Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.23 @ 13:15:08 Player: TheTravelingGuy Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (71) 355 Value Destroyed (2153) 2153 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6048 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 152/300 Energy 89/100 System Corruption 7% Temperature Critical (605) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Hardened Medium Armor Plating Hacking Suite Hacking Suite Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Superbattery Hacking Suite > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser Heavy Particle Cannon > --- INVENTORY -------- Light Ion Engine Aluminum Leg Improved Heat Sink Improved Heat Sink High-capacity Matter Pod Weapon Cycler Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite Hacking Suite Field Laser Heavy Laser EM Pulse Cannon EM Pulse Cannon Improved EM Pulse Cannon [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Core Shielding Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . 1 . Utility 2 | . . . . . 2 . Weapon 2 | . . . . . 1 1 Parts Attached 92 | 8 16 9 . 2 44 13 Power 14 | 1 2 2 . 1 6 2 Engine 12 | 1 2 1 . . 6 2 Core 2 | . . 1 . 1 . . Reactor . | . . . . . . . Propulsion 27 | 2 3 5 . . 16 1 Treads 8 | 2 3 2 . . 1 . Leg 15 | . . 3 . . 11 1 Wheel . | . . . . . . . Hover 4 | . . . . . 4 . Flight . | . . . . . . . Utility 16 | 2 4 . . . 8 2 Device 8 | 1 . . . . 5 2 Storage 5 | 1 2 . . . 2 . Processor 1 | . 1 . . . . . Hackware 1 | . . . . . 1 . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 35 | 3 7 2 . 1 14 8 Energy Gun 15 | 2 2 . . . 8 3 Energy Cannon 11 | . . . . . 6 5 Ballistic Gun 6 | 1 3 2 . . . . Ballistic Cannon . | . . . . . . . Launcher 3 | . 2 . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 38 | . 3 5 . 2 12 16 Power 7 | . . . . 1 4 2 Propulsion 8 | . . 3 . . 2 3 Utility 8 | . . . . . 3 5 Weapon 15 | . 3 2 . 1 3 6 Highest Loss Streak 12 | . 2 3 . 2 5 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 98 99 100 99 92 92 Engine 8 | . 12 10 . . 6 14 Core 2 | . . 3 14 13 . . Treads 9 | . 27 15 . . . . Leg 12 | . . 11 28 28 13 18 Hover 3 | . . . . . 10 . Device 5 | . 1 . . . 11 11 Storage 14 | . 14 14 14 14 15 14 Hackware 3 | . . . . . 7 2 Protection 6 | . 10 14 14 14 . . Energy Gun 6 | . 7 . . . 8 14 Energy Cannon 6 | . . . . . 14 14 Ballistic Gun 10 | . 15 28 28 18 . . Launcher 2 | . 5 . . 9 . . Peak Build Rating 50 | 7 8 11 13 14 46 50 Average Rating 23 | 4 7 8 11 13 40 44 On Entrance 13 | . 7 8 11 13 14 44 Naked Turns 3 | . . . . . . 3 Heaviest Build 63 | 15 31 30 30 32 54 63 Greatest Support 54 | 40 40 40 20 20 54 48 Greatest Overweight (x) 14 | . 1 1 1 1 14 2 Average Overweight (x) . | . . . 1 1 . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 14 Most Carried 15 | 6 15 15 15 15 15 15 Average Carried 12 | 4 13 14 14 14 12 10 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 14 15 5 Class Distribution -------------------- 58% | Mutant 28% | Skirmisher 5% | Scavenger-Skirmisher 4% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 2127 | 289 528 316 . 248 642 104 Remotely 111 | 35 76 . . . . . Salvage Created 2817 | 74 681 348 . 41 1341 332 Parts 146 | 3 52 24 . 2 58 7 Haulers Intercepted 6 | . 2 . . . 4 . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 56 | . 15 8 . 10 17 6 Guns 29 | . 12 8 . . 6 3 Cannons 5 | . . . . . 4 1 AOE 16 | . 3 . . 10 3 . Classes Destroyed 13 | 1 5 . . 2 4 1 Worker 8 | . 2 . . . 6 . Builder 3 | . . . . 1 2 . Hauler 6 | . 2 . . . 4 . Recycler 2 | 1 . . . . 1 . Operator 2 | . . . . . 2 . Watcher 4 | . 3 . . . 1 . Swarmer 3 | . 3 . . . . . Grunt 34 | . 12 8 . . 9 5 Duelist 1 | . . . . . 1 . Sentry 5 | . . . . . 5 . Hunter 2 | . . . . . 2 . Programmer 1 | . . . . . . 1 Assembled 10 | . . . . 10 . . Best Kill Streak 5 | 1 5 2 . 5 3 3 Combat Bots Only 5 | . 3 2 . 5 3 3 Max Kills in Single Turn 3 | 1 2 1 . 2 3 1 Gunslinging . | . . . . . . . Exploded 2 | . 1 . . 2 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 350 | . 57 61 . 20 102 110 Missed 75 | . 19 10 . 4 30 12 Damage Taken 4821 | . 641 734 . 279 1637 1530 Core 1295 | . 72 138 . 29 321 735 Absorbed by Shields . | . . . . . . . Redirected to Shielding 63 | . 15 29 . 4 15 . Core Remaining (%) 48 | 100 . . . 4 41 . Volleys Fired 219 | 3 77 37 . 21 61 20 Largest 4 | 1 2 2 . 2 3 4 Hottest 282 | 20 80 40 . 40 250 282 Shots Fired 426 | 3 102 71 . 25 160 65 Gun 303 | 3 90 71 . 9 93 37 Cannon 90 | . . . . . 62 28 Launcher 33 | . 12 . . 16 5 . Special . | . . . . . . . Kinetic 148 | 3 65 71 . 9 . . Thermal 143 | . . . . . 99 44 Explosive 33 | . 12 . . 16 5 . Electromagnetic 102 | . 25 . . . 56 21 Robot Hit Streak 11 | 2 10 11 . 4 9 7 Robot Miss Streak 7 | 1 6 2 . 7 5 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 246 | 2 59 54 . 6 82 43 Core Hits 137 | 1 39 18 . 14 52 13 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 4 | . . 1 . . 2 1 Burn 2 | . . . . . 1 1 Destroy 1 | . . 1 . . . . Corrupt 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5986 | 25 1087 711 . 616 2779 768 Guns 2897 | 25 721 711 . 15 1025 400 Cannons 1203 | . . . . . 835 368 Explosions 1886 | . 366 . . 601 919 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1236 | 25 485 711 . 15 . . Thermal 2400 | . 35 . . . 1840 525 Explosive 1163 | . 331 . . 601 231 . Electromagnetic 1187 | . 236 . . . 708 243 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . 1 1 1 1 10 7 Average Corruption 5 | . 1 1 1 1 10 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 103 | . 2 5 4 4 80 8 Message Errors 18 | . . 1 1 1 13 2 Matter Fused 30 | . . 2 2 1 24 1 Heat Flow Errors 14 | . . 1 . 1 9 3 Energy Discharges 8 | . . 1 1 . 6 . Parts Rejected 2 | . . . . . 1 1 Parts Fused 3 | . . . . . 2 1 Data Loss (minor) 10 | . . . . . 10 . Data Loss (major) 7 | . 2 . . . 5 . Misfires 5 | . . . . . 5 . Alerts 5 | . . . . 1 4 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 141 | . 23 . . . 108 10 Projectiles 10 | . . . . . . 10 Explosions 131 | . 23 . . . 108 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 481 | . 211 . . 70 200 . Shots 15 | . 5 . . 4 6 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1284 | . 117 223 . 128 556 1284 Average Temperature 222 | . 41 76 . 30 159 513 Received Heat Transfer 1630 | . 204 411 . 160 477 378 Effects 88 | . . . . . 16 72 Shutdowns 17 | . . . . . 1 16 Energy Bleed 5 | . . . . . 2 3 Interference 16 | . . . . . 3 13 Matter Decay 6 | . . . . . . 6 Short Circuit 8 | . . . . . 2 6 Damage (minor) 4 | . . . . . . 4 Damage (major) 27 | . . . . . 7 20 Damage (core) 5 | . . . . . 1 4 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 8 | . . . . . 7 1 Impact Corruptions . | . . . . . . . Robots Melted 5 | . . . . . 3 2 Combat Hostiles 5 | . . . . . 3 2 Parts Melted 21 | . . . . . 11 10 Heat Transferred 6661 | . . . . . 5662 999 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 1 . . . 3 . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 327 | 5 326 221 . 112 327 188 Initial 127 | . 3 96 . . . 127 Average 100 | 3 136 110 . 16 99 94 Maximum Alert Level 1 | . 1 1 . . 1 . Low Security (%) 86 | 100 75 92 . 100 85 100 Level 1 13 | . 24 7 . . 14 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 3 . . . 4 4 Investigation 5 | . . . . . 3 2 Extermination 1 | . . . . . . 1 Reinforcement 4 | . 3 . . . 1 . Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 5 | . 1 . . . 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 26 9 . 8 26 9 Peak Tracking Total 4 | . 4 2 . 4 4 3 Tactical Retreats 8 | . 3 1 . 1 3 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 7 | . 2 . . . 2 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . . . . . 1 . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Objects Rigged 3 | . . . . . 3 . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 11 | . 5 1 . . 5 . Max in Single Turn 2 | . 2 1 . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 17 | . 6 . 1 . 8 2 Terminals 13 | . 5 . . . 7 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 50 | . 19 . 1 . 24 6 Successful 29 | . 12 . 1 . 16 . Failed 21 | . 7 . . . 8 6 Catastrophic 7 | . 2 . . . 3 2 Database Lockouts . | . . . . . . . Manual 40 | . 17 . 1 . 20 2 Terminals 41 | . 16 . . . 23 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 3 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . . . 4 Terminal Hacks 7 | . 1 . 1 . 5 . Prototype ID Bank 1 | . . . . . 1 . Level Access Points 1 | . . . . . 1 . Locate Traps 1 | . . . . . 1 . Disarm Traps 1 | . . . . . 1 . Hauler Manifests 2 | . 1 . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . 3 . . . 1 . Process 1 | . 1 . . . . . Report Inventory 2 | . 1 . . . 1 . Retrieve Matter 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 18 | . 8 . . . 10 . Terminals 18 | . 8 . . . 10 . Track 5 | . 3 . . . 2 . Botnet 12 | . 5 . . . 7 . Detonate 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used 1 | . . . . . 1 . Hacking Detections 13 | . 5 . . . 6 2 Full Trace Events 5 | . 1 . . . 2 2 Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 104 | . 104 . . . . . Retrieved Matter 104 | . 104 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 6618 | 157 1749 670 412 601 2402 627 Spaces Moved 3016 | 88 895 282 216 285 1020 230 Core 12 | 9 . . . . 3 . Treads 1205 | 79 895 167 . . 64 . Legs 1346 | . . 115 216 285 500 230 Wheels . | . . . . . . . Hover 453 | . . . . . 453 . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 190 190 112 190 Average Speed 163 | 148 160 173 190 190 140 219 Slowest Speed 750 | 160 240 240 190 190 750 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 47 | 7 94 49 40 70 67 5 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 339 | . 95 . . 140 104 . Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 338 | . 95 . . 140 103 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 4351 | 110 1112 396 220 320 1876 317 Wait 883 | 1 85 54 . 12 686 45 Move 3009 | 87 894 281 215 284 1018 230 Hop . | . . . . . . . Pick Up 90 | 11 26 9 2 1 37 4 Fast Attach 13 | 2 3 1 . . 7 . Attach 53 | 5 6 6 . 2 24 10 Detach 6 | . . . . . 6 . Swap 26 | 1 7 2 . . 13 3 Drop 51 | . 14 6 3 . 23 5 Fire 219 | 3 77 37 . 21 61 20 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 1 | . . . . . 1 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 52 | -11/Scrapyard | Discovered new exit (range 15) 158 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 16) 680 | -10/Materials | Discovered new exit (range 15) 696 | -10/Materials | Discovered new exit (range 8) 969 | -10/Materials | Discovered new exit (range 8) 1448 | -10/Materials | Discovered new exit (range 14) 1907 | -10/Materials | Entered Mines 1914 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2228 | -10/Mines | Learned location of Zion (-7) 2244 | -10/Mines | Core integrity fell below 50% 2299 | -10/Mines | Lost 3 parts (2n1w) 2353 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2355 | -10/Mines | Discovered new exit (range 5) 2464 | -10/Mines | Learned location of Storage (-7) 2517 | -10/Mines | Core integrity fell below 20% 2577 | -10/Mines | Entered Exiles 2621 | -10/Exiles | Met 8R-AWN 2657 | -10/Exiles | Met EX-HEX 2710 | -10/Exiles | Met EX-BIN 2739 | -10/Exiles | Aligned with FarCom system 2741 | -10/Exiles | Given EX-Vault access code 2786 | -10/Exiles | Opened EX-Vault 2795 | -10/Exiles | Found Superbattery 2804 | -10/Exiles | Found Firepult 2847 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2969 | -10/Exiles | Discovered new exit (range 14) 2989 | -10/Exiles | Stole two prototypes: Superbattery, Firepult 2989 | -10/Exiles | Entered Mines 3059 | -9/Mines | Met a Derelict bent on vengeance 3099 | -9/Mines | Assembled infested the area 3104 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3336 | -9/Mines | Learned Materials stockpile data 3577 | -9/Mines | Discovered new exit (range 7) 3590 | -9/Mines | Entered Materials 3590 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3850 | -8/Materials | Crushed by falling debris 3851 | -8/Materials | System corruption reached 10% 3881 | -8/Materials | Lost 5 parts (2p2u1w) 3932 | -8/Materials | Discovered new exit (range 14) 4477 | -8/Materials | Build established: Skirmisher 4677 | -8/Materials | Identified exit to Factory 5265 | -8/Materials | Core integrity fell below 50% 5992 | -8/Materials | Entered Factory 5992 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5994 | -7/Factory | FarCom data flow suspended 6261 | -7/Factory | Core integrity fell below 50% 6572 | -7/Factory | Build established: Gunner 6591 | -7/Factory | Garrison activated, responded to threat 6615 | -7/Factory | Core integrity fell below 20% 6620 | -7/Factory | Core destroyed Last Messages --------------- 06610_ G-47 Trooper heat spikes uncontrollably. 06610_ G-47 Trooper overheating. 06611_ Hvy. Particle Cannon destroyed. 06611_ Weapon Cycler destroyed. 06611_ G-47 Trooper overheating. 06612_ System corrupted: Heat flow error (+171). 06612_ G-47 Trooper overheating. 06613_ Overheating: Superbattery damaged (-11). 06613_ Overheating: Hvy. Laser damaged (-2). 06613_ G-47 Trooper heat damages core (-10). 06613_ Aluminum Leg melted. 06614_ Overheating: Superbattery damaged (-3). 06614_ Overheating: Lrg. Storage Unit damaged (-65). 06614_ Overheating: Hvy. Laser damaged (-1). 06614_ Hvy. Laser destroyed. 06617_ Overheating: Superbattery damaged (-1). 06617_ Lrg. Storage Unit destroyed. 06617_ Superbattery destroyed. 06619_ Overheating: Energy bleed (-16). 06620_ Overheating: Core damaged (-84). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ???????? ?????????????? | | ???????? ?????????????? | | ????????? ????????????? | | ????????? #????????????? | | ?????????# #?#+########## | | ?????????# T?# *# | | ?????????# ?# " " "Y# | | ########## #?# " " ""!# | | """ """ # #?# " " G@# | | """ """ # ### " " ""[# | | """ """ # # " " "Y# | | # # " " !=# | | = # + " " r # | | # # " " # | | # # " " # | | # # # | | ####+##### # [ # | | # # # | | # # # | | # # # | | # ############ | | # #??????????? | | ### ###############???? | | " # # #???? | | " # # #???? | | + + #???? | | # # ! #???? | | # # #???? | | # #? ! #???? | | ### #?#############???? | | ### ########??????????? | | #??????????? | | #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 19 Energy Capacity 1930 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key I Survived The Infestation Quantum Hacking Use The Force Challenges ------------ None Game ------ Seed OvertunedHybridSystem Manual? 0 Play Time 00:52:57 Cumulative 10.4 hours Start 2024.11.23 @ 12:17:01 End 2024.11.23 @ 13:15:08 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 17 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 501aa5dc-d8c1-46dc-9a69-7780b1e60a1a