Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.24 @ 23:35:33 Player: jumpy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (77) 385 Value Destroyed (2898) 2898 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1200) 1200 TOTAL SCORE: 9283 Bonus ------- Entered Garrisons 200 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/850 Matter 199/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Improved Terrain Scan Processor Transmission Jammer Makeshift Hacking Suite Relay Coupler [Proto] (2) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Fission Core Cloaking Device Layered Medium Armor Plating Antimatter Cannon Great Axe Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Heavy Missile Launcher Power Sword > --- INVENTORY -------- Improved Deuterium Engine Fission Core Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Improved Terrain Scanner Cloaking Device Hardened Medium Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating Relay Coupler [Proto] Ion Cannon Ion Cannon Heavy Flak Cannon Powered Hammer Power Sword [Rating: 68] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Ion Cannon Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Antimatter Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Gar Fac Low Zio Pro Slots Evolved 8 | . . 2 . 2 . . . 4 . . . . . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . 1 . . . . . Utility 4 | . . 1 . 1 . . . 2 . . . . . Weapon 1 | . . . . . . . . 1 . . . . . Parts Attached 84 | 8 4 5 5 3 6 . 7 14 21 6 . 1 4 Power 8 | 2 1 . . . 1 . . 2 2 . . . . Engine 7 | 2 1 . . . 1 . . 2 1 . . . . Core 1 | . . . . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 25 | 2 . 2 2 . 2 . 1 4 10 1 . 1 . Treads . | . . . . . . . . . . . . . . Leg 25 | 2 . 2 2 . 2 . 1 4 10 1 . 1 . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 27 | 2 1 1 1 1 . . 6 6 3 3 . . 3 Device 10 | 1 . . 1 1 . . 1 3 2 . . . 1 Storage 3 | 1 1 . . . . . . 1 . . . . . Processor 6 | . . . . . . . 3 2 . 1 . . . Hackware 2 | . . . . . . . . . . . . . 2 Protection 6 | . . 1 . . . . 2 . 1 2 . . . Artifact . | . . . . . . . . . . . . . . Weapon 24 | 2 2 2 2 2 3 . . 2 6 2 . . 1 Energy Gun 10 | 2 2 2 1 2 1 . . . . . . . . Energy Cannon 3 | . . . . . 2 . . 1 . . . . . Ballistic Gun 2 | . . . . . . . . . 2 . . . . Ballistic Cannon 3 | . . . . . . . . . 1 2 . . . Launcher 2 | . . . 1 . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . Slashing Weapon 3 | . . . . . . . . 1 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . 1 1 . . . . . . . 1 . . . Corrupted Parts 2 | . . . . . . . . . 2 . . . . System Corruption 8 | . . . . . . . . . 8 . . . . Parts Lost 47 | . . . 2 . 6 . . 1 23 3 . 12 . Power 5 | . . . . . 1 . . 1 2 . . 1 . Propulsion 20 | . . . 1 . 2 . . . 10 1 . 6 . Utility 10 | . . . 1 . 1 . . . 5 1 . 2 . Weapon 12 | . . . . . 2 . . . 6 1 . 3 . Highest Loss Streak 13 | . . . 1 . 6 . . 1 13 2 . 7 . To Critical Strikes 1 | . . . . . 1 . . . . . . . . Average Backups 9 | 3 8 10 10 8 7 7 9 13 9 9 12 14 4 Power 1 | . 1 2 2 2 1 1 1 2 1 1 1 1 1 Propulsion 1 | 1 1 2 4 3 1 1 1 1 . . . . . Utility 3 | . 2 2 1 . 1 1 2 4 5 4 6 8 2 Weapon 3 | . 3 4 3 3 3 4 4 5 1 3 5 5 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 20 | . 4 . . . . . . 7 . . . . 9 Power 4 | . 1 . . . . . . 2 . . . . 1 Propulsion 2 | . 1 . . . . . . 1 . . . . . Utility 5 | . . . . . . . . 1 . . . . 4 Weapon 9 | . 2 . . . . . . 3 . . . . 4 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 100 89 95 84 78 81 96 92 78 92 93 73 27 Engine 7 | . 14 11 11 9 8 9 9 6 3 6 6 3 . Leg 30 | . 28 30 32 36 35 36 36 32 25 32 33 20 . Device 12 | . 14 11 11 12 11 9 9 18 12 12 13 12 12 Storage 7 | . 14 11 11 9 9 9 9 6 6 6 6 6 . Processor 4 | . . . . . . . 9 6 6 6 6 6 6 Protection 4 | . . 4 7 . . . 4 6 4 5 6 3 . Energy Gun 4 | . 28 22 21 18 10 . . . . . . . . Energy Cannon 6 | . . . . . 2 18 18 13 4 . . . . Ballistic Cannon 3 | . . . . . . . . . 1 11 13 12 . Slashing Weapon 2 | . . . . . . . . 1 5 6 6 5 . Peak Build Rating 68 | 7 13 18 18 23 23 20 32 67 68 65 62 62 27 Average Rating 38 | 5 10 15 15 17 19 20 28 52 49 61 62 50 21 On Entrance 29 | . 7 12 18 14 23 20 20 32 67 54 62 62 15 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 91 | 15 35 42 43 38 41 41 49 83 83 91 91 91 2 Greatest Support 86 | 20 20 36 36 43 43 43 53 84 86 77 77 77 3 Greatest Overweight (x) 20 | . 1 1 1 . . . . . 16 1 1 20 . Average Overweight (x) . | . . . 1 . . . . . . . 1 2 . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 5 Average Capacity 16 | 6 12 15 15 15 15 15 15 15 20 20 20 20 5 Most Carried 18 | 7 10 12 12 11 12 8 12 18 18 13 14 14 5 Average Carried 10 | 3 8 10 10 9 8 8 10 14 10 9 12 14 4 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 5 Final Carried 18 | 7 9 12 10 11 8 8 12 18 7 12 14 14 5 Class Distribution -------------------- 53% | Mutant 29% | Scavenger-Mutant 8% | Skirmisher 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Skirmisher | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Gar Fac Low Zio Pro Matter Collected 1682 | 280 . 100 80 111 60 66 70 135 353 119 292 16 . Remotely . | . . . . . . . . . . . . . . Salvage Created 2858 | 156 . 474 148 111 219 . . 771 678 265 36 . . Parts 164 | 13 . 23 18 6 16 . . 46 20 17 5 . . Haulers Intercepted 3 | . . 1 . . . . . 2 . . . . . Recyclers Shooed 2 | 1 . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . 5 . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Gar Fac Low Zio Pro Combat Hostiles Destroyed 65 | . . 9 9 2 7 . . 11 16 7 3 1 . Melee 5 | . . . . . . . . 2 2 1 . . . Guns 17 | . . 8 5 2 2 . . . . . . . . Cannons 22 | . . . . . . . . 8 7 3 3 1 . AOE 15 | . . . 4 . 4 . . . 4 3 . . . Classes Destroyed 12 | 2 . 4 1 . 1 . . 1 1 1 . 1 . Builder 3 | . . 1 1 . 1 . . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . Hauler 3 | . . 1 . . . . . 2 . . . . . Recycler 2 | 1 . . . . 1 . . . . . . . . Watcher 1 | . . . . . . . . . . 1 . . . Swarmer 19 | . . . 7 . 4 . . 3 2 . 3 . . Grunt 22 | . . 6 2 . . . . 4 10 . . . . Sentry 10 | . . 3 . 2 2 . . 1 . 2 . . . Hunter 9 | . . . . . 1 . . 2 3 3 . . . Programmer 3 | . . . . . . . . 1 . 2 . . . Behemoth 1 | . . . . . . . . . 1 . . . . Butcher 1 | . . . . . . . . . . . . 1 . Best Kill Streak 8 | 2 . 5 5 1 8 . . 4 4 3 3 1 . Combat Bots Only 6 | . . 4 4 1 6 . . 4 4 3 3 1 . Max Kills in Single Turn 3 | 1 . 2 3 1 2 . . 1 2 3 1 1 . Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded 3 | . . . 2 . 2 . . . 2 3 . . . Melee 1 | . . . . . . . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Gar Fac Low Zio Pro Hostile Shots Fired 688 | . . 27 52 13 63 . . 58 232 83 12 138 10 Missed 219 | . . 4 14 1 24 . . 26 64 24 3 54 5 Hits 469 | . . 23 38 12 39 . . 32 168 59 9 84 5 Melee 2 | . . . . . . . . . . . . 2 . Projectile 467 | . . 23 38 12 39 . . 32 168 59 9 82 5 Critical Strikes 13 | . . . 2 1 1 . . . 4 . . 4 1 Part Disruptions 1 | . . . . . . . . . . 1 . . . Damage Taken 7600 | . . 288 387 196 527 . . 577 3141 718 127 1553 86 Core 1142 | . . 40 89 67 95 . . 42 419 55 . 249 86 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 341 | . . . . . . . 341 . . . . . . Core Remaining (%) 84 | 100 100 . 67 . . . 70 . . . . . . Volleys Fired 183 | 8 . 25 23 7 22 . . 25 47 16 5 5 . Largest 2 | 2 . 2 2 2 2 . . 2 2 2 2 2 . Hottest 150 | 100 . 112 112 112 110 . . 150 150 66 66 66 . Shots Fired 320 | 16 . 50 41 14 31 . . 45 70 32 11 10 . Gun 142 | 16 . 50 36 14 25 . . . . 1 . . . Cannon 162 | . . . . . . . . 45 65 31 11 10 . Launcher 16 | . . . 5 . 6 . . . 5 . . . . Special . | . . . . . . . . . . . . . . Kinetic 72 | . . . . . . . . . 19 32 11 10 . Thermal 203 | 16 . 50 36 10 . . . 45 46 . . . . Explosive 16 | . . . 5 . 6 . . . 5 . . . . Electromagnetic 29 | . . . . 4 25 . . . . . . . . Robot Hit Streak 14 | 3 . 14 5 10 4 . . 6 8 8 1 7 . Robot Miss Streak 7 | 2 . 2 4 1 4 . . 2 7 2 5 1 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . . . 2 . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . . . Shots Hit Robots 210 | 8 . 36 21 12 14 . . 28 59 21 3 8 . Core Hits 118 | 5 . 15 13 4 13 . . 18 34 11 3 2 . Critical Kills 3 | . . . . . . . . 2 1 . . . . Critical Parts Destroyed 4 | . . . . . . . . . 4 . . . . Critical Strikes 19 | . . 4 2 1 . . . 2 8 . . 2 . Burn 7 | . . 4 2 1 . . . . . . . . . Meltdown 3 | . . . . . . . . 2 1 . . . . Blast 2 | . . . . . . . . . . . . 2 . Smash 4 | . . . . . . . . . 4 . . . . Sever 3 | . . . . . . . . . 3 . . . . Melee Attacks 40 | . . . . . . . . 6 28 6 . . . Impact 10 | . . . . . . . . . 10 . . . . Slashing 30 | . . . . . . . . 6 18 6 . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 1 . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . . . . Damage Inflicted 7090 | 101 . 540 678 183 848 . . 872 2245 1212 133 278 . Guns 1412 | 101 . 540 307 183 262 . . . . 19 . . . Cannons 2819 | . . . . . . . . 645 1164 599 133 278 . Explosions 1778 | . . . 371 . 586 . . . 490 331 . . . Melee 1081 | . . . . . . . . 227 591 263 . . . Ramming . | . . . . . . . . . . . . . . Kinetic 1399 | . . . . . . . . . 370 618 133 278 . Thermal 2882 | 101 . 540 307 132 32 . . 645 794 331 . . . Explosive 1415 | . . . 371 . 554 . . . 490 . . . . Electromagnetic 313 | . . . . 51 262 . . . . . . . . Impact 303 | . . . . . . . . . 303 . . . . Slashing 778 | . . . . . . . . 227 288 263 . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . . 8 10 10 10 . Average Corruption 9 | . . . . . . . . . 7 9 10 10 . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 66 | . . . . . . . . . 11 37 14 4 . Message Errors 13 | . . . . . . . . . 1 8 3 1 . Matter Fused 19 | . . . . . . . . . 6 6 5 2 . Heat Flow Errors 5 | . . . . . . . . . 1 3 . 1 . Energy Discharges 10 | . . . . . . . . . 1 5 4 . . Data Loss (minor) 9 | . . . . . . . . . 2 6 1 . . Data Loss (major) 6 | . . . . . . . . . . 6 . . . Misfires 2 | . . . . . . . . . . 1 1 . . Alerts 1 | . . . . . . . . . . 1 . . . Misdirections 1 | . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 361 | . . . 49 . 2 . . . 188 96 . 26 . Projectiles 130 | . . . . . . . . . 8 96 . 26 . Explosions 51 | . . . 49 . 2 . . . . . . . . Melee 180 | . . . . . . . . . 180 . . . . Knockbacks 21 | . . . . . . . . . 11 4 1 5 . Impact 2 | . . . . . . . . . 2 . . . . Kinetic 19 | . . . . . . . . . 9 4 1 5 . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 62 | . . . . . . . . . 26 36 . . . Shots 3 | . . . . . . . . . 2 1 . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 472 | 81 . 284 472 153 114 . . 60 221 219 . 210 . Average Temperature 89 | 35 . 90 206 68 49 . . 19 33 104 . 120 . Received Heat Transfer 1215 | . . 120 159 63 27 . . 120 642 84 . . . Effects 4 | . . . 4 . . . . . . . . . . Shutdowns 2 | . . . 2 . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 1 . . . 2 . . . . Combat Hostiles 3 | . . . . . 1 . . . 2 . . . . Parts Fried 1 | . . . . . . . . . 1 . . . . Impact Corruptions 4 | . . . . . . . . . 4 . . . . Robots Melted 4 | . . 1 . . . . . 2 1 . . . . Combat Hostiles 3 | . . 1 . . . . . 1 1 . . . . Parts Melted 25 | 1 . 10 3 3 . . . 6 2 . . . . Heat Transferred 5794 | 296 . 1665 925 407 50 . . 1018 1233 200 . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Gar Fac Low Zio Pro Maximum Alert Level 2 | . . . . . . . . . 2 1 . . . Low Security (%) 80 | 100 100 100 100 100 100 100 . 100 13 84 . . . Level 1 16 | . . . . . . . . . 73 15 . . . Level 2 2 | . . . . . . . . . 13 . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 446 | 5 9 136 138 31 140 42 . 172 446 238 . . . Initial 233 | . . . 45 29 8 42 . . 116 233 . . . Average 111 | 1 . 38 88 11 91 6 . 63 300 135 . . . Influence Increases 2241 | 20 9 246 233 61 250 10 . 425 560 357 70 . . Destroy 0b10 Robot/C 1280 | . . 180 180 40 140 . . 220 320 140 60 . . Destroy 0b10 Robot/NC 60 | 20 . 10 5 . 10 . . 10 . 5 . . . Destroy Leader 298 | . . 52 20 20 40 . . 54 40 62 10 . . Successful Hack 52 | . 9 . . . . 10 . 14 14 5 . . . Disable Machine 150 | . . . . . . . . 75 . 75 . . . Destroy Structure 206 | . . 4 28 1 30 . . 7 66 70 . . . Lose Combat Pursuer 195 | . . . . . 30 . . 45 120 . . . . Influence Decreases 2241 | 20 9 130 271 119 160 120 . 259 280 641 202 30 . Entered New Map 554 | . . . 71 49 12 68 . . 50 213 61 30 . Time Decay 1337 | 20 9 130 180 70 88 52 . 249 . 398 141 . . Lost Part 350 | . . . 20 . 60 . . 10 230 30 . . . Squads Dispatched 11 | . . 2 . 1 1 . . 2 . 4 . . 1 Investigation 1 | . . . . 1 . . . . . . . . . Extermination 4 | . . . . . . . . 2 . 2 . . . Reinforcement 5 | . . 2 . . 1 . . . . 2 . . . Assault 1 | . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Gar Fac Low Zio Pro Distress Signals 3 | . . 2 . . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 92 | . . 12 9 2 6 . . 15 26 9 3 3 7 Peak Tracking Total 7 | . . 5 4 3 4 . . 7 5 3 3 3 7 Tactical Retreats 9 | . . . . . 1 . . 1 7 . . . . Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Gar Fac Low Zio Pro Traps Triggered 5 | . . . . 2 . . . . 2 1 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Gar Fac Low Zio Pro Machines Disabled 10 | . . . . . . . . 5 . 5 . . . Max in Single Turn 5 | . . . . . . . . 1 . 5 . . . Garrison Access 1 | . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Gar Fac Low Zio Pro Machines Accessed 11 | . 1 . . . . 2 . 3 2 3 . . . Terminals 8 | . 1 . . . . 2 . 2 2 1 . . . Fabricators 1 | . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . 1 . . . Total Hacks 18 | . 3 . . . . 3 . 6 2 4 . . . Successful 12 | . 2 . . . . 2 . 3 2 3 . . . Failed 6 | . 1 . . . . 1 . 3 . 1 . . . Catastrophic 2 | . . . . . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 4 | . 3 . . . 1 . . . . . . . . Terminals 14 | . 3 . . . . 3 . 4 2 2 . . . Fabricators 1 | . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 2 . 1 . . . Terminal Hacks 8 | . . . . . . 2 . 2 2 2 . . . Prototype ID Bank 3 | . . . . . . 1 . 1 . 1 . . . Locate Traps 1 | . . . . . . . . 1 . . . . . Zone Layout 2 | . . . . . . 1 . . . 1 . . . Garrison Registry 1 | . . . . . . . . . 1 . . . . Patrol Navigation 1 | . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . 1 . . . Unlock Access 1 | . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . Unauthorized Hacks 2 | . 2 . . . . . . . . . . . . Terminals 2 | . 2 . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . Skim 1 | . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 4 | . . . . . . . . 3 . 1 . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Gar Fac Low Zio Pro Used RIF Installer 2 | . . . . . . . . . 2 . . . . Alert ID Control 1 | . . . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Attached 1 | . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Gar Fac Low Zio Pro Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Gar Fac Low Zio Pro Active Infowar (turns) 5080 | 38 230 396 364 204 184 338 1071 986 335 364 340 229 1 Sensors 1123 | . . . . . . . . 788 335 . . . . Terrain 3870 | . . . . 76 184 338 1071 986 282 364 340 229 . Seismic 1281 | 38 230 396 364 204 49 . . . . . . . . Jamming 1 | . . . . . . . . . . . . . 1 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Gar Fac Low Zio Pro Turns Passed 6485 | 143 230 396 364 204 184 338 1071 986 868 956 340 242 163 Spaces Moved 4027 | 87 140 171 149 137 97 266 779 696 456 485 169 89 306 Core 318 | 4 . . . . . . . . 3 . . 5 306 Treads . | . . . . . . . . . . . . . . Legs 3709 | 83 140 171 149 137 97 266 779 696 453 485 169 84 . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 120 120 120 120 120 120 120 192 192 50 Average Speed 135 | 116 155 162 190 120 120 120 120 120 138 179 192 259 50 Slowest Speed 1050 | 120 190 190 190 120 120 120 120 120 850 192 192 1050 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 28 | 4 24 24 31 18 24 54 54 19 57 19 28 13 26 Regions Visited 13 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 12 | . . . 1 . . . 5 . . . 6 . . Spaces Dug 10 | . . . . . . . . 5 1 4 . . . Terrain Destroyed 203 | . . . 39 . 32 . . 7 34 82 7 2 . Melee 1 | . . . . . . . . . 1 . . . . Projectile 31 | . . . . . . . . 7 . 15 7 2 . AOE 171 | . . . 39 . 32 . . . 33 67 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Gar Fac Low Zio Pro Total 4676 | 108 160 238 188 162 132 285 912 798 573 533 175 95 317 Wait 239 | . . 34 8 11 4 20 122 28 7 4 . . 1 Move 4013 | 86 139 170 148 136 96 265 778 695 454 484 168 88 306 Hop . | . . . . . . . . . . . . . . Pick Up 57 | 6 8 2 . 3 1 . 3 16 3 9 2 . 4 Fast Attach 29 | 7 . 2 1 . 1 . 2 4 8 2 . 2 . Attach 33 | . . . 1 2 5 . . 1 15 5 . . 4 Detach 3 | . . . . . 1 . . . . 2 . . . Swap 36 | 1 4 4 4 2 2 . 5 9 3 2 . . . Drop 35 | . 9 1 3 1 . . 2 14 . 3 . . 2 Fire 183 | 8 . 25 23 7 22 . . 25 47 16 5 5 . Melee 38 | . . . . . . . . 6 26 6 . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . 10 . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -8/Recycling -8/Scraptown -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 144 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 15) 374 | -10/Materials | Entered another Materials area 374 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 753 | -9/Materials | Discovered new exit (range 7) 770 | -9/Materials | Entered Mines 1079 | -9/Mines | Discovered new exit (range 7) 1134 | -9/Mines | Entered Materials 1134 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1317 | -8/Materials | Discovered new exit (range 13) 1338 | -8/Materials | Entered Storage 1454 | -8/Storage | Lost 6 parts (1p2n1u2w) 1518 | -8/Storage | Used back door to open Recycling access 1518 | -8/Storage | Discovered new exit (range 4) 1522 | -8/Storage | Entered Recycling 1808 | -8/Recycling | Scanned before Scraplab entrance 1826 | -8/Recycling | Entered Scraplab 1838 | -8/Recycling | Discovered new exit (range 3) 1860 | -8/Recycling | Entered Scraptown 2137 | -8/Scraptown | Discovered new exit (range 11) 2140 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2245 | -8/Scraptown | Visited Cyclists 2255 | -8/Scraptown | Visited Spacefarers 2387 | -8/Scraptown | Visited TADAMA 2418 | -8/Scraptown | Visited Shadow of the Wyrm 2757 | -8/Scraptown | Visited Red Mages 2769 | -8/Scraptown | Visited CR-KLE's Repair Center 2777 | -8/Scraptown | CR-KLE repaired 7 parts 2844 | -8/Scraptown | Found Relay Coupler [Proto] 2931 | -8/Scraptown | Entered Factory 2931 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3438 | -6/Factory | Build established: Skirmisher 3887 | -6/Factory | Identified exit to Garrison 3917 | -6/Factory | Entered Garrison 3995 | -6/Garrison | Build established: Assassin 4015 | -6/Garrison | Spotted B-75 Beast 4043 | -6/Garrison | Destroyed B-75 Beast 4059 | -6/Garrison | Lost 5 parts (2n1u2w) 4166 | -6/Garrison | Lost 4 parts (1p2n1u) 4261 | -6/Garrison | Core integrity fell below 50% 4283 | -6/Garrison | Lost 13 parts (1p6n3u3w) 4327 | -6/Garrison | Triggered checkpoint 4378 | -6/Garrison | Discovered new exit (range 10) 4399 | -6/Garrison | Triggered checkpoint 4481 | -6/Garrison | Discovered new exit (range 75) 4481 | -6/Garrison | Discovered new exit (range 48) 4481 | -6/Garrison | Discovered new exit (range 7) 4574 | -6/Garrison | Build established: Scavenger-Mutant 4629 | -6/Garrison | Installed Relay Interface Framework 4761 | -6/Garrison | Expanded RIF knowledge: Alert ID Control 4782 | -6/Garrison | Identified exit to Factory 4785 | -6/Garrison | Entered Factory 5234 | -6/Factory | System corruption reached 10% 5712 | -6/Factory | Discovered new exit (range 15) 5741 | -6/Factory | Entered Lower Caves 6059 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6081 | -6/Lower Caves | Entered Zion 6185 | -6/Zion | System corruption cleaned by Quarantine Array 6192 | -6/Zion | RIF detected upon attempting to enter Zion 6192 | -6/Zion | Attacked by Zionites 6192 | -6/Zion | Spotted 2X-DKM(B) 6192 | -6/Zion | Spotted W5-3WD(B) 6254 | -6/Zion | Discovered new exit (range 15) 6267 | -6/Zion | Lost 7 parts (1p5n1u) 6306 | -6/Zion | Core integrity fell below 20% 6323 | -6/Zion | Entered Proximity Caves 6350 | -5/Proximity Caves | Lost 5 parts (1n1u3w) 6480 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6486 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06289_ Knocked back. 06305_ Antimatter Cannon destroyed. 06305_ Knocked back. 06310_ Imp. Terrain Scanner destroyed. 06316_ Antimatter Cannon destroyed. 06319_ Power Sword destroyed. LOCATION=UNKNOWN GOAL=ESCAPE 06323_ Dropped Hcp. Storage Unit. 06325_ Acquired Relay Coupler [Proto]. 06326_ Dropped Great Axe. 06330_ Acquired Antimatter Cannon. 06335_ Acquired Cloaking Device. 06422_ Acquired Great Axe. 06438_ Penetrated by Slug. 06438_ Slug penetrates Wall. 06438_ Penetrated by Slug. 06479_ Slug penetrates Wall. 06480_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 06484_ Y-72 Warden: "REQUESTING BACKUP." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????#???????? | | ???????????????????????????????????????? ???????? | | ????????????????????????????????????# ????????? | | ??????????????????????########## #????????? | | ??????????????????????# #?????????? | | ??????????????????????# #????????????? | | ??????????????????????# #####"# #????????????? | | ?????????????????????## ####### ######???????? | | ????????????????????## @ ss ????? | | ???????????????###### #????????? | | ???????? ###### ###????????? | | ????????????######### ##????? ## #??????????? | | ??????????########## ##??????? #?????????????? | | ??????????# ##?????????###?????????????? | | ########### ###########??????????????????????????? | | #????????????????????????????????????? | | #############????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 10 Offensive Hacking 11 Relay Coupler Types 1 Relay Coupler Value 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerElectrostormRifle Manual? 0 Play Time 00:37:21 Cumulative 196.8 hours Start 2025.08.24 @ 23:00:05 End 2025.08.24 @ 23:35:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 474 Rogue 474 Adventurer 0 Explorer 0 Win Type - Total 9 Types 6/0/2/1/0/0/0/0/0/0 Lore% 76 Gallery% 66 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: cb2922ee-ce78-452c-9ab2-5bed81e89f2f