Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.16 @ 12:11:29 Player: Zish Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (1464) 1464 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4109 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 153/300 Energy 160/160 System Corruption 1% Temperature Cool (0) Movement Core (1500) Ox29 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Signal Interpreter Improved Terrain Scan Processor Transmission Jammer > --- WEAPON (3) ------- Hammer > --- INVENTORY (25) --- Ion Engine Signal Interpreter Seismic Detector Heavy Particle Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Structural Scanner Signal Interpreter Improved Terrain Scanner Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Aluminum Leg Aluminum Leg Signal Interpreter Improved Terrain Scan Processor Seismic Detector Arc Projector Mini Grenade Launcher Hammer [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 6 | . . . . 6 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 3 | . . . . 3 Weapon 1 | . . . . 1 Parts Attached 41 | 8 5 5 . 23 Power 6 | 1 . 1 . 4 Engine 5 | 1 . 1 . 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 10 | 2 1 2 . 5 Treads 5 | 2 1 2 . . Leg 5 | . . . . 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 2 . . 7 Device 5 | 1 1 . . 3 Storage 3 | 1 1 . . 1 Processor 2 | . . . . 2 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 14 | 3 2 2 . 7 Energy Gun 2 | 1 . . . 1 Energy Cannon 2 | . . . . 2 Ballistic Gun 7 | 2 1 2 . 2 Ballistic Cannon 1 | . . . . 1 Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 22 | . 4 6 . 12 Power 4 | . . 1 . 3 Propulsion 6 | . 1 3 . 2 Utility 5 | . 1 . . 4 Weapon 7 | . 2 2 . 3 Highest Loss Streak 5 | . 3 3 . 5 To Critical Strikes . | . . . . . Average Backups 6 | 1 4 3 6 8 Power 1 | . 1 1 1 1 Propulsion . | . 1 . . . Utility 2 | . 1 1 3 3 Weapon 1 | . 1 . 1 2 Tool/Special . | . . . . . Unused Backups 4 | . . . . 4 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 2 | . . . . 2 Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 98 92 85 85 Engine 14 | . 14 14 14 14 Treads 13 | . 27 21 14 . Leg 5 | . . . . 12 Device 12 | . 12 14 14 12 Storage 11 | . 14 14 14 7 Processor 2 | . . . . 7 Protection 2 | . . . . 5 Energy Cannon 1 | . . . . 3 Ballistic Gun 19 | . 23 27 28 9 Ballistic Cannon 1 | . . . . 3 Launcher 1 | . 3 . . . Impact Weapon 1 | . . . . 3 Peak Build Rating 30 | 9 9 7 6 30 Average Rating 12 | 5 7 6 6 20 On Entrance 5 | . 9 7 6 6 Avg Prop Armor Cover (%) 8 | . . . . 8 Naked Turns . | . . . . . Heaviest Build 109 | 13 19 19 18 109 Greatest Support 43 | 40 40 40 20 43 Greatest Overweight (x) 32 | . . . . 32 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 25 | 8 10 10 10 25 Average Capacity 12 | 7 9 10 10 15 Most Carried 10 | 4 6 6 7 10 Average Carried 6 | 1 4 3 6 8 Final Capacity 25 | 8 10 10 10 25 Final Carried 7 | 3 6 3 7 5 Class Distribution -------------------- 63% | Mutant 18% | Scavenger-Mutant 12% | Scavenger-Skirmisher 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -7 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 1300 | 310 373 149 . 468 Remotely . | . . . . . Salvage Created 1967 | 72 720 216 . 959 Parts 132 | 6 46 26 . 54 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 4 | . 3 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 20 | . . 20 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 39 | . 17 9 . 13 Guns 23 | . 7 9 . 7 Cannons 6 | . . . . 6 AOE 10 | . 10 . . . Classes Destroyed 13 | 2 6 3 . 2 Worker 5 | . 2 . . 3 Builder 1 | . 1 . . . Tunneler 1 | 1 . . . . Hauler 1 | . 1 . . . Recycler 8 | 1 3 . . 4 Turret 1 | . . 1 . . Watcher 1 | . 1 . . . Swarmer 13 | . 6 7 . . Grunt 17 | . 11 . . 6 Sentry 2 | . . 1 . 1 Hunter 2 | . . . . 2 Programmer 4 | . . . . 4 Subdweller 1 | . . 1 . . Best Kill Streak 10 | 2 10 4 . 5 Combat Bots Only 8 | . 8 4 . 3 Max Kills in Single Turn 3 | 1 3 2 . 1 Gunslinging 1 | . . 1 . . Exploded 2 | . 2 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -7 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 346 | . 70 120 . 156 Missed 82 | . 14 35 . 33 Hits 264 | . 56 85 . 123 Projectile 264 | . 56 85 . 123 Critical Strikes 6 | . 1 . . 5 Damage Taken 3592 | . 774 708 . 2110 Core 952 | . 91 150 . 711 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 76 | . 76 . . . Core Remaining (%) 51 | 100 . . 3 . Volleys Fired 163 | 9 52 42 . 60 Largest 3 | 2 2 2 . 3 Hottest 190 | 40 50 40 . 190 Shots Fired 326 | 18 94 80 . 134 Gun 260 | 18 83 80 . 79 Cannon 55 | . . . . 55 Launcher 11 | . 11 . . . Special . | . . . . . Kinetic 275 | 18 83 80 . 94 Thermal 28 | . . . . 28 Explosive 11 | . 11 . . . Electromagnetic 12 | . . . . 12 Robot Hit Streak 11 | 5 9 8 . 11 Robot Miss Streak 6 | 1 3 4 . 6 Penetration Max 1 | . . . . 1 Secondary Targets 5 | . . 3 . 2 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 201 | 13 55 48 . 85 Core Hits 104 | 3 44 20 . 37 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . . . . 6 Destroy 1 | . . . . 1 Blast 5 | . . . . 5 Melee Attacks 4 | . . . . 4 Impact 4 | . . . . 4 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3798 | 187 1530 429 . 1652 Guns 1944 | 187 599 429 . 729 Cannons 904 | . . . . 904 Explosions 931 | . 931 . . . Melee 19 | . . . . 19 Ramming . | . . . . . Kinetic 2256 | 187 599 429 . 1041 Thermal 431 | . . . . 431 Explosive 931 | . 931 . . . Electromagnetic 161 | . . . . 161 Impact 19 | . . . . 19 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 33 | . 28 . . 5 Projectiles 5 | . . . . 5 Explosions 28 | . 28 . . . Melee . | . . . . . Knockbacks 10 | . . . . 10 Impact . | . . . . . Kinetic 10 | . . . . 10 Secondary . | . . . . . Self-Inflicted Damage 144 | . 144 . . . Shots 3 | . 3 . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 938 | . 25 . . 938 Average Temperature 187 | . 8 . . 211 Received Heat Transfer 1140 | . 300 384 . 456 Effects 47 | . . . . 47 Shutdowns 11 | . . . . 11 Energy Bleed 6 | . . . . 6 Interference 7 | . . . . 7 Matter Decay 3 | . . . . 3 Short Circuit 4 | . . . . 4 Damage (minor) 3 | . . . . 3 Damage (major) 8 | . . . . 8 Damage (core) 5 | . . . . 5 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 629 | . . . . 629 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Maximum Alert Level 1 | . 1 . . . Low Security (%) 88 | 100 62 . 100 100 Level 1 11 | . 37 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 308 | 5 308 . 5 74 Initial . | . . . . . Average 61 | . 165 . . 19 Influence Increases 1326 | 10 608 280 7 421 Destroy 0b10 Robot/C 780 | . 340 180 . 260 Destroy 0b10 Robot/NC 85 | 10 40 . . 35 Destroy Leader 174 | . 74 10 . 90 Successful Hack 26 | . 19 . 7 . Disable Machine 75 | . 60 . . 15 Destroy Structure 81 | . 75 . . 6 Lose Combat Pursuer 105 | . . 90 . 15 Influence Decreases 1326 | 10 462 426 7 421 Entered New Map 71 | . . 71 . . Time Decay 1117 | 10 422 295 7 383 Lost Part 138 | . 40 60 . 38 Squads Dispatched 12 | . 4 . . 8 Investigation 5 | . 4 . . 1 Extermination 4 | . . . . 4 Reinforcement . | . . . . . Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Distress Signals 3 | . 1 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 60 | . 24 14 . 22 Peak Tracking Total 6 | . 6 6 . 3 Tactical Retreats 6 | . . 5 . 1 Traps | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -7 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 7 | . 4 2 . 1 Max in Single Turn 2 | . 2 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 13 | . 6 . 4 3 Terminals 7 | . 3 . 3 1 Fabricators 1 | . . . . 1 Repair Stations 2 | . 1 . . 1 Recycling Units 3 | . 2 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 26 | . 13 . 7 6 Successful 18 | . 8 . 5 5 Failed 8 | . 5 . 2 1 Catastrophic 3 | . 2 . . 1 Database Lockouts . | . . . . . Manual 1 | . . . . 1 Terminals 17 | . 9 . 6 2 Fabricators 3 | . . . . 3 Repair Stations 3 | . 2 . . 1 Recycling Units 3 | . 2 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 4 . 4 1 Record 1 | . . . 1 . Part Schematic 1 | . . . 1 . Prototype ID Bank 2 | . 1 . 1 . Scanalyzer Index 1 | . 1 . . . Alert Level 2 | . . . 1 1 Locate Traps 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks 3 | . . . . 3 Network Status 1 | . . . . 1 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 3 | . 2 . . 1 Scan Component 2 | . 1 . . 1 Repair 1 | . 1 . . . Recycling Unit Hacks 3 | . 2 . 1 . Report Inventory 3 | . 2 . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 . 1 2 Full Trace Events 3 | . 2 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built 1 | . . . . 1 Authchips . | . . . . . Time 62 | . . . . 62 Total Part Build Rating 2 | . . . . 2 Part Studies Acquired . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -7 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -7 -------- Run | Yrd Mat Sub Rec Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Active Infowar (turns) 4317 | 10 1083 801 657 1766 Terrain 1922 | 10 462 . . 1450 Structural 3167 | . 621 801 657 1088 Jamming 74 | . . . . 74 ECM 195 | . . . . 195 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -7 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 4558 | 123 1167 801 657 1810 Spaces Moved 2005 | 52 584 403 383 583 Core 5 | 1 . . . 4 Treads 1472 | 51 584 403 383 51 Legs 528 | . . . . 528 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 120 Average Speed 190 | 157 160 160 160 264 Slowest Speed 1650 | 160 160 160 160 1650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 3 86 24 65 11 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 9 | . 8 . . 1 Terrain Destroyed 91 | . 83 . . 8 Melee 1 | . . . . 1 Projectile 7 | . . . . 7 AOE 83 | . 83 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Total 2464 | 73 729 492 427 743 Wait 206 | . 77 41 41 47 Move 2001 | 51 583 402 382 583 Hop . | . . . . . Pick Up 26 | 4 7 2 4 9 Fast Attach 14 | 6 2 . . 6 Attach 26 | 2 4 5 . 15 Detach 6 | 1 1 . . 4 Swap 6 | . 1 . . 5 Drop 12 | . 2 . . 10 Fire 163 | 9 52 42 . 60 Melee 4 | . . . . 4 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sub]) -10/Subcaves -9/Recycling -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 15) 447 | -10/Materials | Destroyed 8 combat bots 617 | -10/Materials | Lost 3 parts (1n1u1w) 735 | -10/Materials | Discovered new exit (range 12) 828 | -10/Materials | Discovered new exit (range 9) 969 | -10/Materials | Repaired Assault Rifle 1190 | -10/Materials | Discovered new exit (range 5) 1205 | -10/Materials | Discovered new exit (range 14) 1291 | -10/Materials | Entered Subcaves 1422 | -10/Subcaves | Discovered new exit (range 10) 1473 | -10/Subcaves | Core integrity fell below 50% 1509 | -10/Subcaves | Lost 3 parts (1n2w) 1784 | -10/Subcaves | Core integrity fell below 20% 1903 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2092 | -10/Subcaves | Entered Recycling 2093 | -9/Recycling | Met a Zionite searching for Scraptown 2713 | -9/Recycling | Discovered new exit (range 16) 2749 | -9/Recycling | Entered Factory 2749 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2913 | -7/Factory | Garrison activated, responded to threat 2935 | -7/Factory | Fabricated Mni. Grenade Launcher (x1) 3074 | -7/Factory | Build established: Scavenger-Skirmisher 3451 | -7/Factory | Core integrity fell below 50% 3462 | -7/Factory | Core integrity fell below 20% 3939 | -7/Factory | Build established: Scavenger-Mutant 4021 | -7/Factory | Lost 3 parts (1n1u1w) 4508 | -7/Factory | Lost 5 parts (2p1n1u1w) 4559 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 04480_ P-60 Hacker destroyed. [Achievement: Omniscient Cartographer] 04499_ K-01 Serf collects debris. 04504_ R-06 Scavenger collects Remote Datajack. 04507_ K-01 Serf collects debris. 04508_ System corrupted: Matter fused (-10). 04508_ R-06 Scavenger collects Target Analyzer. 04511_ R-06 Scavenger collects Imp. Heat Sink. 04512_ K-01 Serf collects debris. 04536_ Acquired 43 matter. 04541_ C-30 ARC bursts open, deploying its payload. 04541_ H-55 Commando unfolds itself. 04544_ Penetrated by Slug. 04547_ Imp. Terrain Scanner destroyed. 04550_ Penetrated by Slug. 04550_ Gauss Rifle destroyed. 04550_ Ion Engine destroyed. 04557_ K-01 Serf collects debris. 04559_ Penetrated by Slug. 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[# ## | | ?????????????? ?# ###?#########"""" ## | | ?????????????? ?# #?###???#??##"""" + | | ??????????????? # ##?###?#??###"""" # | | ????????????????# ##?#??####?##"""" # | | ??????????????????#############?##?#????## # | | ?????????????????????#???????#????##?#??######### | | ????????????????????????#?????????#?????######### | | ???????????????????????????#?????#???#???## | | ????????????????????????????????????#??#?## ###### | | ??????????????????????????????????????##?## # | | ?????????????????????????????????????##?### # """ | | ?????????????????????????????????????????## # """ | | ?????????????????????????????????????????## # """ | | ?????????????????????????????????????????## # | | ????????????????????????????#???#????????## # """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Jamming Range 12 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Mni. Grenade Launcher | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Mni. Grenade Launcher | x1 | -7/Factory Repaired ---------- Assault Rifle | 24% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Challenges ------------ None Game ------ Seed SalvageEtherialSword Manual? 0 Play Time 00:24:40 Cumulative 23.7 hours Start 2026.02.16 @ 11:49:50 End 2026.02.16 @ 12:11:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3cf01ae2-bacc-4367-9fee-f1b037f5f9a5