Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.20 @ 11:34:21 Player: FrigidRock Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (231) 1155 Value Destroyed (10068) 10068 Prototype IDs (41) 820 Alien Tech Used (2) 400 Bonus (1012) 1012 TOTAL SCORE: 20755 Bonus ------- High Alert Combat Kills 195 Follower Combat Kills 286 Met Data Miner 300 Met Zhirov 300 Friendly Fire -69 Cogmind --------- Core Integrity 0/1300 Matter 147/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Xenon Bombardment Thruster Antimissile System Peak State ------------ > --- POWER ------------ Fusion Reactor Light Antimatter Reactor > --- PROPULSION ------- Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Advanced Power Amplifier Improved Matter Compressor Enhanced Optical Array Improved Signal Interpreter Targeting Computer Advanced Targeting Computer Core Analyzer Experimental Core Shielding Improved Hardlight Generator > --- WEAPON ----------- Phase Gun Phase Gun > --- INVENTORY -------- Transdimensional Reconstructor Plasma Rifle Plasma Rifle [Rating: 98] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Drive Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Target Analyzer Hackware Improved System Shield Protection Medium Reactive Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Slug Cannon Launcher Improved Grenade Launcher Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Slots Evolved 14 | . . . 2 2 2 . . . . 2 . . 2 . . . . 2 2 Power 2 | . . . . 1 . . . . . . . . . . . . . 1 . Propulsion 3 | . . . . 1 . . . . . . . . . . . . . 1 1 Utility 8 | . . . 2 . 2 . . . . 2 . . 2 . . . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Attached 340 | 6 4 1 4 37 13 31 6 . 17 20 . 92 48 1 1 11 3 21 24 Power 78 | 1 . 1 . 8 7 6 1 . 1 3 . 28 6 . . 2 1 6 7 Engine 25 | 1 . . . 4 2 1 1 . . . . 13 2 . . 1 . . . Core 38 | . . 1 . 4 5 5 . . 1 3 . 15 4 . . . . . . Reactor 15 | . . . . . . . . . . . . . . . . 1 1 6 7 Propulsion 71 | 2 . . 2 9 1 7 . . 2 4 . 16 12 . . 3 . 7 6 Treads 29 | 2 . . 2 9 1 3 . . . . . 6 5 . . . . 1 . Leg 27 | . . . . . . 4 . . 2 3 . 10 1 . . 3 . 4 . Wheel 1 | . . . . . . . . . . 1 . . . . . . . . . Hover 6 | . . . . . . . . . . . . . 6 . . . . . . Flight 8 | . . . . . . . . . . . . . . . . . . 2 6 Utility 100 | 1 2 . 2 4 4 13 4 . 6 10 . 28 13 . . 4 . 3 6 Device 62 | . 1 . 1 1 2 9 2 . 2 8 . 16 10 . . 2 . 3 5 Storage 10 | 1 . . . 1 1 . 1 . 3 . . 1 1 . . 1 . . . Processor 15 | . 1 . 1 2 1 1 . . 1 1 . 5 1 . . . . . 1 Hackware 1 | . . . . . . . . . . . . . 1 . . . . . . Protection 12 | . . . . . . 3 1 . . 1 . 6 . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 91 | 2 2 . . 16 1 5 1 . 8 3 . 20 17 1 1 2 2 5 5 Energy Gun 27 | 2 . . . 5 . 2 . . 2 1 . 2 4 . 1 2 2 3 1 Energy Cannon 29 | . 2 . . 1 . . . . . 1 . 14 9 . . . . 2 . Ballistic Gun 17 | . . . . 10 . 3 . . 1 . . 1 2 . . . . . . Ballistic Cannon 6 | . . . . . 1 . 1 . 1 1 . 2 . . . . . . . Launcher 7 | . . . . . . . . . 4 . . 1 2 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . . . . . 1 . . . . 4 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . 3 1 . . . . 2 . 3 . . . 5 1 . . Corrupted Parts 2 | . . . . . . . . . . . . . 2 . . . . . . System Corruption 5 | . . . . . . . . . . . . . 5 . . . . . . Parts Lost 92 | . . . . 4 2 9 . . 11 . . 15 26 . . . 9 6 10 Power 16 | . . . . 1 2 1 . . 2 . . 3 3 . . . 3 . 1 Propulsion 34 | . . . . 3 . 4 . . 4 . . 4 9 . . . . 2 8 Utility 31 | . . . . . . 4 . . 3 . . 7 8 . . . 4 4 1 Weapon 11 | . . . . . . . . . 2 . . 1 6 . . . 2 . . Highest Loss Streak 10 | . . . . 2 2 6 . . 7 . . 3 10 . . . 4 3 5 To Critical Strikes 2 | . . . . . . . . . . . . . 2 . . . . . . Average Slot Usage (%) 91 | . 90 100 90 99 99 93 99 100 85 93 82 98 85 34 35 79 87 54 33 Engine 4 | . 14 14 . 9 3 5 3 7 2 . . 3 5 . . 3 . . . Core 7 | . . . 11 8 10 8 11 7 9 11 13 9 3 . . . . . . Treads 9 | . 28 28 22 26 22 11 . . . . . 5 7 . . . . . . Leg 8 | . . . . . . 5 23 23 16 6 13 14 . . . 13 17 18 . Device 14 | . 2 . 11 2 6 15 27 30 21 29 26 19 19 . . 7 9 3 2 Storage 7 | . 14 14 11 9 7 7 7 7 11 13 6 6 4 . . 3 4 . . Processor 18 | . 3 14 13 24 30 14 7 7 7 8 13 22 26 29 29 29 27 13 4 Protection 2 | . . . . . . 6 2 . . . . 3 1 . . 3 5 3 . Energy Gun 3 | . 16 . . 3 . 8 7 7 1 1 . . . . . 7 10 4 . Energy Cannon 4 | . 12 28 22 1 . . . . . 4 . 10 5 . . . . 1 . Ballistic Gun 2 | . . . . 12 7 3 . . 1 2 . . . . . . . . . Ballistic Cannon 2 | . . . . . 6 3 6 7 4 3 . 1 . . . . . . . Naked Turns 8 | . . . . . . . . . . . . . . . . . . . 8 Heaviest Build 87 | 12 18 18 20 42 47 73 87 44 45 51 49 62 71 3 3 45 52 52 34 Greatest Support 115 | 40 40 40 40 84 84 84 52 52 52 38 38 88 88 3 3 90 90 115 34 Greatest Overweight (x) 23 | 3 . . . . . 23 1 . 8 3 1 1 15 . . . . . 1 Average Overweight (x) . | . . . . . . 1 . . . 2 . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 10 10 10 10 10 10 5 5 5 5 5 5 Average Capacity 10 | 7 8 8 8 14 15 15 10 10 10 10 10 10 9 5 5 5 5 5 5 Most Carried 15 | 1 7 7 7 15 15 15 15 10 10 10 9 10 10 5 5 5 4 5 5 Average Carried 9 | . 3 6 6 12 14 12 10 10 8 6 8 9 7 4 4 2 2 2 2 Final Capacity 15 | 8 8 8 8 15 15 15 10 10 10 10 10 10 5 5 5 5 5 5 5 Final Carried 15 | 1 6 7 6 14 15 14 10 10 6 9 9 10 5 5 5 2 4 5 2 Class Distribution -------------------- 52% | Mutant 32% | Scavenger-Mutant 13% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Matter Collected 6456 | 260 49 191 37 886 404 1088 294 . 299 409 . 1261 502 . 28 . 448 193 107 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 8853 | . 91 109 138 1852 314 522 258 . 227 142 . 3051 975 . . . 443 628 103 Parts 432 | . 2 2 10 103 19 15 7 . 9 6 . 155 58 . . . 13 24 9 Haulers Intercepted 3 | . . . . 1 . . . . . . . 2 . . . . . . . Recyclers Shooed 3 | . . . . 1 . . . . . . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . 7 12 . 15 . . . . . 1 . 10 . . Prevented 3 | . . . . . . . 3 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 194 | . 2 2 5 38 14 15 8 . 10 4 . 63 16 . . . 6 8 3 Melee 4 | . . . . 1 . . . . . . . . . . . . . . 3 Guns 64 | . . . . 27 7 9 4 . 2 1 . 1 4 . . . 5 4 . Cannons 102 | . 2 2 5 5 7 6 4 . 3 3 . 53 11 . . . . 1 . AOE 16 | . . . . 3 . . . . 5 . . 7 1 . . . . . . Classes Destroyed 16 | . 1 . 3 6 2 2 . . . . . 2 . . . . . . . Worker 7 | . . . . 3 . . . . . 1 . 1 1 . . . . 1 . Builder 6 | . . . . 2 . . . . . . . 3 1 . . . . . . Hauler 3 | . . . . 1 . . . . . . . 2 . . . . . . . Recycler 4 | . . . . 1 1 . . . . . . 1 1 . . . . . . Operator 3 | . . . . 1 . . . . . . . 2 . . . . . . . Watcher 14 | . . . 1 4 . . . . . 1 . 5 3 . . . . . . Swarmer 40 | . . . 4 5 4 . 2 . . 1 . 17 4 . . . . . 3 Grunt 67 | . 2 2 . 19 3 7 4 . 7 . . 15 . . . . 4 4 . Brawler 2 | . . . . . . . . . 1 . . 1 . . . . . . . Duelist 8 | . . . . 3 1 1 . . . . . 3 . . . . . . . Sentry 25 | . . . 1 11 2 . . . 1 1 . 6 2 . . . . 1 . Specialist 8 | . . . . . . . . . . . . 8 . . . . . . . Hunter 23 | . . . . . 3 2 2 . 1 1 . 7 3 . . . 2 2 . Programmer 15 | . . . . . 1 . . . . 1 . 5 7 . . . . 1 . Heavy 1 | . . . . . . . . . . . . 1 . . . . . . . Thug 3 | . . . . . . 3 . . . . . . . . . . . . . Savage 1 | . . . . . . 1 . . . . . . . . . . . . . Mutant 1 | . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 7 | . 2 2 4 6 5 5 6 . 4 2 . 7 6 . . . 2 5 3 Combat Bots Only 6 | . 2 2 4 5 5 5 6 . 4 1 . 6 4 . . . 2 4 3 Max Kills in Single Turn 4 | . 1 1 2 2 1 1 1 . 2 2 . 4 2 . . . 1 2 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . Exploded 3 | . . . . 1 . . . . 1 . . 3 1 . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Damage Taken 17861 | . 55 67 80 1647 814 1959 266 . 747 291 . 3966 3236 . 14 . 1469 1231 2019 Core 3902 | . 9 . 19 203 118 393 44 . 90 37 . 610 679 . 14 . 261 123 1302 Absorbed by Shields 1171 | . . . . . . 352 . . . . . . 212 . . . 264 254 89 Redirected to Shielding 183 | . . . . . . 28 . . . . . . . . . . 129 26 . Regen/Repaired (Parts) 516 | . . . . 37 180 . . . . 189 . 110 . . . . . . . Core Remaining (%) 59 | 100 . 96 95 63 . . . . 7 . . 23 . . . . 3 89 . Volleys Fired 557 | . 4 4 12 107 45 50 27 . 27 15 . 140 60 . . . 29 36 1 Largest 2 | . 2 2 2 2 2 2 2 . 2 2 . 2 2 . . . 2 2 1 Hottest 210 | . 136 136 136 136 76 150 123 . 123 138 . 210 210 . . . 176 156 26 Shots Fired 1075 | . 8 8 24 213 90 100 54 . 47 30 . 276 109 . . . 56 59 1 Gun 478 | . . . . 180 45 69 27 . 11 7 . 9 35 . . . 56 38 1 Cannon 576 | . 8 8 24 33 45 31 27 . 18 23 . 266 72 . . . . 21 . Launcher 21 | . . . . . . . . . 18 . . 1 2 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 410 | . . . . 124 90 64 27 . 20 15 . 51 19 . . . . . . Thermal 585 | . 8 8 24 65 . 36 27 . 9 15 . 224 74 . . . 56 38 1 Explosive 19 | . . . . . . . . . 18 . . 1 . . . . . . . Electromagnetic 61 | . . . . 24 . . . . . . . . 16 . . . . 21 . Robot Hit Streak 38 | . 6 13 4 29 28 13 11 . 5 19 . 38 23 . . . 20 13 7 Robot Miss Streak 5 | . . . 3 5 4 2 5 . 3 1 . 4 5 . . . 1 3 . Penetration Max 1 | . . . . . . . . . . 1 . 1 . . . . . . . Secondary Targets 7 | . . . . 5 . . . . . . . . 1 . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . 1 . . . 1 . . Shots Hit Robots 851 | . 6 7 14 185 79 84 26 . 26 25 . 209 88 . . . 47 48 7 Core Hits 582 | . 3 3 6 166 79 60 15 . 37 9 . 113 54 . . . 17 16 4 Critical Kills 11 | . . . . 2 . 2 3 . 1 . . 3 . . . . . . . Critical Parts Destroyed 3 | . . . . . . 1 . . 2 . . . . . . . . . . Critical Strikes 46 | . . . . 2 8 8 6 . 3 3 . 9 . . . . 2 5 . Burn 14 | . . . . . . 3 2 . . 1 . 1 . . . . 2 5 . Meltdown 5 | . . . . 2 . . . . . . . 3 . . . . . . . Destroy 10 | . . . . . . 3 4 . 3 . . . . . . . . . . Blast 17 | . . . . . 8 2 . . . 2 . 5 . . . . . . . Melee Attacks 10 | . . . . . . . . . . . . . . . 1 . . . 9 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 10 | . . . . . . . . . . . . . . . 1 . . . 9 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . 1 Damage Inflicted 26839 | . 122 143 330 3923 1857 2041 876 . 1980 833 . 8776 3181 . . . 1219 1331 227 Guns 8698 | . . . . 3096 968 1333 355 . 177 83 . 134 574 . . . 1219 733 26 Cannons 14944 | . 122 143 329 557 889 708 340 . 306 750 . 7689 2513 . . . . 598 . Explosions 2932 | . . . . 251 . . 181 . 1497 . . 934 69 . . . . . . Melee 192 | . . . . . . . . . . . . . . . . . . . 192 Ramming 73 | . . . 1 19 . . . . . . . 19 25 . . . . . 9 Kinetic 8180 | . . . . 2236 1857 1492 340 . 378 354 . 1105 418 . . . . . . Thermal 15447 | . 122 143 329 1167 . 549 536 . 105 479 . 7469 2570 . . . 1219 733 26 Explosive 1680 | . . . . . . . . . 1497 . . 183 . . . . . . . Electromagnetic 1267 | . . . . 501 . . . . . . . . 168 . . . . 598 . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 192 | . . . . . . . . . . . . . . . . . . . 192 Highest Corruption 9 | . . . . . 1 5 2 . . 1 5 9 9 9 9 9 9 5 . Average Corruption 3 | . . . . . 1 3 1 . . 1 4 3 4 9 9 9 9 2 . Corruption Purged 18 | . . . . . . 3 2 . . . . 12 1 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 163 | . . . . . 2 43 . . . 4 1 45 14 4 6 6 29 9 . Message Errors 37 | . . . . . 1 4 . . . . 1 12 2 1 . 3 11 2 . Matter Fused 42 | . . . . . . 12 . . . 2 . 9 2 1 2 1 8 5 . Heat Flow Errors 22 | . . . . . . 7 . . . 1 . 5 3 1 1 1 3 . . Energy Discharges 24 | . . . . . . 8 . . . . . 9 1 . 2 . 4 . . Parts Rejected 2 | . . . . . . 1 . . . . . . 1 . . . . . . Data Loss (minor) 21 | . . . . . 1 6 . . . . . 5 5 . 1 . 1 2 . Data Loss (major) 3 | . . . . . . 1 . . . 1 . 1 . . . . . . . Misfires 4 | . . . . . . 2 . . . . . 2 . . . . . . . Alerts 3 | . . . . . . . . . . . . 1 . 1 . 1 . . . Weapon Failures 5 | . . . . . . 2 . . . . . 1 . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 420 | . . . 13 . 11 . 9 . . 72 . 271 41 . . . . 3 . Projectiles 299 | . . . 13 . 11 . . . . 72 . 159 41 . . . . 3 . Explosions 121 | . . . . . . . 9 . . . . 112 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 45 | . . . . . 11 15 3 . . 1 . 15 . . . . . . . Impact 1 | . . . . . . . . . . . . 1 . . . . . . . Kinetic 39 | . . . . . 10 13 3 . . 1 . 12 . . . . . . . Secondary 5 | . . . . . 1 2 . . . . . 2 . . . . . . . Self-Inflicted Damage 563 | . . . . 96 . . . . 32 . . 377 54 . . . . . 4 Shots 15 | . . . . 3 . . . . 2 . . 7 3 . . . . . . Rammed 8 | . . . 1 2 . . . . . . . . 4 . . . . . 1 Targets Rammed 12 | . . . 1 3 . . . . . . . 3 4 . . . . . 1 Kicked 3 | . . . . . . . . . . . . 3 . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . Highest Temperature 538 | . 324 336 48 336 288 538 . . . 251 . 443 534 107 108 200 470 165 . Average Temperature 118 | . 163 201 19 60 68 233 . . . 88 . 93 134 67 68 109 189 74 . Received Heat Transfer 4369 | . 39 45 9 981 195 845 72 . 192 54 . 894 447 . 9 . 346 137 104 Effects 55 | . . . . 3 . 26 . . . . . 9 6 . . . 11 . . Shutdowns 15 | . . . . . . 5 . . . . . 3 3 . . . 4 . . Energy Bleed 7 | . . . . . . 2 . . . . . 2 . . . . 3 . . Interference 10 | . . . . 3 . 2 . . . . . . 2 . . . 3 . . Matter Decay 3 | . . . . . . 2 . . . . . . 1 . . . . . . Short Circuit 4 | . . . . . . 3 . . . . . . . . . . 1 . . Damage (minor) 5 | . . . . . . 5 . . . . . . . . . . . . . Damage (major) 9 | . . . . . . 5 . . . . . 4 . . . . . . . Damage (core) 2 | . . . . . . 2 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . 2 . Parts Fried 5 | . . . . . . . . . . . . . 2 . . . . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 7 | . . . . 2 . . . . . . . 3 . . . . 1 1 . Combat Hostiles 6 | . . . . 2 . . . . . . . 2 . . . . 1 1 . Parts Melted 46 | . . . 1 7 . 1 2 . . . . 16 7 . . . 5 7 . Heat Transferred 17412 | . 222 259 592 2026 . 1147 937 . 185 148 . 5534 2388 . . . 1887 2050 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . . 3 . . . . . . . 6 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Peak Influence 621 | . 54 91 165 621 202 . . . . 136 24 424 253 . . . . 330 329 Initial 124 | . . 17 30 2 31 . . . . 46 9 11 80 . . . . 35 124 Average 159 | . 8 21 41 367 62 . . . . 64 17 155 88 . . . . 168 227 Maximum Alert Level 2 | . . . . 2 1 . . . . . . 2 1 . . . . 1 1 Low Security (%) 66 | 100 100 100 100 11 97 . . . . 100 100 61 95 . . . . 64 40 Level 1 24 | . . . . 42 2 . . . . . . 36 4 . . . . 35 59 Level 2 9 | . . . . 45 . . . . . . . 1 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 45 | . 1 . . 5 3 . . . . 1 . 21 7 . . . . 5 2 Investigation 8 | . 1 . . 1 1 . . . . . . 5 . . . . . . . Extermination 11 | . . . . . 1 . . . . 1 . 5 3 . . . . 1 . Reinforcement 21 | . . . . 2 1 . . . . . . 8 4 . . . . 4 2 Assault 1 | . . . . 1 . . . . . . . . . . . . . . . Garrison 4 | . . . . 1 . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . 4 . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . 2 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . 1 1 . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Distress Signals 13 | . . . 1 4 . . . . 1 . . 3 2 . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 339 | . 4 2 7 57 17 20 11 . 13 7 6 87 45 . 2 . 12 27 22 Peak Tracking Total 11 | . 2 2 5 6 4 8 7 . 4 3 6 6 7 . 1 . 4 8 11 Tactical Retreats 33 | . . . . 1 2 4 1 . . . . 4 7 . 1 . 2 6 5 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Traps Triggered 17 | . 1 . . 1 2 . . . . 1 . 4 5 . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . 2 . . . . 2 . . 2 . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Machines Disabled 18 | . . 1 . 1 2 . 4 . . . . 7 2 . 1 . . . . Max in Single Turn 5 | . . 1 . 1 1 . 4 . . . . 5 1 . 1 . . . . Garrison Access 3 | . . . . 1 1 . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . 1 . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Machines Accessed 64 | . 3 . 3 11 5 1 2 3 . 4 . 16 4 1 . 7 . 1 3 Terminals 33 | . 3 . 3 8 3 . . . . 2 . 9 2 . . . . . 3 Fabricators 5 | . . . . . . . . . . 1 . 3 1 . . . . . . Repair Stations 7 | . . . . 1 1 . . . . 1 . 2 1 . . . . 1 . Recycling Units 2 | . . . . 1 . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . . . . . 1 . . . . . . . Total Hacks 145 | . 5 . 5 18 10 1 2 24 . 14 . 28 8 1 . 21 . 2 6 Successful 107 | . 4 . 2 15 7 1 2 24 . 11 . 15 3 1 . 21 . 1 . Failed 38 | . 1 . 3 3 3 . . . . 3 . 13 5 . . . . 1 6 Catastrophic 7 | . . . 1 . . . . . . . . 3 . . . . . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . . . Terminals 64 | . 5 . 5 14 7 . . . . 6 . 16 5 . . . . . 6 Fabricators 9 | . . . . . . . . . . 3 . 5 1 . . . . . . Repair Stations 17 | . . . . 2 2 . . . . 5 . 4 2 . . . . 2 . Recycling Units 3 | . . . . 1 . . . . . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . . . . . 1 . . . . . . . Terminal Hacks 82 | . 4 . 2 11 4 1 2 24 . 5 . 5 2 1 . 21 . . . Record 24 | . . . . . . . . 11 . 3 . 1 . . . 9 . . . Part Schematic 14 | . . . . . . . . 10 . . . . . . . 4 . . . Robot Analysis 6 | . . . . 1 1 . . . . . . . . . . 4 . . . Prototype ID Bank 12 | . 1 . 1 3 . . . 3 . . . . . . . 4 . . . Open Door 4 | . . . . . . 1 2 . . . . . . 1 . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . 1 . . . . . . . Unreport Threat 4 | . . . 1 . 1 . . . . . . 2 . . . . . . . Locate Traps 10 | . 1 . . 4 1 . . . . 2 . . 2 . . . . . . Dispatch Records 1 | . . . . . . . . . . . . 1 . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . 1 . 5 1 . . . . . . Load Schematic 3 | . . . . . . . . . . 1 . 2 . . . . . . . Build 4 | . . . . . . . . . . . . 3 1 . . . . . . Repair Station Hacks 13 | . . . . 2 2 . . . . 5 . 3 . . . . . 1 . Scan Component 7 | . . . . 1 1 . . . . 2 . 2 . . . . . 1 . Repair 5 | . . . . 1 1 . . . . 2 . 1 . . . . . . . Refit 1 | . . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 . . . . . . . 1 . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 1 . . . . . . 1 . . . . . . . Seal Access 3 | . . . . 1 1 . . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . . . 1 6 4 . . . . 3 . 13 3 . . . . 1 2 Full Trace Events 5 | . . . . . 1 . . . . . . 4 . . . . . . . Feedback Events 1 | . . . . . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 192 | . . . . . . . . . . . . 152 40 . . . . . . Total Robot Build Rating 1 | . . . . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 14 | . . . . . . . . 10 . . . . . . . 4 . . . Parts Built 2 | . . . . . . . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 304 | . . . . . . . . . . . . 304 . . . . . . . Total Part Build Rating 10 | . . . . . . . . . . . . 10 . . . . . . . Parts Repaired 5 | . . . . 1 1 . . . . 2 . 1 . . . . . . . Time 208 | . . . . 32 44 . . . . 82 . 50 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter 67 | . . . . 67 . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . . . 9 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Total Allies 5 | . . . . . . 2 . . 1 . 1 . 1 . . . . . . Largest Group 2 | . . . . . . 2 2 . 1 1 1 . 1 . . . . . . Highest-Rated Group 96 | . . . . . . 45 45 . 96 96 31 . 8 . . . . . . Highest-Rated Ally 96 | . . . . . . 25 25 . 96 96 31 . 8 . . . . . . Total Orders 1 | . . . . . . . . . . . . . 1 . . . . . . COLLECT 1 | . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 41 | . . . . . . 1 4 . 23 7 6 . . . . . . . . Total Damage 1022 | . . . . . . 37 134 . 612 114 125 . . . . . . . . Kills 9 | . . . . . . 1 2 . 3 3 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Robot Analysis Total 6 | . . . . 1 1 . . . . . . . . . . 4 . . . Derelict Logs Recovered 7 | . . . . . . . 2 . 2 . . . . 1 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Turns Passed 18968 | 70 216 370 545 2450 1303 2153 1872 114 797 1094 81 4092 1630 154 184 190 786 534 333 Spaces Moved 11650 | 39 118 223 306 1257 710 761 1306 91 440 459 64 2378 1055 299 360 180 586 404 614 Core 1395 | 12 . . . . . 1 . . 47 . . . 316 299 360 61 53 164 82 Treads 4075 | 27 118 223 306 1257 710 673 . . . . . 424 319 . . . . 18 . Legs 5152 | . . . . . . 87 1306 91 393 310 64 1954 73 . . 119 533 222 . Wheels 149 | . . . . . . . . . . 149 . . . . . . . . . Hover 347 | . . . . . . . . . . . . . 347 . . . . . . Flight 532 | . . . . . . . . . . . . . . . . . . . 532 Fastest Speed 32 | 50 160 160 160 152 160 160 126 126 123 135 120 110 50 50 50 50 50 50 32 Average Speed 134 | 156 160 160 160 159 160 241 135 126 159 202 122 130 109 50 50 96 113 93 37 Slowest Speed 1200 | 200 160 160 160 160 160 1200 196 126 450 260 190 240 800 50 50 120 120 160 119 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . . . . . . . . . 9 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 49 | 4 27 55 37 95 18 68 99 69 63 12 73 56 35 51 58 63 70 12 20 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 6 | . . 1 . . . . 1 1 . . . . . . . 3 . . . Known Exits Taken 12 | . 1 1 1 1 1 . . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . . . . . 1 1 1 1 . . . . . . . . . . Scrap Searched 16 | . . . . . . 8 4 . 1 . . . . 1 2 . . . . Spaces Dug 5 | . . . . . . . 1 . . . . . 4 . . . . . . Terrain Destroyed 296 | . . . . 15 4 2 21 . 125 4 . 111 14 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 67 | . . . . . 4 2 8 . 5 4 . 38 6 . . . . . . AOE 229 | . . . . 15 . . 13 . 120 . . 73 8 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Total 13807 | 45 136 228 337 1496 789 976 1359 90 484 594 70 3072 1431 302 362 193 648 505 690 Wait 876 | . 2 . 10 49 6 105 6 . . 82 1 372 177 . . . 24 18 24 Move 11615 | 38 117 222 305 1256 709 760 1305 90 439 459 63 2377 1054 298 359 179 585 403 597 Hop 8 | . . . . . . . . . . . . . . . . . . . 8 Pick Up 136 | 1 7 1 1 21 7 10 5 . . 9 . 33 28 2 . 1 2 6 2 Fast Attach 121 | 6 1 . 1 8 4 9 2 . 2 9 . 29 15 1 . 8 1 9 16 Attach 94 | . . . 1 5 4 8 1 . 4 3 . 22 22 . 1 4 3 8 8 Detach 42 | . . . . 1 2 2 . . . 2 3 5 8 . 1 . 3 9 6 Swap 127 | . 3 1 2 24 5 14 3 . 11 8 . 41 11 . . . . 4 . Drop 160 | . 2 . 3 22 7 14 10 . 1 7 3 50 21 1 . 1 . 12 6 Fire 557 | . 4 4 12 107 45 50 27 . 27 15 . 140 60 . . . 29 36 1 Melee 9 | . . . . . . . . . . . . . . . 1 . . . 8 Ram 5 | . . . . . . . . . . . . . 4 . . . . . 1 Kick 3 | . . . . . . . . . . . . 3 . . . . . . . Crush 4 | . . . 1 3 . . . . . . . . . . . . . . . Escape Stasis 44 | . . . . . . . . . . . . . 31 . . . . . 13 Rewire 6 | . . . 1 . . 4 . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 1 exit: Tes) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 8) 285 | -10/Materials | Identified exit to Mines 287 | -10/Materials | Entered Mines 310 | -10/Mines | Met a Derelict bent on vengeance 311 | -10/Mines | Build established: Mutant 484 | -10/Mines | Learned location of Storage (-7) 628 | -10/Mines | Discovered new exit (range 5) 656 | -10/Mines | Identified exit to Materials 657 | -10/Mines | Entered Materials 657 | -9/Materials | Evolved 2 slots: Utility x2 1143 | -9/Materials | Discovered new exit (range 10) 1172 | -9/Materials | Identified exit to Materials 1202 | -9/Materials | Entered another Materials area 1202 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1381 | -8/Materials | Build established: Scavenger-Mutant 1534 | -8/Materials | Repaired Cooling System 1761 | -8/Materials | Discovered new exit (range 11) 1775 | -8/Materials | Identified exit to Factory 1993 | -8/Materials | Garrison activated, responded to threat 2402 | -8/Materials | First assault squad dispatched 2465 | -8/Materials | Build established: Mutant 3652 | -8/Materials | Entered Factory 3652 | -7/Factory | Evolved 2 slots: Utility x2 4339 | -7/Factory | Repaired Med. Treads? 4489 | -7/Factory | Identified exit to Storage 4489 | -7/Factory | Identified exit to Lower Caves 4955 | -7/Factory | Entered Lower Caves 5205 | -7/Lower Caves | Core integrity fell below 50% 5224 | -7/Lower Caves | Lost 6 parts (1p4n1u) 5856 | -7/Lower Caves | Lost 3 parts (3u) 5944 | -7/Lower Caves | Discovered new exit (range 13) 6143 | -7/Lower Caves | Build established: Scavenger-Mutant 6234 | -7/Lower Caves | Attacked by a faux Warlord 7108 | -7/Lower Caves | Entered another Lower Caves area 7108 | -7/Lower Caves | Accompanied by 2 allies 7200 | -7/Lower Caves | Build established: Derelict-Mutant 7428 | -7/Lower Caves | Discovered new exit (range 15) 7884 | -7/Lower Caves | Learned Factory non-interactive machine intel 7960 | -7/Lower Caves | Discovered new exit (range 5) 8079 | -7/Lower Caves | Attracted the attention of an 0b10 base 8115 | -7/Lower Caves | Learned location of Extension (-5) 8980 | -7/Lower Caves | Entered Data Miner 8980 | -7/Data Miner | Discovered new exit (range 6) 9004 | -7/Data Miner | Met Data Miner 9040 | -7/Data Miner | Learned location of Section 7 (-2) 9040 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9064 | -7/Data Miner | Received God Mode back door access code from Data Miner 9094 | -7/Data Miner | Entered Proximity Caves 9096 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9096 | -6/Proximity Caves | Core integrity fell below 20% 9435 | -6/Proximity Caves | Escorted by Enhanced Grunt 9468 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 9541 | -6/Proximity Caves | Build established: Scavenger-Mutant 9586 | -6/Proximity Caves | Learned Factory emergency access door positions 9659 | -6/Proximity Caves | Spotted B-75 Beast 9682 | -6/Proximity Caves | Allies destroyed B-75 Beast 9712 | -6/Proximity Caves | Lost 7 parts (1p3n1u2w) 9846 | -6/Proximity Caves | Discovered new exit (range 9) 9886 | -6/Proximity Caves | Learned 8 Factory zone layouts 9891 | -6/Proximity Caves | Entered Factory 9891 | -6/Factory | Accompanied by 1 ally 9891 | -6/Factory | Evolved 2 slots: Utility x2 9892 | -6/Factory | Identified exit to Lower Caves 9894 | -6/Factory | Loaded intel: 194 non-interactive machine locations 10061 | -6/Factory | Repaired Nuclear Core 10106 | -6/Factory | Repaired Imp. Carbon-fiber Leg 10168 | -6/Factory | Found Prototype Device 10169 | -6/Factory | Identified Exp. Thermal Shield 10870 | -6/Factory | Build established: Mutant 10985 | -6/Factory | Sucked down chute 10985 | -6/Factory | Entered Waste 10986 | -6/Waste | Met a frightened Derelict 10998 | -6/Waste | Spotted C-40 Crusher 11000 | -6/Waste | EMP discharged 11011 | -6/Waste | Spotted C-40 Crusher 11013 | -6/Waste | Spotted C-40 Crusher 11016 | -6/Waste | Spotted C-40 Crusher 11030 | -6/Waste | Spotted C-40 Crusher 11032 | -6/Waste | Spotted C-40 Crusher 11056 | -6/Waste | Discovered new exit (range 10) 11066 | -6/Waste | Entered Factory 11513 | -6/Factory | Garrison activated, responded to threat 11686 | -6/Factory | Lost 3 parts (1p1n1u) 11744 | -6/Factory | Lost 3 parts (3u) 11980 | -6/Factory | Repaired Flexi-carbon Leg 12001 | -6/Factory | Build established: Scavenger-Mutant 12252 | -6/Factory | Cargo convoy interrupted 12406 | -6/Factory | Spotted B-75 Beast 12425 | -6/Factory | Build established: Mutant 12879 | -6/Factory | Found Prototype Device 12880 | -6/Factory | Identified Exp. Thermal Defense Suite 12927 | -6/Factory | Incoming investigation squad redirected 13919 | -6/Factory | Build established: Scavenger-Mutant 13963 | -6/Factory | Core integrity fell below 50% 14082 | -6/Factory | Found Exp. Thermal Defense Suite 14175 | -6/Factory | Incoming investigation squad redirected 14312 | -6/Factory | Fabricated Ion Burst Cannon? 14576 | -6/Factory | Incoming investigation squad redirected 14709 | -6/Factory | Fabricated Ion Burst Cannon? 14819 | -6/Factory | Incoming investigation squad redirected 14918 | -6/Factory | Discovered new exit (range 20) 15103 | -6/Factory | Identified exit to Factory 15158 | -6/Factory | Entered another Factory area 15158 | -5/Factory | Evolved 2 slots: Utility x2 15775 | -5/Factory | Cargo convoy interrupted 15859 | -5/Factory | Lost 10 parts (3n3u4w) 15915 | -5/Factory | Lost 4 parts (1p2n1u) 16385 | -5/Factory | Fabricated R-06 Scavenger (x1) 16495 | -5/Factory | Lost 4 parts (1p1n1u1w) 16567 | -5/Factory | Spotted B-75 Beast 16605 | -5/Factory | Found Hvy. Reactive Plating 16649 | -5/Factory | Lost 3 parts (3n) 16656 | -5/Factory | Core integrity fell below 50% 16743 | -5/Factory | Discovered new exit (range 22) 16787 | -5/Factory | Identified exit to Upper Caves 16788 | -5/Factory | Entered Upper Caves 16864 | -5/Upper Caves | Learned Factory emergency access door positions 16937 | -5/Upper Caves | Encountered a Warlord checkpoint 16937 | -5/Upper Caves | Discovered new exit (range 5) 16941 | -5/Upper Caves | Identified exit to Upper Caves 16942 | -5/Upper Caves | Entered another Upper Caves area 16972 | -5/Upper Caves | Build established: Mutant 17000 | -5/Upper Caves | Encountered a Warlord checkpoint 17009 | -5/Upper Caves | Learned Factory stockpile data 17105 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 17121 | -5/Upper Caves | Discovered new exit (range 10) 17126 | -5/Upper Caves | Identified exit to Zhirov 17126 | -5/Upper Caves | Entered Zhirov 17126 | -5/Zhirov | Discovered new exit (range 3) 17127 | -5/Zhirov | Identified exit to Proximity Caves 17136 | -5/Zhirov | Met Zhirov 17149 | -5/Zhirov | Found Alien Artifact 17149 | -5/Zhirov | Identified Integrated Dissipator 17149 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 17207 | -5/Zhirov | Found Alien Artifact 17257 | -5/Zhirov | Learned location of Quarantine (-2) 17257 | -5/Zhirov | Learned location of Testing (-3) 17257 | -5/Zhirov | Learned location of Command (-1) 17282 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17316 | -5/Zhirov | Entered Proximity Caves 17437 | -4/Proximity Caves | Learned location of 1 exit from Research 17948 | -4/Proximity Caves | Spotted B-86 Titan 18004 | -4/Proximity Caves | Core integrity fell below 20% 18009 | -4/Proximity Caves | Lost 4 parts (1p3u) 18067 | -4/Proximity Caves | Lost 3 parts (1p2w) 18070 | -4/Proximity Caves | Identified Transdimensional Reconstructor 18070 | -4/Proximity Caves | Warped through subspace 18096 | -4/Proximity Caves | Discovered new exit (range 11) 18102 | -4/Proximity Caves | Identified exit to Factory 18102 | -4/Proximity Caves | Entered Factory 18102 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 18494 | -4/Factory | Spotted B-86 Titan 18526 | -4/Factory | Discovered new exit (range 14) 18636 | -4/Factory | Identified exit to Research 18636 | -4/Factory | Entered Research 18636 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 18637 | -3/Research | Identified exit to Testing 18651 | -3/Research | Lost 3 parts (1n2u) 18810 | -3/Research | Lost 5 parts (1p4n) 18827 | -3/Research | Found Unknown Device 18827 | -3/Research | Identified Antimissile System 18939 | -3/Research | Core integrity fell below 50% 18961 | -3/Research | Core integrity fell below 20% 18969 | -3/Research | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 18941_ Penetrated by Slug. 18941_ Imp. Signal Interpreter destroyed. 18941_ Slug penetrates Wall. 18941_ Penetrated by Slug. 18946_ Acquired Remote Force Field. 18947_ Slug penetrates Wall. 18950_ Penetrated by Slug. 18950_ Remote Force Field severed. 18953_ Slug penetrates Wall. 18953_ Machine Analyzer severed. 18956_ Acquired Cld. Phase Gun. 18956_ Lgt. Antimatter Reactor severed. 18960_ Slug penetrates Wall. 18962_ Cld. Phase Gun severed. 18963_ Lgt. Antimatter Reactor severed. 18963_ Dropped Lgt. Antimatter Reactor. 18965_ Penetrated by Slug. 18965_ Slug penetrates Wall. 18968_ Slammed into H-77 Assassin. 18969_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ??????????????# ???????????????????????????????? | | ??????????????# ??????????????????????????????? | | ??????????????? ########??????????????????????? | | ???????????????? u ??????????????????????? | | ????????????????? ??????????????????????? | | ?????????????????? ??????????????????????? | | ???????????????????? ??????????????????????? | | ?????????????????????# ##########?????????????? | | ?????????????????????# # #?????????????? | | ?????????????????????# h# #?????????????? | | ?????????????????????# @/c ! #?????????????? | | ?????????????????????# #c #?????????????? | | ?????????????????????# h# c!! #?????????????? | | ?????????????????????# # !c! #?????????????? | | ?????????????????????# # !!! #?????????????? | | ?????????????????????# R # * #?????????????? | | ?????????????????????# R # [** #?????????????? | | ?????????????????????+ ##########?????????????? | | ???????????????????? # #??????????????????????? | | ???????????????????### #??#######?????????????? | | ????????############## #? ?????????????? | | ????????# # #? ??????????????? | | ????????# #Y # """ ??????????????? | | ????????# #R # """ ?????????????? | | #####???# + + """ ?????????????? | | T"""#???# / # # #????????????? | | """######/########### # #????????????? | | #?# #?????????# #? #????????????? | | #?# #?????????# #############+?????????? | | " #?# #?????????# # ?????????? | | " ### ########### # ??????????? | | " # ^ # #????????? | | / # """ """ #????????? | | !# + """ """ #????????? | | """ / """" """ # """ """ #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 53 Energy Capacity 430 Matter Stores 591 Matter Capacity 600 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Power Amplification 30 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 40 Power Shielding 66 Point Defense Rating 240 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 72 Targeting Accuracy 13 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Adv. Coolant Injector | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Ion Burst Cannon | x1 | -6/Factory Ion Burst Cannon | x1 | -6/Factory R-06 Scavenger | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Close Call My Command Is Your Wish Universal Adapter Challenges ------------ None Game ------ Seed LobotomyMachineNeutralizer Manual? 0 Play Time 03:57:10 Cumulative 45.0 hours Start 2022.04.19 @ 17:05:45 End 2022.04.20 @ 11:34:21 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 0 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 44 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0b105b4-6462-48c1-a88c-b338e6d64743