Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 19:36:26 Player: Olafz Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (58) 290 Value Destroyed (2135) 2135 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1033) 1033 TOTAL SCORE: 11038 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 503 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1600 Matter 106/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- Enhanced Optical Array Experimental Optical Array Experimental Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Quantum Reactor Improved Quantum Reactor High-density Centrium Leg Advanced System Restoration Module Peak State ------------ > --- POWER ------------ Reinforced Fission Core Improved Fusion Compressor Improved Fusion Compressor > --- PROPULSION ------- Field Propulsion Drive Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Machine Analyzer Enhanced Optical Array Enhanced Optical Array Experimental Optical Array Experimental System Shield > --- WEAPON ----------- Maul Powered Hammer Heavy Pick > --- INVENTORY -------- Nova Cannon Heavy Gauss Cannon [Rating: 99] Favorites ----------- Power Enhanced Nuclear Core Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Particle Reactor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Hover Unit Improved Hover Unit Flight Unit Impulse Thruster Array Utility Advanced Targeting Computer Device Scrap Engine Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Utility Shielding Weapon Katana Energy Gun Small Laser Energy Cannon Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Great Maul Slashing Weapon Katana Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Fac Res Res Tes Acc Slots Evolved 18 | . . 2 2 . . 4 2 . . 2 2 2 . 2 Power 2 | . . . . . . 1 . . . 1 . . . . Propulsion 5 | . . . . . . 2 . . . . 2 1 . . Utility 10 | . . 2 2 . . 1 2 . . . . 1 . 2 Weapon 1 | . . . . . . . . . . 1 . . . . Parts Attached 138 | 6 2 10 3 13 4 4 10 15 . 11 31 . 11 18 Power 22 | 1 . 2 2 1 1 1 2 2 . 1 5 . 2 2 Engine 4 | 1 . . . . . 1 . 1 . 1 . . . . Core 14 | . . 2 2 1 1 . 2 1 . . 4 . 1 . Reactor 4 | . . . . . . . . . . . 1 . 1 2 Propulsion 53 | 2 1 3 . 5 2 3 6 7 . 2 7 . 3 12 Treads 1 | . . . . . . . . 1 . . . . . . Leg 13 | 2 1 3 . 2 2 1 . 1 . . . . 1 . Wheel . | . . . . . . . . . . . . . . . Hover 13 | . . . . 3 . 2 . . . 2 . . 2 4 Flight 26 | . . . . . . . 6 5 . . 7 . . 8 Utility 34 | 1 . 2 . 5 1 . 2 3 . 5 12 . . 3 Device 14 | . . . . . 1 . . . . 3 8 . . 2 Storage 2 | 1 . . . 1 . . . . . . . . . . Processor 7 | . . 1 . 2 . . . . . 2 2 . . . Hackware 8 | . . . . 1 . . 1 3 . . 2 . . 1 Protection 3 | . . 1 . 1 . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 29 | 2 1 3 1 2 . . . 3 . 3 7 . 6 1 Energy Gun 8 | 2 . . . . . . . . . . . . 6 . Energy Cannon 2 | . . . . . . . . . . . 2 . . . Ballistic Gun 4 | . 1 2 . . . . . . . . . . . 1 Ballistic Cannon 5 | . . . . . . . . 2 . 2 1 . . . Launcher 1 | . . 1 . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . . . Impact Weapon 5 | . . . . 1 . . . 1 . . 3 . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . . . . . . 1 1 . 3 3 Parts Lost 84 | . . 5 . 3 . 1 3 20 . 8 18 . 11 15 Power 7 | . . 1 . . . . . 1 . 1 2 . 2 . Propulsion 35 | . . 2 . 2 . 1 3 6 . 2 5 . 2 12 Utility 25 | . . 1 . . . . . 10 . 3 7 . 2 2 Weapon 17 | . . 1 . 1 . . . 3 . 2 4 . 5 1 Highest Loss Streak 12 | . . 4 . 1 . 1 3 12 . 8 8 . 11 11 To Critical Strikes 1 | . . . . . . . . 1 . . . . . . Average Slot Usage (%) 48 | . 69 64 39 59 89 72 64 28 16 28 50 21 21 17 Engine 1 | . 14 . . . . 2 . 1 4 1 . . . . Core 3 | . . 9 3 3 8 6 5 3 . . 2 . . . Leg 7 | . 26 19 9 9 16 13 7 1 4 . . . . . Hover 1 | . . . . 4 1 3 3 . . 3 . . 2 2 Flight 2 | . . . . . . . 3 2 . . 9 . . 4 Device 3 | . . . . . 9 6 5 1 . 5 7 . . . Processor 12 | . . 10 9 15 27 20 17 3 . 7 14 17 14 9 Hackware 3 | . . . . 1 9 6 5 3 . . 2 4 1 . Energy Gun 1 | . 20 6 . . . . . . . . . . 1 . Ballistic Gun 1 | . 7 9 9 2 . . . . . . . . . . Impact Weapon 3 | . . . . 4 9 6 5 3 5 4 3 . . . Slashing Weapon 2 | . . . . 6 9 6 5 1 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 39 | 12 7 12 9 16 15 24 25 39 12 33 37 . 33 17 Greatest Support 78 | 20 20 20 10 20 30 47 32 26 15 24 39 3 32 78 Greatest Overweight (x) 12 | . . 1 . 1 2 3 4 12 . 2 4 . 10 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 7 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 2 3 5 5 8 6 5 5 5 5 5 5 5 5 5 Average Carried 3 | . 2 4 3 5 4 4 4 2 4 3 3 5 2 3 Final Capacity 8 | 5 5 5 5 8 5 5 5 5 5 5 5 5 5 5 Final Carried 6 | 2 3 3 4 6 5 5 5 4 5 5 5 5 1 5 Scrap Engine Consumption 39 | . . . . . 21 5 5 8 . . . . . . Constructs Created 2 | . . . . . . 1 . 1 . . . . . . Class Distribution -------------------- 81% | Mutant 10% | Scavenger-Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -2/Testing Mutant | -1/Access Resources | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Fac Res Res Tes Acc Matter Collected 1741 | 78 13 311 . 327 40 30 10 457 8 . 170 . 134 163 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2536 | . 41 638 . 253 379 118 208 397 . 51 297 . 134 20 Parts 83 | . 5 34 . 11 3 . 2 10 . 2 5 . 10 1 Haulers Intercepted 1 | . . . . . . . . . . . 1 . . . Recyclers Shooed 3 | . . 3 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . 10 . . . . . . Prevented 1 | . . . . . . . . 1 . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Fac Res Res Tes Acc Combat Hostiles Destroyed 43 | . 3 14 . 3 1 1 4 11 . 1 2 . 2 1 Melee 12 | . . . . 2 . . 4 5 . 1 . . . . Guns 9 | . 3 2 . 1 . . . . . . . . 2 1 Cannons 7 | . . . . . . . . 6 . . 1 . . . AOE 12 | . . 12 . . . . . . . . . . . . Classes Destroyed 12 | . 1 5 . 1 . 1 . 2 . . 1 . 1 . Worker 4 | . . 2 . . . 1 . . . . 1 . . . Builder 1 | . . 1 . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . 1 . . . Recycler 6 | . . 3 . 1 2 . . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . Watcher 2 | . . . . 1 . . . . . . 1 . . . Swarmer 9 | . 3 . . . . . . 4 . . 1 . . 1 Grunt 20 | . . 10 . 1 . 1 4 2 . 1 1 . . . Brawler 3 | . . . . . . . . 3 . . . . . . Duelist 2 | . . . . . . . . 2 . . . . . . Sentry 7 | . . 4 . 2 1 . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . 2 . Best Kill Streak 11 | . 3 11 . 2 2 1 4 5 . 1 2 . 2 1 Combat Bots Only 8 | . 3 8 . 1 1 1 4 5 . 1 1 . 2 1 Max Kills in Single Turn 3 | . 1 3 . 1 1 1 1 1 . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . . . . . . Melee 1 | . . . . 1 . . 1 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Fac Res Res Tes Acc Hostile Shots Fired 1083 | . 29 69 2 34 . 9 32 162 1 52 244 2 207 240 Missed 444 | . 5 31 2 12 . 4 12 58 . 13 122 2 76 107 Damage Taken 13170 | . 202 674 . 398 . 139 378 2554 18 772 2595 5 2558 2877 Core 5484 | . 43 149 . 168 . 20 18 981 . 258 919 5 1311 1612 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 64 | . . . . . . . . 64 . . . . . . Regen/Repaired (Parts) 83 | . . . . . . 83 . . . . . . . . Core Remaining (%) 58 | 100 82 62 . . 69 97 . . . 77 29 . 9 . Volleys Fired 115 | . 10 31 . 6 . . . 27 . 6 3 . 20 12 Largest 2 | . 2 2 . 1 . . . 2 . 1 1 . 2 1 Hottest 176 | . 80 63 . 23 . . . 114 . 57 113 . 176 30 Shots Fired 164 | . 20 54 . 6 . . . 38 . 6 3 . 25 12 Gun 102 | . 20 39 . 6 . . . . . . . . 25 12 Cannon 46 | . . . . . . . . 38 . 6 2 . . . Launcher 15 | . . 15 . . . . . . . . . . . . Special 1 | . . . . . . . . . . . 1 . . . Kinetic 89 | . 2 25 . 6 . . . 38 . 6 . . . 12 Thermal 51 | . 18 14 . . . . . . . . 2 . 17 . Explosive 15 | . . 15 . . . . . . . . . . . . Electromagnetic 8 | . . . . . . . . . . . . . 8 . Robot Hit Streak 11 | . 2 7 . 7 . . . 11 . 7 3 . 7 9 Robot Miss Streak 4 | . 4 3 . . . . . 3 . 1 . . 3 3 Penetration Max 1 | . . . . . . . . 1 . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 172 | . 6 36 . 17 5 6 5 42 . 6 26 . 18 5 Core Hits 97 | . 4 34 . 6 . 1 3 33 . 2 4 . 8 2 Critical Kills 2 | . . . . . . . 1 . . . . . 1 . Critical Parts Destroyed 11 | . . . . 1 2 2 1 1 . . 2 . 2 . Critical Strikes 18 | . . . . 1 2 2 2 4 . . 4 . 3 . Destroy 3 | . . . . . . . . . . . . . 3 . Blast 3 | . . . . . . . . 3 . . . . . . Smash 11 | . . . . 1 2 2 2 1 . . 3 . . . Impale 1 | . . . . . . . . . . . 1 . . . Melee Attacks 99 | . . . . 18 5 13 7 19 . 4 33 . . . Impact 63 | . . . . 9 5 10 5 16 . . 18 . . . Slashing 17 | . . . . 9 . 3 2 3 . . . . . . Piercing 19 | . . . . . . . . . . 4 15 . . . Sneak Attacks 10 | . . . . 1 3 4 . . . . 2 . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . Follow-up Attacks 8 | . . . . 3 . 1 . 2 . . 2 . . . Damage Inflicted 6529 | . 66 1324 . 550 404 392 240 1629 . 209 1031 10 557 117 Guns 1081 | . 66 321 . 83 . . . . . . . . 500 111 Cannons 1401 | . . . . . . . . 1150 . 174 77 . . . Explosions 993 | . . 993 . . . . . . . . . . . . Melee 2970 | . . . . 467 404 392 240 479 . 35 953 . . . Ramming 84 | . . 10 . . . . . . . . 1 10 57 6 Kinetic 1732 | . 7 207 . 83 . . . 1150 . 174 . . . 111 Thermal 650 | . 59 114 . . . . . . . . 77 . 400 . Explosive 993 | . . 993 . . . . . . . . . . . . Electromagnetic 100 | . . . . . . . . . . . . . 100 . Impact 2113 | . . . . 225 404 334 240 391 . . 519 . . . Slashing 388 | . . . . 242 . 58 . 88 . . . . . . Piercing 469 | . . . . . . . . . . 35 434 . . . Highest Corruption 39 | . . . . . . . . 39 39 . 1 . 15 3 Average Corruption 21 | . . . . . . . . 36 39 . 1 . 10 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 20 | . . . . . . . . . . . . . 20 . Effects 73 | . . . . . . . . 42 11 . 6 . 8 6 Message Errors 18 | . . . . . . . . 10 6 . . . 2 . Matter Fused 17 | . . . . . . . . 12 1 . 1 . 1 2 Heat Flow Errors 10 | . . . . . . . . 4 1 . 2 . 1 2 Energy Discharges 7 | . . . . . . . . 5 . . 1 . . 1 Parts Rejected 4 | . . . . . . . . 1 . . 2 . 1 . Data Loss (minor) 10 | . . . . . . . . 5 3 . . . 2 . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 Misdirections 4 | . . . . . . . . 3 . . . . 1 . Weapon Failures 2 | . . . . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 922 | . . 10 . 72 319 216 44 58 . . 203 . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 10 | . . 10 . . . . . . . . . . . . Melee 912 | . . . . 72 319 216 44 58 . . 203 . . . Knockbacks 18 | . . . . . 1 2 1 9 . 3 2 . . . Impact 6 | . . . . . 1 2 1 . . . 2 . . . Kinetic 12 | . . . . . . . . 9 . 3 . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 231 | . . 198 . . . . . . . . . 5 25 3 Shots 8 | . . 8 . . . . . . . . . . . . Rammed 7 | . . . . . . . . . . . 1 1 4 1 Targets Rammed 9 | . . 1 . . . . . . . . 1 1 5 1 Kicked 2 | . . 1 . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 297 | . 144 57 . . . . . 252 225 25 228 . 297 248 Average Temperature 76 | . 67 21 . . . . . 73 126 11 115 . 92 121 Received Heat Transfer 1763 | . . 213 . 135 . 63 198 432 9 228 392 . 63 30 Effects 4 | . . . . . . . . . . . 1 . 3 . Energy Bleed 1 | . . . . . . . . . . . 1 . . . Interference 3 | . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 17 | . . . . . 6 2 3 1 . . 5 . . . Impact Corruptions 25 | . . . . 2 9 6 1 2 . . 5 . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | . 1 1 . . . . . . . . . . 1 . Heat Transferred 930 | . 125 250 . . . . . . . . 74 . 481 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Fac Res Res Tes Acc Peak Influence 654 | . 85 446 148 577 336 388 353 . . 46 370 204 249 654 Initial 225 | . . 35 133 62 225 167 87 . . 46 12 189 114 134 Average 214 | . 48 167 133 287 267 216 227 . . 40 142 190 192 396 Maximum Alert Level 2 | . . 2 . 2 1 1 1 . . . 1 1 1 2 Low Security (%) 53 | 100 100 60 100 36 31 74 41 . . 100 66 88 47 17 Level 1 37 | . . 37 . 28 68 25 58 . . . 33 11 52 32 Level 2 8 | . . 1 . 35 . . . . . . . . . 50 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 17 | . . 2 . . . 4 1 . . 1 3 . 3 3 Investigation 8 | . . 1 . . . 2 1 . . 1 2 . . 1 Extermination 2 | . . . . . . . . . . . . . 1 1 Reinforcement 5 | . . 1 . . . . . . . . 1 . 2 1 Assault 1 | . . . . . . 1 . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . 1 . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Fac Res Res Tes Acc Distress Signals 8 | . 1 1 . 1 . 1 . . . . 1 . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 216 | . 5 19 1 18 . 8 4 22 3 4 57 2 18 55 Peak Tracking Total 19 | . 4 10 1 6 . 3 4 9 5 3 19 2 9 13 Tactical Retreats 31 | . . 1 . . . . . 4 1 . 10 . 4 11 Traps | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Fac Res Res Tes Acc Traps Triggered 4 | . 1 1 . 1 . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Fac Res Res Tes Acc Machines Disabled 4 | . . 2 . 1 . 1 . . . . . . . . Max in Single Turn 2 | . . 2 . . . 1 . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . . . . Energy Cycler 2 | . . . . . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Fac Res Res Tes Acc Machines Accessed 18 | . . 1 . 1 5 3 2 1 . 1 4 . . . Terminals 9 | . . 1 . 1 4 1 . . . . 2 . . . Fabricators 1 | . . . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . Recycling Units 3 | . . . . . 1 . 1 . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 1 . . . 1 . . . Total Hacks 44 | . . 3 . 2 10 8 3 1 . 3 14 . . . Successful 19 | . . . . . 6 4 3 1 . 1 4 . . . Failed 25 | . . 3 . 2 4 4 . . . 2 10 . . . Catastrophic 7 | . . 2 . 1 1 1 . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 10 | . . 3 . 4 . 1 1 . . . 1 . . . Terminals 25 | . . 3 . 2 9 2 . . . . 9 . . . Fabricators 2 | . . . . . . . . . . . 2 . . . Repair Stations 4 | . . . . . . 4 . . . . . . . . Recycling Units 5 | . . . . . 1 . 1 . . 3 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 2 2 . . . 3 . . . Terminal Hacks 10 | . . . . . 5 1 . 1 . . 3 . . . Record 1 | . . . . . . . . . . . 1 . . . Prototype ID Bank 1 | . . . . . . . . . . . 1 . . . Open Door 1 | . . . . . . . . 1 . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . Zone Layout 3 | . . . . . 2 . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . 3 . . . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . Recycling Unit Hacks 3 | . . . . . 1 . 1 . . 1 . . . . Report Inventory 2 | . . . . . 1 . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . 1 . . . Coupler Status 2 | . . . . . . . 1 . . . 1 . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . Jam 1 | . . . . . . . 1 . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 14 | . . 1 . 1 4 3 . . . 1 4 . . . Full Trace Events 7 | . . . . . 2 2 . . . 1 2 . . . Feedback Events 1 | . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . Time 38 | . . . . . . 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . . . . . Machine Destruction 2 | . . . . . . 2 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Fac Res Res Tes Acc Total Allies 3 | . . . . 3 . . . . . . . . . . Largest Group 3 | . . . . 3 3 3 . . . . . . . . Highest-Rated Group 93 | . . . . 93 93 93 . . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 76 | . . . . 40 11 25 . . . . . . . . Total Damage 1328 | . . . . 668 212 448 . . . . . . . . Kills 18 | . . . . 12 3 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Fac Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Fac Res Res Tes Acc Turns Passed 5005 | 54 131 489 58 297 580 427 243 997 282 156 549 18 288 436 Spaces Moved 5141 | 39 82 317 39 201 471 275 236 894 247 169 887 34 314 936 Core 794 | 3 . 3 . 7 2 . 4 101 43 134 93 34 114 256 Treads 134 | . . . . . . . . 134 . . . . . . Legs 1864 | 36 82 314 39 131 422 272 123 215 204 . . . 26 . Wheels . | . . . . . . . . . . . . . . . Hover 358 | . . . . 63 47 3 . . . 35 . . 174 36 Flight 1991 | . . . . . . . 109 444 . . 794 . . 644 Fastest Speed 27 | 50 120 100 120 50 56 120 36 37 50 50 37 50 40 27 Average Speed 78 | 114 120 119 120 101 113 125 88 93 107 66 42 50 57 40 Slowest Speed 650 | 120 120 120 120 120 150 260 250 650 120 180 250 50 550 117 Overloaded Moves 109 | . . . . . . . . . . . . . . 109 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . 4 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 3 22 34 5 39 95 8 7 94 29 6 32 2 52 33 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 1 . . . . . 1 1 1 1 1 . Scrap Searched 6 | . . . . . . . . 4 2 . . . . . Spaces Dug 3 | . . . . . . . . . . . 3 . . . Terrain Destroyed 119 | . . 108 . . . . . 6 . 2 3 . . . Melee 3 | . . . . . . . . . . . 3 . . . Projectile 8 | . . . . . . . . 6 . 2 . . . . AOE 108 | . . 108 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Fac Res Res Tes Acc Total 5758 | 46 94 376 53 256 508 335 259 981 263 195 985 34 397 976 Wait 165 | . . 7 . 15 18 43 . 18 15 4 26 . 15 4 Move 5121 | 38 81 316 38 200 470 274 235 893 246 168 879 34 313 936 Hop 3 | . . . . . . . . . . . 3 . . . Pick Up 20 | 1 . 3 4 1 2 . 1 . . . 2 . 4 2 Fast Attach 106 | 6 2 5 2 12 3 4 7 11 . 8 23 . 6 17 Attach 26 | . . . 1 1 1 1 2 4 . 3 7 . 5 1 Detach 35 | 1 1 . 3 4 3 1 4 4 1 1 8 . 1 3 Swap 8 | . . 5 . . . 1 1 . . . 1 . . . Drop 33 | . . 8 5 2 6 1 4 . 1 1 1 . 4 . Fire 115 | . 10 31 . 6 . . . 27 . 6 3 . 20 12 Melee 87 | . . . . 15 5 10 5 17 . 4 31 . . . Ram 6 | . . . . . . . . . . . 1 . 4 1 Kick 2 | . . 1 . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . . . . . . . . 24 . Rewire 7 | . . . . . . . . 7 . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -8/Storage -8/Recycling -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research (discovered 2 exits: [*Acc] / [*Tes]) -2/Testing -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 4) 186 | -10/Materials | Entered another Materials area 186 | -9/Materials | Evolved 2 slots: Utility x2 307 | -9/Materials | Build established: Mutant 520 | -9/Materials | Destroyed 8 combat bots 609 | -9/Materials | Lost 4 parts (2n1u1w) 642 | -9/Materials | Discovered new exit (range 13) 645 | -9/Materials | Discovered new exit (range 15) 675 | -9/Materials | Entered another Materials area 675 | -8/Materials | Evolved 2 slots: Utility x2 695 | -8/Materials | Discovered new exit (range 6) 733 | -8/Materials | Entered Storage 759 | -8/Storage | Allied Derelicts emerged from ambush trap array 1023 | -8/Storage | Used back door to open Recycling access 1023 | -8/Storage | Discovered new exit (range 4) 1024 | -8/Storage | Identified exit to Recycling 1030 | -8/Storage | Entered Recycling 1030 | -8/Recycling | Accompanied by 3 allies 1035 | -8/Recycling | Found Scrap Engine 1599 | -8/Recycling | Discovered new exit (range 7) 1609 | -8/Recycling | Identified exit to Factory 1610 | -8/Recycling | Entered Factory 1610 | -6/Factory | Accompanied by 3 allies 1610 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1686 | -6/Factory | Repaired Carbon-fiber Leg 1902 | -6/Factory | Garrison activated, responded to threat 2009 | -6/Factory | Discovered new exit (range 17) 2031 | -6/Factory | Identified exit to Factory 2037 | -6/Factory | Entered another Factory area 2037 | -5/Factory | Evolved 2 slots: Utility x2 2231 | -5/Factory | Lost 3 parts (3n) 2259 | -5/Factory | Discovered new exit (range 17) 2265 | -5/Factory | Identified exit to Upper Caves 2280 | -5/Factory | Entered Upper Caves 2322 | -5/Upper Caves | Encountered a Warlord checkpoint 2349 | -5/Upper Caves | Identified exit to Upper Caves 2462 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 2469 | -5/Upper Caves | Lost 3 parts (1p1n1w) 2497 | -5/Upper Caves | System corruption reached 10% 2502 | -5/Upper Caves | Core integrity fell below 50% 2527 | -5/Upper Caves | Spotted B-75 Beast 2529 | -5/Upper Caves | Lost 12 parts (4n6u2w) 2542 | -5/Upper Caves | Core integrity fell below 20% 2627 | -5/Upper Caves | System corruption reached 30% 2660 | -5/Upper Caves | Lost 4 parts (4u) 3061 | -5/Upper Caves | Learned Factory stockpile data 3226 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3277 | -5/Upper Caves | Entered another Upper Caves area 3286 | -5/Upper Caves | Discovered new exit (range 15) 3294 | -5/Upper Caves | Encountered a Warlord checkpoint 3559 | -5/Upper Caves | Entered Factory 3559 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 3709 | -4/Factory | Discovered new exit (range 5) 3715 | -4/Factory | Entered Research 3715 | -3/Research | Evolved 2 slots: Propulsion x2 3732 | -3/Research | Lost 8 parts (1p2n3u2w) 3917 | -3/Research | Found Prototype Hackware 3917 | -3/Research | Identified Exp. System Shield 3993 | -3/Research | Spotted B-86 Titan 4075 | -3/Research | Lost 7 parts (1p1n4u1w) 4086 | -3/Research | Spotted B-86 Titan 4172 | -3/Research | Lost 3 parts (1n2u) 4249 | -3/Research | Core integrity fell below 50% 4252 | -3/Research | Discovered new exit (range 22) 4264 | -3/Research | Entered another Research area 4264 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4278 | -2/Research | Lost 8 parts (1p3n1u3w) 4279 | -2/Research | Discovered new exit (range 5) 4282 | -2/Research | Discovered new exit (range 6) 4282 | -2/Research | Entered Testing 4371 | -2/Testing | Scanned by Researcher 4442 | -2/Testing | Core integrity fell below 50% 4445 | -2/Testing | System corruption reached 10% 4508 | -2/Testing | Core integrity fell below 20% 4527 | -2/Testing | Lost 11 parts (2p2n2u5w) 4563 | -2/Testing | Discovered new exit (range 11) 4570 | -2/Testing | Entered Access 4570 | -1/Access | Evolved 2 slots: Utility x2 4718 | -1/Access | Energy Cycler disabled 4810 | -1/Access | Lost 11 parts (9n1u1w) 4810 | -1/Access | Spotted B-99 Colossus 4860 | -1/Access | Spotted B-99 Colossus 4864 | -1/Access | Core integrity fell below 50% 4866 | -1/Access | Search patrols dispatched 4922 | -1/Access | Found Prototype Device 4922 | -1/Access | Identified Exp. Transmission Jammer 4998 | -1/Access | Spotted B-99 Colossus 4998 | -1/Access | Spotted B-99 Colossus 5004 | -1/Access | Core integrity fell below 20% 5006 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 04993_ Slammed into W-44 Eye. 04998_ Slug penetrates Wall. 04998_ Penetrated by Slug. 04998_ Slug penetrates Energy Cycler. 04998_ Slug penetrates Wall. 04998_ Penetrated by Slug. 04998_ Adv. Hacking Suite destroyed. 04999_ Cld. Q-thruster destroyed. 04999_ Penetrated by Slug. 04999_ Slug penetrates Wall. 05001_ Acquired 14 matter. 05001_ Penetrated by Slug. 05001_ Slug penetrates Wall. 05001_ Slug penetrates Reinforced Barrier. 05003_ Knocked back. 05003_ Penetrated by Slug. 05005_ Knocked back. 05005_ Penetrated by Slug. 05005_ Acquired 3 matter. 05006_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ????????????? | | ??????????????????????????????????? #?????????? | | ??????????????????????????????????? #?????????? | | ??????????????????????????????????? #?????????? | | ??????????????????????????????????? #?????????? | | ??????????????????????????????????# #?????????? | | ??????????????????????????????????# #?????????? | | ??????????????????????????????????# #?????????? | | ??????????????????????????????????# #?????????? | | ??????????????????????????????????# #?????????? | | ??????????????????????????????????# #?????????? | | ??????????????????????????????????# #?????????? | | ??????????????????????????????????# #?????????? | | ??????????????????????????????????# #?????????? | | ??????????????????????????????????# #?????????? | | ??????????????????????????????????# #?????????? | | ????????????????????????#########?# #?????????? | | ????????????????????????" #?# #?????????? | | ????????????????????????" BB % #?# #???????? | | ????????????????????????" BB ### ####### | | ????????????????????????" | | ????????????????????????" % | | ????????????????????????"@ | | ????????????????????????" | | ????????????????????????" % ;;;; ;; ###### | | ????????????????????????"% BB ! #???? | | ????????????????????????" BB ; #???? | | ????????????????????????######## #???? | | ???????????????????????????????#" #???? | | ????????????????????????????????" +???? | | ????????????????????????????????" # ?? | | ????????????????????????????????# #? | | ????????????????????????????????# #??? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????##+###+#####+#???? | | ?????????????????????????????????# #?# #?????????? | | ?????????????????????????????????# #?# #?????????? | | ?????????????????????????????????# #?# #?????????? | | ?????????????????????????????????# #?# #?????#???? | | ?????????????????????????????????# #?# ##### ####? | | ?????????????????????????????????# #?# #? | | ?????????????????????????????????# #?# #? | | ?????????????????????????######### ### ## | | ?????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 65 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Utility Shielding 66 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 33 Defensive Hacking 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Denied? \\IAMDERELICT Challenges ------------ None Game ------ Seed ArchitectDirtyRigger Manual? 0 Play Time 01:52:15 Cumulative 29.1 hours Start 2024.04.06 @ 22:15:23 End 2024.04.07 @ 19:36:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 72 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 31 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5fab27b8-b7aa-41e7-a1b0-b52659d69548