Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.30 @ 22:49:13 Player: ME Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (72) 360 Value Destroyed (1890) 1890 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (536) 536 TOTAL SCORE: 5346 Bonus ------- High Alert Combat Kills 36 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 202/500 Energy 150/150 System Corruption 0% Temperature Critical (3179) Movement Core (750) Ox14 Location -7/DSF Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Armored Treads Armored Treads > --- UTILITY (6) ------ Large Storage Unit High-capacity Matter Pod Hardened Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON (3) ------- Enhanced Autogun > --- INVENTORY (15) --- Small Storage Unit High-capacity Matter Pod (119) Signal Interpreter Recoil Stabilizer Recoil Stabilizer Hacking Suite Hacking Suite Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Authchip [Power] Authchip [Propulsion] Authchip [Weapon] Authchip [Weapon] High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Targeting Computer Hardened Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Treads Small Storage Unit High-capacity Matter Pod Signal Interpreter Recoil Stabilizer Recoil Stabilizer Hardened Medium Armor Plating Hacking Suite Hacking Suite High-powered Tractor Beam High-powered Tractor Beam [Rating: 36] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Hacking Suite Device High-powered Tractor Beam Storage High-capacity Matter Pod Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 4 | . . 2 1 1 . Weapon 1 | . . . 1 . . Parts Attached 47 | 6 6 10 9 2 14 Power 7 | 1 . 2 2 . 2 Engine 4 | 1 . 2 . . 1 Core 3 | . . . 2 . 1 Reactor . | . . . . . . Propulsion 12 | 2 . . 2 1 7 Treads 11 | 2 . . 2 1 6 Leg 1 | . . . . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 4 5 1 1 4 Device 1 | . . . . . 1 Storage 6 | 1 4 1 . . . Processor 3 | . . 1 1 . 1 Hackware 3 | . . 2 . . 1 Protection 3 | . . 1 . 1 1 Artifact . | . . . . . . Weapon 12 | 2 2 3 4 . 1 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 9 | 1 . 3 4 . 1 Ballistic Cannon 2 | . 2 . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 1 . . Parts Lost 12 | . . . 1 . 11 Power 2 | . . . . . 2 Propulsion 5 | . . . 1 . 4 Utility 4 | . . . . . 4 Weapon 1 | . . . . . 1 Highest Loss Streak 7 | . . . 1 . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 98 90 99 100 77 Engine 8 | . 14 11 3 . 1 Core 1 | . . . 5 7 3 Treads 19 | . 28 16 17 23 16 Storage 20 | . 27 22 18 15 15 Processor 5 | . . 7 9 7 2 Hackware 10 | . . 8 18 15 15 Protection 2 | . . 2 . 7 6 Ballistic Gun 11 | . . 6 26 23 14 Ballistic Cannon 11 | . 27 15 . . . Naked Turns . | . . . . . . Heaviest Build 46 | 12 33 41 41 46 46 Greatest Support 60 | 40 40 40 40 60 60 Greatest Overweight (x) 14 | . . 1 1 . 14 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 15 Most Carried 15 | . 6 15 15 13 15 Average Carried 10 | . 4 12 14 12 11 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | . 6 14 14 12 15 Class Distribution -------------------- 42% | Mutant 29% | Hacker-Gunner 26% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Mutant | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Matter Collected 2170 | 214 127 715 658 22 434 Remotely 272 | . . . . . 272 Salvage Created 2278 | . 173 921 731 22 431 Parts 165 | . 17 73 50 3 22 Haulers Intercepted 4 | . 1 2 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Combat Hostiles Destroyed 46 | . 4 20 14 . 8 Guns 27 | . . 6 14 . 7 Cannons 18 | . 4 14 . . . Classes Destroyed 15 | . 5 6 . 1 3 Worker 5 | . . 4 1 . . Builder 4 | . 1 1 2 . . Tunneler 2 | . 1 1 . . . Hauler 4 | . 1 2 1 . . Recycler 2 | . . 1 1 . . Mechanic 1 | . . . . 1 . Operator 2 | . . 2 . . . Watcher 6 | . 2 2 2 . . Swarmer 13 | . . 5 7 . 1 Grunt 19 | . 4 9 6 . . Duelist 1 | . . 1 . . . Sentry 6 | . . 5 1 . . Hunter 1 | . . . . . 1 Heavy 1 | . . . . . 1 Thug 2 | . . . . . 2 Guerrilla 1 | . . . . . 1 Mutant 2 | . . . . . 2 Best Kill Streak 8 | . 3 6 8 1 2 Combat Bots Only 7 | . 2 4 7 . 2 Max Kills in Single Turn 2 | . 1 2 2 1 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Hostile Shots Fired 286 | . 9 83 57 . 137 Missed 87 | . 2 24 22 . 39 Damage Taken 3197 | . 80 547 354 . 2216 Core 972 | . 1 121 20 . 830 Absorbed by Shields . | . . . . . . Ignored by Resistances 766 | . 25 168 105 . 468 Core Remaining (%) 91 | 100 99 69 96 . . Volleys Fired 166 | . 22 65 34 1 44 Largest 3 | . 2 2 3 3 3 Hottest 75 | . 70 70 69 75 75 Shots Fired 382 | . 44 130 102 3 103 Gun 250 | . . 42 102 3 103 Cannon 132 | . 44 88 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 382 | . 44 130 102 3 103 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 40 | . 7 27 26 4 40 Robot Miss Streak 4 | . 3 4 3 . 1 Penetration Max . | . . . . . . Secondary Targets 5 | . . . 4 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 270 | . 26 87 67 3 87 Core Hits 109 | . 12 39 34 2 22 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 1 3 . . 1 Destroy 1 | . . . . . 1 Blast 4 | . 1 3 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4802 | . 503 1555 1105 44 1595 Guns 3260 | . . 516 1105 44 1595 Cannons 1507 | . 468 1039 . . . Explosions 35 | . 35 . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 4767 | . 468 1555 1105 44 1595 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 35 | . 35 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 12 | . 2 10 . . . Impact . | . . . . . . Kinetic 11 | . 2 9 . . . Secondary 1 | . . 1 . . . Self-Inflicted Damage 5 | . 5 . . . . Shots 1 | . 1 . . . . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 3179 | . 108 57 68 30 3179 Average Temperature 295 | . 24 12 31 18 998 Received Heat Transfer 1020 | . 75 267 207 . 471 Effects 43 | . . . . . 43 Shutdowns 6 | . . . . . 6 Energy Bleed 1 | . . . . . 1 Matter Decay 4 | . . . . . 4 Short Circuit 1 | . . . . . 1 Damage (minor) 3 | . . . . . 3 Damage (major) 22 | . . . . . 22 Damage (core) 6 | . . . . . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Peak Influence 472 | . 140 412 472 137 120 Initial 132 | . . 25 76 132 85 Average 173 | . 64 226 251 135 77 Maximum Alert Level 2 | . . 2 2 . . Low Security (%) 64 | 100 100 49 30 100 100 Level 1 32 | . . 47 61 . . Level 2 2 | . . 3 7 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Squads Dispatched 5 | . 1 3 . . 1 Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 3 | . . 2 . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Distress Signals 4 | . . 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 6 33 19 . 19 Peak Tracking Total 10 | . 2 5 8 . 10 Tactical Retreats 4 | . . 2 . . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Traps Triggered 3 | . . 1 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Machines Disabled 7 | . 4 2 1 . . Max in Single Turn 2 | . 2 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Machines Accessed 13 | . 4 5 3 1 . Terminals 12 | . 3 5 3 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 25 | . 10 8 5 2 . Successful 14 | . 6 3 4 1 . Failed 10 | . 3 5 1 1 . Catastrophic 2 | . . 2 . . . Database Lockouts 1 | . 1 . . . . Manual 19 | . 7 8 4 . . Terminals 21 | . 6 8 5 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 3 3 4 1 . Record 1 | . . . 1 . . Part Schematic 5 | . . 2 3 . . Robot Analysis 2 | . 2 . . . . Open DSF 1 | . . . . 1 . Level Access Points 1 | . . 1 . . . Branch Access Points 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Recycle Component 1 | . 1 . . . . Process 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 3 3 1 1 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 2 3 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 306 | . 306 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Turns Passed 3062 | 74 548 1236 667 134 403 Spaces Moved 1324 | 43 279 514 287 82 119 Core 14 | 2 . . . . 12 Treads 1309 | 41 279 514 287 82 106 Legs 1 | . . . . . 1 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 184 | 154 160 192 185 160 225 Slowest Speed 750 | 160 160 240 240 160 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 4 65 58 32 4 82 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Total 1653 | 48 336 635 344 84 206 Wait 53 | . 19 14 2 . 18 Move 1319 | 42 278 513 286 81 119 Hop . | . . . . . . Pick Up 38 | . 7 18 6 . 7 Fast Attach 27 | 6 3 7 3 . 8 Attach 11 | . . 1 4 2 4 Detach . | . . . . . . Swap 9 | . 3 2 2 . 2 Drop 29 | . 4 15 6 . 4 Fire 166 | . 22 65 34 1 44 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 422 | -10/Materials | Central database locked down 596 | -10/Materials | Discovered new exit (range 16) 623 | -10/Materials | Entered another Materials area 623 | -9/Materials | Evolved 2 slots: Utility x2 677 | -9/Materials | Identified exit to Materials 998 | -9/Materials | Discovered new exit (range 15) 1591 | -9/Materials | Build established: Hacker-Mutant 1859 | -9/Materials | Entered another Materials area 1859 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1862 | -8/Materials | Discovered new exit (range 8) 2088 | -8/Materials | Destroyed 7 combat bots 2169 | -8/Materials | Build established: Hacker-Gunner 2502 | -8/Materials | Discovered new exit (range 16) 2526 | -8/Materials | Entered Factory 2526 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2660 | -7/Factory | Identified exit to DSF 2660 | -7/Factory | Entered DSF 2692 | -7/DSF | Additional patrols routed to DSF 2748 | -7/DSF | Wild Derelicts raided the area 2786 | -7/DSF | Lost 3 parts (1p1n1u) 2898 | -7/DSF | Sterilization system engaged 2918 | -7/DSF | Ambient heat levels rising (+10) 2924 | -7/DSF | Lost 7 parts (1p3n2u1w) 2933 | -7/DSF | Ambient heat levels rising (+10) 2948 | -7/DSF | Ambient heat levels rising (+10) 2963 | -7/DSF | Ambient heat levels rising (+10) 2978 | -7/DSF | Ambient heat levels rising (+10) 2993 | -7/DSF | Ambient heat levels rising (+10) 3004 | -7/DSF | Discovered new exit (range 16) 3008 | -7/DSF | Ambient heat levels rising (+10) 3016 | -7/DSF | Core integrity fell below 50% 3023 | -7/DSF | Ambient heat levels rising (+10) 3038 | -7/DSF | Ambient heat levels rising (+10) 3042 | -7/DSF | Core integrity fell below 20% 3053 | -7/DSF | Ambient heat levels rising (+10) 3064 | -7/DSF | Core destroyed Last Messages --------------- shutdown. Overheating: Matter decay (-41). Overheating: Arm. Treads damaged (-122). Overheating: Hcp. Matter Pod damaged (-3). Overheating: Lgt. Angular Momentum Engine damaged (-9). Overheating: Hacking Suite damaged (-3). ALERT: Ambient heat levels +10. Overheating: Arm. Treads damaged (-42). Power failure, Lgt. Angular Momentum Engine shutdown. Overheating: Arm. Treads damaged (-79). Overheating: Arm. Treads damaged (-17). Overheating: Hcp. Matter Pod damaged (-2). Overheating: Arm. Treads damaged (-45). Overheating: Arm. Treads damaged (-3). Overheating: Lgt. Angular Momentum Engine damaged (-7). Overheating: Hacking Suite damaged (-4). Overheating: Core damaged (-133). Map ----- +----------------------------------------------------+ | ???????#########????????????????????? | | ########!! %% #????????????????????? | | # #]]]#!! ! #????????????????????? | | ]#????????????????????? | | = #????????????????????? | | #]]#]]]### ###????????????????????? | | #??#]]]### !###????????????????????? | | #??###?# = #????????????????????? | | #??????# #????????????????????? | | #??????# ^ #????????????????????? | | #??????### ^ ###????????????????????? | | #??????#!! ==!#????????????????????? | | #??????#!! ! *!#????????????????????? | | #??????#!! ! !#????????????????????? | | ########## #################??????? | | !!!#!!!### [###]]]# ## #??????? | | !!!"!!!## % ##]]]# ## #??????? | | * ==#??????? | | % ! * =!==#??????? | | != % %====#??????? | | #!!!## %## # ##% #??????? | | #!!!### ###! # ## #??????? | | ########?# #?########## %###??????? | | ????????!! !!???????#[[=% #???????? | | ???????#!! !!#??????#[[ % #???????? | | ???????#!! !!#??????#[[@ #???????? | | ???????### ###??????###! ##???????? | | ????????? ??????????=%=[#???????? | | ????????? ^ ??????????**%[#???????? | | ???????? ^!] ????????##!%##???????? | | ????????## *%##?????????#%*#????????? | | ?????????# =#??????????=[%"????????? | | ????????? ??????????=%%%????????? | | ????????? ??????????%%<"????????? | | ??????????!!!???????????%""""???????? | | ????????????????????????""""????????? | | ????????????????????????#"##????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 30 Authchip Count 7 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Imp. Light Cannon | -8/Materials | Hacked Axe | -8/Materials | Hacked Adv. Targeting Computer | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RainbowDerelictCorpse Manual? 0 Play Time 00:31:22 Cumulative 7.0 hours Start 2024.05.30 @ 22:20:34 End 2024.05.30 @ 22:49:13 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 0 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f050a25f-bfb0-4662-9fde-9d80afef8209