Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.23 @ 11:07:52 Player: Kinga Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (51) 255 Value Destroyed (2229) 2229 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (10957) 10957 TOTAL SCORE: 21361 Bonus ------- Pacifist 200 High Alert Combat Kills 312 Hacked Protovariant 500 Scanned by Researcher 500 Acquired SGEMP 2000 Win 3000 Win Speed 4445 Cogmind --------- Core Integrity 1134/1600 Matter 111/300 Energy 189/190 System Corruption 0% Temperature Cool (3) Movement Flying (29) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (7) --- Nuclear Pulse Array Impulse Thruster Array Experimental Q-thruster > --- UTILITY (14) ----- Medium Storage Unit Machine Analyzer Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Improved Transmission Jammer Reaction Control System Advanced Hacking Suite Advanced Hacking Suite System Shield Advanced System Shield Ghost Barrier Long-range Tractor Beam > --- WEAPON (2) ------- KE Penetrator > --- INVENTORY (10) --- Light Quantum Reactor Matter Neutralizer Enhanced Nova Cannon KE Penetrator Perforator SGEMP Prototype Peak State ------------ > --- POWER ------------ Backup Power VII Improved Quantum Reactor > --- PROPULSION ------- Biomechanical Wings Field Propulsion Drive Q-thruster Impulse Thruster Array Experimental Q-thruster > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Advanced Signal Interpreter Core Analyzer Improved Transmission Jammer Advanced Reaction Control System Advanced Reaction Control System Graphene Brace Advanced Hacking Suite Advanced Hacking Suite Improved System Shield Advanced System Shield Ghost Barrier Long-range Tractor Beam > --- WEAPON ----------- Perforator > --- INVENTORY -------- Light Quantum Reactor Field Propulsion Array Enhanced Quantum Rifle Matter Neutralizer Enhanced Nova Cannon SGEMP Prototype [Rating: 174] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Improved Quantum Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Flight Unit Xenon Bombardment Thruster Utility Machine Analyzer Device Improved Transmission Jammer Storage Medium Storage Unit Processor Machine Analyzer Hackware Advanced Hacking Suite Protection Utility Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Perforator Launcher Advanced EMP Blaster Slashing Weapon Plasma Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes Res Acc Slots Evolved 18 | . . 2 2 . 2 2 2 . . 2 2 . 2 2 Power 1 | . . . . . . . 1 . . . . . . . Propulsion 5 | . . 1 1 . 1 1 . . . . . . . 1 Utility 12 | . . 1 1 . 1 1 1 . . 2 2 . 2 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 156 | 6 7 4 2 22 10 7 . 1 9 . 24 27 16 21 Power 18 | 1 . . . 3 . 1 . . 3 . 3 3 1 3 Engine 4 | 1 . . . 3 . . . . . . . . . . Core 5 | . . . . . . 1 . . 3 . 1 . . . Reactor 9 | . . . . . . . . . . . 2 3 1 3 Propulsion 47 | 2 4 1 1 11 2 2 . 1 1 . 7 6 6 3 Treads 5 | 2 . . . 3 . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 42 | . 4 1 1 8 2 2 . 1 1 . 7 6 6 3 Utility 58 | 1 2 2 1 5 4 3 . . 3 . 11 12 8 6 Device 25 | . . . 1 2 . 1 . . 1 . 8 5 4 3 Storage 5 | 1 . 1 . . 1 . . . . . . 1 1 . Processor 12 | . 1 1 . . 2 2 . . 1 . 2 2 . 1 Hackware 8 | . . . . . . . . . 1 . 1 3 1 2 Protection 8 | . 1 . . 3 1 . . . . . . 1 2 . Artifact . | . . . . . . . . . . . . . . . Weapon 33 | 2 1 1 . 3 4 1 . . 2 . 3 6 1 9 Energy Gun 10 | 2 1 1 . . 1 . . . . . 1 2 . 2 Energy Cannon 9 | . . . . 2 1 . . . 1 . . . 1 4 Ballistic Gun 4 | . . . . . 1 1 . . . . . 1 . 1 Ballistic Cannon 3 | . . . . . . . . . . . . 1 . 2 Launcher 2 | . . . . 1 . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 1 . 1 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . Unidentified Prototypes 26 | . 1 1 . 1 2 2 . . 1 . 4 12 1 1 Parts Lost 57 | . . . . 17 1 1 . 1 3 2 6 6 6 14 Power 10 | . . . . 3 1 . . . . . . 2 1 3 Propulsion 25 | . . . . 8 . . . 1 3 1 3 4 . 5 Utility 18 | . . . . 4 . 1 . . . 1 3 . 4 5 Weapon 4 | . . . . 2 . . . . . . . . 1 1 Highest Loss Streak 8 | . . . . 8 1 1 . 1 2 1 2 3 5 6 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 86 100 100 75 79 88 88 82 83 55 70 87 74 73 Engine 2 | . 14 11 9 5 6 . . . . . . . . . Core 2 | . . . . . . 3 5 5 8 5 4 6 . 1 Reactor 1 | . . . . . . . . . . . . 2 4 4 Treads 1 | . 10 . . 6 . . . . . . . . . . Flight 22 | . 17 33 36 22 29 36 35 33 30 12 17 24 16 15 Device 8 | . . . 9 5 7 5 5 3 5 4 11 12 15 14 Storage 4 | . 5 11 9 9 7 6 5 5 5 2 . . 2 4 Processor 15 | . 4 11 9 9 9 19 17 17 22 21 24 19 14 13 Hackware 7 | . . . . . . . . . 4 5 4 13 15 18 Protection 3 | . 5 11 9 7 9 6 5 5 . . . . 3 . Energy Gun 3 | . 28 22 18 3 . . . . . . 1 . . . Ballistic Gun 1 | . . . . . 3 9 11 9 . . . . . 1 Slashing Weapon 1 | . . . . . . . . . 2 2 3 3 . . Peak Build Rating 174 | 6 11 19 23 23 37 61 61 61 72 55 116 150 158 174 Average Rating 72 | 4 6 16 22 17 24 47 61 57 63 48 76 123 133 131 On Entrance 49 | . 6 11 19 23 14 33 61 61 51 61 38 90 148 130 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 48 | 11 12 14 14 24 20 28 28 28 27 19 32 40 47 48 Greatest Support 64 | 40 40 15 19 64 20 28 28 28 30 13 39 44 47 51 Greatest Overweight (x) 3 | . 2 . . 3 . 1 . . 1 1 . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 5 5 10 10 Average Capacity 7 | 6 6 7 8 8 8 10 10 10 10 7 5 5 8 10 Most Carried 10 | 4 6 8 7 8 10 10 10 10 10 10 5 5 10 10 Average Carried 6 | 2 4 6 6 5 8 9 10 10 9 7 4 4 6 7 Final Capacity 10 | 8 5 8 8 8 10 10 10 10 10 5 5 5 10 10 Final Carried 10 | 4 5 8 6 7 10 10 10 10 10 5 5 5 9 8 Class Distribution -------------------- 32% | Mutant 21% | Wizard-Sprinter 16% | Sprinter 9% | Hacker-Sprinter 9% | Scout 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Sprinter | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Sprinter | -5/Waste Scout | -5/Factory Assassin | -4/Factory Mutant | -3/Research Hacker-Sprinter | -3/Testing Wizard-Sprinter | -2/Research Wizard-Sprinter | -1/Access Resources | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes Res Acc Matter Collected 2187 | 251 . 109 30 216 46 70 . . 119 . 332 513 43 458 Remotely 633 | . . . . . . . . . . . 296 . 28 309 Salvage Created 2653 | . . 157 . 569 46 70 . . 119 . 470 670 225 327 Parts 118 | . . 12 . 23 3 3 . . 2 . 11 36 11 17 Haulers Intercepted 6 | . . 2 . . 1 . . . 1 . 2 . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes Res Acc Combat Hostiles Destroyed 38 | . . 3 . 10 . 1 . . . . 3 8 5 8 Melee 13 | . . . . . . . . . . . 3 5 5 . Guns 7 | . . 3 . 2 . 1 . . . . . . . 1 Cannons 16 | . . . . 7 . . . . . . . 3 . 6 AOE 1 | . . . . . . . . . . . . . . 1 Classes Destroyed 12 | . . 2 . 4 . . . . . . . 5 . 1 Worker 2 | . . . . 2 . . . . . . . . . . Hauler 6 | . . 2 . . 1 . . . 1 . 2 . . . Recycler 3 | . . . . 1 . . . . . . 1 1 . . Watcher 1 | . . . . . . . . . . . . 1 . . Swarmer 21 | . . 3 . 2 . . . . . . 3 3 4 6 Grunt 4 | . . . . 4 . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . 1 . . Sentry 6 | . . . . 4 . 1 . . . . . . 1 . Hunter 2 | . . . . . . . . . . . . . . 2 Programmer 2 | . . . . . . . . . . . . 2 . . Striker 2 | . . . . . . . . . . . . 2 . . Alpha 7 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 6 | . . 4 . 4 1 1 . . 1 . 1 6 4 6 Combat Bots Only 6 | . . 3 . 4 . 1 . . . . 1 4 4 6 Max Kills in Single Turn 2 | . . 2 . 2 1 1 . . 1 . 1 2 1 2 Gunslinging 1 | . . 1 . 1 . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes Res Acc Hostile Shots Fired 806 | . . 10 . 208 31 83 . 2 12 41 59 55 152 153 Missed 360 | . . 5 . 59 16 45 . 1 3 25 30 17 85 74 Damage Taken 8406 | . 20 54 . 2268 170 292 . 53 267 238 663 879 1692 1810 Core 2010 | . . 7 . 423 39 81 . . 94 145 173 277 305 466 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 31 | . . . . . 7 7 . 17 . . . . . . Core Remaining (%) 81 | 100 100 98 . 23 94 90 . . 90 87 . 65 78 70 Volleys Fired 123 | . . 14 . 68 2 12 . . 2 . . 6 2 17 Largest 2 | . . 2 . 2 1 2 . . 1 . . 1 1 1 Hottest 120 | . . 100 . 106 68 56 . . 90 . . 100 120 120 Shots Fired 156 | . . 28 . 75 2 24 . . 2 . . 6 2 17 Gun 69 | . . 28 . 15 . 24 . . . . . . . 2 Cannon 87 | . . . . 60 2 . . . 2 . . 6 2 15 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 40 | . . . . . . 24 . . . . . 6 . 10 Thermal 116 | . . 28 . 75 2 . . . 2 . . . 2 7 Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 33 | . . 4 . 33 1 7 . . . . . 6 . 3 Robot Miss Streak 12 | . . 2 . 3 1 2 . . 2 . . 12 . 12 Penetration Max 1 | . . . . . . . . . . . . . . 1 Secondary Targets 2 | . . 1 . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . Shots Hit Robots 150 | . . 17 . 55 3 17 . . 5 . 13 19 10 11 Core Hits 85 | . . 8 . 18 1 3 . . 2 . 6 16 6 25 Critical Kills 10 | . . . . 1 . . . . . . . 3 . 6 Critical Parts Destroyed 18 | . . . . . . 1 . . . . . 8 . 9 Critical Strikes 38 | . . . . 2 . 1 . . 2 . 1 16 1 15 Burn 1 | . . . . 1 . . . . . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . . . Destroy 29 | . . . . . . 1 . . . . . 13 . 15 Sever 7 | . . . . . . . . . 2 . 1 3 1 . Melee Attacks 70 | . . . . . 3 . . . 10 . 19 26 12 . Impact . | . . . . . . . . . . . . . . . Slashing 67 | . . . . . . . . . 10 . 19 26 12 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . 1 . . . 1 . 3 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 4824 | . . 213 . 1106 20 322 . . 272 . 768 1116 696 311 Guns 680 | . . 213 . 113 . 322 . . . . . . . 32 Cannons 1211 | . . . . 980 20 . . . . . . 94 . 117 Explosions 162 | . . . . . . . . . . . . . . 162 Melee 2740 | . . . . . . . . . 254 . 768 1022 696 . Ramming 31 | . . . . 13 . . . . 18 . . . . . Kinetic 533 | . . . . . . 322 . . . . . 94 . 117 Thermal 1358 | . . 213 . 1093 20 . . . . . . . . 32 Explosive 162 | . . . . . . . . . . . . . . 162 Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 2740 | . . . . . . . . . 254 . 768 1022 696 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . 1 1 5 . 8 8 . . 1 1 . Average Corruption 3 | . . . . 1 1 5 . 8 8 . . 1 1 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 17 | . . . . 4 . 5 . . 8 . . . . . Message Errors 4 | . . . . . . 3 . . 1 . . . . . Matter Fused 3 | . . . . 1 . . . . 2 . . . . . Heat Flow Errors 3 | . . . . 1 . . . . 2 . . . . . Energy Discharges 2 | . . . . . . 1 . . 1 . . . . . Data Loss (minor) 3 | . . . . 1 . . . . 2 . . . . . Data Loss (major) 1 | . . . . . . 1 . . . . . . . . Misfires 1 | . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 146 | . . . . 16 . . . . . . 52 66 9 3 Projectiles 16 | . . . . 16 . . . . . . . . . . Explosions 3 | . . . . . . . . . . . . . . 3 Melee 127 | . . . . . . . . . . . 52 66 9 . Knockbacks 16 | . . . . . . . . . . . . 2 . 14 Impact . | . . . . . . . . . . . . . . . Kinetic 15 | . . . . . . . . . . . . 2 . 13 Secondary 1 | . . . . . . . . . . . . . . 1 Self-Inflicted Damage 9 | . . . . . . . . . 9 . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 9 | . . . . 8 . . . . 1 . . . . . Targets Rammed 9 | . . . . 8 . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 376 | . . 248 . 376 349 11 . . 192 . 18 180 112 248 Average Temperature 123 | . . 91 . 152 141 6 . . 78 . 18 82 56 92 Received Heat Transfer 1441 | . . 27 . 972 69 96 . . 18 . 115 . 63 81 Effects 6 | . . 3 . 3 . . . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . Interference 3 | . . 3 . . . . . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . Parts Melted 3 | . . 2 . 1 . . . . . . . . . . Heat Transferred 2812 | . . 629 . 2109 37 . . . . . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes Res Acc Peak Influence 948 | . 87 270 113 227 184 207 100 50 135 56 414 600 683 948 Initial 358 | . . 36 113 47 28 89 100 35 28 56 18 232 241 358 Average 272 | . 13 135 113 134 68 139 100 38 61 50 146 428 475 757 Maximum Alert Level 3 | . . 1 . 1 . 1 . . . . 2 2 2 3 Low Security (%) 52 | 100 100 75 100 74 100 87 100 100 100 100 63 . . . Level 1 20 | . . 25 . 25 . 12 . . . . 34 34 35 16 Level 2 17 | . . . . . . . . . . . 1 65 64 12 Level 3 9 | . . . . . . . . . . . . . . 70 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 18 | . . 2 . 1 1 2 . . 2 . 2 3 1 4 Investigation 4 | . . 1 . 1 . 2 . . . . . . . . Extermination 2 | . . . . . . . . . . . . 1 1 . Reinforcement 10 | . . 1 . . 1 . . . 1 . 2 1 . 4 Assault 1 | . . . . . . . . . . . . 1 . . Garrison 1 | . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . 1 1 1 Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes Res Acc Distress Signals 12 | . 1 2 . . 1 . . . 1 1 . 1 2 3 Communications Jammed 41 | . . . . . . . . . . . 13 . 18 10 Distress Signals 41 | . . . . . . . . . . . 13 . 18 10 Times Spotted 220 | . 7 13 . 21 13 4 . 3 11 8 26 22 39 53 Peak Tracking Total 17 | . 6 6 . 8 9 2 . 3 5 8 6 3 16 17 Tactical Retreats 37 | . 1 1 . 1 2 2 . . 1 . 7 4 9 9 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes Res Acc Traps Triggered 10 | . 1 . . 1 1 . 1 . 4 . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes Res Acc Machines Disabled 7 | . . . . 1 . . . . . . . 4 . 2 Max in Single Turn 2 | . . . . 1 . . . . . . . 1 . 2 Garrison Access 4 | . . . . 1 1 . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes Res Acc Machines Accessed 49 | . 2 2 . 7 4 4 . . 3 . 3 9 3 12 Terminals 31 | . 2 2 . 5 1 2 . . 2 . 3 6 2 6 Fabricators 5 | . . . . . . . . . 1 . . 1 1 2 Repair Stations 3 | . . . . . . 1 . . . . . 1 . 1 Recycling Units 1 | . . . . 1 . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . 1 Garrison Access 7 | . . . . 1 2 1 . . . . . 1 . 2 Total Hacks 139 | . 4 5 . 17 7 11 . . 12 . 3 35 15 30 Successful 47 | . 2 1 . 6 2 1 . . 5 . . 9 8 13 Failed 92 | . 2 4 . 11 5 10 . . 7 . 3 26 7 17 Catastrophic 28 | . . 1 . 2 1 4 . . 2 . 3 10 2 3 Database Lockouts . | . . . . . . . . . . . . . . . Manual 27 | . . 5 . 2 2 4 . . . . . 6 6 2 Terminals 97 | . 4 5 . 10 2 4 . . 8 . 3 30 12 19 Fabricators 12 | . . . . . . . . . 4 . . 1 3 4 Repair Stations 12 | . . . . . . 5 . . . . . 3 . 4 Recycling Units 5 | . . . . 5 . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . 1 Garrison Access 11 | . . . . 2 4 2 . . . . . 1 . 2 Terminal Hacks 31 | . 2 1 . 4 . 1 . . 4 . . 6 5 8 Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Open Door 2 | . . . . 1 . . . . . . . . . 1 Branch Access Points 4 | . 1 . . . . 1 . . 1 . . . . 1 Emergency Access Points 2 | . . . . 1 . . . . 1 . . . . . Alert Level 4 | . . . . . . . . . . . . . 2 2 Investigation Status 1 | . . . . . . . . . . . . . . 1 Reinforcement Status 2 | . . . . . . . . . . . . . 1 1 Assault Status 1 | . . . . . . . . . . . . 1 . . Recall Reinforcements 3 | . . 1 . . . . . . . . . . 1 1 Hauler Manifests 1 | . . . . . . . . . 1 . . . . . Registered Components 2 | . . . . . . . . . 1 . . . . 1 Zone Layout 5 | . . . . 2 . . . . . . . 2 1 . Protovariant Controls 3 | . . . . . . . . . . . . 3 . . Fabricator Hacks 6 | . . . . . . . . . 1 . . 1 2 2 Network Status 5 | . . . . . . . . . 1 . . 1 1 2 Build 1 | . . . . . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . . . . . . . 1 . 1 Refit 2 | . . . . . . . . . . . . 1 . 1 Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 1 . . . . . . . . 2 Seal Access 4 | . . . . 1 1 . . . . . . . . 2 Unauthorized Hacks 2 | . . . . . . . . . . . . 1 1 . Terminals 2 | . . . . . . . . . . . . 1 1 . Assimilate 2 | . . . . . . . . . . . . 1 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 40 | . 1 2 . 6 2 4 . . 3 . 3 9 2 8 Full Trace Events 4 | . . 1 . 1 . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . 3 . . Parts Built 1 | . . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . Time 69 | . . . . . . . . . . . . . 69 . Total Part Build Rating 9 | . . . . . . . . . . . . . 9 . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . 9 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . 2 . . . . . . . . . Non-combat 2 | . . . . . 2 . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . 2 . . . . . . . . . parse_system 1 | . . . . . 1 . . . . . . . . . find_chute 1 | . . . . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes Res Acc Total Allies 3 | . . . . . . . . 1 . . . 1 1 . Largest Group 1 | . . . . . . . . 1 . . . 1 1 . Highest-Rated Group 45 | . . . . . . . . 31 . . . 45 26 . Highest-Rated Ally 45 | . . . . . . . . 31 . . . 45 26 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes Res Acc Turns Passed 3175 | 84 155 184 20 443 214 135 8 28 253 85 385 422 327 432 Spaces Moved 6310 | 48 249 375 61 537 569 249 26 77 492 131 685 881 808 1122 Core 9 | 4 . . . 5 . . . . . . . . . . Treads 90 | 44 33 . . 13 . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 6211 | . 216 375 61 519 569 249 26 77 492 131 685 881 808 1122 Fastest Speed 25 | 50 37 34 29 29 31 28 28 28 29 40 25 25 26 26 Average Speed 33 | 150 53 34 29 35 31 32 28 28 31 61 33 28 31 27 Slowest Speed 200 | 160 200 34 29 200 34 102 28 31 111 111 40 102 37 40 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 125 | . 2 6 . 28 11 1 . 4 4 . 12 14 18 25 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 53 48 9 77 17 8 2 65 18 5 22 86 28 35 Regions Visited 14 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 6 | . 1 . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 18 | . . . . . . . . . 4 . 1 6 2 5 Terrain Destroyed 65 | . . . . . . . . . 6 . 1 11 2 45 Melee 11 | . . . . . . . . . 4 . 1 6 . . Projectile 9 | . . . . . . . . . 2 . . . 2 5 AOE 26 | . . . . . . . . . . . . . . 26 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Was Fac Fac Res Tes Res Acc Total 6938 | 57 270 397 62 681 588 278 26 78 571 136 792 978 836 1188 Wait 197 | . . . . 65 2 4 . 4 12 3 66 17 1 23 Move 6063 | 47 245 364 60 482 547 246 26 70 483 130 660 854 774 1075 Hop 108 | . 1 4 . 26 10 1 . 2 4 . 12 12 15 21 Pick Up 51 | 4 6 7 . 3 6 4 . . 6 . 2 6 4 3 Fast Attach 103 | 6 6 2 . 12 7 5 . 1 4 . 18 20 11 11 Attach 45 | . . 2 2 9 2 2 . . 5 . 4 4 5 10 Detach 31 | . . . . 7 2 . . . 3 . 3 3 6 7 Swap 8 | . 1 . . 1 1 . . . . . 2 3 . . Drop 72 | . 11 4 . . 6 4 . 1 5 3 6 23 6 3 Fire 123 | . . 14 . 68 2 12 . . 2 . . 6 2 17 Melee 70 | . . . . . 3 . . . 10 . 19 26 12 . Ram 1 | . . . . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . . . Crush 8 | . . . . 8 . . . . . . . . . . Escape Stasis 58 | . . . . . . . . . 36 . . 4 . 18 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: [*Mat] / *Min) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 3 exits: [*Fac] / Low x2) -5/Factory -5/Waste -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -3/Research (discovered 2 exits: *Arm / *Tes) -3/Testing -2/Research -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 14) 85 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Identified exit to Mines 233 | -10/Materials | Discovered new exit (range 15) 240 | -10/Materials | Identified exit to Materials 240 | -10/Materials | Entered another Materials area 240 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 300 | -9/Materials | Build established: Mutant 306 | -9/Materials | Discovered new exit (range 13) 321 | -9/Materials | Identified exit to Mines 415 | -9/Materials | Discovered new exit (range 8) 424 | -9/Materials | Entered another Materials area 424 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 426 | -8/Materials | Discovered new exit (range 6) 444 | -8/Materials | Entered Storage 539 | -8/Storage | Lost 5 parts (1p3n1w) 593 | -8/Storage | Lost 3 parts (1n1u1w) 718 | -8/Storage | Core integrity fell below 50% 767 | -8/Storage | Lost 8 parts (2p3n3u) 880 | -8/Storage | Discovered new exit (range 16) 887 | -8/Storage | Entered Factory 887 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 897 | -7/Factory | Discovered new exit (range 7) 925 | -7/Factory | Discovered new exit (range 17) 1101 | -7/Factory | Entered another Factory area 1101 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1117 | -6/Factory | Found Prototype Processor 1117 | -6/Factory | Identified Exp. Targeting Computer 1119 | -6/Factory | Found Exp. Targeting Computer 1185 | -6/Factory | Discovered new exit (range 8) 1229 | -6/Factory | Identified exit to Lower Caves 1236 | -6/Factory | Entered another Factory area 1236 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1244 | -5/Factory | Sucked down chute 1244 | -5/Factory | Entered Waste 1245 | -5/Waste | Met a frightened Derelict 1257 | -5/Waste | Spotted C-40 Crusher 1259 | -5/Waste | EMP discharged 1261 | -5/Waste | Spotted C-40 Crusher 1262 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1264 | -5/Waste | Spotted C-40 Crusher 1265 | -5/Waste | Discovered new exit (range 13) 1272 | -5/Waste | Entered Factory 1438 | -5/Factory | Identified exit to Upper Caves 1480 | -5/Factory | Garrison activated, responded to threat 1516 | -5/Factory | Discovered new exit (range 14) 1524 | -5/Factory | Identified exit to Factory 1525 | -5/Factory | Entered another Factory area 1525 | -4/Factory | Evolved 2 slots: Utility x2 1566 | -4/Factory | Spotted B-86 Titan 1607 | -4/Factory | Discovered new exit (range 10) 1610 | -4/Factory | Identified exit to Research 1610 | -4/Factory | Entered Research 1610 | -3/Research | Evolved 2 slots: Utility x2 1633 | -3/Research | Discovered new exit (range 8) 1638 | -3/Research | Identified exit to Armory 1749 | -3/Research | Found Prototype Device 1749 | -3/Research | Identified Exp. EM Disruption Field 1822 | -3/Research | Found Prototype Processor 1822 | -3/Research | Identified Exp. Terrain Scan Processor 1991 | -3/Research | Discovered new exit (range 10) 1994 | -3/Research | Identified exit to Testing 1995 | -3/Research | Entered Testing 2007 | -3/Testing | Found Prototype Hackware 2007 | -3/Testing | Identified Ghost Barrier 2085 | -3/Testing | Discovered new exit (range 13) 2088 | -3/Testing | Identified exit to Research 2091 | -3/Testing | Found Prototype Processor 2091 | -3/Testing | Identified Spectral Analyzer 2205 | -3/Testing | Protovariant out of control (PH-M0K8B9BFEI) 2205 | -3/Testing | Unleashed a protovariant (PH-M0K8B9BFEI) 2224 | -3/Testing | Spotted PH-M0K8B9BFEI 2255 | -3/Testing | Found Prototype Energy Gun 2256 | -3/Testing | Lost 3 parts (1p2n) 2270 | -3/Testing | Spotted Striker 2270 | -3/Testing | Spotted Striker 2276 | -3/Testing | Found Prototype Ballistic Cannon 2276 | -3/Testing | Identified Perforator 2287 | -3/Testing | Search patrols dispatched 2292 | -3/Testing | Destroyed Striker 2298 | -3/Testing | Destroyed Striker 2313 | -3/Testing | Scanned by Researcher 2326 | -3/Testing | Spotted Alpha 7 2340 | -3/Testing | Destroyed Alpha 7 2348 | -3/Testing | Stole the SGEMP Prototype 2417 | -3/Testing | Entered Research 2417 | -2/Research | Evolved 2 slots: Utility x2 2427 | -2/Research | Spotted B-90 Cyclops 2521 | -2/Research | Fabricated Centrium Leg? 2535 | -2/Research | Lost 5 parts (1p3u1w) 2701 | -2/Research | Search patrols dispatched 2740 | -2/Research | Discovered new exit (range 15) 2744 | -2/Research | Identified exit to Access 2744 | -2/Research | Entered Access 2744 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 2791 | -1/Access | Identified exit to Command 2884 | -1/Access | Lost 6 parts (1p2n2u1w) 2907 | -1/Access | Build established: Wizard-Sprinter 2936 | -1/Access | Lost 3 parts (1p2u) 2994 | -1/Access | Search patrols dispatched 3028 | -1/Access | Lost 3 parts (1p2n) 3167 | -1/Access | Spotted B-99 Colossus 3174 | -1/Access | Discovered new exit (range 6) 3175 | -1/Access | Identified exit to Surface 3176 | *** | Escaped! Last Messages --------------- 03143_ Slug penetrates Wall. 03145_ Connecting with Terminal... 03152_ O-32 Director distress signal jammed. 03152_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03153_ Impulse Thruster Array destroyed. 03160_ Drone sends a signal. 03160_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A021. 03162_ >> Machine Analyzer network decryption results: 03162_ Repair Station x1 03167_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03168_ O-32 Director distress signal jammed. 03169_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A008. 03173_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 03174_ The Access Shell folds into the floor. 03174_ EXIT=FOUND 03175_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | #???# #??????????????????????????????? | | #???# #????????"T????????????????????? | | #???# #????????""????????????????????? | | #???# #??????????????????????????????? | | #???# * #??????????????????????????????? | | #???# [ #??????????????????????????????? | | #????? #??????????????????????????????? | | #??????? #??????????????????????????????? | | ##???????? #??????????????????????????????? | | #?????????? ???????????????????????????????? | | #############+#####################????????????? | | k ????????????? | | = ### R ????????????? | | ###?# ####### ""#?????????????????? | | ????# !!! #?????# ""#?????????????????? | | ????# !!! #?????# ""#?????????????????? | | ????# !!! =#?????# T#?????????????????? | | ????# #?????# ""#?????????????????? | | ????# #?????# ""#?????????????????? | | ????# #????## ""##????????????????? | | ????# #????# #????????????????? | | ????# #????## ##????????????????? | | ????# ""#?????# #?????????????????? | | ????# ""#?????# #?????????????????? | | ????# T"#?????# #?????????????????? | | ???? ""??????# @" #?????????????????? | | ???? ""??????# "" #?????????????????? | | ??? ???????# #?????????????????? | | ??? ???????# #?????????????????? | | ????? ???????# #?????????????????? | | ???????# ##????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????!?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Energy Generation 49 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 1010 Jamming Range 14 Armor Coverage 300 Resistance: EM 75 Utility Shielding 33 Phase Shifting 10 Evasion (%) 76 Targeting Accuracy 18 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 28 Defensive Hacking 46 Item Schematics ----------------- Adv. Variable Charge Gun | -3/Testing | Archive Gravity Neutralizer | -3/Testing | Archive Cld. Phase Cannon | -3/Testing | Archive Robot Schematics ------------------ None Fabricated ------------ Centrium Leg | x1 | -2/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- Rampage Challenges ------------ None Game ------ Seed FireGlidesysDoomcannon Manual? 0 Play Time 01:28:02 Cumulative 87.8 hours Start 2024.09.23 @ 09:40:00 End 2024.09.23 @ 11:07:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 96 Adventurer 0 Explorer 4 Win Type 0 Total 6 Types 4/0/0/2/0/0/0/0/0 Lore% 38 Gallery% 60 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 39faf109-7030-4c73-9b3c-f56177ee1ea8