Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.08 @ 23:05:26 Player: Sineso Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (43) 215 Value Destroyed (974) 974 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2789 Bonus ------- None Cogmind --------- Core Integrity 253/550 Matter 244/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Armor Integrity Analyzer > --- WEAPON (4) ------- Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY (10) --- Light Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Large Storage Unit Advanced Weight Redist. System Improved Terrain Scanner Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Armor Integrity Analyzer > --- WEAPON ----------- Beam Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Light Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Large Storage Unit Improved Terrain Scanner Improved Light Cannon [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Core Shielding Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 2 | . . . 2 Parts Attached 39 | 6 5 12 16 Power 4 | 1 . 1 2 Engine 4 | 1 . 1 2 Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 . 5 4 Treads . | . . . . Leg 11 | 2 . 5 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 4 1 4 Device 4 | . . 1 3 Storage 4 | 1 2 . 1 Processor 1 | . 1 . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 14 | 2 1 5 6 Energy Gun 2 | 1 . . 1 Energy Cannon . | . . . . Ballistic Gun 5 | 1 1 3 . Ballistic Cannon 7 | . . 2 5 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . . 1 6 Power 1 | . . 1 . Propulsion 4 | . . . 4 Utility 1 | . . . 1 Weapon 1 | . . . 1 Highest Loss Streak 5 | . . 1 5 Average Slot Usage (%) 96 | . 99 99 92 Engine 10 | . 14 10 9 Leg 29 | . 28 33 26 Device 8 | . . 10 8 Storage 10 | . 14 11 9 Processor 8 | . 2 11 9 Protection 1 | . 10 . . Energy Gun 2 | . 11 . 1 Ballistic Gun 9 | . 16 18 . Ballistic Cannon 14 | . . 3 29 Naked Turns . | . . . . Heaviest Build 43 | 13 26 28 43 Greatest Support 45 | 20 20 36 45 Greatest Overweight (x) 3 | . 1 . 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 16 | 6 10 10 16 Average Capacity 9 | 5 8 10 10 Most Carried 10 | 3 10 10 10 Average Carried 8 | 1 6 9 8 Final Capacity 10 | 6 10 10 10 Final Carried 10 | 1 10 10 7 Class Distribution -------------------- 70% | Mutant 24% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1481 | 222 78 396 785 Remotely . | . . . . Salvage Created 1242 | . 127 562 553 Parts 81 | . 8 37 36 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . 2 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 24 | . 2 13 9 Guns 15 | . 2 13 . Cannons 9 | . . . 9 Classes Destroyed 10 | . 3 2 5 Worker 12 | . 1 3 8 Builder 2 | . . . 2 Tunneler 1 | . . . 1 Recycler 2 | . . . 2 Watcher 2 | . 1 1 . Swarmer 4 | . . 4 . Grunt 14 | . 2 7 5 Brawler 1 | . . . 1 Sentry 3 | . . 2 1 Hunter 2 | . . . 2 Best Kill Streak 7 | . 3 7 5 Combat Bots Only 3 | . 2 3 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1900 | . 72 436 1392 Core 417 | . 11 109 297 Absorbed by Shields . | . . . . Core Remaining (%) 89 | 100 95 72 . Volleys Fired 117 | . 12 39 66 Largest 4 | . 2 2 4 Hottest 173 | . 70 46 173 Shots Fired 312 | . 24 78 210 Gun 132 | . 24 78 30 Cannon 180 | . . . 180 Launcher . | . . . . Special . | . . . . Kinetic 270 | . 12 78 180 Thermal 42 | . 12 . 30 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 22 | . 13 22 7 Robot Miss Streak 9 | . 2 2 9 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 187 | . 20 59 108 Core Hits 67 | . 8 26 33 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2813 | . 235 757 1821 Guns 1295 | . 235 754 306 Cannons 1481 | . . . 1481 Explosions . | . . . . Melee . | . . . . Ramming 37 | . . 3 34 Kinetic 2345 | . 110 754 1481 Thermal 431 | . 125 . 306 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 2 | . . 2 . Corruption Purged . | . . . . Effects 8 | . . 8 . Message Errors 2 | . . 2 . Energy Discharges 3 | . . 3 . Targeting Errors 3 | . . 3 . Overload Shots . | . . . . Overflow Damage 70 | . . . 70 Projectiles 70 | . . . 70 Explosions . | . . . . Melee . | . . . . Knockbacks 17 | . . . 17 Impact . | . . . . Kinetic 16 | . . . 16 Secondary 1 | . . . 1 Self-Inflicted Damage 4 | . . . 4 Shots . | . . . . Rammed 1 | . . . 1 Targets Rammed 4 | . . 1 3 Kicked 3 | . . 1 2 Crushed . | . . . . Highest Temperature 560 | . 96 4 560 Average Temperature 190 | . 31 4 210 Received Heat Transfer 528 | . 42 162 324 Effects 38 | . . . 38 Shutdowns 7 | . . . 7 Energy Bleed 3 | . . . 3 Interference 14 | . . . 14 Matter Decay 2 | . . . 2 Short Circuit 1 | . . . 1 Damage (minor) 5 | . . . 5 Damage (major) 4 | . . . 4 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 1147 | . 370 . 777 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 295 | . 94 295 228 Average Influence 89 | . 66 93 97 Maximum Alert Level 1 | . . 1 1 Low Security (%) 93 | 100 100 90 93 Level 1 6 | . . 9 6 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 4 1 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 5 | . 1 3 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 51 | . 7 24 20 Peak Tracking Total 5 | . 3 5 4 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 2 3 . Terminals 5 | . 2 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . 5 4 . Successful 8 | . 4 4 . Failed 1 | . 1 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 9 | . 5 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 4 4 . Record 6 | . 3 3 . Alert Level 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2568 | 65 363 995 1145 Spaces Moved 1512 | 49 221 620 622 Core 9 | 9 . . . Treads . | . . . . Legs 1503 | 40 221 620 622 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 127 | 107 136 120 134 Slowest Speed 210 | 120 150 120 210 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 4 37 44 29 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 14 | . . . 14 Melee . | . . . . Projectile 14 | . . . 14 AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1907 | 61 260 797 789 Wait 169 | . 7 98 64 Move 1509 | 48 220 619 622 Hop . | . . . . Pick Up 43 | 7 12 13 11 Fast Attach 2 | . 1 1 . Attach 21 | 6 1 2 12 Detach 1 | . . . 1 Swap 16 | . 3 9 4 Drop 25 | . 4 15 6 Fire 117 | . 12 39 66 Melee . | . . . . Ram . | . . . . Kick 4 | . . 1 3 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 14) 429 | -10/Materials | Entered another Materials area 429 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1400 | -9/Materials | Discovered new exit (range 16) 1424 | -9/Materials | Entered another Materials area 1424 | -8/Materials | Evolved 2 slots: Weapon x2 1711 | -8/Materials | Build established: Gunner 2182 | -8/Materials | Build established: Mutant 2462 | -8/Materials | Core integrity fell below 50% 2498 | -8/Materials | Lost 5 parts (4n1w) 2569 | -8/Materials | Self-destructed Last Messages --------------- 02521_ K-01 Serf collects debris. 02522_ R-06 Scavenger collects Lgt. Ion Engine. 02524_ K-01 Serf collects debris. 02526_ R-06 Scavenger collects Imp. Light Cannon. 02529_ R-06 Scavenger collects Particle Gun. 02531_ R-06 Scavenger destroyed. 02533_ K-01 Serf collects debris. 02539_ Acquired 50 matter. 02540_ K-01 Serf collects debris. 02540_ K-01 Serf knocked back. 02540_ Destroyed Wheel. 02544_ K-01 Serf destroyed. 02544_ U-05 Engineer builds a Door. 02549_ Destroyed Wheel. 02549_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02552_ K-01 Serf collects debris. 02552_ K-01 Serf destroyed. 02562_ Acquired 14 matter. 02568_ Acquired 80 matter. Map ----- +----------------------------------------------------+ | ????????????????#??#**= #### # # ## | | ????????????????#??#** ##?##### # #? | | ???????????????????#** #??? #?# # #? | | ???????????????#???##### ################# #? | | ?????????#?#??#???#????# # + #? | | ????????????????????#??# # #### ##### ## | | ????????????#??????????# # #?## #???# | | ????????????????#???#??# # ##?# ##??# | | ???????????""??#???#???# ####+#########+##### | | ????????????"??????????# #??# #?# #?# | | ?????????????????#?????# #??# ### ### | | ?????????????????#?#???# #### ### #?# | | ??????????? ?????#?????# # """ """ #?# | | ??????????????????????## + """ """ ###### | | ??????????? ?????#?#?#?# # """ """ #??#?? | | ???????????????####?#?########### # ###??# | | ???????????????#"T"##????#???#??# # #????? | | ???????????????? ???#?#####+############???? | | ????????????????? ??????# #??#??#?? | | ?????????????????"" ?????# """"= [##???##?? | | ?????????????????""" ????# "" "/ #????#??? | | ????????????????"""" ???# *=*![ #?#?#???? | | ????????????????"""" ???# *=== != [ #??#???#? | | ?????????? u """ ??########+###""#???????? | | ?????????? ########* =! # ##???????# | | ?????????? @ = [ !! ####???????? | | ??????????% g ! []= #???#??#???? | | ?????????? g t g #????#??#??# | | ??????????? ##### ######## ;#????##???? | | ???????????#### ?#??#?#+????##?## ##########??# | | ?????????????????????? ??? ?#????# # #?#? | | ????????????????????????????#?#??# # """ #??? | | ???????????????????????? ????##??# # """ #??? | | ??????????????????????? ? ? ????## # """ #??? | | ??????????????????????????????#??# + #??? | | ????????????????????????#???##???# # """ ##?# | | ?????????????????????????????????### # """ #??? | | ???????????????????? ?? ??? ????# # """ ##?? | | ????????????????????? ? ??????? #?# # #??? | | ??????????????????????????????? ?#?# ##########??? | | ????????????????????#??#?#???####### #?######????? | | ?????????????????????? ??????# T # #? #??#?? | | ????????????????????? ???????# # # """ #????? | | ???????????????????????? ?"??# """ # # """ #????? | | ?????????????????????????????# """ + + """ #????? | | ?????????????????????????????# """ # # #????? | | ??????????????????????????? ?# # # / #????? | | ?????????????????????????????# + #?######????? | | ?????????????????????????? ??#########????????#??? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Core Shielding 20 Evasion (%) 40 Armor Integrity Analysis 33 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BottomlessAlloyFalx Manual? 0 Play Time 00:39:46 Cumulative 19.7 hours Start 2020.02.08 @ 21:30:15 End 2020.02.08 @ 23:05:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e97451ff-3d1a-4578-b3d6-4bcc1cd542ec