Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.19 @ 00:26:27

Player: lazy_engineer

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (24)      120
Value Destroyed (786)      786
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1506

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     139/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -10/Subcaves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Reactive Plating
  Improved Datajack
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
           Reactive Plating
>          --- WEAPON -----------
           Battle Cannon
           Shock Bomb Launcher
>          --- INVENTORY --------
           Ion Engine
    Medium Matter Pod
           ECM Suite
           Tractor Beam
           Rocket Launcher
  Improved Datajack
           Mining Laser
           Mining Laser
[Rating: 15]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Subdweller Monowheel
Utility                    Scrap Shield
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Protection               Scrap Shield
Weapon                     Battle Cannon
  Energy Gun               Riot Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Shock Bomb Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             33   | 5   2   6   20  
  Power                    5    | 1   .   3   1   
    Engine                 4    | 1   .   2   1   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   .   2   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | .   .   .   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | .   2   1   4   
    Device                 1    | .   1   .   .   
    Storage                1    | .   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             5    | .   .   1   4   
    Artifact               .    | .   .   .   .   
  Weapon                   17   | 2   .   2   13  
    Energy Gun             3    | 1   .   .   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   .   .   1   
    Ballistic Cannon       3    | .   .   .   3   
    Launcher               7    | .   .   1   6   
    Special Weapon         2    | .   .   1   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
  Corrupted Parts          1    | 1   .   .   .   
    System Corruption      1    | 1   .   .   .   
Parts Lost                 13   | .   .   1   12  
  Power                    2    | .   .   1   1   
  Propulsion               3    | .   .   .   3   
  Utility                  3    | .   .   .   3   
  Weapon                   5    | .   .   .   5   
  Highest Loss Streak      7    | .   .   1   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     69   | .   61  90  59  
  Engine                   1    | .   .   2   .   
  Core                     5    | .   .   10  2   
  Treads                   15   | .   28  28  9   
  Wheel                    1    | .   .   .   2   
  Storage                  6    | .   2   14  1   
  Protection               9    | .   .   2   13  
  Energy Gun               6    | .   14  2   7   
  Ballistic Gun            5    | .   14  14  1   
  Ballistic Cannon         8    | .   .   .   12  
  Launcher                 4    | .   .   1   6   
  Special Weapon           3    | .   .   9   .   
Peak Build Rating          15   | 5   6   12  15  
  Average Rating           10   | 3   4   9   11  
  On Entrance              5    | .   4   6   12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             30   | 3   9   22  30  
  Greatest Support         40   | 3   40  40  40  
  Greatest Overweight (x)  8    | .   .   .   8   
  Average Overweight (x)   1    | .   .   .   1   
Largest Inventory Capacity 8    | 5   8   8   8   
  Average Capacity         6    | 5   5   8   5   
  Most Carried             8    | 5   5   8   8   
  Average Carried          5    | 3   4   7   5   
  Final Capacity           8    | 5   8   8   5   
  Final Carried            8    | 5   5   8   3   

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           1223 | 255 .   320 648 
  Remotely                 .    | .   .   .   .   
Salvage Created            765  | 196 .   140 429 
  Parts                    49   | 17  .   6   26  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      3    | .   .   .   3   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  20   | .   .   4   16  
  Guns                     5    | .   .   3   2   
  Cannons                  5    | .   .   .   5   
  AOE                      10   | .   .   1   9   
Classes Destroyed          6    | 3   .   2   1   
  Worker                   1    | 1   .   .   .   
  Tunneler                 4    | 4   .   .   .   
  Recycler                 1    | 1   .   .   .   
  Grunt                    2    | .   .   2   .   
  Subdweller               16   | .   .   .   16  
  Assembled                2    | .   .   2   .   
Best Kill Streak           4    | 4   .   2   4   
  Combat Bots Only         4    | .   .   2   4   
Max Kills in Single Turn   1    | 1   .   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        79   | .    .    10   69   
  Missed                   22   | .    .    1    21   
Damage Taken               1842 | 2    .    266  1574 
  Core                     273  | .    .    48   225  
  Absorbed by Shields      .    | .    .    .    .    
  Ignored by Resistances   34   | .    .    .    34   
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              98   | 21   4    26   47   
  Largest                  2    | 2    2    2    2    
  Hottest                  150  | 60   60   100  150  
Shots Fired                173  | 42   8    32   91   
  Gun                      90   | 42   8    19   21   
  Cannon                   40   | .    .    .    40   
  Launcher                 30   | .    .    1    29   
  Special                  13   | .    .    12   1    
  Kinetic                  84   | 21   4    15   44   
  Thermal                  13   | .    .    12   1    
  Explosive                21   | .    .    .    21   
  Electromagnetic          55   | 21   4    5    25   
  Robot Hit Streak         5    | 5    4    5    4    
  Robot Miss Streak        3    | 2    1    2    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           91   | 26   6    13   46   
  Core Hits                48   | 11   1    7    29   
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    .    1    1    
    Destroy                1    | .    .    1    .    
    Blast                  1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2399 | 288  73   154  1884 
  Guns                     601  | 283  73   90   155  
  Cannons                  376  | .    .    .    376  
  Explosions               1392 | .    .    39   1353 
  Melee                    .    | .    .    .    .    
  Ramming                  6    | 5    .    1    .    
  Kinetic                  626  | 115  25   70   416  
  Thermal                  24   | .    .    24   .    
  Explosive                1128 | .    .    .    1128 
  Electromagnetic          615  | 168  48   59   340  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         8    | 1    7    8    8    
  Average Corruption       7    | 1    4    7    8    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  164  | .    3    58   103  
    Message Errors         39   | .    .    11   28   
    Matter Fused           40   | .    1    15   24   
    Heat Flow Errors       28   | .    .    12   16   
    Energy Discharges      17   | .    2    9    6    
    Parts Rejected         1    | .    .    .    1    
    Parts Fused            3    | .    .    2    1    
    Data Loss (minor)      16   | .    .    5    11   
    Data Loss (major)      6    | .    .    1    5    
    Misfires               9    | .    .    1    8    
    Alerts                 3    | .    .    1    2    
    Weapon Failures        2    | .    .    1    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            5    | .    .    .    5    
  Projectiles              .    | .    .    .    .    
  Explosions               5    | .    .    .    5    
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    .    .    1    
  Impact                   .    | .    .    .    .    
  Kinetic                  1    | .    .    .    1    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      98   | 2    .    55   41   
  Shots                    5    | .    .    2    3    
  Rammed                   2    | 1    .    1    .    
Targets Rammed             2    | 1    .    1    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        314  | 20   10   314  254  
  Average Temperature      87   | 8    7    105  87   
  Received Heat Transfer   228  | .    .    54   174  
  Effects                  2    | .    .    1    1    
    Energy Bleed           2    | .    .    1    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | 1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         50   | .    .    50   .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    .    1    1    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             106  | 30  40  106 .   
  Initial                  19   | .   19  15  .   
  Average                  13   | 12  30  12  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   1   .   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              26   | .   1   6   19  
  Peak Tracking Total      3    | .   3   2   3   
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          3    | .   .   3   .   
  Max in Single Turn       3    | .   .   3   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          4    | .   2   2   .   
  Terminals                3    | .   2   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   5   4   .   
  Successful               3    | .   2   1   .   
  Failed                   6    | .   3   3   .   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   5    | .   2   3   .   
  Terminals                8    | .   5   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   1   1   .   
  Open Door                1    | .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   2   1   .   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               5173 | 116  71   1761 3225 
Spaces Moved               2261 | 71   101  614  1475 
  Core                     356  | 71   95   .    190  
  Treads                   1374 | .    6    614  754  
  Legs                     .    | .    .    .    .    
  Wheels                   531  | .    .    .    531  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   50   160  110  
  Average Speed            181  | 50   56   160  206  
  Slowest Speed            450  | 50   160  160  450  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    
Exploration Rate (%)       51   | 4    23   99   80   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    .    2    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             7    | .    .    1    6    
Spaces Dug                 4    | .    .    4    .    
Terrain Destroyed          155  | .    .    14   141  
  Melee                    .    | .    .    .    .    
  Projectile               9    | .    .    6    3    
  AOE                      146  | .    .    8    138  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      3133 | 113  108  1339 1573 
  Wait                     699  | 6    .    684  9    
  Move                     2258 | 70   100  613  1475 
  Hop                      .    | .    .    .    .    
  Pick Up                  21   | 9    2    6    4    
  Fast Attach              8    | 1    .    1    6    
  Attach                   14   | 4    2    3    5    
  Detach                   1    | .    .    .    1    
  Swap                     11   | .    .    2    9    
  Drop                     11   | 1    .    3    7    
  Fire                     98   | 21   4    26   47   
  Melee                    .    | .    .    .    .    
  Ram                      1    | 1    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    1    | .    .    1    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            10   | .    .    .    10   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
  117 | -11/Scrapyard | Entered Materials
  151 | -10/Materials | Discovered new exit (range 8)
  188 | -10/Materials | Entered Mines
  223 | -10/Mines     | Assembled infested the area
  305 | -10/Mines     | Build established: Mutant
  513 | -10/Mines     | Learned Materials terminal intel
  527 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1033 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1046 | -10/Mines     | Discovered new exit (range 7)
 1629 | -10/Mines     | Discovered new exit (range 10)
 1945 | -10/Mines     | Discovered new exit (range 3)
 1949 | -10/Mines     | Entered Subcaves
 1991 | -10/Subcaves  | Learned location of Zion (-7)
 1991 | -10/Subcaves  | Met a Zionite searching for "candidates"
 2217 | -10/Subcaves  | Discovered new exit (range 11)
 2277 | -10/Subcaves  | A Subdweller sparked back to life
 2277 | -10/Subcaves  | A Subdweller sparked back to life
 2277 | -10/Subcaves  | A Subdweller sparked back to life
 4773 | -10/Subcaves  | Core integrity fell below 50%
 5013 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 5035 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 5036 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 5094 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 5115 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 5154 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 5166 | -10/Subcaves  | Core integrity fell below 20%
 5175 | -10/Subcaves  | Crushed by falling debris
 5175 | -10/Subcaves  | Smashed by cave-in

 Last Messages 
---------------
05102_ System corrupted: Battle Cannon misfires.
A swath of the cavern ceiling suddenly collapses.
05154_ Riot Gun destroyed.
05154_ Scrap Shield destroyed.
05155_ X2-4LO(R): "ARGHSUB!"
05159_ X2-4LO(R) destroyed.
05159_ Chain reaction triggered in Corrupted Sub. Power Source.
05159_ Shock Bomb Launcher destroyed.
05159_ Destroyed Shock Bomb Launcher.
05160_ System corrupted: Sub. Power Source rejected.
05162_ The unstable cave ceiling collapses.
05163_ Battle Cannon destroyed.
05165_ Sub. Monowheel destroyed.
05166_ Acquired Scrap Shield.
05175_ The unstable cave ceiling collapses.
05175_ Crushed by falling debris.
05175_ Scrap Shield destroyed.
05175_ System corrupted by crushing effect (+1).
05175_ Sub. Machine Gun destroyed.
05175_ System corrupted by crushing effect (+1).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ##????????????? ##;;###  #  # #??????????????????? |
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| ##???????????????? ##        ##??????????????????? |
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| #???????????????????#         ##?????????????????? |
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|             #;                 #""#??????????????? |
|             ;                  ;;###?????????????? |
|        ##    R      ;#         ;;#"#?????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             800
Resistance: KI             20
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AutogunQuantumNeutralizer
  Manual?         0
Play Time         00:21:59
  Cumulative      60.6 hours
  Start           2025.01.19 @ 00:04:52
  End             2025.01.19 @ 00:26:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          122
  Rogue           122
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          37
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3d2990c5-38d2-4158-936e-5cd1504b8275