Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.15 @ 13:35:15

Player: Darcyisverycute

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (16)       3200
Robots Destroyed (125)     625
Value Destroyed (6406)     6406
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (4584)               4584
              TOTAL SCORE: 17855

 Bonus
-------
High Alert Combat Kills    238
Follower Combat Kills      714
Entered Garrisons          1000
Used RIF Installer         2500
Entered DSFs               500
Friendly Fire              -368

 Cogmind 
---------
Core Integrity             368/1150
Matter                     171/300
Energy                     63/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -4/Factory

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (11) -----
      Large Storage Unit
   Advanced Signal Interpreter
            Relay Coupler [Grunt] (26)
            Relay Coupler [Brawler] (33)
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (15) ---
      Micro Fission Core
      Micro Fission Core
   Advanced Cooling System
   Advanced Cooling System
   Advanced Cooling System
     Medium Matter Pod (100)
  Precision Energy Filter
  Precision Energy Filter
   Improved Transmission Jammer
   Advanced Reaction Control System
    Layered Light Armor Plating
            Graphene Brace
            Relay Coupler [Grunt] (32)
      Heavy Gatling Laser

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Biometal Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Powered Armor
                Graphene Brace
       Improved Thermal Shield
                Relay Coupler [NC]
                Relay Coupler [Grunt]
                Relay Coupler [Brawler]
                Relay Coupler [Sentry]
                Relay Coupler [Hunter]
                System Restoration Module
>               --- WEAPON -----------
                Phase Cannon
       Improved Remote Datajack
>               --- INVENTORY --------
          Light Nuclear Core
     Reinforced Deuterium Engine
                Fusion Compressor
                Carbon-fiber Leg
                Wheel
                Energy Well
                Phase Shifter
       Improved Medium Armor Plating
       Improved Powered Armor
       Improved Shock Absorption System
                Relay Coupler [NC]
                Relay Coupler [Grunt]
                Relay Coupler [Grunt]
                Relay Coupler [Brawler]
                Relay Coupler [Sentry]
                Wave Gun
                Phase Cannon
     Long-range Missile Launcher
     Long-range Missile Launcher
                Axe
[Rating: 86]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Relay Coupler [NC]
  Device                   Graphene Brace
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Relay Coupler [NC]
  Protection               Improved Powered Armor
Weapon                     Light Assault Rifle
  Energy Gun               Variable Charge Gun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Flail
  Slashing Weapon          Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac DSF Fac Gar Fac Gar Fac Gar Fac 
Slots Evolved              12   | .   .   .   2   2   .   .   .   2   .   2   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Utility                  9    | .   .   .   2   2   .   .   .   1   .   1   .   2   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             217  | 5   9   6   3   4   19  10  18  .   15  7   37  7   23  5   14  35  
  Power                    21   | 1   .   2   .   .   2   .   3   .   2   1   2   .   2   .   2   4   
    Engine                 9    | 1   .   1   .   .   1   .   2   .   .   .   .   .   2   .   1   1   
    Core                   11   | .   .   1   .   .   1   .   1   .   2   1   1   .   .   .   1   3   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               52   | 1   4   3   1   1   4   1   3   .   4   1   8   2   7   1   1   10  
    Treads                 3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    30   | 1   2   2   .   1   2   .   2   .   .   1   7   2   7   1   1   1   
    Wheel                  14   | .   2   1   .   .   .   1   .   .   1   .   .   .   .   .   .   9   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   .   .   .   1   .   3   .   1   .   .   .   .   .   
  Utility                  78   | 1   2   .   1   .   10  3   7   .   1   2   14  3   7   3   8   16  
    Device                 25   | .   .   .   .   .   3   2   1   .   .   .   6   .   1   2   2   8   
    Storage                9    | 1   1   .   .   .   2   .   .   .   .   .   1   1   .   1   .   2   
    Processor              5    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   2   
    Hackware               26   | .   .   .   .   .   3   1   4   .   1   1   2   2   5   .   4   3   
    Protection             13   | .   .   .   .   .   2   .   2   .   .   .   5   .   1   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   66   | 2   3   1   1   3   3   6   5   .   8   3   13  2   7   1   3   5   
    Energy Gun             15   | .   1   .   .   .   2   2   2   .   5   .   1   .   .   .   .   2   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   
    Ballistic Gun          19   | 2   1   .   .   1   1   2   1   .   3   .   6   .   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   1   1   .   2   .   .   1   .   .   .   .   .   .   .   2   .   
    Special Weapon         9    | .   .   .   .   .   .   .   .   .   .   .   3   1   2   .   .   3   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   1   .   .   .   .   .   .   1   3   1   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    System Corruption      2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Parts Lost                 88   | .   3   6   4   1   .   4   5   .   10  .   12  2   8   .   17  16  
  Power                    11   | .   1   1   1   .   .   .   1   .   1   .   .   .   2   .   2   2   
  Propulsion               33   | .   1   3   2   1   .   2   2   .   2   .   5   .   2   .   5   8   
  Utility                  24   | .   .   .   .   .   .   .   .   .   4   .   5   2   2   .   7   4   
  Weapon                   20   | .   1   2   1   .   .   2   2   .   3   .   2   .   2   .   3   2   
  Highest Loss Streak      17   | .   2   5   4   1   .   2   3   .   9   .   4   2   4   .   17  9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   80  88  64  38  89  87  69  61  49  53  86  87  89  99  84  71  
  Engine                   2    | .   6   4   7   .   1   .   2   7   1   .   .   .   1   5   3   .   
  Core                     4    | .   .   4   .   .   7   9   6   .   1   6   4   5   3   .   .   3   
  Treads                   2    | .   .   .   5   7   4   17  .   .   .   .   .   .   .   .   .   .   
  Leg                      11   | .   22  .   .   1   13  .   7   .   .   1   16  23  23  23  18  .   
  Wheel                    3    | .   2   27  10  .   .   .   1   .   1   .   .   .   .   .   .   11  
  Device                   8    | .   .   .   .   .   17  4   .   .   .   .   10  9   3   13  10  10  
  Storage                  6    | .   14  14  11  9   9   9   2   .   .   .   1   5   5   5   4   2   
  Processor                6    | .   9   14  19  18  12  9   2   .   .   4   3   .   .   .   .   3   
  Hackware                 19   | .   .   .   .   .   1   31  36  46  30  21  27  24  35  31  30  29  
  Protection               2    | .   .   .   .   .   6   .   2   .   .   .   3   5   3   5   4   .   
  Energy Gun               3    | .   2   6   .   .   5   .   4   .   2   .   .   .   .   .   .   6   
  Ballistic Gun            4    | .   16  9   .   1   8   1   .   .   5   .   5   .   .   .   .   .   
  Launcher                 1    | .   4   7   5   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   .   .   3   7   3   3   .   .   
Peak Build Rating          86   | 5   7   12  10  12  45  43  34  28  35  42  74  76  81  86  84  77  
  Average Rating           42   | 4   5   8   7   7   34  36  25  27  23  27  58  70  67  83  69  60  
  On Entrance              30   | .   5   7   7   6   11  38  28  28  28  18  41  69  55  80  79  21  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             82   | 11  43  53  48  45  47  53  50  3   11  8   71  70  79  82  81  48  
  Greatest Support         88   | 10  20  20  20  20  47  47  20  3   28  20  73  73  88  88  83  46  
  Greatest Overweight (x)  14   | 1   2   2   4   2   .   4   4   .   3   .   2   1   1   .   2   14  
  Average Overweight (x)   .    | .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  5   5   5   20  20  20  20  20  15  
  Average Capacity         13   | 7   9   20  20  20  10  20  9   5   5   5   8   20  20  20  17  10  
  Most Carried             20   | 3   10  13  13  13  20  20  19  5   5   5   20  20  20  20  20  15  
  Average Carried          11   | 2   5   11  12  12  9   19  8   4   4   4   6   19  18  19  17  9   
  Final Capacity           20   | 8   20  20  20  20  20  20  5   5   5   5   20  20  20  20  5   15  
  Final Carried            20   | 3   10  12  13  11  20  19  5   5   4   5   20  20  20  20  5   14  

 Class Distribution 
--------------------
 38% | Mutant
 20% | Botlord-Mutant
 19% | Bothacker-Mutant
 13% | Commander-Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
 Commander-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -7/Factory
           Mutant | -7/DSF
         Sprinter | -6/Factory
 Bothacker-Mutant | -6/Garrison
 Bothacker-Mutant | -5/Factory
   Botlord-Mutant | -5/Garrison
   Botlord-Mutant | -5/Factory
   Botlord-Mutant | -5/Garrison
   Botlord-Mutant | -4/Factory

 Resources                      | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  
-----------                Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac DSF Fac Gar Fac Gar Fac Gar Fac 
Matter Collected           3543 | 220 181 262 .   .   218 114 194 .   194 .   989 40  506 78  23  524 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4065 | .   396 291 55  24  68  121 300 .   172 .   598 64  688 86  298 904 
  Parts                    232  | .   20  14  5   .   4   7   28  .   14  .   24  5   31  6   33  41  
Haulers Intercepted        3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
Recyclers Shooed           6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac DSF Fac Gar Fac Gar Fac Gar Fac 
Combat Hostiles Destroyed  103  | .   11  7   4   1   .   2   17  .   5   .   12  1   10  1   21  11  
  Melee                    6    | .   .   .   .   .   .   .   1   .   .   .   2   1   1   .   1   .   
  Guns                     43   | .   4   4   .   1   .   2   8   .   5   .   10  .   1   .   .   8   
  Cannons                  15   | .   .   .   .   .   .   .   .   .   .   .   .   .   8   1   6   .   
  AOE                      36   | .   7   3   4   .   .   .   7   .   .   .   .   .   .   .   14  1   
Classes Destroyed          19   | .   4   4   1   1   .   1   1   .   2   .   2   .   1   1   .   1   
  Worker                   7    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Builder                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Recycler                 5    | .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Swarmer                  57   | .   3   3   4   .   .   .   9   .   3   .   2   .   7   .   21  5   
  Cutter                   3    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   
  Grunt                    27   | .   8   .   .   .   .   2   6   .   .   .   6   1   2   1   .   1   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Sentry                   4    | .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   1   
  Demolisher               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           16   | .   7   2   6   1   .   2   9   .   4   .   5   1   4   1   16  6   
  Combat Bots Only         16   | .   7   2   4   1   .   2   9   .   3   .   5   1   4   1   16  6   
Max Kills in Single Turn   7    | .   3   2   3   1   .   1   3   .   2   .   1   1   1   1   7   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 7    | .   3   1   3   .   .   .   3   .   .   .   .   .   .   .   7   1   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   1   1   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  DSF  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Hostile Shots Fired        955   | .    67   13   52   14   .    40   123  .    84   12   141  6    90   9    147  157  
  Missed                   296   | .    24   2    21   5    .    8    36   .    31   7    41   1    19   3    46   52   
Damage Taken               12387 | .    498  494  490  182  56   570  1136 .    1199 43   1687 433  1288 82   1942 2287 
  Core                     2994  | .    67   154  273  58   .    118  349  .    333  23   388  .    101  .    348  782  
  Absorbed by Shields      30    | .    .    .    .    .    .    .    30   .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   64    | .    .    .    .    .    .    .    .    .    .    .    28   6    .    30   .    .    
Core Remaining (%)         43    | 100  .    11   31   .    .    .    4    .    52   .    51   .    .    .    55   .    
Volleys Fired              438   | .    30   21   5    4    13   17   41   .    14   .    81   11   69   13   23   96   
  Largest                  2     | .    2    2    1    2    1    1    1    .    2    .    2    1    2    2    2    1    
  Hottest                  225   | .    70   70   30   53   75   75   225  .    126  .    85   7    170  170  170  100  
Shots Fired                566   | .    59   40   5    8    13   17   41   .    25   .    111  11   82   18   40   96   
  Gun                      381   | .    55   36   .    4    13   17   35   .    25   .    95   .    16   .    .    85   
  Cannon                   94    | .    .    .    .    .    .    .    .    .    .    .    .    .    49   14   31   .    
  Launcher                 32    | .    4    4    5    4    .    .    6    .    .    .    .    .    .    .    9    .    
  Special                  59    | .    .    .    .    .    .    .    .    .    .    .    16   11   17   4    .    11   
  Kinetic                  201   | .    44   19   .    4    .    15   2    .    14   .    87   .    16   .    .    .    
  Thermal                  260   | .    11   17   .    .    13   2    33   .    5    .    .    .    49   14   31   85   
  Explosive                32    | .    4    4    5    4    .    .    6    .    .    .    .    .    .    .    9    .    
  Electromagnetic          14    | .    .    .    .    .    .    .    .    .    6    .    8    .    .    .    .    .    
  Robot Hit Streak         18    | .    8    9    2    7    3    6    10   .    12   .    9    5    14   12   3    18   
  Robot Miss Streak        9     | .    6    5    1    1    1    2    7    .    5    .    9    1    6    1    3    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Capacitor                43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   
Shots Hit Robots           381   | .    30   24   5    6    3    22   27   .    15   1    80   10   47   12   17   82   
  Core Hits                250   | .    24   18   10   4    5    5    22   .    13   .    51   1    22   3    28   44   
  Critical Kills           2     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
  Critical Strikes         10    | .    1    3    .    .    .    1    1    .    .    .    3    .    .    .    .    1    
    Burn                   4     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                4     | .    1    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    
    Smash                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              59    | .    .    .    3    .    .    11   14   .    .    1    18   6    4    .    2    .    
  Impact                   14    | .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    
  Slashing                 33    | .    .    .    3    .    .    .    .    .    .    1    17   6    4    .    2    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            13    | .    .    .    2    .    .    3    .    .    .    .    2    2    4    .    .    .    
    Combat Hostiles        7     | .    .    .    .    .    .    .    .    .    .    .    2    1    4    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11278 | .    845  476  432  70   242  338  1333 .    336  48   1479 134  1328 243  1772 2202 
  Guns                     5383  | .    377  238  .    27   69   329  525  .    336  .    1190 .    92   .    .    2200 
  Cannons                  1617  | .    .    .    .    .    .    .    .    .    .    .    .    .    949  243  425  .    
  Explosions               3158  | .    468  238  317  43   173  .    606  .    .    .    .    .    .    .    1313 .    
  Melee                    1087  | .    .    .    103  .    .    .    192  .    .    48   289  134  287  .    34   .    
  Ramming                  33    | .    .    .    12   .    .    9    10   .    .    .    .    .    .    .    .    2    
  Kinetic                  2154  | .    287  51   .    27   .    270  44   .    230  .    1153 .    92   .    .    .    
  Thermal                  4775  | .    90   187  .    .    69   59   481  .    72   .    .    .    949  243  425  2200 
  Explosive                3158  | .    468  238  317  43   173  .    606  .    .    .    .    .    .    .    1313 .    
  Electromagnetic          71    | .    .    .    .    .    .    .    .    .    34   .    37   .    .    .    .    .    
  Impact                   192   | .    .    .    .    .    .    .    192  .    .    .    .    .    .    .    .    .    
  Slashing                 895   | .    .    .    103  .    .    .    .    .    .    48   289  134  287  .    34   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    .    .    2    .    .    .    .    4    4    4    1    5    
  Average Corruption       2     | .    .    .    .    .    .    .    2    .    .    .    .    4    4    1    1    1    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  26    | .    .    .    .    .    .    .    1    .    .    .    .    .    11   4    2    8    
    Message Errors         7     | .    .    .    .    .    .    .    1    .    .    .    .    .    3    3    .    .    
    Matter Fused           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Energy Discharges      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    
Overload Shots             1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Overflow Damage            248   | .    .    7    39   16   .    .    37   .    .    13   34   34   11   14   43   .    
  Projectiles              37    | .    .    .    .    .    .    .    .    .    .    .    .    .    11   14   12   .    
  Explosions               99    | .    .    7    18   16   .    .    27   .    .    .    .    .    .    .    31   .    
  Melee                    112   | .    .    .    21   .    .    .    10   .    .    13   34   34   .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      457   | .    .    65   48   53   56   .    25   .    .    .    .    .    .    .    209  1    
  Shots                    14    | .    .    3    2    2    1    .    1    .    .    .    .    .    .    .    5    .    
  Rammed                   7     | .    .    .    3    .    .    3    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             11    | .    .    .    3    .    .    3    4    .    .    .    .    .    .    .    .    1    
  Kicked                   4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        426   | .    40   98   4    .    52   81   336  .    .    .    18   .    300  327  426  363  
  Average Temperature      87    | .    14   37   4    .    30   20   137  .    .    .    12   .    90   116  123  64   
  Received Heat Transfer   1585  | .    216  .    201  54   .    288  319  .    .    15   183  36   84   54   48   87   
  Effects                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Parts Melted             11    | .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    1    7    
  Heat Transferred         7410  | .    259  777  .    .    111  74   716  .    148  .    .    .    1147 296  518  3364 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -5   -5   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  DSF  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Peak Influence             1233 | .    233  180  152  181  1233 735  715  365  284  215  708  383  271  199  618  303  
  Initial                  600  | .    .    72   .    63   117  600  243  365  255  143  150  371  27   142  139  303  
  Average                  310  | .    79   72   61   107  617  592  545  365  234  169  404  58   136  155  334  122  
Maximum Alert Level        4    | .    1    .    .    .    4    3    3    1    1    1    3    1    1    .    2    1    
  Low Security (%)         44   | 100  90   100  100  100  2    .    .    .    2    66   3    91   74   100  21   76   
  Level 1                  26   | .    9    .    .    .    32   14   13   100  97   33   53   8    25   .    54   23   
  Level 2                  19   | .    .    .    .    .    22   65   79   .    .    .    38   .    .    .    24   .    
  Level 3                  9    | .    .    .    .    .    36   19   7    .    .    .    4    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          20   | .    2    .    1    1    .    6    .    .    3    .    .    2    .    2    .    3    
  Investigation            4    | .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Extermination            3    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    
  Reinforcement            13   | .    1    .    1    1    .    3    .    .    3    .    .    1    .    2    .    1    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac DSF Fac Gar Fac Gar Fac Gar Fac 
Distress Signals           2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              233  | .   22  7   15  4   .   19  23  .   13  5   35  5   29  5   25  26  
  Peak Tracking Total      12   | .   8   2   7   3   .   5   8   .   4   4   8   2   12  2   12  6   
  Tactical Retreats        21   | .   3   .   1   .   .   .   3   .   2   1   4   1   1   2   3   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac DSF Fac Gar Fac Gar Fac Gar Fac 
Traps Triggered            15   | .   1   .   .   .   .   1   5   .   .   .   5   .   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac DSF Fac Gar Fac Gar Fac Gar Fac 
Machines Disabled          18   | .   1   .   .   1   6   1   1   .   .   .   4   .   2   .   2   .   
  Max in Single Turn       2    | .   1   .   .   1   1   .   1   .   .   .   2   .   1   .   1   .   
  Garrison Relay           12   | .   .   .   .   .   5   .   1   .   .   .   2   .   2   .   2   .   
  Phase Generator          2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac DSF Fac Gar Fac Gar Fac Gar Fac 
Machines Accessed          27   | .   3   .   .   1   5   5   1   1   .   4   1   1   1   1   .   3   
  Terminals                19   | .   3   .   .   .   5   4   1   1   .   1   1   .   1   .   .   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          5    | .   .   .   .   1   .   1   .   .   .   1   .   1   .   1   .   .   
Total Hacks                57   | .   7   .   .   2   8   13  6   3   .   6   1   1   1   1   .   8   
  Successful               23   | .   4   .   .   1   1   6   .   1   .   2   1   1   1   1   .   4   
  Failed                   34   | .   3   .   .   1   7   7   6   2   .   4   .   .   .   .   .   4   
    Catastrophic           10   | .   .   .   .   .   5   1   2   .   .   1   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   
  Terminals                45   | .   7   .   .   .   8   12  6   3   .   1   1   .   1   .   .   6   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Garrison Access          6    | .   .   .   .   2   .   1   .   .   .   1   .   1   .   1   .   .   
Terminal Hacks             16   | .   4   .   .   .   1   5   .   1   .   1   1   .   1   .   .   2   
  Record                   2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      5    | .   .   .   .   1   .   1   .   .   .   1   .   1   .   1   .   .   
  Unlock Access            5    | .   .   .   .   1   .   1   .   .   .   1   .   1   .   1   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   3   .   .   1   4   4   1   1   .   4   .   1   .   .   .   3   
  Full Trace Events        3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac DSF Fac Gar Fac Gar Fac Gar Fac 
Used RIF Installer         5    | .   .   .   .   .   2   .   1   .   .   .   1   .   1   .   .   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              34   | .   .   .   .   .   .   6   .   .   .   .   7   4   11  2   .   4   
  Non-combat               4    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   1   .   .   
  Combat                   30   | .   .   .   .   .   .   4   .   .   .   .   7   3   11  1   .   4   
Robot Hacks Applied        45   | .   .   .   .   .   .   7   .   .   .   .   8   8   11  4   .   7   
  parse_system             3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   
  generate_echo            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  map_walls                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  recall_reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  locate_stockpiles        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  purge_threat             3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  find_garrison            3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   
  overload_power           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  amplify_resonance        9    | .   .   .   .   .   .   .   .   .   .   .   1   1   5   1   .   1   
  disable_weapons          4    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   2   
  reboot_system            6    | .   .   .   .   .   .   1   .   .   .   .   2   1   2   .   .   .   
  go_dormant               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  overwrite_iff            5    | .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   1   
  streamctrl_high          4    | .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   
  formatsys_high           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    52   | .   .   .   .   .   21  .   5   .   .   .   9   .   8   .   9   .   
  Machine Destruction      52   | .   .   .   .   .   21  .   5   .   .   .   9   .   8   .   9   .   
  Attached                 25   | .   .   .   .   .   3   1   4   .   1   1   2   1   5   .   4   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             12   | .   .   .   .   .   9   .   .   .   .   .   3   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -5   -5   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  DSF  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Total Allies               24   | .    .    .    .    .    9    1    .    .    .    .    7    .    6    .    .    1    
  Largest Group            9    | .    .    .    .    .    9    9    .    .    .    .    3    .    2    .    .    1    
  Highest-Rated Group      186  | .    .    .    .    .    186  186  .    .    .    .    120  .    76   .    .    56   
  Highest-Rated Ally       56   | .    .    .    .    .    24   24   .    .    .    .    40   .    47   .    .    56   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               136  | .    .    .    .    .    .    64   .    .    .    .    55   .    14   .    .    3    
  Total Damage             2896 | .    .    .    .    .    .    1471 .    .    .    .    1008 .    321  .    .    96   
  Kills                    25   | .    .    .    .    .    .    9    .    .    .    .    13   .    2    .    .    1    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat Gar Fac DSF Fac Gar Fac Gar Fac Gar Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -5   -5   -4   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  DSF  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Turns Passed               8570 | 116  663  524  261  143  1622 470  492  47   143  120  1255 254  716  327  352  1065 
Spaces Moved               5713 | 62   433  400  147  52   1069 225  276  129  154  257  629  166  400  242  276  796  
  Core                     322  | 11   .    .    .    .    .    .    69   .    11   .    4    .    .    .    104  123  
  Treads                   531  | .    .    .    43   47   219  222  .    .    .    .    .    .    .    .    .    .    
  Legs                     3033 | 51   388  .    .    5    850  .    125  .    .    9    625  166  400  242  172  .    
  Wheels                   1281 | .    45   400  104  .    .    3    41   .    15   .    .    .    .    .    .    673  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   546  | .    .    .    .    .    .    .    41   129  128  248  .    .    .    .    .    .    
  Fastest Speed            32   | 50   110  110  110  240  120  140  35   35   32   32   100  120  117  117  50   50   
  Average Speed            112  | 155  128  110  156  241  129  167  94   35   49   35   127  125  118  117  92   94   
  Slowest Speed            750  | 190  190  110  320  260  165  245  150  35   200  120  190  190  190  117  250  750  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       37   | 3    84   73   22   11   93   34   43   6    84   12   48   7    51   8    35   18   
  Regions Visited          16
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9    | .    1    1    1    1    .    1    .    1    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 7    | .    .    .    .    .    .    .    .    .    .    .    2    4    .    .    1    .    
Terrain Destroyed          397  | .    12   36   40   32   74   6    29   .    .    .    97   4    .    6    61   .    
  Melee                    6    | .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    1    .    
  Projectile               18   | .    .    .    .    .    .    6    .    .    .    .    6    .    .    6    .    .    
  AOE                      373  | .    12   36   40   32   74   .    29   .    .    .    90   .    .    .    60   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -5   -5   -4   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  DSF  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Total                      7249 | 80   485  446  164  62   1307 294  444  131  191  284  942  197  565  273  325  1059 
  Wait                     421  | 11   4    14   .    1    49   19   25   .    2    12   136  2    45   .    6    95   
  Move                     5699 | 61   432  399  146  52   1067 225  275  128  153  257  628  166  399  241  274  796  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  108  | 3    10   6    2    .    19   3    3    1    3    3    17   1    11   6    .    20   
  Fast Attach              99   | 5    1    2    1    1    7    2    11   .    10   6    22   2    6    2    4    17   
  Attach                   73   | .    3    4    2    3    7    4    6    .    4    1    3    1    14   1    8    12   
  Detach                   40   | .    .    .    1    1    6    2    7    .    2    1    4    2    4    2    3    5    
  Swap                     45   | .    5    .    .    .    5    4    1    .    1    .    12   4    3    2    2    6    
  Drop                     65   | .    .    .    1    .    13   4    6    2    2    3    7    2    5    6    3    11   
  Fire                     438  | .    30   21   5    4    13   17   41   .    14   .    81   11   69   13   23   96   
  Melee                    59   | .    .    .    3    .    .    11   14   .    .    1    18   6    4    .    2    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     4    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Crush                    6    | .    .    .    3    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            60   | .    .    .    .    .    .    .    51   .    .    .    4    .    5    .    .    .    
  Rewire                   131  | .    .    .    .    .    121  .    .    .    .    .    10   .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials
-8/Materials
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials
-8/Garrison
-7/Factory (discovered 2 exits: Sto / DSF)
-7/DSF
-6/Factory (discovered 5 exits: Low x2 / Ext x2 / Gar)
-6/Garrison
-5/Factory
-5/Garrison (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: [*Upp] / Gar)
-5/Garrison
-4/Factory (discovered 1 exit: *Upp)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
  117 | -11/Scrapyard | Entered Materials
  260 | -10/Materials | Discovered new exit (range 15)
  308 | -10/Materials | Build established: Mutant
  321 | -10/Materials | Identified exit to Materials
  412 | -10/Materials | Discovered exit to Materials (range 16)
  476 | -10/Materials | Destroyed 7 combat bots
  559 | -10/Materials | Discovered exit to Materials (range 15)
  573 | -10/Materials | Identified exit to Mines
  780 | -10/Materials | Entered Mines
  781 | -10/Mines     | Assembled infested the area
  786 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1031 | -10/Mines     | Core integrity fell below 50%
 1067 | -10/Mines     | Lost 5 parts (1p3n1w)
 1123 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1125 | -10/Mines     | Core integrity fell below 20%
 1230 | -10/Mines     | Discovered exit to Materials (range 9)
 1304 | -10/Mines     | Entered Materials
 1304 | -9/Materials  | Evolved 2 slots: Utility x2
 1499 | -9/Materials  | Core integrity fell below 50%
 1508 | -9/Materials  | Lost 4 parts (1p2n1w)
 1527 | -9/Materials  | Discovered new exit (range 16)
 1563 | -9/Materials  | Identified exit to Materials
 1565 | -9/Materials  | Entered another Materials area
 1565 | -8/Materials  | Evolved 2 slots: Utility x2
 1707 | -8/Materials  | Identified exit to Garrison
 1708 | -8/Materials  | Entered Garrison
 1708 | -8/Garrison   | Discovered recently destroyed garrison
 1837 | -8/Garrison   | Installed Relay Interface Framework
 1948 | -8/Garrison   | Garrison Relay disabled
 2274 | -8/Garrison   | Phase Generator disabled
 2280 | -8/Garrison   | Garrison Relay disabled
 2301 | -8/Garrison   | Discovered new exit (range 14)
 2402 | -8/Garrison   | Expanded RIF knowledge: Patrol Navigation
 2550 | -8/Garrison   | Build established: Commander-Mutant
 2559 | -8/Garrison   | Discovered new exit (range 11)
 2607 | -8/Garrison   | Garrison Relay disabled
 2672 | -8/Garrison   | Discovered new exit (range 55)
 2672 | -8/Garrison   | Discovered new exit (range 19)
 2672 | -8/Garrison   | Discovered new exit (range 46)
 2672 | -8/Garrison   | Discovered new exit (range 58)
 2714 | -8/Garrison   | Garrison Relay disabled
 3254 | -8/Garrison   | Garrison Relay disabled
 3313 | -8/Garrison   | Identified exit to Materials
 3330 | -8/Garrison   | Entered Materials
 3330 | -8/Materials  | Accompanied by 9 allies
 3606 | -8/Materials  | Lost 4 allies
 3800 | -8/Materials  | Identified exit to Garrison
 3800 | -8/Materials  | Entered Garrison
 3907 | -8/Garrison   | Destroyed 9 combat bots
 3908 | -8/Garrison   | Core integrity fell below 50%
 3976 | -8/Garrison   | Build established: Mutant
 4003 | -8/Garrison   | Discovered new exit (range 12)
 4012 | -8/Garrison   | Triggered checkpoint
 4076 | -8/Garrison   | Garrison Relay disabled
 4154 | -8/Garrison   | Triggered checkpoint
 4193 | -8/Garrison   | Expanded RIF knowledge: Threat Obfuscation
 4256 | -8/Garrison   | Core integrity fell below 20%
 4292 | -8/Garrison   | Lost 3 parts (1p1n1w)
 4292 | -8/Garrison   | Entered Factory
 4292 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4293 | -7/Factory    | Identified exit to Storage
 4325 | -7/Factory    | Identified exit to DSF
 4339 | -7/Factory    | Entered DSF
 4360 | -7/DSF        | Additional patrols routed to DSF
 4431 | -7/DSF        | Lost 9 parts (1p2n4u2w)
 4440 | -7/DSF        | Discovered new exit (range 12)
 4482 | -7/DSF        | Entered Factory
 4482 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4550 | -6/Factory    | Identified exit to Lower Caves
 4550 | -6/Factory    | Identified exit to Extension
 4602 | -6/Factory    | Identified exit to Garrison
 4602 | -6/Factory    | Entered Garrison
 4712 | -6/Garrison   | Triggered checkpoint
 4878 | -6/Garrison   | Lost 3 parts (2n1u)
 4916 | -6/Garrison   | Garrison Relay disabled
 5062 | -6/Garrison   | Lost 4 parts (2n1u1w)
 5128 | -6/Garrison   | Triggered checkpoint
 5130 | -6/Garrison   | Triggered checkpoint
 5174 | -6/Garrison   | Triggered checkpoint
 5209 | -6/Garrison   | Build established: Bothacker-Mutant
 5353 | -6/Garrison   | Garrison Relay disabled
 5368 | -6/Garrison   | Found Imp. Powered Armor
 5372 | -6/Garrison   | Found Imp. Powered Armor
 5382 | -6/Garrison   | Triggered checkpoint
 5388 | -6/Garrison   | Triggered checkpoint
 5479 | -6/Garrison   | Expanded RIF knowledge: Hotswap
 5520 | -6/Garrison   | Triggered checkpoint
 5584 | -6/Garrison   | Triggered checkpoint
 5636 | -6/Garrison   | Lost 3 allies
 5721 | -6/Garrison   | Discovered new exit (range 15)
 5799 | -6/Garrison   | Phase Generator disabled
 5857 | -6/Garrison   | Entered Factory
 5857 | -5/Factory    | Evolved 2 slots: Utility x2
 6099 | -5/Factory    | Crushed by falling debris
 6111 | -5/Factory    | Identified exit to Garrison
 6111 | -5/Factory    | Entered Garrison
 6134 | -5/Garrison   | Expanded RIF knowledge: Command Fork
 6185 | -5/Garrison   | Triggered checkpoint
 6307 | -5/Garrison   | Triggered checkpoint
 6342 | -5/Garrison   | Garrison Relay disabled
 6392 | -5/Garrison   | Discovered new exit (range 10)
 6497 | -5/Garrison   | Triggered checkpoint
 6597 | -5/Garrison   | Lost 4 parts (2p1u1w)
 6607 | -5/Garrison   | Build established: Botlord-Mutant
 6705 | -5/Garrison   | Triggered checkpoint
 6761 | -5/Garrison   | Garrison Relay disabled
 6791 | -5/Garrison   | Discovered new exit (range 12)
 6827 | -5/Garrison   | Entered Factory
 6863 | -5/Factory    | Discovered new exit (range 13)
 7147 | -5/Factory    | Identified exit to Garrison
 7154 | -5/Factory    | Entered Garrison
 7198 | -5/Garrison   | Triggered checkpoint
 7230 | -5/Garrison   | Garrison Relay disabled
 7258 | -5/Garrison   | Garrison Relay disabled
 7274 | -5/Garrison   | Triggered checkpoint
 7363 | -5/Garrison   | Spotted B-75 Beast
 7364 | -5/Garrison   | Triggered checkpoint
 7420 | -5/Garrison   | Triggered checkpoint
 7422 | -5/Garrison   | Triggered checkpoint
 7462 | -5/Garrison   | Destroyed 16 combat bots
 7470 | -5/Garrison   | Discovered new exit (range 10)
 7487 | -5/Garrison   | Lost 17 parts (2p5n7u3w)
 7506 | -5/Garrison   | Entered Factory
 7506 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 7865 | -4/Factory    | Found Quantum Capacitor
 8000 | -4/Factory    | Build established: Scavenger-Mutant
 8232 | -4/Factory    | Discovered new exit (range 10)
 8288 | -4/Factory    | Identified exit to Upper Caves
 8346 | -4/Factory    | Build established: Botlord-Mutant
 8495 | -4/Factory    | Lost 5 parts (1p2n1u1w)
 8538 | -4/Factory    | Spotted B-86 Titan
 8565 | -4/Factory    | Core integrity fell below 50%
 8571 | -4/Factory    | Self-destructed

 Last Messages 
---------------
08565_ K-01 Serf collects debris.
08565_ U-05 Engineer builds a Wall.
08565_ K-01 Serf destroyed.
08565_ U-05 Engineer lays Concrete.
08565_ R-10 Processor collects Quantum Capacitor.
08565_ Relay Coupler [NC] destroyed.
08565_ Jacked Y-64 Sentinel...
>>parse_system
Reading system data...
08566_ U-05 Engineer lays Concrete. <x2>
08567_ Penetrated by Slug.
08567_ Imp. Remote Datajack destroyed.
08567_ U-05 Engineer builds a Wall.
08568_ K-01 Serf collects debris.
08568_ U-05 Engineer lays Concrete. <x2>
08569_ U-05 Engineer builds a Wall.
08570_ The unstable cave ceiling collapses.
08570_ U-05 Engineer lays Concrete.
08570_ Penetrated by Slug.
08571_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          25
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       85
Jamming Range              14
Armor Coverage             800
Resistance: KI             25
Resistance: TH             25
Weapon Shielding           33
Weapon Cycling             20
Evasion (%)                63
Recoil Reduction           2
Energy Filtering           50
Defensive Hacking          10
Relay Coupler Types        6
Relay Coupler Value        197

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AutogunPlatingPod
  Manual?         0
Play Time         02:25:09
  Cumulative      76.2 hours
  Start           2024.08.14 @ 17:40:00
  End             2024.08.15 @ 13:35:15
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           36
  Adventurer      8
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          48
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 686b76f5-670c-4d41-a6cc-99599c1e1388