Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.04 @ 19:37:40 Player: Terminus Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (185) 925 Value Destroyed (5647) 5647 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (535) 535 TOTAL SCORE: 10907 Bonus ------- High Alert Combat Kills 235 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 50/300 Energy 72/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Targeting Computer Experimental Thermal Shield Hacking Suite Scythe Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Seismic Detector Advanced Targeting Computer Improved Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Nuclear Core Reinforced Deuterium Engine Light Angular Momentum Engine Medium Treads Medium Treads Cooling System Cooling System Cooling System Large Matter Pod Advanced Targeting Computer Weapon Cycler Heavy Armor Plating Medium Reactive Plating Improved Hardlight Generator Hacking Suite Hacking Suite Improved Assault Rifle Gauss Rifle Gauss Rifle Heavy Missile Launcher Scythe Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap [Rating: 50] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Wheel Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Great Maul Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 4 | . . 1 . 1 2 . . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 168 | 8 10 32 2 40 40 5 1 24 6 Power 11 | 1 1 2 . 1 2 1 . 2 1 Engine 10 | 1 1 2 . 1 2 1 . 1 1 Core 1 | . . . . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 32 | 4 1 5 . 11 8 . . 3 . Treads 28 | 2 1 4 . 11 8 . . 2 . Leg 3 | 2 . . . . . . . 1 . Wheel 1 | . . 1 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 67 | 1 2 17 2 19 13 3 . 8 2 Device 36 | . 1 15 1 8 6 2 . 3 . Storage 5 | 1 1 1 . 1 . . . 1 . Processor 3 | . . . . . 3 . . . . Hackware 3 | . . . . 1 . . . . 2 Protection 20 | . . 1 1 9 4 1 . 4 . Artifact . | . . . . . . . . . . Weapon 58 | 2 6 8 . 9 17 1 1 11 3 Energy Gun 4 | 1 3 . . . . . . . . Energy Cannon 1 | . 1 . . . . . . . . Ballistic Gun 39 | 1 2 6 . 7 13 . 1 7 2 Ballistic Cannon . | . . . . . . . . . . Launcher 7 | . . 2 . 1 2 . . 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon 6 | . . . . . 2 1 . 3 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 2 . 1 . . . 2 2 Parts Lost 33 | . 5 . . 2 6 . . 12 8 Power 4 | . 1 . . . 1 . . 1 1 Propulsion 9 | . 2 . . 1 1 . . 5 . Utility 11 | . . . . 1 2 . . 4 4 Weapon 9 | . 2 . . . 2 . . 2 3 Highest Loss Streak 12 | . 2 . . 1 5 . . 12 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 94 99 100 99 99 92 92 66 81 Engine 8 | . 13 11 11 9 7 7 7 5 . Treads 22 | . 24 20 22 27 23 23 23 13 . Device 13 | . 12 21 21 16 9 7 7 7 14 Storage 9 | . 14 11 11 9 7 7 7 7 7 Processor 4 | . . . . . 11 7 7 7 7 Hackware 4 | . . . . 8 7 7 7 7 7 Protection 3 | . . . . 1 7 7 7 5 6 Energy Gun 2 | . 15 . . . . . . . . Ballistic Gun 22 | . 11 32 33 26 21 19 22 3 14 Slashing Weapon 1 | . . . . . 1 2 . 4 5 Naked Turns 3 | . . . . . . . . . 3 Heaviest Build 130 | 14 52 62 62 107 130 121 115 115 110 Greatest Support 84 | 40 40 40 40 68 76 76 76 84 28 Greatest Overweight (x) 27 | 4 2 4 1 1 1 1 1 27 3 Average Overweight (x) 1 | . 1 1 1 . 1 1 1 1 2 Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 25 25 25 Average Capacity 22 | 6 18 20 20 24 25 25 25 25 24 Most Carried 25 | 2 17 20 20 25 25 25 25 25 23 Average Carried 21 | 1 10 19 20 24 24 24 25 22 22 Final Capacity 25 | 8 20 20 20 25 25 25 25 25 5 Final Carried 25 | 2 17 20 20 25 23 25 25 22 5 Class Distribution -------------------- 57% | Gunner 25% | Mutant 6% | Scavenger-Gunner 6% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Matter Collected 5757 | 260 540 1091 66 1456 1507 151 217 282 187 Remotely . | . . . . . . . . . . Salvage Created 7570 | . 711 1711 14 2144 2065 197 65 244 419 Parts 375 | . 32 103 . 110 101 9 2 8 10 Haulers Intercepted 15 | . . 5 . 4 6 . . . . Recyclers Shooed 7 | . 1 3 . 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 8 1 . 12 Prevented 3 | . . . . . . 3 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 121 | . 15 26 2 32 27 3 1 4 11 Guns 92 | . 14 19 2 28 20 3 1 1 4 Cannons 1 | . 1 . . . . . . . . AOE 28 | . . 7 . 4 7 . . 3 7 Classes Destroyed 18 | . 5 3 1 5 3 1 . . . Worker 9 | . . 2 . 4 3 . . . . Builder 4 | . . . . 1 3 . . . . Tunneler 1 | . . . . 1 . . . . . Hauler 15 | . . 5 . 4 6 . . . . Recycler 17 | . 2 4 . 5 6 . . . . Minesweeper 1 | . . . . . . 1 . . . Mechanic 1 | . . . . 1 . . . . . Operator 5 | . 1 3 . 1 . . . . . Watcher 12 | . 2 5 . 3 2 . . . . Swarmer 20 | . 3 7 . 7 2 . . . 1 Grunt 63 | . 12 12 . 17 13 3 . . 6 Brawler 4 | . . . . 2 1 . . . 1 Duelist 4 | . . . . . 3 . . . 1 Protector 1 | . . . . . 1 . . . . Sentry 16 | . . 7 . 5 3 . . . 1 Hunter 2 | . . . . 1 . . . . 1 Programmer 5 | . . . . . 4 . 1 . . Enhanced Grunt 4 | . . . . . . . . 4 . Decomposer 1 | . . . . . . . 1 . . Assembled 2 | . . . 2 . . . . . . Best Kill Streak 9 | . 3 6 1 9 7 3 1 3 6 Combat Bots Only 6 | . 3 4 1 4 5 3 1 3 6 Max Kills in Single Turn 3 | . 1 3 1 3 3 2 1 2 2 Gunslinging 1 | . . . . 1 1 1 . . . Exploded 3 | . . 2 . 2 3 . . 2 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . Data Miner (-7/Data Miner) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Damage Taken 8902 | . 1003 643 26 1191 1919 130 60 2668 1262 Core 1146 | . 221 103 . 117 45 . . 396 264 Absorbed by Shields 240 | . . . . . . . . 240 . Regen/Repaired (Parts) 263 | . . 73 . . 190 . . . . Core Remaining (%) 65 | 100 11 . 74 78 . . . . . Volleys Fired 410 | . 74 76 4 126 77 7 6 18 22 Largest 3 | . 2 3 3 3 3 3 3 3 2 Hottest 100 | . 100 69 69 74 84 75 75 78 58 Shots Fired 1048 | . 147 218 12 344 213 23 20 36 35 Gun 1017 | . 141 213 12 341 210 23 20 30 27 Cannon 6 | . 6 . . . . . . . . Launcher 25 | . . 5 . 3 3 . . 6 8 Special . | . . . . . . . . . . Kinetic 925 | . 49 213 12 341 210 23 20 30 27 Thermal 98 | . 98 . . . . . . . . Explosive 25 | . . 5 . 3 3 . . 6 8 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 37 | . 15 23 18 22 17 16 31 37 19 Robot Miss Streak 5 | . 3 5 2 3 3 1 . 3 1 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 12 | . . 2 . 4 3 2 . . 1 Max Gunslinging Chain 2 | . . 1 . 1 1 2 . . 1 Shots Hit Robots 737 | . 104 148 6 227 155 18 15 36 28 Core Hits 351 | . 32 67 5 95 79 8 5 21 39 Critical Kills 4 | . . . . 2 2 . . . . Critical Parts Destroyed 5 | . . . . 1 3 . . . 1 Critical Strikes 14 | . 3 . . 3 5 . . 2 1 Burn 3 | . 3 . . . . . . . . Destroy 9 | . . . . 3 5 . . . 1 Sever 2 | . . . . . . . . 2 . Melee Attacks 47 | . . . . 1 15 6 . 22 3 Impact 1 | . . . . 1 . . . . . Slashing 46 | . . . . . 15 6 . 22 3 Piercing . | . . . . . . . . . . Sneak Attacks 7 | . . . . . 6 . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16960 | . 1365 2693 132 4420 4750 316 310 1524 1450 Guns 11696 | . 1280 2268 88 3571 3050 316 291 432 400 Cannons 52 | . 52 . . . . . . . . Explosions 4151 | . . 412 . 761 1053 . . 875 1050 Melee 773 | . . . . . 556 . . 217 . Ramming 288 | . 33 13 44 88 91 . 19 . . Kinetic 10872 | . 456 2268 88 3571 3050 316 291 432 400 Thermal 1178 | . 876 . . . 302 . . . . Explosive 3849 | . . 412 . 761 751 . . 875 1050 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 773 | . . . . . 556 . . 217 . Piercing . | . . . . . . . . . . Highest Corruption 10 | . 1 . . . 8 8 10 10 10 Average Corruption 6 | . 1 . . . 4 8 9 10 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 185 | . 9 . . . 57 36 35 27 21 Message Errors 46 | . 1 . . . 8 11 8 8 10 Matter Fused 44 | . . . . . 13 9 8 10 4 Heat Flow Errors 24 | . 2 . . . 7 6 6 1 2 Energy Discharges 21 | . 1 . . . 8 4 5 2 1 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 24 | . 3 . . . 11 1 4 3 2 Data Loss (major) 9 | . . . . . 5 1 2 . 1 Misfires 7 | . 1 . . . 2 2 2 . . Alerts 4 | . 1 . . . 1 2 . . . Weapon Failures 5 | . . . . . 2 . . 2 1 Overload Shots . | . . . . . . . . . . Overflow Damage 158 | . . 6 . 14 110 . 11 17 . Projectiles . | . . . . . . . . . . Explosions 91 | . . 6 . 14 54 . . 17 . Melee 67 | . . . . . 56 . 11 . . Knockbacks 3 | . . 1 . . 2 . . . . Impact 3 | . . 1 . . 2 . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 276 | . . 16 . 97 140 . . . 23 Shots 6 | . . 1 . 2 2 . . . 1 Rammed 31 | . 4 4 6 9 6 . 2 . . Targets Rammed 36 | . 6 5 6 9 8 . 2 . . Kicked . | . . . . . . . . . . Crushed 5 | . 2 1 . . 2 . . . . Highest Temperature 280 | . 177 6 2 6 280 268 274 82 152 Average Temperature 70 | . 51 4 2 2 67 106 93 18 69 Received Heat Transfer 2050 | . 483 258 20 468 462 81 . . 278 Effects 4 | . . . . . 3 1 . . . Energy Bleed 1 | . . . . . . 1 . . . Interference 3 | . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 3 | . . . . . . . 3 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . 5 . . . . . . . . Heat Transferred 2773 | . 2573 . . . 200 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Peak Influence 763 | . 172 443 172 644 763 . . . . Initial 292 | . . 40 172 . 292 . . . . Average 174 | . 70 254 60 188 217 . . . . Maximum Alert Level 3 | . . 2 . 2 3 . . . . Low Security (%) 69 | 100 100 43 100 70 56 . . . . Level 1 17 | . . 35 . 9 28 . . . . Level 2 12 | . . 21 . 19 11 . . . . Level 3 . | . . . . . 3 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 24 | . 3 4 . 8 8 . . . 1 Investigation 2 | . 2 . . . . . . . . Extermination 4 | . . . . . 4 . . . . Reinforcement 12 | . 1 4 . 4 3 . . . . Assault 3 | . . . . 1 1 . . . 1 Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Distress Signals 9 | . 1 2 . 6 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 194 | . 31 40 3 51 41 3 1 4 20 Peak Tracking Total 9 | . 4 5 1 5 5 3 1 4 9 Tactical Retreats 5 | . 1 1 . 2 1 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Traps Triggered 6 | . 3 . . 1 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 2 | . . . . . . . . . 2 Traps Extracted . | . . . . . . . . . . Installed 2 | . . . . . . . . . 2 Triggered 4 | . . . . . . 1 . . 3 Most Traps Carried 3 | . . . . . . 3 3 3 3 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Machines Disabled 14 | . . 1 . 3 8 . . 1 1 Max in Single Turn 5 | . . 1 . 2 5 . . 1 1 Garrison Access 2 | . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Machines Accessed 30 | . 5 7 . 5 8 1 . 4 . Terminals 17 | . 5 5 . 4 3 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 4 | . . 1 . . 3 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . Total Hacks 107 | . 16 20 . 21 19 1 . 30 . Successful 84 | . 11 14 . 17 11 1 . 30 . Failed 23 | . 5 6 . 4 8 . . . . Catastrophic 2 | . 1 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 45 | . 14 11 . 13 7 . . . . Terminals 59 | . 16 16 . 20 7 . . . . Fabricators 3 | . . . . . 3 . . . . Repair Stations 10 | . . 2 . . 8 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . Terminal Hacks 57 | . 7 5 . 12 2 1 . 30 . Record 11 | . . . . . . . . 11 . Part Schematic 12 | . . . . . . . . 12 . Robot Schematic 4 | . . . . . . . . 4 . Prototype ID Bank 7 | . . 1 . 3 . . . 3 . Open Door 1 | . . . . . . 1 . . . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 2 | . . . . 1 1 . . . . Terminal Index 4 | . 1 1 . 1 1 . . . . Repair Station Index 1 | . 1 . . . . . . . . Alert Level 3 | . 2 . . 1 . . . . . Locate Traps 2 | . . . . 2 . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . Hauler Manifests 3 | . 1 1 . 1 . . . . . Zone Layout 5 | . 2 2 . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Network Status 1 | . . . . . 1 . . . . Repair Station Hacks 8 | . . 2 . . 6 . . . . Scan Component 4 | . . 1 . . 3 . . . . Repair 4 | . . 1 . . 3 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . Seal Access 2 | . . . . 1 1 . . . . Unauthorized Hacks 14 | . 4 5 . 4 1 . . . . Terminals 13 | . 4 5 . 4 . . . . . Botnet 13 | . 4 5 . 4 . . . . . Fabricators 1 | . . . . . 1 . . . . Haulers 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 4 7 . 4 6 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 13 | . . 1 . . . . . 12 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . 1 . . 3 . . . . Time 118 | . . 26 . . 92 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Total Allies 2 | . . . 1 . . . . . 1 Largest Group 1 | . . . 1 . . . . . . Highest-Rated Group 31 | . . . 31 . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 16 | . . . 15 . . . . . 1 Total Damage 199 | . . . 147 . . . . . 52 Kills 2 | . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . 2 1 . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Turns Passed 14506 | 88 1921 2165 1134 2655 3023 1109 1144 709 558 Spaces Moved 5017 | 60 654 739 404 858 1059 438 466 192 147 Core 41 | 33 . . . . . . . 3 5 Treads 4700 | 27 654 661 404 858 1059 438 466 133 . Legs 198 | . . . . . . . . 56 142 Wheels 78 | . . 78 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 150 240 160 240 240 240 240 50 Average Speed 241 | 123 242 233 240 235 240 240 240 280 320 Slowest Speed 1400 | 250 320 320 240 240 240 240 240 1400 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 57 | 3 86 63 89 72 38 61 66 80 16 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . 2 . 1 . Known Exits Taken 3 | . . . . 1 1 . 1 . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 . 1 . Scrap Searched 5 | . . . 2 . . 1 1 . 1 Spaces Dug 44 | . . 20 . 1 8 6 . 3 6 Terrain Destroyed 247 | . . 32 . 34 70 6 . 25 80 Melee 21 | . . . . 1 8 6 . 3 3 Projectile 3 | . . . . . 2 . . . 1 AOE 223 | . . 32 . 33 60 . . 22 76 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Total 6574 | 71 841 1036 551 1258 1347 480 483 307 200 Wait 707 | . 75 130 136 180 118 16 9 29 14 Move 5008 | 59 653 738 403 857 1058 437 465 191 147 Hop . | . . . . . . . . . . Pick Up 95 | 2 19 25 . 21 14 5 . 8 1 Fast Attach 28 | 8 3 3 . 1 2 1 . 8 2 Attach 34 | . 4 3 . 4 10 . . 10 3 Detach 8 | . 1 1 . . . . . 6 . Swap 106 | . 3 26 2 35 28 4 1 6 1 Drop 85 | 2 3 29 . 24 15 4 . 6 2 Fire 410 | . 74 76 4 126 77 7 6 18 22 Melee 47 | . . . . 1 15 6 . 22 3 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 36 | . 6 5 6 9 8 . 2 . . Escape Stasis 2 | . . . . . 2 . . . . Rewire 3 | . . . . . . . . . 3 Trap 5 | . . . . . . . . 3 2 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: [*Fac x2] / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 89 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 981 | -10/Materials | Discovered new exit (range 3) 1110 | -10/Materials | Core integrity fell below 50% 1462 | -10/Materials | Discovered new exit (range 16) 1503 | -10/Materials | Core integrity fell below 20% 1748 | -10/Materials | Discovered new exit (range 12) 2010 | -10/Materials | Entered another Materials area 2010 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2264 | -9/Materials | Repaired Lgt. Treads 2325 | -9/Materials | Build established: Gunner 2373 | -9/Materials | Discovered new exit (range 5) 3075 | -9/Materials | Discovered new exit (range 11) 3666 | -9/Materials | Discovered new exit (range 3) 4175 | -9/Materials | Entered Mines 4558 | -9/Mines | Assembled infested the area 4712 | -9/Mines | Received a Mining Laser from a helpful Derelict 4735 | -9/Mines | Discovered new exit (range 7) 4889 | -9/Mines | Discovered new exit (range 14) 5309 | -9/Mines | Entered Materials 5309 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5382 | -8/Materials | Garrison activated, responded to threat 6436 | -8/Materials | Identified exit to Factory 7709 | -8/Materials | First assault squad dispatched 7964 | -8/Materials | Entered Factory 7964 | -7/Factory | Evolved 2 slots: Utility x2 8477 | -7/Factory | Discovered new exit (range 8) 8680 | -7/Factory | Repaired Seismic Detector 8730 | -7/Factory | Discovered new exit (range 12) 9258 | -7/Factory | Discovered new exit (range 14) 9330 | -7/Factory | Build established: Scavenger-Gunner 9708 | -7/Factory | Build established: Scavenger-Mutant 9806 | -7/Factory | Discovered new exit (range 8) 10037 | -7/Factory | Repaired Gauss Rifle 10522 | -7/Factory | Identified exit to Storage 10522 | -7/Factory | Identified exit to Lower Caves 10698 | -7/Factory | Repaired Med. Treads 10764 | -7/Factory | First assault squad dispatched 10915 | -7/Factory | Lost 5 parts (1p1n1u2w) 10987 | -7/Factory | Entered Lower Caves 11024 | -7/Lower Caves | Build established: Gunner 11109 | -7/Lower Caves | Encountered a Warlord checkpoint 11976 | -7/Lower Caves | Build established: Mutant 12063 | -7/Lower Caves | Discovered new exit (range 13) 12096 | -7/Lower Caves | Entered another Lower Caves area 12175 | -7/Lower Caves | System corruption reached 10% 12290 | -7/Lower Caves | Discovered new exit (range 10) 12299 | -7/Lower Caves | Identified exit to Data Miner 12460 | -7/Lower Caves | Build established: Gunner 12689 | -7/Lower Caves | Encountered a Warlord checkpoint 13240 | -7/Lower Caves | Entered Data Miner 13240 | -7/Data Miner | Discovered new exit (range 6) 13290 | -7/Data Miner | Met Data Miner 13333 | -7/Data Miner | Learned location of Section 7 (-2) 13333 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 13369 | -7/Data Miner | Received God Mode back door access code from Data Miner 13482 | -7/Data Miner | Destroyed Data Miner 13484 | -7/Data Miner | Found Prototype Hackware 13487 | -7/Data Miner | Found Prototype Hackware 13488 | -7/Data Miner | Data Conduit disabled 13543 | -7/Data Miner | Build established: Mutant 13689 | -7/Data Miner | Core integrity fell below 50% 13739 | -7/Data Miner | Lost 12 parts (1p5n4u2w) 13867 | -7/Data Miner | Found Prototype Device 13949 | -7/Data Miner | Entered Proximity Caves 14095 | -6/Proximity Caves | Learned Factory emergency access door positions 14427 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 14438 | -6/Proximity Caves | Core integrity fell below 20% 14489 | -6/Proximity Caves | Lost 6 parts (1p2u3w) 14503 | -6/Proximity Caves | Released all parts (8) 14504 | -6/Proximity Caves | Identified Ghost Barrier 14507 | -6/Proximity Caves | Identified System Mapper 14507 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 14501_ Attempting to rewire G-50 Soldier. 14503_ Released Lgt. Angular Momentum Engine. 14503_ Released Coil Gun. 14503_ Released Adv. Heat Sink. 14503_ Released Enh. Flexi-carbon Leg. 14503_ Released Adv. Targeting Computer. 14503_ Released Huge Storage Unit. 14503_ Released Hacking Suite. 14503_ Released Gauss Rifle. 14503_ Slug penetrates Wall. 14504_ Acquired Prototype Hackware. 14504_ Identified Ghost Barrier. 14505_ >GDBAL:#EZY1RYC=/OWBUQNRMDLCSEOF 14505_ Ghost Barrier destroyed. 14507_ The unstable cave ceiling collapses. 14507_ Acquired Prototype Hackware. 14507_ Identified System Mapper. 14507_ Slug penetrates Earth. 14507_ System Mapper destroyed. 14507_ Slug penetrates Earth. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????############??????????????????????????? | | ?####??????# #"#??????????????????????????? | | ?# #?????## "#??????????????????????????? | | ?# #????## #"#??????????????????????????? | | ?# #???## #####??????????????????????????? | | ?# ##### ##??????????????????????????????? | | ## #???????????????????????????????? | | ##??????????????????????????????? | | #### ## ! ####???????????????????????????? | | ##??##### #???????????????????????????? | | #???????## ###########?????????????????? | | ########?## #?????????????????? | | ##?# ####### #?????????????????? | | #?#### # #""""# ##????????????????? | | #?## # *"! #????????????????? | | ### ### !!g[@% #????????????????? | | ##?# ## #*#*!![ #????????????????? | | #??# # # !![%! # ##???????????????? | | #??# ### *! #% #???????????????? | | ##?## ###### g###???????????????? | | ##??# #####" % " ???????????? | | ##??# "%" ???????????? | | ??? # #### ???????????? | | ?# #######; # # #????????????????? | | ?# ##?????# # ## #????????????????? | | ?# ##??????## # # #??#????????????????? | | ?# ?????????####### ##? ???????????????????? | | ?# ??????????????? #?? ??????????????????? | | ? #??????????????? ## ?? #?????????????????? | | ???????????????? ? ??#?????????????????? | | ????????????????* ??????????????????? | | # #????????????????%!### $ ??????????????????? | | ####?????????????????! #?? ???????????????????? | | ????????????????????? ???? #????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Transport Network Coupler | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Imp. Actuator Array | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DamperDamperMapper Manual? 0 Play Time 01:09:43 Cumulative 1384.1 hours Start 2022.02.04 @ 18:17:32 End 2022.02.04 @ 19:37:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 488 Rogue 488 Adventurer 0 Explorer 0 Win Type - Total 96 Types 21/12/38/5/1/2/15/1/1 Lore% 95 Gallery% 93 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 198ef444-0a12-4ba7-9b02-54f3dc899e65