Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 23:56:17 Player: Devilhunter10 Result: Destroyed by X-67 Chaingunner with Minigun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (104) 520 Value Destroyed (4915) 4915 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1344) 1344 TOTAL SCORE: 11359 Bonus ------- High Alert Combat Kills 433 Follower Combat Kills 331 Met Imprinter 300 Was Imprinted 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/1000 Matter 255/300 Energy 95/160 System Corruption 22% Temperature Cool (70) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Fission Core (fused) > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY (7) ------ Medium Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Advanced Melee Analysis Suite Phase Shifter Improved Thermal Shield > --- WEAPON (4) ------- High-powered Shock Rifle High-powered Shock Rifle Great Axe > --- INVENTORY (10) --- Carbon-fiber Leg Carbon-fiber Leg Triangulator Improved Reaction Control System Improved Recalibrator High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Reinforced Fission Core Zionite Heavy DM Reactor > --- PROPULSION ------- Armored Leg Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Advanced Cooling System Coolant Injector Improved Trap Scanner Improved Signal Interpreter Improved Targeting Computer Zionite Weapon Casing Force Field > --- WEAPON ----------- Improved Arc Projector Cooled Plasma Rifle Zionite Phaser-S Zionite Phaser-S > --- INVENTORY -------- Zionite Light DM Reactor Advanced Heat Sink Mobile Refinery Mk. CCLXVII Improved Recalibrator Improved Recalibrator [Rating: 98] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Zionite Heavy DM Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Coolant Injector Storage Small Storage Unit Processor Improved Targeting Computer Hackware Authchip [R/Combat] Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Improved Proton Missile Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Great Axe Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . 1 . . . 1 . . . Utility 5 | . . 1 . . . 3 . . 1 Weapon 2 | . . . . . . 1 . . 1 Parts Attached 132 | 6 4 14 2 2 7 22 5 7 63 Power 18 | 1 1 1 . . . 5 . . 10 Engine 8 | 1 1 1 . . . 2 . . 3 Core 7 | . . . . . . 3 . . 4 Reactor 3 | . . . . . . . . . 3 Propulsion 35 | 2 1 8 1 . 1 4 2 2 14 Treads . | . . . . . . . . . . Leg 35 | 2 1 8 1 . 1 4 2 2 14 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 36 | 1 1 1 1 1 . 8 3 2 18 Device 22 | . . . . 1 . 7 2 2 10 Storage 3 | 1 . . . . . 1 . . 1 Processor 5 | . 1 1 . . . . . . 3 Hackware 1 | . . . . . . . . . 1 Protection 5 | . . . 1 . . . 1 . 3 Artifact . | . . . . . . . . . . Weapon 43 | 2 1 4 . 1 6 5 . 3 21 Energy Gun 24 | 2 1 3 . . 4 1 . 1 12 Energy Cannon 2 | . . . . . . 2 . . . Ballistic Gun 3 | . . 1 . . . 1 . . 1 Ballistic Cannon 5 | . . . . . . . . . 5 Launcher 5 | . . . . . 1 . . 2 2 Special Weapon 3 | . . . . 1 1 1 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 14 | . . . . 2 . 5 . . 7 Parts Lost 62 | . . 4 1 . 4 7 . 14 32 Power 11 | . . 1 . . . 3 . 2 5 Propulsion 13 | . . 2 . . 2 1 . 4 4 Utility 15 | . . . 1 . . 2 . 3 9 Weapon 23 | . . 1 . . 2 1 . 5 14 Highest Loss Streak 9 | . . 3 1 . 4 4 . 9 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 85 | . 91 97 99 100 90 64 97 66 80 Engine 6 | . 14 10 11 11 11 5 6 . . Core 2 | . . . . . . 4 6 4 3 Reactor 1 | . . . . . . . . . 3 Leg 22 | . 28 32 33 33 24 8 25 15 17 Device 12 | . . . . 2 11 11 20 25 17 Storage 6 | . 14 11 11 11 11 6 6 . 1 Processor 10 | . 12 21 11 11 11 6 6 6 12 Protection 2 | . . . 9 8 . . 4 . 1 Energy Gun 12 | . 22 21 22 12 14 12 6 8 9 Energy Cannon 1 | . . . . . . 4 6 . . Ballistic Cannon 1 | . . . . . . . . . 5 Special Weapon 2 | . . . . 9 6 1 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 77 | 14 16 18 21 26 24 46 76 42 77 Greatest Support 92 | 20 20 39 33 33 43 71 71 51 92 Greatest Overweight (x) 4 | . . 1 . . . 1 1 1 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 10 10 Average Capacity 7 | 6 8 8 8 8 8 9 10 5 6 Most Carried 10 | 5 8 8 8 8 8 10 10 10 8 Average Carried 6 | 2 6 7 7 7 7 8 9 5 4 Final Capacity 10 | 8 8 8 8 8 8 10 10 5 10 Final Carried 10 | 3 7 8 8 8 8 10 10 5 6 Class Distribution -------------------- 57% | Mutant 11% | Messiah-Gunner 9% | Scavenger-Gunner 7% | Gunner 6% | Messiah-Tank 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Messiah-Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Matter Collected 2354 | 204 96 105 45 20 40 236 111 86 1411 Remotely . | . . . . . . . . . . Salvage Created 4263 | . 107 587 164 . 533 581 376 288 1627 Parts 185 | . 11 42 7 . 13 23 14 7 68 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 3 | . . . . . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 30 | . . . . 3 14 . 7 6 . Prevented 5 | . . . . . 5 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 96 | . 4 21 4 . 10 11 6 5 35 Melee 6 | . . . . . . . . . 6 Guns 56 | . 4 21 4 . 3 4 3 2 15 Cannons 18 | . . . . . . 6 3 1 8 AOE 12 | . . . . . 7 . . . 5 Classes Destroyed 14 | . 2 3 . . 1 3 1 . 4 Worker 1 | . . . . . . . . . 1 Builder 2 | . . . . . . . . . 2 Hauler 1 | . . . . . 1 . . . . Recycler 1 | . . . . . . . . . 1 Mechanic 2 | . . . . . . . . . 2 Operator 1 | . . 1 . . . . . . . Swarmer 16 | . 2 8 . . 1 2 . . 3 Grunt 35 | . 2 6 2 . 8 3 . 4 10 Brawler 5 | . . 1 2 . . . . . 2 Duelist 3 | . . . . . . . . . 3 Sentry 10 | . . 6 . . 1 1 1 . 1 Specialist 6 | . . . . . . 2 . . 4 Hunter 3 | . . . . . . 2 . . 1 Programmer 14 | . . . . . . 1 1 1 11 Thug 1 | . . . . . . . 1 . . Butcher 3 | . . . . . . . 3 . . Best Kill Streak 7 | . 4 5 2 . 5 3 4 2 7 Combat Bots Only 6 | . 4 5 2 . 5 3 4 2 6 Max Kills in Single Turn 5 | . 1 2 1 . 5 1 1 1 3 Gunslinging 1 | . . 1 . . . . . . 1 Exploded 4 | . . . . . 4 . . . 2 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Hostile Shots Fired 831 | . 51 81 5 . 43 100 46 92 413 Missed 243 | . 11 28 1 . 10 27 16 24 126 Damage Taken 10453 | . 373 628 42 . 694 1367 452 1384 5513 Core 2096 | . 114 105 10 . 178 295 87 305 1002 Absorbed by Shields 727 | . . . . . . . . . 727 Redirected to Shielding 135 | . . . . . . . . . 135 Ignored by Resistances 10 | . . . . . . . . . 10 Regen/Repaired (Parts) 71 | . . . . 71 . . . . . Core Remaining (%) 49 | 100 54 . . . 26 . . 19 . Volleys Fired 256 | . 19 43 6 . 20 39 17 25 87 Largest 4 | . 1 2 2 . 2 3 3 3 4 Hottest 228 | . 50 130 130 . 115 185 157 157 228 Shots Fired 529 | . 19 81 12 . 27 78 52 49 211 Gun 359 | . 19 81 12 . 25 40 35 42 105 Cannon 154 | . . . . . . 38 17 5 94 Launcher 14 | . . . . . . . . 2 12 Special 2 | . . . . . 2 . . . . Kinetic 127 | . . . . . . 7 17 3 100 Thermal 321 | . 19 81 12 . 12 71 35 44 47 Explosive 14 | . . . . . 2 . . . 12 Electromagnetic 23 | . . . . . 13 . . 2 8 Phasic 44 | . . . . . . . . . 44 Robot Hit Streak 17 | . 5 17 6 . 11 11 12 15 11 Robot Miss Streak 7 | . 2 7 4 . 5 4 2 2 5 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 5 | . . 1 1 . . . . 1 2 Max Gunslinging Chain 1 | . . 1 1 . . . . 1 1 Shots Hit Robots 375 | . 13 68 11 . 24 51 36 37 135 Core Hits 270 | . 7 86 18 . 33 21 13 13 79 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 . . 1 Critical Strikes 22 | . . 1 . . . 5 1 . 15 Burn 9 | . . 1 . . . 4 1 . 3 Destroy 2 | . . . . . . 1 . . 1 Blast 6 | . . . . . . . . . 6 Sever 3 | . . . . . . . . . 3 Intensify 2 | . . . . . . . . . 2 Melee Attacks 18 | . . . . . . . . . 18 Impact . | . . . . . . . . . . Slashing 18 | . . . . . . . . . 18 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11366 | . 163 923 165 . 1456 1144 728 756 6031 Guns 5142 | . 163 923 165 . 331 507 396 660 1997 Cannons 2779 | . . . . . . 637 332 82 1728 Explosions 2801 | . . . . . 1038 . . 14 1749 Melee 556 | . . . . . . . . . 556 Ramming 4 | . . . . . 3 . . . 1 Kinetic 2034 | . . . . . . 91 170 12 1761 Thermal 4799 | . 163 923 165 . 387 1053 558 730 820 Explosive 2545 | . . . . . 796 . . . 1749 Electromagnetic 288 | . . . . . 186 . . 14 88 Impact . | . . . . . . . . . . Slashing 640 | . . . . . 84 . . . 556 Piercing . | . . . . . . . . . . Phasic 1056 | . . . . . . . . . 1056 Highest Corruption 22 | . . . . . . . 2 2 22 Average Corruption 7 | . . . . . . . 1 2 13 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 74 | . . . . . . . 10 11 53 Message Errors 17 | . . . . . . . 2 2 13 Matter Fused 12 | . . . . . . . 2 5 5 Heat Flow Errors 15 | . . . . . . . 4 1 10 Energy Discharges 7 | . . . . . . . 1 1 5 Parts Rejected 2 | . . . . . . . . . 2 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . 2 2 Data Loss (major) 6 | . . . . . . . . . 6 Misfires 4 | . . . . . . . 1 . 3 Alerts 1 | . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . 2 Weapon Failures 3 | . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 256 | . . . . . 77 24 . . 155 Projectiles 98 | . . . . . . 24 . . 74 Explosions 101 | . . . . . 76 . . . 25 Melee 57 | . . . . . 1 . . . 56 Knockbacks 20 | . . . . . . . . . 20 Impact . | . . . . . . . . . . Kinetic 18 | . . . . . . . . . 18 Secondary 2 | . . . . . . . . . 2 Self-Inflicted Damage 252 | . . . . . 61 . . 94 97 Shots 4 | . . . . . 1 . . 2 1 Rammed . | . . . . . . . . . . Targets Rammed 5 | . . . . . 1 . . . 4 Kicked 5 | . . . . . 1 . . . 4 Crushed . | . . . . . . . . . . Highest Temperature 912 | . 327 556 206 . 372 589 184 193 912 Average Temperature 146 | . 182 142 105 . 107 160 58 128 168 Received Heat Transfer 2092 | . 99 255 24 . 243 213 36 446 776 Effects 44 | . . 11 . . 1 10 . . 22 Shutdowns 7 | . . 1 . . . 2 . . 4 Energy Bleed 7 | . . 2 . . . 2 . . 3 Interference 9 | . . 3 . . . . . . 6 Matter Decay 4 | . . . . . . . . . 4 Short Circuit 7 | . . 3 . . 1 3 . . . Damage (minor) 7 | . . 2 . . . 2 . . 3 Damage (major) 1 | . . . . . . . . . 1 Damage (core) 2 | . . . . . . 1 . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . Robots Melted 4 | . . . . . . 1 . 2 1 Combat Hostiles 4 | . . . . . . 1 . 2 1 Parts Melted 22 | . 1 2 . . . 6 3 6 4 Heat Transferred 8577 | . 481 1444 205 . 385 2035 925 1295 1807 Parts Sabotaged 3 | . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . 1 . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Peak Influence 917 | . 129 379 237 . . 191 . . 917 Initial 147 | . . 53 147 . . . . . . Average 272 | . 50 156 222 . . 36 . . 440 Maximum Alert Level 3 | . . 1 1 . . . . . 3 Low Security (%) 50 | 100 100 80 24 . . 100 . . 16 Level 1 22 | . . 19 75 . . . . . 31 Level 2 19 | . . . . . . . . . 38 Level 3 6 | . . . . . . . . . 12 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 23 | . . 1 . . . 7 . . 15 Investigation 3 | . . . . . . 1 . . 2 Extermination 7 | . . . . . . 2 . . 5 Reinforcement 10 | . . 1 . . . 4 . . 5 Assault 3 | . . . . . . . . . 3 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Distress Signals 6 | . 2 1 . . . 2 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 152 | . 8 29 4 . 16 22 6 6 61 Peak Tracking Total 8 | . 5 5 2 . 7 6 4 4 8 Tactical Retreats 11 | . . 3 . . . 1 . 1 6 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Traps Triggered 2 | . 1 . . . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 Most Traps Carried 1 | . . . 1 1 . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Machines Disabled 13 | . . . . . 1 1 . . 11 Max in Single Turn 4 | . . . . . 1 1 . . 4 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Machines Accessed 10 | . 1 5 . . 1 1 . . 2 Terminals 8 | . 1 5 . . 1 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 28 | . 3 15 . . 6 2 . . 2 Successful 17 | . 2 9 . . 6 . . . . Failed 11 | . 1 6 . . . 2 . . 2 Catastrophic 3 | . . 2 . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 30 | . . 6 . . . 3 . . 21 Terminals 25 | . 3 15 . . 6 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Terminal Hacks 17 | . 2 9 . . 6 . . . . Record 6 | . . . . . 6 . . . . Alert Level 1 | . . 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . Locate Traps 4 | . 1 3 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 4 | . 1 3 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used . | . . . . . . . . . . Hacking Detections 5 | . 1 1 . . . 1 . . 2 Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Total Allies 12 | . . . . 4 . 3 . . 5 Largest Group 4 | . . . . 4 4 3 . . 3 Highest-Rated Group 210 | . . . . 148 148 210 . . 210 Highest-Rated Ally 85 | . . . . 38 38 70 . . 85 Zionite Dispatches 3 | . . . . . . 1 . . 2 Heavy 1 | . . . . . . . . . 1 Light 2 | . . . . . . 1 . . 1 Total Orders . | . . . . . . . . . . Ally Attacks 80 | . . . . . 33 23 . . 24 Total Damage 1479 | . . . . . 528 251 . . 700 Kills 13 | . . . . . 7 1 . . 5 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 8 | . . . 3 2 2 . 1 . . Drone Launches 3 | . . . . 1 . 2 . . . Drone Recoveries 3 | . . . . . 1 2 . . . Zionite Intel Received 3 | . . . . . . . . . 3 Guard Positions 1 | . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Turns Passed 9365 | 68 272 775 253 1222 1520 1084 747 827 2597 Spaces Moved 6279 | 47 184 498 188 985 987 557 504 602 1727 Core 3 | 2 . . . . . . . . 1 Treads . | . . . . . . . . . . Legs 6276 | 45 184 498 188 985 987 557 504 602 1726 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 110 Average Speed 126 | 117 120 122 120 120 120 165 132 120 122 Slowest Speed 260 | 120 120 190 120 120 120 190 190 190 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 48 | 4 20 50 41 90 98 10 68 67 41 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . . 2 . . . 1 . . Known Exits Taken 2 | . . . . 1 . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . . Scrap Searched 6 | . . . . 3 1 . 2 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 239 | . . . . . 39 5 . 14 181 Melee . | . . . . . . . . . . Projectile 62 | . . . . . . 5 . 1 56 AOE 177 | . . . . . 39 . . 13 125 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Total 7224 | 59 216 581 204 1027 1296 645 546 651 1999 Wait 391 | . . 5 7 30 271 6 17 17 38 Move 6270 | 46 183 497 187 984 986 556 503 601 1727 Hop . | . . . . . . . . . . Pick Up 99 | 7 8 14 1 5 5 12 2 1 44 Fast Attach 46 | 2 . 1 . . 3 8 3 5 24 Attach 58 | 4 2 5 1 . 3 10 2 1 30 Detach 6 | . . . . . 1 5 . . . Swap 28 | . 2 8 1 2 1 4 . 1 9 Drop 47 | . 2 8 1 6 5 5 2 . 18 Fire 256 | . 19 43 6 . 20 39 17 25 87 Melee 18 | . . . . . . . . . 18 Ram . | . . . . . . . . . . Kick 5 | . . . . . 1 . . . 4 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / [*Low] / Ext) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 341 | -10/Materials | Entered another Materials area 341 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 501 | -9/Materials | Discovered new exit (range 11) 600 | -9/Materials | Lost 3 parts (1p2n) 871 | -9/Materials | Discovered new exit (range 8) 1009 | -9/Materials | Discovered new exit (range 15) 1116 | -9/Materials | Entered Mines 1154 | -9/Mines | Learned Materials trap positions 1159 | -9/Mines | Learned location of Recycling (-7) 1237 | -9/Mines | Found a hidden stash of uninstalled traps 1261 | -9/Mines | Learned location of Zion (-7) 1364 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1369 | -9/Mines | Entered Zion 1466 | -7/Zion | Identified exit to Proximity Caves 1505 | -7/Zion | Found Prototype Special Weapon 1506 | -7/Zion | Identified RU-N14's Throwing Claymores 1556 | -7/Zion | Learned Factory trap positions 1635 | -7/Zion | Found Prototype Device 1736 | -7/Zion | Imprinted 1738 | -7/Zion | Declared Zion's savior 2326 | -7/Zion | Given the Hacking Drone Bay 2329 | -7/Zion | Found Prototype Device 2337 | -7/Zion | Identified Hacking Drone Bay 2537 | -7/Zion | Found Prototype Device 2591 | -7/Zion | Entered Proximity Caves 2591 | -6/Proximity Caves | Accompanied by 5 allies 2626 | -6/Proximity Caves | Learned location of 1 exit from Factory 2646 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2849 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3139 | -6/Proximity Caves | Learned Factory trap positions 3462 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3496 | -6/Proximity Caves | Core integrity fell below 50% 3512 | -6/Proximity Caves | Lost 3 allies 3534 | -6/Proximity Caves | Lost 4 parts (2n2w) 3563 | -6/Proximity Caves | Learned location of 1 exit from Factory 3563 | -6/Proximity Caves | Learned Extension trap positions 3563 | -6/Proximity Caves | Learned Factory security intel 3563 | -6/Proximity Caves | Learned Research security intel 3954 | -6/Proximity Caves | Discovered new exit (range 13) 4111 | -6/Proximity Caves | Entered Factory 4111 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4112 | -6/Factory | Identified exit to Extension 4112 | -6/Factory | Identified exit to Factory 4113 | -6/Factory | Loaded intel: 109 trap records 4114 | -6/Factory | Identified Bomb Factory No. 2 4116 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 4426 | -6/Factory | Build established: Gunner 4943 | -6/Factory | Zion Light squad teleported in 4953 | -6/Factory | Build established: Mutant 5026 | -6/Factory | Lost 3 allies 5158 | -6/Factory | Lost 4 parts (2p1u1w) 5187 | -6/Factory | Discovered new exit (range 6) 5195 | -6/Factory | Entered Lower Caves 5414 | -6/Lower Caves | Build established: Scavenger-Gunner 5467 | -6/Lower Caves | Ambushed by wild Derelicts 5709 | -6/Lower Caves | Discovered new exit (range 14) 5730 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5736 | -6/Lower Caves | Build established: Scavenger-Tank 5837 | -6/Lower Caves | Encountered a Warlord checkpoint 5942 | -6/Lower Caves | Entered another Lower Caves area 5954 | -6/Lower Caves | Core integrity fell below 50% 6017 | -6/Lower Caves | Lost 9 parts (1p3n3u2w) 6047 | -6/Lower Caves | Discovered exit to Factory (range 9) 6289 | -6/Lower Caves | Build established: Scavenger-Gunner 6518 | -6/Lower Caves | Spotted B-75 Beast 6535 | -6/Lower Caves | Core integrity fell below 20% 6559 | -6/Lower Caves | Lost 5 parts (1p1n3w) 6769 | -6/Lower Caves | Entered Factory 6769 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6770 | -5/Factory | Loaded intel: 93 trap records 6834 | -5/Factory | Build established: Mutant 6879 | -5/Factory | Zion Heavy squad teleported in 7035 | -5/Factory | Found Prototype Protection 7035 | -5/Factory | Identified Zio. Weapon Casing 7049 | -5/Factory | Lost 3 parts (1u2w) 7078 | -5/Factory | Zion Light squad teleported in 7487 | -5/Factory | Build established: Messiah-Tank 7522 | -5/Factory | Retrieved Zion intel report: Active Garrisons 7545 | -5/Factory | Retrieved Zion intel report: Guard Positions 7589 | -5/Factory | Cargo convoy interrupted 7591 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 8068 | -5/Factory | Terminal network hard line cut 8149 | -5/Factory | Lost 4 parts (2u2w) 8174 | -5/Factory | Core integrity fell below 50% 8181 | -5/Factory | System corruption reached 10% 8227 | -5/Factory | Lost 4 parts (1p1n2u) 8406 | -5/Factory | Build established: Messiah-Gunner 8510 | -5/Factory | Spotted B-75 Beast 8849 | -5/Factory | Lost 7 parts (1p2n1u3w) 8869 | -5/Factory | First assault squad dispatched 9036 | -5/Factory | Core integrity fell below 20% 9090 | -5/Factory | Lost 3 parts (2p1u) 9202 | -5/Factory | Lost 6 parts (1n1u4w) 9364 | -5/Factory | Discovered new exit (range 14) 9366 | -5/Factory | Destroyed by X-67 Chaingunner with Minigun Last Messages --------------- 09287_ Acquired Phase Shifter. 09293_ Destroyed Antigrav System. 09293_ P-70 Sage destroyed. 09300_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09304_ Acquired Hpw. Shock Rifle. 09329_ System corrupted: IFF burst signal emitted. 09341_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 09344_ System corrupted: Energy discharge (-36). 09345_ Acquired Flexi-carbon Leg. 09364_ B CV,X,KQVO89OY ZZVXRPUQJD V>9GJWV36>3 09364_ EXIT=FOUND 09364_ X-67 Chaingunner misfires. 09366_ X-67 Chaingunner Hvy. Machine Gun severed. 09366_ X-67 Chaingunner knocked back. 09366_ Hpw. Shock Rifle destroyed. 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