 25 52 64 70 85 90 84 96 70 Greatest Support 40 | 40 40 40 40 40 40 40 20 30 30 Greatest Overweight (x) 6 | . . 1 4 1 3 4 5 6 2 Average Overweight (x) 1 | . . . 1 1 1 2 4 3 1 Largest Inventory Capacity 16 | 6 10 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 6 10 16 16 16 16 16 16 15 Most Carried 14 | 1 4 11 14 12 12 11 9 13 13 Average Carried 8 | . 1 6 11 11 7 7 8 7 12 Final Capacity 16 | 6 10 16 16 16 16 16 16 16 4 Final Carried 13 | 1 4 11 12 12 11 9 7 13 4 Class Distribution -------------------- 38% | Scavenger-Gunner 24% | Gunner 10% | Scavenger-Mutant 10% | Mutant 6% | Messiah-Mutant 4% | Scavenger-Tank 4% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Messiah-Mutant | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Matter Collected 3374 | 226 140 152 883 75 1065 562 151 120 . Remotely . | . . . . . . . . . . Salvage Created 4579 | . 201 213 1755 131 1890 265 124 . . Parts 239 | . 10 17 109 7 79 10 7 . . Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 2 | . 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 6 8 . . Prevented 2 | . . . . . . 2 . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 96 | . 5 7 32 4 33 10 5 . . Melee 2 | . . . . . 2 . . . . Guns 46 | . 5 5 14 2 16 2 2 . . Cannons 28 | . . 2 7 1 7 8 3 . . AOE 18 | . . . 9 1 8 . . . . Classes Destroyed 15 | . 1 2 9 1 2 . . . . Worker 8 | . . . 7 . 1 . . . . Builder 7 | . . . 5 . 2 . . . . Hauler 1 | . . . 1 . . . . . . Recycler 1 | . . . . . 1 . . . . Mechanic 2 | . . . 1 . 1 . . . . Operator 1 | . . . . . 1 . . . . Watcher 2 | . . . 2 . . . . . . Swarmer 19 | . . 4 3 . 5 4 3 . . Grunt 45 | . 5 2 14 3 17 4 . . . Brawler 3 | . . . 1 . 1 1 . . . Duelist 2 | . . . 1 . . 1 . . . Protector 1 | . . . 1 . . . . . . Sentry 15 | . . 1 8 . 5 . 1 . . Hunter 4 | . . . 4 . . . . . . Programmer 7 | . . . . 1 5 . 1 . . Best Kill Streak 9 | . 4 4 8 2 9 4 2 . . Combat Bots Only 7 | . 4 4 6 2 7 4 2 . . Max Kills in Single Turn 3 | . 1 2 3 1 2 1 1 . . Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 2 1 1 . . . . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Damage Taken 8477 | . 468 177 1971 330 2980 673 579 . 1299 Core 1264 | . 75 25 222 85 354 24 40 . 439 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 81 | 100 70 93 59 87 . . . . . Volleys Fired 236 | . 18 10 82 8 79 23 9 . 7 Largest 4 | . 2 4 4 4 4 4 4 . 3 Hottest 250 | . 40 147 201 154 250 220 220 . 142 Shots Fired 598 | . 36 40 189 29 182 73 33 . 16 Gun 367 | . 36 36 110 21 132 20 6 . 6 Cannon 188 | . . 4 48 8 38 53 27 . 10 Launcher 43 | . . . 31 . 12 . . . . Special . | . . . . . . . . . . Kinetic 334 | . 36 20 84 24 101 37 21 . 11 Thermal 120 | . . . 50 . 40 16 9 . 5 Explosive 19 | . . . 11 . 8 . . . . Electromagnetic 125 | . . 20 44 5 33 20 3 . . Robot Hit Streak 23 | . 14 18 12 7 23 9 5 . 3 Robot Miss Streak 6 | . 2 2 6 4 5 3 3 . 6 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 2 | . . . 1 . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . Shots Hit Robots 385 | . 26 26 121 13 135 46 13 . 5 Core Hits 214 | . 9 14 78 7 85 16 5 . . Critical Hits 17 | . . . 4 . 6 7 . . . Critical Kills 4 | . . . 2 . 1 1 . . . Critical Parts Destroyed 12 | . . . 2 . 4 6 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11550 | . 304 326 4173 546 4344 1212 415 . 230 Guns 4482 | . 304 231 1317 228 2111 185 62 . 44 Cannons 3325 | . . 95 695 81 888 1027 353 . 186 Explosions 3716 | . . . 2159 237 1320 . . . . Melee . | . . . . . . . . . . Ramming 27 | . . . 2 . 25 . . . . Kinetic 4677 | . 304 94 1002 289 1670 788 300 . 230 Thermal 2430 | . . . 1094 237 760 239 100 . . Explosive 1521 | . . . 519 . 1002 . . . . Electromagnetic 2895 | . . 232 1556 20 887 185 15 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . 4 1 13 13 14 14 . Average Corruption 9 | . . . 3 1 11 13 13 14 . Corruption Purged . | . . . . . . . . . . Effects 215 | . . . 29 3 71 57 44 11 . Message Errors 37 | . . . 3 1 9 9 13 2 . Matter Fused 43 | . . . 7 . 17 9 5 5 . Heat Flow Errors 14 | . . . 5 . 3 3 2 1 . Energy Discharges 17 | . . . 2 . 6 5 4 . . Data Loss (minor) 25 | . . . 4 2 6 7 5 1 . Data Loss (major) 8 | . . . . . 5 2 1 . . Misfires 1 | . . . . . 1 . . . . Alerts 2 | . . . . . 2 . . . . Misdirections 23 | . . . . . 9 5 7 2 . Targeting Errors 35 | . . . 5 . 12 12 6 . . Weapon Failures 10 | . . . 3 . 1 5 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 217 | . . . 69 81 26 . 4 . 37 Projectiles 60 | . . . . . 19 . 4 . 37 Explosions 157 | . . . 69 81 7 . . . . Melee . | . . . . . . . . . . Knockbacks 13 | . . . 3 1 . 8 . . 1 Impact . | . . . . . . . . . . Kinetic 13 | . . . 3 1 . 8 . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 337 | . . . 128 107 102 . . . . Shots 14 | . . . 8 2 4 . . . . Rammed 8 | . . . 1 . 7 . . . . Targets Rammed 9 | . . . 1 . 8 . . . . Kicked . | . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . Highest Temperature 531 | . . 319 531 222 450 481 274 126 59 Average Temperature 137 | . . 136 152 84 117 188 107 64 28 Received Heat Transfer 1980 | . 114 48 549 57 636 189 18 . 369 Effects 14 | . . . 8 . 4 2 . . . Shutdowns 5 | . . . 3 . 1 1 . . . Energy Bleed 1 | . . . 1 . . . . . . Interference 4 | . . . 3 . . 1 . . . Short Circuit 2 | . . . . . 2 . . . . Damage (minor) 1 | . . . . . 1 . . . . Damage (major) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . 3 . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . Parts Fried 12 | . . . 7 . 4 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . . . 5 . . . . Heat Transferred 3877 | . . . 1932 150 1425 259 111 . . Parts Sabotaged 2 | . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . 4 1 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Peak Influence 928 | . 194 170 928 522 604 . . . . Average Influence 357 | . 110 90 362 423 463 . . . . Maximum Alert Level 3 | . . . 3 2 2 . . . . Low Security (%) 28 | 100 100 100 31 . . . . . . Level 1 22 | . . . 36 20 23 . . . . Level 2 43 | . . . 11 79 76 . . . . Level 3 5 | . . . 20 . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 23 | . 2 . 10 2 9 . . . . Investigation 6 | . 2 . 1 1 2 . . . . Extermination 5 | . . . . 1 4 . . . . Reinforcement 5 | . . . 4 . 1 . . . . Assault 3 | . . . 1 . 2 . . . . Garrison 4 | . . . 4 . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Distress Signals 4 | . 2 . 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 153 | . 11 10 50 6 46 11 10 . 9 Peak Tracking Total 9 | . 5 5 6 3 6 4 4 . 9 Tactical Retreats 13 | . . 1 8 1 . 2 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Traps Triggered 11 | . . . 3 . 8 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Machines Disabled 16 | . 1 . 5 3 7 . . . . Max in Single Turn 3 | . 1 . 1 2 3 . . . . Garrison Access 2 | . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Machines Accessed 20 | . 4 2 3 3 5 2 1 . . Terminals 17 | . 4 2 3 2 5 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 52 | . 14 4 10 8 10 5 1 . . Successful 32 | . 11 1 4 5 5 5 1 . . Failed 20 | . 3 3 6 3 5 . . . . Catastrophic 3 | . . . 2 . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 41 | . 6 4 7 3 10 3 2 6 . Terminals 48 | . 14 4 10 6 10 4 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . Terminal Hacks 15 | . 6 . 1 2 1 4 1 . . Record 3 | . . . . 1 . 1 1 . . Prototype ID Bank 2 | . 2 . . . . . . . . Open Door 1 | . . . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 2 | . . . . . . 2 . . . Zone Layout 3 | . 2 . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 16 | . 5 1 3 2 4 1 . . . Terminals 16 | . 5 1 3 2 4 1 . . . Track 1 | . 1 . . . . . . . . Botnet 15 | . 4 1 3 2 4 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 3 2 3 3 4 1 . . . Full Trace Events 3 | . 2 . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . 2 . . . . . . Machine Destruction 2 | . . . 2 . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Total Allies 4 | . . . . . . . . 4 . Largest Group 4 | . . . . . . . . 4 4 Highest-Rated Group 149 | . . . . . . . . 149 149 Highest-Rated Ally 38 | . . . . . . . . 38 38 Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Turns Passed 8699 | 63 357 539 1408 556 1978 849 727 1961 261 Spaces Moved 3845 | 38 177 283 610 264 883 372 267 816 135 Core 30 | 6 . . . . . . . . 24 Treads 3039 | 32 177 283 546 264 883 372 121 250 111 Legs 712 | . . . . . . . 146 566 . Wheels 64 | . . . 64 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 130 180 180 180 240 200 50 Average Speed 196 | 142 160 160 174 180 182 203 256 236 173 Slowest Speed 300 | 160 160 180 180 180 220 240 270 300 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 4 42 27 58 7 30 58 45 85 31 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 . 1 . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 3 | . . . . . . 1 . 2 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 266 | . . . 93 50 81 23 18 . 1 Melee . | . . . . . . . . . . Projectile 71 | . . . 16 4 9 23 18 . 1 AOE 195 | . . . 77 46 72 . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Total 4512 | 44 214 339 807 324 1090 414 289 844 147 Wait 184 | . 12 28 54 44 29 1 8 7 1 Move 3836 | 37 176 282 609 263 882 371 266 815 135 Hop . | . . . . . . . . . . Pick Up 58 | 1 3 8 18 1 15 5 1 6 . Fast Attach 63 | 6 2 7 9 3 26 2 . 8 . Attach 47 | . . . 12 1 21 6 3 2 2 Detach 7 | . . . . . 4 1 . 2 . Swap 25 | . 1 1 5 2 13 . 1 . 2 Drop 47 | . 2 3 17 2 13 5 1 4 . Fire 236 | . 18 10 82 8 79 23 9 . 7 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 9 | . . . 1 . 8 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 3 exits: [*Fac] / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -6/Deep Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 64 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 15) 421 | -10/Materials | Entered another Materials area 421 | -9/Materials | Evolved 2 slots: Weapon x2 899 | -9/Materials | Discovered new exit (range 16) 909 | -9/Materials | Build established: Gunner 960 | -9/Materials | Entered another Materials area 960 | -8/Materials | Evolved 2 slots: Utility x2 1490 | -8/Materials | Garrison activated, responded to threat 2022 | -8/Materials | Lost 3 parts (3w) 2296 | -8/Materials | Discovered new exit (range 16) 2368 | -8/Materials | Entered Factory 2368 | -7/Factory | Evolved 2 slots: Utility x2 2913 | -7/Factory | Discovered new exit (range 6) 2924 | -7/Factory | Entered another Factory area 2924 | -6/Factory | Evolved 2 slots: Utility x2 3084 | -6/Factory | Destroyed 7 combat bots 3274 | -6/Factory | First assault squad dispatched 3561 | -6/Factory | System corruption reached 10% 3591 | -6/Factory | Lost 7 parts (1p1n3u2w) 4009 | -6/Factory | Discovered new exit (range 15) 4017 | -6/Factory | Build established: Scavenger-Gunner 4069 | -6/Factory | Identified exit to Lower Caves 4253 | -6/Factory | Lost 5 parts (1u4w) 4478 | -6/Factory | Lost 6 parts (1n3u2w) 4902 | -6/Factory | Entered Lower Caves 5593 | -6/Lower Caves | Lost 3 parts (1n2u) 5685 | -6/Lower Caves | Discovered new exit (range 10) 5751 | -6/Lower Caves | Entered another Lower Caves area 5767 | -6/Lower Caves | Learned Factory terminal intel 6057 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6429 | -6/Lower Caves | Discovered new exit (range 9) 6478 | -6/Lower Caves | Entered Zion 6505 | -6/Zion | Lost 3 parts (1u2w) 6664 | -6/Zion | Received a hallucinogenic algorithm 6718 | -6/Zion | System corruption cleaned by Quarantine Array 6786 | -6/Zion | Learned Factory emergency access door positions 6977 | -6/Zion | Found Prototype Device 6977 | -6/Zion | Identified Phasing AFG 7143 | -6/Zion | Learned location of Warlord (-4) 7167 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7236 | -6/Zion | Opened final containment barrier to the Deep Caves 7359 | -6/Zion | Discovered new exit (range 3) 7359 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 7639 | -6/Zion | Imprinted 7642 | -6/Zion | Declared Zion's savior 7800 | -6/Zion | Given A8's code to call for help 7952 | -6/Zion | Build established: Messiah-Gunner 8154 | -6/Zion | Learned 4 Factory zone layouts 8329 | -6/Zion | Build established: Messiah-Mutant 8439 | -6/Zion | Entered Deep Caves 8439 | -6/Deep Caves | Accompanied by 4 allies 8648 | -6/Deep Caves | Attacked by Z-Imprinter 8653 | -6/Deep Caves | Core integrity fell below 50% 8656 | -6/Deep Caves | Z-Facility disabled 8688 | -6/Deep Caves | Released all parts (8) 8691 | -6/Deep Caves | Core integrity fell below 20% 8700 | -6/Deep Caves | Destroyed by SG-7VF(z) with Zionite Laser-S Last Messages --------------- I've worked too hard for our future just to have you ruin everything! 08656_ Matter Filter destroyed. 08656_ Z-Facility disabled. 08660_ Carbon-fiber Leg destroyed. 08664_ Electrolaser destroyed. 08673_ Hvy. Laser destroyed. 08680_ Hvy. Battle Rifle destroyed. 08680_ Destroyed Imp. Maneuvering Thrusters. 08680_ L8-WPQ(z) knocked back. 08683_ Destroyed Prototype Protection. 08685_ Hvy. Riot Gun destroyed. 08685_ Hvy. Ion Cannon destroyed. 08686_ Imp. Medium Treads destroyed. 08686_ Antimatter Cannon destroyed. 08688_ Released Rnf. Deuterium Engine. 08688_ Released Core Analyzer. 08688_ Released Lrg. Storage Unit. 08688_ Released Imp. Target Analyzer. 08688_ Released Adv. Heat Sink. 08688_ Released 0b10 Decoder Chip [Scout]. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????#???????###############?????? | | ?????????????????????# ???#### ##????? | | ?????????????????????# ??## #????# | | ????????????????####?# ### ###### | | ???????????? ??# ## #; ## # | | ???????????? ##zzz;# | | ??????????? zz | | ??????????? z | | ?????????? | | ?????????? | | ?????????? 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"????????????" ?????? | | ????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 590 Matter Stores 461 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 600 Resistance: KI 20 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Signs Are For Wimps Challenges ------------ None Game ------ Seed SingularityMomentumPod Manual? 0 Play Time 02:07:36 Cumulative 51.1 hours Start 2020.07.26 @ 21:26:42 End 2020.07.27 @ 00:05:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 29 Gallery% 39 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a61b2f0b-0aa3-4323-b33c-770a693de856