Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.10 @ 16:57:55 Player: smidge Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (109) 545 Value Destroyed (4213) 4213 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1994) 1994 TOTAL SCORE: 11852 Bonus ------- High Alert Combat Kills 74 Follower Combat Kills 520 Entered Garrisons 400 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 701/1000 Matter 280/300 Energy 12/100 System Corruption 1% Temperature Cool (42) Movement Walking (180) Ox1 Location -5/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Armored Leg Armored Leg Thunder Leg Thunder Leg > --- UTILITY (4) ------ Huge Storage Unit Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Armored Leg Armored Leg High-capacity Storage Unit Core Analyzer Core Analyzer Core Analyzer Core Analyzer Energy Filter Energy Filter Advanced Particle Charger Improved Light Armor Plating Layered Light Armor Plating Thermal Shield Hacking Suite Relay Coupler [NC] (31) Relay Coupler [Sentry] (21) Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Remote Datajack Improved Plasma Cutter Shock Trap Shock Trap Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Medium Treads Flexi-carbon Leg Armored Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Core Analyzer Layered Light Armor Plating > --- WEAPON ----------- Arc Projector Improved Arc Projector Flak Gun > --- INVENTORY -------- Armored Leg Armored Leg High-capacity Storage Unit Core Analyzer Core Analyzer Core Analyzer Core Analyzer Energy Filter Energy Filter Advanced Particle Charger Improved Light Armor Plating Layered Light Armor Plating Thermal Shield Hacking Suite Relay Coupler [NC] Relay Coupler [Sentry] Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Remote Datajack Improved Plasma Cutter Shock Trap Shock Trap [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Core Analyzer Hackware Relay Coupler [Sentry] Protection Layered Light Armor Plating Weapon Flak Gun Energy Gun Heavy Laser Ballistic Gun Flak Gun Launcher Proton Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Gar Fac Gar Fac Low Zio Pro Fac DSF Slots Evolved 10 | . . 2 . 2 . 2 . . . . . 4 . Power 1 | . . . . . . . . . . . . 1 . Propulsion 5 | . . 1 . 1 . 1 . . . . . 2 . Utility 2 | . . 1 . . . 1 . . . . . . . Weapon 2 | . . . . 1 . . . . . . . 1 . Parts Attached 79 | 7 2 4 14 4 10 10 2 1 . . 12 . 13 Power 9 | 1 . . 1 1 . 1 1 . . . 2 . 2 Engine 4 | 1 . . 1 1 . . . . . . 1 . . Core 5 | . . . . . . 1 1 . . . 1 . 2 Reactor . | . . . . . . . . . . . . . . Propulsion 30 | 2 1 1 6 2 2 6 . . . . 3 . 7 Treads 22 | 2 1 . 6 2 2 6 . . . . 3 . . Leg 8 | . . 1 . . . . . . . . . . 7 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 18 | 1 1 1 5 . 5 1 . . . . 2 . 2 Device 3 | . . . . . 2 . . . . . . . 1 Storage 3 | 1 . 1 1 . . . . . . . . . . Processor 1 | . . . . . . 1 . . . . . . . Hackware 1 | . . . . . . . . . . . 1 . . Protection 10 | . 1 . 4 . 3 . . . . . 1 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 22 | 3 . 2 2 1 3 2 1 1 . . 5 . 2 Energy Gun 10 | 1 . . 1 1 1 1 1 1 . . 1 . 2 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 6 | 2 . 2 . . 1 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 5 | . . . 1 . 1 . . . . . 3 . . Special Weapon 1 | . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . Parts Lost 39 | . . . 8 2 1 . 2 . . 3 7 . 16 Power 8 | . . . 2 . . . 1 . . 1 1 . 3 Propulsion 14 | . . . 2 1 . . . . . . 3 . 8 Utility 7 | . . . 2 1 1 . . . . 1 1 . 1 Weapon 10 | . . . 2 . . . 1 . . 1 2 . 4 Highest Loss Streak 7 | . . . 2 1 1 . 2 . . 2 5 . 7 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 19 | 1 5 8 18 20 22 24 24 25 25 25 19 20 21 Power 1 | . 1 1 2 2 2 1 1 1 1 1 . . . Propulsion 2 | . . . 5 6 5 3 3 3 3 3 1 . 1 Utility 11 | . 3 6 7 9 11 14 15 16 16 16 14 16 14 Weapon 2 | . 1 1 2 2 3 3 4 4 4 4 3 3 3 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 27 | . . . . . 7 1 1 . . . . . 18 Power 2 | . . . . . 1 1 . . . . . . . Propulsion 2 | . . . . . . . . . . . . . 2 Utility 20 | . . . . . 5 . 1 . . . . . 14 Weapon 2 | . . . . . 1 . . . . . . . 1 Tool/Special 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 98 84 93 94 99 99 95 100 100 94 85 76 61 Engine 4 | . 14 11 7 9 9 1 . . . . . . . Core 2 | . . . . . . 5 7 7 7 6 1 5 3 Treads 33 | . 28 22 32 35 36 38 37 38 38 38 35 35 13 Leg 1 | . . 7 . . . . . . . . . . 15 Device 2 | . . . . . 8 7 7 7 7 4 . . 4 Storage 8 | . 14 11 11 9 9 7 7 7 7 7 7 5 5 Processor 3 | . . . . . . 6 7 7 7 7 7 5 5 Hackware 1 | . . . . . . . . . . . 6 5 . Protection 9 | . 12 11 19 16 9 7 6 7 7 7 7 5 3 Energy Gun 7 | . . . . 16 26 7 3 7 7 7 5 5 2 Ballistic Gun 12 | . 28 22 20 7 . 14 15 15 15 12 7 5 3 Peak Build Rating 64 | 6 8 12 17 17 30 48 48 49 49 49 52 50 64 Average Rating 31 | 4 7 10 14 15 21 42 45 47 49 46 42 50 47 On Entrance 29 | . 6 8 12 13 17 30 48 47 49 49 38 49 50 Avg Prop Armor Cover (%) 6 | . . 4 4 . . . . . . . 6 6 8 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 113 | 14 17 54 97 100 102 104 102 103 103 103 113 106 112 Greatest Support 136 | 40 40 40 69 83 80 100 100 100 100 100 108 116 136 Greatest Overweight (x) 3 | . . 1 2 1 1 1 1 1 1 1 1 . 3 Average Overweight (x) . | . . . . 1 1 1 . 1 1 . . . . Largest Inventory Capacity 25 | 8 8 20 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 6 8 11 22 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 2 8 12 23 22 25 25 25 25 25 25 24 20 25 Average Carried 19 | 1 5 8 19 20 22 24 24 25 25 25 19 20 22 Final Capacity 25 | 8 8 20 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 8 12 23 21 25 25 25 25 25 25 21 20 23 Class Distribution -------------------- 45% | Mutant 20% | Scavenger-Gunner 14% | Gunner 13% | Scavenger-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/DSF Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Sto Mat Gar Fac Gar Fac Low Zio Pro Fac DSF Matter Collected 2745 | 154 234 145 810 128 125 114 197 8 133 . 518 . 179 Remotely . | . . . . . . . . . . . . . . Salvage Created 4065 | . 447 170 1303 178 497 313 249 8 141 . 604 . 155 Parts 236 | . 32 13 86 9 23 21 17 4 6 . 16 . 9 Haulers Intercepted 2 | . . . 2 . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . 6 . 14 . . Prevented 1 | . . . . . . . . . . . 1 . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Gar Fac Gar Fac Low Zio Pro Fac DSF Combat Hostiles Destroyed 98 | . 11 3 32 5 9 6 7 . 3 . 16 . 6 Guns 88 | . 11 3 30 5 7 6 7 . 3 . 10 . 6 AOE 10 | . . . 2 . 2 . . . . . 6 . . Classes Destroyed 18 | . 4 2 5 1 . 1 2 1 . . 2 . . Worker 2 | . . 1 1 . . . . . . . . . . Builder 1 | . . . . . . . . 1 . . . . . Hauler 2 | . . . 2 . . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . Watcher 4 | . 3 1 . . . . . . . . . . . Swarmer 24 | . 6 . 10 2 . 1 . . . . 1 . 4 Cutter 3 | . . . . . . . 3 . . . . . . Saboteur 1 | . . . . . . . . . . . 1 . . Grunt 32 | . 5 2 9 . 4 . 2 . 3 . 7 . . Brawler 4 | . . . 1 . 1 . . . . . 2 . . Duelist 2 | . . . 1 . . . . . . . 1 . . Protector 1 | . . . 1 . . . . . . . . . . Sentry 24 | . . 1 10 2 4 4 1 . . . 2 . . Specialist 3 | . . . . . . . 1 . . . . . 2 Hunter 2 | . . . . 1 . . . . . . 1 . . Programmer 1 | . . . . . . 1 . . . . . . . Behemoth 1 | . . . . . . . . . . . 1 . . Best Kill Streak 14 | . 3 1 14 2 4 4 5 1 3 . 8 . 4 Combat Bots Only 11 | . 3 1 11 2 4 4 5 . 3 . 8 . 4 Max Kills in Single Turn 3 | . 2 1 3 2 2 1 1 1 1 . 3 . 1 Gunslinging 1 | . 1 . 1 1 . . . . . . . . . Exploded 2 | . . . 2 . 2 . . . . . 2 . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Gar Fac Gar Fac Low Zio Pro Fac DSF Hostile Shots Fired 934 | . 46 22 208 25 55 108 62 . 6 57 113 . 232 Missed 308 | . 8 6 74 6 16 38 21 . 1 22 35 . 81 Hits 626 | . 38 16 134 19 39 70 41 . 5 35 78 . 151 Melee 14 | . . . 6 . . . 5 . . 1 2 . . Projectile 612 | . 38 16 128 19 39 70 36 . 5 34 76 . 151 Critical Strikes 17 | . . . 6 . 1 . 3 . . . 3 . 4 Part Disruptions 1 | . . . . . . . . . . . . . 1 Damage Taken 7350 | . 344 165 1391 174 436 393 399 . 71 419 1389 . 2169 Core 719 | . 23 23 147 12 77 16 32 . 15 9 66 . 299 Absorbed by Shields . | . . . . . . . . . . . . . . Ignored by Resistances 2142 | . 114 49 409 54 127 136 121 . 19 121 383 . 609 Core Remaining (%) 82 | 100 90 . 57 . 83 . . . . . 80 . . Volleys Fired 289 | . 41 17 81 13 27 12 14 1 3 . 61 . 19 Largest 3 | . 2 2 2 3 3 3 3 3 3 . 3 . 3 Hottest 171 | . 40 46 76 126 171 111 111 136 136 . 136 . 148 Shots Fired 567 | . 82 34 160 29 77 36 32 3 9 . 78 . 27 Gun 544 | . 82 34 158 29 76 36 32 3 9 . 58 . 27 Cannon . | . . . . . . . . . . . . . . Launcher 9 | . . . 2 . 1 . . . . . 6 . . Special 14 | . . . . . . . . . . . 14 . . Kinetic 408 | . 82 34 157 10 . 24 28 2 6 . 46 . 19 Thermal 92 | . . . 1 19 53 . . 1 3 . 12 . 3 Explosive 6 | . . . 2 . 1 . . . . . 3 . . Electromagnetic 47 | . . . . . 23 12 4 . . . 3 . 5 Robot Hit Streak 43 | . 33 36 43 19 22 21 27 2 19 . 24 . 16 Robot Miss Streak 4 | . 2 1 3 2 2 2 2 1 2 . 4 . 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 14 | . 1 . 6 1 1 3 1 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 1 . 1 . . . . Shots Hit Robots 468 | . 61 26 137 23 55 32 28 1 9 . 72 . 24 Core Hits 316 | . 24 9 56 11 25 27 31 1 13 . 89 . 30 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . Critical Strikes 7 | . . . . 2 2 . 2 . . . 1 . . Burn 5 | . . . . 2 2 . . . . . 1 . . Destroy 1 | . . . . . . . 1 . . . . . . Corrupt 1 | . . . . . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8772 | . 752 360 2220 288 878 673 577 20 231 . 2307 . 466 Guns 7418 | . 752 360 2019 288 794 664 577 20 231 . 1247 . 466 Cannons . | . . . . . . . . . . . . . . Explosions 1321 | . . . 177 . 84 . . . . . 1060 . . Melee . | . . . . . . . . . . . . . . Ramming 33 | . . . 24 . . 9 . . . . . . . Kinetic 5753 | . 752 360 2019 55 . 494 511 . 129 . 1058 . 375 Thermal 1174 | . . . . 233 477 . . 20 102 . 288 . 54 Explosive 1081 | . . . 177 . 84 . . . . . 820 . . Electromagnetic 731 | . . . . . 317 170 66 . . . 141 . 37 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . 1 . . . . 1 1 1 1 4 4 . 1 Average Corruption 2 | . 1 . . . . 1 1 1 1 1 4 . 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 61 | . 3 . . . . 2 4 5 . . 45 . 2 Message Errors 17 | . 2 . . . . 1 . . . . 13 . 1 Matter Fused 17 | . 1 . . . . 1 2 1 . . 11 . 1 Heat Flow Errors 10 | . . . . . . . . 3 . . 7 . . Energy Discharges 4 | . . . . . . . 1 1 . . 2 . . Parts Rejected 2 | . . . . . . . 1 . . . 1 . . Data Loss (minor) 5 | . . . . . . . . . . . 5 . . Data Loss (major) 4 | . . . . . . . . . . . 4 . . Misfires 2 | . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 55 | . . . . . . . . . . . 55 . . Projectiles . | . . . . . . . . . . . . . . Explosions 55 | . . . . . . . . . . . 55 . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 44 | . . . . . . . . . . . 44 . . Shots 3 | . . . . . . . . . . . 3 . . Rammed 4 | . . . 2 . . 2 . . . . . . . Targets Rammed 5 | . . . 3 . . 2 . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . Highest Temperature 347 | . 7 18 43 126 347 99 17 190 90 . 251 . 19 Average Temperature 61 | . 2 6 12 54 100 49 6 82 47 . 105 . 13 Received Heat Transfer 2820 | . 183 75 576 9 270 156 144 . 45 72 624 . 666 Effects 4 | . . . . . . . . . . . 4 . . Interference 4 | . . . . . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 6 | . . . . 3 3 . . . . . . . . Heat Transferred 3063 | . . . . 777 1306 . . 50 225 . 594 . 111 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Gar Fac Gar Fac Low Zio Pro Fac DSF Maximum Alert Level 2 | . . . 2 . 2 1 1 . . . . . . Low Security (%) 73 | 100 100 100 30 100 35 97 61 100 . . . 100 100 Level 1 14 | . . . 37 . 27 2 38 . . . . . . Level 2 11 | . . . 32 . 37 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 457 | . 102 34 456 150 457 207 231 104 . . . . 80 Initial 207 | . . 14 2 150 74 207 37 104 . . . . 1 Average 140 | . 34 7 287 128 292 92 159 26 . . . . 28 Influence Increases 3068 | . 321 103 949 130 393 242 214 5 70 . 467 4 170 Destroy 0b10 Robot/C 2260 | . 220 60 700 100 280 180 140 . 60 . 400 . 120 Destroy 0b10 Robot/NC 60 | . 20 10 25 . . . . 5 . . . . . Destroy Leader 422 | . 56 32 174 30 20 40 10 . 10 . 40 . 10 Allied During Kill 31 | . . . 4 . 10 5 . . . . 12 . . Trap Triggered on 0b10 10 | . . . . . . . . . . . . . 10 Successful Hack 61 | . 8 . 13 . 6 16 14 . . . . 4 . Anti-Garrison Action 100 | . . . . . 50 . 50 . . . . . . Destroy Structure 34 | . 2 1 18 . 12 1 . . . . . . . Partial Spotted 15 | . . . 15 . . . . . . . . . . Lose Combat Pursuer 75 | . 15 . . . 15 . . . . . 15 . 30 Influence Decreases 3028 | . 281 136 537 419 66 639 43 236 20 50 467 . 134 Entered New Map 809 | . . 26 5 269 56 250 23 127 . 50 . . 3 Time Decay 1838 | . 281 110 412 130 . 349 . 109 20 . 427 . . Lost Part 280 | . . . 80 20 10 . 20 . . . 20 . 130 Lost Ally 101 | . . . 40 . . 40 . . . . 20 . 1 Squads Dispatched 19 | . 2 2 7 2 . 2 . 1 . . 1 . 2 Investigation 2 | . 2 . . . . . . . . . . . . Extermination 2 | . . . . . . 1 . 1 . . . . . Reinforcement 6 | . . 2 2 . . . . . . . . . 2 Assault 3 | . . . 2 . . . . . . . 1 . . Garrison 6 | . . . 3 2 . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Gar Fac Gar Fac Low Zio Pro Fac DSF Distress Signals 2 | . . . 2 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 147 | . 16 8 45 5 13 8 7 . 2 6 26 . 11 Peak Tracking Total 10 | . 3 5 10 2 5 3 5 . 2 6 9 . 5 Tactical Retreats 5 | . 1 . . . 1 . . . . . 1 . 2 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Gar Fac Gar Fac Low Zio Pro Fac DSF Traps Triggered 13 | . 4 . . . 5 2 2 . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . 2 Triggered 1 | . . . . . . . . . . . . . 1 Most Traps Carried 3 | . . . . . . . . . . . . . 3 Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Sto Mat Gar Fac Gar Fac Low Zio Pro Fac DSF Machines Disabled 2 | . . . . . 1 . 1 . . . . . . Max in Single Turn 1 | . . . . . 1 . 1 . . . . . . Garrison Relay 2 | . . . . . 1 . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Gar Fac Gar Fac Low Zio Pro Fac DSF Machines Accessed 12 | . 1 1 3 1 1 3 1 . . . . 1 . Terminals 9 | . 1 . 3 . 1 2 1 . . . . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . . Total Hacks 17 | . 1 2 5 1 1 4 2 . . . . 1 . Successful 13 | . 1 2 2 1 1 4 1 . . . . 1 . Failed 4 | . . . 3 . . . 1 . . . . . . Catastrophic 1 | . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 5 | . 1 . 4 . . . . . . . . . . Terminals 13 | . 1 . 5 . 1 3 2 . . . . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . . Terminal Hacks 9 | . 1 . 2 . 1 3 1 . . . . 1 . Record 2 | . . . . . . 2 . . . . . . . Part Schematic 1 | . . . 1 . . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . Level Access Points 3 | . 1 . 1 . . 1 . . . . . . . Security Stations 1 | . . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . Retrieve Study 2 | . . 2 . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . . . . Unlock Access 2 | . . . . 1 . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 4 | . . . 2 . . 1 1 . . . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Sto Mat Gar Fac Gar Fac Low Zio Pro Fac DSF Used RIF Installer 1 | . . . . . 1 . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 . . Robot Hacks Applied 4 | . . . . . . . . . . . 4 . . disable_weapons 1 | . . . . . . . . . . . 1 . . reboot_system 1 | . . . . . . . . . . . 1 . . overwrite_iff 1 | . . . . . . . . . . . 1 . . streamctrl_high 1 | . . . . . . . . . . . 1 . . Relay Couplers Released 8 | . . . . . 4 . 4 . . . . . . Machine Destruction 8 | . . . . . 4 . 4 . . . . . . Attached 1 | . . . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Gar Fac Gar Fac Low Zio Pro Fac DSF Total Allies 7 | . . . 2 . 2 . . . . . 3 . . Largest Group 2 | . . . 2 . 2 2 . . . . 2 1 1 Highest-Rated Group 70 | . . . 62 . 70 70 . . . . 58 29 29 Highest-Rated Ally 49 | . . . 31 . 39 39 . . . . 49 29 29 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 114 | . . . 21 . 34 14 . . . . 45 . . Total Damage 1576 | . . . 275 . 371 158 . . . . 772 . . Kills 16 | . . . 4 . 5 3 . . . . 4 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Gar Fac Gar Fac Low Zio Pro Fac DSF Active Infowar (turns) . | . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Sto Mat Gar Fac Gar Fac Low Zio Pro Fac DSF Turns Passed 7531 | 70 738 402 892 269 842 821 394 443 46 182 2154 5 273 Spaces Moved 2983 | 38 377 194 294 92 295 309 165 177 15 87 842 3 95 Core 2 | 2 . . . . . . . . . . . . . Treads 2925 | 36 377 194 294 92 295 309 165 177 15 87 842 3 39 Legs 56 | . . . . . . . . . . . . . 56 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 240 168 248 248 168 166 162 114 Average Speed 214 | 154 160 177 210 240 240 243 208 248 248 210 223 162 196 Slowest Speed 330 | 160 160 240 320 240 240 248 248 248 248 248 250 162 330 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 76 21 53 14 33 11 29 5 3 11 86 . 62 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 5 | . 1 . 1 1 . 1 . . . . . 1 . Unknown Exits Taken 6 | 1 . 1 . . . . . 1 1 1 1 . . Scrap Searched 1 | . . . . . . . . . . . 1 . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 53 | . . . 15 . 5 . . . . . 33 . . Melee . | . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . AOE 53 | . . . 15 . 5 . . . . . 33 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Gar Fac Gar Fac Low Zio Pro Fac DSF Total 3618 | 46 430 218 416 113 375 350 187 181 17 86 1043 3 153 Wait 146 | . 4 . 6 . 3 1 . . . . 123 . 9 Move 2971 | 37 376 193 293 92 294 309 163 176 14 86 841 2 95 Hop . | . . . . . . . . . . . . . . Pick Up 62 | 2 6 2 13 2 15 5 2 1 . . 2 . 12 Fast Attach 37 | 6 1 2 4 1 4 3 4 1 . . 4 . 7 Attach 30 | . . . 8 4 1 2 1 . . . 8 1 5 Detach 5 | . . 1 2 . . . . . . . 2 . . Swap 25 | 1 1 2 6 . 7 5 . . . . 2 . 1 Drop 38 | . 1 1 . 1 18 11 1 2 . . . . 3 Fire 289 | . 41 17 81 13 27 12 14 1 3 . 61 . 19 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 5 | . . . 3 . . 2 . . . . . . . Escape Stasis 8 | . . . . . 6 . 2 . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . . . 2 Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Storage -8/Materials -8/Garrison -7/Factory (discovered 5 exits: Fac x4 / Gar) -7/Garrison -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Identified exit to Materials 305 | -10/Materials | Build established: Mutant 642 | -10/Materials | Discovered new exit (range 10) 809 | -10/Materials | Entered another Materials area 809 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 931 | -9/Materials | Discovered new exit (range 5) 1211 | -9/Materials | Entered Storage 1227 | -9/Storage | Met a pair of Derelict thieves 1584 | -9/Storage | Destroyed 11 combat bots 1800 | -9/Storage | Garrison activated, responded to threat 2062 | -9/Storage | Identified exit to Materials 2103 | -9/Storage | Entered Materials 2103 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2192 | -8/Materials | Garrison activated, responded to threat 2372 | -8/Materials | Identified exit to Garrison 2372 | -8/Materials | Entered Garrison 2378 | -8/Garrison | Triggered checkpoint 2395 | -8/Garrison | Installed Relay Interface Framework 2639 | -8/Garrison | Rescued a captive Derelict 2640 | -8/Garrison | Rescued a captive Derelict 2667 | -8/Garrison | Build established: Scavenger-Tank 2667 | -8/Garrison | Garrison Relay disabled 2846 | -8/Garrison | Triggered checkpoint 3112 | -8/Garrison | Triggered checkpoint 3192 | -8/Garrison | Discovered new exit (range 10) 3214 | -8/Garrison | Entered Factory 3214 | -7/Factory | Accompanied by 2 allies 3214 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3504 | -7/Factory | Build established: Scavenger-Gunner 3691 | -7/Factory | Identified exit to Factory 3989 | -7/Factory | Garrison activated, responded to threat 4035 | -7/Factory | Identified exit to Garrison 4035 | -7/Factory | Entered Garrison 4103 | -7/Garrison | Triggered checkpoint 4185 | -7/Garrison | Garrison Relay disabled 4259 | -7/Garrison | Triggered checkpoint 4271 | -7/Garrison | Learned Factory security intel 4392 | -7/Garrison | Discovered new exit (range 10) 4429 | -7/Garrison | Entered Factory 4862 | -7/Factory | Discovered new exit (range 4) 4872 | -7/Factory | Entered Lower Caves 4909 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4918 | -7/Lower Caves | Entered Zion 4993 | -6/Zion | Build established: Gunner 5015 | -6/Zion | System corruption cleaned by Quarantine Array 5024 | -6/Zion | RIF detected upon attempting to enter Zion 5024 | -6/Zion | Attacked by Zionites 5024 | -6/Zion | Spotted BS-T57(B) 5024 | -6/Zion | Spotted AZ-7SV(B) 5078 | -6/Zion | Discovered new exit (range 14) 5100 | -6/Zion | Entered Proximity Caves 5109 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5348 | -5/Proximity Caves | Spotted B-75 Beast 5387 | -5/Proximity Caves | Destroyed B-75 Beast 5413 | -5/Proximity Caves | Lost 5 parts (1p2n1u1w) 5649 | -5/Proximity Caves | Build established: Mutant 6305 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6357 | -5/Proximity Caves | Destroyed 8 combat bots 6678 | -5/Proximity Caves | Build established: Gunner 7235 | -5/Proximity Caves | Discovered new exit (range 10) 7254 | -5/Proximity Caves | Entered Factory 7254 | -5/Factory | Accompanied by 1 ally 7254 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x2, Weapon x1 7259 | -5/Factory | Identified exit to DSF 7259 | -5/Factory | Entered DSF 7259 | -5/DSF | Accompanied by 1 ally 7324 | -5/DSF | Build established: Scavenger-Mutant 7340 | -5/DSF | Additional patrols routed to DSF 7382 | -5/DSF | Lost 3 parts (3n) 7417 | -5/DSF | Discovered new exit (range 15) 7491 | -5/DSF | Lost 7 parts (2p2n3w) 7532 | -5/DSF | Self-destructed Last Messages --------------- 07452_ Acquired 5 matter. 07455_ S-27 Virus destroyed. 07458_ Acquired Lgt. Nuclear Core. 07460_ Imp. Arc Projector destroyed. 07460_ Flak Gun destroyed. 07460_ Lgt. Nuclear Core destroyed. 07462_ Acquired Arm. Leg. 07467_ Penetrated by Slug. 07471_ Slug penetrates Wall. 07472_ Acquired Lgt. Nuclear Core. 07473_ Acquired 25 matter. 07484_ Acquired Thunder Leg. 07493_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 07497_ Lgt. Nuclear Core destroyed. 07504_ Imp. VSS Leg destroyed. 07505_ Flexi-carbon Leg destroyed. 07505_ Imp. Heat Sink destroyed. 07513_ Arm. Leg blasted off. 07513_ Knocked back. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????""??????????????????????????#""??? | | ?????????#"#????????????###?##########"#??? | | ??????####"##???????#####"### # # ##"#### | | ??????#"""""#########!!|||| # #"""""# | | ??????#"""""#"= # #!!^^^% ! #"""""# | | ????"##""<%=% = | ! % %! 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Aluminum Leg | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Factory Defaults Challenges ------------ None Game ------ Seed TargetPiercelightLog Manual? 0 Play Time 00:50:24 Cumulative 73.4 hours Start 2026.07.09 @ 22:20:00 End 2026.07.10 @ 16:57:55 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 65 Rogue 0 Adventurer 65 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 34 Gallery% 45 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a748c27b-1a32-4214-a4eb-5da4312ae2c5