Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.03 @ 21:37:16 Player: motadol Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (2555) 2555 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 6441 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/850 Matter 278/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Targeting Computer Improved Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink High-capacity Matter Pod (109) Peak State ------------ > --- POWER ------------ Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Enhanced Optical Array Kinecellerator Medium Armor Plating Hacking Suite Recalibrator > --- WEAPON ----------- Assault Cannon Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Medium Treads Improved Heat Sink High-capacity Matter Pod System Backup Module Assault Cannon Assault Cannon Improved Grenade Launcher [Rating: 51] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Cannon Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . . . 1 . Propulsion 1 | . . 1 . . . . . Utility 5 | . . 1 . 1 2 1 . Weapon 1 | . . . . 1 . . . Parts Attached 157 | 7 13 31 8 34 33 25 6 Power 17 | 2 2 4 1 2 2 3 1 Engine 14 | 2 1 4 1 1 2 3 . Core 3 | . 1 . . 1 . . 1 Reactor . | . . . . . . . . Propulsion 28 | 2 1 6 2 7 3 5 2 Treads 16 | . . 6 2 3 3 2 . Leg 8 | 2 1 . . 4 . 1 . Wheel 4 | . . . . . . 2 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 44 | 1 3 8 1 5 14 9 3 Device 24 | 1 . 3 . 3 9 7 1 Storage 8 | . 3 1 1 2 1 . . Processor 4 | . . 1 . . 1 1 1 Hackware 1 | . . . . . 1 . . Protection 7 | . . 3 . . 2 1 1 Artifact . | . . . . . . . . Weapon 68 | 2 7 13 4 20 14 8 . Energy Gun 13 | . 1 1 2 6 2 1 . Energy Cannon 9 | . . 2 . 7 . . . Ballistic Gun 13 | 2 2 4 1 3 . 1 . Ballistic Cannon 17 | . 2 . . 1 9 5 . Launcher 5 | . 1 . 1 . 2 1 . Special Weapon . | . . . . . . . . Impact Weapon 10 | . . 6 . 3 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . Parts Lost 54 | . . . 4 14 5 20 11 Power 8 | . . . . 2 1 3 2 Propulsion 14 | . . . 2 4 . 5 3 Utility 14 | . . . 1 . 2 7 4 Weapon 18 | . . . 1 8 2 5 2 Highest Loss Streak 9 | . . . 4 4 2 9 9 Average Slot Usage (%) 89 | . 96 95 92 95 94 76 57 Engine 6 | . 9 11 11 8 3 3 4 Core 1 | . 4 . . . 3 . 1 Treads 14 | . . 20 32 3 20 13 . Leg 7 | . 28 7 . 21 . . . Device 7 | . 3 6 . 4 6 16 5 Storage 14 | . 21 11 13 22 19 4 . Processor 8 | . . 11 11 9 7 10 14 Hackware 2 | . . . . . 4 6 5 Protection 2 | . . 4 2 . 3 . . Energy Gun 2 | . 5 1 7 3 3 . . Energy Cannon 2 | . . 4 . 11 . . . Ballistic Gun 5 | . 18 7 9 8 1 . . Ballistic Cannon 9 | . 3 4 . . 17 16 9 Impact Weapon 1 | . . 4 2 1 . . . Naked Turns . | . . . . . . . . Heaviest Build 62 | 10 21 40 39 49 58 62 24 Greatest Support 76 | 20 20 60 60 60 76 76 30 Greatest Overweight (x) 3 | . 1 . . 1 2 3 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 12 | 4 10 10 12 12 12 10 4 Average Capacity 9 | 4 8 8 10 12 11 8 4 Most Carried 12 | 4 10 10 12 12 12 10 4 Average Carried 8 | 2 7 7 9 10 10 8 3 Final Capacity 12 | 4 10 10 12 12 10 4 4 Final Carried 12 | 4 10 10 12 6 9 4 2 Class Distribution -------------------- 34% | Scavenger-Mutant 19% | Mutant 14% | Gunner 13% | Skirmisher 8% | Tank 6% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Tank | -7/Factory Gunner | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Matter Collected 2584 | 294 184 482 187 354 236 791 56 Remotely . | . . . . . . . . Salvage Created 3244 | 69 300 1186 116 777 337 401 58 Parts 159 | 4 28 60 1 26 11 26 3 Haulers Intercepted 2 | . . 2 . . . . . Recyclers Shooed 5 | . . 3 1 . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 1 | . . . . . . . 1 Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Combat Hostiles Destroyed 66 | 1 8 16 9 15 5 11 1 Melee 12 | . . 6 5 . 1 . . Guns 14 | 1 6 3 1 3 . . . Cannons 24 | . . 3 . 9 1 10 1 AOE 8 | . 2 . 1 1 3 1 . Classes Destroyed 12 | 2 3 2 1 . 3 1 . Worker 2 | 1 . . . . 1 . . Builder 3 | . . . . . 1 2 . Hauler 2 | . . 2 . . . . . Recycler 11 | . 2 7 . 1 1 . . Mechanic 1 | . . . . . 1 . . Watcher 5 | . 1 2 . 1 . 1 . Swarmer 22 | . 5 7 2 3 . 4 1 Grunt 17 | 1 3 3 . 8 . 2 . Sentry 13 | . . 6 . 4 2 1 . Hunter 2 | . . . . . . 2 . Programmer 4 | . . . . . 2 2 . Decomposer 3 | . . . . . . . 3 Assembled 7 | . . . 7 . . . . Thug 1 | . . . . . 1 . . Best Kill Streak 7 | 1 5 4 7 5 5 4 1 Combat Bots Only 7 | 1 4 4 7 5 2 4 1 Max Kills in Single Turn 3 | 1 2 2 1 1 3 1 1 Gunslinging 1 | . 1 1 . . . . . Exploded 1 | . 1 . 1 1 1 1 . Melee 1 | . . 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Damage Taken 9560 | 35 357 1250 441 2533 1537 2536 871 Core 1682 | . 141 183 102 314 90 496 356 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 60 | 100 43 . 28 42 87 . . Volleys Fired 174 | 4 18 38 5 49 18 34 8 Largest 3 | 2 2 2 2 3 3 3 2 Hottest 183 | 40 70 91 79 183 140 140 88 Shots Fired 395 | 8 36 64 10 137 53 72 15 Gun 146 | 8 32 33 8 61 4 . . Cannon 240 | . 3 31 . 76 44 71 15 Launcher 9 | . 1 . 2 . 5 1 . Special . | . . . . . . . . Kinetic 254 | 8 25 41 5 43 46 71 15 Thermal 114 | . . 23 3 86 2 . . Explosive 9 | . 1 . 2 . 5 1 . Electromagnetic 18 | . 10 . . 8 . . . Robot Hit Streak 11 | 3 4 11 4 10 5 8 3 Robot Miss Streak 5 | 1 2 4 1 4 5 2 3 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 2 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 299 | 5 21 78 20 98 26 43 8 Core Hits 133 | 3 15 26 9 33 19 25 3 Critical Hits 3 | . 1 1 . 1 . . . Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 2 | . 1 . . 1 . . . Melee Attacks 96 | . 3 53 17 18 5 . . Impact 93 | . . 53 17 18 5 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7749 | 61 537 1717 768 2146 1122 1200 198 Guns 1256 | 61 266 245 88 553 43 . . Cannons 3337 | . 16 420 . 1261 366 1079 195 Explosions 1212 | . 255 . 174 27 635 121 . Melee 1941 | . . 1052 506 305 78 . . Ramming 3 | . . . . . . . 3 Kinetic 2674 | 61 192 390 52 296 409 1079 195 Thermal 2113 | . 182 275 36 1391 229 . . Explosive 774 | . 73 . 174 . 406 121 . Electromagnetic 244 | . 90 . . 154 . . . Impact 1941 | . . 1052 506 305 78 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . 2 1 1 . Average Corruption 1 | . . . . 1 1 1 . Corruption Purged 4 | . . . . 2 1 1 . Effects 8 | . . . . 4 2 2 . Message Errors 5 | . . . . 2 1 2 . Targeting Errors 1 | . . . . 1 . . . Weapon Failures 2 | . . . . 1 1 . . Overload Shots . | . . . . . . . . Overflow Damage 466 | . . 91 221 76 56 1 21 Projectiles 167 | . . 13 93 39 . 1 21 Explosions 75 | . . . 19 . 56 . . Melee 224 | . . 78 109 37 . . . Knockbacks 26 | . 1 . 2 . 7 14 2 Impact 1 | . . . 1 . . . . Kinetic 19 | . 1 . . . 6 11 1 Secondary 6 | . . . 1 . 1 3 1 Self-Inflicted Damage 368 | . 117 . . 37 194 19 1 Shots 8 | . 2 . . 1 4 1 . Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 459 | . 12 84 6 309 459 65 26 Average Temperature 79 | . 5 25 3 91 145 27 16 Received Heat Transfer 2208 | 18 39 345 . 954 333 375 144 Effects 2 | . . . . . 2 . . Shutdowns 1 | . . . . . 1 . . Energy Bleed 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 6 | . . 3 1 2 . . . Impact Corruptions 15 | . . 7 6 2 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . 1 . 2 . . . Heat Transferred 3614 | . 150 518 74 2722 150 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Peak Influence 446 | 25 300 446 213 369 171 217 . Initial 173 | . 16 61 173 70 149 39 . Average 148 | 9 162 213 186 214 97 100 . Maximum Alert Level 2 | . 1 2 1 1 . 1 . Low Security (%) 76 | 100 75 44 84 49 100 95 . Level 1 21 | . 24 49 15 50 . 4 . Level 2 1 | . . 5 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 1 1 . 2 6 2 . Investigation 1 | . . 1 . . . . . Extermination 5 | . . . . . 3 2 . Reinforcement 4 | . 1 . . . 3 . . Assault 1 | . . . . 1 . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Distress Signals 6 | . 1 2 . 1 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 156 | 1 16 32 24 37 11 23 12 Peak Tracking Total 12 | 1 6 6 12 8 4 7 8 Tactical Retreats 16 | . 2 3 4 4 . 1 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Traps Triggered 1 | . . . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 1 | . . . . 1 . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Machines Disabled 18 | . 2 2 . 2 10 2 . Max in Single Turn 6 | . 1 1 . 1 6 1 . Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Machines Accessed 10 | . 2 2 . 2 3 1 . Terminals 6 | . 1 1 . 2 2 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . 1 . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 24 | . 7 5 . 4 6 2 . Successful 18 | . 5 5 . 3 3 2 . Failed 6 | . 2 . . 1 3 . . Catastrophic 2 | . 1 . . . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 18 | . 6 3 . 4 5 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 4 | . . 2 . . . 2 . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 4 3 . 3 3 . . Record 13 | . 4 3 . 3 3 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer 4 | . . 2 . . . 2 . Insert Component 2 | . . 1 . . . 1 . Analyze 2 | . . 1 . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 2 1 . 2 3 . . Full Trace Events 2 | . 1 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . 1 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . 1 . Part Schematics Acquired 2 | . . 1 . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . 1 . . . . . . Non-combat 1 | . 1 . . . . . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . parse_system 1 | . 1 . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 146 | . . . . . . . 146 Highest-Rated Ally 146 | . . . . . . . 146 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Turns Passed 6057 | 133 597 1128 292 918 1641 1040 308 Spaces Moved 3399 | 96 408 526 132 449 849 548 391 Core 189 | 15 . . . . . 40 134 Treads 1752 | . . 298 132 79 849 394 . Legs 1096 | 81 408 228 . 370 . 9 . Wheels 362 | . . . . . . 105 257 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 160 130 163 50 50 Average Speed 137 | 109 121 142 160 137 166 146 70 Slowest Speed 200 | 120 150 160 160 180 200 200 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 6 63 33 26 27 24 19 51 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 216 | . 23 . 22 21 126 23 1 Melee . | . . . . . . . . Projectile 50 | . . . . 19 11 19 1 AOE 166 | . 23 . 22 2 115 4 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Total 4245 | 115 474 734 166 607 1022 720 407 Wait 254 | . 4 54 . 22 76 98 . Move 3392 | 95 407 525 131 448 848 547 391 Hop . | . . . . . . . . Pick Up 95 | 9 16 14 5 18 23 10 . Fast Attach 27 | 1 2 3 1 2 6 9 3 Attach 58 | 5 2 4 3 20 10 12 2 Detach 9 | . . . . 4 3 2 . Swap 72 | 1 9 24 4 12 17 4 1 Drop 67 | . 13 20 . 13 16 4 1 Fire 174 | 4 18 38 5 49 18 34 8 Melee 95 | . 3 52 17 18 5 . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 1 | . . . . 1 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 73 | -11/Scrapyard | Discovered new exit (range 8) 134 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Core integrity fell below 50% 301 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 6) 724 | -10/Materials | Discovered new exit (range 7) 731 | -10/Materials | Entered another Materials area 731 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1266 | -9/Materials | Build established: Scavenger-Mutant 1431 | -9/Materials | Discovered new exit (range 7) 1859 | -9/Materials | Entered Mines 1860 | -9/Mines | Assembled infested the area 1887 | -9/Mines | Core integrity fell below 50% 1935 | -9/Mines | Destroyed 7 combat bots 1941 | -9/Mines | Lost 4 parts (2n1u1w) 1955 | -9/Mines | Found a hidden stash of uninstalled traps 2114 | -9/Mines | Discovered new exit (range 13) 2151 | -9/Mines | Entered Materials 2151 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2871 | -8/Materials | Garrison activated, responded to threat 2961 | -8/Materials | Lost 3 parts (1n2w) 2972 | -8/Materials | Garrison activated, responded to threat 3039 | -8/Materials | Discovered new exit (range 17) 3048 | -8/Materials | Core integrity fell below 50% 3069 | -8/Materials | Entered Factory 3069 | -7/Factory | Evolved 2 slots: Utility x2 3099 | -7/Factory | Lost 4 parts (1n3w) 4023 | -7/Factory | P-60 Hacker assimilated allied UH-8UO(g) 4344 | -7/Factory | Build established: Tank 4672 | -7/Factory | Discovered new exit (range 20) 4710 | -7/Factory | Entered another Factory area 4710 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4875 | -6/Factory | Build established: Gunner 5468 | -6/Factory | Lost 5 parts (2n2u1w) 5553 | -6/Factory | Lost 9 parts (2n3u4w) 5728 | -6/Factory | Core integrity fell below 50% 5738 | -6/Factory | Discovered new exit (range 12) 5750 | -6/Factory | Entered Lower Caves 5892 | -6/Lower Caves | Build established: Scavenger-Mutant 5898 | -6/Lower Caves | Spotted B-75 Beast 5956 | -6/Lower Caves | Attracted the attention of an 0b10 base 6020 | -6/Lower Caves | Lost 9 parts (2p3n2u2w) 6026 | -6/Lower Caves | Core integrity fell below 20% 6034 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6058 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05975_ Imp. Light Armor Plating destroyed. 05975_ S-27 Virus destroyed. 05980_ Wheel destroyed. 05982_ Lgt. Ion Engine destroyed. 05986_ Assault Cannon destroyed. 05986_ Imp. Heat Sink destroyed. 05987_ G-50 Soldier knocked back. 05989_ Assault Cannon destroyed. 05990_ Lgt. Nuclear Core fries itself beyond repair. A strange signal echoes through the caves. Move into an ally to swap places with them. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. 06024_ Slammed into S-27 Virus. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. 06034_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 06035_ Hacking Suite destroyed. 06039_ Adv. ECM Suite destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????###????????? | | ?????????????????????########??######## ###???#### | | ?????????????????????# #### ## #### | | ?????????????????????# | | ?????????????????????# @ ss | | ?????????????????????## ## ## | | ??????????????????????###?## ##### | | ???????????????????????????# #???## ### | | ???????????????????????????# #???## ##?? | | ???????????????????????????#### #?### ##? | | ??????????????????????????????### ##### #? | | ????????????????????????????????###### ## | | ???????????????????????????????????## # | | ??????????????????????????????????## # | | ?????????????????????????#???###### ## | | ??????????????????????#### ### ####? | | ??????????????????????# #### #####???? | | ??????????????????????# ##??###???????? | | ??????????????????????# ##### ####???#####???### | | ?????????????????????????##### ##????## #?## # | | ??????????????? # # ##??## ### # | | ???????????? #### ## # | | ??????????? #### | | ???????????? ???## | | ???????????? ## ????# | | ???????????????## ?????# ## | | ????????????????# ??????# #?# | | ????????????????# ## ??????## ### | | ????????????????#??##???????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 23 Energy Capacity 315 Matter Stores 560 Matter Capacity 650 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Resistance: EX 25 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 5 Armor Integrity Analysis 50 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Med. Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Hey, That's Mine! I Survived The Infestation Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Power Corrupts Risk Taker Safety First Serviceable Loadout Storm Trooper Troublemaker Challenges ------------ None Game ------ Seed LinearRefineryInterpreter Manual? 0 Play Time 03:24:30 Cumulative 8.2 hours Start 2020.11.30 @ 17:13:41 End 2020.12.03 @ 21:37:16 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6dd6a26a-ecd4-4f55-80f0-d5db9daff30a